Sonic Advance 3 - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Sonic Advance 3 - Strategy Guide (Page 06).
Chao #8: Now that you have jumped down go back up to that same
platform, this time jumping off to the left. Go left and jump down and
you will see a pole spanning the length of the hole, jump on the pole,
you want to jump down off the pole, then you will be on another pole.
Just let the character slide all the way to the far left end, jump up
and to the left. (If you jump down of the pole at this position you
will just find a checkpoint and will have to jump on the pole again
anyway.) Get in the machine you see, choose up. (Choosing down will
just take you back to the checkpoint under the pole) After quite a long
trip you will be spit out right on top of a Maximum Speed Item Box and
right next to a Chao!
Chao #9: Go right, gravity will reverse and you will hit a speed
booster, just keep running right. You will land on a wheel, gravity
will reverse again, jump off the wheel to the left, hit the speed
booster and run left. You will hit a spring, go to your right, watch
out for spikes and a clam badnik up there. You will come to a hole,
this is one of those areas where you can fall thorough and gravity will
reverse and you can fall back up to your right. You can do this if you
want to or just jump over the hole, the important hole to jump down is
the third one you will encounter (If you are interested in a Magnet
Shield, then just jump over the third hole too, get it, then jump in
the hole) Gravity will be reversed, and you will go though a 'floor',
go a little right and you will have to jump into the machine you see
below you, choose right. You will see the Chao just before you are spit
out of the second machine! As you can see it is on top of a purple
block right beside it. You can use flight or climbing or tag action
high jump to get it soon after being spit out, but if you have one of
the few teams without these abilities this is what you do. Go a little
further right and you will see a tracked platform. It will go up a
little, jump to the right where you see that grasshopper badnik, hit
the tracked platform to the right of it and that platform will take you
right by the Chao.
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8.f.4. Zone 6 Map Chao:
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Chao #10: Flight, Climbing or Tag Action High Jump apparently needed! I
haven't figured out if you can reach this area that contains just the
Map Chao and the Special Spring without it. Go right of the Act 1 Ring
and soon after you hit that spring you will find gravity reversed, jump
to the right and you will find yourself "falling" through the ceiling.
Instead of heading right which will take you to the Act 2 Ring, go left
and you will be up against a ledge and you will see a switch to the
left on the "ceiling" which currently is the floor... anyway you want
to get to that switch and that is where the flying and tag action comes
in because it is slightly too high to jump "down" on. Hit the switch
then head left, gravity will reverse and you will find that the switch
has activated a gray spring, use it and land to your left to get the
Chao. To the right is the Special Spring which you will need to find
later.
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8.f.5. Zone 6 Special Spring:
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Refer to the description of the Map Chao location, the Special Spring
is very close by.
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8.g. Zone 7: Chaos Angel
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Oh no! Angel Island looks like it is in the middle of well... chaos!
Anyway what an interesting background too and you can even see pieces
of the once whole Earth in the sky. Anyway all three levels are kind of
hard, and all three levels are good for those that can fly, I do like
using Cream to find the Chao in this zone.
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8.g.1. Zone 7 Act 1 Chao:
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Flight Recommended! It is possible to get the Chao with any team
really, but flight especially helps a lot in this act because there are
many tricky jumps especially at the very beginning and toward the end
where if you fall you die. Tag Action High Jump is mostly useful
to get up high fast, in this act you really want to go sideways in the
air, Gliding is good but you can't gain height, plus near the beginning
an Omochao even suggests flight, but sadly above that particular
Omochao is just a couple of item boxes, but later on an Omochao does
correctly lead you to a Chao! Team I especially like to use for this
act are Cream/Knuckles because Cream flight helps and you can kill
enemies better, but in my opinion Tails/Amy is the best because Tails
can fly far and attack very well and Amy's Tag Action will get you
there much faster.
Chao #1: Flight helps! From the beginning you will come to a wheel, if
you run right on it it will go right then you will see a stone platform
that falls slowly then quicker, there are a whole bunch of them and
they will eventually get you up and right, they are very tricky to jump
on well and you have to or you will die, so it is best to fly and to
land on one then fly again till you get to solid ground. Go right, you
will eventually reach a loop-de-loop (If you are interested in a 10
Ring item box and a Green Shield, just past the loop-de-loop is an
Omochao, he says to use flight, if you fly or whatever where he is and
head right you will come to a room with the item boxes in it, then get
back down and continue.) You will go around a second loop-de-loop then
after running through what first looks like a wall you will come to a
machine you have to push right to send you left, push it and you will
go up that left wall, then on the ceiling where you will hit a speed
booster, then up again. At the top you want to land on that ledge right
above where you just came up, to the left, don't go to the right where
you see the arrows. Go left watching out for an armadillo and you will
come to a hole, you will see three rings against he left wall, jump for
them and you will land on a wheel, if you run left on the wheel it will
go down, once you get down there you will see some spikes you could
have landed on and a see-saw to the left, use either the see-saw or a
spring that is between two spikes to the left of it to bounce up
higher, you want to either land on the rail up there and grind right,
or land on the ledge to the left with the speed booster that will also
get you to the same rail eventually. You will go off the rail and land
on a machine that you push down, push down so it bounces you up, land
right and you will see a see-saw, be careful you do not land on the
spiky ball on the see-saw, use that to bounce up and right. Then you
will encounter another see-saw and go right again, being careful to
jump over spikes you will come to a rail. Now it is best to jump off or
start flying right from this rail just before it starts to slope down,
there will be two purple badniks in the air trying to block your way to
a ledge just above the rail, the Chao is on that ledge. (This is a nice
place to use the aerial hammer if you have Tails/Amy)If you do not make
it the first time, try to jump off the rail and below the rail is a
see-saw that will also get you up there.
Chao #2: Flight helps! From there head right and you will find another
rail, grind. From the rail you will hit a speed booster that will send
you up and right, then you will eventually hit a spring that bounces
you left and into another spring, keep going left and you will pass the
checkpoint. Keep going around a couple of loop-de-loops, then you will
eventually run into a machine you push left, let it send up the right
wall. You will hit a speed booster and even be on the ceiling, you will
fall down next to a see-saw, careful you do not hit the spiky ball on
the see-saw when you fall. Use it and you will be sent into a couple of
turning drums up. (There is a 1-up item box you can get right below
where you can land, but the nature of where it is positioned you should
use either flight or Chao Attack.) Head right and you will grind a
rail, then off the rail you will end up probably hitting a spring and
in a waterfall, jump off toward the top of the waterfall to the right,
jump over the spring, it will just send you into the waterfall again.
Still heading right you will encounter a wheel that if you run right on
it it goes right, but there are falling rocks that make this dangerous
so I like flying over this gap. At the other side you will have to jump
over another small gap and be on a large platform with a block to the
left, you will see another block to the right and a hornet above, you
want to jump to your right and you will find a series of blocks to jump
on going right, you might want to fly over these too. At the other side
of the blocks is a see-saw, use it to go up and right if you want to or
just fly up there, you will come to a speed booster, then you will
grind a rail, then a spring will send you down a wall and then going
left down a slope. Then you will fall down, hit another spring and go
right. You will fall down again, hit a series of springs that send you
down, you will find yourself running up a right wall, through a loop-
de-loop and you will stop at a see-saw. Go up and to the right and you
will encounter a slope and there will be rocks falling down it, beware
of the rocks and go down this slope. At the bottom is a see-saw and an
Omochao at the bottom, Omochao says to use Tag Action, yes that is good
but you can also use the see-saw, the machine and the spring to get you
through a floor also. Hit the speed booster to the left and go left,
you will go up a wall, hit a spring that sends you down and right then
up again, in the air try to land on the higher of the two rails up
there. At the end of that rail get your 5 Ring item box, then jump
right over the gap and spike trap you see to the right and you will
land on another rail, grind. Now just go right being careful of the
armadillo and you will get to the next checkpoint. Just to the right of
this checkpoint you will see a gap with a spring on the right wall, if
you just over this gap all you will find is three rings and a 5 Ring
item box, get then if you want then jump in the gap. Spring will send
you down, then right, then down again and you will hit a drum with
three springs under it. Now when it flings you back up you will see
more than one place to land, you want to land to the high right, don't
go low right, on the suspended platform ride or to the left. You will
go through another area where you walk through what looks like a wall
then on the other side is a machine that you push right to send you up
the left way, DON'T PUSH, instead jump over it and continue right. You
will come to a gap that has two stone platforms and a badnik across it,
this is another place where you might want to fly. Land on the pillar
and you will have to go across another identical gap. The next gap just
has one stone platform on it and on the next pillar to the right you
will see an Omochao, he will tell you there is something above, and he
is right! Just stay on the stone platform as it falls down, there is a
spring right underneath, from that spring you want to jump up and catch
the ledge you see the high right, don't grind the rail you will jump
through too. Up there if you go right you will find a Green Shield, and
just beyond that a Chao.
Chao #3: Flight helps! To the right of that Chao you will see another
gap with two stone platforms an another purple badnik, get to the next pillar,
then three more stone platforms leading up and right, another
good place to fly. Go right for quite a while, you will hit speed
boosters that send you left the right, you will eventually be on top of
a loop-de-loop, a monkey badnik is there too. To the right is a gap
with a wheel in it and to the right of that a barrier. You want to get
on the wheel and run left to spin down or just jump down there, but if
you just jump down there make sure you stay to the left or you will
fall down too far, you should be right next to the loop-de-loop you
were just on top of, go left through it. You will go down, then left,
then hit a spring and go right, hit the other spring, up and right and
you will go through the floor. Oh no! You are in one of those rooms
that have crushing sides that come in from the right and left! But you
will see the Chao in this room a little to the right, hurry up and get
it before the room crushes you!!!!
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8.g.2. Zone 7 Act 2 Chao:
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Flight or Climbing or Tag Action High Jump Recommended! This is a very
long act with four Chao spread pretty evenly through it. Even though it
is possible to get all Chao with any team, flight especially helps a
lot, especially with Chao #3 because you are not even guaranteed to hit
it even if you do fall a certain way down a hole and if you miss it
which will probably happen 90% of the time flight is the best way to
go. Also there are a lot of nasty badniks and some that are hard to
avoid, two good teams are Cream/Knuckles for both flight capabilities
and badnik trashing, and Knuckles/Tails, the best team for flight,
gliding and climbing there is.
Chao #4: From the beginning head right and you will hit a speed booster
and start grinding up a rail, but before you get to the end of the rail
you in fact want to jump off left from the rail while you are still on
the part going up, there are three rings you will see to you left while
on the rail to help guide your jump. Go left and soon after a hornet
badnik the floor slopes into a wall, you have to either run very fast
or preferably spin-dash up it in order to hit a spring that will send
you right. You will probably end up sailing over stuff, be especially
careful of a purple spinner in the air and armadillos on the ground, go
right. You will encounter a spring against a right wall, hit it and a
series of springs will send up upwards, this is the tricky part. The
very last spring will send you into a 5 Ring Item Box that is on top of
a very narrow column, you want to try to land on this tiny platform
without falling down to the right of it. Now from there you need to
either jump or preferably fly to the left, the Chao is sitting on the
narrow platform on the other side of the hole you just bounced up.
Chao #5: Now you can jump to the right of where that 5 Ring Item Box
was, you will hit a rail down there, grind right. You will end up
running right, just keep running right and just run off the edge of a
hole, you will land on a machine that you push down to send you up that
happens to be on the right side of this hole, if you fall down the hole
you will die. Now use the machine and get up to the level above. Kill
the hornet and be careful of a spike trap up there and continue right,
oh yea the monkey is annoying too. What you come to sort of looks like
a wall but it is not until you get to the other side of it that is, so
keep going right and you will find a machine you will have to push
right, push it right and it will send you up that wall. Up there you
will see a speed booster to your left, hit it and go around the loop-
de-loop, up the wall, then through the floor to the next higher level.
Go right and over the spikes you will see a fun ride, a suspended
platform, ride this platform. Be careful of a hornet badnik trying to
shoot at you near the beginning of the ride. At the end jump off to the
right killing the armadillo badnik. After going down a gentle slope you
will come to another 'wall' you walk through, on the other side is a
hornet and another machine you push right, push it to send you up that
left wall. You will go up to a higher location and see a machine you
can push left to go right but it is not really necessary to push it,
you can just go right and go up the curve you will find the normal way,
watch out for a spike trap up there. You will see another suspended
platform just above that spike trap, don't get on it, just go right and
you will see a 10 Ring item box a little below you and to the right of
that a turning wheel platform, jump on it and run right so that it will
rise up. Then you will see another wheel, jump on that and run right
again to go up higher still. Then from there go right and you will see
yet another wheel and to the right of that a spring, jump on that wheel
and also turn it to the right to send it upwards. When it is at its
highest just wait and soon a moving platform will appear to your left,
jump on it watching out for a hornet up there. Now when it is farthest
left jump off to the ledge to the left, you will have to go up a left
slope, spin-dashing is the fastest way up it. Up there you will find a
spring that will send you running right, then launched in the air, you
will see another wheel, land on it. Turn it right so it goes up. Now
you want to jump far left to hit that grassy ledge you see, you might
want to fly over there because it is easy to miss, you will find the
Chao and a ? Ring item box up there.
Chao #6: Flight or Climbing or Tag Action High Jump very highly
recommended!!! Jump back down to the right and being careful of a
monkey you will find another wheel, run right so the wheel goes to the
right, watch out for a hornet on the other side. Hit the speed booster
and go right, you will eventually encounter another machine you have to
push right, use it to go up the left wall. You will be up in the air,
try to land on the suspended platform, or land on the ledge to the left
then use a spring you will find to the far left and a wheel to get on
this platform. During the ride you want to be careful of a purple
spinner in your path just after the first three rings. Jump off at the
end to the right getting the monkey. Continue right and you will hit
the checkpoint. A little beyond that you will come to spikes, being
careful of a hornet jump over the spikes onto the rock platform that
slowly descends then falls and then jump off that to the right before
it does fall and continue. Then you will come up on another edge, jump
on the two rock platforms, jump off the second one against the right
wall there where the three rings are, you will land with spikes to your
left and a barrier to your right, break that barrier and continue. You
will find a spring, use it to bounce to the higher level, watch out for
a spike trap and a purple spinner, continue right. Eventually you will
encounter another hole, just jump down, hit the spring to the right
that sends you left. You will be stopped by a 5 Ring Item box, watch
out for the hornet, jump on the rock platform to the left of that and
let it take you down, you will land on a speed booster, that takes you
left but then very soon you just fall, you will be next to another
barrier to your right, break it and continue on, be careful soon after
that is both a spike trap and spikes. Jump over these and continue
right. You will come to a large hole that has two rock platforms,
quickly jump across these to get to the other side, a monkey is over
there. Continue on and you will fall down a little, continue right and
you will encounter a spring that will send you into a series of springs
that bring you up between two pillars, up there go to the right, it's
another monkey! You will come to another gap and the Chao is sort of
near the bottom and to the left of the gap, you can try to fall down
the gap and head sort of left, but it is easy to miss and when you get
to the bottom of the hole you will find the Chao is just high enough
where you cannot jump to it, so fly instead.
Chao #7: Flying or Gliding helps! Below where the Chao was if you go
right you will find an Invincibility item box, you might want to get
that, then head left and jump down far left. This is another place that
is tricky, you will land on a small ledge against a left wall, and to
your right you will see gray platforms that crumble VERY quickly after
touching them, you have to jump across them very quickly, or better yet
fly/glide across there. Go right from there and you will find a spring
and land on the rail way up there, grind. Off the rail you will hit a
spring, be careful of the hornet and go right. You will go past a
checkpoint, then you will get to an edge, jump down there. You will be
spun down below by two spinning drums. Go right and you will find a
spring and right next to that spikes, you will see a slope with rocks
falling down it to the right of that. When no rock is falling, use the
spring and head down that slope being careful of the rocks. When you
get to the end of that slope just fall down. You will go down a long,
long ways but you will eventually land, do not hit the spring on the
left wall, instead go right being careful of the hornet. You will see a
rail. It turns out it doesn't matter if you jump through it or grind
it, two spinning drums will eventually send you down, you will find
yourself running to the left. Before the floor curves down and you
start running along the ceiling eventually you want to jump and hug
that left wall you see, you will probably hit a spring at the bottom
but just a little to the right of that spring is a Chao and a Magnet
Shield item box in a little room.
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8.g.3. Zone 7 Act 3 Chao:
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Flight or Tag Action High Jump Required!!! A very interesting Act where
most of the time you are on a huge moving platform and you are just
jumping over stuff, it helps to have flight ability anyway in this act,
I suggest Cream/Knuckles. Since there is really only one way to go in
this act, I will describe where the Chao are relative to the
checkpoints.
Chao #8: Past the first checkpoint and before you get on the next giant
moving platform, you want to use flight or tag action high jump near
where you would jump down to go on the platform, the Chao is way up
high and to the right, if you use flight especially with Cream start
flying near the checkpoint and fly to the right so you will be able to
fly high enough to reach the platform, then jump down and get on the
next platform to continue.
Chao #9: Near the end of the second platform ride you will see one of
those huge Badniks with the drill bit things sticking out. Look against
the right wall and you will see a tiny gap next to this badnik, jump in
the gap and head right and fall down, you will see the Chao to your
left. Fall down to your left again and you will be in the area of the
next checkpoint.
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8.g.4. Zone 7 Map Chao:
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Chao #10: Go left of the Act 2 Ring and you will see Omochao and to the
left of him a gap you are suppose to use the turning machine to go
across, instead jump down and land to your right, there is a Chao
there. You can also get there by using flight or Tag Action High Jump
just left of the Act 1 Ring.
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8.g.5. Zone 7 Special Spring:
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Go right of the Act 1 Ring making sure not to fall in the gap you will
come to, jump up and right, but then jump down into the next gap you
come to. Head right and you will find the Special Spring.
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8.h. The Special Stage
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In order to get in the special stage for a zone first find all 10 Chao,
then grab a Special Key in an act and make it out alive, then take the
Special Key to the locked Special Spring hidden in the map area. The
Special Stage is kind of like the Special Stage of Sonic Advance 1.
In this Special Stage, the character is on top of the Tornado 2 and is
jumping to get rings. There are two goals, you have to collect the
indicated amount of Rings before the first goal in order to continue on
with the Special Stage, and then you have to collect the
next indicated amount of Rings before reaching the second goal in order
to get the Chaos Emerald. To get the Rings, the most important thing is
to avoid the obstacles for obvious reasons, but remember if you jump
into the large gray obstacles instead of just hitting them you actually
get rings instead of loosing them. Also try to go through the blue
rings in order for the Tornado 2 plan to go into X wing mode, you not
only go faster but each ring you pick up is multiplied by 2, but this
does not last forever of course. If you have already gotten all 7 Chaos
Emeralds, then on the main menu screen enter Up, R, Down, L, Right,
Left and you will enter Special Stage Mode where you can try out all 7
Special Stages in a row.
Moves in the Special Stage:
D pad: Move the plane in any direction
A button: Jump up in the air to get rings or avoid obstacles
Objects in the Special Stage:
Regular Rings: Worth 1 Ring.
Flashing Rings: Some rings flash a reddish color. They are worth 5
Rings.
Small Red Obstacles: If you hit these small red obstacles with gray
spikes you loose 5 Rings.
Large Gray Obstacles: Now these are interesting. If you just simply hit
them you loose 5 Rings, but if you can spin jump into them and destroy
them you gain 5 Rings! Beware, they sometimes move and they sometimes
shoot energy spheres at you that will also make you lose 5 Rings.
Blue Hoops: Circular areas outlined in blue flashing dots. Go through
these and the Tornado 2 will enter X wing mode and go faster. In X wing
mode you can no longer jump, but all rings you get will be multiplied
by 2. X wing mode eventually wears out. In the last two Special Stages
these hoops sometimes move.
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9. Medals
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You earn a medal each time you defeat an Act or Boss in either Story or
Time Attack Mode. They come in Gold, Silver, and Bronze and whichever
one you earn depends on how quickly you were able to get through the
act or defeat the boss. For Acts I suggest trying to earn medals in
Story Mode because in Time Attack Mode you cannot earn extra lives so
you have to start over again from the beginning if you die, you can
still get a gold medal if you die and start again at a checkpoint as
long as you make it through the act in the right time frame. If you
earn all Gold Metals in all acts and bosses you unlock being able to
fight bosses in time attack, which means you have to earn boss metals in
story mode anyway.
To get Gold Medals in acts, I suggest using a team with Sonic as
partner, try to use Sonic Tag Action as much as possible to speed
through each act, but this is not necessary in all acts. Also you might
want to use a flying character, Tails or Cream partnered with Sonic to
get up to high areas if necessary. In acts with extensive tracks to
water consider Sonic/Cream so you do not have to wait around finding
air bubbles which chews up time. To get Gold Medals for bosses, try to
figure out what team will kill each boss the quickest. Cream's Chao
Attack works great for most, but a few bosses like Zone 5 and Zone 6
cannot be hit with Chao Attack.
To get Silver Medals, I suggest doing the same thing as for the gold
medal but instead waiting around a little bit at the end, you do not
have to hit the medal as soon as you see it, just wait till the clock
is in that window of time between gold and bronze.
To get Bronze Medals, well, do lousy in the act/bosses or if it is a
act that you probably would gold medal first time through (Zone 7 Act 3
comes immediately to mind) then just wait around at the end of the act
or boss some more.
Below is a list of what times you have to beat the acts and bosses in
order to earn each medal and in some cases team suggestions, I say
Tails/Sonic or Cream/Sonic are the best, I will credit a guy named Eric
for helping me find a few of these times.
Zone 1 Act 1:
Gold: Less than 1'30''00
Silver: Between 1'30''00 and 2'30''00
Bronze: Over 2'30''00
Zone 1 Act 2:
Gold: Less than 2'15''00
Silver: Between 2'15''00 and 3'15''00
Bronze: Over 3'15''00
Zone 1 Act 3:
Gold: Less than 2'00''00
Silver: Between 2'00''00 and 3'00''00
Bronze: Over 3'00''00
Zone 1 Boss:
Pretty much any team, Chao Attack does work.
Gold: Less than 1'45''00
Silver: Between 1'45''00 and 2'15''00
Bronze: Over 2'15''00
Zone 2 Act 1:
Gold: Less than 1'45''00
Silver: Between 1'45''00 and 2'45''00
Bronze: Over 2'45''00
Zone 2 Act 2:
Gold: Less than 1'30''00
Silver: Between 1'30''00 and 2'30''00
Bronze: Over 2'30''00
Zone 2 Act 3:
Knuckles/Tails huge shortcut, 1'10''00 is possible
Gold: Less than 2'45''00
Silver: Between 2'45''00 and 3'45''00
Bronze: More than 3'45''00
Zone 2 Boss:
Flying good, so is Chao Attack.
Gold: Less than 1'30''00
Silver: Between 1'30''00 and 2'00''00
Bronze: Over 2'00'00
Zone 3 Act 1:
Sonic/Tails, Tag Action is handy
Gold: Less than 3'30''00
Silver: Between 3'30''00 and 4'30''00
Bronze: Over 4'30''00
Zone 3 Act 2:
Sonic/Tails, Tag Action is handy
Gold: Less than 3'30''00
Silver: Between 3'30''00 and 4'30''00
Bronze: Over 4'30''00
Zone 3 Act 3:
Gold: Less than 2'00''00
Silver: Between 2'00''00 and 3'00''00
Bronze: Over 3'00''00
Zone 3 Boss:
Actually great with Amy teams once I tried it... anyway don't try to fly
or glide to attack.
Gold: Less than 1'45''00
Silver: Between 1'45''00 and 2'15''00
Bronze: Over 2'15'00
Zone 4 Act 1:
Sonic/Tails, Tag Action is handy
Gold: Less than 2'45''00
Silver: Between 2'45''00 and 3'45''00
Bronze: Over 3'45''00
Zone 4 Act 2:
Gold: Less than 2'30''00
Silver: Between 2'30''00 and 3'30''00
Bronze: Over 3'30''00
Zone 4 Act 3:
Knuckles/Tails, huge shortcuts
Gold: Less than 2'45''00
Silver: Between 2'45''00 and 3'45''00
Bronze: Over 3'45''00
Zone 4 Boss:
Cream/Knuckles highly recommended for gold medal, Cream's Chao Attack
works excellent. Stay away from Amy teams except maybe Amy/Sonic,
flying ability can help.
Gold: Less than 2'30''00
Silver: Between 2'30''00 and 3'00''00
Bronze: Over 3'00''00
Zone 5 Act 1:
Gold: Less than 2'15''00
Silver: Between 2'15''00 and 3'15''00
Bronze: Over 3'15''00
Zone 5 Act 2:
Sonic/Cream, large underwater areas
Gold: Less than 3'30''00
Silver: Between 3'30''00 and 4'30''00
Bronze: Over 4'30''00
Zone 5 Act 3:
Gold: Less than 3'00''00
Silver: Between 3'30''00 and 4'00''00
Bronze: Over 4'00''00
Zone 5 Boss:
Any team will work, but Tails/Amy has very good fly time if you miss a
platform. Chao Attack does not work. Do not try to use gliding or
climbing or Tag Action High Jump even though it is tempting.
Gold: Less than 1'30''00
Silver: Between 1'30''00 and 2'00'00
Bronze: Over 2'00''00
Zone 6 Act 1:
Gold: Less than 2'00''00
Silver: Between 2'00''00 and 3'00''00
Bronze: More than 3'00''00
Zone 6 Act 2:
Knuckles/Sonic, tough barrier shortcut
Gold: Less than 2'30''00
Silver: Between 2'30''00 and 3'30''00
Bronze: Over 3'30''00
Zone 6 Act 3:
Gold: Less than 4'15''00
Silver: Between 4'15''00 and 5'15''00
Bronze: Over 5'15''00
Zone 6 Boss:
Stay away from teams that can't spin jump. Knuckles/Sonic good for
knocking balls into the wall to get a better chance at the ball hitting
the target.
Gold: Less than 2'00''00
Silver: Between 2'00''00 and 2'30''00
Bronze: Over 2'30''00
Zone 7 Act 1:
Cream/Sonic, flight shortcuts
Gold: Less than 5'00''00
Silver: Between 5'00''00 and 6'00''00
Bronze: Over 6'00''00
Zone 7 Act 2:
Cream/Knuckles, can be tough to get through
Gold: Less than 5'15''00
Silver: Between 5'15''00 and 6'15''00
Bronze: Over 6'15''00
Zone 7 Act 3:
Cream/Knuckles, lots of badniks near platform, good to fly if
accidentally jump off.
Gold: Less than 3'00''00
Silver: Between 3'00'00 and 3'30''00
Bronze: Over 3'30''00
Zone 7 Boss:
Chao Attack works very well and is recommended. Try for long range
stuff, Knuckles' Ground Tag Action surprisingly useful too.
Gold: Less than 1'30''00
Silver: Between 1'30''00 and 2'00''00
Bronze: Over 2'00''00
Final Boss:
Any team that can attack Eggman directly without having to jump on
hands, Chao Attack, flying up and hitting with Tails very good.
Sonic/Cream or Sonic/Knuckles good for getting into Extra Zone.
Gold: Less than 2'30''00
Silver: Between 2'30''00 and 3'00''00
Bronze: Over 3'00''00
Extra Boss:
Remember you have to Tag Action, then hit directly. You can dash
through beams.
Gold: Less than 3'00''00
Silver: Between 3'00''00 and 3'30''00
Bronze: Over 3'30''00
~*~*~*~*~*~*~*~*~*~*~*~
10. Time Attack:
~*~*~*~*~*~*~*~*~*~*~*~
See how fast you can get through each Act and Boss, Boss Time Attack is
unlocked if you get all gold metals in all Acts and Bosses and beat the
Final Zone again. Same as the regular acts but there are some
differences:
There are no extra lives, you have to get through an entire Act without
dying in order to get a new time recorded. If you die you go to a
screen where you have the choice to either try again, change course but
keep the same character, change character, or end Time Attack.
All ? Ring Item Boxes are replaced by 10 Ring Item Boxes and 1-up Item
Boxes are not present.
No Chao, Omochao or Special Keys at all.
~*~*~*~*~*~*~*~*~*~*~*~
11. Two Player Modes:
~*~*~*~*~*~*~*~*~*~*~*~
Sadly I have been unable to play two player, but here is pretty much
what it says in the manual for those of you who do not own it:
Main Game 2 Player: Two Gamepaks, a link cable and two Game Boy
Advances required. You can play the Main Game, one person controls the
main character and one controls the partner, game data is taken from
Player 1's Gamepak. Player 1 can enter acts, within acts both
characters can use Tag Action and both characters will loose Rings if
Damaged.
Battle Mode Multi-pak: 2-4 Game Boy Advances, link cable and Game Paks
required. This game is two teams racing against each other through
Acts, if less than 4 players other characters are controlled by the
CPU.
Battle Mode Single-pak: 2-4 Game Boy Advances, link cable and only one
Game Pak required. In this game the characters act alone without a
partner and there are no special move or trick moves. Find the hidden
Chao, you can attack other characters and steal their Chao.
~*~*~*~*~*~*~*~*~*~*~*~
12. FAQ (Frequently Asked Questions)
~*~*~*~*~*~*~*~*~*~*~*~
Q. I can't punch through barriers or I don't see that tunnel you refer to, etc...
A. You are playing an early leaked ROM, not the final version, read the note at
the beginning of this FAQS.
Q. Are any other characters besides Sonic, Tails, Knuckles, Amy and
Cream in the game like Shadow or Espio?
A. No.
Q. I completed Sonic Battle and this game. Is G-mel or whatever you
want to call him Emerl from Sonic Battle?
A. The game does not really say 100% for sure in the game or the
manual, but the game extremely hints at it and supposedly Sonic Team
has told people it is, the theory is that Eggman found an only
partially destroyed Emerl and restored him, but that is still not 100%
confirmed. Whatever the situation really is, it looks like G-mel has a
bright future after all.
~*~*~*~*~*~*~*~*~*~*~*~
13. Questions?:
~*~*~*~*~*~*~*~*~*~*~*~
Got Questions? I will answer them if they are not stupid. And as I
noted before, I will only answer questions relating to the FAQS, do
not e-mail me and try to start a personal relationship or something,
I will not respond to such e-mails.
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