Sonic Battle - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Sonic Battle - Strategy Guide (Page 07).
Skill #128 (Cream) Cream Jump (Jump Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 8/9 Cream's jumping skill. She uses her own unique Rabbit jumping style. Skill #126 (Cream) Cream Run (Run Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 4/9 Cream's running skill. Her unique hopping running style makes it difficult for her opponents to track her. Skill #146 (Cream) Cream Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Cream's fighting pose. Skill #200 (Emerl) Dash Attack (Dash Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Dash Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #190 (Emerl) Dash Skill (Dash Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Dashing Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #058 (Knuckles) Deep Impact (Ground Power) 1-Star (5 Skill Points) Power: 7/9 Speed: 1/9 Knuckles's ground power. His Vigorous Straight Punch causes explosions from its enormous power. Skill #161 (E-102 Gamma) Devastator (Ground Shot) 6-Star (30 Skill Points) Power: 8/9 Speed: 2/9 E-102's ground shot. Its laser gun charges energy if the R button is pressed. Skill #053 (Knuckles) Double Punch (Dash Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's dash attack. He attacks with a two handed Straight Punch. Skill #148 (E-102 Gamma) Drive Mode (Dash Skill) 6-Star (30 Skill Points) Power: 1/9 Speed: 8/9 E-102's dashing skill. It does into Wheel Drive mode to move faster. Skill #290 (E-102 Gamma) E-102 Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #291 (E-102 Gamma) E-102 Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #292 (E-102 Gamma) E-102 Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #294 (E-102 Gamma) E-102 Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Gamma's techniques. Skill #167 (E-102 Gamma) E-102 Style (Fight Pose) 5-Star (25 Skill Points) Power: 8/9 Speed: 1/9 E-102's fighting pose. Skill #175 (Chaos) Elastic Chaos (2nd Attack) 1-Star (5 Skill Points) Power: 4/9 Speed: 1/9 Chaos's second attack. It attacks by using the power of water spirits. Skill #156 (E-102 Gamma) Electric Shock (Heavy Attack) 4-Star (20 Skill Points) Power: 5/9 Speed: 2/9 E-102's heavy attack. It activates Discharge mode on both arm parts. Skill #154 (E-102 Gamma) Electric Stab (2nd Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 E-102's second attack. It produces a Paralyze Dagger from its chest that slashes opponents. Skill #306 (Emerl) Emerl Color 1 (Color 1) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The original color data for Emerl's horn. Skill #307 (Emerl) Emerl Color 2 (Color 2) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The original color data for Emerl's body. Skill #308 (Emerl) Emerl Color 3 (Color 3) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The original color data for Emerl's connectors. Skill #035 (Tails) Energy Ball (Ground Shot) 6-Star (30 Skill Points) Power: 3/9 Speed: 4/9 Tails's ground shot. He shoots with his invention, the Energy Ball. Skill #052 (Knuckles) Enrage (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 2/9 Knuckles's upper attack. He swings his fists upwards to Punch his opponent into the air. Skill #209 (Emerl) Fight Pose (Fight Pose) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Fighting Pose that Emerl captured from Sonic. Skill #176 (Chaos) Flexible Chaos (3rd Attack) 1-Star (5 Skill Points) Power: 4/9 Speed: 1/9 Chaos's third attack. It attacks by using the power of water spirits. Skill #037 (Tails) Flick (Ground Power) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's ground attack. He attacks with his invention, the Big Hand. Skill #150 (E-102 Gamma) Flight Mode (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 2/9 E-102's air action. It goes into Flight mode and produces a propeller from its chest to enable it to hover. Skill #121 (Amy) G. Tornado (Ground Power) 2-Star (10 Skill Points) Power: 4/9 Speed: 4/9 Amy's ground power. She can trap opponents in a dizzying swirl created by spinning her hammer. Skill #123 (Amy) Gift (Ground Trap) 3-Star (15 Skill Points) Power: 5/9 Speed: 2/9 Amy's ground trap. She wraps her bombs with tender care. Wrapped bombs explode when touched. Skill #116 (Amy) Girl Bomber (Dash Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's dash attack. She likes to use her Hip Attack to protect Sonic. Skill #114 (Amy) Girl Crush (Heavy Attack) 4-Star (20 Skill Points) Power: 4/9 Speed: 6/9 Amy's heavy attack. She likes to use her Hammer Attack to protect Sonic. It knocks opponents away with its wide arc swing. Skill #118 (Amy) Girl Dunk (Aim Attack) 3-Star (15 Skill Points) Power: 6/9 Speed: 5/9 Amy's pursuit attack. She hits opponents with her Love Hammer. She enjoys using this move to protect Sonic. Skill #111 (Amy) Girl Jab (1st Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's first attack. She learned the Straight Punch from a kickboxing exercise class she took while on a diet plan. Skill #112 (Amy) Girl Straight (2nd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's second attack. She learned the Straight Punch from a kickboxing exercise class she took while on a diet plan. Skill #115 (Amy) Girl Swing (Upper Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 2/9 Amy's upper attack. She can hit her opponent into the air with her Love Hammer, essentially a Hammer Attack with a golf swing motion. Skill #113 (Amy) Girl Upper (3rd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 5/9 Amy's third attack. She learned the Upper Cut Punch form a kickboxing exercise class she took while on a diet plan. Skill #193 (Emerl) Grd Skill (Guard Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Guard Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #045 (Knuckles) Grinder Attack (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 2/9 Knuckles's air action. He's an expert at gliding. Skill #205 (Emerl) Grnd Power (Ground Power) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Ground Power that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #203 (Emerl) Grnd Shot (Ground Shot) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Ground Shot that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #207 (Emerl) Grnd Trap (Ground Trap) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Ground Trap that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #151 (E-102 Gamma) Guard Mode (Guard Skill) 4-Star (20 Skill Points) Power: 7/9 Speed: 1/9 E-102's guard skill. It activates its Emergency Avert mode, which quickly allows E-102 to lower itself. Skill #194 (Emerl) Heal Skill (Heal Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Heal Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #198 (Emerl) Heav Attack (Heavy Attack) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Heavy Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #289 (E-102 Gamma) High Gravity Lv 1 (Other Support) 1-Star (5 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces movement capabilities. Increases the effects of gravity. Skill #297 (Chaos) High Gravity Lv 2 (Other Support) 2-Star (10 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces movement capabilities. Increases the effects of gravity. Skill #097 (Rouge) Homing Cutter (Aim Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 5/9 Rouge's pursuit attack. She takes down opponents with her Axe Kick. She learned this during her special training. Skill #027 (Tails) IQ200 Attack (1st Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's first attack. He attacks with a Straight Punch. Skill #028 (Tails) IQ300 Attack (2nd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's second attack. He attacks with his two tails. Skill #029 (Tails) IQ400 Attack (3rd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Tails's third attack. He attacks with a powerful Straight Punch. Skill #191 (Emerl) Jump Skill (Jump Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Jumping Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #054 (Knuckles) Kn. Air Hook (Air Attack) 2-Star (10 Skill Points) Power: 3/9 Speed: 2/9 Knuckles's air attack. He Punches in mid air. Skill #048 (Knuckles) Kn. Straight (1st Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's first attack. He attacks with a Straight Punch. Skill #049 (Knuckles) Knuckles Chop (2nd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's second attack. He attacks with a downward repeated Punch. Skill #250 (Knuckles) Knuckles Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #251 (Knuckles) Knuckles Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #252 (Knuckles) Knuckles Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #254 (Knuckles) Knuckles Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Knuckles' techniques. Skill #043 (Knuckles) Knuckles Dash (Dash Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 6/9 Knuckles's dashing skill. He burst dashes by leaning forward. Skill #046 (Knuckles) Knuckles Guard (Guard Skill) 3-Star (15 Skill Points) Power: 6/9 Speed: 1/9 Knuckles' guard skill. Uses earth elementals to block attacks. Skill #047 (Knuckles) Knuckles Heal (Heal Skill) 4-Star (20 Skill Points) Power: 5/9 Speed: 4/9 Knuckles' heal skill. Uses earth elementals to heal damage. Skill #044 (Knuckles) Knuckles Jump (Jump Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 2/9 Knuckles's jumping skill. His treasure hunter experience taught him how to quickly maneuver while jumping. Skill #042 (Knuckles) Knuckles Run (Run Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 3/9 Knuckles's running skill. He runs fairly slow. Skill #062 (Knuckles) Knuckles Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Knuckles's fighting pose. Skill #050 (Knuckles) Knuckles Upper (3rd Attack) 2-Star (10 Skill Points) Power: 2/9 Speed: 2/9 Knuckles's third attack. He attacks with an Upper Cut. Skill #241 (Tails) Low Gravity Lv 1 (Other Support) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 A special skill that reinforces movement capabilities. Reduces the effects of gravity. Skill #265 (Rouge) Low Gravity Lv 2 (Other Support) 5-Star (25 Skill Points) Power: 1/9 Speed: 9/9 A special skill that reinforces movement capabilities. Reduces the effects of gravity. Skill #030 (Tails) Magic Hook (Heavy Attack) 4-Star (20 Skill Points) Power: 4/9 Speed: 3/9 Tails's heavy attack. He punches with his new invention, the Magic Hand. Skill #031 (Tails) Magic Upper (Upper Attack) 3-Star (15 Skill Points) Power: 3/9 Speed: 2/9 Tails's upper attack. He hits opponents into the air with his invention, the Magic Hand. Skill #059 (Knuckles) Major Eruption (Air Power) 3-Star (15 Skill Points) Power: 5/9 Speed: 3/9 Knuckles's air power. He digs into the ground and leaps out to perform a powerful Upper Cut. Skill #051 (Knuckles) Megaton Hook (Heavy Attack) 3-Star (15 Skill Points) Power: 4/9 Speed: 3/9 Knuckles's heavy attack. He attacks opponents with a Hook Punch with so much momentum that he almost spins. Skill #163 (E-102 Gamma) Meltdown (Ground Power) 1-Star (5 Skill Points) Power: 8/9 Speed: 1/9 E-102's ground power. It creates a reactor meltdown that causes a massive explosion. Skill #057 (Knuckles) Meteor Crush (Air Shot) 6-Star (30 Skill Points) Power: 6/9 Speed: 3/9 Knuckles's air shot. He makes rocks fall from the sky using the supernatural power of the earth. Skill #055 (Knuckles) Meteor Punch (Aim Attack) 3-Star (15 Skill Points) Power: 6/9 Speed: 5/9 Knuckles's pursuit attack. He takes down his opponent using both of his fists. Skill #060 (Knuckles) Mole Bomb (Ground Trap) 4-Star (20 Skill Points) Power: 4/9 Speed: 2/9 Knuckles's ground trap. He sets landmines beneath the ground. Skill #305 (Emerl) No Support (Other Support) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 A special skill that reinforces movement capabilities. Currently not activated. Skill #155 (E-102 Gamma) Paralyze Cut (3rd Attack) 2-Star (10 Skill Points) Power: 5/9 Speed: 1/9 E-102's third attack. It puts Paralyze Dagger into Discharge mode, electrifying opponents. Skill #119 (Amy) Pink Typhoon (Ground Shot) 6-Star (30 Skill Points) Power: 4/9 Speed: 5/9 Amy's ground shot. She focuses her passion for Sonic in her Love Hammer swing, generating a powerful shockwave. Skill #152 (E-102 Gamma) Recovery Mode (Heal Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 9/9 E-102's heal skill. Initiates recovery mode to heal damage. Skill #081 (Shadow) Roaming Chaos (Ground Trap) 5-Star (25 Skill Points) Power: 3/9 Speed: 2/9 Shadow's ground trap. He creates a spot of distorted space. Skill #056 (Knuckles) Rock Free Fall (Ground Shot) 3-Star (15 Skill Points) Power: 6/9 Speed: 3/9 Knuckles's ground shot. He picks up a rock by his feet and hurls it. Skill #087 (Rouge) Rouge Catch (Air Action) 3-Star (15 Skill Points) Power: 1/9 Speed: 4/9 Rouge's air action. Her Sudden Descent Flight allows her to get whatever she lays her eyes on. Skill #266 (Rouge) Rouge Color 1 (Color 1) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #267 (Rouge) Rouge Color 2 (Color 2) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #268 (Rouge) Rouge Color 3 (Color 3) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Color data. Used to change body color. Skill #270 (Rouge) Rouge Combo (Ground Power) 6-Star (30 Skill Points) Power: 9/9 Speed: 9/9 Emerl's Knockout Technique awakened. This combo attack was derived from Rouge's techniques. Skill #086 (Rouge) Rouge Flight (Jump Skill) 5-Star (25 Skill Points) Power: 1/9 Speed: 5/9 Rouge's jumping skill. She can fly, without losing altitude, due to her training. Skill #085 (Rouge) Rouge Grind (Dash Skill) 2-Star (10 Skill Points) Power: 1/9 Speed: 4/9 Rouge's dashing skill. She glides at low altitudes. Skill #088 (Rouge) Rouge Guard (Guard Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Rouge's guard skill. Part of Rouge's self-defense training. Skill #089 (Rouge) Rouge Heal (Heal Skill) 1-Star (5 Skill Points) Power: 1/9 Speed: 1/9 Rouge's heal skill. Part of Rouge's special training. Skill #090 (Rouge) Rouge Kick (1st Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's first attack. She learned the High Kick during her special training. Skill #084 (Rouge) Rouge Run (Run Skill) 3-Star (15 Skill Points) Power: 1/9 Speed: 5/9 Rouge's running skill. She can sneak up on opponents, a skill she learned during her special training. Skill #091 (Rouge) Rouge S. Kick (2nd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's second attack. She learned the Side Kick during her special training. Skill #092 (Rouge) Rouge Sobat (3rd Attack) 3-Star (15 Skill Points) Power: 2/9 Speed: 3/9 Rouge's third attack. She learned the Rolling Sobat during her special training. Skill #104 (Rouge) Rouge Style (Fight Pose) 3-Star (15 Skill Points) Power: 1/9 Speed: 1/9 Rouge's fighting pose. Skill #189 (Emerl) Run Skill (Run Skill) 0-Star (0 Skill Points) Power: 1/9 Speed: 1/9 The first Running Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. Skill #019 (Sonic) S. Air Cracker (Air Trap) 3-Star (15 Skill Points) Power: 4/9 Speed: 2/9 Sonic's air trap. He sets landmines that explode when touched. Skill #066 (Shadow) S. Teleport (Air Action) 4-Star (20 Skill Points) Power: 1/9 Speed: 5/9 Shadow's air action. He teleports using Chaos Control. Skill #094 (Rouge) Secret Kick (Upper Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Rouge's upper attack. Her Back Thrust Kick knocks opponents high into the air. She learned this during her special training. Skill #095 (Rouge) Secret Spear (Dash Attack) 5-Star (25 Skill Points) Power: 2/9 Speed: 3/9 Rouge's dash attack. Her Tail Spin Kick can pierce through opponents. She learned this during her special training. Skill #071 (Shadow) Shadow B. Kick (3rd Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Shadow's third attack. He attacks with a Reverse Spin Kick. Skill #069 (Shadow) Shadow Chop (1st Attack) 4-Star (20 Skill Points) Power: 3/9 Speed: 3/9 Shadow's first attack. He attacks with a powerful Chop.
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