Sonic Advance 3 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Sonic Advance 3 - Strategy Guide (Page 02).
Differences from Tails' Basic Moves: A Button: Jump, you cannot attack enemies when you jump. B Button while Flying: Hammer Propeller Flying, attack with the hammer while flying. You can also fly faster than normal. B button: Hammer Attack, use the hammer to attack enemies right beside you. Use Hammer Attack on a spring to jump extra high. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.3. Knuckles' Basic Moves: ~*~*~*~*~*~*~*~*~*~*~*~ The basic moves of our powerful but gullible echidna friend! Press down while running: Spin Along Ground, you start spinning while still moving, use to attack enemies. A button: Spin Jump, use to jump or to attack an enemy. Press and hold down + A button then release: Spin Dash, used for attacking enemies or to instantly increase speed for getting up slopes, if you press the A button once and then release both buttons, you will get the most powerful Spin Dash, if you keep pressing down for a while then release the A button, the character will eventually rev down a little and then releasing down will result in a less powerful Spin Dash. A button then A again while in air: Mid Air Glide, glide sideways while losing little height, press left or right to change what direction you are gliding. You can attack enemies fist first. If you let go of the A button, Knuckles will fall. If you touch a wall while gliding, Knuckles will cling to it. Push up or down to climb on it or just press A again to jump off it, when he gets to the edge of a ledge, Knuckles will pull himself up on it. B button: Double Punch, punch an enemy while going forward slightly. In Water: Jump in water: Float, if you jump into a body of water, Knuckles will rise to the surface and float, push right or left to move right or left, push up and you can look up while floating, push down to sink into the water, push A to jump out. A button then A again while in water: Breast Stroke Swimming, exactly like Knuckles' gliding but underwater, but you cannot attack enemies and you cannot gain height. You can even cling to and climb walls underwater. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.3.a. Knuckles/Sonic Fighting Buddies! ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Speed Actually not a very good team because Sonic takes away Knuckles' gliding and wall climbing which is very useful. Differences from Knuckles' Basic Moves: Non-attack Effects: Boost Mode: Described Above A button then A again while in air: Mid-Air Dash Glide, Knuckles rushes forward head first, when he hits the ground he goes into a fast spin. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.3.b. Knuckles/Tails ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Power This is not a power formation! This is the best Flight team there is! Not only does Knuckles do an extra jump before he glides and of course climb walls, but you can always have Tails get you higher too! You can go pretty much anywhere, I highly suggest this team for finding Chao! I love this team! Differences from Knuckles' Basic Moves: A button then A again while in air: Double Mid-Air Glide, Knuckles jumps up a little ways, then starts gliding sideways with one arm stretched out while losing little height, press left or right to change what direction you are gliding. You can attack enemies fist first. If you let go of the A button, Knuckles will fall. If you touch a wall while gliding, Knuckles will cling to it. Push up or down to climb on it or just press A again to jump off it, when he gets to the edge of a ledge, Knuckles will pull himself up on it. B button: Spiral Upper, a fiery jumping punch. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.3.c. Knuckles/Cream ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Power Not a bad team at all, Knuckles gains use of both Homing Attack and can use Cream Tag Action for Chao Attack, but the opposite team, Cream/Knuckles I consider better. A button then A again while in air near enemy: Homing Attack, he can home in on enemies. Away from enemies he does his normal glide. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.3.d. Knuckles/Amy ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Power He losses his normal jump of course, but actually not that bad because of Amy's Tag Action and the fact that this is the only team you can use Knuckles' Drill Claw for some reason and for some reason you can Spin- dash up walls, why does Amy add a new Spin-dash??? Beats me. Differences from Knuckles' Basic Moves: A Button: Jump, you cannot attack enemies when you jump. Right or Left + down and A Button while climbing: Dash Climb, you mush push either right or left depending on if the wall is right or left of Knuckles, Knuckles can rev up while clinging to the wall and Spin Dash up it, like normal Spin Dash the intensity depends on how long you hold down the A button. A Button then B Button: Spin Attack, used to attack enemies. A button then down + B button while in air: Drill Claw, Knuckles spirals straight downwards. B button: Hammer Attack, use the hammer to attack enemies right beside you. Use Hammer Attack on a spring to jump extra high. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.4. Cream's Basic Moves: ~*~*~*~*~*~*~*~*~*~*~*~ The basic moves of our favorite cute rabbit and her Chao Cheese! Press down while running: Spin Along Ground, you start spinning while still moving, use to attack enemies. A button: Spin Jump, use to jump or to attack an enemy. Press and hold down + A button then release: Spin Dash, used for attacking enemies or to instantly increase speed for getting up slopes, if you press the A button once and then release both buttons, you will get the most powerful Spin Dash, if you keep pressing down for a while then release the A button, the character will eventually rev down a little and then releasing down will result in a less powerful Spin Dash. A button then tap A button repeatedly: Flying, tapping the A button causes her to gain height, use right or left to control where she goes, pressing B button will cause her to immediately stop flying and attacks downwards. She can only stay in the air for 4 seconds until she gets tired and starts falling, but she can fly quite fast, remember she cannot attack enemies while flying but you can fly over them and then press B as an attack. B button or A button then B button: Chao Attack, if you are facing an enemy or an item box, Cheese will go out and either attack the enemy or will pick up the item box for you. This is a killer move when used against bosses, but you have to wait a little bit after you use this move to use it again. In Water: Jump in water: Life Ring, if you jump into a body of water, Cream will rise to the surface and use her cute floatie to float, push right or left to move right or left, push up and you can look up while floating, push down to sink into the water, push A to jump out. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.4.a. Cream/Sonic ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Speed Sonic makes Chao Attack loose its homing ability, but it is still powerful, a good speed team with flight abilities too. Differences from Cream's Basic Moves: Non-attack Effects: Boost Mode: Described Above B button or A button then B button: Chao Ball Attack, with Sonic as a partner looses its homing ability, but Cheese does rush sideways in a blue blaze of light, still a very powerful attack. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.4.b. Cream/Tails ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Flight A mediocre Flight team, Cream looses her flight but gains the umbrella, but Tails can still air lift her using Tag Action. Differences from Cream's Basic Moves: A button then A again while in air: Floating Fall, float gently down with the umbrella, press left or right to change what direction you are floating. You cannot attack enemies. If you let go of the A button Cream will fall. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.4.c. Cream/Knuckles ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Power One of the best teams there is! Cheese actually circles around Cream, automatically killing enemies he hits, plus Cream's flight makes this a very strong team indeed! Differences from Cream's Basic Moves: Non-attack Effects: Automatic Chao Spinning Attack: Cheese continuously spins around Cream and will automatically kill enemies/get item boxes he touches. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.4.d Cream/Amy Team Jubilee! ~*~*~*~*~*~*~*~*~*~*~*~ Formation: FlightA pretty good flight team, but not the best. Differences from Cream's Basic Moves: A Button: Jump, you cannot attack enemies when you jump. A Button then B Button: Chao Attack, same as Cream's basic, just remember you have to jump to use it. A Button then down plus B Button: Hip Drop, a fast downwards attack. B button: Hammer Attack, use the hammer to attack enemies right beside you. Use Hammer Attack on a spring to jump extra high. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.5. Amy's Basic Attacks: ~*~*~*~*~*~*~*~*~*~*~*~ Amy's basic moves, they are similar to the moves she had in Sonic Advance 1, no spin attacks. This is pretty general, she is the character most affected by other characters. A button: Jump, you cannot attack enemies when you jump. Press down and A button: Leap, she takes giant steps forward, good for getting up steep slopes, she can even get up slopes the others can't Spin-Dash up! Press down and A button, then B button during Leap: Head Slide, good when you encounter an enemy during Leap. A button then B button while in air: Mid-Air Hammer Attack, swing the hammer in the air. B button: Hammer Attack, use the hammer to attack enemies right beside you. Use Hammer Attack on a spring to jump extra high. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.5.a. Amy/Sonic A Lovely Couple! ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Speed In this formation, Amy suddenly changes from Sonic Advance-like to Sonic Advance 2 like, here moves are very different and she has all the spin moves including her weird spin-dash! A good speed team. Differences from Amy's Basic Moves, note that these are pretty much completely different from her normal moves: Non-attack Effects: Boost Mode: Described Above Press down while running: Spin Along Ground, you start spinning while still moving, use to attack enemies. A button: Spin Jump, use to jump or to attack an enemy. Press and hold down + A button then release: Spin Dash, used for attacking enemies or to instantly increase speed for getting up slopes, if you press the A button once and then release both buttons, you will get the most powerful Spin Dash, if you keep pressing down for a while then release the A button, the character will eventually rev down a little and then releasing down will result in a less powerful Spin Dash. A button then A again while in air: Jump Dash: Amy attacks sideways while holding her skirt. A button then down + B button while in the air: Spinning Hammer Attack, swirl down toward the ground, then bounce back up again. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.5.b Amy/Tails ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Flight A mid level flight formation, Amy does have her balloon gliding which is kind of cool and her Super Hammer Attack has more height, but there is also always Tail's awesome Tag Action. Differences from Amy's Basic Moves: A button then A again while in air: Floating Fall, float gently down with the balloons, press left or right to change what direction you are floating. You cannot attack enemies. If you let go of the A button Amy will fall. A button then B button while in air: Mid-air Hammer Jump, swing the hammer in the air and jump up higher. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.5.c Amy/Knuckles ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Power Knuckles changes Amy quite a bit, for the better! Man that's a big Hammer... also Amy Dash can be useful for getting up slopes. Differences from Amy's Basic Moves: Press and hold down + A button then release: Amy Dash, she looks like she is going to do her weird Spin Dash, but instead she just runs at a faster speed, but she does not enter Boost Mode. Seems to resemble Sonic's Super Peel-out from Sonic CD... A button then down + B button while in the air: Mid-Air Hammer Attack, swirl down toward the ground, then bounce back up again. B button: Big Hammer Attack, attack enemies with a huge hammer. Use on a spring to jump extra high. Press down and B button: Hammer Jump, use the hammer to jump extra high. ~*~*~*~*~*~*~*~*~*~*~*~ 2.e.5.d. Amy/Cream Team Jubilee! ~*~*~*~*~*~*~*~*~*~*~*~ Formation: Flight In my opinion the worst flight team, they can't gain height at all except for the fact of high jump off springs, R button trick moves and the slight boost from Cream's Air Tag Action! And it is kind of similar to the Amy/Tails team, but so cute! Differences from Amy's Basic Moves: Non-attack Effects: Mid Air Trick Moves: Described Above A button then A again while in air: Floating Fall, float gently down with the balloons, press left or right to change what direction you are floating. You cannot attack enemies. If you let go of the A button Amy will fall. ~*~*~*~*~*~*~*~*~*~*~*~ 2.f. Important Team Skills Summary ~*~*~*~*~*~*~*~*~*~*~*~ The different teams are defiantly better at doing some things than others, but there are a handful of skills that I consider very important and I often refer to when I describe Chao locations and such. This is intended as a quick glance guide to what all the teams can basically do, the teams and the terms I use are described in much more detail in the list above and of course not everything is listed, mostly just skills that help you get through an act and to areas that you might not be able to get to with another team, some of the stuff listed for each team is done by Tag Action and is indicated as such. Look at each act and boss and try to figure out which of these skills listed below would help you the most. I decided to add hitting spring with hammer, surprisingly useful, and Cream's Air Tag Action can help your jump so I included it too, plus I decided to add in Chao Attack because it is useful to bosses, there are also three teams that can't spin-dash, spin-dash is highly useful and puts them at a disadvantage in a few situations, so I pointed them out too. Sonic/Tails Speed: Boost Mode, R Button Tricks, Tag Action Flight, Tag Action High Jump Sonic/Knuckles Speed: Boost Mode, Tag Action Gliding, Tag Action Tough Barrier Break Sonic/Cream Speed: Boost Mode, Breathe Underwater, Tag Action Chao Attack, Tag Action Jump Assist Sonic/Amy Speed: Boost Mode, Spring Hammer, Tag Action High Jump Tails/Sonic Speed: Boost Mode, R Button Tricks, Flight, Swimming, Tag Action Boost Mode Tails/Knuckles Power: Gliding, Swimming, Tag Action Gliding, Tag Action Tough Barrier Break Tails/Cream Flight: Limited Flight, Swimming, Tag Action Chao Attack, Tag Action Jump Assist Tails/Amy Flight: Enhanced Flight, Swimming, Spring Hammer, Tag Action High Jump Knuckles/Sonic Speed: Boost Mode, Floating on top of Water, Tough Barrier Break, Tag Action Boost Mode Knuckles/Tails Power: Enhanced Gliding, Climbing, Floating on top of Water, Tough Barrier Break, Tag Action Flight, Tag Action High Jump Knuckles/Cream Power: Gliding, Climbing, Floating on top of Water, Tough Barrier Break, Tag Action Chao Attack, Tag Action Jump Assist Knuckles/Amy Power: Gliding, Climbing, Floating on top of Water, Tough Barrier Break, Spring Hammer, Wall Spin-dash, Tag Action High Jump Cream/Sonic Speed: Flight, Boost Mode, Floating on top of Water, decreased Chao Attack, Tag Action Boost Mode Cream/Tails Flight: Umbrella Gliding, Floating on top of Water, Chao Attack, Tag Action Flight, Tag Action High Jump Cream/Knuckles Power: Flight, Floating on top of Water, Enhanced Chao Attack, Tag Action Gliding, Tag Action Tough Barrier Break Cream/Amy Flight: Flight, Floating on top of Water, Spring Hammer, Chao Attack when jumping, Tag Action High Jump Amy/Sonic Speed: Boost Mode, Tag Action Boost Mode Amy/Tails Flight: Balloon Gliding, Tag Action Flight, Tag Action High Jump (no spin-dash) Amy/Knuckles Power: Hammer Jump, Tag Action Gliding, Tag Action Tough Barrier Break (no spin-dash, but Amy Dash helps out) Amy/Cream Flight: R Button Tricks, Balloon Gliding, Spring Hammer, Tag Action Chao Attack, Tag Action Jump Assist (no spin-dash) ~*~*~*~*~*~*~*~*~*~*~*~ 3. Unlock features: ~*~*~*~*~*~*~*~*~*~*~*~ Unlock Knuckles: Complete Zone 2 Act 3 with Sonic as leader Unlock Amy: Complete Zone 4 Act 3 with Sonic as leader Unlock Cream: Complete Zone 6 Act 3 with Sonic as leader Unlock Sound Test: Defeat the Final Boss Unlock Boss Time Attack: Get all gold metals in all acts and bosses, beat Final Zone again. (Do not have to have all Chaos Emeralds and beat Extra Zone to unlock like some places say.) Unlock Special Stage Mode: Get all Chaos Emeralds, then enter this key combination on the main menu (the one with the Chao): Up, R, Down, L, Right, Left Unlock Extra Zone: Get all Chaos Emeralds, beat Final Zone with Sonic as leader. You have to beat Final Zone with Sonic as Leader every time you want to enter the Extra Zone ~*~*~*~*~*~*~*~*~*~*~*~ 4. Map Area: ~*~*~*~*~*~*~*~*~*~*~*~ Unlike the previous two Sonic Advance Games this game has an over world system, the Zone Maps. The Map Areas are the main place to navigate to get to different Acts, Bosses and Minigames. at first can be confusing to navigate. Each Zone's Map Area contains the following things which will be described in more detail in their own sections: The Factory Ring: Where you always start, this giant floating ring will take you to Sonic Factory. Here you can change the main and partner character, go to Chao Playground, and go back to previously beaten zones. The Act Rings: Three in total, they are small rings numbered 1-3. These are the main stages in the game where you earn metals and find Chao and Special Keys. You have to beat all three acts in each Zone to be able to fight the Final Boss, but it does not matter which order you play them in. Crowns appear over the act rings to signify you have completed the act. The Final Boss: There is a huge yellow transporter that will take you to the Final Boss for the Zone if you have already beat the three acts. Defeat the Boss in order to advance to the next Zone. The transporter turns red if you have already defeated the Boss. Mini Games: Takes you to the Defeat All Enemies and Push the Switch Minigames where you can earn extra lives. Map Chao: Every Zone except for Zone 3 has one Chao hidden somewhere in the Map Area. Find this Chao along with the 9 others in the Acts so you can gather Special Keys in the acts. Special Spring: A locked spring hidden somewhere in the Map Area, if you have a Special Key then you can unlock it and go on to the Special Stage where you can earn a Chaos Emerald. A crown appears over it when you have successfully earned the Emerald. Omochao: They are here to help you! Found throughout the Map Areas and Acts. Go up to one and push up to see what helpful advice he has. Too bad you can't smash them like in Sonic Adventure 2... Final Zone Ring: A giant metal ring found in the Zone 7 Chaos Angel Map Area. It leads to the Final Zone, Altar Emerald. If you have all Chaos Emeralds and Sonic is leader if you beat this zone you can go on to the Extra Zone, Nonaggression. ~*~*~*~*~*~*~*~*~*~*~*~ 5. Sonic Factory: ~*~*~*~*~*~*~*~*~*~*~*~ This is the area in each Zone to change Team Formation, View Chao information and go to different zones. If you head to the right out of the factory you will go back to the Map Area. Character Select Machine: The first thing in the Sonic Factory, jump into it and you can change the lead and partner character you want to play as. Chao Playground: Going left of the Character Select Machine hit the spring and head left to find Chao Playground. You can see how many of the 10 Chao you have found in each Zone and the Chaos Emerald if you have earned it. If you press select you can view this information for each Zone. Zone Select: To the right of there is the Zone Select area, jump into the numbered machines to instantly go to other Zones you have already completed. ~*~*~*~*~*~*~*~*~*~*~*~ 6. Mini Games: ~*~*~*~*~*~*~*~*~*~*~*~ In each Map Area there are two transporters with a star on them, they lead to two different types of minigames. 1ups are rewarded based upon how much time you take in completing the minigame, 5 is max, 0 if you can't complete it in time. You can only enter each minigame once per game. One minigame is Push the Switch, there is a capsule with 5 switches in it and you are suppose to try to push switches that turn colors as fast as possible. If you are able to push a red switch it is worth 3 points, yellow is worth 2, blue is worth one. You only have 30 seconds to push switches, but in my opinion this game is easier than the defeat enemies game! I recommend a team with a hammer because it is a lot easier to push the switches with a hammer, Tails' Tail Swipe works well too. Anyway the number of points required to win differs by zone. Zone 1: 5 Zone 2: 8 Zone 3: 12 Zone 4: 15 Zone 5: 18 Zone 6: 22 Zone 7: 25 The second minigame is Defeat All Enemies, you have to get through a small area and defeat all 8 enemies within a minute to get a reward, flowers pop out of the robots, Sonic CD anyone? This minigame is good for teams with good fighting skills and ways to get up higher, I like using Tails/Amy actually because some enemies are in the air, and Chao Attack is excellent. Push the Switch is easier than this game. ~*~*~*~*~*~*~*~*~*~*~*~ 6.a. Mini Games Locator ~*~*~*~*~*~*~*~*~*~*~*~ The minigames are not only sometimes kind of hidden in the Map Areas, but you cannot tell the difference between them by looking at the transporter. So here is a guide to the locations of both minigames in each Map Area relative to such things as the Factory Ring and Act Rings. Zone 1: Push the Switch: Pretty easy to find. To the right of the Act 2 Ring is a large fall, after you fall down head jump left instead of right, the transporter is kind of in a small room against the left wall, if you do not make the jump you will have to tag action high jump, climb or fly back up there, or glide to there from the area you jumped is a little easier. Number of points: 5 Defeat All Enemies: Pretty easy to find. In between the Act 1 and Act 2 rings is a hole, jump through the hole, then spin-dash or run fast left up the curve and you will find the minigame transporter. Zone 2: Push the Switch: Easy to find, from the Act 1 Ring on your way to Act 2 you jump on a spring then you are on a platform with flowers on it. You can either go down the hole then you will have to go up on a platform, or jump over it and the blue and yellow spring, doesn't matter, you will find the minigame up against the right wall. Number of points: 8 Defeat All Enemies: Very easy to find, on your way from the Act 2 Ring to the Act 3, you go left from Act 2 and you come to a hole, the minigame is on the left side, go down the hole, push blue switch to go on your way to Act 3. Shortcut from Factory Ring, Tag Action High Jump Required: Tag Action High Jump up the gap in the ceiling just right of the Factory Ring and land on the blue switch that is to the left. Tag Action High Jump to the left again and there is the minigame. Zone 3: Push the Switch: Very easy to find, You should see it after you are shot out of the cannon on your way to Act 2 from Act 1. Number of points: 12 Defeat All Enemies: Very easy to find, you should see it when you are heading for the Act 3 Ring from Act 2 to the left as soon as you use the machine to go up higher. Zone 4: Push the Switch: Easy to see but a little complex to get to, unless you use the shortcut I will explain later! You should see it under you when going from Act 2 to Act 3, here is how to get to it. Just left of the Act 3 Ring is a blue switch, if you press it two platforms appear, one above in the gap and one going left and right, get on the platform going left and right. When the platform is farthest left, you will see a spring above you that leads to the zone 4 boss, but instead you want to jump to the left and land below there, it can be a tricky ledge to land on if you don't have any type of tag action, flying or climbing abilities. Anyway you should see another blue switch, push it and another platform appears to the left, this one leads to a rocket and the rocket leads to the minigame. Shortcut from Factory Ring, Tag Action High Jump or Flight Required: Just right of the Factory Ring you should see pendulums, Tag Action High Jump or fly from the pendulum (left one preferably) to the right and you will see the same blue switch to the right, or you can just fly or Tag Action High Jump directly to the rocket. Number of points: 15 Defeat All Enemies: Tag Action High Jump, Flight or Climbing apparantly required, Not easy to find. On your way from the Act 2 Ring to the Act 3 Ring you will come across an Omochao that says "There's An Act Ring Below Here" That is a big gap that you jump down in order to get to the Act 3 Ring, The minigame is actually on the right side of this gap, the other end of the hole is higher and I tried but you just can't jump it, and gliding barely works if you start off a little ways to the left of there up higher, but climbing is fine. You can also Tag Action High Jump up there if you happen to be in that hole near the Act 3 Ring. When you push the blue switch two platforms appear and one is in that hole, but you still can't use it to jump to the other side of the hole. Shortcut from Factory Ring: Follow the shortcut instructions for the other minigame, but keep heading right to end up near the Act 3 Ring. Zone 5: Push the Switch: Kind of hidden, just a little left of the Act 2 ring you will see a hole covered with an icicle. Just standing on it gets you nowhere, you have to jump on it then jump off to make it fall. Then jump down the hole and you will be in a room with the minigame. Number of points: 18 Defeat All Enemies: About medium difficulty to find. On your way to Act 2 from Act 1, you will come across a large gap area that you head left across on platforms, right before the platforms is an Omochao that says "There's an Act Ring left of here" Instead of jumping on the platforms, jump down in between the first moving platform and the wall and you will land in a room with the minigame in it. Zone 6: Push the Switch: Not really hard to find. From the Act 2 Ring heading for act 3 you will be in a machine where you choose direction, choosing left will send you to this minigame, right sends you on to Act 3. There is a small shortcut but not worth mentioning. Number of points: 22 Defeat All Enemies: Not really hard to find. From the Act 3 Ring heading to the boss there is a machine you get in that you have to choose a direction, down gets you to this minigame, up gets you to the boss. Shortcut from Factory Ring, Tag Action High Jump Required: Just right of the Factory Ring gravity reverses, when it does use Tag Action High jump and you will jump through a hole in the "floor" and head left, then gravity will reverse again and you will find the minigame. Zone 7: Push the Switch: Slightly hidden, going left from the Act 3 ring hit the spring up and go right, not left where you see the see-saw, fall down a little ways and you will come to the mini-game. Shortcut from Factory Ring, Tag Action High Jump, Flight, Climbing Required: Go up through the gap in the ceiling just to the right of the Factory Ring. It is even possible to get up here using Cream's Air Tag Action, but a little tricky... Number of points: 25 Defeat All Enemies: Kind of weird place, hidden. Just before you get to the Boss, you push a switch that makes a platform appear that takes you up to the boss, instead of getting on that platform instead push the switch and jump down the hole, a platform temporarily appears at the bottom that allows you to push a switch against the wall. This switch activates a spring that is left of the Act 2 Ring that sends you up to the minigame. Shortcut, Tag Action High Jump or Flight Required: Just use Tag Action or flight just to the left of the Act 2 Ring and head a little left, a lot quicker. ~*~*~*~*~*~*~*~*~*~*~*~ 7. Acts and Bosses ~*~*~*~*~*~*~*~*~*~*~*~ The most important part of the game, in each zone there are 3 acts, you have to get through them in any order in order to challenge the boss for the zone, defeat the boss and you are on your way to the next zone. There is one main boss for each zone, but zones 2, 4 and 6 have a miniboss located at the end of Act 3 that is associated with unlocking characters in those acts, defeat the act and miniboss with Sonic to unlock Knuckles, Amy and Cream. Also there is the Final Boss you get to face after defeating the Zone 7 boss to see the normal ending of the game. But if you successfully get all Chaos Emeralds, then you get the treat of facing the extra boss and seeing a totally different ending. For all acts and bosses you earn medals based upon how fast you have completed them, Gold, Silver and Bronze. In detail later on in the guide I give instructions on how to get into the Special Stages and earning Chaos Emeralds and tips on how to get Gold and other medals in every act and boss. ~*~*~*~*~*~*~*~*~*~*~*~ 7.a. General Tips for the Acts ~*~*~*~*~*~*~*~*~*~*~*~ Like other Sonic games, you want to get through levels alive, so make sure you keep rings. But one difference is the scoring system, there is no score, you just earn medals by going through the act or boss as fast as possible. So rings are only important to keep you alive and gathering 100 of them to earn extra lives. Also rings are found in badniks this time too which in fact makes life in this game a little easier. Also this game's pace most of the time is more like the old Genesis games and Sonic Advance 1 that Sonic Advance 2, not much running and there are even switches this time like in the old games you have to press to make things happen. There are parts of the game you can get out a speed formation team and whiz through like Sonic Advance 2, but other places, Zone 4 comes to mind, where you find yourself at a much slower pace. That is part of what makes this game great, there is huge variety in how to get through acts. Also in the acts you will run into Chao. There are ten in all in each Zone and are important if you want to get into the Special Stage so you can earn Chaos Emeralds, I go into this in much more detail in the appropriate section. ~*~*~*~*~*~*~*~*~*~*~*~ 7.b. General Tips for the Bosses ~*~*~*~*~*~*~*~*~*~*~*~ The bosses in this game are completely different than Sonic Advance 2, like Sonic Advance 1 they stay in pretty much the same place. There are different techniques to defeating each one and different moves that work on different bosses, not even all bosses can be Chao Attacked to death like in Sonic Advance 2 and you have to beat at least 5 of them anyway before even unlocking Cream so you better be learning some extra skills quick! Just like the acts there is no score so you earn a medal depending on how quickly you can defeat the boss. The breakdown is like this: 7 zone bosses, 3 minibosses in zones 2, 4 and 6, final boss, and the extra boss which are detailed in the next section. ~*~*~*~*~*~*~*~*~*~*~*~ 7.c. Act and Boss Locator ~*~*~*~*~*~*~*~*~*~*~*~ Most of the Acts and Bosses are pretty intuitive to find, but a few are tricky, so here is a guide, and for some of the acts I describe shortcuts to get back to the act from the Factory Ring, but most is in sequential order. The locations of other things such as Minigames, Map Chao, and Special Springs are described in later sections and use the Factory Ring, Act Rings and Bosses as reference points. Remember, you cannot get into Bosses until you have beaten all three acts in the zone, and a lot of people don't know about the Final Zone ring because you can also get to the Final Zone after defeating Zone 7 Boss, but it's there just left of the Zone 7 Boss! ~*~*~*~*~*~*~*~*~*~*~*~ 7.c.1. Zone 1: Route 99 ~*~*~*~*~*~*~*~*~*~*~*~ Act 1 Ring: Go right from the Factory Ring and break the barrier in the floor. Hit the switch down there and it activates a spring, then go a little left and use the chain and handle to go up, a little right of there is the Act 1 Ring. Shortcut: Use some sort of flight, climbing, tag action, whatever where the barrier in the floor is and you should come to the chain that takes you to act 1.
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