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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter S » Shaman King: Master Of Spirits - Strategy Guide (Page 04)

Shaman King: Master Of Spirits - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Shaman King: Master Of Spirits - Strategy Guide (Page 04).


Battle Clothes (+30DEF)
-----------------------
Found in Industrial Area, Level 2. Get in that room that has a path to
the right which leads you to this level's key, and look for a path on the 
left, follow it all the way and eventually you shall find the Battle Clothes.



========================
11-Spirits
========================

No.         : The spirit's 2 digit ID number.
Name        : The spirit's name.
Description : The spirit's in-game description.
SP          : The spirit's SP consumption.
Location    : The spirit's location

Legend :
/* = Per button press
/+ = Per second
EC = Eastern Cemetery
NF = Northern Fields
WC = Bathroom... I mean, Western Cemetery
SC = Southern Caverns
JR = Jungle Ruins
TG = Tao Grounds
IA = Industrial Area
IL = Ice Lands
L  = Level

If you want to know a spirit's exact location within the mentioned level, use 
the search function (Ctrl+F if in english, Ctrl+B if in Spanish) of your 
browser or word proccesor and search for "(SP#XX)" (without quotes), 
where "XX" is the spirit's ID number. 
Spirits whose description changes along the game (Namely, Amidamaru and Bason)
will be mentioned in the order you get them.

------------------------------------------------------------------------------
No.  Name              Description                     SP        Location
------------------------------------------------------------------------------
01   Amidamaru         Halo Bump : Rip the enemy to    25/*      You start the
                       pieces.                                   game with it.

                       Celestial Slash : Unleash a     30/*      Enables once
                       shockwave.                                you get the
                                                                 Light Sword.

                       Amidamaru into the sword -      110/*     Enables once
                       Into the Antiquity                        you get the
                                                                 Antiquity.

02   Mosuke            Increase attack power                     WC,L9
                       3 levels.
                       
03   Tokageroh         Big Thumb : Push wooden                   EC,L4
                       boxes before you.

04   Corey             Nipopo Punch : Freeze the       20/*      NF,L4
                       enemy with a punch.

05   Eliza             Avoid the effects of Poison               WC,L6

06   Silver Shield     Increase defense power 2 levels           WC,L8

07   Silver Tail       Increase movement speed 2 levels          SC,L7

08   Silver Wing       Increase furyoku recovery speed           WC,L1
                       2 levels. 

09   Silver Horn       Increase attack power 2 levels            NF,L2

10   Silver Rod        Increase max health 2 levels              EC,L4

11   Mic               Jaguar Swipe : Sprint faster    6/*       JR,L6
                       and leap further.

12   Lee Pai-Long      Use a fast special move & get   4/*       TG,L3
                       under low places. 

13   Bason             Rapid Tempo Assault : Attack    60/*      TG,L6
                       with Bason power.
                       
                       Golden Thunder Impalement :     40/*      Enables once 
                       Lots of swords & spears.                  you get the
                                                                 Thunder Sword.

14   Grand Tao         Grand spiral : Warp to the      12/*      TG,L8 
     Dragon            exit if you've passed it.

15   Chloe             Homing Pendulum : Attach to     1/+       IA,L3
                       a hook. 

16   Michael           Unleash an angel attack on      50/*      IA,L5
                       the enemy.

17   Kanta             Attack with a shower of         6/*       EC,L3
                       white paint.

18   Gussy Kenji       Use a short-range punch         15/*      EC,L2
                       attack.

19   Tamegoroh         Recover health slowly by                  NF,L7
                       staying still.

20   Shikigami         Throw a Shikigami at the        6/*       NF,L6
                       enemy. Uses up leaves. 

21   Frankensteiny     Increase movement speed                   WC,L3
                       1 level.

22   Ponchi            Angel's Shield : Block          7/+       WC,L8
                       front attacks. 

23   Konchi            Cupid's Arrow : Fire an         30/*      WC,L8
                       arrow to stop.

24   Chimi-Moryo       Creeping ghosts slow the        4/*       EC,L3
                       enemy. Uses up pebbles.

25   Shaolin           Ethereal Punch : Attack with    42/*      TG,L4
                       shockwave.

26   Black Raven       Increase furyoku recovery                 TG,L7
                       speed 3 levels.

27   Tao the Great     Tao the great descends to do    50/*      TG,L9   
                       massive damage.

28   Ian               Increase attack power 1 level.            NF,L4

29   Nizba             Increase defense power 1 level.           NF,L1

30   Dreisa            Increase max health 1 level.              WC,L1

31   Yopia             Increase furyoku recovery speed           WC,L4
                       1 level.

32   Badbh             Druid Magic : Thaw out                    NF,L3

33   Vodianoi          Reduces water resistance                  NF,L3

34   Deht the Viking   Stop slipping on icy surfaces             NF,L3

35   Gororo            More powerful version of        20/*      TG,L3  
                       Nipopo Punch.     

36   Zenki             Block attacks from the front.   2/+       IL,L2

37   Kohki             Block attacks from behind.      2/+       IL,L2

38   Golem             Fire beams that can pierce      30/*      IL,L2
                       anything.

39   Orona             Wind of Laughter : Stop an      40/*      JR,L5
                       enemy's movement.

40   Pascal Avaf       Olmeca : Pause in mid-air.      2/+       IL,L1

41   Yamagami          4 balls of fire spin around     2/+       SC,L3
                       the player.

42   Gundari           Occasionally stops effects                TG,L8
                       of enemy attack.

43   Raphael           Lengthen the time footholds               TG,L3
                       take to fall.

44   Gabriel           Make light in the darkness.               SC,L3

45   Uriel             Reduce damage done when falling           IA,L2
                       in a pit. 

46   Metatoron         Reduce damage from needle piles.         IA,L2

47   Sariel            Reduce damage from fire.                 IA,L4

48   Remiel            Reduce damage from electricity.          IA,L4

49   Mash              Decides if an enemy is          120/*    Inn, after you
                       guilty or innocent.                      Beat Michael.

50   Blaumro           Reduce the enemy's health       12/+     TG,L4
                       with a whip.

51   Footballer        Blitzkrieg Blitz : Body         14/*     IA,L1
                       slam to damage the enemy.

52   Shion-Shion       Brandish a disc attached        4/+      IA,L1
                       to a chain.

53   Blocks            Produce blocks which you        50/*     IA,L1
                       can step onto.

54   Jen               Defeat 50 enemies to make                SC,L4
                       a wish come true.

55   Ashcroft          Joust Attack : Attack by        20/*     SC,L3
                       throwing spears.

56   Jack              Trick or Treat : Attack         4/*      JR,L4
                       with throwing knives.

57   Chuck             Rattle Time : Attack with       20/*     JR,L1 or L4
                       a ring laser.

58   Carlos & Joao     Cactus materializes. It's       30/*     SC,L7
                       thorns burst on impact.

59   Antonio           Sets a small doll on the        2/+      JR,L5 
                       rampage. Uses up dolls.

60   Jose              Sets a small doll on the        2/+      SC,L3
                       rampage. Uses up dolls.

61   Pancho            Sets a small doll on the        2/+      TG,L3
                       rampage. Uses up dolls.

62   Zapata            Sets a small doll on the        2/+      TG,L1
                       rampage. Uses up dolls.

63   Miguel            Sets a small doll on the        2/+      IA,L4
                       rampage. Uses up dolls.

64   Magnescope        Look around.                    1/+      EC,L4

65   Mama              Turn into a small sheep         4/+      IL,L1
                       and move at high speed.

66   Cifer             Stop the enemy moving           60/*     IL,L1 
                       with a hammer attack.

67   Spirit of Fire    Recover health each time                 Finish the game
                       you defeat an enemy.                     once.

68   Matamune          Carve up the enemy with         160/*    IL,L2
                       a huge sword.




===========================
12-Spirit Combos
===========================

When you a equip a certain combination of spirits, you may enable a special 
attack or effect, these are called "spirit combos". 2 of them are introduced 
in the story, but there are more. I will list the known spirit combos so far, 
this weren't discovered by me, credit goes to the respective users who first 
found and posted them on the boards, but whose topics are gone now.

They're numbered in the order in which you get access to all the required 
spirits to perform them.

/* = Per button press.


No. 1 - Revival (Ian, Nizba, Dreisa, Yophia)
--------------------------------------------
If you die, the 4 spirits take you to the world-map and recover all your 
health, instead of giving you a game-over screen. Basically, you could say it 
prevents GameOvers since it will always work as long as you keep the spirits 
equipped.


No. 2 - Totem Attack (Silver Shield, Silver Tail, Silver Wing, Silver Horn, 
Silver Rod) (12OSP/*)
---------------------------------------------------------------------------
You probably know this one by now, but anyway...
Yoh takes out a big cannon and attacks the enemy with it. It's kinda powerful 
by the time you get it, but it's too slow to be actually useful in combat, 
works great for slow or static resistant enemies, tough.


No. 3 - Grand Halo Blade (Amidamaru, Mosuke) (52SP/*)
-----------------------------------------------------
Another very known one. It's like regular Halo Bump, but done 4 consecutive 
times.


No. 4 - Cavalry Charge (Bason, Black Raven) (55SP/*)
----------------------------------------------------
Yoh takes out Bason's lance and charges forward with it, the long you keep the
button pressed, the longer Yoh will go. The damage is medium.


No. 5 - Grande Phantasma (Antonio, Jose, Pancho, Zapata, Miguel) (90SP/*)
-------------------------------------------------------------------------
A skeleton hand holding a big knife comes from the opposite side Yoh is 
facing and attacks the enemy. Looks kinda creepy O_o but it's the most 
powerful of the spirit combos. It does more damage than IntotheAntiquity but 
slightly less than Matamune, not to mention than it consumes less SP than both
of those attacks. 


No. 6 - Ray of Light (Michael and any 4 of these 6 spirits : Gabriel, Raphael,
Uriel, Sariel, Remiel, Metatoron) (150SP/*)
-------------------------------------------------------------------------------
Yoh takes out one of those X-Laws gun, shoots upward, and a cool picture of 
all X-Law's angels appears on the background, the angels "shoot" all over the 
screen, damaging everyone. Damage is big, but not as much as Grande Phantasma. 


No. 7 - Jaguar Man (Mic and Pascal Avaf) (10SP/*, ?SP/+)
-------------------------------------------------------------------------------
You can only activate it while jumping, when you do, Yoh wears some kind of 
jaguar suit and will slowly fall down, you can move Yoh left or right until 
he touches the ground. You can't damage anyone with it, I think it was minded 
as an alternate method to get one of those spirits that can be gotten with 
the Blocks spirit.



===========================
13-Magatama Beads locations
===========================

Legend :
EC = Eastern Cemetery
NF = Northern Fields
WC = Western Cemetery
SC = Southern Caverns
JR = Jungle Ruins
TG = Tao Grounds
IA = Industrial Area
IL = Ice Lands
L  = Level


No. 1 - EC,L2
To the left, on plain view, before exiting the sewers.


No. 2 - NF,L2
Below the 5th circling platform (coming from the left entrance).


No. 3 - NF,L3
After beating the only sorcerer guy in this level, to the right, 
in the platforms.


No. 4 - EC,L3
Reach 2nd part and put out the fire in the bottom left.


No. 5 - WC,L2
Once you reach the part with the orange platforms leading downwards to some
spikes and a box on the right, get all the way to the right, and press down on
the platform there to go down, go all the way to the left bashing all the 
skeletons, and you'll find it.


No. 6 - WC,L4
Enter the 2nd door in the lower part of the corridor in the 2nd part of this 
level, go all the way to the right and jump to the left to grab it.


No. 7 - SC,L2
In the 2nd part, in a path to the left behind the one that leads to this 
level's key.


No. 8 - SC,L3
At the beginning of the dark area, climb the ladders and keep going to the 
left until you reach another ladder, go down and trough the passage on the 
left. Keep going all the way to the left until you find it.


No. 9 - JR,L2
In the 2nd part, go up and then cross the bridge, you'll find it in plain 
view.


No.10 - JR,L5
Reach the path split, take the lower path, you'll have to destroy a Totem in 
order to advance, then in the next room, use "Mic" to jump across the hole, 
then jump trough the platforms and to the ledge on the right to find a 
Magatama Bead.


No.11 - TG,L5
In the upper part of the first area, ride a lonely platform to go Up and enter
a new room, you'll find it there.


No. 12 - TG,L6
Once you reach the upper part of the level, fall down trough the first pit you
see to reach a platform down there.


No. 13 - EC,L2
Before exiting the sewers (if coming from the left), there's a narrow path to 
the left, slide trough it to reach it.



No. 14 - IA,L2
In the 2nd part, look for a narrow path in the top left and go trough it. In 
this room, go back and take the upper path to find a switch, hit it to make a 
conveyor belt below move a box to the right. Take the middle path and to the 
left to see that box, jump into it and keep going up and then to the right, 
go down, to the left, go down again, and crouch and hit the switch twice 
(don't slide under the narrow path!). Now the conveyor belt should have moved 
to the left, along with the box. Now go back and jump to the left to see a 
genie enemy, beat it and push down that box all the way to the right until 
it falls. Go down and push the other box below to the left until it falls. If 
you did well, all 3 boxes should be stacked up in one column, in which you can
fall to and slide to the left in order to reach the Magatama. If you didn't, 
probably you didn't hit the switch well, just exit the room and enter it again
in order to repeat the puzzle.


No. 15 - IA,L1
In the 4th and last part of this level, there's a floating ring in plain 
sight, hang from it using Chloe, and go up trough the other rings above and 
jump to the right to reach a platform, the Magatama is there.


No. 16 - JR,L4
Enter the first door you see (coming from the left entrance), in the next 
room, there should be a ring above the door, hang from it, then go right, 
Push Down on the control pad to go down then right and use the rings there to 
hang and get to the ledge on the left, where the Magatama is.


No. 17 - TG,L8
Just before En Tao, there's a platform above and to the right which you can't 
reach (and probably can't see it either, its above the tree). Use the Blocks 
spirit once again to make your way up and find the Magatama.


No. 18 - IA,L4
On plain sight below the 4th ring at the beginning of the level 
(left entrance), just get down and grab it.


No. 19 - IL,L2
In the 3rd room (the one with multiple paths), take the lower one to the 
left to find the Magatama.


No. 20 - IL,L2
In the part with the falling bridges, let yourself fall trough the last 
bridge, if coming from the left, or the first one, if coming from the 
right. You should fall into a room with the Magatama.



========================
14-Thanks To...
========================

-Varial Zraok, for the location of Frankensteiny and Black Raven.

-Joel Soliveras, for the added info on Celestial Slash.

-Konami, for proving that not all anime games are bad, by making this quite 
 nice game.

-Fox Kids LA for airing Shaman King and thus allowing me to know it in its 
 un-cut version, and Doblaje Intertrack for making quite a good dub of the
 anime, sticking to the original names and everything.

-Nintendo, for making the GameBoy Advance.

-GameFAQs, for publishing my FAQ.



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