Shaman King: Master Of Spirits - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Shaman King: Master Of Spirits - Strategy Guide (Page 03).
Jungle Ruins, Level 4 (Optional)
--------------------------------
Remember the ring floating above the door? Go back there and hang from it,
then go right. Push Down on the control pad to go down then right and use the
rings there to hang and get to the ledge on the left, to get another Magatama
Bead (4th HP Uprade!).
If you don't have the "Jack" (SP#56) or "Chuck" (SP#57) spirits yet, you can
keep going right and enter the door there, then go left and fight the flying
pumpkin enemy and the small enemy with the gun to get the spirit. Otherwise,
exit this level.
Northern Fields, Level 7 (Optional)
-----------------------------------
At the beginning of this level, fall down the first gap and use the Blocks
spirit to build your way up and reach the "Tamegoroh" spirit (SP#19).
Tao Grounds, Level 8 (Optional)
-------------------------------
Just before En Tao, there's a platform above and to the right which you can't
reach (and probably can't see it either, its above the tree). Use the Blocks
spirit once again to make your way up and find a Magatama Bead on the right.
Tao Grounds, Level 9 (Optional)
-------------------------------
If you enter this level trough Level 8's end, you'll make things MUCH easier.
Anyway, use either Blocks or Chloe to reach the spirit which is in plain view
to the right, "Tao the Great" (SP#27). This spirit's action is just plain
funny, if you ask me. If you entered trough the other end, you'll have to make
all your way up by using Chloe and hanging from the many rings.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O)Industrial Area (continued)
Level 4
-------
There's a Magatama Bead on plain sight below the 4th ring, just get down and
grab it.
In the 2nd part, there's NO WAY to damage him, even if you use a GameShark and
get 99999999ATK, he's unbeatable, so you'll have to get behind his legs
carefully in order to progress. Hang from the ring and go up, then keep going
up. Jump to the moving platforms located to the right of the bombing skeleton
to reach the "Sariel" spirit (SP#47) which is located on a ledge on the right.
Go back to the platform where the bombing skeleton was and keep going to the
left, then jump and go up trough the platforms, and then use Chloe and go right
to reach a path. Keep going right trough these two rooms to reach this level's
key.
Go back to the ring which you used to reach the path with the key and go down
from there. Keep going down until you find a box, push it until it falls, fall
down in it, and slide to advance to the left. In the next room, use the key to
get trough the door. I bet you tought he won't be back anymore, but he is!,
beat the Mexican guy one last time to get the, "Miguel" spirit (SP#63). Keep
going left and into the next room. In this new room, you'll have to sneak
between the robot's legs once again. Keep going up until you see a ring above
the platforms with the bombing skeletons. Use it and go right trough a path.
In this new room, you must get to the top by using Chloe and hanging from the
many rings, if you fall, you will have to slide trough the path on the left
to go back to the previous room and get back here again. There's a path on the
top left, but before that, take the "Remiel" spirit (SP#48) located on the
top right. Now exit trough the path on the left, then use Chloe one more time
to hang from the ring to the left (be careful of the bats) to reach this
level's exit.
Level 5
-------
Nothing to do here, besides fighting Marco's spirit, Michael. If you need help,
check the boss section. After you beat him, you get him, (SP#16). It doesn't
allow you to reach any other areas or items that you haven't reached by now,
it's just an attack spirit, but a good one at that,oh, and another Tome Page
too!.
What matters, tough, is that now the path is open to the first level of the
last area. But before entering it, we will do the last backtrack.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
P)Backtrack 6
Inn
---
A scene will trigger automatically and Iron Maiden Jeanne will give you her
spirit, "Mash" (SP#49). Yeah, just like that.
That's it for backtracking, let's clear what remains of the game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Q)Ice-Lands
Number of levels : 3
Boss location : Level 3
Level 1
-------
Go left and down, beat the small sheep here to get the "Mama" spirit (SP#65).
Get rid of all the enemies and push the box to the left in order to slide and
advance to the left. In the next part, as soon as you enter, go a little to
the left and use Blocks to make your way up to find the "Pascal Avaf" (SP#40)
in a small ledge to the right. It allows you to float in mid-air, cool, huh?.
Get down and keep going to the left and use Chloe to go up. If for some reason
you didn't have the Blocks spirit or couldn't reach the ledge, you can use the
rings to the right to reach Pascal Avaf, other wise, keep going to the left
onto the next part. In the next part, go all the way to the left until you
reach a pair of skeleton archers, jump trough the 2 platforms there and once
up, use Blocks once again to make your way up and get the "Cifer" spirit
(SP#66) located in a small ledge to the left. Get down and keep going right
until you exit this part. In the next part, go all the way right until you
reach a spot high enough for you to jump over to one of the upper platforms.
Do so and go left, then use Chloe to get trough the rings and to the left to
find this level's key. In the next part, just get to the top left to keep
advancing. In the next part, go all the way to the left to reach this level's
door and shortly after, this level's exit.
********************************IMPORTANT NOTE*********************************
After you clear the following level, Anna and Morty will leave you and return
to the Inn. After this, you won't be able to trigger any events that involve
Anna or Morty anymore, such events include :
-Getting the Shikigami spirit in Northern Field's Level 6.
-Getting Ponchi and Konchi from Tamao in Western Cemetery's Level 8
-Getting Mosuke in Western Cemetery Level 9
-Getting the Antiquity in Southern Caverns Level 7.
If for any reason you haven't completed any of these events, I suggest you go
back and do them now, or save and make a copy of your file before procedding
any further.
********************************IMPORTANT NOTE*********************************
Level 2
-------
Many people get stuck in here because of the difficult Golem enemy. You don't
really need to beat him in order to advance, if you have the Mama spirit,
use it and get trough the small gap on the left, but if you beat him, you get
his spirit. If you want to beat him, tough, here's a good strategy : Equip the
"Footballer" spirit, when he flies by, use the spirit to dash to the opposite
side and dodge the lasers. After that, wait a few seconds and then use the
spirit again to dash to the left or to the right and avoid him from landing
on you. If you were lucky enough, he will be facing the opposite side and you
can attack him from the back. If you didn't however, just use the spirit again
to "go trough" the Golem and get to his back, you'll get a bit damaged by
touching his body, but it's no big deal compared to his lethal beams, and
besides, you'll damage him too a little, with the Footballer spirit. Anyway,
once you're on his back, hit him as fast as you can with normal slashes. After
a few seconds, he will lift over again and do his flying attack. Just repeat
the same strategy over and over until he dies. After you beat him, you get the
"Golem" spirit (SP#38) and a Noodle bowl which you should use now if he
damaged you badly. Anyway, once you're done, push the box to the left and
slide trough the narrow path, or use Mama.
In the next parth, go all the way to the left and trough a path, jump, go left
and go down and trough another path on the left. Collect the Magatama Bead here.
Go back, then go up and go left trough the path next to the bombing skeleton.
Keep going left trough another path, and use Mama to get past the small
narrow path, go left and find this level's key. Go right, up, left, up, and
right into another path. Use Mama once again and run quickly to the path on
the right before you get crushed by the ceiling, if you're in need of money,
one of the treasure chests holds quite a lot of coins. In the next room, go
right and trough the door. Go to the right and trough a path on the
right. Ignore the door and go right using Mama and trough the path. In the
new room, let yourself fall down trough the first bridge you see, and try to
position yourself in the center, if you did well, you'll fall into another
room and grab the powerful "Matamune" spirit (SP#68) during your fall. If you
miss it, you can just build your way up with the Blocks spirit. It's exactly
like IntoTheAntiquity, except the sword it's different, it consumes 50 more
SP and does more damage. Keep going right and then up to reach the bridge
area again. Let yourself fall down in the first bridge you see (coming from
the right) and you should fall into a room with a Magatama Bead (5th and last
HP upgrade!) Grab it and use Mama or Lee Pai-Long to get out of the room.
Now go all the way left,
then down, then right to reach again the room with the door. Go trough it,
enter the door, and go left all the way until you exit this level. The scene
in which Morty and Anna leave you will trigger before you can do so, and after
it, Anna gives you her two spirits, "Zenki" (SP#36) and "Kohki" (SP#37). Now
leave trough the left and exit this level.
Level 3
-------
Fight the game's last two bosses. After you beat the first one, you'll get your
last Tome Page (3rd and last SP Upgrade) and you'll fight the last Boss without
any healing in-between. Check the boss section if you need help with any of
them. After you beat them, watch the ending and credits.
After the credits, you'll get the "Fire Spirit" (SP#67) which is a passive
spirit that allows you to recover a small amount of HP every time you hit
an enemy. After that, the game will ask you if you want to save, if you do so,
the next time you start your game you will be in the Inn, but your cleared
levels, items, spirits, etc. Will still be the same as before fighting Mephias
(plus the Spirit of Fire, of course).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
So what now?
Well, you've cleared the game.
If you followed the Walkthrough from beginning to end, completed all levels
(even optional ones) and grabbed all 68 spirits and 20 Magatama Beads, you
should have 100% completion rate by now, sadly, there's little more to do.
You can load your saved file and go beat up Mephias again, which will be
quite an easy task with the Spirit Of Fire, or you can wander around any of
the other levels, if for some reason you missed something.
There's also the Hard mode which I haven't tried yet, but I can tell you
almost for sure that if you finish the game in that setting, you won't
unlock anything (if Im incorrect tough, feel free to tell me).
Hope you enjoyed Shaman King : Master of Spirits.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
========================
8-Bosses
========================
Note 1 :
The attacks names are all made-up names, since the game doesn't mention them
also. Some attacks DO have names, because they're signature moves of some of
the characters, but I don't remember them. If you happen to do, feel free
to contribute.
Note 2 :
The damage listed on the attack list corresponds to the damage done with the
best available armor at the moment of fighting the boss, and no additional
defense bonus from spirits. Such armors are :
None, for Boss 1
Lucky Charm, for Bosses 2, 3, 4, 5 and 6
Bear Claw, for Bosses 7 and 8
Battle Clothes, for Bosses 9, 10, 11 and 12.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 1 - Ryo
Attacks :
-Slash Ryo slashes you with his wood sword. 9DMG.
-Tokageroh Ryo uses it's sword as a medium for Tokageroh, and uses it
Slash to slash you, he leaps forward a bit before slashing you.
16DMG and knocks you out.
-Bike Ryo gets out of the screen and comes back riding his bike and
dropping bombs all over the place. Jump to avoid being run
over by Ryo, but be careful with the bombs. Being run over
deals 14DMG and knocks you out. Getting caught in the bomb's
explosion deals 15DMG and knocks you out as well.
Just hit Ryo with everything you've got while dodging his attacks. Halo bump
works nice because it knocks him out. Nothing much to worry about.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 2 - Trey
Attacks :
-Slide Trey will ride his Snowboard and slalom across the stage,
jump to avoid. 18DMG and knocks you out.
-Piercing Sometimes, after the Slide attack, a big icicle pick will come
Board out from Trey's snowboard, he will jump and try to home into
you 2 or 3 times. 15DMG.
-Ice Balls Trey will materialize a howl-like spirit in front of him and
shoot multiple ice balls at you. Each ball deals 5DMG.
-Nipopo Punch Trey uses his spirit, Corey, to attack you with a big frost
punch, he dashes forward while doing it. Deals 5DMG and frozes
you.
I suggest equipping the Badbh spirit to make this fight easier, by preventing
the effects of Nipopo Punch. Other than that, hit him with all you have. Halo
Bump also knocks him out, and if you have good timing (and enough SP) you can
knock him out 2 or 3 consecutive times. You can even knock him out during
his board attacks.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 3 - Big Skeleton
-Skeleton The skeleton pulls his fist back a few seconds and then
Punch releases it to punch you. 28DMG and knocks you.
-Poison Breath Poisons you (duh).
-Skeleton Grab With his hand open, the skeleton tries to grab you, if he
succeeds, he tosses you away and does 37DMG.
-Kung-Fu With his hand open, the skeleton will raise his hand and chop
Action the ground with skeleton kung-fu action. 35DM.
Skeleton-chop
Touching the skeleton at any time, will cause small damage to you. The only
exception to this is the upper part of the skeleton's fist, you must ride
into it in order to reach the head, which is the only part that can be
damaged. If you haven't figured by now, if you perform Halo Bump in the air,
you'll remain in mid-air until the attack ends, this is very useful against
this boss.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 4 - Eliza
Attacks :
-Crescent Eliza jumps into mid-air and swings her weapon, unleashing two
cutters crescent cutters with a boomerang-like effect. She can do it up
to 2 consecutive times. 15DMG.
-Dash Eliza dashes quickly across the screen, she can do it
consecutively up to 3 times. 22DMG.
That Faust, who does he thinks he is? Letting his wife fight for him, geez...
Anyway, this is one very easy boss, with only 2 very-easy-to-dodge attacks. As
usual, Halo Bump works quite well, and knocks her too, her dash attack is
quite a good chance to hit her if you have good timing. Although it's not an
attack itself, Eliza likes to hop a lot, watch out not to touch her, or you'll
take 15DMG (must be some sort of security measure put on by Faust >_>).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 5 - Silva
Attacks :
-Silver Knee Not a real attack since it does not damage you. Silva uses
his Ox spirit to teleport to the opposite side of the screen.
-Tornado Silva will stand in one place and raise his Ox spirit,
shortly after, a bid tornado will form around him. The tornado
sucks you in, if it caughts you, you'll be tossed away and get
25DMG. After the tornado ends, lots of small rocks
fall down nearby. The rocks deal 12DMG.
-Silver Wings Silva jumps into mid-air and raises wings, he will quickly
fly to the opposite side in a "U" pattern. Once he reaches
the opposite side, he will shot 3 feathers in a "3-way"
fashion. Each feather deals 9DMG. Get touched by Silva deals
12DMG.
-Silver Snake Silva punches the ground his snake spirit comes out of the
ground into a wavy pattern. 18DMG.
-Totem Attack Silva combines his 5 spirits to create a powerful cannon.
After a few seconds, he will shot a HUGE laser at you. Climb
to the falling platforms in the upper part of the stage to
avoid being hit. 64DMG and knocks you out.
Remember that when used in short range, the Celestial Slash can knock out
silver, but if you don't want to use it, you'll be just fine with only your
normal sword attack. When Silva performs the tornado (but before the actual
tornado comes up), after he teleports, or after he uses the Silver Wings are
particularly good chances to slash him good.
Just keep dodging and attacking in every chance and you will survive, oh...and
don't get hit by the Totem Cannon or consider yourself done (It's no instant
death, but if your HP is less than half, you may very well die).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 6 - Joco
Attacks :
-Time bombs Joco will hide behind any of the bushes on the stage, and then
he will come out randomly out of one and one or several time
bombs will come out from other bushes. 35DMG.
-Jaguar wheel Joco uses his spirit, "Mic", to transform into a wheel and leap
around the screen. 16DMG.
Joco itself is a very easy boss, what makes this fight annoying is the Olmeca
(google it if you're wondering) head on the background, which follows you
around and shoots water at you. The water does 5DMG, BUT it knocks you out. The
other stage element that makes this fight harder is the bottom of the stage,
which has piranhas all over, so you can't stand in a log for too much time.
Anyway, the stage is quite big, so there's amply room to dodge Joco or the
head's attacks. About Joco. he's very easy, unlike other bosses, you get no
damage from touching him, he doesn't have any short-range attack also, so it's
perfectly safe to jump to the same platform where he is located and slash him
good until he jumps to another platform or hides in the bushes. If he hides,
just wait for him to come out, locate him and go slash him again, if a bomb
appers in the platform where you're standing, don't worry, just slash the bomb
to drop it away. When he uses his Jaguar Wheel attack, just keep jumping all
the way up to avoid it. Remember to keep jumping during the whole battle to
avoid the water attack from the head.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 7 - Lee Pai Long
Attacks :
-Flame fist Lee leaps forward and attacks you with his fist. 32DMG and
knocks you out.
-Flame kick Lee makes an ascending kick. 46DMG and knocks you out.
-Dive kick Lee jumps into mid-air and then homes into Yoh's current positi-
on with a diving kick. 16DMG and knocks you out.
-Fist combo Lee attacks you with many consecutive punches. Each punch deals
5DMG.
-Nunchakus Lee takes out his nunchakus and swings them around. 11DMG.
Despite his multiple attacks, he's an easy boss. Just slash him while he's on
the ground, but don't get too close and don't stay for too much in the same
spot, or you'll suffer the wrath of his l33t Chinese martial arts. If he
performs dive kick and you're on the ground, quickly go to the opposite side in
while he's spinning, in order to avoid it. If you're on one of the platforms,
then get down. Also, be careful if you're in the platforms, because he will
most likely attack you with his Flame kick if he gets below you. He doesn't
have that much HP, you should take him down fast.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 8 - Len Tao
Attacks :
-Golden Len hits the ground with his sword, if you're in the ground,
Thunder several swords materialize in-front progressively. If you're in
Impalement one of the platforms, then the swords come out of all platforms
instead. 46DMG and inflicts "slow" status on you for a few
seconds.
-Sneak Attack If you attack Len when he's in a defense stance and flashing
blue, he will dissapear and sneak behind you to attack you with
his lance. 35DMG.
-Spiritual Len materializes a big spiritual spear and dashes forward a bit
Lance to attack you with it. 16DMG and knocks you out.
-Bason! Len calls Bason and his huge sprite comes forward and punches
the ground. If you get hit directly by Bason's fist, it deals
75DMG and knocks you out, if you don't get hit by the fist but
you were standing on the ground by the time Bason hit it, you
just get 11DMG.
You're in for some serious fun if you have Grand Halo Blade already, because
besides doing big damage and knocking out Len, you can do it consecutively 2 or
3 times to beat him up good!. If you don't however, then you will still have to
rely only on light sword, but don't worry, even using only the light sword,this
fight is easy if you follow this strategy : Stand on any of the platforms, then
just wait for Len to take out his sword and quickly jump down to avoid the
swords and spears coming out of the platforms AND to slash Len a good 2 or 3
times before he removes his sword from the ground. After that, go back to the
platforms and repeat, just watch out for Bason.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 9 - En Tao
Attacks :
-Skewer Tail Grand Tao Dragon will try to skewer you with his tail, 3 times,
progressively from left to right. 16DMG, knocks you out
AND poisons you.
-Nose attack The Grand Tao Dragon's head will leap back a bit, and then he
will charge towards Yoh. 35DMG (no wonder, with such a
pointy nose) and knocks you out.
-Weird Grey Five of these "things" encircle you, they get closer and closer
Things of and eventually, they get away from you and get back quickly and
Doom hit you. 11DMG. You can avoid this by destroying the
things with your sword.
-Swift Tail The Grand Tao Dragon swifts you with his tail. 16DMG,
knocks you out AND poisons you.
-Fire breath Grand Tao Dragon sucks out some air (and you too) and then
releases a fire breath down on you. 22DMG.
You must damage En Tao himself, who is quietly resting on the dragon's head,
unfortunately for you, En Tao can't be knocked out of the dragon (Damn you!,
sturdy old man!). You're fighting on the dragon's body, which moves up and
down a lot, as well as the head himself, you must hit En either when the
dragon lower's his head or the body goes up enough like for you to jump and
hit the head, and when you hit En, the dragon's head will leap back a little.
If you have Grand Halo Blade, it does nice damage but it requires you to get
quite close to En, Bason's spiritual lance, on the other hands, is a bit
weaker but has a longer range, your choice, really. Anyway, I hope you have
some recovery items and antidotes, because this battle will be a bit long.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 10 - Lyzerg
Attacks :
-Homing Lyzerg's pendulum extends continuously in a random pattern.
Pendulum eventually, the pendulum stops extending, the cords turns grey
and the pendulum returns to lyzerg. The pendulum itself does
21DMG. Touching the cord while it's colored blue, deals 2DMG
and pushes you back. You get no damage at all if you touch the
cord OR the pendulum when the cord is colored grey.
-Pendulum Just like Homing Pendulum, but it's a fixed short-range
Attack pattern. Damage is the same as Homing Pendulum.
-Chloe Lyzerg calls forward her fairy spirit, Chloe, she flyes towards
you. Deals 4DMG and inflicts "Confused" status, which screws up
your controls.
-Big Ben After he gets healed by Chloe, he will occasionally shoot his
Attack pendulum straight upwards and disappear from the screen, then
come back downwards with a HUGE spiritual replica of the big
Ben. Does 85DMG and knocks you out.
Lyzerg doesn't move much until you hit him, just sneak behind him while he's
doing is homing pendulum attack and slash him good. Grand Halo Blade knocks
him out. Be careful of the cord, even tough it does small damage, if you get
caught in the middle of it, you'll get hit several times until the cord turns
grey or you get pushed out of the range of the cord. If you get confused,
quickly find out your jump button and jump or go down all the way to be safe
from Lyzerg's attacks until the effect passes out. Watch out for the Big Ben
too, although it's a bit slow and you have plenty of time to dodge it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 11 - Michael
-Bullet pods Three flying pods located on the background will attack you
with big bullets, they will keep doing so until Michael
disappears from the background. 15DMG.
-Sword While Michael is flying above you,he will move his sword around
Impalement and drop it suddenly in an attempt to impale you with it.If you
Touch the sword, 58DMG plus you get knocked out and inflicts
"slow" status for a few seconds. If you just get hit by the
shockwave caused by the sword's impact on the floor, 9DMG but
still knocks you out.
-Stomp While Michael is flying above you, he may suddenly drop down and
stomp you. 26DMG and knocks you out.
-Bullet While Michael is flying right in front of you, he will call
Pods-MK2 forward this little pods that spin around and shoot small
bullets at you. Each bullet does 15DMG.
The coolest boss fight, hands down. Too bad it is an easy one too. Michael
has 3 attack phases : He will start on the background, you can't damage him in
this phase, just concentrate on dodging the bullets. In the 2nd phase, he will
be flying above you, you can damage him in this phase, but it's a little
harder and you may get hit by Michael's body or the sword, better concentrate
on dodging. Then the 3rd phase, is your best chance to attack him because
he's flying right in front of you. IntoTheAntiquity him to damage him AND
destroy the pods, and keep attacking with normal sword attacks if you run out
of SP. You should be able to take him down quite easily, maybe even before he
has a chance to go back to his 1st phase again and repeat the cycle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 12 - Magister
-Skeleton Magister throws 2 or more cards that transform into skeleton
Card worm-like things that fly around on the screen on different
Levels from left to right and dissapear after a few seconds.
Touching the worms deals 21DMG, you can destroy them with
your sword, but if you don't, they will explode shortly
afterwards, spreading little bullets all over, if you touch
any of those bullets, you get 15DMG.
-Sword Card Magister throws 2 or more cards that transform into blue things
that encircle you and spin around you for a while, then all of
them dissapear, except one, and a sword comes from that one and
pierces you. 42DMG. Touching the blue things themselves deals
9DMG and inflicts slow status.
-Wild Card 2 or 3 red cards appear on the screen, one of them is Magister,
you must try and guess the correct one by hitting it, if you
succeed, you damage magister, if you don't, you may get a
exploding card which deals 21DMG and knocks you out. If you
don't hit any of the cards, they will just reveal themselves
after a few seconds, and the ones which are bomb cards, will
explode.
-Dragon Card Magister throws a single red card and a red and blue colored
dragon comes from it. Touching any part of the dragon deals
30DMG. The dragon will keep moving around the screen until you
hit each segment of his body once. Magister won't re-appear
until you beat the dragon.
Just hit him in every chance you have, nothing much to say, IntoTheAntiquity
works quite well. His attacks are quite easy to deal with, just make sure you
destroy the flying worms quickly or it may get a little annoying with the
small bullets all over the screen. Don't waste much of your HP or items in
this battle, you will have to face the final battle after this and there's
no healing between the fights. You also get your last SP upgrade after you
beat him (supposing you defeated both, Len and En Tao).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Boss 13 - Mephias
1st form :
Attacks :
-Green Orb The small green orb floats above you and sends down paralyzing
waves, if you get caught, you won't be able to move until the
green orb returns to Mephias. Typically, Mephias will throw
the red orb at you when you're paralyzed.
-Red Orb Mephias throws the red orb straight at you. Deals 53DMG.
-Blue Orb The blue orb moves forward a little and shoots small energy
beams in all directions. Each beam deals 9DMG and poisons you.
-Spike Chain Kinda like Lyzerg's Homing Pendulum, except with a shorter
range and the chain doesn't damage you at all,only the spike
ball. Deals 42DMG.
OMG! It's Dracula! I knew it, I have been playing a Castlevania game in
disguise all along!. He's not that hard, just dodge and hit. The only
thing you should be careful about it's the green orb, don't get caught in it
because it almost certainly means he will throw the red ord at you next and
deal a nice 53DMG. Use IntotheAntiquity in every chance you get. Matamune and
the Grande Phantasma are also nice options. After you drain about half of
his HP, he will change into his 2nd form. He will drop his cool Dracula cloak
and his 3 spirits (the orbs) will fuse with him to give him a sword, a dragon
chain-like thing, and wings.
2nd form :
Attacks :
-Fire Bombs The dragon head on the chain will shot out 3 fire balls. They
will stay suspended in mid-air for a few seconds and then
descend and explode, spreading fire to the sides. If you touch
the fire balls while they're suspended in the air, it deals
15DMG, if you touch the explosion of the fire ball or the fire
it spreads, you get 26DMG and it knocks you out.
-Dragon Snap Mephias extends his dragon-chain and the dragon head will try
to bite you. Deals 30DMG.
-Sword Attack Mephias will go down into the floor and under it, a small black
stain will follow you around, after a few seconds, Mephias will
come up of it with a jump and then descend and hit the ground
his sword, spreading rocks all over. If you get hit by the
sword itself, deals 63DMG. If you get hit by Mephias right
when he comes out of the stain, deals 63DMG also and knocks you
out. If you get hit by any of the rocks (which can be destroyed
with your sword), you get 15DMG.
-Spirit Web This is Melphia's most deadly attack. He will perform it when
his HP is about 80% or 90% drained. Mephias will get into any
of the corners, his spirits will separate from him, the
background will turn blue and a white "web" will extend all
over the screen. Small little energy balls will travel
randomly across the lines, in groups of 3. If any of them
hits you, deals 53DMG. Several groups will come out from
Mephias body before the attacks ends. You must dodge and
survive the attack until it ends, since any attack you do to
Mephias during this attack, will deal only 1DMG. After the
attack ends, Melphia's spirits fuse back with him and he
continues with his normal attacks.
Now we're talking. Mephias will be flying above the screen during all the
battle, except during the Sword Attack, which is your best chance to hit him.
Just dodge him when he comes out of the stain and use IntotheAntiquity to
destroy the rocks AND hit Mephias. Again, Matamune and Grande Phantasma also
work well. You can also hit him quite easily during his other attacks, but
watch out for the fire bombs.
When he's about to die, he will start using Spirit Web a lot, survive the
attack and go crazy on him after it ends, to damage him as much as possible
before he uses the Spirit Web again. I hope you brought some recovery items
because you may need them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
========================
9-Weapons
========================
Note : Stat bonuses are based on Yoh's base attack (0).
Wood Sword (+10ATK)
-------------------
You start the game with it.
Allows you to perform "Halo Bump".
Light Sword (+20ATK)
--------------------
Right after beating Eliza, you'll get in on your way back to the Inn. It's
automatic, so you can't skip it.
Change's Amidamaru's attack into "Celestial Slash",
which is a VERY weak long-range attack which also consumes quite a lot of
your SP, if used up close, tough, does a little more damage and is able to
knock out bosses.
Antiquity (+40ATK)
------------------
After you beat Lyzerg, head trough Level 7 of Southern Caverns, you will
find Yohmei in the middle of the level and he will give it to you.
Change's Amidamaru's attack to "Into the Antiquity", a BIG spiritual sword
with a wide range and a moderated SP consumption. You should stick to this
attack trough the rest of the game.
Thunder Sword
-------------
After beating both Len and En Tao, go back to the Inn and check it, after the
event, you get the Thunder Sword.
Yoh himself can't use this weapon, so it doesn't give you any stat bonuses,
but it changes Bason's attack into "Golden Thunder Impalment", a nice attack
to hit hard-to-reach enemies.
========================
10-Armors
========================
Note : Stat bonuses are based on Yoh's base defense (0).
Lucky Charm (+10DEF)
--------------------
Found on level
Bear Claw (+20DEF)
------------------
Found in Tao Grounds, Level 3. After you beat Lee Pai-Long, enter the level
again and go into the area with all the switches that control the water flood.
Keep looking for a narrow path to the left (not the one that leads you to one
of the switches, the one below that one), use LeePaiLong to slide and get
trough the path, keep going to the left and you will find Bear Claw.
| « Previous Page | Next Page » |
