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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter T » Tales Of Phantasia - Strategy Guide (Page 01)

Tales Of Phantasia - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Tales Of Phantasia - Strategy Guide (Page 01).

Tales of Phantasia GBA Walkthough


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1. Intro
2. Playable Character's Strength
3. Game Controls and Main Menu
4. Version History
5. Walkthrough
5.1. Home and Spirit Forest
5.2. Euclid and the Masoleum
5.3 Trip to the past! Conquer Sylph's illness!
5.4 The pink-haired girl and Demitel's Castle
5.5 Three new spirits and the infamous Morlia Gallery
5.5A Here comes the Spirit of Fire, Efreet!
5.5B Mud missles? Gnome, Spirit of Earth
5.5C Watery caves, squids, AND the Spirit of Water? Must be Undine's place...
5.5D OH MY?! The Lord of the Worldly Elements?! In Morlia?!
6. Skills
7. Items
8. Credits

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1. Intro
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I was bored one day, and searching the Tales of Phantasia message boards, when 
I saw someone asking for an FAQ. I thought about it for a while, and here 
we are. 'Nuff said.

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2. Playable Character's Strengths
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Cless
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Cless is the fighter of the group. He can use a lot of skills and has a 
lot of HP. He can use swords, spears, axes, and halberds.

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Chester
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Chester is an expert bowsman. He has a small array of special moves, 
but he's pretty powerful, anyway.

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Mint
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Mint's the group healer. Her attack power is very low, but she is 
essential to be in your party. She uses rods.

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Klarth
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Klarth summons magical spirits in battle to attack his enemies. 
He has a pretty wide repetiore of summons, too.

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Arche
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Arche is a half-elf magician. Like Klarth, she has a wide 
array of magical attacks.

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Suzu
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Dunno about Suzu yet...

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3. Controls and Main Menu
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Controls on the Overworld
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D-Pad: Move
A: Accept Questions, Talk
B: Run (Hold)
L: Nothing
R: Shoot the Sorcerer Ring if you have it equipped
Start: Nothing
Select: Access Main Menu

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Controls in Battles
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D-Pad: Move
A: Attack with your held weapon. Pressing this in conjunction with 
the D-Pad does diffent moves
B: Use one of your skills. You can set these in the main menu.
L: Hold L and press A and B to use one of your shortcut moves. 
You can also set those in the main menu.
R: Hold R and press left and right to change targets. Pressing 
up will change the direction your party faces.
Pressing down tells your party to stay put. (You can still move.)
Start: Change Gameplay modes.
Select: Access a mini-menu, letting you directly tell your 
teammates what skill to use.

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Main menu
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Pressing Start will let you see your Gald, time and number 
of battles you've fought. 
The main menu has ten sections in this order.

Skills
Equip
Items
AI
Form
Titles
Cook
Status
Custom
Save

Now, we'll look into these in with a little more detail...

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Skills
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Set the skills you learn to the four skill slots. Pressing L 
empties a slot. And pressing Select accesses your shortcut 
slots. You can assign those to other party members' skills, 
not just your own.

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Equip
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Equip stuff. Pressing L empties a slot. Only Cless can go 
without a weapon.

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Items
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Use your earn or bought items. L asks you to discard that item.

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AI
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Set the AI of each party member. Pretty much self-explainatory...

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Form
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Change your party formation. Select a guy and move him across 
the field. Also, select a picture and moving it to slot 1 
lets you play as that character.

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Titles
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Not sure what these do, but some of them are funny.

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Cook
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Cook to recover HP and TP. 

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Status
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Not much to say, except pressing A lets you change the 
character shown's name.

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Custom
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Change settings, such as window color. 

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Save
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Save or put the game into sleep mode. You can save on a 
purple star pad or on the World Map

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4. Version History
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V1.0 Added up to the Morlia Gallery in the walkthrough, 
and skills for everyone up to the level 
I was at.
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5. Walkthough
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The game starts with five people fighting, four-on-one. The 
swordfighter runs to attack the blonde-haired man retaliates, 
almost killing the swordfighter. The magician yells at the 
blonde-haired man, who looks down at the sword fighter, 
and says something. Ticked, the magician screams at the 
blonde-haired man, then casts Indignation upon him. The 
blonde man stutters,  then turns into a ball of energy 
and flies away through time. After the credits, he 
appears in a new area, a masoleum. Apparently, four 
people were waiting for him. Together they used two 
pendants to seal him away...

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5.1 Home and Spirit Forest
My level at start of chapter: 1
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After the cutscene, and you have full control, walk back to 
the house you saw Chester come out of , and talk to the 
little girl on the top floor. She gives you an item called 
Mascot. It's funny, because it's a doll of you! Other than 
that, I have NO clue what it does... After that, try to exit 
town to the south. You'll be stopped by an old man, and 
talk for a little bit. Then exit to the south. Then go south, 
going between the two mountain ranges. You'll be taken to a 
forest area. Going down, you'll come across a wild pig. It 
runs away to the right, so follow it. Go up when you can, it'll 
lead to a life bottle. Next, go back to the path you where on 
when you saw the pig, and go all the way down until you are at 
a body of water and can't go down anymore. Go right, and you'll 
see the pig again. It runs away, so give chase once again. Go 
right, then up, and you'll arrive at a big tree. A cutscene 
happens, then you fight the pig.

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BOSS: Wild Pig, Piglet x3

Not much to say, just put up a strong front by attacking 
and healing with Apple Gummies when needed, although 
you shouldn't need them.
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Afterward, you'll hear the village alarm ringing, so rush back 
to the village. Go to your father's sword school (where you 
started the game at). After the cutscene, exit town. Before 
you can, though, Cless will realize that they were after the 
pendant around his neck. On the world map, head north and go 
between the mountain ranges. In the mountains, you'll be taken 
to a new area. Inside there, Cless will notice a statue. 
Hold A and you can push and pull it. Pull it out of the way, 
and go north. The path through the mountain is VERY linear, 
so I won't bother describing where to go. Just make sure 
you grab the orange gummie and life bottle. Once you're back 
on the world map, head north and enter the town.

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5.2 Euclid and the masoleum
Level 4
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DO NOT buy anything from the weapon or the armor shop. You'll 
just lose it in about 5 minutes. Buy Apple Gummies if you 
feel the need to, though. When you're done, head into the 
house in the upper left corner of town. After a cutscene, 
talk to the man in that house, and choose the first option. 
After another cutscene, check the door, then check the hole 
in the wall, then run around like an idjit until Cless hears 
a voice. Afterward, check the hole again, and choose the 
first option. Go through and check the lady. Chose the first 
option to pry the sword out of her body. Equip the sword, 
and now you can open the locked doors using it. Open the 
upper-right door and grab the cheese out of the bag. Then, 
go down and talk to the girl in the cell. Her name is Mint, 
and she joins your party! Yay! Now go down all the way, and 
check the sewer grill twice. Go through it. At the intersection, 
go down, and pick up the Apple Gummie, then go up and pick up 
the Lemon Gummie. Then go left and save at the save spot. 
Then go up, and take a left at the intersection to pick up a 
Wood Shield. Go back to the intersection and go right this time. 
Pick the Apple Gummie up, and go up through the door. Go right, 
and up the stairs to pick up a Savory. Go up, and then go up 
though the staircase (somewhat) hidden in the wall. You'll come 
to another intersection. Go up to grab a Rapier. Equip it if you 
stab a lot. Go left and save at the Save Point. Go to the 
upper-left from the Save Point, grab the chest for 1000 Gald, 
and return to the Save Point and save again. Go to the 
upper-right and start the Boss fight!

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BOSS: Flying Armor Knight, Slug x2

Kill the slugs, and then use jumping attacks to take down the 
Flying Armor Knight. Have Mint heal when neccessary.
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Afterward, just take the path he was guarding outside. Go down 
to initiate a cutscene. When you're back in control, go outside 
and try to leave, initiating a cutscene. Afterward, Chester joins 
your party again, and ANOTHER cutscene happens. After that, go to 
talk to the guy by the front door, and buy stuff from him. When you 
are done buying, leave to the world map. Then go right and enter the 
first cave you see. Welcome to the Masoleum! Go up and go right, 
across the bridge. Now you can choose to either go up and fight the 
ghost for a mixed gummy,or go to the left to talk to the old man. 
Either way, after talking to the old man, you'll learn Ougi 
Majinhienkyaku and go up to continue. Go until you get to the 
Door Hall. From left to right, through the doors are a Zombie 
and a Protect Ring, a Zombie and a Spectacles, Magic-Sealed 
Double-Doors, a Zombie and a Hourglass, A Zombie and a Chain 
Mail, and a Zombie and a Rune Bottle. After you're done fight 
Zombies, exit on the right. Go through the next room, and the 
next room, AND the room after that. First, go up and get the 
Saber, if you haven't gotten one already. Then head back to 
the intersection and go through the door. Follow that path 
and grab the Chain Mail. Equip it on Chester if Cless 
already has one, then go back to the intersection, and 
walk into the recess in the lower wall. Walk around the 
statue, and go right, grab the milk, and save. Now check 
the statue. Boss fight!

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BOSS: Golem

Like the last two bosses, just put up and strong front, 
and heal when needed, and you'll win.
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After the battle, heal and save again. Then pull the statue 
into the hall, then down, then left, resting it on the switch. 
Go through the door you just opened, and grab the chest, 
which contains the key item, Lace Ruby. Now you can get 
through the Magic-Sealed Double Doors! But first head 
back out into the hall where you fought the Golem, and 
go all the way to the right. Go around the statues, and 
into the door. Grab the Cheese, Orange Gummy, and the 
Panacea Bottle, then head back to the Door Hall, and go 
through the Double Doors. Go up, and step on the big 
yellow star pad. First, take the top platform to the 
left, and flip the switch. Next, take the top platform 
to a Rabbit Symbol and some Milk. Go back to the 
starting platform and take the lower platform to 
the right. Along the way, you'll drop the Lace 
Ruby. Go down to try to pick it up. Instead, you'll 
knock it even deeper into the dungeon. Nice going, 
Cless. Go back up and stand on the weird symbol panel 
to start flying. Go back to the platform you started on, 
and go down the stairs. QUICKLY go down and grab the jewel. 
Keep going to grab a Lavender. Then QUICKLY go back up 
the stairs. Go back to the Flying Panel, and go up 
through the Double Doors. Save, then go up for a boss fight!

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BOSS: Golem x2
Same strategy as the last three bosses...
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Go up, for another cutscene, and the return of the blonde man, 
Dhaos! Gasp! That's the end of this chapter! Yeah!

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5.3 Trip to the past! Conquer Sylph's illness!
Level 7
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View the cutscene, then once you're in control, head into the 
village. Head through it until you get another cutscene. 
Afterward, go into the weapons shop, go in front of the boy 
at the desk, then go right, up then left and talk to him. He 
gives you the Ougi Majinsouhazan. Exit the village to the 
north once you buy everything you need. Head north, through 
the mountains again, and back into Euclid. Enter from the 
north, and head into the house to the right of the band. 
Cutscene AND a new party member! (Although he's pretty 
useless right now...) Go buy a LOT of Panacea from the 
store. You'll need it if the Harpies in the next area poison 
you. Okay, now go back to the World Map, and stop at the 
single house you see. Go inside after the cutscene, for 
another cutscene! Afterward, equip Klarth with the Opal Ring. 
Then exit back to the World Map. Go up into the city, and 
buy a rope and a pickaxe, along with Gummies, if you have 
the money. Go back to the Lone House, and go up. Check the 
rock to break it using your pickaxe, then go up, and to the 
right. Run into the four floating Slyphs to start a Boss fight 
of sorts.

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BOSS: Sylph x4

Same strategy as the OTHER bosses... According to the Monster Zukan, 
they're weak against Earth... Tch! Like we have any earth moves or 
weapons right now!
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Afterward, go up, and then right, through the two tornadoes. 
Go up again, and go into the cave. Jump into the Sylph's 
air current, and save at the Save Point. Go to the post 
above the hole and press A to attach a Rope there. Magically, 
you still have that same rope you used. Go down it, and break 
the cracked wall door like you did the rock. Go right at the 
next intersection to pick up a Spectacles. Go back to the 
intersection and go down, then and break the wall. Go left, 
and climb the rope. Now go attack Sylph, head on! 

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BOSS: Sylph x3

Easy, easy, easy. Attack and heal, attack and heal.
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Go to the left and down, and outside. Grab the Kite Shield, 
and the Amber Cloak, then go back in. Go to where you fought 
Sylph just a few seconds ago, a go right a little bit, then 
go up. You should climb some stairs, and see poison clouds. 
As you go through that area, you should see a bubbling spot 
on the ground. Take notice of it, then go right, and down, 
knocking down the wall. Go in, and pull the rock into that 
hole you just saw. Now the mist is gone! Go all the way right, 
and then go down. Put a rope on the stake, and go down. IF 
YOU SEE A GUY WITH A WHIP, RUN AWAY. Go right, save, then go 
down. At the intersection, go down, and to the right. Grab 
the rock, and take it all the way down, then all the way left. 
Then take it up and put it in the hole. The mist won't go away 
this time, but don't worry, you're about to get rid of it. 
Now go down and right all the way. Push the rock out of the way, 
and go through and break down the wall. Pull it up, grab the 
chest for a Emerald Ring, and push the rock into the hole. 
Now go out and exit the cave completely. Go all the way to 
the right, then up. You SHOULD be in a new area. Go right and 
walk in front of the tree on the far right. Cutscene... And 
now Klarth has a new move! Exit to the world map now. Now go 
back to the village. Go through the south exit, and enter the 
forest. Go back to the tree for a cutscene, then come back 
to the city above the lone house.

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5.4 The pink-haired girl and Demitel's Castle
Level 13
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Go up and talk to the pink-haired girl, then go north of town, 
to the Port town. Wander through town until you see a guy by a boat. 
Talk to him. You'll get four options picking where to go. If he 
is on the north end of town, which are Weapon Shop, Armor Shop, 
City Hall, and the south end of the town. Make sure you buy the 
Ougi Shuusousenretsuha from the lady in the Armor Shop. Afterward 
sail back to the north end of town (first option if you're not 
there already) and pick choice 3 to go to city hall. Go up, and 
you'll see a lady talking to a guy with green hair. Talk to her, 
and go back to the north end of town. Go right and talk to the 
captain of the boat. Choose choice 1, and, if you've got the 
Gald (1600), you'll sail to Demitel's Island! Go up, grab the 
Spectacles and enter the castle. Go straight up, and open the 
middle curtains, and then go to the left, and go into the door. 
Save, and then go down, and enter the first door you see. Klarth'll 
say something, then go up, and grab the semi-hidden chest behind the 
vase. Step onto where the chest was, face up, and check the dresser. 
You'll get Demitel's Key. Now go back to the main hub(room with the 
prisms), and go right this time. Go to the right, and go through 
the door. Grab all the treasure, (Apple Gummy x2, Verbena, Savory, 
Elixer, 430 Gald) and go back, and go up this time. Unlock the door, 
and go in. Check the tree THREE TIMES, then boss fight!

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BOSS: Tree x2
Might be hard, if the trees repeatedly hit you with acorns. 
Otherwise, use the same strategy as the Golems. Fire attacks 
work wonders here, but you'd have to have a crazy level to 
actually have any... Also, Ougi Shuusousenretsuha and Akisazame 
work somewhat well here, too. Oh, and according to Spectacles, 
they're weak against fire and wind? 
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Go back to the main hall. Turn the middle prism twice, the right 
one three times, and the left one three times. Afterward a new 
staircase will open by the entrance. Go back to the boat, heal, 
save, and then go down those steps. Go down, and take a left 
to get a Reverse Doll. Go back and go right this time. Keep 
to the lower path to get an Armet Helm and a Coresesque. 
Then go back and take the upper path this time, save, 
and go up. Boss fight!

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BOSS: Demitel, Golem, Ghost

Take out the Golem first, it's pretty easy, then concentrate 
and the Ghost. If you see Demitel charging for a magic attack, 
hit him and try to stop him. Klarth's Sylph moves works well 
against him. Spectacles say no elemental weakness, either.
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After the cutscene, Arche joins your party! Yeah! Anyway, 
go out and back to the Port town. Go to the boater, and 
choose choice 4, Then go right, and get on the boat. Go 
inside the boat for another cutscene. Afterward head to 
the deck of the ship and talk to the lady. FIGHT!

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BOSS: Knight
Doesn't matter if you win or lose, so just try your hardest.
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After battle, you'll get a cutscene, then arrive at your 
destination. Buy everything you need, then go rest in the 
inn. Cutscene, choose first choice twice. MAKE SURE YOU 
SAVE BEFORE CHOOSING. Go right, avoiding the guards, 
and go through the first door you see. Boss!

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BOSS: Jahmir, Mercenary x2

Strong front, once again, and hit her when she tries to 
charge magic. Spectacles say she's weak against darkness, 
but, once again, we have no darkness moves OR weapons... 
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After the cutscene, go down, then right all the way, 
then go down(up?) the stairs. Talk to EVERYONE in here, 
and buy the Tractor Beam and Thunder Spells for Arche. 
Exit, then go to the building in town with the mug on it. 
Go in, and into the basement. Talk to the guy in front 
of the plant and buy Ougi Majinsenretsuha. Go talk to 
the barkeep to get your Morlia Pass. Great! Now exit 
to the world map. Go down, and left, across the bridge. 
Go down all the way and follow the water to get to a 
place where you can get Ougi Houousenretsuha for free! 
Now, go back by the castle on the world map, then 
take the right bridge this time. Go down, the left, 
then down again, and you'll come to a house and a 
old man. Talk to him twice, and buy Ougi Shishihenkyaku. 
Go back to the castle area, and let's start the next chapter!

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5.5 Three new spirits and the infamous Morlia Gallery
Level 18
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You can do the parts in any order, except for the last one. 
The last one, you CAN do, but you won't be able to finish it 
until the other parts are done. 

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5.5A Here comes the Spirit of Fire, Efreet!
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From the castle, go right across the bridge, then go down, 
and take a right, entering the port. Sail on the ship and 
go right, entering the Hot Town. Stock up on everything, 
then go right, entering the cave. Go right and down the 
stairs, then go left, then up, and pick up the Sorceror 
Ring. Equip it right away, then move back to the entrance. 
Go left and shoot the target on the wall with the ring. 
Go through the door you just opened, and go all the way 
up, grabbing a Savory, a ?Axe, and a Feet Symbol. Go 
down, and to the left, down the stairs. Go through the 
room, and up the next stairs. Grab the Mixed Gummie, 
1000 Gald, and the Lava Key. Go right to get to where 
you got the Sorceror's ring, and go back to the entrance. 
From the entrance, go up and through the door, then go 
to the left, grab the Charm Bottle, and go STRAIGHT UP 
from there. Shoot the target, go to the Save Spot, save, 
and go up, through the newly-opened door. Check the door 
to use the Lava Key, and go through, shooting down 
pillars. Eventually, you'll make it to Efreet.

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BOSS: Efreet
Attack, attack, attack. Use Akisazame to keep him from 
attacking your party (hopefully!) and have Arche use 
Thunder Blade repeatedly. If you got Undine before 
coming here, have Klarth CONSTANTLY summon her. 
Keep it up, and he won't stand a ghost of a 
chance! Oh yes, and Sylph heals him. 
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Cutscene, then grab the chest for Arche's Eruption spell. 
Now, go back to the castle area.

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5.5B Mud missles? Gnome, Spirit of Earth
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Go back into the Castle town, go all the way left, 
and get on the boat. Depending on which boat you 
took, you'll be in either the Port town, on by the 
village. Either way, head to the right of the village, 
and enter the cave. Go up, and to the right, and the 
door wil talk to you. Choose 3124, and go through it. 
Go to the right, and talk to the midget, who'll follow 
you after you choose choice 1. Bring the midget 
through to the next screen. The midget will always 
move to the space directly to the right of you, so 
step through to the next screen together. Go down, 
RUN past the midgets all the way left. If you touch 
one of them, use Tractor Beam to destroy them. Wait 
for the midget, then go all the way up, but DON'T 
leave the midget behind! Step together to the next 
screen. Run up, and talk to the midgets, who run 
off wwith the midget that was following you. 
Weird. Anyway, go down the stairs, then go right, 
across the bridge, then up. Go to the right and 
trip the switch on the wall, and go through the 
middle door after saving. Boss fight!

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BOSS: Gnome
STAY AWAY FROM IT. If you go near it, he'll go into a 
missle-launching fury. Instead, just stay away, and 
have Klarth repeatedly summon Sylph, and Arche 
repeatedly using Thunder Blade. He'll go down in 
a few seconds. Oh, and he's weak to wind.
---------------------------------------------

Afterward, grab the chest for Arche's Grave spell. 
Go out, and if you're doing Undine, head to the 
Port town ,if you're not, go back to the castle.

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5.5C Watery caves, squids, AND the Spirit of Water? 
Must be Undine's place...
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Go to the Port town, and go to the boat you used to get 
to Demitel's Castle. If you talked to everyone in the 
magic center of the castle, talking the the captain will 
get you two options. Choose the second, and sail to Undine's
 Cave. Go up, and into the cave. As soon as you get in, 
go right, and onto the next screen. Go up and around, 
and then go left after you enter the door. Across the 
bridge, you'll see a switch on the wall. Flip it, and 
go down, through the exit across from the door. Go in 
here, grab the Spectacles, and the Orange Gummie, then 
go down the stairs. Go down, grab the Rune Bottle, flip 
the switch, go back to that last switch you flipped and 
flip it again, and go though the door. Go through this 
room, making sure you grab the Aqua Mantle. Put it on 
anyone, seeing as it'll be useful against Undine. Go up 
in this room, and go down the left stairs after grabbing 
the Tuna. Flip the switch, then come back up. Go up to 
the next screen, and you on through until you're at to 
switches. Leave the one near the stairs alone, for now, 
and flip the other one. Go back to the room you were just 
at, and go down the right stairs this time. Flip the switch, 
then come back up. Go back up to the next screen, and SAVE. 
Then, go flip the switch I told you not to. Boss fight!

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BOSS: Undine, Squid
Have Klarth summon Efreet constantly, and Arche use eruption. 
Use Ougi Houousenretsuha if you have it, otherwise just block 
her, and take out the squid with Ougi Shuusousenretsuha, Ougi 
Majinsenretsuha, or Akisazame. 
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Afterward, set the switch by the bridge back to normal, and 
get out of there. Oh, and while you're there, go to the 
house that's thrid to the right of the upper-left house in 
town to find a magic tutor for Arche. She teaches Lightning 
and Rock Mountain.

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5.5D OH MY?! The Lord of the Worldly Elements?! In Morlia?!
-----------------------------------------------------------

If you're not there already, go back to the castle town. 
From there, go right, across the bridge, down, right, 
past the port, and into the cave. Welcome, to the Morlia 
Gallery. 

FLOOR 1

Go to the upper-left wall, and flip the switch. Then 
grab the Orange Gummie, then go right, into the next screen. 
Go through the room and down the stairs. 

FLOOR 2

Step on the right switch, and go through the door. Then, 
take a left and go to the next screen. Pull the statue 
onto the switch, then go into the door under the switch. 
Go inside, flip the switch, then go back one screen, and 
take a right. Go down, though the door, and down the stairs.

FLOOR 3

Go right, then up all the way. Stand on the On Plate to 
start flying the fly back by the entrance, AROUND the 
Off Plate, to the left, and up, over the switches! Now 
go up, and stand on the Off Pad. Now, go to the right 
on step on the left switch to make the door open. Now 
go through, and to the right. Pull the staqtue OFF 
the switch, and go down through the door. Go right, 
then go down, through the door you just opened, and 
down the stairs.  

FLOOR 4

Go left, and check the unlit candle twice, then 
choose choice 1. Go up through where you just 
opened, then go into the right door. Stand on 
the other switch when that guy stands on the one 
of them, and grab the Rune Bottle. Go back, step 
on the left switch, and go through the left door. 
Go left to the next screen. You'll see four switches. 
Step on them in this order: Up, Up, Down, Down, 
Left, Right, Left, Right. Go back a screen, then go 
down. Flip the floor switch, then the switch on 
the wall, save, and then back to the switch room. 
Take the statue, and push it up onto the switch, 
nd go through the door, and down the stairs.

FLOOR 5

Ooooh... Dark... Anyway, go right onto the next screen, 
then go up, then right again. Stand on the left switch, 
and go in, shoot the target, and go back out. Go left 
into the next screen, go left, and follow the lower 
wall until you go into an unlocked door. Go down the 
stairs.

FLOOR 6

Go through the door. Go right, across the spikes, 
and go up, through the door. Push the far right 
statue out of the way, and flip the switch. Now, 
put the statue back on the switch. And go down, 
and grab the Lemon Gummie. Go back up, around, 
then down, across the spikes, and down the stairs. 

FLOOR 7

Light the unlit torch with your Sorceror Ring, 
then step on the Warp Pad. You'll be put in a 
room, with just you, and a chest. If you go 
directly for the chest from your starting point, 
you'll be warped out of there. Instead go around, 
grab the chest, then diliberately get yourself 
warped out. Then, go back on the Warp Pad. Do 
this three times. Then, once you step on the 
plate, you'll be warped to another room. 
Light ALL the candles, then go through the 
door. Go to the right, and follow the path 
all the way until you get to the next room. 
There, go down, and use the Pickaxe to break 
down the wall. Go around, and light the candle. 
Go right, down, and down the stairs.

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