Splinter Cell - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Splinter Cell - Strategy Guide (Page 03).
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>Bonus Level 3
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How to Unlock: ???
Objective: To hit all the targets.
Email me your quickest way. Credit will be given.
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>Bonus Level 4
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How to Unlock: Complete Missions 6-9 at 60% or better.
Objective: To get to the door at the end of the obstacle course.
Email me your quickest way. Credit will be given.
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>Bonus Level 5
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How to Unlock: ???
Objective: To shoot the enemy snipers to stay alive, and the suits for points.
Scoring: Blue Suits = +5
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>Bonus Level 6
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How to Unlock: Unlock all safes in regular game.
Objective: To take out hostile forces from the CIA building.
Scoring: Red Suits = +5
Blue Suits = +2
Black Suits = -5
It appears that the suits appear in the same spot every time. Go after the red
suits first, and grab some blue suits when you are waiting for the red suits to
appear.
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>Bonus Level 7
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How to Unlock: ???
Objective: To shoot the escapee five times.
This is the almost the same thing as the Oil Refinery chase where you have to
shoot the technician. The layout is different, and there are different obstacles
like fire in the way. Shoot the technician five times to complete this mission.
Shoot him while you are both hanging from the pipes, and when on foot, run after
him. Beware that he can escape.
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>Bonus Level 8
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How to Unlock: ???
Objective: To reach the door that requires the green keycard.
From the start, run right. The cameras will not see you. Enter the elevator to
go to the floor below. Walk left and knock the red shirt man out. Run left and
knock out the next red shirt man. If he trips the alarm, turn it off. Enter the
elevator to go down a floor. Run right and to the elevator, ignoring all the red
suit guys. At the end, there should be two of the red shirt fellows cowering in
fear. Knock them out and then enter the elevator to go down a floor. Head left
and lower yourself down underneath the camera. When the red shirt man goes left,
you go left also and raise yourself up in the middle. Grab the green keycard and
lower yourself once more. When the man in the window is walking left, you go
left also. Raise yourself up at the end and enter the elevator. On the next
floor, run right all the way to the end and enter the door to finish.
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>Bonus Level 9
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How to Unlock: ???
Objective: To reach the door that requires the green keycard (?)
Email me your quickest way. Credit will be given.
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>Bonus Level 10
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How to Unlock: ???
Objective: Shoot the enemy snipers.
Scoring: Enemy Sniper = +2
Just snipe all the enemy snipers. Of course it gets harder as you go.
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Characters
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>Sam Fisher
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The main character.
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>Irving Lambert
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Born: 1961
Height: 6' 2'' (1m89)
Weight: 270 lbs. (122 kg)
THIRD ECHELON Operations Coordinator
Lambert is the link between the field agent, (or agents) and Third Echelon's
team of researches, hackers, strategists, and commanders. He represents Fisher's
main source of information via communicator, debriefing Fisher on the objectives
to be completed in each mission. While Fisher is in the field, he is in constant
contact with Lambert via sub-dermal microchips and a cochlear implant.
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>Kombayn Nikoladze
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Using his political, technological and financial influence, Nikoladze has become
the newly elected President of Georgia. His ambition is matched only by his
industriousness.
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>Vyacheslav Grinko
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Ex-Spetsnaz (Russian Special Forces), Grinko is now Nikoladze's "lieutenant" of
the Russian Mafia.
Source:
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Equipment
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>Headset
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Night Vision goggles amplify very low existing light, especially lights at the
lower end of the infrared spectrum. Similar to Night Vision, Thermal vision is
an essential tool in low light situations. This technology differs from night
vision in that it captures the upper level of the infrared light spectrum, which
is emitted as heat rather than reflected as light.
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>5.72mm SC Pistol
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The 5.72mm SC Pistol tactical model with single-action trigger and a 20-round
magazine comes equipped with a silencer/flash suppressor. Its 5.72mm SC Pistol
rounds offer good penetration against modern body armor, while keeping the
weapons' weight, dimensions, and recoil at reasonable levels.
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>Gas Grenade
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Standard CS (0-chlorobenzalmalononitrile) Gas canister grenade can incapacitate
groups of enemies. Exposure to CS Gas causes violent respiratory seizure.
Prolonged exposure causes unconsciousness.
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>5.56mm SC-20K AR
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The bull pup configuration of this assault rifle makes it light and compact
without sacrificing firepower (5.56x45mm ss109). Its modular configuration
allows it to be customized to fit any mission profile. Equipped with a
flash/sound suppresser and combined with a multipurpose launcher, the 5.56mm SC-
20K AR becomes the obvious choice of weaponry for Sam when infiltrating enemy
territory.
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>Sticky Camera
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A miniature camera with full pan and zoom functionality, plus night and thermal
vision modes. The camera feeds its image directly to Sam's OPSAT. Ideal for
advance scouting and intelligence gathering. Sticky Cams are reusable.
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>Lock pick
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Standard set of picks, wrenches, and probes for bypassing standard cylinder
locks.
Source:
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Revisions
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Version 1.00
- Published.
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Special Thanks
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I would like to thank the following people, groups, organizations in no
particular order. for having a wonderful board full of players who helped
me beat the game :)
Nintendo for manufacturing the Gameboy Advance.
Ubisoft for releasing this fun game. for the many descriptions I borrowed.
confuseussay for the requirements for 100%
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