Shaman King: Master Of Spirits - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Shaman King: Master Of Spirits - Strategy Guide (Page 04).
Battle Clothes (+30DEF)
-----------------------
Found in Industrial Area, Level 2. Get in that room that has a path to
the right which leads you to this level's key, and look for a path on the
left, follow it all the way and eventually you shall find the Battle Clothes.
========================
11-Spirits
========================
No. : The spirit's 2 digit ID number.
Name : The spirit's name.
Description : The spirit's in-game description.
SP : The spirit's SP consumption.
Location : The spirit's location
Legend :
/* = Per button press
/+ = Per second
EC = Eastern Cemetery
NF = Northern Fields
WC = Bathroom... I mean, Western Cemetery
SC = Southern Caverns
JR = Jungle Ruins
TG = Tao Grounds
IA = Industrial Area
IL = Ice Lands
L = Level
If you want to know a spirit's exact location within the mentioned level, use
the search function (Ctrl+F if in english, Ctrl+B if in Spanish) of your
browser or word proccesor and search for "(SP#XX)" (without quotes),
where "XX" is the spirit's ID number.
Spirits whose description changes along the game (Namely, Amidamaru and Bason)
will be mentioned in the order you get them.
------------------------------------------------------------------------------
No. Name Description SP Location
------------------------------------------------------------------------------
01 Amidamaru Halo Bump : Rip the enemy to 25/* You start the
pieces. game with it.
Celestial Slash : Unleash a 30/* Enables once
shockwave. you get the
Light Sword.
Amidamaru into the sword - 110/* Enables once
Into the Antiquity you get the
Antiquity.
02 Mosuke Increase attack power WC,L9
3 levels.
03 Tokageroh Big Thumb : Push wooden EC,L4
boxes before you.
04 Corey Nipopo Punch : Freeze the 20/* NF,L4
enemy with a punch.
05 Eliza Avoid the effects of Poison WC,L6
06 Silver Shield Increase defense power 2 levels WC,L8
07 Silver Tail Increase movement speed 2 levels SC,L7
08 Silver Wing Increase furyoku recovery speed WC,L1
2 levels.
09 Silver Horn Increase attack power 2 levels NF,L2
10 Silver Rod Increase max health 2 levels EC,L4
11 Mic Jaguar Swipe : Sprint faster 6/* JR,L6
and leap further.
12 Lee Pai-Long Use a fast special move & get 4/* TG,L3
under low places.
13 Bason Rapid Tempo Assault : Attack 60/* TG,L6
with Bason power.
Golden Thunder Impalement : 40/* Enables once
Lots of swords & spears. you get the
Thunder Sword.
14 Grand Tao Grand spiral : Warp to the 12/* TG,L8
Dragon exit if you've passed it.
15 Chloe Homing Pendulum : Attach to 1/+ IA,L3
a hook.
16 Michael Unleash an angel attack on 50/* IA,L5
the enemy.
17 Kanta Attack with a shower of 6/* EC,L3
white paint.
18 Gussy Kenji Use a short-range punch 15/* EC,L2
attack.
19 Tamegoroh Recover health slowly by NF,L7
staying still.
20 Shikigami Throw a Shikigami at the 6/* NF,L6
enemy. Uses up leaves.
21 Frankensteiny Increase movement speed WC,L3
1 level.
22 Ponchi Angel's Shield : Block 7/+ WC,L8
front attacks.
23 Konchi Cupid's Arrow : Fire an 30/* WC,L8
arrow to stop.
24 Chimi-Moryo Creeping ghosts slow the 4/* EC,L3
enemy. Uses up pebbles.
25 Shaolin Ethereal Punch : Attack with 42/* TG,L4
shockwave.
26 Black Raven Increase furyoku recovery TG,L7
speed 3 levels.
27 Tao the Great Tao the great descends to do 50/* TG,L9
massive damage.
28 Ian Increase attack power 1 level. NF,L4
29 Nizba Increase defense power 1 level. NF,L1
30 Dreisa Increase max health 1 level. WC,L1
31 Yopia Increase furyoku recovery speed WC,L4
1 level.
32 Badbh Druid Magic : Thaw out NF,L3
33 Vodianoi Reduces water resistance NF,L3
34 Deht the Viking Stop slipping on icy surfaces NF,L3
35 Gororo More powerful version of 20/* TG,L3
Nipopo Punch.
36 Zenki Block attacks from the front. 2/+ IL,L2
37 Kohki Block attacks from behind. 2/+ IL,L2
38 Golem Fire beams that can pierce 30/* IL,L2
anything.
39 Orona Wind of Laughter : Stop an 40/* JR,L5
enemy's movement.
40 Pascal Avaf Olmeca : Pause in mid-air. 2/+ IL,L1
41 Yamagami 4 balls of fire spin around 2/+ SC,L3
the player.
42 Gundari Occasionally stops effects TG,L8
of enemy attack.
43 Raphael Lengthen the time footholds TG,L3
take to fall.
44 Gabriel Make light in the darkness. SC,L3
45 Uriel Reduce damage done when falling IA,L2
in a pit.
46 Metatoron Reduce damage from needle piles. IA,L2
47 Sariel Reduce damage from fire. IA,L4
48 Remiel Reduce damage from electricity. IA,L4
49 Mash Decides if an enemy is 120/* Inn, after you
guilty or innocent. Beat Michael.
50 Blaumro Reduce the enemy's health 12/+ TG,L4
with a whip.
51 Footballer Blitzkrieg Blitz : Body 14/* IA,L1
slam to damage the enemy.
52 Shion-Shion Brandish a disc attached 4/+ IA,L1
to a chain.
53 Blocks Produce blocks which you 50/* IA,L1
can step onto.
54 Jen Defeat 50 enemies to make SC,L4
a wish come true.
55 Ashcroft Joust Attack : Attack by 20/* SC,L3
throwing spears.
56 Jack Trick or Treat : Attack 4/* JR,L4
with throwing knives.
57 Chuck Rattle Time : Attack with 20/* JR,L1 or L4
a ring laser.
58 Carlos & Joao Cactus materializes. It's 30/* SC,L7
thorns burst on impact.
59 Antonio Sets a small doll on the 2/+ JR,L5
rampage. Uses up dolls.
60 Jose Sets a small doll on the 2/+ SC,L3
rampage. Uses up dolls.
61 Pancho Sets a small doll on the 2/+ TG,L3
rampage. Uses up dolls.
62 Zapata Sets a small doll on the 2/+ TG,L1
rampage. Uses up dolls.
63 Miguel Sets a small doll on the 2/+ IA,L4
rampage. Uses up dolls.
64 Magnescope Look around. 1/+ EC,L4
65 Mama Turn into a small sheep 4/+ IL,L1
and move at high speed.
66 Cifer Stop the enemy moving 60/* IL,L1
with a hammer attack.
67 Spirit of Fire Recover health each time Finish the game
you defeat an enemy. once.
68 Matamune Carve up the enemy with 160/* IL,L2
a huge sword.
===========================
12-Spirit Combos
===========================
When you a equip a certain combination of spirits, you may enable a special
attack or effect, these are called "spirit combos". 2 of them are introduced
in the story, but there are more. I will list the known spirit combos so far,
this weren't discovered by me, credit goes to the respective users who first
found and posted them on the boards, but whose topics are gone now.
They're numbered in the order in which you get access to all the required
spirits to perform them.
/* = Per button press.
No. 1 - Revival (Ian, Nizba, Dreisa, Yophia)
--------------------------------------------
If you die, the 4 spirits take you to the world-map and recover all your
health, instead of giving you a game-over screen. Basically, you could say it
prevents GameOvers since it will always work as long as you keep the spirits
equipped.
No. 2 - Totem Attack (Silver Shield, Silver Tail, Silver Wing, Silver Horn,
Silver Rod) (12OSP/*)
---------------------------------------------------------------------------
You probably know this one by now, but anyway...
Yoh takes out a big cannon and attacks the enemy with it. It's kinda powerful
by the time you get it, but it's too slow to be actually useful in combat,
works great for slow or static resistant enemies, tough.
No. 3 - Grand Halo Blade (Amidamaru, Mosuke) (52SP/*)
-----------------------------------------------------
Another very known one. It's like regular Halo Bump, but done 4 consecutive
times.
No. 4 - Cavalry Charge (Bason, Black Raven) (55SP/*)
----------------------------------------------------
Yoh takes out Bason's lance and charges forward with it, the long you keep the
button pressed, the longer Yoh will go. The damage is medium.
No. 5 - Grande Phantasma (Antonio, Jose, Pancho, Zapata, Miguel) (90SP/*)
-------------------------------------------------------------------------
A skeleton hand holding a big knife comes from the opposite side Yoh is
facing and attacks the enemy. Looks kinda creepy O_o but it's the most
powerful of the spirit combos. It does more damage than IntotheAntiquity but
slightly less than Matamune, not to mention than it consumes less SP than both
of those attacks.
No. 6 - Ray of Light (Michael and any 4 of these 6 spirits : Gabriel, Raphael,
Uriel, Sariel, Remiel, Metatoron) (150SP/*)
-------------------------------------------------------------------------------
Yoh takes out one of those X-Laws gun, shoots upward, and a cool picture of
all X-Law's angels appears on the background, the angels "shoot" all over the
screen, damaging everyone. Damage is big, but not as much as Grande Phantasma.
No. 7 - Jaguar Man (Mic and Pascal Avaf) (10SP/*, ?SP/+)
-------------------------------------------------------------------------------
You can only activate it while jumping, when you do, Yoh wears some kind of
jaguar suit and will slowly fall down, you can move Yoh left or right until
he touches the ground. You can't damage anyone with it, I think it was minded
as an alternate method to get one of those spirits that can be gotten with
the Blocks spirit.
===========================
13-Magatama Beads locations
===========================
Legend :
EC = Eastern Cemetery
NF = Northern Fields
WC = Western Cemetery
SC = Southern Caverns
JR = Jungle Ruins
TG = Tao Grounds
IA = Industrial Area
IL = Ice Lands
L = Level
No. 1 - EC,L2
To the left, on plain view, before exiting the sewers.
No. 2 - NF,L2
Below the 5th circling platform (coming from the left entrance).
No. 3 - NF,L3
After beating the only sorcerer guy in this level, to the right,
in the platforms.
No. 4 - EC,L3
Reach 2nd part and put out the fire in the bottom left.
No. 5 - WC,L2
Once you reach the part with the orange platforms leading downwards to some
spikes and a box on the right, get all the way to the right, and press down on
the platform there to go down, go all the way to the left bashing all the
skeletons, and you'll find it.
No. 6 - WC,L4
Enter the 2nd door in the lower part of the corridor in the 2nd part of this
level, go all the way to the right and jump to the left to grab it.
No. 7 - SC,L2
In the 2nd part, in a path to the left behind the one that leads to this
level's key.
No. 8 - SC,L3
At the beginning of the dark area, climb the ladders and keep going to the
left until you reach another ladder, go down and trough the passage on the
left. Keep going all the way to the left until you find it.
No. 9 - JR,L2
In the 2nd part, go up and then cross the bridge, you'll find it in plain
view.
No.10 - JR,L5
Reach the path split, take the lower path, you'll have to destroy a Totem in
order to advance, then in the next room, use "Mic" to jump across the hole,
then jump trough the platforms and to the ledge on the right to find a
Magatama Bead.
No.11 - TG,L5
In the upper part of the first area, ride a lonely platform to go Up and enter
a new room, you'll find it there.
No. 12 - TG,L6
Once you reach the upper part of the level, fall down trough the first pit you
see to reach a platform down there.
No. 13 - EC,L2
Before exiting the sewers (if coming from the left), there's a narrow path to
the left, slide trough it to reach it.
No. 14 - IA,L2
In the 2nd part, look for a narrow path in the top left and go trough it. In
this room, go back and take the upper path to find a switch, hit it to make a
conveyor belt below move a box to the right. Take the middle path and to the
left to see that box, jump into it and keep going up and then to the right,
go down, to the left, go down again, and crouch and hit the switch twice
(don't slide under the narrow path!). Now the conveyor belt should have moved
to the left, along with the box. Now go back and jump to the left to see a
genie enemy, beat it and push down that box all the way to the right until
it falls. Go down and push the other box below to the left until it falls. If
you did well, all 3 boxes should be stacked up in one column, in which you can
fall to and slide to the left in order to reach the Magatama. If you didn't,
probably you didn't hit the switch well, just exit the room and enter it again
in order to repeat the puzzle.
No. 15 - IA,L1
In the 4th and last part of this level, there's a floating ring in plain
sight, hang from it using Chloe, and go up trough the other rings above and
jump to the right to reach a platform, the Magatama is there.
No. 16 - JR,L4
Enter the first door you see (coming from the left entrance), in the next
room, there should be a ring above the door, hang from it, then go right,
Push Down on the control pad to go down then right and use the rings there to
hang and get to the ledge on the left, where the Magatama is.
No. 17 - TG,L8
Just before En Tao, there's a platform above and to the right which you can't
reach (and probably can't see it either, its above the tree). Use the Blocks
spirit once again to make your way up and find the Magatama.
No. 18 - IA,L4
On plain sight below the 4th ring at the beginning of the level
(left entrance), just get down and grab it.
No. 19 - IL,L2
In the 3rd room (the one with multiple paths), take the lower one to the
left to find the Magatama.
No. 20 - IL,L2
In the part with the falling bridges, let yourself fall trough the last
bridge, if coming from the left, or the first one, if coming from the
right. You should fall into a room with the Magatama.
========================
14-Thanks To...
========================
-Varial Zraok, for the location of Frankensteiny and Black Raven.
-Joel Soliveras, for the added info on Celestial Slash.
-Konami, for proving that not all anime games are bad, by making this quite
nice game.
-Fox Kids LA for airing Shaman King and thus allowing me to know it in its
un-cut version, and Doblaje Intertrack for making quite a good dub of the
anime, sticking to the original names and everything.
-Nintendo, for making the GameBoy Advance.
-GameFAQs, for publishing my FAQ.
| « Previous Page |
