Tom Clancy's Splinter Cell - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Tom Clancy's Splinter Cell - Strategy Guide (Page 01).
bcherone@comcast.net
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\ Tom Clancy's Splinter Cell Guide /
/ Version 1.00 \
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bcherone@comcast.net
Copyright 2003 Brad Cherone
If you see anything wrong (inaccurate information, grammar suggestions, etc) or
want to add your input, strategies or anything of value, feel free to email me.
I encourage you to. The more information you send, the better the FAQ. You will
also get a shout out in my credits section :)
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Contents
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1. Introduction
2. Walkthrough
A. Introduction
B. Training
C. T'Bilisi
D. Police Station
E. Defense Ministry
F. CIA
G. Caspian Oil Refinery
H. Shipyard
I. Nuclear Plant
J. Abattoir 1
K. Abattoir 2
3. Bonus Levels
A. Bonus Level 1
B. Bonus Level 2
C. Bonus Level 3
D. Bonus Level 4
E. Bonus Level 5
F. Bonus Level 6
G. Bonus Level 7
H. Bonus Level 8
I. Bonus Level 9
J. Bonus Level 10
4. Characters
A. Sam Fisher
B. Irving Lambert
C. Kombayn Nikladze
D. Vyacheslav Grinko
5. Equipment
A. Headset
B. 5.72mm SC Pistol
C. Gas Grenade
D. 5.56mm SC-20K AR
E. Sticky Camera
F. Lock pick
6. Revisions
7. Special Thanks
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Introduction
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It is the year 2003 - In response to the growing use of sophisticated digital
encryption to conceal potential threats to the national security of the United
States, the NSA (National Security Agency) has ushered forth a new dawn of
intelligence-gathering techniques. This top-secret initiative is dubbed Third
Echelon. Denied to exist by the U.S. government, Third Echelon deploys elite
intelligence-gathering units consisting of a lone field operative supported by a
remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly
invisible.
March 10, 2004 - The CIA contacted NSA officials regarding the loss of contact
with Agent Alison Madison, a CIA operative monitoring widespread communication
shortages plaguing the former Soviet Republic of Georgia.
A second operative, Agent Blaustein, was inserted into the Georgian capital
T'bilisi to locate Agent Madison, only to drop from contact seven days later.
Fearing for the lives of American agents compromised at the hands of a suspected
terrorist effort, Third Echelon has activated operative Sam Fisher to locate the
missing agents and evaluate the situation.
You are Sam Fisher - You must leave no trace on the physical or political map.
Remember: Although killing may compromise secrecy, the choice between leaving a
witness or a corpse is no choice at all. You are a Splinter Cell.
Source:
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Walkthrough
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>Introduction
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A lot of Splinter Cell for the Gameboy Advance is about timing. If you want to
get 100% and complete the game fully, you will have to go balls to the wall.
Hopefully this guide will help you in your struggles.
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>Training
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Briefing: None
This is a pretty easy mission, even though the locks are faster then in the
game.
Go up the ladder and onto the wooden platform. Jump onto the pipe and make
your way across onto the other platform. Slide down the big pipe. Run and
jump onto the pile of boxes and then jump and hang onto the wooden platform.
Start running and jump the first gap, and then jump the second gap. Hang on
the pipe and pull yourself up. Make your way through the pipe and onto the
other side. Jump down and make your way to the ground. Crouch and go
underneath the wooden structure to the other side.
Jump up and hang onto the wooden platform to your left. Pull yourself up. Go
up the ladder to the top and jump from the top to the pipe. Make your way
across the gap and onto the other side. Jump down, slide down the ladder and
make your way to the door. Enter it and listen to the update from the
commander. Wait for the camera to zoom off to the other side, and then run
underneath it. When it makes its way back and is looking left, run to the
wall and press down, down to hang. Make your way to the right and pull
yourself up when you are on the other side.
Move right until you are next to the metallic thing and grapple down. Grab
the ammo and pull out your gun. Shoot while standing, and then shoot while
crouching. Second dot and throw it. This will get rid of the first target. In
the same spot go up to the last dot and throw it into the second target's pit.
Now move to the left to where snakes elbow is almost touching the first door
when looking right. Aim a grenade and move it to the last dot and throw it.
Hopefully it should bounce and hit the third target. If it does not, move
around until the last dot is at the right edge of the boxes and throw it. Make
your way to the last door on the left.
Get ready for some lock picking. The lock is random, so I cannot help you
there. Pick the lock and enter the next door. In this next room is the other
kind of lock picking, safes. It is also random, so I cannot help you again.
Sorry. Anyways, unlock the safe and make your way to the door on the right.
In the next room, Lambert will ask you to put on your night vision goggles.
Do so. Jump on the first box, and run and jump to the next. Continue running
and jump onto the wooden platform. Jump and hang on the pipe. Make your way
across and onto the top of the wooden platform at the other end. Jump down and
enter the door. Again the chief will ask you to put on some goggles, but this
time they are thermal. Put them on and take note of the 'hot' dots along the
wall. Those are lasers. Do not cross them. Run and jump over the first dot, and
stop. Run and jump over the second dot. Crouch down and make your way past the
last two dots, and to the end of the mission.
Congrats! You have completed Training.
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>T'Bilisi
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~ Briefing ~
Fisher, we need you to search the Georgian Capital of T'Bilisi for two missing
CIA agents, William Robert Blaustein and Alice Madison.
~ Objectives ~
1. Get Through Building
2. Retrieve the Documents
3. Find Blaustein's Black Box
~ Achieving 100% ~
Time: Under 6:00
Safes Opened: 1
Bullets Used: 4 maximum
Number of Alarms: 0
~ Walkthrough ~
Head right, and Lambert will contact you. He will tell you that you have to
get inside of the building before it collapses to begin the mission. Start
running right. Jump on the first garbage dump, and then jump over the gap onto
the second one, and jump once more to the second level of garbage dumps.
Continue running and jump to the ground. When you are able to, jump and hang
onto the zip cord down onto another building. Enter the door.
The next section is pretty much all running. Jump onto the pile of boxes and
over the flame. Continue right and jump up and onto the pipe so you do not get
hurt by the flame. Jump right and beginning running right. Jump over the flame
and enter the first door that you encounter. Make your way right and down the
stairs. Jump over the flame that is caused by the blast and enter the next door.
Run left and over the creaking floor before it breaks down. Jump up onto the
pile of boxes and then onto the pipe overhanging. Swing left and jump onto the
other pile of boxes, running left. Jump to the second pipe, as you can just
ignore the first one and save some time. Continue jumping pipes until you are
back on solid ground. Move on to your left and slide down the pipe two floors.
Move right, and jump onto the pipe. Jump again to the pipe overhanging and hang
on it. Make your way over the flames and jump down. Run across the weak floor,
and after the pile of planks on the ground, jump over the fire caused by a
blast. Continue right and slide down the pipe. Beware that at the bottom there
are some flames, so jump off before you get hurt. Make your way left and enter
the door.
Jump onto the pipe overhanging and make your way over the flames. At the gap in
the pipes, jump from pipe to pipe to continue. Move left over the flames and
make your way to the door. In the next room, it is pretty simple again. Jump
onto the pile of boxes and up onto the pipe overhanging. Cross the flames and
jump down. Run left. If you do not run, a succession of explosions will get you.
Enter the door.
OBJECTIVE COMPLETE
Move left and the chief will contact you. He will tell you have a hidden safe
somewhere in the building with important documents. If you find it, you'll be
able to locate Blaustein. Run left over the creaky ground, and jump onto the
pipes over the fire. Cross the flames and jump down. Continue running left and
jump over the gap in the ground. Make your way to the pipe and slide down two
floors.
Begin running right over the weak floor. Jump on the pile of boxes and then onto
the pipes to avoid the flames. Jump onto the ground and run right. Jump over the
large gap (you might be forced to barely make it and hang, so pull yourself up),
and head to the elevator. Slide down the elevator one floor and exit to the
right.
Make your way left and onto the pipes that overhang the flames. Jump onto them,
and pull your feet up. Cross the flames and then drop down. Move left and jump
over the single flame. Continue going the same direction and jump up onto the
pipe. Make your way up about halfway before jumping to the next, because an
explosion will make it difficult to not get hurt if you jump to low. Jump to the
next pipe and then onto the ground. Make your way left and into the door.
Grab some health if you need it, and then begin your work on the safe. It's your
standard safe lock, so it should be easy.
OBJECTIVE COMPLETE
After the objective complete logo, backtrack all the way back to the elevator.
To do so, exit the room. Make your way right and jump onto the pipes. Go up
about halfway and jump to the next pipe, and then again to the next pipe. Jump
down onto the ground and continue right. Jump over the small flame, and then
onto jump onto the pipes overhanging the flames. Bring your legs up and cross
it. At the end, drop your legs and jump off. Enter the elevator.
Jump onto the elevator cables, and slid down. At the very end, you will have to
jump off. Watch out for the flames though. When on the ground, crouch and make
your way out of the elevator. Make your way left, running of course. Jump over
the small gap, and then crouch to get through the small link between the two
rooms. Continue running left over the weak floor. Enter the door at the end.
Run right and jump onto the pipe overhanging. Jump from pipe to pipe to pipe
until you are finally standing in front of another staircase. Run down and jump
onto the pipes hanging over the flames, and make your way across. Enter the
door. Head to the right. Crouch when you have to, and make your way across the
weak ground. Do not stop or you will fall down. At the other side, jump up onto
the pipes and cross the gap. At the end, jump onto the pile of boxes and
continue right. Jump onto the pipe, and climb all the way to the top. At the
top, jump right onto the horizontal pipes. Cross it, and at the end, just drop
down onto the other set of pipes. Make your way to the right, and jump onto the
floor at the end. Move right and slide down the pipe two floors. Run left. Jump
onto the pipes over the flames and cross. At the end, jump down and enter the
door.
In the next room, crouch and head left into the passage. At the end, stand up
and jump onto the pile of boxes. Jump onto the horizontal pipe and cross to the
end. Enter the door. Go left and enter the door to the outside. Listen to what
Lambert says.
Make your way right and HANG from the platform where the cop looking guy is
walking around. After he comes to left, and turns around, pull yourself up, and
walk behind him. When you get close, smack him to knock him unconscious. Make
your way to the edge of the current platform, giving yourself some space to
start running. When the cop to the right is stopped and looking left, run and
jump on him to knock him out. Jump onto the next platform, and proceed to unlock
the door. Enter the door.
Run right. When you encounter a door that is open, slow to a walk and walk up
behind the bad guy. Knock him unconscious and continue. Continue right and enter
the door. Walk left and knock the enemy unconscious. Enter the elevator and go
up a floor. Again, walk left and knock the cop looking guy unconscious. Enter
the elevator and go up another floor. Do like you just did, and walk up behind
the enemy and knock him out. Enter the door.
Make your way right and knock the guy out. Continue right. There is a door that
leads to extra ammunition and some health. Enter the door if you want, or just
continue right. At the stairs, start walking and descend a level. At the end of
the stairs, knock the guy out and enter the door. Immediately start walking
left, and when in range, knock the enemy out. Head to the door and enter it.
Once again, immediately head left and knock the bad guy out. Head to the door
and lock pick it. In the next room, head all the way right to the bookcase, and
press up to complete the mission
MISSION COMPLETE
Congrats! You have completed T'Bilisi.
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>Police Station
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~ Briefing ~
Follow the signal from the black box to Blaustein's last active position, and
find out who removed his subdermals. You should be able to figure out who is
responsible by accessing the stored security footage for the morgue.
~ Objectives ~
1. Get into the Police Station
2. Find the Morgue
3. Access the Security System
~ Achieving 100% ~
Time: Under 6:00
Safes Opened: 3
Bullets Used: 4 maximum
Number of Alarms: 2 maximum
~ Walkthrough ~
Move right and listen to the chief's instructions. He will tell you to
infiltrate the building, by finding a key card. Afterwards, jump over the box
and continue right. Climb up the telephone pole and jump onto the huge box. Jump
onto the construction support to your right and pull your legs up. Move across
it. Jump down and onto the ground. Climb up the rectangle box and continue
right. Once again, jump over the box. Walk to your right and knock the cop
unconscious. Quickly move right and up the box. Fall down onto the cop to knock
him out. Maneuver your way through the two cameras, and pull out your gun. Shoot
the bad guy when he gets into range, and grab the key card from him. Head right
some more and enter the station.
OBJECTIVE COMPLETE
Head right a little bit and listen to what Lambert has to say. You have to
access the security cameras to see what they did with the two agents. Make your
way right. When there is a window and a fellow looking through it, crouch to get
past. Right after the first set of cells, stop before the plant. Use your camera
to see a cop to the right. When he turns around, make your move (crouching under
the window of course), and knock the cop out. Continue right and enter the
elevator.
On the next floor, walk left and knock the cop out. Continue left, but watch out
for the camera above the door. Enter the door. Walk up behind the guard and
knock him out. Open up the safe for smoke grenades. Go back into the previous
room. Crouch down, and stop right before the glass window where the officer is
looking from. A guard will approach from the left, and you will just be outside
of his vision. When he turns around, start going left. Make your way to the dark
doorway, where you should hide in. When the officer returns, and walks by you,
use your sticky camera and wait until the camera is not zoomed in your
direction. Quickly jump out of the closet and ambush the officer. Afterwards,
continue left and into the door. Make sure the camera does not spot you.
On the other side of the door, move right instantly. Knock the officer out when
you get in range. Crouch and walk past the window the window and to the
elevator. If you need some grenades or some health, continue right and grab
them. Otherwise, enter the elevator and go up a level. Instantly move left,
crouching when necessary. You should be able to continue left and to the closet
without stopping. When the officer comes back and goes past you and the camera
is not able to see you, ambush the cop and knock him out. Continue left and go
into the door. Move right and knock the officer out. Open the safe. Go back into
the previous room and make your way back to the elevator. Continue right and
crouch before the window and walk past it. Lock pick the door and enter it.
Immediately head right. You should be able to knock out the officer before he
turns around or the camera spots you. All the way to the right, the computer
that you need to access is waiting for you. Hack it.
OBJECTIVE COMPLETE
Enter the door right next to the computer. Move right a little bit and the chief
will contact you. He informs you that security is picking up, so you need to
shutdown the security system and escape. Jump onto the pile of boxes and then
onto the pipes overhanging the window. Pull your legs up and cross the window.
When you get past the window, lower your legs. Wait for a guard to come
strolling by, and when he is standing below you, jump on him to knock him out.
Head right, if you need some ammo (which you shouldn't), you can enter the door
and knock out the guard to receive some. Otherwise, continuing running right
past the elevator. Crouch when needed, and on the other side pick the safe.
After doing so, backtrack to the elevator and go up a floor.
On the next floor, head left. Crouch at the first window, and continue. Before
you go and move past the next window, check your camera to make sure there are
no cameras on you. If you are in the clear continuing walking left. Ambush the
naive guard who does not even watch his back, and continue onto the locked door.
Pick it, and enter. This room is pretty simple. Just go right, avoiding the
camera, and mess with the computer. The lights will shut off. Put on your night-
vision goggles and exit. Run all the way right to the locked door. Do not worry,
no one can see you. Do your magic on the door and enter it.
In the next room, run right and enter the elevator. On the next floor, knock the
clueless guard out, just for good measure. Make your way to the computer in the
middle of the room, and hack it.
MISSION COMPLETE
Congrats! You have completed Police Station.
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>Defense Ministry
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~ Briefing ~
Fisher, track down Vyacheslav Grinko and figure out what Nikoladze's has been up
to in Azerbaijan.
~ Objectives ~
1. Get into the Defense Ministry
2. Install Laser-Mic
3. Access Nikoladze's Computer
~ Achieving 100% ~
Time: Under 9:00
Safes Opened: 3
Bullets Used: 4 maximum
Number of Alarms: 2 maximum
~ Walkthrough ~
Move right. Lambert will contact you and say that you need a key card to get
into the complex. Move right and crouch to hide behind the concrete. Continue
until you reach the fence. When two officers are walking right, make your move
and pass the fence. Crouch behind the concrete once again. When the two officers
are both walking right, cross to the next concrete slab. When the same two
officers are behind you and moving left, run to the right. Jump up onto the
platform. When an officer is standing to the right of platform, jump down to
knock him out. Continue to the concrete to the left. Crouch. When the officer is
walking left and is behind you, continue right and to the next concrete pole. If
you are in the clear, move to the next concrete square. When the officer is
behind you and moving left, move once again to the next square. Once again, when
the officer is behind you and moving left, start running right. Enter the door
at the end.
Head right and behind the concrete. When the officer is in front of you and
moving right, shadow his movements. Crouch and stay behind the first concrete
square. When the same officer passes you going left, make your move going right.
Continue past the concrete support and onto the platform. When an officer is
standing to the right of the platform, jump down and onto him to knock him out.
Move to the concrete support. When another officer stops between the support and
the square, get ready to make your move. He will turn and head right. You will
be able to shadow his movements to two squares over. You will see another
officer. As soon as he is behind the concrete square you are at, start running
right. Crouch and cross the window. Enter the door. Knock out the unsuspecting
guard to your right to grab a red key card. Open up the safe for some ammo, and
pick up some health if you need it. Exit this room and head right. Jump up onto
the platform and then off. You will see two officers in the backdrop. When the
most right officer turns and heads right, make your way to the concrete square
in the middle. When that same officer passes you going left, run to the right
and enter the complex.
OBJECTIVE COMPLETE
Walk right and knock out the copper. Continue right, crouching when necessary.
If you do this correctly, you will be able to make it into a shadowy backdrop.
Enter the shadowy backdrop. When the officer passes you, jump out, and knock him
out. Head right, crouching when necessary at the two windows with a camera
between them. After the camera done scanning the right, move in that direction.
Hide in the next shadowy backdrop. An officer will come by, and stop to your
right. Pop out when he turns around, and knock him out. Continue right. There
will be a camera and a window with a person inside of it. Wait until the right
is clear of the camera's vision, then crouch and pass the window. To your right
will be an officer, looking the other direction. Knock him out and enter the
door.
Move right and listen to what the chief has to say. He wants you to plant a bug
in Grinko's office. Make your way up the stairs, and stop right after the
telephone on the wall. You should be able to see a cop, but he will not see you.
When he turns to the right, make your move and knock him unconscious. Continue
right and down the stairs. Walk once you get near the lower level, so you can
sneak up on an officer and knock him out. Continue right. There will be a desk
jockey looking the other direction, so you will be able to sneak up on him.
Continue along your way and enter the elevator to go up a level.
Pull out your grenades quickly, and head left, stopping right before the water
cooler. Aim your grenade all the way to the fourth dot and throw it. This will
knock out the suit, so he does not try anything funny. Continue left, walking.
There will be an officer being as clueless as ever. Knock him out and enter the
door. Grab the health if you need to. Walk down the stairs and knock out the
officer at the bottom. Pull out your gun, and shoot the other officer in the
room. Go to the locked door and pick it. In the next room, head left and knock
the officer out, as he is looking the opposite way. Enter the door.
Head right when the coast is clear. Knock out the officer looking the other way,
and continue into the door at the very end. Go down the stairs about halfway,
and pull out your sticky camera. Watch to your left. When the officer stops and
starts moving left, make your move and knock him out. Lock pick the door and
enter it. Move left, but only a few steps, stopping to the right of the bench.
Equip your grenades, and throw one as strong as you can (to the fourth dot).
This should knock out both of the guards to your left. Continue heading left
underneath the window, and to the safe. Open up the safe and grab the green card
key. Backtrack to the door you came to this area through, and enter it. Make
your way up the stairs and enter the door.
Head left, making sure that you are not caught by the cameras. Before the
window, pull your gun out. Shoot the cop that is standing underneath the camera.
When he hits the deck, assume the same spot he was in. When the camera is
looking to the right, walk left. Knock out the police officer (he should be
looking the other way). Continue left and into the elevator, which has a camera
above it, so watch out. On the next floor, the officer will most likely be
looking at you, so just give him a few pounds to the face to send him to KO
land. Enter the green key card door. Make your way right, avoiding the cameras.
After the second camera, access the computer to place the mic.
OBJECTIVE COMPLETE
Enter the door to the right. In the next room, sneak up behind the officer and
hit him over the head. Grab the grenades from him and use the elevator to head
to the next area. Quickly head left and underneath the camera. When the coast is
clear, continue left and into the next room. Listen to Lambert's words. He
wants you to hack into Nikoladze's computer. Move left and knock out the
officer. Enter the elevator and go down a floor.
Head right, and hide in the shadowy area. Wait for a few seconds for an officer
to walk by. Pop out and knock his head off. Head left and hide underneath the
camera. Use your sticky camera to scope out the area to the left. When the suit
stop walking right, and turns around and walks left, head for him and knock him
out. Afterwards, the timing should be just right where you can walk left (past
the elevator) and knock out the officer without being seen by the camera. You
should be underneath the camera where you encounter the officer. When it scans
the right, head left and pick the lock. Enter the room and open up the safe for
some smoke grenades. When the time is right, run past the camera and enter the
elevator to go up a floor.
Head right and into the next room. Access the computer to turn off the lights.
Put on your night-vision goggles. Continuing heading right and knock out the
first officer you encounter. Do not worry about the other one. Pick the locked
door and enter. Run right and access the computer.
MISSION COMPLETE
Congrats! You have completed Defense Ministry!
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>CIA
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~ Briefing ~
Someone inside the CIA is leaking information to the Georgians. We need to know
who, and what that data is if we have any hope of tracking it back to Nikoladze.
~ Objectives ~
1. Enter the CIA via the roof
2. Find Mitchell Dougherty's Desk
3. Photograph Some Bureaucrats
~ Achieving 100% ~
Time: Under 11:00
Safes Opened: 3
Bullets Used: 0
Number of Alarms: 3 maximum
~ Walkthrough ~
As soon as the mission starts, the chief will contact you. He will tell you that
your objective is to access the CIA's computers. Another thing to make note of
is that you cannot use deadly force. Anyways, go right and climb the box. Jump
to the 2nd level of the other set of boxes. Continue right until you see a nice
metal thing sticking up out of the concrete. Repel down. You should be able to
repel all the way down without stopping or being seen, but watch out for the two
suits that will walk in the windows.
When you are finished repelling, head left. At the fan that is blocking your
way, press down twice to hang. Continue left, pulling yourself up when you are
clear the fan. Keep moving left until you get to another metal object sticking
out of the ground. Start repelling down. Just like the last repel, you should be
able to repel all the way down without being spotted or stopping. Still be on
your toes though, as there are a couple of suits walking around. At the end of
your repelling, climb onto the ladder and slide down.
Head left, and slide down the pipe. Immediately start hanging and head right
past the suits. Continue heading right while hanging until a man in a red shirt
passes you going left. After that, pull yourself up and run right. At the end,
get on the pole and slide down. Move left passed the first window and stop. Hang
down and go left without stopping. Use the pipe to go down another level. Move
left to another pipe. Descend down a floor using it. Run right to yet another
pole. Slide down it. Run left and enter the open doors to finally get into the
building.
OBJECTIVE COMPLETE
Move right and listen to Lambert (also grab the grenades). He will tell you
that your next objective is to tap into a computer. Run right and crouch when
the man in the red shirt appears. Move right, and enter the elevator to go up a
floor. Run right, and then start walking when the agent appears. Hit him over
the head to knock him out. Backtrack slightly and go into the door. Run left,
and then walk when you see the man in the red shirt. Stop underneath the camera,
and wait for it to look the other way while you bash the man over the head. Grab
the red keycard from the man and exit through the door you came in.
Move right and crouch under the two windows with men looking out. After the
second window with a man, run right. Start walking at the file cabinets where an
agent is in your view. Knock him out and continuing running right. Hide in the
shadows after the TV setup. Wait for the agent to pass, and then run right and
into the elevator to go down a floor. Exit the elevator and knock out the suit
that is to your right. Enter the locked door with the red keycard.
Pick up the grenades and stop. Aim a grenade to the fourth dot and throw it.
This will knock out the two agents standing underneath the camera. Wait until
the camera's vision is gone and run left. Crouch on the other side of the camera
and keep moving left. You should be able to make it without being spotted. Enter
the door at the end of the room.
Head to the computer to the right and access it. It will turn the lights out.
Put on your night vision goggles and continue right. Knock out the two guards
pointing their guns the opposite way. Open the safe for the yellow keycard. Exit
through the door at the very left of the room. Start running right, and crouch
when the red shirted man appears once again. Make your way right and stop when
you can see what I think is a caution sign after the shadowy area. An agent will
appear and then turn around and go the other way. This part is kind of glitchy.
I think the camera picks you up if you try and hit the agent, unless it is
completely looking the other way. Anyways, when the agent turns around, walk and
hide in the shadowy area before the caution sign. Wait for a long while until
the agent comes back pauses at the caution sign. The camera should be looking
the other way now, so get ready to make your move. When the agent turns around,
jump out and hit him. Immediately start running right, and you should make it
passed the camera's vision, but I would jump just to make sure.
Continue running right until a man in a red shirt appears. Walk up behind him
and knock him out. Move right some more and jump into the shadow area. When the
agent walks by you, jump out give him a good one to the head. Afterwards, wait
underneath the camera until the vision of it is looking left. When that happens,
continue running right and enter the elevator to go up a floor. Move left and
stop underneath the clock that is on the wall. An agent will show up, turn
around, and walk the other way. Walk left behind him but watch out for the
camera. Stand underneath it, and let the agent continue walking left off the
screen. When the camera cannot catch you, move into the shadow that is just to
the left of the camera. Wait for the agent to walk by you, and when he does run
left.
Stop running after the next shadowy part, but continue walking left. Eventually
a red shirt man will be walking away from you, so follow him and knock him out.
Afterwards, keep going left, and knock out the agent standing next to the door.
Enter the door. Head right and underneath the camera. Unlock the safe for some
grenades. Afterwards, move all the way right, and enter the door that is
unlocked with the yellow keycard. Watch out for the camera, of course.
From the beginning of this room, throw a grenade as hard as you can to the
right. You might have to duck to avoid the agent's shot though, so beware.
Afterwards, head right, avoiding the camera, and open the safe for some
grenades. The safe is in view of the camera to your left, so make sure it is
looking the opposite way. After you break into the safe, make your way right.
There will be a computer, the one you have to hack into, and a camera above it.
Avoid the camera and access the computer.
OBJECTIVE COMPLETE
Head left, and go back into the previous room. Rinse and repeat in the next room
(in other words, head left, and go back into the previous room once again). When
you are standing in the main hall in front of the office door, go left. Stop at
the left edge of the garbage can that is to your left. A red shirt man will walk
up to the plant to the left, and then turn around. When he does so, walk up
behind him and to the plant he was at. Quickly throw a grenade as hard as you
can towards the man. This will knock out an unseen agent as well. Run all the
way to the left end and enter the elevator to go down a floor.
Move right and to the right edge of the shadowy area. Throw a grenade as hard as
you can right. This should knock out two red shirt fellows. Head right and the
right edge of the 2nd copy machine. An agent will appear to the right and he
will do the usual pause, turn around, and walk. When he turns around, run to
where he paused, and then start walking. Sneak up on the agent and knock him
out. Continue right and enter the elevator.
On the floor below, there is a camera above the elevator. Run right when the
camera's is looking the other way. At the windows, crouch and keep going right.
When an agent appears to the right, walk up behind him and knock him out. Take
the keycard he drops and continue right. At the next set of windows, crouch to
avoid detection, and continue right. Watch out for the camera that will pop up
at the end of the windows. When the opportunity arises, make your move and exit
the building.
Outside, the chief will tell you that you have to take some pictures. The first
up is a bunch of blue suited men. I am not sure if this is random or not, but I
will tell you where to take the pictures when I was making this walkthrough. The
first picture is on the 3rd floor, 2nd window from the left. Lambert will
inform you to take pictures of two red suited fellows. This picture is 4th
floor, 3rd window from the right. Now the chief will tell you that all he needs
now is one more picture with three men. This picture is on the top floor, 3rd
window from the left. Uh-oh! Lambert says that one more picture is required.
You must find Dougherty. He is on the 2nd floor, 3rd window from the right.
MISSION COMPLETE
Congrats! You have completed CIA.
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Caspian Oil Refinery
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
~ Briefing ~
NATO troops have pushed most of the Georgian commandos from Azerbaijan. Our
intelligence says that there's one cell of commandos who have dug themselves
into an oilrig on the Caspian Sea, where they're exchanging data with the
Presidential Palace in Georgia through a secure network. NATO troops are
inbound, so get your hands on that data fast, before the rig is reduced to a
smoldering wreck.
~ Objectives ~
1. Get to the Main Platform
2. Find the Mercenary Technician
3. Find the Helipad for Extraction
~ Achieving 100% ~
Time: Under 8:00
Safes Opened: 3
Bullets Used: 4 maximum (on Piotr)
Number of Alarms: 0
~ Walkthrough ~
Move right and listen to the chief give you the jist on what your mission is.
Run right and jump off the platform to the ladder. Climb up as far as you can,
and then jump right to the next ladder to the right. Climb up the ladder to the
top. Jump from the ladder and onto the horizontal pole. Move to the right,
raising your legs when necessary. When you reach the end of the pole, jump as
far as you can right. There will be ladder that will save you.
Climb up the ladder, and jump to hang onto another pole. Cross it. At the end,
jump onto the ladder. Climb to the top, and jump to the next ladder and climb to
the top of that one. Jump from the ladder and to the right to hang onto the edge
of the platform. Pull yourself up, and head right. When you cannot go any
further, lower yourself to hang down. Make your way to the right, where a guard
will be. Wait until he passes you going left, then pull yourself up and knock
him out. Move right and lower yourself again. Head right. Lift yourself up and
knock the guard out when he passes you going left. Continue right, lowering
yourself down when you cannot go any further. Pull yourself up when you cannot
go any farther.
Jump from the platform and to the ladder. Jump from the ladder to the pole.
About halfway on the pipe, drop down. There will be a concrete slab that will
not let you fall into the water. Jump to the pole so you can hang, and cross it.
At the end of the pole, jump to the next one. Cross it to the end. Jump onto the
ladder to the right. Climb all the way up the ladder, and jump to the next
ladder. Jump from the ladder to the edge of the platform on your right. Pull
yourself up and head to the pile of boxes that blocks your path. Lower yourself
down so you can hang. Go as far as you can right, where a guard will be
patrolling. When he passes you going left, lift yourself up and knock him out.
Run right and into the oilrig.
OBJECTIVE COMPLETE
Listen to what Lambert says. He wants you to go after the technician Piotr for
a memory stick. Run right, and ignore all the sentries. Just before the end of
the area, there is a ladder going to an area below the current one. Use it and
escape the firebombs. Head right. Ignore the first ladder, and go up the second
ladder. Go up the much bigger ladder in that room, and jump to the platform with
a safe on it. Unlock the safe for a red keycard. Go back down the two previous
ladders and head left to the ladder you ignored. Get on the ladder, but do not
go up all the way. When the guard passes you going left, pop up and knock him
out. Enter the door.
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