Sonic Battle - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Sonic Battle - Strategy Guide (Page 01).
Sonic Battle, for the Nintendo GameBoy Advance
Story Mode Walkthrough, by jamescom1
Hello. I liked this game, so I decided to create a walkthrough for it. This
document covers the battles in the Story Mode of the game; little to no
information will be mentioned about the story. This guide may contain
"spoilers" for those who have not played the game. Also, this guide is based
on the U.S. release of Sonic Battle. Though I cover every battle in the game,
a lot of them are redundant, and there's little to say. Seriously, in almost
all the battles, I'll say "Strategy A," and that's what you'll use mostly.
When I wrote this guide, I assumed that Emerl would have minimal skills for a
large part of the game. Specifically, I used IQ200 Attack, IQ300 Attack,
IQ400 Attack, Sonic Flare, and Sonic Eagle (a total of 60 Skill Points), and
nothing more until around the end of Shadow's story.
Contents Line Number
----------------------------------- -----------
Initiating FAQ Mode 1
Player Characters ......................................................... 54
Sonic 57
Tails 67
Knuckles 77
Shadow 86
Rouge 99
Amy 108
Cream 114
E-102 Gamma 125
Chaos 138
Emerl (default) 144
Emerl (Ultimate) 153
Strategies ............................................................... 166
Strategy A 173
Strategy B 188
Strategy C 205
Story Mode Battles ....................................................... 227
Sonic's story 233
Tails's story 433
Rouge's story 587
Knuckles's story 779
Amy's story 953
Cream's story 1093
Shadow's story 1210
Emerl's story 1270
Skill List (sorted by skill number) ..................................... 1347
Skill List (sorted by alphabet) 3658
Skill List (sorted by skill type) 5969
Tips and Tricks, and Other Oddities ..................................... 6552
Version & Contact 6592
Copyright 6605
End Of File ............................................................. 6618
/----------------------------------------------------------------------------\
| Player Characters |
\----------------------------------------------------------------------------/
Sonic
Of course, in most video games, the main character of the series is almost
always the "well-balanced" character of the game. Sonic has a good set of
moves. His Ground Shot and Air Shot are unique: right before the actual shot
comes out, Sonic curls into a ball first. This ball counts as a regular
attack and cannot be auto-blocked by Shot Defense, therefore making it quite
effective when combined with a full Ichikoro Gauge. When using Ground Power,
Sonic throws a ring in front of him. Pressing the R button again shoots Sonic
in the direction of the ring.
Tails
Tails uses his "inventions" to attack his opponents. Tails seems to like
hitting his opponents multiple times: 2nd Attack hits two times, Heavy Attack
hits three times, and Ground Shot and Air Shot hit several times. His Traps--
which look exactly like a certain character in Sega's ChuChu Rocket--walk
toward an opponent and detonate; it is handy with Ichikoro. His Air Attack
not only hits three times, but also keeps Tails in the air; theoretically,
Tails can use it indefinitely without landing. His Dash Attack launches him
into the air.
Knuckles
Knuckles is fairly unique in his attacks. His 1st Attack, 2nd Attack, and 3rd
Attack make him move forward a little, sometimes making him move past
opponents, so be aware of that. His Air Action does damage to opponents. His
Shot Special Attacks hit the ground a small distance away from Knuckles,
reducing their effectiveness against close-range opponents. His healing fills
his Ichikoro Gauge relatively quickly. His Traps drill into the ground,
concealing themselves from view.
Shadow
Shadow is quite a powerful character with an above-average set of moves. His
3rd Attack knocks opponents into the air. His Heavy Attack is powerful and
looks cool, but it is a bit slow. His Aim Attack not only is instantaneous,
but also can hit opponents on the ground. His Ground Power and Air Power hits
multiple times and is powerful, too. His Ground Power also can be used for
stealth: by holding the R button with the Ground Power active, Shadow turns
invisible and will travel in the selected direction until the button is
released. Shadow's Traps follow Shadow, so nearby opponents may be hit by or
even run into it, though since the game sprites are 2D, it may be hard to
determine if someone is going to make contact with it. Shadow's Air Attack
can be used over and over again to hit opponents.
Rouge
The first thing you'll realize is that she actually floats in the air. This
may or may not be of any use to you. Her Air Attack can be used indefinitely
in the air. Her Traps hover above an opponent; it is good for deterring Aim
Attacks. Her Dash Attack hits multiple times and can be used over and over
again, creating an inescapable combo. After hitting the opponent with her
Ground Power, you can pursue and use Aim Attack, just like if you used her
Heavy Attack.
Amy
With her Pikopiko Hammer, Amy is quite a contender in battles. Her attacks
are quick but a bit weaker than other characters'. Her Air Shot can be used
as a getaway tactic. Amy can still move while using her Ground Power. Her
Dash Attack is slow but knocks opponents away and is kind of funny to watch.
Cream
Here is Cream, along with her pet Chao Cheese to aid her in the fight. Many
of her basic attacks (1st Attack, 2nd Attack, 3rd Attack, Heavy Attack, Upper
Attack) are a little slow and not that powerful, though her Aim Attack is
instantaneous. Her Ground Power and Air Power are fairly powerful and knock
back opponents. Also, when Cream uses Air Power, she can still move. More
mobility is a definite plus. Her Traps, which resemble Omochao, are also very
powerful; too bad they are stationary. Cream's Heal Skill is also good;
Ichikoro fills up quickly, and damage-healing speed is average. Cream can
jump high.
E-102 Gamma
Apparently, this isn't the "real" E-102 Gamma. It recalls no memory of
"Gamma" in Amy's story, and Eggman does refer to it as Chaos Gamma in
Knuckles's story and Cream's story... For the purpose of this guide, I will
continue to refer to it as E-102 Gamma.
Well anyway, Gamma explodes every time it is KO'ed. This can be good or bad.
On one hand, the explosion deals a great amount of damage to any nearby
opponents; on the other hand, human players can easily push the L button to
guard, so this feature is more helpful against CPU opponents. Gamma's Dash
Skill is very quick. Gamma's Heal Skill recovers health very quickly. Other
than that, Gamma's other skills are rather slow compared to the other
characters'.
Chaos
Chaos's attacks are a bit more powerful than the other characters' but are
slow. Its Run Skill is not much of a run; it's more like a slow walk. Its
Dash Skill is just as slow, but the skill makes Chaos invincible for a short
while. Chaos seems to be very heavy.
Emerl (default)
Obviously, Emerl is not very good at the beginning of the game. Air Shot is
surprisingly powerful, though. It can KO in four hits (not taking any
handicaps into account), and it cannot be blocked automatically by a Special
Defense. Air Power is nearly as powerful as well. By using Ground Shot or
Air Shot, Emerl can climb to higher elevations since he cannot jump high. You
can use Dash Attack to knock away opponents if they surround you. Ground Trap
and Air Trap actually hurt opponents; it's kind of funny to watch.
Emerl (Ultimate)
Emerl, loaded with all of his Ultimate Skills, isn't normally possible since
that would exceed 500 Skill Points, the upper limit that is set by the game.
Still, I'll describe some of the Ultimate Skills. 3rd Attack and Upper Attack
are considered Shot Special Attacks, which means that they can utilize
Ichikoro, and they can be blocked by Shot Defense. 3rd Attack, Upper Attack,
and Air Power do not drain the Ichikoro Gauge, so you can potentially perform
lots of one-hit KOs without having to recharge. Ground Shot and Air Shot are
powerful and hit multiple times; you can easily KO opponents with one shot.
If you are KO'ed while executing Air Power, then you will kind of "float" in
the air, and you will be unable to do anything until Game Set. Too bad.
/----------------------------------------------------------------------------\
| Strategies |
\----------------------------------------------------------------------------/
I use three main strategies in this game against the CPU players. These
strategies are pretty common sense, but I decided to put them here anyway. I
will call these Strategy A, Strategy B, and Strategy C, just for the sake of
naming them something.
Strategy A
This strategy involves an all-out attack against your opponent. Run up to
your opponent (or let him/her run up to you), and use your 1st Attack (B
button), 2nd Attack, (B button again), 3rd Attack (B button again), and Heavy
Attack (B button again). When your opponent is knocked away (preferably into
a wall), press the Control Pad in the direction he/she went in order to pursue
the opponent, then press the B button once more to slam the opponent into the
ground. Be aware that it is possible for opponents to counterattack by
rebounding off of a wall and then slamming you into the ground (and the CPUs
are very good at doing just that), so you'll have to be quick with your
pursuit. Repeat as necessary. True, this isn't much of a strategy, but it
works...unless your opponent starts guarding against your attacks, which is
especially deadly when you have two or more opponents. If this strategy
doesn't work for you, then try your luck with...
Strategy B
This strategy is more effective against one opponent rather than against two
or more. This strategy involves using your Special Attacks to exploit the
CPU's less-than-stellar artificial intelligence. First, attack your opponent
with one Special Attack to see if he/she can defend the attack. Traps are
good for this purpose. If the attack is successful, then keep using the same
attack until you KO your opponent. If the attack is blocked, then use your
other Special Attack to KO your opponent. Repeat as necessary. To illustrate
this, let's say that you are using Sonic as your character against Emerl.
Sonic lays a Sonic Cracker behind him as he runs. Emerl is hit and knocked
into the air. Sonic lays trap after trap right underneath Emerl until he is
knocked out. When Emerl returns, Sonic lays a Sonic Cracker behind him as he
runs. Emerl has a defense against traps. Depending on what other Special
Attack Sonic has equipped, Sonic can use Sonic Storm to repeatedly attack
Emerl, or he can use Sonic Meteor to repeatedly knock Emerl into the air.
Repeat as necessary. If this doesn't suit you, then you can always try...
Strategy C
This strategy is easy to implement and is effective against the CPU opponents
because they don't guard against Air Attacks. This strategy involves certain
Air Attacks--namely, Typhoon, Shadow Rocket, Agent Eagle, and Chao Circle—that
can be repeatedly used over and over again such that your opponent or
opponents will have a difficult time trying to hit back. For Typhoon, jump
into the air, and keep hitting the B button. Typhoon will hit the opponent
several times over while keeping you in the air. Agent Eagle works similarly.
Chao Circle is similar, though it doesn't stay in the air as well. With
Shadow Rocket, jump kick in one direction, then quickly jump kick in the other
direction. Keep doing that until the opponent is KO'ed. Simple, wasn't it?
The preceding paragraphs are the three strategies that will more or less get
you through Story Mode. Basically, try Strategy A first, which should almost
always work. If it doesn't work, try Strategy B or Strategy C, or try a
combination of strategies. There may be some exceptions, such as having three
opponents against you at once. I will talk about such situations during those
respective battles. There are other strategies as well, such as repeatedly
using Upper Attacks on your opponent or using Emerl's default Air Shot, but I
mainly use the above three strategies.
/----------------------------------------------------------------------------\
| Story Mode Battles |
\----------------------------------------------------------------------------/
The battles that are required to continue the story are numbered. All other
battles are labeled as optional.
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Battle 01 (Sonic's story)
Tails' House (Emerald Town)
Sonic and Emerl versus Shadow (3 lives)
Shadow is relatively easy and weak, at least in this battle. This first
battle is a good place for you to practice the game controls. Or if you just
want to end this battle quickly, then use Strategy A. Overall, it should not
be hard. Emerl just stands there doing nothing.
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Battle 02 (Sonic's story)
Emerald Beach (Emerald Town)
Sonic versus Rouge (3 lives)
Now, about Rouge... See, after she takes flight, she may or may not try to
attack you once, then she'll just wait in the air until she lands on the
ground again, leaving herself completely vulnerable to attack. So this battle
is just as good as the last battle, in that you get to practice some more.
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Battle 03 (Sonic's story)
Emerald Beach (Emerald Town)
Sonic versus Rouge (5 lives)
See Battle 02.
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Battle 04 (Sonic's story)
Tails' Lab (Emerald Town)
Sonic versus Phi (5 lives)
This will be one of your easiest battles because Phi is so extremely weak that
it can't even perform any attacks properly. Pretty much anything you do here
should result in a win.
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Battle 05 (Sonic's story)
Tails' Lab (Emerald Town)
Sonic versus Emerl (2 minutes)
The objective here is to hit Emerl with five Heavy Attacks.
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Battle 06 (Sonic's story)
Tails' Lab (Emerald Town)
Sonic versus Emerl (2 minutes)
The objective here is to hit Emerl with five Upper Attacks.
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Battle 07 (Sonic's story)
Tails' Lab (Emerald Town)
Sonic versus Emerl versus Tails (10 KOs)
Again, this battle shouldn't be too hard. Emerl can't hurt you much, so worry
more about Tails. Use Strategy A, or start coming up with your own strategies.
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Optional Battle (Sonic's story)
Tails' Lab (Emerald Town)
Emerl versus Tails versus Sonic (10 KOs)
This battle probably won't profit you much as Emerl is still very weak. He
has very few Skill Points, and so he will have very few Skills. But practice
makes perfect, and Emerl will gain more Skill Points with every battle, even a
lost battle, so the choice is up to you.
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Battle 08 (Sonic's story)
Emerald Beach (Emerald Town)
Sonic versus Emerl versus Tails (10 KOs)
See Battle 07.
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Optional Battle (Sonic's story)
Emerald Beach (Emerald Town)
Emerl versus Sonic versus Tails (10 KOs)
You can try out some of your captured data if you wish.
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Battle 09 (Sonic's story)
Tails' House (Emerald Town)
Emerl versus Phi (1 life)
Before you start this battle, you should equip Sonic Flare or another Heavy
Attack if you haven't already. This battle is very easy because, even though
you're still very weak, Phi is also very weak. You can use Sonic Flare or a
similar attack a few times for an easy KO. You can even use Sonic Up Draft if
you'd rather use that.
NOTE: Since Battle 09 is only a one-life battle, you can use it to increase
your Skill Points a little bit more quickly if you have good attacks. For
example, I was lucky enough to have Chaos Nightmare (Shadow's Heavy Attack) as
well as Sonic Eagle, so I was able to KO Phi quickly. Finish Battle 09, then
when Battle 10 comes, quit the battle. You will return to the point right
before Battle 09. Doing this, I was able to gain five Skill Points about
every 45 seconds. Yes, it is boring, but that's the price you pay for
efficiency.
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Battle 10 (Sonic's story)
Tails' House (Emerald Town)
Emerl versus Phi (3 lives)
Phi actually attempts to counter your Heavy Attacks now, but even so, Phi is
still too weak to do much damage. Do the same thing you did in the last
battle.
NOTE: Since Battle 09 is only a one-life battle, you can use it to increase
your Skill Points a little bit more quickly if you have good attacks. For
example, I was lucky enough to have Chaos Nightmare (Shadow's Heavy Attack) as
well as Sonic Eagle, so I was able to KO Phi quickly. Finish Battle 09, then
when Battle 10 comes, quit the battle. You will return to the point right
before Battle 09. Doing this, I was able to gain five Skill Points about
every 45 seconds. Yes, it is boring, but that's the price you pay for
efficiency.
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Optional Battle (Sonic's story)
Ruins (Holy Summit)
Emerl versus Sonic versus Tails (10 KOs)
Unfortunately, this may be a required training session if you're not strong
enough to defeat Knuckles. You may also go back to Emerald Beach or Tails'
Lab if you prefer those training areas. You probably don't have much data or
Skill Points yet, but you still have more than you did before. Try them out;
try to mix-and-match the various moves you have collected thus far, and see if
any of them are to your liking. Battle for more data and Skill Points. In
case you're wondering, you get five Skill Points if you are not hit at all,
two Skill Points if you are not KO'ed, and one Skill Point otherwise. Now, as
for the actual battle here, a good strategy is to Heavy Attack an opponent
into a wall, then follow-up with a Pursuit Attack such as Sonic Eagle or Tails
Dunk. Just think of this as standard level-up training in role-playing games;
the more you battle, the more options you will have at your disposal in the
battles to come.
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Battle 11 (Sonic's story)
Plains (Holy Summit)
Sonic and Emerl and Tails versus E-102 Gamma (5 lives)
If you wish to train some more, you can run ahead to the Ruins, but eventually
you must come back here to fight Gamma. This should be a relatively easy
fight since you have two allies to help you, and Gamma isn't too bright in
this match, either. The one thing you must watch out for will happen whenever
Gamma is KO'ed. He will say, "Initiating recovery mode," and then self-
destruct, severely damaging anyone nearby. It is possible to block the
explosion by Guarding (L button), and in fact, I encourage you to do that.
Learn to do that in this battle while CPU opponents are relatively weak and
dumb, especially since you have two allies to back you up.
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Battle 12 (Sonic's story)
Plains (Holy Summit)
Sonic and Emerl and Tails versus E-102 Gamma (10 lives)
In case you somehow missed the above, I'll repeat what I said. If you wish to
train some more, you can run ahead to the Ruins, but eventually you must come
back here to fight Gamma. This should be a relatively easy fight since you
have two allies to help you, and Gamma isn't too bright in this match, either.
The one thing you must watch out for will happen whenever Gamma is KO'ed. He
will say, "Initiating recovery mode," and then self-destruct, severely
damaging anyone nearby. It is possible to block the explosion by Guarding (L
button), and in fact, I encourage you to do that. Learn to do that in this
battle while CPU opponents are relatively weak and dumb, especially since you
have two allies to back you up.
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Battle 13 (Sonic's story)
Knuckles' House (Holy Summit)
Emerl versus Knuckles (5 lives)
Knuckles may possibly be the easiest character to defeat (besides perhaps a
CPU-controlled Rouge or an undeveloped Emerl). It depends on what moves you
have collected and if you have the necessary Skill Points to load them.
Anyway, if you could beat both Sonic and Tails, then you should clear this
challenge without much problem.
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Battle 14 (Sonic's story)
Knuckles' House (Holy Summit)
Emerl versus Knuckles (10 lives)
Knuckles is a bit harder in this battle, sometimes guarding against your
attacks. I hope you've managed to obtain some good moves to make this battle
a bit easier. If not, then keep trying with Heavy Attacks and Pursuit Attacks,
or do some more training.
This is the last battle in Sonic's story.
NOTE: If you still don't feel confident about Emerl, then you can choose to
repeat Sonic's story over again. The CPU opponents are easiest in Sonic's
story, you'll have an easier time gaining Skill Points with Sonic than with
Emerl (potentially five Skill Points per battle), and you'll keep receiving
the ten Skill Points that come with the first Chaos Emerald. Doing this may
make the game much easier for you because of all the extra Skill Points.
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Battle 15 (Tails's story)
Emerald Beach (Emerald Town)
Tails versus Emerl versus Sonic (10 KOs)
Okay, time to fly!
This is an easy battle, so use this opportunity to get used to Tails's moves.
A cheap but effective tactic is to continually use Tails's Air Attack, Typhoon
(see Strategy C).
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Optional Battle (Tails's story)
Emerald Beach (Emerald Town), Tails' Lab (Emerald Town), Central Highway
Emerl versus Sonic versus Tails (10 KOs)
Here's yet another place to get beaten by Sonic and Tails, though if you have
any Heavy Attack and Aim Attack other than the defaults, then it's possible to
win. Just Heavy Attack them into the wall and then Aim Attack them into the
ground (pretty much a condensed version of Strategy A). If you have 1st
Attack, 2nd Attack, and 3rd Attack data, then you can use Strategy A. Or you
can try Strategy C.
Also, Tails' Lab is still open from Sonic's story. If you go there, then
you'll fight only Tails (since Sonic is at Emerald Beach).
If you go to Central City now, then Central Highway will offer the same
conditions as Tails' Lab, except that it's a different stage of course.
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Optional Battle (Tails's story)
Crossing (Central City)
Tails and Emerl versus Phi (5 lives), or
Tails and Emerl versus Phi and Phi (5 lives)
If you want to fight Phi, you should go here before going to Central Lab. The
Crossing is on the way to Central Lab, so you might as well stop by.
Okay, here's where Phi starts to make its presence known. Phi copies the
entire moveset of one of the characters in the game, even ones you haven't met
yet. So you could be fighting Sonic, Tails, Knuckles, Shadow, Rouge, Amy,
Cream, or E-102 Gamma. If you hear the clanking of metal, that's a Gamma copy,
and don't forget that Gamma self-destructs when KO'ed. Strategy A should be
sufficient enough to take out Phi, or just use Typhoon.
If you're bored with using Emerl to fight Sonic and Tails, then try this
battle. Personally, I find the battles with Phi more fun than other battles.
Note: If you fight Phi and either lose or quit the battle, Phi will not give
up, and the battle will restart. Since the game automatically saves after
every battle, you should be able to reset the GameBoy without loss of data if
you wish to quit the battle.
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Battle 16 (Tails's story)
Crossing (Central City)
Tails and Emerl versus Rouge (10 KOs)
After going to Central Lab, return to the Crossing. Rouge awaits you.
Rouge is easy enough to KO without using definite strategies.
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Battle 17 (Tails's story)
Central Lab (Central City)
Tails and Emerl versus Guard Robo (10 lives)
Guard Robo is exactly like E-102 Gamma, except it has no color, and it gives
no audible warning when it's about to self-destruct, so beware.
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Battle 18 (Tails's story)
Central Lab (Central City)
Tails and Emerl versus Guard Robo and Guard Robo (5 lives)
Be on your guard here. Try not to let them surround you, and try not to get
hit by Guard Robo's explosion when it loses a life. Since there are now two
Guard Robos self-destructing, they can take you out fairly quickly. If you're
not good at this game yet, then you may lose this battle. Just keep trying,
and remember to abuse Typhoon. If you win, then...you must be getting
stronger! (Sorry, I couldn't resist.)
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Battle 19 (Tails's story)
Crossing (Central City)
Tails and Emerl versus Guard Robo and Guard Robo (5 lives)
The Guard Robos here are a little bit stronger than the ones in the last
battle. Again, if you're not good at this game yet, then you may lose this
battle. Just keep trying, and remember to abuse Typhoon. If you win,
then...you must be getting stronger! (Sorry, I couldn't resist.)
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Optional Battle (Tails's story)
Central Lab (Central City)
Tails and Emerl versus Phi (5 lives)
Same thing as the last Phi battle. In case you didn't see it...
Okay, here's where Phi starts to make its presence known. Phi copies the
entire moveset of one of the characters in the game, even ones you haven't met
yet. So you could be fighting Sonic, Tails, Knuckles, Shadow, Rouge, Amy,
Cream, or E-102 Gamma. If you hear the clanking of metal, that's a Gamma copy,
and don't forget that Gamma self-destructs when KO'ed. Strategy A should be
sufficient enough to take out Phi, or just use Typhoon.
------------------------------------------------------------------------------
Battle 20 (Tails's story)
Central Highway (Central City)
Tails and Emerl versus Shadow (10 lives)
I think Shadow's AI is at the highest CPU level (or pretty close). His Heavy
Attack and Aim Attack are quite strong, and he tends to guard against your
attacks. Just be glad that Shadow doesn't have a teammate. Once again, if
you're having trouble beating him, just Typhoon him to death, mwa ha ha!
------------------------------------------------------------------------------
Battle 21 (Tails's story)
Office (Central City)
Tails and Emerl versus Guard Robo (10 lives)
Just one Guard Robo here. However, this Guard Robo's AI is at the same level
as Shadow's was in the previous battle, and this Guard Robo is even more
powerful than the other Guard Robos. You may want to consider Strategy B here.
------------------------------------------------------------------------------
Battle 22 (Tails's story)
Knuckles' House (Holy Summit)
Emerl versus Knuckles (10 KOs)
You've come a long way since the last battle with Knuckles. By this point,
you should have enough Skills and Skill Points that Knuckles should not pose
much of a problem. Stick with Strategy A or Strategy B.
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Battle 23 (Tails's story)
Bridge (Holy Summit)
Tails and Emerl and Knuckles versus E-102 Gamma (5 lives)
Oh come now. Three-on-one is hardly fair, heh heh. One strategy you can do
here is to use Tails's Ground Shot and Air Trap Specials to attack Gamma from
a safe distance while Emerl and Knuckles pummel Gamma head-on. The only
reason to do this is to ensure winning five Skill Points; otherwise, you may
attack at will.
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Battle 24 (Tails's story)
Bridge (Holy Summit)
Tails and Emerl and Knuckles versus E-102 Gamma (10 lives)
See Battle 23.
This is the last battle in Tails's story.
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Battle 25 (Rouge's story)
Central Highway (Central City)
Rouge versus Phi (5 lives)
This battle is like the first Phi battle in Sonic's story; it's very easy
since Phi has no skills.
The next part of the story is at the Central Lab, but you can fight Phi some
more now if you want to, though there's no reward for doing so.
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Optional Battle (Rouge's story)
Office (Central City), Crossing (Central City), Central Highway (Central City)
Rouge versus Phi (5 lives), or
Rouge versus Phi and Phi (5 lives)
This isn't very hard; it gets harder in later stories. Strategy A will
suffice here.
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Battle 26 (Rouge's story)
Emerald Beach (Emerald Town)
Rouge versus Emerl and Amy (5 KOs)
Since you will be fighting Emerl, you may want to change Emerl's skills to
your benefit before this battle.
Here's your first battle with Rouge as your character. Rouge is unique, in
that she floats in the air. This battle isn't too hard, either. Just like
with Tails, here's the cheap strategy for Rouge: keep using her Air Attack,
Agent Eagle. After you're ahead by a few KOs, try out some of her Special
Attacks.
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Battle 27 (Rouge's story)
Emerald Beach (Emerald Town)
Rouge versus Emerl and Amy (10 KOs)
See Battle 26.
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Battle 28 (Rouge's story)
Crossing (Central City)
Rouge and Emerl versus E-102 Gamma (5 lives)
If Emerl is somewhat competent in his ability to attack (i.e. he can use
Strategy A without much problem), then Emerl could probably take on E-102
Gamma by himself, perhaps with some long-range support from Rouge's Beauty
Shock, or you can use Strategy A, or you can use Agent Eagle, whatever works
for you.
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Battle 29 (Rouge's story)
Crossing (Central City)
Rouge and Emerl versus E-102 Gamma (10 lives)
See Battle 28.
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Battle 30 (Rouge's story)
Club "Rouge" (Night Babylon)
Rouge and Emerl versus Amy (5 lives)
Yes, Amy's back, but this time Emerl is on your side. It's kind of strange
seeing Amy and Emerl battling each other, when they were teammates just a
couple of battles ago...oh well.
Again, if Emerl is somewhat competent in his ability to attack, then he could
probably take on Amy by himself with minimal assistance from you.
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Battle 31 (Rouge's story)
Club "Rouge" (Night Babylon)
Emerl versus Guard Robo (2 minutes)
Your objective here is to KO the Guard Robo five times within the two-minute
time limit. Note that even if you obtain the five KOs, the match will not end
until the two minutes are up. If you do not wish to wait for the two minutes
to end, then simply pause and quit the battle when you have five KOs. You
will still advance to the next battle.
If, for some reason, you still do not have any Special Attacks loaded, then
this battle may be a bit harder for you. Try to stick with Strategy A. If
the Guard Robo is guarding against your attacks, then wait until the Guard
Robo attacks you. The Guard Robo's attacks are quite slow compared to the
other characters, so if you have a fast finger (or thumb, I guess), then you
can hit the Guard Robo while it's trying to hit you.
If you have at least two different Special Attacks, and Strategy A is giving
you a hard time, then try Strategy B. If you have an appropriate Air Attack,
then try Strategy C.
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Battle 32 (Rouge's story)
Club "Rouge" (Night Babylon)
Emerl versus Rouge (2 minutes)
THIS IS THE EASIEST BATTLE IN THE GAME, even easier than Battle 05 and 06!
Apparently there was an oversight in the programming of this battle...
The objective of this battle is to run away from Rouge for two minutes. If
you get hit even once, then you must restart the battle. If you have a fast
Run Skill (such as Sonic's or Shadow's) or a fast Dash Skill (such as Shadow's
or E-102 Gamma's), then it shouldn't be too hard to run away from Rouge. If
you're not so fast, then you might have your work cut out for you. One method
is to make Rouge stay in the air for as long as possible. If there is a wall
between you and Rouge, then she'll jump in the air to follow you. So it seems
that the only choices are either to use a high-level Run Skill or to go
through a lot of pain and frustration. But why bother with either?
As soon as the battle starts (or whenever you feel like moving on), pause and
quit the battle. You will automatically win! How about that?
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Battle 33 (Rouge's story)
Club "Rouge" (Night Babylon)
Emerl versus Rouge (1 life / 5 KOs)
Despite this being a five-KO battle, you only have one life to complete this
battle; otherwise, you must restart the battle. (Did I say "battle" too
much?)
If you are able to, I recommend that you use Strategy B or Strategy C here.
If you take her head-on, she may guard against your attacks and retaliate. If
you are intent on not loading any Special Attack data, then use Emerl's
default Air Shot. It is surprisingly strong; it can KO Rouge in four hits,
and Rouge cannot defend and will never guard against it. And since Rouge
doesn't attack in the air, Air Shot is perfect for this scenario.
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Battle 34 (Rouge's story)
Crossing (Central City)
Rouge and Emerl versus Amy (3 lives)
She's very persistent, isn't she?
This is Battle 30 all over again. Two-on-one battle; it's no contest.
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Battle 35 (Rouge's story)
Crossing (Central City)
Rouge and Emerl versus Amy and Sonic (10 lives)
In case you're wondering, no, that's not really Sonic. Apparently, Amy is
becoming delusional, and she is "imagining" that Sonic is there, though this
battle seems real enough. Go figure.
I am convinced that the CPU level here is at the maximum, so unless you either
are an expert at this game (in which case, you wouldn't need this guide) or
have a very good Emerl (with good movement, attacks, specials; the works),
then you may have to completely rely on Agent Eagle. So use that Air Attack
like there's no tomorrow! If you decide not to use it, then I really can't
help you; you'll have to get better at fighting max-level CPU opponents.
If all of Rouge's lives are gone, the battle ends regardless of how many lives
Emerl has remaining. Keep that in mind.
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Optional Battle (Rouge's story)
Club "Rouge" (Night Babylon)
Emerl versus Rouge (10 KOs)
There isn't much reason to come here, except to train Emerl of course, but
there are better places to train that are easier and faster.
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