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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter S » Sonic Advance 3 - Strategy Guide (Page 01)

Sonic Advance 3 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Sonic Advance 3 - Strategy Guide (Page 01).

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~*~*~*~*~*~*~*~*~*~*~*~
Sonic Advance 3 FAQS/Walkthrough
Version 1.01 6/13/04
By Angnix
peter379@msu.edu
~*~*~*~*~*~*~*~*~*~*~*~


~*~*~*~*~*~*~*~*~*~*~*~
Legal Notes:
~*~*~*~*~*~*~*~*~*~*~*~

This guide cannot be placed on any site without my permission. Sonic
and all related characters copyright Sonic Team/Sega.

Sites with permission to post any of my FAQS:
www.CheatCC.com
www.Neoseeker.com
www.cheathappens.com
faqs.ign.com
www.cheats.de
www.supercheats.com
www.wogaming.com
www.GameFAQS.com

~*~*~*~*~*~*~*~*~*~*~*~
Version History:
~*~*~*~*~*~*~*~*~*~*~*~
Version 0.5: 5/27/04

Version 0.51: 5/28/04
Fixed errors

Version 0.6: 5/29/04
Added more info, changed names of moves to match the manual.

Version 0.8: 5/30/04
Some major rewrites.

Added Story

Added Unlock Features Section

Added Map Area Section

Added Sonic Factory Section

Added Minigames Section

Added Time Attack Section

Added Two Player Mode Section

Version 0.9: 6/5/04

Rewrites in Character Moves, Time Attack and Chao Locations sections,
made some parts of Chao Location section less confusing, major rewrite
of Zone 3 Act 1

Added Special Stage info and new section

Added Medals section

Added Frequently Asked Questions section

Updated list of sites that can use my FAQS

Version 1.0: 6/9/04

Added Mini Games and Mini Games Locator

Added Act and Bosses Section, including General Tips for Acts and
Bosses, Act and Boss Locator, info on all Bosses.

Added info to Important Team Skills Summary.

Smoothed out numbering system in Table of Contents and in the FAQS in
general.

Version 1.01: 6/13/04

Fixed minor errors throughout, including kind of major error in Unlock
features section

Addressed issue of people playing early version of the ROM

~*~*~*~*~*~*~*~*~*~*~*~
VERSION 1.01 IS HERE!!!
~*~*~*~*~*~*~*~*~*~*~*~
About the only things I did not include in version 1.01 is key locations
and special stage walkthrough and as I said before I didn't include key
locations because they are pretty darn easy to find, and someone else
already has a find Special Stage walkthrough out. Anyway if you really
want to see these or any other sections you can think of or if you see
any mistakes in the guide or need clarification then e-mail me. Hope 
you enjoy this guide!!! I have included an important note because
there are confused people who can't follow this guide because they are
playing an early version ROM that was leaked out a few months ago and
things in this guide do not apply to them, so I have included a note
addressing this issue.

~*~*~*~*~*~*~*~*~*~*~*~
IMPORTANT NOTE TO THOSE WHO HAVE THE EARLY ROM:
~*~*~*~*~*~*~*~*~*~*~*~
First of all, please get the final version of the game, I put down 40 U.S.
dollars for the game, please do so too or at least rent the thing. Second,
there are several very important differences between this ROM and the
final version including one major level change that has caused people to
e-mail me saying my guide makes no sense. So in order to point out what
you are missing here is a list of differences between the early ROM and
the final version that was released so I will not get any more e-mails of
this nature:

Special Keys:
In the early version all you have to do is find a key then exit out of the level
by selecting quit on the pause menu and you still have it.

Tag Actions:
Knuckles can't punch through tough barriers, you have to use Knuckles as partner
and Ground Tag Action every single time you come to one of these barriers,
making it harder in general.
Cream's Tag Action lasts longer, and her air action actually gives you a pretty
good boost in height.
Amy's Ground and Air Tag Actions are now completely different, her ground is now
almost identical to Tails but with slightly less sideways motion, her air is the
same but now you can't do that weird trick where you can use it almost
infinatly.

Invincibility and Maximum Speed now last longer.

Other levels and areas:
Minor changes have been made to other areas too, most noticeably a missing
tunnel in Zone 3 Act 1 that I have received e-mails about and they took the
falling rock out of the Zone 7 Map Area.

Time Attack now works properly.

Several annoying bugs were fixed.

All in all, the final version is better, please get it!!!

~*~*~*~*~*~*~*~*~*~*~*~
IMPORTANT NOTE:
~*~*~*~*~*~*~*~*~*~*~*~
In order to make my Chao locations a lot clearer, I decided to make the
term Tag Action clearer by calling it Tag Action High Jump, which can
be done by Tails or Amy as partner. Cream does have a Tag Action Jump,
but is not very high so I do not discuss it, but it can be useful. Also
Flight, Gliding, Boost Mode, and Tough Barrier Break are all moves that
can be done by either team leaders or by Tag Action depending on what
team you happen to have. Also the term Gliding covers Cream and Amy's
Floating Fall which they have with particular Team mates. Climbing can
be only done by Knuckles/Tails, Knuckles/Cream and Knuckles/Amy. If you
are not sure if a particular team can do a particular move or not that
is in my Chao location guide, the refer to Important Team Skills Summary
to clearly see which moves can be done by what teams or just go with the
team I happen to recommend because that team can defiantly get thorough
the act with all Chao.


~*~*~*~*~*~*~*~*~*~*~*~
Table of Contents:
~*~*~*~*~*~*~*~*~*~*~*~

1. Story

2. Character Moves Introduction
2.a. Basic Moves all Characters can do
2.b. Boost Mode and Mid Air Trick Moves
2.c. Tag Actions
2.d. General Partner Trends

2.e. Individual Team Descriptions and Moves
2.e.1. Sonic's Basic Moves
2.e.1.a. Sonic/Tails
2.e.1.b. Sonic/Knuckles
2.e.1.c. Sonic/Cream
2.e.1.d. Sonic/Amy

2.e.2. Tails' Basic Moves
2.e.2.a. Tails/Sonic
2.e.2.b. Tails/Knuckles
2.e.2.c. Tails/Cream
2.e.2.d. Tails/Amy

2.e.3. Knuckles' Basic Moves
2.e.3.a. Knuckles/Sonic
2.e.3.b. Knuckles/Tails
2.e.3.c. Knuckles/Cream
2.e.3.d. Knuckles/Amy

2.e.4. Cream's Basic Moves
2.e.4.a. Cream/Sonic
2.e.4.b. Cream/Tails
2.e.4.c. Cream/Knuckles
2.e.4.d. Cream/Amy

2.e.5. Amy's Basic Moves
2.e.5.a. Amy/Sonic
2.e.5.b. Amy/Tails
2.e.5.c. Amy/Knuckles
2.e.5.d. Amy/Cream

2.f. Important Team Skills Summary

3. Unlock Features

4. Map Area

5. Sonic Factory

6. Mini Games
6.a. Mini Games Locator

7. Acts and Bosses
7.a. General Tips for the Acts
7.b. General Tips for the Bosses

7.c. Act and Boss Locator
7.c.1. Zone 1: Route 99
7.c.2. Zone 2: Sunset Hill
7.c.3. Zone 3: Ocean Base
7.c.4. Zone 4: Toy Kingdom
7.c.5. Zone 5: Twinkle Snow
7.c.6. Zone 6: Cyber Track
7.c.7. Zone 7: Chaos Angel

7.d. Bosses
7.d.1. Zone 1 Boss
7.d.2. Zone 2 Act 3 Miniboss
7.d.3. Zone 2 Boss
7.d.4. Zone 3 Boss
7.d.5. Zone 4 Act 3 Miniboss
7.d.6. Zone 4 Boss
7.d.7. Zone 5 Boss
7.d.8. Zone 6 Act 3 Miniboss
7.d.9. Zone 6 Boss
7.d.10 Zone 7 Boss
7.d.11. Final Zone and Ending
7.d.12. Extra Zone and Ending

8. Guide to the Chao, Keys, Special Springs and Special Stage

8.a. Zone 1 Route 99
8.a.1. Act 1 Chao
8.a.2. Act 2 Chao
8.a.3. Act 3 Chao
8.a.4. Map Chao
8.a.5. Special Spring

8.b. Zone 2 Sunset Hill
8.b.1. Act 1 Chao
8.b.2. Act 2 Chao
8.b.3. Act 3 Chao
8.b.4. Map Chao
8.b.5. Special Spring

8.c. Zone 3 Ocean Base
8.c.1. Act 1 Chao
8.c.2. Act 2 Chao
8.c.3. Act 3 Chao
8.c.4. Special Spring

8.d. Zone 4 Toy Kingdom
8.d.1. Act 1 Chao
8.d.2. Act 2 Chao
8.d.3. Act 3 Chao
8.d.4. Map Chao
8.d.5. Special Spring

8.e. Zone 5 Twinkle Snow
8.e.1. Act 1 Chao
8.e.2. Act 2 Chao
8.e.3. Act 3 Chao
8.e.4. Map Chao
8.e.5. Special Spring

8.f. Zone 6 Cyber Track
8.f.1. Act 1 Chao
8.f.2. Act 2 Chao
8.f.3. Act 3 Chao
8.f.4. Map Chao
8.f.5. Special Spring

8.g. Zone 7 Chaos Angel
8.g.1. Act 1 Chao
8.g.2. Act 2 Chao
8.g.3. Act 3 Chao
8.g.4. Map Chao
8.g.5. Special Spring

8.h. The Special Stage

9. Medal Times

10. Time Attack

11. Two Player Mode

12. Frequently Asked Questions (FAQS)

13. Questions?

~*~*~*~*~*~*~*~*~*~*~*~
1. Story:
~*~*~*~*~*~*~*~*~*~*~*~
Dr. Eggman found the 7 Chaos Emeralds and using Chaos Control has
broken the world into 7 pieces! But with help from the Master Emerald
Sonic and friends can put the world back together again. But now Eggman
has unleashed his new Ultimate Fighting Robot designed to be even
stronger than the Gizoid/Emerl from the game Sonic Battle was! It is
time to stop Eggman's most diabolical scheme ever with teamwork!!!

~*~*~*~*~*~*~*~*~*~*~*~
2. Character Moves Introduction:
~*~*~*~*~*~*~*~*~*~*~*~
Sonic Advance 3's partner system is very complex. You choose one
primary character, then you have to choose another character to be your
partner. There are a total of 5 characters in normal levels, you start
out with the choice between Sonic and Tails but later on you unlock
more characters. You have to unlock characters with Sonic as the main
character, Knuckles is unlocked if you complete Zone 2 Act 3, Amy is
unlocked if you complete Zone 4 Act 3, and Cream is unlocked if you
complete Zone 6 Act 3. But your partner character does a lot more than
follow you around, they greatly affect the main character you are
playing as. One thing your partner can do is Tag Team actions. These
are activated by pressing the R button and each partner character has a
particular Tag Action to help out their partner. But it gets more
complex, the characters affect each other's powers too. Sometimes a
partner character gives new abilities and sometimes takes away
abilities, this even applies to your partner character but is less
important. There are even other random affects that a partner can cause
that are not attack related. Also, each team has a "formation", speed
represented by the Sonic shoe, Power represented by Sonic's fist and
Fly represented by Tails' tails that in general are suppose to tell you
what that team is good for, but in my opinion is not always accurate.
So there are a total of 20 different partner combinations, each one
different! Also the Extra Zone that you can play if you get all Chaos
Emeralds and defeat the Final Zone with Sonic as the lead character has
a unique partner pairing, which I describe in a later section.
I thought long and hard how to do this, so I decided to first list the
basic moves of each character followed by a description on how each
possible partner affects them. Later on in the guide I will describe
such things as the location of all the Chao and all about the Map areas
and other important things that apply to this game.

~*~*~*~*~*~*~*~*~*~*~*~
2.a. Basic Moves all Characters can do:
~*~*~*~*~*~*~*~*~*~*~*~
Press and hold right or left: Run right or left, keep pressed and you
will gain speed.

Press down: Pressing down while standing still will cause you to crouch
down, useful in dodging some attacks, if you remained crouched down for
long enough the screen view will change so you can see what's below
you.

Press up: Pressing up while standing still will cause the character to
look up, eventually the screen view will change so you can see what's
above you.


~*~*~*~*~*~*~*~*~*~*~*~
2.b. Boost Mode and Mid Air Trick Moves:
~*~*~*~*~*~*~*~*~*~*~*~
A couple of moves from Sonic Advance 2 that a good portion but not all
the teams can do, I don't want to describe them over and over again so
I describe them here. Any team with Sonic as either the main character
or partner can use Boost Mode, in fact Sonic's Tag Action is instant
Boost Mode, but for some reason only Tails has kept his Boost Mode
attack. Only the Sonic/Tails, Tails/Sonic, Amy/Cream and Cream/Amy
teams can use Mid Air Trick Moves.

Boost Mode: Can only be used if Sonic is on your team. When you are in
Boost Mode, you travel extra fast, There are a couple of ways to enter
Boost Mode. One way is to run, preferably downhill, if you run long
enough you will burst into Boost Mode, the more Rings you have, the
sooner you will burst into Boost Mode. You can also achieve Boost Mode
if a speed booster propels you forward.

Mid Air Trick Moves: Can only be used by the Sonic/Tails, Tails/Sonic,
Amy/Cream and Cream/Amy Teams. These are special mid-air maneuvers
using the R button and a directional button that can only be performed
during certain situations such as jumping off a spring, etc. where you
are in the air but not in ball form. You cannot perform a Mid-Air Trick
after you just did one and if you just press the R button alone you
will just end up doing
Tag Action. Here are the different Mid Air Tricks, I will highlight
when characters do tricks that are quite different from each other.

Press up when pressing R button: Jump higher up, most effective if used
during the highest point in your jump, useful in reaching areas you
cannot normally get to.

Press left or right when pressing R button: This propels the character
sideways real fast. This differs by character.
Sonic and Amy: They both twirl around real fast and move sideways fast
While slightly losing height until they either hit a wall or land. You
cannot change their direction when moving sideways. You can attack
enemies and continue moving sideways.
Tails: Spins his tails to get a quick boost in the direction he is
going, but then starts falling, he cannot go as far sideways as the
other characters, but you can slightly control where he lands after he
drops. You cannot attack enemies with this.
Cream: Does a slower spin that Sonic and Amy, you can control her and
change her direction during the trick, but you cannot attack enemies.

Press down when pressing R button: The character stops in mid-air and
Heads straight down.
Sonic: Bound, he goes into a very fast spin while in the air and heads
straight down, then bounces back up, can be used to attack enemies.
Amy:  Mid-Air Hammer Swirl, similar to Sonic's Bound but with a
slightly wider range.

Cream and Tails: Head straight down, you can slightly control which
direction they head in, they cannot attack enemies with this move.

~*~*~*~*~*~*~*~*~*~*~*~
2.c. Tag Actions:
~*~*~*~*~*~*~*~*~*~*~*~
In order to activate the Tag Action, you have to press and hold the R
button. Orange circles appear, then your partner will go into ball form
and jump into the main character's arms. Release the R button in order
to activate the Tag Action, sometimes it depends on whether you are
using it on the ground or in the air. Here are all of them:

Sonic as partner: Instant Boost Mode, can be used either on the ground
or in the air. Read the Boost Mode section to find out more about Boost
Mode.

Tails as partner:
On the ground: High Jump, Tails throws you high into the air, cannot be
used as an attack.
In the air: Flying, gain height by tapping the A button, use up, down,
left or right to control what direction Tails is going, you cannot stop
him from flying until he lands on something. You can attack enemies
while in the air if you hit them with his tails. Tails can stay in the
air 5 seconds.

Knuckles as partner:
On the ground: Throw Knuckles, you can throw Knuckles as enemies, this
move is also used to break barriers that can only be broken using Power
formation.
In the air: Gliding, glide sideways while losing little height, press
left or right to change what direction you are gliding. You can attack
enemies fist first. If you let go of the A button, Knuckles will fall.
If you touch a wall while gliding, Knuckles will cling to it but you
will not so keep that in mind.

Cream as partner:
Borrow Cheese, Cheese will transform and look more
like the main character and start following him/her but only for 5
seconds, then Cheese returns to normal. During this time you can use
Chao Attack by pressing the B button on the ground or while jumping.
Cheese will automatically go out and attack enemies or get item boxes
for you. This is a killer move when used against bosses, but you have
to wait a little bit after you use this move to use it again. Also if
you use this Tag action while jumping Cream does give you a slight
boost in jumping.

Amy as partner:
On the ground: High Jump, Amy throws you high into the air, cannot be
used as an attack.
In the air: Spin High Jump, Amy can throw you very high in the air,
can be used as an attack.

~*~*~*~*~*~*~*~*~*~*~*~
2.d. General Partner Trends:
~*~*~*~*~*~*~*~*~*~*~*~
How each character affects other characters can vary quite a bit, but
here are the general trends:

Sonic: Gives partner Boost Mode, in general makes partner's attacks
more speed-like.

Tails: Adds height to some of partner's abilities. Takes away some
moves sometimes.

Knuckles: Gives partner more/more powerful moves.

Cream: Gives Homing capabilities (except to Amy).

Amy: Gives Hammer, takes away normal jump/Spin Attack.


~*~*~*~*~*~*~*~*~*~*~*~
2.e. Individual Team Descriptions and Moves:
~*~*~*~*~*~*~*~*~*~*~*~
This is a thorough description of the moves/actions of all 20 regular
Teams! In each section, I will first describe the basic moves of the
main characters, then I will describe afterwards how each partner
character affects them.

~*~*~*~*~*~*~*~*~*~*~*~
2.e.1. Sonic's Basic Moves:
~*~*~*~*~*~*~*~*~*~*~*~
These are the base abilities for Sonic, our true blue speedster!

Boost Mode: Sonic can always use Boost Mode, read the Boost Mode
section for more info.

Press down while running: Spin Along Ground, you start spinning while
still moving, use to attack enemies.

A button: Spin Jump, use to jump or to attack an enemy.

Press and hold down + A button then release: Spin Dash, used for
attacking enemies or to instantly increase speed for getting up slopes, if you
press the A button once and then release both buttons, you will
get the most powerful Spin Dash, if you keep pressing down for a while
then release the A button, the character will eventually rev down a
little and then releasing down will result in a less powerful Spin
Dash.

B button: Skid Attack, he does a flip then slides along the ground then
stops, great attack for enemies beside you.

~*~*~*~*~*~*~*~*~*~*~*~
2.e.1.a. Sonic/Tails:
An Unbreakable Bond!
~*~*~*~*~*~*~*~*~*~*~*~
Formation: Speed
A classic combination! Basically Sonic has the same moves as he does in
Sonic Advance 2, including Boost Mode and Mid Air Trick Moves, but he
cannot do his Double Spin/Homing Attack, Bound or Jump Dash. A good
Speed team with some flight too if you use Tail's Tag action.

Differences from Sonic's Basic Moves:

Non-attack Effects:
Mid Air Trick Moves: Described Above

~*~*~*~*~*~*~*~*~*~*~*~
2.e.1.b. Sonic/Knuckles:
Fighting Buddies!
~*~*~*~*~*~*~*~*~*~*~*~
Formation: Speed
Sonic may not like Knuckles' help, but in fact Knuckles gives Sonic
some good moves, it is more like a mix of speed/power, and don't forget
the Tag Actions, even though this is not a Power formation you can
still throw Knuckles at those extra tough barriers.

Differences from Sonic's Basic Moves:

A Button then B: Wind Attack, increases the range of your attack
enabling you to attack things a little higher than you can normally
reach and it increases the speed of your attack.

A Button them Down + B Button: Bound, he goes into a very fast
spin while in the air and heads straight down, then bounces back up.

A Button then Up + B Button: Upper Spin: Sonic blasts off
upward in a very fast attack, can be very useful against certain
bosses. . .

B Button: Fire Sliding, he does a flip then slides along the
ground, more powerful and lasts longer than Sonic's normal skid attack.

~*~*~*~*~*~*~*~*~*~*~*~
2.e.1.c. Sonic/Cream
~*~*~*~*~*~*~*~*~*~*~*~
Formation: Speed
A sort of "cheap" team, not only can Sonic borrow Cheese and use Chao
Attack, but also he gets a bubble underwater! That added to the
Jump Dash brings back memories of the games Sonic 3 and Sonic and
Knuckles. . . A good speed team and I recommend it for some time
attacks.

Differences from Sonic's Basic Moves:

Non-Attack Effects:
Breathe Underwater: Sonic gets a bubble while underwater and cannot
drown.

A button then A again while in air: Jump Dash/Homing Attack, Sonic
rockets forward at a high rate of speed, if used near an enemy he will
home in on it.

~*~*~*~*~*~*~*~*~*~*~*~
2.e.1.d. Sonic/Amy
A Lovely Couple!
~*~*~*~*~*~*~*~*~*~*~*~
Formation: Speed
Poor Sonic. . . not only is he stuck with Amy following him around in a
love sick manner, but he loses his normal spin moves too! But actually
with Amy's Tag action this is a pretty good speed team.

Differences from Sonic's Basic Moves:

Non-attack Effects:
Amy's Behavior: Amy has several unique behaviors, including hearts
appearing over her head and she chases Sonic a unique way and has a
different wait animation.
Sonic's Board: Sonic grinds rails on a surf board, press the
directional pad in any direction at the end of a rail that ends in mid
air to see Sonic perform a cool trick.

A Button: Jump, you cannot attack enemies when you jump.

A Button then B Button: Spin Attack, used to attack enemies.

B button: Hammer Attack, use the hammer to attack enemies right
beside you. Use Hammer Attack on a spring to jump extra high.

~*~*~*~*~*~*~*~*~*~*~*~
2.e.2. Tails' Base Moves:
~*~*~*~*~*~*~*~*~*~*~*~
The base moves of our favorite flying kitsune friend!

Press down while running: Spin Along Ground, you start spinning while
still moving, use to attack enemies.

A button: Spin Jump, use to jump or to attack an enemy.

Press and hold down + A button then release: Spin Dash, used for
attacking enemies or to instantly increase speed for getting up slopes,
if you press the A button once and then release both buttons, you will
get the most powerful Spin Dash, if you keep pressing down for a while
then release the A button, the character will eventually rev down a
little and then releasing down will result in a less powerful Spin
Dash.

A button then tap A button repeatedly: Propeller Flying, gain height by
tapping the A button, use D-pad to control what direction he is going,
you cannot stop him from flying until he lands on something. You can
attack enemies while in the air if you hit them with his tails. Tails
can stay in the air 5 seconds.

B button: Tail Swipe, attacks enemies to the side of Tails without
moving forward.

In Water:

A button then tap A button repeatedly: Dog Paddle Swimming, exactly
like Tails flying but underwater, you cannot attack enemies while
swimming. Tails can swim for 5 seconds.

~*~*~*~*~*~*~*~*~*~*~*~
2.e.2.a. Tails/Sonic:
An Unbreakable Bond!
~*~*~*~*~*~*~*~*~*~*~*~
Formation: Speed
The reverse of a classic combination! Tails has all his moves from
Sonic Advance 2 and of course he can swim. A good team for both Speed
and Flying.

Differences from Tails' Basic Moves:

Non-attack Effects:
Boost Mode: Described Above
Mid Air Trick Moves: Described Above

B button while in Boost Mode: Super Tail Swipe, do a Tail Swipe and
keep on running.

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2.e.2.b. Tails/Knuckles:
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Formation: Power
Tails cannot fly in this formation and his swimming ability is
affected, but he does gain an interesting "gliding" attack and he for
the first time ever can do the Double Spin and he has a cool Tornado
Attack! Mostly power.

Differences from Tails' Basic Moves:

A button then A again while in air: Mid-Air Glide, glide sideways
pretty
quickly, you cannot change direction. You can attack enemies fist
first. If you let go of the A button, he will fall. Unlike Knuckles
Tails cannot climb walls.

A Button then B Button: Tail Spin Attack, increases the range of your
attack

enabling you to attack things a little higher than you can normally
reach and it increases the speed of your attack.

B Button: Tornado Attack, turn into a tornado to attack enemies.

In Water:

A button then tap A button repeatedly: Breast Stroke Swimming, but with
Knuckles Tails swims a little more like Knuckles and cannot gain as
much height, just a little. Tails can swim for 5 seconds.

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2.e.2.c. Tails/Cream:
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Formation: Flight
Not the best Flight formation, Cream affects Tails flight quite a bit.
But at least you can use Chao Attack if you use Tag Action and there is
Homing Atack.

Differences from Tails' Basic Moves:

A button then tap A button repeatedly: High Propeller Flying, but it is
greatly affected by Cream, Tails flies with his tails below his body
instead of above, gain height by tapping the A button, use D-pad to
control what direction he is going, you cannot stop him from flying
until he lands on something. Tails can stay in the air only 2 seconds
when affected by Cream.

A button then A again when in air near enemy: Homing Attack, he will
home in on nearby enemies.

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2.e.2.d Tails/Amy:
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Formation: Flight
Not a bad flight formation if you do not mind the inability to Spin
Attack normally. And you can attack with the hammer while you are
flying!

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