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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter S » Sonic Battle - Strategy Guide (Page 07)

Sonic Battle - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Sonic Battle - Strategy Guide (Page 07).

Skill #128 (Cream)
Cream Jump (Jump Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  8/9
Cream's jumping skill.  She uses her own unique Rabbit jumping style.

Skill #126 (Cream)
Cream Run (Run Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  4/9
Cream's running skill.  Her unique hopping running style makes it difficult 
for her opponents to track her.

Skill #146 (Cream)
Cream Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Cream's fighting pose.

Skill #200 (Emerl)
Dash Attack (Dash Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Dash Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #190 (Emerl)
Dash Skill (Dash Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Dashing Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #058 (Knuckles)
Deep Impact (Ground Power)
1-Star (5 Skill Points)
Power:  7/9
Speed:  1/9
Knuckles's ground power.  His Vigorous Straight Punch causes explosions from 
its enormous power.

Skill #161 (E-102 Gamma)
Devastator (Ground Shot)
6-Star (30 Skill Points)
Power:  8/9
Speed:  2/9
E-102's ground shot.  Its laser gun charges energy if the R button is pressed.

Skill #053 (Knuckles)
Double Punch (Dash Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's dash attack.  He attacks with a two handed Straight Punch.

Skill #148 (E-102 Gamma)
Drive Mode (Dash Skill)
6-Star (30 Skill Points)
Power:  1/9
Speed:  8/9
E-102's dashing skill.  It does into Wheel Drive mode to move faster.

Skill #290 (E-102 Gamma)
E-102 Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #291 (E-102 Gamma)
E-102 Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #292 (E-102 Gamma)
E-102 Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #294 (E-102 Gamma)
E-102 Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Gamma's techniques.

Skill #167 (E-102 Gamma)
E-102 Style (Fight Pose)
5-Star (25 Skill Points)
Power:  8/9
Speed:  1/9
E-102's fighting pose.

Skill #175 (Chaos)
Elastic Chaos (2nd Attack)
1-Star (5 Skill Points)
Power:  4/9
Speed:  1/9
Chaos's second attack.  It attacks by using the power of water spirits.

Skill #156 (E-102 Gamma)
Electric Shock (Heavy Attack)
4-Star (20 Skill Points)
Power:  5/9
Speed:  2/9
E-102's heavy attack.  It activates Discharge mode on both arm parts.

Skill #154 (E-102 Gamma)
Electric Stab (2nd Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
E-102's second attack.  It produces a Paralyze Dagger from its chest that 
slashes opponents.

Skill #306 (Emerl)
Emerl Color 1 (Color 1)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The original color data for Emerl's horn.

Skill #307 (Emerl)
Emerl Color 2 (Color 2)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The original color data for Emerl's body.

Skill #308 (Emerl)
Emerl Color 3 (Color 3)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The original color data for Emerl's connectors.

Skill #035 (Tails)
Energy Ball (Ground Shot)
6-Star (30 Skill Points)
Power:  3/9
Speed:  4/9
Tails's ground shot.  He shoots with his invention, the Energy Ball.

Skill #052 (Knuckles)
Enrage (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  2/9
Knuckles's upper attack.  He swings his fists upwards to Punch his opponent 
into the air.

Skill #209 (Emerl)
Fight Pose (Fight Pose)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Fighting Pose that Emerl captured from Sonic.

Skill #176 (Chaos)
Flexible Chaos (3rd Attack)
1-Star (5 Skill Points)
Power:  4/9
Speed:  1/9
Chaos's third attack.  It attacks by using the power of water spirits.

Skill #037 (Tails)
Flick (Ground Power)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's ground attack.  He attacks with his invention, the Big Hand.

Skill #150 (E-102 Gamma)
Flight Mode (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  2/9
E-102's air action.  It goes into Flight mode and produces a propeller from 
its chest to enable it to hover.

Skill #121 (Amy)
G. Tornado (Ground Power)
2-Star (10 Skill Points)
Power:  4/9
Speed:  4/9
Amy's ground power.  She can trap opponents in a dizzying swirl created by 
spinning her hammer.

Skill #123 (Amy)
Gift (Ground Trap)
3-Star (15 Skill Points)
Power:  5/9
Speed:  2/9
Amy's ground trap.  She wraps her bombs with tender care.  Wrapped bombs 
explode when touched.

Skill #116 (Amy)
Girl Bomber (Dash Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's dash attack.  She likes to use her Hip Attack to protect Sonic.

Skill #114 (Amy)
Girl Crush (Heavy Attack)
4-Star (20 Skill Points)
Power:  4/9
Speed:  6/9
Amy's heavy attack.  She likes to use her Hammer Attack to protect Sonic.  It 
knocks opponents away with its wide arc swing.

Skill #118 (Amy)
Girl Dunk (Aim Attack)
3-Star (15 Skill Points)
Power:  6/9
Speed:  5/9
Amy's pursuit attack.  She hits opponents with her Love Hammer.  She enjoys 
using this move to protect Sonic.

Skill #111 (Amy)
Girl Jab (1st Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's first attack.  She learned the Straight Punch from a kickboxing exercise 
class she took while on a diet plan.

Skill #112 (Amy)
Girl Straight (2nd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's second attack.  She learned the Straight Punch from a kickboxing 
exercise class she took while on a diet plan.

Skill #115 (Amy)
Girl Swing (Upper Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  2/9
Amy's upper attack.  She can hit her opponent into the air with her Love 
Hammer, essentially a Hammer Attack with a golf swing motion.

Skill #113 (Amy)
Girl Upper (3rd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  5/9
Amy's third attack.  She learned the Upper Cut Punch form a kickboxing 
exercise class she took while on a diet plan.

Skill #193 (Emerl)
Grd Skill (Guard Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Guard Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #045 (Knuckles)
Grinder Attack (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  2/9
Knuckles's air action.  He's an expert at gliding.

Skill #205 (Emerl)
Grnd Power (Ground Power)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Ground Power that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #203 (Emerl)
Grnd Shot (Ground Shot)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Ground Shot that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #207 (Emerl)
Grnd Trap (Ground Trap)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Ground Trap that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #151 (E-102 Gamma)
Guard Mode (Guard Skill)
4-Star (20 Skill Points)
Power:  7/9
Speed:  1/9
E-102's guard skill.  It activates its Emergency Avert mode, which quickly 
allows E-102 to lower itself.

Skill #194 (Emerl)
Heal Skill (Heal Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Heal Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #198 (Emerl)
Heav Attack (Heavy Attack)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Heavy Attack that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #289 (E-102 Gamma)
High Gravity Lv 1 (Other Support)
1-Star (5 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces movement capabilities.  Increases the effects 
of gravity.

Skill #297 (Chaos)
High Gravity Lv 2 (Other Support)
2-Star (10 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces movement capabilities.  Increases the effects 
of gravity.

Skill #097 (Rouge)
Homing Cutter (Aim Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  5/9
Rouge's pursuit attack.  She takes down opponents with her Axe Kick.  She 
learned this during her special training.

Skill #027 (Tails)
IQ200 Attack (1st Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's first attack.  He attacks with a Straight Punch.

Skill #028 (Tails)
IQ300 Attack (2nd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's second attack.  He attacks with his two tails.

Skill #029 (Tails)
IQ400 Attack (3rd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Tails's third attack.  He attacks with a powerful Straight Punch.

Skill #191 (Emerl)
Jump Skill (Jump Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Jumping Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #054 (Knuckles)
Kn. Air Hook (Air Attack)
2-Star (10 Skill Points)
Power:  3/9
Speed:  2/9
Knuckles's air attack.  He Punches in mid air.

Skill #048 (Knuckles)
Kn. Straight (1st Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's first attack.  He attacks with a Straight Punch.

Skill #049 (Knuckles)
Knuckles Chop (2nd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's second attack.  He attacks with a downward repeated Punch.

Skill #250 (Knuckles)
Knuckles Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #251 (Knuckles)
Knuckles Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #252 (Knuckles)
Knuckles Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #254 (Knuckles)
Knuckles Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Knuckles' techniques.

Skill #043 (Knuckles)
Knuckles Dash (Dash Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  6/9
Knuckles's dashing skill.  He burst dashes by leaning forward.

Skill #046 (Knuckles)
Knuckles Guard (Guard Skill)
3-Star (15 Skill Points)
Power:  6/9
Speed:  1/9
Knuckles' guard skill.  Uses earth elementals to block attacks.

Skill #047 (Knuckles)
Knuckles Heal (Heal Skill)
4-Star (20 Skill Points)
Power:  5/9
Speed:  4/9
Knuckles' heal skill.  Uses earth elementals to heal damage.

Skill #044 (Knuckles)
Knuckles Jump (Jump Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  2/9
Knuckles's jumping skill.  His treasure hunter experience taught him how to 
quickly maneuver while jumping.

Skill #042 (Knuckles)
Knuckles Run (Run Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  3/9
Knuckles's running skill.  He runs fairly slow.

Skill #062 (Knuckles)
Knuckles Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Knuckles's fighting pose.

Skill #050 (Knuckles)
Knuckles Upper (3rd Attack)
2-Star (10 Skill Points)
Power:  2/9
Speed:  2/9
Knuckles's third attack.  He attacks with an Upper Cut.

Skill #241 (Tails)
Low Gravity Lv 1 (Other Support)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
A special skill that reinforces movement capabilities.  Reduces the effects of 
gravity.

Skill #265 (Rouge)
Low Gravity Lv 2 (Other Support)
5-Star (25 Skill Points)
Power:  1/9
Speed:  9/9
A special skill that reinforces movement capabilities.  Reduces the effects of 
gravity.

Skill #030 (Tails)
Magic Hook (Heavy Attack)
4-Star (20 Skill Points)
Power:  4/9
Speed:  3/9
Tails's heavy attack.  He punches with his new invention, the Magic Hand.

Skill #031 (Tails)
Magic Upper (Upper Attack)
3-Star (15 Skill Points)
Power:  3/9
Speed:  2/9
Tails's upper attack.  He hits opponents into the air with his invention, the 
Magic Hand.

Skill #059 (Knuckles)
Major Eruption (Air Power)
3-Star (15 Skill Points)
Power:  5/9
Speed:  3/9
Knuckles's air power.  He digs into the ground and leaps out to perform a 
powerful Upper Cut.

Skill #051 (Knuckles)
Megaton Hook (Heavy Attack)
3-Star (15 Skill Points)
Power:  4/9
Speed:  3/9
Knuckles's heavy attack.  He attacks opponents with a Hook Punch with so much 
momentum that he almost spins.

Skill #163 (E-102 Gamma)
Meltdown (Ground Power)
1-Star (5 Skill Points)
Power:  8/9
Speed:  1/9
E-102's ground power.  It creates a reactor meltdown that causes a massive 
explosion.

Skill #057 (Knuckles)
Meteor Crush (Air Shot)
6-Star (30 Skill Points)
Power:  6/9
Speed:  3/9
Knuckles's air shot.  He makes rocks fall from the sky using the supernatural 
power of the earth.

Skill #055 (Knuckles)
Meteor Punch (Aim Attack)
3-Star (15 Skill Points)
Power:  6/9
Speed:  5/9
Knuckles's pursuit attack.  He takes down his opponent using both of his fists.

Skill #060 (Knuckles)
Mole Bomb (Ground Trap)
4-Star (20 Skill Points)
Power:  4/9
Speed:  2/9
Knuckles's ground trap.  He sets landmines beneath the ground.

Skill #305 (Emerl)
No Support (Other Support)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
A special skill that reinforces movement capabilities.  Currently not 
activated.

Skill #155 (E-102 Gamma)
Paralyze Cut (3rd Attack)
2-Star (10 Skill Points)
Power:  5/9
Speed:  1/9
E-102's third attack.  It puts Paralyze Dagger into Discharge mode, 
electrifying opponents.

Skill #119 (Amy)
Pink Typhoon (Ground Shot)
6-Star (30 Skill Points)
Power:  4/9
Speed:  5/9
Amy's ground shot.  She focuses her passion for Sonic in her Love Hammer swing, 
generating a powerful shockwave.

Skill #152 (E-102 Gamma)
Recovery Mode (Heal Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  9/9
E-102's heal skill.  Initiates recovery mode to heal damage.

Skill #081 (Shadow)
Roaming Chaos (Ground Trap)
5-Star (25 Skill Points)
Power:  3/9
Speed:  2/9
Shadow's ground trap.  He creates a spot of distorted space.

Skill #056 (Knuckles)
Rock Free Fall (Ground Shot)
3-Star (15 Skill Points)
Power:  6/9
Speed:  3/9
Knuckles's ground shot.  He picks up a rock by his feet and hurls it.

Skill #087 (Rouge)
Rouge Catch (Air Action)
3-Star (15 Skill Points)
Power:  1/9
Speed:  4/9
Rouge's air action.  Her Sudden Descent Flight allows her to get whatever she 
lays her eyes on.

Skill #266 (Rouge)
Rouge Color 1 (Color 1)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #267 (Rouge)
Rouge Color 2 (Color 2)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #268 (Rouge)
Rouge Color 3 (Color 3)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Color data.  Used to change body color.

Skill #270 (Rouge)
Rouge Combo (Ground Power)
6-Star (30 Skill Points)
Power:  9/9
Speed:  9/9
Emerl's Knockout Technique awakened.  This combo attack was derived from 
Rouge's techniques.

Skill #086 (Rouge)
Rouge Flight (Jump Skill)
5-Star (25 Skill Points)
Power:  1/9
Speed:  5/9
Rouge's jumping skill.  She can fly, without losing altitude, due to her 
training.

Skill #085 (Rouge)
Rouge Grind (Dash Skill)
2-Star (10 Skill Points)
Power:  1/9
Speed:  4/9
Rouge's dashing skill.  She glides at low altitudes.

Skill #088 (Rouge)
Rouge Guard (Guard Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Rouge's guard skill.  Part of Rouge's self-defense training.

Skill #089 (Rouge)
Rouge Heal (Heal Skill)
1-Star (5 Skill Points)
Power:  1/9
Speed:  1/9
Rouge's heal skill.  Part of Rouge's special training.

Skill #090 (Rouge)
Rouge Kick (1st Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's first attack.  She learned the High Kick during her special training.

Skill #084 (Rouge)
Rouge Run (Run Skill)
3-Star (15 Skill Points)
Power:  1/9
Speed:  5/9
Rouge's running skill.  She can sneak up on opponents, a skill she learned 
during her special training.

Skill #091 (Rouge)
Rouge S. Kick (2nd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's second attack.  She learned the Side Kick during her special training.

Skill #092 (Rouge)
Rouge Sobat (3rd Attack)
3-Star (15 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's third attack.  She learned the Rolling Sobat during her special 
training.

Skill #104 (Rouge)
Rouge Style (Fight Pose)
3-Star (15 Skill Points)
Power:  1/9
Speed:  1/9
Rouge's fighting pose.

Skill #189 (Emerl)
Run Skill (Run Skill)
0-Star (0 Skill Points)
Power:  1/9
Speed:  1/9
The first Running Skill that Emerl captured from Sonic.  The capture was 
incomplete, and the skill isn't enabled.

Skill #019 (Sonic)
S. Air Cracker (Air Trap)
3-Star (15 Skill Points)
Power:  4/9
Speed:  2/9
Sonic's air trap.  He sets landmines that explode when touched.

Skill #066 (Shadow)
S. Teleport (Air Action)
4-Star (20 Skill Points)
Power:  1/9
Speed:  5/9
Shadow's air action.  He teleports using Chaos Control.

Skill #094 (Rouge)
Secret Kick (Upper Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Rouge's upper attack.  Her Back Thrust Kick knocks opponents high into the air.
She learned this during her special training.

Skill #095 (Rouge)
Secret Spear (Dash Attack)
5-Star (25 Skill Points)
Power:  2/9
Speed:  3/9
Rouge's dash attack.  Her Tail Spin Kick can pierce through opponents.  She 
learned this during her special training.

Skill #071 (Shadow)
Shadow B. Kick (3rd Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Shadow's third attack.  He attacks with a Reverse Spin Kick.

Skill #069 (Shadow)
Shadow Chop (1st Attack)
4-Star (20 Skill Points)
Power:  3/9
Speed:  3/9
Shadow's first attack.  He attacks with a powerful Chop.

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