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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 11)

Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 11)

Below are the cheat codes, hints and help for Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 11).

IOC-086
Mataza the Zapper
Dark
Warrior/3/1300/800
This monster can attack twice during the same Battle Phase. As long as this
card remains face-up on the field, control of this card cannot switch.
Rare

IOC-087
Guardian Angel Joan
Light
Fairy/7/2800/2000
When this card destroys a monster and sends it to the Graveyard as a result of
battle, increase your Life Points by an amount equal to the original ATK of the
destroyed monster.
Ultra

IOC-088
Manju of the Ten Thousand Hands
Light
Fairy/4/1400/1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual
Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.

IOC-089
Getsu Fuhma
Dark
Warrior/4/1700/1200
If a monster that battles with this monster is a Fiend or Zombie-Type monster,
destroy that monster at the end of the Damage Step.
Rare

IOC-090
Ryu Kokki
Dark
Zombie/6/2400/2000
If a monster that battles with this monster is a Warrior or Spellcaster-Type
monster, destroy that monster at the end of the Damage Step.

IOC-091
Gryphon's Feather Duster
Spell
Normal
Destroy all Spell and Trap Cards on your side of the field. Increase your Life
Points by the number of destroyed cards x 500 points.

IOC-092
Stray Lambs
Spell
Normal
When you activate this card, you cannot Normal Summon, Flip Summon or Special
Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1
Star/ATK 0/DEF 0) in Defense Position on your side of the field.
Rare

IOC-093
Smashing Ground
Spell
Normal
Destroy 1 monster with the highest DEF on your opponent's side of the field.

IOC-094
Dimension Fusion
Spell
Normal
Pay 2000 Life Points. Both players Special Summon as many of their monsters as
possible that have been removed from play.
Ultra Rare

IOC-095
Dedication Throught Light and Darkness
Spell
Quick-Play
You can only activate this card by offering "Dark Magician" on your side of the
field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your
Graveyard or your Deck and Special Summon it.
Super Rare

IOC-096
Salvage
Spell
Normal
Add 2 WATER monsters with an ATK of 1500 or less in each Graveyard to your hand.

IOC-097
Ultra Evolution Pill
Spell
Normal
Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special
Summon 1 Dinosaur-Type Monster from your hand.
Rare

IOC-098
Multiplication of Ants
Spell
Normal
Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special
Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your
side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

IOC-099
Earth Chant
Spell
Ritual
This card is used to Ritual Summon ant EARTH monster. You must also offer
monsters from the field or your hand whose total Level Stars equal the Level
Stars of the Ritual Monster you are attempting to Ritual Summon.

IOC-100
Jade Insect Whistle
Spell
Normal
Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling
the Deck, place the card on top of the Deck.

IOC-101
Destruction Ring
Trap
Normal
Destroy 1 face-up monster on your side of the field to inflict 1000 points of
damage to both players' Life Points.
Rare

IOC-102
Fiend's Hand Mirror
Trap
Normal
Switch the opponent's Spell Card effect that specifically designates 1 Spell or
Trap Card as a target to another correct target.

IOC-103
Compulsory Evacuation Device
Trap
Normal
Return 1 monster on the field to its owner's hand.
Rare

IOC-104
A Hero Emerges
Trap
Normal
When your opponent declares an attack, he/she randomly selects 1 card from your
hand. If it is a Monster Card, Special Summon it on your side of the field. If
not, send it to the Graveyard.

IOC-105
Self-Destruct Button
Trap
Normal
You can activate this card when your Life Points are lower than your opponent's
Life Points and the difference is 7000 points ore more. Both player's Life
Points become 0.

IOC-106
Curse of Darkness
Trap
Continuous
Each time a Spell Card is activated, the controller of that Spell Card takes
1000 points of damage.
Rare

IOC-107
Begone, Knave!
Trap
Continuous
When a monster inflicts Battle Damage to a player, return the monster to its
owner's hand.

IOC-108
DNA Transplant
Trap
Continuous
Declare 1 Attribute when you activate this card. As long as this card remains
face-up on the field, the Attribute of all face-up monsters on the field
becomes the one you declared.

IOC-109
Robbin' Zombie
Trap
Continuous
Each time 1 monster on your side of the field inflicts Battle Damage to your
opponent's Life Points, your opponent sends 1 card from the top of his/her Deck
to the Graveyard. Rare

IOC-110
Trap Jammer
Trap
Counter
You can only activate this card when your opponent activates a Trap Card during
the Battle Phase. Negate the activation of the Trap Card and destroy it.
Super Rare

IOC-111
Invader of Darkness
Dark
Fiend 8 2900 2500
As long as this card remains face-up on the field, your opponent cannot
activate Quick-Play Spell Cards.
Secret Rare

==================
.B| Ancient Sanctuary [011AST]
==================
AST-000

The End of Anubis

DARK

Fiend/6/2500/0

As long as this card remains face-up on the field, all effects of Spell, Trap,
and Monster Cards that designate a card(s) in the Graveyard or that activate in
the Graveyard are negated.

Secret Rare



AST-001

Gogiga Gagagigo

WATER

Reptile/8/2950/2800

His soul long-since collapsed, his body recklessly continues onward, driven by
a lust for more power. He no longer resembles his former self....



AST-002

Warrior of Zera

EARTH

Warrior/4/1600/1600

A wandering warrior who seeks the sanctuary where he can gain the power of the
Archlords. To escape the temptation of evil fiends, he fights solo day by day.



AST-003

Sealmaster Meisei

DARK

Spellcaster/3/1100/900

One of the few people who has a good command of Talismans. His history is a
mystery.

Rare



AST-004

Mystical Shine Ball

LIGHT

Fairy/2/500/500

A soul of light covered by mystical shine. When you see its beautiful shape,
your dream will come true.



AST-005

Metal Armored Bug

EARTH

Insect/8/2800/1500

A gigantic insect-like creature covered by thick armor. Everything in his path
is destroyed.



AST-006

The Agent of Judgment - Saturn

LIGHT

Fairy/6/2400/0

If your Life Points are higher than your opponent's Life Points, activate this
card's effect by offering this card as a Tribute from your side of the field.
Inflict damage to your opponent's Life Points equal to the difference between
your and your opponent's Life Points. If "The Sanctuary in the Sky"

is not on your side of the field, this effect is not applied. When you activate
this effect, you cannot conduct your Battle Phase this turn.

Ultra Rare



AST-007

The Agent of Wisdom - Mercury

LIGHT

Fairy/4/0/1700

When you have no cards in your hand during your opponent's End Phase, draw 1
card from your Deck during your next Standby Phase.

Rare



AST-008

The Agent of Creation - Venus

LIGHT

Fairy/3/1600/0

Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck,
and Special Summon it to your side of the field.

Rare



AST-009

The Agent of Force - Mars

LIGHT

Fairy/3/0/0

This card is unaffected by any Spell Cards. If there is "The Sanctuary in the
Sky" on your side of the field, and your Life Points are higher than your
opponent’s Life Points, increase the ATK and DEF of this card by the difference
between your and your opponent’s Life Points.

Super Rare



AST-010

The Unhappy Girl

LIGHT

Spellcaster/2/400/300

As long as this card remains face-up in Attack Position on the field, this card
is not destroyed as a result of battle at any time, although damage calculation
is applied normally. A monster that battles with this card cannot change its
Battle Position or attack as long as this card remains face-up in Attack
Position on the field.



AST-011

Soul-Absorbing Bone Tower

DARK

Zombie/3/400/1500

This card cannot be attacked if there is another Zombie-Type monster on your
side of the field. Each time a Zombie-Type monster is Special Summoned
successfully, send 2 cards from the top of your opponent’s Deck to the
Graveyard.

Rare



AST-012

The Kick Man

DARK

Zombie/3/1300/300

When this card is Special Summoned successfully, you can equip 1 appropriate
Equip Spell Card from your Graveyard to this card.



AST-013

Vampire Lady

DARK

Zombie/4/1550/1550

Each time this card inflicts Battle Damage to your opponent’s Life Points,
declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of
that type from his/her Deck and sends it to the Graveyard.



AST-014

Stone Statue of the Aztecs

EARTH

Rock/4/300/2000

Any Battle Damage your opponent takes when he/she attacks this monster is
doubled.

Super Rare



AST-015

Rocket Jumper

EARTH

Rock/3/1000/800

If the only cards on your opponent's side of the field are Defense Position
monsters, this card can attack your opponent's Life Points directly.



AST-016

Avatar of The Pot

EARTH

Rock/3/1200/1300

Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your
Deck.

Rare



AST-017

Legendary Jujitsu Master

EARTH

Rock/3/1300/1800

A monster that battles with this Defense Position card is returned to the top
of the owner's Deck at the end of the Damage Step.



AST-018

Gear Golem the Moving Fortress

EARTH

Machine/4/800/2200

Pay 800 Life Points. This card can attack your opponent's Life Points directly
this turn.

Ultra Rare



AST-019

KA-2 Des Scissors

DARK

Machine/4/1000/1000

When this card destroys a monster and sends it to the Graveyard as a result of
battle, inflict damage to your opponent's Life Points equal to the Level of the
destroyed monster x 500 points.



AST-020

Needle Burrower

DARK

Machine/5/1700/1700

When this card destroys a monster and sends it to the Graveyard as a result of
battle, inflict damage to your opponent's Life Points equal to the Level of the
destroyed monster x 500 points.

Super Rare



AST-021

Sonic Jammer

WIND

Machine/2/350/650

FLIP: Your opponent cannot activate any Spell Cards until the end of the End
Phase of the next turn.



AST-022

Blowback Dragon

DARK

Machine/6/2300/1200

Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on
your opponent's side of the field and destroy it. This effect can only be used
once per turn during your Main Phase.

Ultra Rare



AST-023

Zaborg the Thunder Monarch

LIGHT

Thunder/5/2400/1000

When this card is Tribute Summoned successfully, destroy 1 monster on the field.

Super Rare



AST-024

Atomic Firefly

LIGHT

Insect/1/100/200

When this face-up card on the field attacks or is attacked and it is destroyed
as a result of battle, the player who destroyed it takes 1000 points of damage.



AST-025

Mermaid Knight

WATER

Aqua/4/1500/700

As long as "Umi" remains face-up on the field, this card can attack twice
during the same Battle Phase.



AST-026

Piranha Army

WATER

Fish

/2

/800

/200

The Battle Damage this card inflicts by attacking your opponent's Life Points
directly is doubled.



AST-027

Two Thousand Needles

EARTH

Beast/5/2000/1800

When this Defense Position card is attacked and the ATK of the attacking
monster is lower than the DEF of this card, after Damage Calculation destroy
the attacking monster.



AST-028

Disc Fighter

EARTH

Warrior/4/1000/1000

If this card attacks a Defense Position monster with DEF 2000 or more, destroy
the monster with this card's effect without applying Damage Calculation.



AST-029

Arcane Archer of the Forest

EARTH

Warrior/3/900/1400

This card cannot be attacked if there is a Plant-Type monster on your side of
the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to
destroy 1 Spell or Trap Card on the field.



AST-030

Lady Ninja Yae

WIND

Warrior/3/1100/200

Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and
Trap Cards on your opponent's side of the field to the owner's hand.



AST-031

Goblin King

DARK

Fiend/1/0/0

This card cannot be attacked if there is another Fiend-Type monster on your
side of the field. The ATK and DEF of this card become the number of Fiend-Type
monsters on the field (excluding this card) x 1000 points.



AST-032

Solar Flare Dragon

FIRE

Pyro/4/1500/1000

This card cannot be attacked if there is another Pyro-Type monster on your side
of the field. This card inflicts 500 points of damage to your opponent's Life
Points during the End Phase of your turn.



AST-033

White Magician Pikeru

LIGHT

Spellcaster/2/1200/0

During your Standby Phase, increase your Life Points by 400 points for each
monster on your side of the field.



AST-034

Archlord Zerato

LIGHT

Fairy/8/2800/2300

This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by offering 1 face-up "Warrior of Zera" on your side of the
field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The
Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster
Card from your hand to the Graveyard to destroy all monsters on your opponent's
side of the field.

Ultra Rare



AST-035

Opti-Camouflage Armor

SPELL

Equip

This card can only be equipped to a Level 1 monster. A monster equipped with
this card can attack your opponent's Life Points directly.



AST-036

Mystik Wok

SPELL

Quick-Play

Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF
of the Tributed monster, and increase your Life Points by the same amount.



AST-037

Enemy Controller

SPELL

Quick-Play

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