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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter T » Tony Hawk's Pro Skater 2 - Gap List (Page 01)

Tony Hawk's Pro Skater 2 - Gap List (Page 01)

Below are the cheat codes, hints and help for Tony Hawk's Pro Skater 2 - Gap List (Page 01).

|----------|  |---|  |---|  |-----------|   |----------|    _------_
|___    ___|  |   |  |   |  |   _____   |   |   _______|  _-__---_  -_
    |  |      |   |__|   |  |  |     |  |   |  |_______        _-  _-
    |  |      |          |  |  |_____|  |   |          |     _-  _-
    |  |      |    __    |  |   ________|   |_______   |   _-  _-
    |  |      |   |  |   |  |  |             _______|  |  -  _-
    |  |      |   |  |   |  |  |            |          | |  |________
    |__|      |___|  |___|  |__|            |__________| |___________|


|---------|   |---------|   |-----------|   |----------|
|  _______|   |   ___   |   |   _____   |   |   _______|
|  |          |  |   |  |   |  |     |  |   |  |_______     
|  |  ____    |  |___|  |   |  |_____|  |   |          |   
|  | |_   |   |   ___   |   |   ________|   |_______   |
|  |___|  |   |  |   |  |   |  |             _______|  |
|         |   |  |   |  |   |  |            |          |
|_________|   |__|   |__|   |__|            |__________|


Tony Hawk's Pro Skater 2 for GBA
Publisher- Activision
Developer- Vicarious Visions
FAQ by Sephy Kid (Tim Palumbo) (sephy_kid@hotmail.com)
Version: 5.5 COMPLETE
NOTE: LINE GAPS ARE EASIER IF YOU WATCH THE DEMOS AT THE START BEFORE DOING 
      THEM (Turn of system, press nothing to view)!!!!!!!!!!!!!!!!!!!!!!!!!

===========================================================================
Table of Contents
===========================================================================
a.	Intro
b.	Updates
c.	What Are Each Type Of Gap AND FAQ Terms?
d.	Levels
1.	Hangar          Meacham Field, TX
2.	School II       Southern California
3.	Marseille       France
4.	Warehouse       Troy, NY
5.	NY City         New York
6.	Skate Street    Ventura
7.	Rooftops        Boston
e.	Questions
f.	Legal Info.
g.	Credits
h.	Closing

===========================================================================
*_-A-_* Intro.
===========================================================================
This FAQ was made to help anyone who can't find some of those annoying 
gaps. If you need help with a certain gap and the info. For it on this FAQ 
doesn't help, feel free to e-mail me (sephy_kid@hotmail.com) and ask me. I 
will post your question on the FAQ incase anyone else has the same problem. 
Also, if you see any mistakes, tell me and I'll fix them and give you 
credit for help. Enjoy!
NOTE: ALL DIRECTIONS ARE TAKEN FROM THE SKATER'S POINT OF VIEW!!!!!

===========================================================================
*_-B-_* Updates
===========================================================================
6/14/01
First 3 levels completed. Basic setup made.

6/15/01
Rest of levels finished. Setup changes complete. Table of Contents 
established. Legal Info., Intro., and Closing made. Logo made.

6/16/01(early)
Most of the gaps, which needed to be done, are done. Only 'Short Rail 
Stomp' remains.

6/16/01(later)
My older brother found the 'Short Rail Stomp'! The gap list is finally 
done!!!

6/17/01
Added a site to the Legal Info. Section. The site www.neoseek.com may use 
this FAQ just so you know. Some credits added as well.

6/19/01
Added another site to the Legal Info. Section. The site www.cheatcc.com may 
use this FAQ now. Special Thanks added too. Also, two questions were added. 
One is about the 'Rail-Guided Missile' gap and the other is about what you 
get for getting all of the gaps. Check them out for extra assistance.

6/26/01
Some gaps changed. Rail-Guided Missile gap changed and questions added for 
it. Other questions added as well. My e-mail address changed too.

6/30/01
New site added to Legal Info. Section. The site www.realmofgaming.com may 
use this FAQ now.

7/8/01
Some gaps changed, but changed greatly. Alternative ways added as well. 
More questions added, check them out before mailing me for extra help.

7/15/01
Some gaps revised, some completely changed. Couple alternatives added as 
well. 

7/24/01
Mad Chad said that the name of the Black Long Kicker in the Hangar is a 
spine. Many thanks. Also, PLEASE STOP MAILING ME QUESTIONS THAT HAVE 
NOTHING TO DO WITH THIS FAQ!!!!!!!!!!!

7/29/01
Some gaps changed. Questions added. Terms used in this FAQ explained (e.g. 
HP). Line gap help on the way. Two new sites added to legal info. as well.

===========================================================================
*_-C-_* What Are The Types Of Gaps AND FAQ Terms?
===========================================================================
There are many types of gaps:
Air Gaps- These gaps have to do with transferring from one thing to
          another, reaching a point in the air, jumping over something, or
          doing a trick over something. They are relatively easy to get and
          can help rack up points.

Grind Gaps- These gaps have to do with grinding rails, benches, grinding
            something and then grinding something else, transferring
            grinds, and many other things. They can be very easy or they
            can be a pain. The harder ones will get you more points, but   
            are tough for beginners.

Manual Gaps- These gaps have to do with doing a manual over something or 
             landing on something in a manual. They are hard to find, but 
             usually easy to pull off. They usually don't give a lot of 
             points though.

Lip Gaps- These gaps have to do with lip tricking things such as quarter 
          pipes or rails. They are very obvious and easy to find. They can 
          help with points but only if you can hold them long enough.

Line Gaps- These gaps are the hardest in the game to pull off. They require 
           excellent skill and are extremely hard to find. They require use
           of wallrides, wallies, grinding for extended amounts of time,
           use of manuals, and use of most elements in each level. They can
           get you up to 500,000+ points if you can successfully pull one 
           off and do many tricks. If you watch the demos, you can see how 
           most of these are done. You will see how hard they are by 
           watching the demos as well. Most of these will require the use     
           of perfect balance unless you are extremely talented in            
           balancing and other such things. Good luck with these things!

Other Gaps- These gaps are very easy to find. There aren't many, and the
            ones that are there are very easy to pull off. Usually these
            are wallrides but occasionally will be other things.

QP- Simply stands for Quarter Pipe. These are pipes that are sized as 1/4 of  
    a complete circle.

HP- Simply stands for Half Pipe. These are pipes which are sized as 1/2 of a 
    complete circle.

===========================================================================
*_-D-_* Levels
===========================================================================

===========================================================================
*1.* Hangar   Meacham Field, TX
===========================================================================

Gaps- 24

AIR GAPS- 7

Wingtip Hangtime- This gap can be achieved by doing an ollie over the plane
                  seen at the beginning of the level. 

412 Hangtime- This gap requires a lot of speed. You need to ollie from one
              side of the helicopter to the other. I recommend doing a
              boneless-ollie and jumping at a straight angle. Also, if you
              can, then do the jump while in the air (Ride up the ramp but
              ollie a bit late) so that you can go even further.

Halfpipe Hangtime- This gap is very easy to pull off. Simply ollie over
                   the halfpipe when you go down the ramp from the start.

Air Over The Door- This gap requires a lot of speed and air. You need to go
                   to the area where the "E" is found and ollie from one 
                   side of the QP to the other over the entrance to the 
                   Wind Tunnel.

Chopper Hop- This gap is very simple. Simply ollie from the QP on one half
             of the level to the other on the same side i.e. from the side
             with the helicopter to the side with the airplane.

Rollin Gap- This gap needs a bit of speed to be done. You must ollie over
            ramp that you started from, that is, from one QP to the other
            over the ramp.

Flyin' High- This gap requires a lot of speed. You first must open the
             Wind Tunnel by grinding the propeller in the HP. Then, go
             to where the "E" was found and you will see an arrow.
             Hit that arrow to go to the secret tape area. To get the
             gap, you must ollie over the door from which you came in.

GRIND GAPS- 8

Rail Guided Missile- The best way known and confirmed to do this gap is to 
                     wallride the divider on the side of the helicopter and 
                     wallie in a grind onto the divider. Then, ollie left 
                     or right (Depending which side you wallride) and land  
                     in a grind onto the spine. It DOES work. 
                     I tried it and so did the submitter. 
                     *Thanks to whitelightning for this tough gap*
                     
                     Another way to do this is to grind the middle divider  
                     and then ollie to your right and land in a grind onto 
                     the spine.
                     *Thanks to Mewtwo3d and MilesTailsPrower for this gap*
                     Note: It is probably a glitch if this way works.

Raildrop- This gap requires good landing. You must grind on either of the
          rails on the other side of the HP from the start and then fall
          in a grind onto the QP below.

Bug Light Hopper- This gap requires some speed. You can get it one of two
                  ways. One, ollie from the black spine and land in a 
                  grind onto the QP by the helicopter or vice versa.

Halfpipe Grind- This gap is very obvious. Simply grind one of 6 curved 
                rails over the HP.

Props To Ya- This gap can be found by grinding the propeller at the end of
             the HP.

412 Grind- This gap can be found by grinding either of the propellers of
           the helicopter from one end to the other.

Kamikaze Drop- This gap requires excellent landing. You must go the 
               Helicopter area and grind the rail that is very high up (The 
               one which a money was found) and falling in a grind onto the 
               pipe below.

No Fly Zone- This gap requires a lot of speed. You need to go to the very
             high rail in the Helicopter area. Grind that rail and then
             ollie to the higher of two rails when seen.

MANUAL GAPS- 1

Instrument Landing- This gap can be achieved by doing the Wingtip Hangtime 
                    gap but instead of landing regularly, land in a manual.

LIP GAPS- 6

One Halfpipe Lip- This gap can be done by lip tricking the further side of
                  the HP when viewed from the start.

The Other Halfpipe Lip- This gap can be done by lip tricking the closer
                        Side of the HP when viewed from the start.

High Steppin'- This gap can be done by lip tricking the lower rail on the
               opposite side of the HP when viewed from the start.

Upwind Lip- This gap can be done by lip tricking the side of the HP in
            which you entered. You need to do this to the part furthest
            from the fans.

Downwind Lip- This gap can be done by lip tricking the side of the HP in
              which you entered. You need to do this to the part closest
              to the fans.

Windtunnel Back Wall- This gap can be done by lip tricking the side of the
                      HP opposite of which you came through.

LINES- 1

HP 2 Chopper Line- This gap will most likely require perfect balance. To
                   start, you must wallride over the HP and land in a 
                   manual. Then, keep going and grind on the QP. When 
                   you reach the Helicopter, jump off and land in a 
                   manual. Go toward the Helicopter and hit the kicker.
                   Jump up onto the propeller and grind to the end. You
                   Have successfully completed the gap.

OTHER GAPS- 1

Blown Away- This gap can be done by wallriding the fans of the Wind Tunnel.
            You must wallride them from one side of the HP to the other.
            You may wallie if necessary.

===========================================================================
*2.* School II   Southern California
===========================================================================

Gaps- 32

AIR GAPS- 11

TC's Roof Gap- This gap can be done by doing an ollie from one roof to the 
               other in the lower-right part of the level.

Table Transfer- This gap can be done by doing an ollie from one picnic 
                table to the other. You can also grind.

Leap of Faith- This can be done by doing an ollie from the high ledge where
               you start over the railing and landing on the ground below.

Huge Transfer- This gap can be done by transferring from one QP near TC's 
               to the other.

2 Da Roof- This gap can be done by doing an ollie from a small kicker near
           the "K" to the roof ahead.

Kicked Out Gap- This gap requires a lot of speed. You need to ollie over
                the rail near the start to a thin ledge and then ollie
                again from the kicker to the roof.

Kickin' It- This gap is done by doing an ollie from one kicker to the other
            near the start behind the fence.

Getting Places- This gap is obtained by jumping from the kicker on the roof
                (The one you get to by doing the 'Kicked Out Gap') to the 
                other roof.

Suicidal Roof Gap- This gap requires a ton of speed and excellent landing. 
                   You need to get to the roof using the 'Kicked Out Gap'
                   first. Then, when you reach the turn, jump off and land
                   on TC's roof.

Ditchin' Class- This gap is done by doing the 'Kick It' gap but instead of 
                landing on the other kicker, you land on the other side of
                the fence.
                Note: Another way to do this is to use the planter at the 
                      start and air over the fence.
                      *Thanks to Phillip for this alternative way*

Class Dismissed- The true way to do this is that if you transfer from one  
                 QP to the other QP (The ones to the left and right of the 
                 stairs at the start). You need a lot of speed, however.   
                 Moon Physics makes it easier.

GRIND GAPS- 10

3 Bench Grind- This gap can be done by grinding either set of the 3 benches 
               in a row. They are near the "K".

Stage Rail 2 Rail- This gap is found on the stage where the "K" is located.
                   Grind a rail and ollie to another and land in a grind.

Bendy's Curb- This gap is located near 'Roll Call! Gonz Rail' gap. Near it 
              there is a curb. Simply grind the whole curb to get it.

Gym Rail 2 Rail- This gap is done by grinding from one rail in front on the 
                 Gym to the other.

Roll Call! Gonz Rail- This gap is done by grinding the rail next to Bendy's 
                      Curb. Use the kicker to get up to it easily.

Roll Call! Nightmare Rail- This gap requires good balance, hence the name.
                           You need to grind the big rail near the start
                           in front of the planter.

Roll Call! Open Sez TC- This gap is on TC's roof. On the roof there is a
                        rail. Simply grind this rail to get it.

Planter 2 Stairs- Near the start there is a planter. Grind it and then
                  ollie in a grind onto the 'Roll Call! Nightmare Rail'

Curb 2 Planter- Simply grind along Bendy's curb and then ollie in a grind
                to the nearby planter.

Planter 2 Bench- This gap requires a lot of speed. You need to grind the
                 planter by the "A" and ollie in a grind to the bench which
                 is part of the '3 Bench Gap' series.

Overhang Roof Stomp- This is a tough gap to get. You need to use the rails 
                     in front of the gym and jump onto the roof of it in a
                     grind. Use one not involved in the 'Gym Rail 2 Rail'. 
                     Either that or you can simply ollie at the top of the 
                     hill and land in a grind onto the top of it.

MANUAL GAPS- 2

Bendy's Flat- Just manual on top of the flat area of Bendy's Curb from one
              end to the other.

2 Wheelin' TC's- Just manual from one roof of TC's to the other. You must 
                 manual at first and then land in a manual.

LIP GAPS- 5

Arch Extension- This gap can be done by lip tricking the roof to your left
                at the very start.

Starting Blocks Extension- In the gym lip trick the strange looking blocks.

Lil' Guppy Extension- In the gym, lip trick the lowest diving board.

Mid Squid Extension- In the gym, lip trick the middle diving board.

High Dive Extension- In the gym, lip trick the highest diving board.

LINES- 2

Planter 2 TC's Line- At the start, grind the planter. Then, ollie right and 
                     grind the rail. When you hit bottom, ollie right and 
                     grind the picnic table. Transfer across the tables and  
                     land in a grind. Then, ollie off and land in a manual. 
                     Near TC's is a small planter. Ollie from it and land
                     onto TC's roof. You have done it!
                     *Thanks to OrangeStar for this gap*
                     *Thanks to Aaron for the revised version*

Steep Rail Line- This line is very simple. TO the right of the start, grind 
                 down the steep rail. When you hit the end, ollie in a 
                 grind onto the planter. Ollie off and land in a manual. Go 
                 toward the wall and turn left toward the 3 Benches. Grind 
                 down them and get the '3 Bench Grind' gap. Ollie off in a 
                 manual and go toward where the "A" was. When you reach 
                 that area, you have completed the line!
                 *Thanks to OrangeStar for this gap*

OTHER GAPS- 1

Rock The Bells! - Simply wallride any of the 5 bells.

===========================================================================
*3.* Marseille   France
===========================================================================

Gaps- 29

AIR GAPS- 13

Over The Lil' 3- Simply ollie from the top of the stairs to the bottom.

Up The Lil' 3- Simply ollie from the bottom of the stairs to the top.

Up! - Near the start when you turn left and head down into a QP area there 
      is a dumpster. Opposite of it there is a jump with money. Jump up it 
      slightly to get the gap.

Up!!- Do the same as before but even higher.

And Away!!! - Same as before but go even higher. You'll need lots of speed.

Humptey Humps- In the bowl area there are a series of humps. Under the 
               Crossbar there is one as well. You'll need plenty of speed
               to do this. Ollie from the hump under the crossbar to the
               other humps to get it. 

Big Mouth- To get this gap, simply grind under the crossbar (At the base of
           a pole) and ollie across to the other side of the crossbar. 
           Either that or just ollie from one side to the other.

Box 2 Box Action- To your left at the start there are 2 boxes. Ollie from
                  One to the other to get the gap.

Dumpster Pop- Ollie over a dumpster long ways to get this gap.

Shorty Dumpster Pop- Ollie over a dumpster short ways to get this gap.

2 The Box- A bit to your right from the start there is a small box and a 
           rail close by. Grind the rail and ollie to the box for the gap.

Over The Crossbar- Simply use the QP to get over the bar, which had 2
                   pieces of money on it. Hold forward to go over it.

Big Ol' Stanky Gap- Near the start of the level there are 2 crooked
                    dumpsters. To their left, there is a QP. Ollie from
                    the QP over one of them to get the gap.

GRIND GAPS- 12

Rail 2 Rail- Simply ollie from one rail to another in the top right of the 
             level to get the gap.

Rail X-ing- If you grind the ledge near the Lil' 3 and jump over them or
            Onto a stair in a grind, you will get the gap.

Rail 2 Ledge- Use the curved rail in the bottom left of the map and jump
              Onto the small ledge to get this gap.

Ledge 2 Rail- Do just the opposite of the above.

Around We Go- Simply grind the curved rail completely to get the gap.

Ledge 2 Dirt- Use the ledge from above and then ollie in a grind to the
              dirt ahead.

Dirt 2 Ledge- Do just the opposite of the above.

Dumpster Stomp- To the left of the start is two boxes and rail above them. 
                Grind the rail to the end and ollie off toward a 
                dumpster. Land in a grind onto the dumpster to get the gap.

Dumpster Flank- Right near the start there is a rail to the right of a 
                dumpster. Grind the rail and ollie to the dumpster in a 
                grind to get the gap.

Rail 2 Dirt- Simply grind the rail next to the dirt and ollie to the dirt
             in a grind to get the gap.

Dirt 2 Rail- Do just the opposite of the above.

Crossbar Stomp- Simply grind on the Crossbar, which has two pieces of money 
                to get the gap.

MANUAL GAPS- 0

NONE

LIP GAPS- 2

U.U.A. Extension- Simply lip trick the ledge used for the 'Up!' gap.

Stanky Extension- Simply lip trick the dumpster opposite of the 'Up!' gap.

LINES- 2

La Marseillaise- You will most likely need perfect balance since it is so
                 long. You start off by going left to the boxes and jumping
                 up to the rail. Then, jump to the dumpster and get the
                 dumpster stomp. Jump off and land in a manual. Keep going
                 and grind on the rail ahead. At the end, jump off in a
                 manual and turn left to the next rail and grind it to the
                 end. Jump off and land in a manual again. Grind the next
                 rail to the end. Ollie off in a manual. You will have the 
                 gap.

Bonapark- Do what you did in the above, but don't grind the last rail.
          instead, ollie from the 2nd to last one on to the bowl and grind.
          when you see the dumpster, jump off the bowl and manual. Don't
          grind the dumpster, but instead, go to the dirt and jump in a
          grind onto it. Keep grinding and when you reach the end, ollie
          off and grind the ledge. Ollie from that to the curved rail and
          grind it. When you reach the end ollie off onto the box and
          you've done it.

          Note: I didn't confirm this, but it seems there might be an 
                easier way to do this gap. Near the dumpster, go to the 
                dirt and jump in a grind onto it. Keep grinding and when   
                you reach the end, ollie off and grind the ledge. Ollie 
                from that to the curved rail and grind it. When you reach 
                the end ollie off onto the box and you've done it.
                *Thanks to Dan for this easier way*

OTHER- 0

NONE

===========================================================================
*4.* Warehouse   Troy, NY
===========================================================================

Gaps- 15

AIR GAPS- 6

Old School!!! Kicker Gap- Near the pool of water there are 2 kickers. Just 
                          ollie from one to the other to get the gap.

Old School!!! Channel Gap- When you start, you go down one of 2 slopes. To 
                           right and left of each are QPs. Simply Transfer
                           from one to the other for the gap. 

Taxi Gap- By the HP, there is a taxi. Simply push forward in the HP toward
          the taxi and ollie and then land on it for the gap.

Taxi 2 Ledge- Using the taxi as a kicker, ollie from it to the ledge near 
              the HP with the big rail and spray can on it.

Old School!!! Transfer- On the backside of the level there is a QP. At one 
                        point there will be a big part sticking out. Simply
                        ollie over this piece from one part the other to
                        get the gap.

Over The Pipe- Like the Hangar, simply ollie over the HP. Use the start for
               speed.

GRIND GAPS- 6

Holy %?$!- To get this gap, you will need good balance. On the back of the 
           level is a long QP attached to a rail leading into the HP. Grind
           all of this to get the gap.

Bodega Grind- This gap uses the QPs that you used in the 'Old School!!!
              channel Gap'. You need speed for this. You must grind along
              and ollie from one QP to next and do this for all 3 QPs in
              order to get this gap.

Big Rail- Near a bunch of wood on the floor is a rail. Grind the whole rail
          for the gap.

Transition Grind Remix- This grind can be done by either doing an ollie 
                        over the HP and landing in a grind onto the rail
                        which is on the ledge or doing the same but from
                        inside the HP. 
                        Hint: Grind the rail into the HP and you will be 
                              lined up with the rail when you ollie.

High Rail- On the side of the HP opposite of the start are 2 rails on the
           wall. Grind the whole higher one for the gap.

Monster Grind- This gap is done by grinding from the top rail of the 2 and
               then falling in a grind to the QP below. Keep grinding until
               you reach the HP and you will get the gap.

MANUAL GAPS- 1

Truck Dipping- This gap can be very annoying or very easy. You must manual 
               over the longest part of the water near the 2 kickers. But 
               when you do, you stop. So you need to jump and do tricks and 
               manual again and repeat to get across.
               Note: An alternative and easier way to get this gap is 
                     to simply ollie into the water and land in a manual.
                     *Thanks to Chang WuFei for this alternative*
                     *Thanks to Alc0h0licHams7er for confirming this gap*

LIP GAPS- 2

Da One Rail Stall- Simply lip trick the lower of the 2 rails across the HP 
                   from the start.

Da Other Rail Stall- Simply lip trick the higher of the 2 rails across the 
                     HP from the start.

OTHER GAPS- 0

NONE

===========================================================================
*5.* NY City   New York
===========================================================================

Gaps- 25

AIR GAPS- 7 

Kick It- Near the start there are 2 kickers. Simply ollie from one to the
         other for the gap.

Cool Breeze Gap- This gap can be done by doing an ollie over the hole in
                 the bridge. You may also grind along the edge that is
                 broken and jump to the other part.

Blue Cow- Ollie over the blue cow short ways to get this gap.

Pouncer Was Here- Near the cow is a QP. You need to ollie up pretty high
                  for the gap.

Moo Cow- Ollie over the blue cow long ways (Head to toe) to get this gap.

Goin' Downtown- In the right part of the level you will find a hydrant.
                Near it is a cash. Behind the cash is a QP. Just transfer
                from that into the deep part where Joey's Sculpture leads.

Ho-Hum- In the top of the level is 2 gray QPs. Simply transfer from one to
        the other for the gap.

GRIND GAPS- 13

Cool Breeze Grind- You must grind along the non-broken part of the bridge
                   to get this gap. You will need good balance.

Bench Hoppin'- Simply ollie in a grind from one bench to the other. The
               benches are found near the right part of level. There is a
               money in between them.

Joey's Sculpture- To your right from the start is a strange looking piece
                  of art. Just grind it for the gap. It is tuff lining up
                  with it though.

Park Entrance Gap- To your left from the start is a park. Grind the
                   entrance wall and when there is a break in it, ollie
                   across to the other part and grind.

Plank Gap- The plank is found near the 2 QPs which get you the 'Ho-Hum'
           gap. Like the Park entrance gap, simply grind along the wall and
           ollie to the other part in a grind to get it.

Barhoppin'- To get this gap, go down the middle way into the downtown area.
            Grind the middle rail and then ollie to one of the 2 diagonal
            rails in a grind for the gap.

Steer Clear- To get this gap you must grind the top of the blue cow.

To The Pipe- Near the QPs used to get the Ho-Hum gap are 2 kickers. Ollie
             from the left one and wallride. When at your highest point, do
             a wallie and grind the metal pipe.

Don't Wet Your Pants- In the park there is a pool of water. Near the top is
                      a bench. Grind the bench and then ollie onto the rail
                      that leads into the water for the gap.

Rail 2 Bricks- Immediately left from the start is a park entrance. When you
               enter you will see a rail to your right. Grind that rail and
               ollie in a grind toward the bricks to get the gap.

Erutplucs Syeoj- This gap can be done by grinding up Joey's Sculpture
                 backwards. The name may seem strange, but it is just
                 'Joey's Sculpture' backwards.
                 *Thanks to OrangeStar and bobd for this gap.*

Parking Violation- This gap is done by grinding the edge of the street with 
                   the parking meters. You must ollie over each parking
                   meter or you will fall off the edge.

Yank Deez- This gap is done by grinding the electric sign which is found
           when you do a wallride-wallie combo from the 'To The Pipe' gap.

MANUAL GAPS- 2

Bridge Interrupted- Start in a manual on one side of the bridge and when
                    you reach the hole, ollie over it and land in a manual.
                    You will need a lot of speed.

Walk The Plank- This uses the plank seen in the 'Plank Gap'. You just need
                to manual the plank and fall off onto the pavement (If you
                fall into the grass you will most likely bail).

LIP GAPS- 1

Phat Lip- Near the blue cow is a QP. Simply lip trick this QP for the gap.

LINES- 2

Walk In The Park- It is recommended that you use perfect balance for this
                  gap. From the start, grind the park entrance all the way
                  until the plank is visible. Then, ollie to your left and
                  grind on either of the 2 rails. From them, ollie in a
                  grind onto the blue bench. Then, from that, ollie in a
                  grind onto the rail by the water. Finally, when your
                  nearly halfway down that rail, ollie to your left and
                  grind the bench. You have now done it.

Manhattan Sky Line- This gap will be found if you have gotten the secret 
                    tape and landed. You need to use the kicker in the 'To
                    The Pipe' gap and do a wallride-wallie combo onto the
                    pipe. Then, do another wallride-wallie combo onto the
                    electric sign. When at the end, do another wallride-
                    wallie combo onto the fire escape. Grind it and land to
                    get the gap.

OTHER- 0

NONE

===========================================================================
*6.* Skate Street   Ventura
===========================================================================

Gaps- 31

AIR GAPS- 13

Halfpipe To Bowl- This gap is done by simply transferring from the HP to 
                  your left to the bowl to your right (When viewed from 
                  start).

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