Sonic The Hedgehog Advance - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Sonic The Hedgehog Advance - Strategy Guide (Page 02).
Light Blue Tunnel Special Stage: Must have 90 rings by the time you reach the first point and 180 by the time you reach the final point: Another simple Special Stage. Not really much to say here, just watch out for the Bomb traps that are on the end of most ring sets. To get the ring sets that are in a sqaure like pattern, just go in the middle and spin your board to get all the rings. Get your ring bonus as usual from the Trick Bonus circle and you shouldn't have any problems here. If you have 180 rings when you reach the end, you will get the Light Blue Chaos Emerald. Purple Tunnel Special Stage: Must have 100 rings by the time you reach the first end point and 200 by the time you reach the final point: The HARDEST of all Special Stages. Getting the normal rings isn't the hard part, but the Trick Bonus circles which is always behind 4 Bombs that you most of the time have to get to have enough rings to pass each point. You are gonna have to go thru the sets of Bombs by holding A which makes you lean foward but yet speed up, after passing the bombs, you will quickly have to perform a trick to get your ring bonuses from the Trick Bonus circles. Make sure you have AT LEAST 109-115 rings after the first point or you are gonna have a VERY HARD time trying to get 200 rings. If you have 200 rings by the time you reach the end point you will get the Purple Chaos Emerald. ======================================================================= VII. Tiny Chao Garden ======================================================================= Fans of Chao Adventure series from the Sonic Adventure games should love this little feature of Sonic Advance. ------------------ Hatching Your Chao ------------------ To hatch your Chao, simply just move the hand cursor over the Chao Egg and press the A button to rub it. Sooner or later the Chao will hatch. It will have name already when it hatch, but you can change it buy moving the cursor over the name and pressing A. From there, you can change the name. ------------------ Feeding Your Chao ------------------ Press the L Shoulder Button to to bring up a Food/Item menu to the left. From here, you can give your Chao different foods or an item. All this stuff isn't free though, you need rings to "buy" the foods and items to give to your Chao. The total amount of rings you have at the end of Acts is how many rings you will have in the garden. The following food and items are: Normal Fruit - 30 Rings Blue Fruit - 60 Rings Pink Fruit - 55 Rings Green Fruit (Apple?) - 50 Rings Purple Triangle Fruit - 30 Rings Yellow Fruit (Pear?) - 55 Rings Red Fruit (Apple?) - 70 Rings Chao Egg - free Blue Chao Egg - 7000 Rings Green Chao Egg - 10000 Rings Horn - 1000-3000 Rings Not all items are on the menu are there at once, sometimes a Chao Egg is there and sometimes its not. Also the Horn cost different amount of rings as well. I seen it at 1000 and sometimes at 3000 so I'm not sure of the certain cost of the Horn. Feeding your Chao different fruits makes its stats raise up in a different way. The following stats are: Mood: [][][][][][][][][][] Belly: [][][][][][][][][][] Swim: lv.x [][][][][][][][][][] Fly: lv.x [][][][][][][][][][] Run: lv.x [][][][][][][][][][] Power: lv.x [][][][][][][][][][] Stamina: lv.x [][][][][][][][][][] "lv.x" Just means whatever level. As you find your Chao fruit, the stats raise, when meter of a stat gets full, it raises to the next level. The Mood meter moves up or down depending on how good your Chao is feeling. The Belly meter goes up as you feed your Chao, when its near full, your Chao won't eat anymore till its down. Keep an eye on this as a way to tell when your Chao is hungry or not. ------------------ Playing Games ------------------ In the Garden, there are two Gameboy Advance systems landing on the ground. Click on one of them with the cursor to play a game. You need to play games to earn more rings so you can buy more stuff for your Chao. White GBA - Rock, Paper, Scissors: There are 3 symbols at the bottom of the screen, each one representing the "Rock", "Paper", and "Scissors" symbol. Move your cursor over one of them and press A to send them up towards the Rock, Paper, Scissors symbols floating around your Chao. Choose the right symbols to beat the other symbols to win more rings You get 1 Ring for each right match you get. You get 5 chances to miss and a Time Limit of 30 seconds. Just in case you don't know this old game works, here is what beats what: Scissors beats Paper Paper Beats Rock Rock Beats Scissors Purple GBA - Matching Game: Just like in the old Chao Adventure games. Just match one card with another. This time however, the Chao sometimes moves the cards before its time to play to confuse you some more (evil huh?). Remember to exit the Chao Garden by selecting the "Save & Exit" option from pressing start so you can save all your chao data. ======================================================================= VIII. Codes/Tricks and Misc. Info ======================================================================= Play as Super Sonic in "The Moon Zone": Get all the Chaos Emeralds (good luck with that mission) and beat the game with all the character to unlock Super Sonic and the new "The Moon Zone" which places Super Sonic in the ulimate battle against Eggman. Grinding Glitch: I'm not sure if this will be in the U.S. version, but in Neo Green Hill Act 1 with Sonic (and maybe Amy too), if you hold Foward while grinding the rail, sometimes you are stuck in your downward slide frame and you go through level, not landing, but just sliding through thru the graphics and die once you reach the bottom of the level. Maybe its just my game or not, but if someone could confirm this, it will be helpful, thanks. Sonic Theme Remixes Just in case you didn't know, there are some remixes of old Sonic game themes in Sonic Advance. They are:"Scrap Brain Zone": Played during the options screen. "Star Light Zone": ? "Power Up": When get Invincibility, the music played is actually a remix of the old Invincibility theme from Sonic the Hedgehog 1. "Boss" Played when you fight the first Eggman boss in the "X-Zone". "Emerald Hill (2P)": ? "Boss": Played when you fight the second Eggman boss in the "X-Zone". ------------ Endings ------------ Well the endings aren't very much of anything at all, could be compaired to Sonic the Hedgehog 1 in terms of shortness. When Sonic Team went old school, they REALLY went back old school style. There are only 2 types of Endings, one is the Normal Ending (beating the game without all the Emeralds) and the True Ending (beat the game with Super Sonic). Normal Ending: Sonic, Tails, Knuckles, and Amy all share the same ending. When you beat Eggman in the X-zone, the base starts to explode and your character starts running in slow motion trying to escape, the screen fades out white. After that, you see your character falling from space and after a while either Tails or Sonic saves them in the Tornado (the airplane). Once on the the wing parts of the Tornado, your character will look towards Tails or Sonic and give them a thumbs up or whatever for saving them. Then some Flickies fly behind the plane and your character looks towards them, when this happens, I nice image of your character doing this is shown and then goes away. After that, your character looks towards the screen and then jumps towards it (like in many older Sonic games) doing a cool pose. The End. Not much eh? Well that's all you get, heh. If you want to know "who saves who", its as the following: Sonic - Saved by Tails Tails - Saved by Sonic Knuckles - Saved by Sonic Amy - Saved by Sonic True Ending: After you beat Eggman in The Moon Zone with Super Sonic, the screen fades to white like in the other ending. After that, you see Knuckles, Tails, Amy, and some Flickies looking up at the Moon (where Sonic was fighting) worried. The screen fades to black and you see the words "A few days later....". Then you will see Tails just flying in the Tornado on a normal day. Tails spots a little flash of light shoot across the sky and he chases it. Well as you probably would have guessed, its Super Sonic. Super Sonic and Tails fly together in the skies. The End. Extra Note: I'm kinda suprised how Sonic managed to stay in Super Form for those few days even though when fighting in The Moon Zone, he could barely maintain the Form for more than 50 seconds unless he got some from Eggman. Maybe Sonic found some extra rings during those days? Maybe its just a plot hole? Maybe Sonic Team don't care? I'm going with the latter one, heh. ======================================================================= IX. Version History ======================================================================= - 12/24/01: First version of the FAQ. Covers most of the game. - 12/29/01: Made some corrections on moves and other info, fixed some grammer errors, and add the Super Sonic info in the Codes/ Tricks section. - 1/5/02: Added more Bonus Springboard locations and Special Stage info. - 1/7/02: Completed the FAQ, not a Final Version, but all the needed infomation of the game is now in the FAQ. Added Super Sonic and "The Moon Zone" infomation. ======================================================================= X. Conclusion ======================================================================= Well I hope this FAQ helps you Sonic fans out there with Sonic Advance. Credits: Sonic Team: For making this awesome game and taking us Sonic fans back to old school. CJAYC: For hosting this FAQ. monkeytarget - For the Rock, Paper, Scissors game info. davesoft - Useful infomation on how to use Sonic's Air Dash. TheFreak, HyperShadow87, and windeboi - Info about more Bonus Springboard locations. ================= End of FAQ =================
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