Sonic Battle - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Sonic Battle - Strategy Guide (Page 02).
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Battle 36 (Rouge's story)
Building (Emerald Town)
Rouge versus Sonic (10 lives)
This should be pretty easy for you. Time for Strategy A.
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Battle 37 (Rouge's story)
Building (Emerald Town)
Rouge versus Sonic and Tails and Knuckles (5 lives)
You against the Sonic Heroes, heh.
Actually, this battle isn't as hard as it seems. The CPU level is quite low;
they hardly guard at all, at least not like in Battle 35. In fact, sometimes
one or more of the CPU players will stand in one part of the stage doing
absolutely nothing (sometimes healing, sometimes not). If this happens, don't
go near that area. First, take out the other opponent(s) who do come after
you (all five lives), then go finish off the remaining opponent(s). It is
quite possible to KO all of them using Strategy A. If you find yourself
having a hard time winning this battle, then you can always use Agent Eagle on
all of them.
This is the last battle in Rouge's story.
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Battle 38 (Knuckles's story)
Tails' Lab (Emerald Town)
Emerl versus Knuckles (10 KOs)
Very easy battle here. You can use Strategy A here. If you have other skills,
you can use those, too. You can pretty much do anything you want here and
still win. I told you it was easy. Don't worry; there are harder battles
later in this story.
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Battle 39 (Knuckles's story)
Crossing (Central City)
Knuckles and Emerl versus E-102 Gamma (5 lives)
This battle shouldn't be too hard, and with Emerl to back you up, this is as
good a time as any to practice using Knuckles.
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Battle 40 (Knuckles's story)
Crossing (Central City)
Knuckles and Emerl versus E-102 Gamma (10 lives)
Again, use this time to become familiar to Knuckles's moves and style of
attack.
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Optional Battle (Knuckles's story)
Amy's Room (Central City)
Knuckles and Emerl versus Phi (5 lives), or
Knuckles and Emerl versus Phi and Phi (5 lives)
Why Phi is at Amy's Room is anyone's guess... Actually, it looks like you're
fighting outside of Amy's Room... Whatever.
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Optional Battle (Knuckles's story)
Emerald Beach (Emerald Town)
Emerl versus Knuckles versus Sonic (10 KOs)
Some more training.
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Optional Battle (Knuckles's story)
Tails' Lab (Emerald Town)
Emerl versus Knuckles versus Tails (10 KOs)
Some more training.
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Optional Battle (Knuckles's story)
Casino (Night Babylon), Theater (Night Babylon), Hotel (Night Babylon)
Knuckles and Emerl versus Phi (5 lives), or
Knuckles and Emerl versus Phi and Phi (5 lives)
You're supposed to go to the Bar next; if you go anywhere else besides where
you're supposed to go in Night Babylon, you are greeted by a Phi or two. Phi
seems a bit tougher to beat than previously, but this could be because I'm not
that good with Knuckles.
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Battle 41 (Knuckles's story)
Bar (Night Babylon)
Knuckles and Emerl versus Guard Robo and Guard Robo (3 lives)
It seems like your opponents are getting a little stronger. Try alternating
between Strategy A and Strategy B, and make sure the two Guard Robos don't
surround you. Even if you don't succeed the first time, this is only a three-
life battle, so you'll eventually win.
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Battle 42 (Knuckles's story)
Theater (Night Babylon)
Knuckles versus Guard Robo and Guard Robo (3 lives)
Okay, now it gets a little harder now that you're by yourself. A fairly good
method of attack is to keep using your Heavy Attack and only your Heavy
Attack; don't even bother pursuing them. They will rarely guard against your
attack. And again, this is only a three-life battle, so it'll be over quickly.
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Battle 43 (Knuckles's story)
Hotel (Night Babylon)
Knuckles versus Guard Robo and Guard Robo and Guard Robo (3 lives)
Wow, another battle against three opponents, and Knuckles can't abuse his Air
Attack like some other characters can. Again, a fairly good method of attack
is to repeatedly use your Heavy Attack; don't even bother pursuing them. They
will rarely guard against your attack. Don't ever let them surround you.
This battle may be kind of annoying, but it is kind of fun chucking boulders
at them.
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Battle 44 (Knuckles's story)
Club "Rouge" (Night Babylon)
Emerl versus Rouge (10 KOs)
Strategy A is sufficient enough, or you can try using Air Shot.
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Battle 45 (Knuckles's story)
Club "Rouge" (Night Babylon)
Knuckles and Emerl versus Phi and Phi (5 lives)
Well, there's nothing much to be said here. Emerl is back, so battles will be
easier. Use Strategy A, or just attack them however you wish.
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Optional Battle (Knuckles's story)
Crossing (Central City), Amy's Room (Central City)
Knuckles and Emerl versus Phi (5 lives), or
Knuckles and Emerl versus Phi and Phi (5 lives)
The usual Phi battles.
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Optional Battle (Knuckles's story)
Emerald Beach (Emerald Town)
Emerl versus Knuckles versus Sonic (10 KOs)
Some more beating up of Sonic and Knuckles.
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Battle 46 (Knuckles's story)
Emerald Beach (Emerald Town)
Emerl versus Knuckles (1 KO)
Strategy A.
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Battle 47 (Knuckles's story)
Emerald Beach (Emerald Town)
Knuckles and Emerl versus Phi (10 lives)
Strategy A.
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Battle 48 (Knuckles's story)
Crossing (Central City)
Knuckles and Emerl versus Phi (10 lives)
Strategy A. (I'm sensing a pattern here.)
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Optional Battle (Knuckles's story)
Club "Rouge" (Night Babylon)
Emerl versus Knuckles versus Rouge (10 KOs)
Some more training if you want.
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Battle 49 (Knuckles's story)
Depot (Gimme Shelter)
Emerl versus E-102 Gamma (5 lives)
When Gamma said, "Power output max. Energy flow at 150%," he wasn't kidding.
He is quite strong and can KO you quickly. Fortunately, he's not much smarter
than before. Just using Strategy A should be enough to get you through this
battle.
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Battle 50 (Knuckles's story)
Depot (Gimme Shelter)
Emerl versus E-102 Gamma (10 lives)
When Gamma said, "Power output at 200%! Energy flow at 200%!", he wasn't
kidding. He is quite strong and can KO you quickly. His self-destruction
will drain almost all of your health: 90% or more. He also has more defense
and will take more hits before going down, and with ten lives, Gamma is a
formidable opponent. Fortunately, you can still use Strategy A; he's still
not much smarter than before.
This is the last battle in Knuckles's story.
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Battle 51 (Amy's story)
Beach (Emerald Town)
Amy and Emerl versus Phi and Phi (5 lives)
From Amy's story onward, both the CPU level and the handicap will really start
to go against you, so if you've been having difficulty thus far, then you must
get better at this game. I just love pointing out the obvious.
This battle is not very hard. Use Strategy A here, and you should be the
winner.
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Battle 52 (Amy's story)
Beach (Emerald Town)
Amy and Emerl versus Phi and Phi (5 lives)
Of course you have to fight them again. And again, they're not very hard.
Use Strategy A here, and you should end up the winner.
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Optional Battle (Amy's story)
Emerald Beach (Emerald Town)
Emerl versus Amy (10 KOs)
Some more training here. You can start collecting Amy's data.
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Optional Battle (Amy's story)
Tails' Lab (Emerald Town)
Emerl versus Amy versus Tails (10 KOs)
Hmm, strange. A few minutes ago, it seemed like Tails was terrified of Amy.
Now, Tails is friendly again. Oh well.
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Battle 53 (Amy's story)
Amy's Room (Central City)
Emerl versus Amy (5 KOs)
Surprisingly or not, Amy's actually a good fighter. But just keep using
Strategy A, and this battle will end quickly.
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Battle 54 (Amy's story)
Amy's Room (Central City)
Emerl versus Amy (10 KOs)
More of the same from the last battle. Strategy A.
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Optional Battle (Amy's story)
Crossing (Central City)
Emerl versus Phi (5 lives), or
Emerl versus Phi and Phi (5 lives)
Unless you have very good Skills loaded, you may want to avoid this optional
battle. You don't win any Skills here, and there are better places to earn
Skill Points.
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Battle 55 (Amy's story)
Amy's Room (Central City)
Emerl versus Cream versus Amy (10 KOs)
What? Cream fights as well? Yes, she does! (Well, at least I was
surprised.) Surprisingly or not, Cream is a good fighter, too. Not only do
her Special Attacks hurt, but also her Aim Attack is immediate. Even against
two opponents, this battle shouldn't be too hard. Again, Strategy A is your
best friend.
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Battle 56 (Amy's story)
Amy's Room (Central City)
Emerl versus Cream versus Amy (10 KOs)
This battle can be quite an annoyance, especially if you only have low-level
skills (obviously, everything would be easy if you had the high-level skills).
Remember Battle 50 in the previous story, how Gamma suddenly became more
powerful? Well, the same thing happens here, except now you get to fight two
opponents--oh joy. Both of them can KO you in a few hits, and it will take
you many hits to KO them. The fact that this is a KO battle doesn't help,
either: not only must you KO them before they KO you, but also you must KO
them before they KO each other. I have been able to win here using Strategy A
with basic low-level attacks (described at the top of this guide), but just
barely. Try Strategy B or Strategy C. If not, then there's not much I can
think of that would help you here. In fact, the way I won this battle the
first time I played was to go back and get more Skill Points, then load as
many good Skills as I can and unleash all of them against Amy and Cream. It
worked, though I spent a great deal of time gaining Skill Points--Sonic's
story is the best place for Skill Points in my opinion.
If you are laughing at me right now because you found this battle easy,
then...go away.
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Battle 57 (Amy's story)
Crossing (Central City)
Amy and Emerl versus E-102 Gamma (10 lives)
Since Emerl is helping you out here, this battle isn't very hard. Just keep
using Strategy A, and all will be well.
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Battle 58 (Amy's story)
Signboard (Night Babylon)
Amy and Emerl versus Phi and Phi (5 lives)
This duo is formidable. Try to mix your attacks, meaning you should use both
basic and special attacks against them (or use both Strategy A and Strategy B,
whatever works in your head). This isn't as tough as Battle 56, but Phi and
Phi will put up a fight.
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Battle 59 (Amy's story)
Signboard (Night Babylon)
Amy and Emerl versus Phi and Phi (10 lives)
See Battle 58.
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Battle 60 (Amy's story)
Club "Rouge" (Night Babylon)
Amy and Emerl versus Rouge (10 lives)
You don't need help for this. Trust me.
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Battle 61 (Amy's story)
Club "Rouge" (Night Babylon)
Emerl versus Rouge (10 KOs)
This battle has a stipulation: you must not use any Special Attacks. Give
the R button a rest. You also cannot use any attacks that function as Special
Attacks; namely, Ultimate 3rd Attack and Ultimate Upper Attack are prohibited
(if you happen to have them). However, you are allowed to use the special
Combo skills, even though they are categorized as Ground Power.
This is the last battle in Amy's story.
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Battle 62 (Cream's story)
Workshop (Gimme Shelter)
Emerl versus Guard Robo and Guard Robo (5 lives)
The stories only get harder from here, but these Guard Robos shouldn't be too
hard for you. Seriously, Strategy A works in almost every battle, and this
one is no exception. Just remember to watch out for the self-destructions.
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Battle 63 (Cream's story)
Laboratory (Gimme Shelter)
Emerl and Cream versus Phi and Phi (5 lives)
What? Cream is a pacifist? That's right, Cream will not fight; she will do
absolutely nothing except get hit. But don't worry about Cream losing lives;
as long as Emerl survives, you will win the battle. The Phi robots seem to go
after Emerl anyway. Actually, using only Strategy A here might not be enough
for you to win (of course, experts would do fine). You should use some
Special Attacks; you must have some good ones by now, right?
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Battle 64 (Cream's story)
Laboratory (Gimme Shelter)
Emerl and Cream versus Phi and Phi (5 lives)
See Battle 63.
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Optional Battle (Cream's story)
Laboratory (Gimme Shelter)
Emerl versus Phi and Phi (5 lives)
Optional battle; looks like Cream is not participating this time. This should
be easier than the last battle, but you still get little reward from Phi.
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Battle 65 (Cream's story)
Workshop (Gimme Shelter)
Emerl and Cream versus Phi and Phi (5 lives)
See Battle 64, heh heh.
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Battle 66 (Cream's story)
Laboratory (Gimme Shelter)
Emerl versus Phi and Phi (5 lives)
Cream is sitting out of this battle. Other than that, see Battle 65.
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Battle 67 (Cream's story)
Duct (Gimme Shelter)
Cream and Emerl versus E-102 Gamma (5 lives)
What? Cream's fighting now? Whoa...
Here's your first chance at using Cream. Get used to her style of attack
while Emerl stands there doing nothing.
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Battle 68 (Cream's story)
Depot (Gimme Shelter)
Cream versus Emerl (10 KOs)
Time to train. Get used to Cream's moveset some more. If you want an easy
battle (and I mean EASY), then remove all of Emerl's skills before coming to
the Depot. But what fun is that?
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Optional Battle (Cream's story)
Laboratory (Gimme Shelter), Workshop (Gimme Shelter), Computer (Gimme Shelter)
Cream and Emerl versus Phi and Phi (5 lives)
This is probably my favorite place to train; the Phi robots keep changing
their moveset, so the battles aren't always the same, not to mention that I
like Cream. (What? She's cute.) Try to capture Cream Heal if you haven't
already.
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Battle 69 (Cream's story)
Depot (Gimme Shelter)
Cream versus Emerl (10 KOs)
See Battle 68.
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Battle 70 (Cream's story)
Depot (Gimme Shelter)
Cream versus Emerl (10 KOs)
See Battle 69.
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Battle 71 (Cream's story)
Duct (Gimme Shelter)
Cream and Emerl versus E-102 Gamma (5 lives)
Use Strategy A. This battle should be easy for you.
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Battle 72 (Cream's story)
Duct (Gimme Shelter)
Cream and Emerl versus E-102 Gamma and Guard Robo (10 lives)
Uh oh, Gamma brought a friend. And of course, the handicap is set against you,
A LOT. Their 1st Attack alone drains about 30% of your health; their Aim
Attack will drain 90% or so of your health, and their self-destruction will KO
you instantly. Now this is a REAL battle. Think of this battle as a test,
and see if you can win without my help; you must have some skill of your own
by now, right? No, of course you don't; that's why you're here reading this
guide. (I'm just kidding.) The easiest way (that I can think of) to win this
battle is to keep using Cream's Air Attack. Also, use Cream's Special Attacks,
they're quite effective.
This is the last battle in Cream's story.
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Battle 73 (Shadow's story)
Computer (Gimme Shelter)
Shadow and Rouge versus Guard Robo and Guard Robo (10 lives)
Shadow...oh my gosh...the sheer strength...so strong...raw power...
...Uh, I mean, Shadow is a pretty decent fighter. Anyway, here's the usual
warm-up battle where you can try out a new character's moves, Shadow's.
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Battle 74 (Shadow's story)
Crossing (Central City)
Shadow and Emerl versus E-102 Gamma (10 lives)
Get used to Shadow some more, or else use Strategy A.
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Battle 75 (Shadow's story)
Crossing (Central City)
Shadow and Emerl versus E-102 Gamma (10 lives)
See Battle 74.
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Battle 76 (Shadow's story)
Computer (Gimme Shelter)
Shadow versus Emerl (10 KOs)
This should be an easy battle, unless maybe you gave Emerl all the best skills
in the game.
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Battle 77-82 (Shadow's story)
(various locations)
Emerl versus Sonic/Tails/Knuckles/Rouge/Amy/Cream (10 KOs)
The objective is to defeat each of them. Don't worry; these one-on-one
battles are very easy. Just keep using Strategy A, and you'll win all of them.
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Battle 83 (Shadow's story)
Central Highway (Central City)
Emerl versus Shadow (10 KOs)
Shadow is one tough character. Try using a combination of strategies; try to
combine Strategy A, Strategy B, and Strategy C. Try to mix your attacks.
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Battle 84 (Shadow's story)
Central Highway (Gimme Shelter)
Emerl versus Sonic and Shadow (10 KOs)
Obviously, the previous battle wasn't difficult enough for you, so not only do
you have two opponents to fight, but also the steep handicap returns, making
this battle quite a challenge. Your plan of attack here will depend on the
Skills you have. Again, try to mix your attacks.
This is the last battle in Shadow's story.
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Optional Battle (Emerl's story)
Crater (Holy Summit)
Emerl versus Chaos (10 KOs)
Huh? Chaos just "appeared" for some reason. Oh well, now you can get Chaos's
skills. The handicap is set to the maximum against you. Well, maybe not to
the maximum, but Chaos can KO you very easily, so be wary.
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Optional Battle (Emerl's story)
(various locations)
Emerl versus Sonic/Tails/Knuckles/Shadow/Rouge/Amy/Cream/E-102 Gamma (10 KOs)
Here's your last chance to train before the final battle; once you teleport to
the Death Egg, there's no turning back. Well, actually, that's not entirely
true; you can always reset the game, but that's beside the point.
The battles are easy, so no worries there. If you are missing some non-Rare
Skills, then you may want to consider training here. ("Training?" I play too
much Pokémon, heh.)
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Optional Battle (Emerl's story)
Tails' Lab (Emerald Town)
Emerl versus all (? lives)
Virtual Training. Some people call it "VT" for short.
The good news is that if you successfully complete Virtual Training, then you
are guaranteed to get a Rare Skill: namely, one of the "Ultimate" Skills.
You can attempt Virtual Training as many times as you wish, so theoretically
you can receive as many Ultimate Skills as you wish.
The bad news is that it's hard...very hard...extremely hard...and frustrating.
So is it worth it? Well, if you get the Rare Skills that you want, then I
guess it's worth it.
I will not cover Virtual Training; there are other guides that do a better job
than I could.
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Battle 85 (Emerl's story)
Death Egg
Emerl versus Dr. Eggman (5 lives)
For those who cannot figure out how to get to the Death Egg, go to Holy Summit
and look at the sky; you should see the Death Egg. (Actually, it took me a
while to figure that out.)
Eggman fires missiles and bombs. He floats like Rouge does, and he self-
destructs like E-102 Gamma does, except Eggman explodes multiple times, so
watch out for that. Eggman is not very difficult at all. If you're having a
difficult time, try Strategy B; else, hit him with everything you have.
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Battle 86 (Emerl's story)
Death Egg
Emerl versus Dr. Eggman (10 lives)
Here we go with the handicap again. Of course, Eggman becomes more powerful
and can KO you much more easily now. Again, if you're having a difficult time,
try Strategy B; else, hit him with everything you have. Don't give him a
chance to release missiles or bombs because they are quite damaging.
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Battle 87 (Emerl's story)
Death Egg
Sonic versus Emerl (10 lives)
Now this is interesting. Emerl is overflowing with energy and has ALL of his
Ultimate Skills. Add in the handicap, and you have the final battle, right
here. The easiest way to defeat Emerl is to use Strategy B. See the
Strategies section of this guide for how to do just that.
This is the last battle in Emerl's story.
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| Skill List (sorted by skill number) |
\----------------------------------------------------------------------------/
I am simply typing all the given in-game information.
Total number of Skills equals 309.
Skill Number (Name of Character)
Skill Name (Type of Skill)
Number of Stars (Number of Skill Points equals Number of Stars times 5)
Amount of Power out of 9
Amount of Speed out of 9
Info given in the game
Skill #000 (Sonic)
Sonic Run (Run Skill)
4-Star (20 Skill Points)
Power: 1/9
Speed: 7/9
Sonic's running skill. He has true blue supersonic speed.
Skill #001 (Sonic)
Sonic Leap (Dash Skill)
6-Star (30 Skill Points)
Power: 1/9
Speed: 3/9
Sonic's leaping skill. He can close the gap with opponents using an explosive
short jump.
Skill #002 (Sonic)
Sonic Jump (Jump Skill)
4-Star (20 Skill Points)
Power: 1/9
Speed: 6/9
Sonic's jumping skill. He converts his super class speed into air time.
Skill #003 (Sonic)
Sonic Ballet (Air Action)
3-Star (15 Skill Points)
Power: 1/9
Speed: 4/9
Sonic's air action. He spins to increase his torque to burst through the air.
Skill #004 (Sonic)
Sonic Guard (Guard Skill)
2-Star (10 Skill Points)
Power: 4/9
Speed: 1/9
Sonic's guard skill. Blocks attacks with supersonic speed.
Skill #005 (Sonic)
Sonic Heal (Heal Skill)
1-Star (5 Skill Points)
Power: 1/9
Speed: 2/9
Sonic's heal skill. Heals damage with supersonic speed.
Skill #006 (Sonic)
Sonic Punch (1st Attack)
3-Star (15 Skill Points)
Power: 2/9
Speed: 3/9
Sonic's first attack. He attacks with a Straight Punch.
Skill #007 (Sonic)
Sonic Kick (2nd Attack)
3-Star (15 Skill Points)
Power: 2/9
Speed: 3/9
Sonic's second attack. He attacks with a Kick.
Skill #008 (Sonic)
Top Kick (3rd Attack)
3-Star (15 Skill Points)
Power: 2/9
Speed: 3/9
Sonic's third attack. He attacks with a High Kick.
Skill #009 (Sonic)
Sonic Flare (Heavy Attack)
3-Star (15 Skill Points)
Power: 4/9
Speed: 4/9
Sonic's heavy attack. He performs a Downward Kick using break dance moves,
which knocks opponents away.
Skill #010 (Sonic)
Sonic Up Draft (Upper Attack)
3-Star (15 Skill Points)
Power: 3/9
Speed: 4/9
Sonic's upper attack. He kicks opponents into the air with a Somersault Kick.
Skill #011 (Sonic)
Windmill (Dash Attack)
3-Star (15 Skill Points)
Power: 2/9
Speed: 3/9
Sonic's dash attack. He performs a Spin Kick using break dance moves.
Skill #012 (Sonic)
Sonic Rocket (Air Attack)
2-Star (10 Skill Points)
Power: 2/9
Speed: 3/9
Sonic's air attack. He attacks with a Powerful Kick in mid air.
Skill #013 (Sonic)
Sonic Eagle (Aim Attack)
3-Star (15 Skill Points)
Power: 5/9
Speed: 5/9
Sonic's pursuit attack. He takes opponents down with an Axe Kick.
Skill #014 (Sonic)
Sonic Wave (Ground Shot)
5-Star (25 Skill Points)
Power: 5/9
Speed: 5/9
Sonic's ground shot. He attacks with a shock wave created by his High Speed
Spin.
Skill #015 (Sonic)
Sonic Storm (Air Shot)
5-Star (25 Skill Points)
Power: 5/9
Speed: 5/9
Sonic's air shot. He attacks with a shock wave created by his High Speed Spin.
Skill #016 (Sonic)
Sonic Drive (Ground Power)
4-Star (20 Skill Points)
Power: 6/9
Speed: 5/9
Sonic's ground power. He tosses a Ring, and Spin Attacks towards the Ring.
Skill #017 (Sonic)
Sonic Meteor (Air Power)
4-Star (20 Skill Points)
Power: 4/9
Speed: 8/9
Sonic's air power. He Spin Attacks directly downwards.
Skill #018 (Sonic)
Sonic Cracker (Ground Trap)
3-Star (15 Skill Points)
Power: 4/9
Speed: 2/9
Sonic's ground trap. He sets landmines that explode when touched.
Skill #019 (Sonic)
S. Air Cracker (Air Trap)
3-Star (15 Skill Points)
Power: 4/9
Speed: 2/9
Sonic's air trap. He sets landmines that explode when touched.
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