Shaman King: Master Of Spirits - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Shaman King: Master Of Spirits - Strategy Guide (Page 02).
Level 6 ------- As soon as you enter, LOTS of skeletons will raise. Bash them all with your sword. As you destroy them, more and more keep appearing, even tough it looks like it, they're not endless, just keep bashing them until there's none left, if you don't, you won't be able to take the path to the right. In the 2nd part of this level, you'll face a big skeleton sub-boss, and right after you beat it, you'll have to fight Faust's spirit, Eliza. There's no healing between the fights, so be prepared with recovery items. If you need help with any of them, check the boss section. After you beat Eliza, you will get her! (SP#05 ),and another Tome Page (1st SP Upgrade). Eliza allows you to survive in areas with poisonous air when equipped. Now let's head back to the Inn. Level 7 ------- A bit longer than most post-boss levels, but still, nothing to worry about. Then go again trough level 1, when you finish it, a cut-scene will happen automatically in the Inn, and Ryo will give you the Light Sword, yay! +20 ATK. Sadly, the Light Sword will also upgrade Amidamaru's attack to "Celestial Slash" instead of "Halo Bump". Celestial Slash is a VERY weak long-range attack that consumes a little more SP than Halo Bump, don't bother with it, equip anything else instead of Amidamaru until you get the next sword upgrade. Joel Soliveras says : ------------------------------------------------------------------------------ Yes my friend thought the same thing. But after some testing I found out Celestial Slash is not a crappy move. Next time you play Shaman and get Celestial Slash there are three ways to use it: 1 Normal way. You just swing the sonic boom which does about 11 damage. Yes crappy indeed. 2 Close up way. You swing the blade up close it will do about 23 points of damage. This should be the basic way to use it unless you want to go for long range. Consider the normal slash does 16, the second does about 20 and the third final hit does 25 and you can see that Celestial Slash is actually a rather powerful move. 3 In between animation. Hard to pull off but at the edge of the Celestial Slash animation you might get the 23 points of damage PLUS the 11 points of the crescent wave. Hard to pull of but it suddenly makes the Celestial Slash much more powerful then it looked at first. :) Give it a whirl. You'll be surprised. ------------------------------------------------------------------------------ Actually, I tried it and I found out that when performed up-close, you can also knock out bosses like with Halo Bump! Seems like it isn't totally useless after all. Now exit the Inn and head to level 1 of Southern Caverns. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E)Area 4 - Southern Caverns Number of levels : 7 Boss location : Level 5 Level 1 ------- Be sure to equip Eliza before taking the path to the left, unless you want to suffer an horrible death. Also, this is the only level that requires Eliza, so you can safely de-equip her once you clear it if you want to equip something else. Enter the poisonous area to the left, then go down the ladders, but don't fall to the floor yet, instead, head to the left across the falling platforms. Go up and take the path to the left. Keep going to the left and follow the stairs, then jump to the right and keep going until you see the path to the right, and go trough it, then go down the ladder to find this level's key. Now go back to the first room and get down to the floor and then go trough the left path, and use the key in the new room, then follow the stairs until you see the exit in the upper left. Level 2 ------- Once you reach the second part, go trough the upper path on the left, and keep going to the left, then down the stairs and you'll find this level's key...guarded by an armored enemy. Beat this guy (try getting rid of the skeleton dog, then crouch and slash him to death, but watch out for his ghost like form which comes out after you break his armor) and collect the key. Now go back to the previous room and take the lower path to the left to find a Magatama Bead, go back and go right all the way until you reach a wall, then go left, dodging the lava and such, until you reach this level's door, and shortly after, the exit. Level 3 ------- Man, I hate this level... Anyway, the first part is straight forward to the left, then you'll reach a dark area with only a small circle of light surrounding Yoh. In this new room, climb the ladders and keep going to the left until you reach another ladder, go down and trough the passage on the left. Keep going all the way to the left until you find a Magatama Bead (2nd HP upgrade!) and then go back to the first dark room, climb up the two ladders, and go trough the left. In the new room, climb the first latter, but ignore the second, jump to the platforms instead, and keep going to the left until you reach the passage to the next room. In the new room, let yourself fall down between the two ladders that go down and you'll fall into a platform, go the left and go down the ladder and defeat all the skeleton things to reach the "Yamagami" spirit (SP#41). Unfortunately, there's no way to go back up there, so you'll need to go back to the first room in order to do that. Once you've found your way back up, keep going to the left this time, and don't fall in any of the holes, or you'll have to go back all the way again to go up. Climb the 3 ladders on the left and then go trough the 5 ones on the right, to reach a passage. In the new room, go down the ladder, you can go all the way down if you wish to get the treasure chest, otherwise, just go to the right. Keep going to the right and trough the lower passage, ignoring the ladder. In the new room, go down the ladder that's between the two skeleton enemies, to reach the elusive "Left Sandal", now you can equip a total of 5 spirits. EXCELLENT!! *Air guitar* Go back the ladder, but DON'T fall to the left or you'll end up in the start of the dark area. Then go to the right and down the other ladder, and head right trough a passage. In this new room, head all the way to the right and you'll see this level's key, which is guarded by another one of those armored enemies. Beat him again, only this time you'll get his spirit. So collect the "Ashcroft" spirit (SP#55) and this level's key and head all the way back to the previous room where you took the lower path, but this time, climb the ladder and go trough the upper path to the right. The "Gabriel" spirit (SP#44) can be found on a ledge in the right in the next room. This spirit's only function is to light up the dark rooms, of course, it's useless by now, damn you Konami!. Keep going to the right into a new room, beat the Mexican guy and his wacky dolls to get the "Jose" spirit (SP#60). Finally, keep going to the right and go trough the door to end this long and annoying level. Whew. Level 4 ------- Your goal on the first part of the level is to go trough the path in the top right (not the one with the treasure chest, ignore that one). Just be careful not to fall down in the process. In the next room, if at any time you fall down to the lower level, you'll have to go left and you'll end in that passage with the treasure chest I told you to ignore. Take the chest if you want, and head up trough the upper path again. Anyway, try not to fall and keep going right until you reach a falling platform, jump into it but hold the control Pad to the right, so you can get to the platform below. Then go to the right, jump trough another falling platform and go trough the passage. This level's key is in plain view. Take it and go back to the previous room, this time, let yourself fall down to the lower level, and beat the genie enemy down there to get the "Jen" spirit (SP#54). Keep going left and get back to the upper path, go to the right again, but this time don't fall down at all. You will reach this level's door, go trough it and keep going to the right, DON'T FALL TROUGH THE HOLE OR THE FALLING PLATFORM!, go trough the path to the right. In the next room, jump to the ledge on the right. Don't step on the water or you'll slip and end in the room with the key, and you know what that means. Go up trough the waterfalls, skeletons and falling platforms, careful not to fall, to reach this level's exit on the right. Level 5 ------- AAARRRRGH! THE LIGHT! IT BURRRNNNS! Finally, a short and straight forward level, thank you God! Just watch out for the falling logs that form the bridge, the only way to restore them is to exit the level and enter again, so don't mess up. After a short walk, you'll reach the second area, in which you'll have to fight Silva. Check the boss section if you need help. After you beat him, you get another Tome Page and his 5 spirits will get spread all over the map. You need to recover them in order to advance to the next area, so that's what we're gonna do next. Level 7 ------- Nothing to see here yet, just enter and take the "Silver Tail" spirit (SP#07) which is immediately on sight. After that, exit the level. Level 6 ------- More post-boss level goodness! Like in level 5, just be careful of the collapsing bridges. Then head trough level 1 again and into the Inn. Remember to equip Eliza to get trough level 1, if you de-equipped her before. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F) Backtrack 2 Western Cemetery, Level 1 (Required) ------------------------------------ The "Silver Wing" spirit (SP#08) is located in the 3rd part of this level, on plaing sight, in the platform above the one were you found the Dreisa spirit. Take it and keep going to the left to exit the level. Then make it trough levels 2 and 3 again, and go to level 8 Western Cemetery, Level 8 (Required) ------------------------------------ Again, nothing to see here yet. Just take the immediately seen "Silver Shield" spirit (SP#06) and exit the level. Now go back all the way to the Inn...Yeah, I can feel your pain ;_; Now head into Northern Fields, trough level 1 and into level 2 Northern Fields, Level 2 (Required) ----------------------------------- The "Silver Horn" spirit (SP#09) is located below the platform with a chest that is located between two circling platforms, and near the end of the level. Fall down to grab it, and then keep going to the right until you exit the level. Head trough Northern Field's Level 6, and Eastern Cemetery Level 3. Eastern Cemetery, Level 4 (Required) ------------------------------------ The "Silver Rod" spirit (SP#10) lies in the 2nd part of the level, fall down trough the hole found in the bridge with the samurai dude to find it. Then go back and exit the level. Now you have all 5 Silver spirits. You should have 5 spirit slots by now, if you don't, you're missing one of the slot-enable items (HeadPhones, Left Glove, Left Sandal or Right Sandal). You're most likely missing the Left Sandal, located in Level 3 of the Southern Caverns. Go back and check that levels notes in this walk-trough to know where exactly the item is located. If you're missing any of the other items : HeadPhones are located on Level 4 of Eastern Cemetery Left Glove is located on Level 2 of Northern Fields Right Sandal is located on Level 4 of Western Cemetery. Most of them are on plain sight, but you can look into that level's notes if you need the specific location. Anyway, now that you have all 5 silver spirits, if you equip them all, you'll be able to perform the Totem Attack (and raise your stats in a quite nicely manner). The Totem Cannon is a slow but powerful attack, it is not very useful in combat, but it is the only thing that can take down Spiritual Totems, and you'll need to do that in order to advance in the next area. Go back trough Eastern Cemetery's Level 3 and 2, and head into Jungle Ruins Level 1. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- G)Area 5 - Jungle Ruins Number of levels : 7 Boss location : Level 6 Level 1 ------- Use "Totem Attack" to break the totem (duh) at the beginning of this level. Other than that, this part is pretty straight forward. In the 2nd part, destroy another totem and keep going to the right, then climb up the moving platforms, and jump trough them all the way to the left to exit this level. Level 2 ------- The first part is straight forward to the right. If you wish to reach a treasure chest with some recovery items, you can ride the platforms all the way up and then to the left. In the 2nd part, go up and then cross the bridge, you will find a Magatama Bead on plain sight at the end of the bridge. Keep going up to find this level's key on the top left part of this room. Go back to the beginning of the level, this time, jump to the platform in front of the totem enemy, and jump trough the many platforms all the way to the right until you reach this level's door, go trough it to clear this level. Level 3 ------- Pretty straight forward, there's nothing noteworthy. except those funky-colored skeletons! Level 4 ------- The first part is very straight forward, just go all the way to the right until you see a door (it's a bit hard to notice, it's before the long hole that prevents you from going further to the right). In the next part, you'll see one of those floating rings for the first time, don't bother with it tough, you can't use it right now, instead, go all the way to the left until you exit this level. Level 5 ------- In the first part, keep going to the left until you reach a path split, take the upper path with the totem enemy, go left until you see a small platform, jump trough it all the way to the left trough the passage found there. In this new room, go to the left, down the stairs, until you see 2 small platforms, jump trough them and to the right until you see a ledge on the left, jump into it and you'll see another small platform to the right, along with the Mexican Guy (again) beat him once again (I like to stand on the platform and TotemAttack him :) ) to get another one of his spirits, "Antonio"(SP#59). Once you're done, head to the left to reach another passage, go trough it to fin the "Orona" spirit (SP#39). Now go back and just keep going to the right until you exit this level, be careful not to fall or you'll have to go back a long way. Level 6 ------- Nothing to do in this level, besides fighting Joco. If you need help, check the Boss Section. Once you beat him, you get another Tome Page, and his spirit, "Mic" (SP#11), it allows you to dash for a short period, if you press the jump button during that period, you'll make a longer jump than usual. Level 5 (Optional) ------------------ Remember the path split? Reach it again, and this time take the lower path, you'll have to destroy a Totem in order to advance, then in the next room, use the newly acquired "Mic" to jump across the hole, then jump trough the platforms and to the ledge on the right to find a Magatama Bead. Level 7 ------- As soon as you enter this level, press Down on the pad to go down and collect lots of coins from the 3 treasure chests located there. Then go to the left and down trough the hole, and just keep going left until you exit this level. Level 4 (Optional) ------------------ Go all the way to the right until you reach the door and enter it, in the next part, use Mic once again to jump across the gap. Keep going right and eventually you'll find a flying pumpkin enemy (among other ones), defeat it to get the "Jack" spirit (SP#56). You can also defeat the small enemy with a gun to get the "Chuck" spirit (SP#57). After that, go back and exit the level. If you're too lazy to grab this spirits now, don't worry, you'll have to go back later for a Magatama Bead, and you can grab them then. Now exit this area trough Eastern Cemetery's Level 6. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- H)Backtrack 3 (Optional) At this point, you can go back all the way to Western Cemetery's Level 8 to collect Ponchi and Konchi from Tamao in the middle of that level, but I would REALLY suggest you wait until clearing the Tao grounds, since it will make the painful back-track all the way there and back almost painless. Otherwise, just follow the Required route to Tao Grounds. Eastern Cemetery, Level 6 (Required) ----------------------------------- Just go left until you exit this pretty short and straight-forward level. Now go back trough Eastern Cemetery's Level 3, and Northern Field's Levels 6, 3 and into Level 7 Northern Fields, Level 7 (Required) ----------------------------------- THE GATES OF HELL!!.Ok, not hell, but the longest and most annoying Area in the game. There's a spirit in this level, but you can't get it yet, so don't bother. Just take any path you wish and make it to the exit in the bottom left of this level. You may need to use Mic and Corey along the way in order to advance. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I)Area 6 - Tao Grounds Number of levels : 10 (*gasp*) Boss Locations : Levels 3, 6 and 8. Level 1 ------- Be sure to equip Mic, as you will need to do some long jumps in this level. Go ALL the way to the left, then go up until you reach the path on the top left and enter it. In this new room, you must reach the top right part, jumping trough the many platforms, in order to collect this level's key. Take it and go back to the first part of the level. Now go all the way to the top-right, jumping trough the many platforms and such, to reach a path on the right, enter it, then go all the way to the right to reach a metal door, press Up on the control pad to use the key and open it, press Up again to enter it and exit this level. Level 2 ------- Go all the way to the right until you reach a platform high enough to allow you to jump to the roof, then do so and go back to the left to collect the key. Now just go all the way to the right and enter the 4th door you see, in the new room, go to the right in order to reach this level's exit. Yep, is that easy. Wondering about the other 3 doors? The 1st and 2nd one have a key guarded by a generic zombie (so you could go back to the corridor and try one of the other doors until you found the right one), the 3rd one is the same, but has narrow paths to the left and right, and you can't deal with those right now. Level 3 ------- Go right and fall trough the hole all the way down. Beat the lonely blue skeleton there to get the "Gororo" spirit (SP#35), then go left. In the new area, go all the way to the left until you find a switch, hit it. Go back and jump to the first log you see and jump to the left from there, go left until you find another switch, hit it again. Go back to the right until you see a gap, jump over it to the right, and jump to the log above you from there. From the log, jump right, go right, jump right again and reach another switch on the right (too many rights.), HIT IT BABY!. Go back to the left and jump to the first log you see, from there, jump to the left and keep going left until you reach a path, enter it. In the new room, the Mexican guy is back ONCE again. Beat it to get another one of his spirits, "Pancho" (SP#61). Then there's a switch to the left, you know what to do, baby!. Now go back to the previous room. Now you must go all the way to the right, using the many logs and the water itself to your advantage, and careful not to fall down in any of the gaps. If you do, tough, use Mic to go back. Once you reach the path on the top right, enter it. You're back in the room with the lonely skeleton, be careful not to fall or you'll have to go a long way back. Jump to the log, and the to the right and trough the path. It's time to fight the first of the Tao, but Jun Tao is so cute, so never mind, we will fight Lee Pai Long instead, because he's ugly. Go check the boss section if you need help. After you beat him, you'll get him (ewww) (LeePaiLong , SP#12), he allows you to dash to get past trough those damn narrow paths which you have probably seen lots by now. You also get another Tome Page. ********************************IMPORTANT NOTE********************************* You can skip the remaining part of the Tao grounds if you just wish to end the game quickly, but I would really recommend going trough the remaining 2 bosses, since the rewards are quite good. Anyway, it's your choice. If you skip and change your mind later, you can go back and fight the two remaining bosses AS LONG as you haven't beaten Lyzerg yet. ********************************IMPORTANT NOTE********************************* Level 3 (Optional) ------------------ The first of many backtrackings involving Lee Pai Long's AMAZING dash ability. Go back to the room with the switches, hit the first 3 switches, but instead of jumping to the nearby log, go all the way to the left, you will reach a narrow path that is located directly below the path that leads to the 4th switch. In this new room, beat the yellow skeleton to get the "Raphael" spirit (SP#43). Keep going to the left to reach your 2nd armor, +10 DEF, w00t!. Hit the 4th switch and go back to the exit of this level. Level 4 ------- The first part is straight forward to the right, although the many enemies make it easier said than done. Beat the zombie in white clothes along the way to get his spirit, "Shaolin" (SP#25), it's a decent spirit you should equip if you're in need of an offensive spirit. In the 2nd part, hit the switch to make the platform go down, then ride the platform and press Up to make it go Up (duh). Rinse and repeat, for the rest of the platforms. Beat a red bat along the way to get the "Blaumro" spirit (SP#50). Once you reach the top, exit this level trough the right. Level 5 ------- This level is confusing as hell, so pay attention. Go all the way to the right until you reach the first switch, hit it and ride the platform up, then go right. There's 2 platforms here, the 2nd one leads to a passage with a treasure chest with some coins, if you're not interested in that, just go down the first platform. Go right and trough the narrow path, jump into the platform careful not to fall into the spikes and go up, then hit the switch on the left. Go down again and to the right, get in the new platform and go up. Go to the left, go up in the platform, jump over the gap and hit another switch. Go back right (jumping over the gap) and go up in the newly arrived platform. Go left, go up in the platform. Go left, then go down in the platform. Hit the switch below and ride the newly arrived platform. Go left and back to the 1st area. There are 2 platforms here, ride the one that goes up to enter a new room, in this new room, collect the Magatama Bead and then go down. Now ride the other platform, and go down. Jump over the gap, to left and fall down on the next gap. Hit the switch to the left and ride the platform up, go right and ride the newly arrived platform and go up. Go left and fall down the gap. Go left and trough the narrow path, jump over the path and keep going left, hit the switch, jump over the gap again, trough the narrow path and ride the newly arrived platform, go up and to the left, ride the platform and go up, and then to the right to exit this confusing level. Before clearing the rest of the Tao Grounds, we will take a short detour to get Amidamaru a DECENT attack. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- J)Backtrack 3 Western Cemetery, Level 9 ------------------------- Go into the middle of this easy and short level to find Mosuke, after the scene, you get him! (SP#02). Besides giving you a +5ATK, if you equip him along with Amidamaru, you'll be able to perform the "Grand Halo Blade" which is like traditional Halo Bump, but made 4 consecutive times into a combo. A quite powerful move indeed, it will be very useful to clear what remains of the Tao Grounds, and until you get the Antiquity. Anyway, now that you have Mosuke, don't clear this level, just go back and return to Tao Grounds. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- K)Tao Grounds (continued) Level 6 ------- Don't pay attention to the box. Go all the way to the right until you see one of those sword-wielding zombies, then jump to the red platforms and use Mic to reach the ledge on the right. Go right and hit the switch, then go back at the beginning of the level, jump into the box and use mic to reach a ledge on the left. Ride the newly arrived platform and go up. In this new room, fall down trough the first gap to reach a platform down there, and grab a Magatama Bead (3th HP Upgrade!). Now go back up and go all the way to the right until you reach another platform, go down if you wish to reach a treasure chest with some hamburgers (you probably do), but it's infested by enemies, other wise, go right to fight Len Tao. If you need help, check the boss section. After you beat him, you get another Tome Page (2nd SP upgrade). You'll also get Len's spirit, "Bason" (SP#13). It is a good alternative to Amidamaru if for some unknown reason you didn't get Mosuke, otherwise, stick to Mosuke and Amidamaru. Level 7 ------- Straight-forward goodness! How I missed thou! Be sure to beat the Hammer Zombies located just before the exit to get the "Black Raven" spirit (SP#26). Level 8 ------- Follow the stairs until you reach a path on the left, go trough it. In this new room, go left, then jump to the right and dash trough the narrow path to find 3 treasure chest with lots of recovery items and the "Gundari" spirit (SP#42). Go back to the previous room. Now just keep going up until eventually you reach a path to the left, go trough it and be prepared to fight En Tao. Check the boss section if you need help. After you beat him, you get his spirit, the "Grand Tao Dragon" (SP#14), which allows you to skip levels you've already cleared. YEEEEEEESSSSSSSSSSSS! Equip it, NOW!!! Level 9 ------- Don't pay attention to the lonely spirit here, you can't get it now. Just fall down to the bottom of this level and go right to exit it. Fabio Gaspar says : ------------------------------------------------------------------------------ That's not correct, if you perform a almost perfect "mic" near the border of the cliff, you can get the spirit right now! "Tao The Great", and I hope it helps. :) ------------------------------------------------------------------------------ I haven't tried that myself, but I suppose it CAN be done. You may want to try doing it a few times, but if you don't have the patience, don't worry, you can just come back later. Level 10 (Optional) ------------------- The only use I could think for this level is probably so you can backtrack to level 3 in case you were going for Len but forgot to pick-up the Bear Claw. If you don't have the Bear Claw yet, you may as well do that, if you do, however, you should clear it anyway, for your completion rate. It's a straight forward and short level, strangely enough, it is a one-way level, meaning that normally you wouldn't be able to get back... BUT!, since we now have the miraculous Grand Tao Dragon, that is no problem at all. Clear the level, enter again, and use the Grand Tao Dragon to get back. Level 1 (Optional) ------------------ Now that you have Lee Pai-Long, head into the big amply room, and search for a path to the left, enter it. In this new room, go up the platforms and look out for a narrow path on the left, jump into it and slide to get trough to another room. In this room, grab the "Zapata" spirit (SP#62) which is on plain view. Now exit the Tao Grounds (finally!) trough Western Cemetery's Level 9 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- L)Backtrack 4 Western Cemetery, Level 9 (Required) ------------------------------------ If you haven't been here yet, then take Mosuke (SP#02) after the event in the middle of this level. Other than that, pure straight-forward goodness! Western Cemetery, Level 8 (Optional) ------------------------------------ If you haven't get Ponchi and Konchi by now, now's the time!. Enter this level trough the Western Cemetery's end. Use Mic at the beginning to reach the ledge on the left, then just keep going left. In the middle of this level, you'll find lovely Tamao, who will give you her spirits, "Ponchi" (SP#22) and "Konchi" (SP#23), then just keep going left to clear this short level. Inn (Optional) -------------- If you beaten both, En Tao and Len Tao, go to the Inn and a scene will trigger automatically, after it, you get the Thunder Sword, which you can't use yourself, but it changes Bason's attack into "Golden Thunder Impalement". Eastern Cemetery, Level 2 (Optional) ------------------------------------ Now that you have Lee Pai Long, enter the sewers and slide trough the narrow path on the left before exiting the sewers to reach a Magatama Bead Jungle Ruins, Level 1 (Optional) -------------------------------- If you don't have the "Chuck" spirit get, you can get it in this level. Optionally, you may grab it later in Jungle Ruins, Level 4, since you'll have to go back there for a Magatama Bead anyway. Reach part 2, go all the way to the right and slide trough the narrow path to find one of those small enemies with a gun, beat it and get the "Chuck" spirit (SP#57). Once you're done, head back to the Inn and trough Southern Cavern's Level 1, and then into Industrial Area Level 1. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- M)Area 7 - Industrial Area Number of levels : 5 Boss locations : Levels 3 and 5. Level 1 ------- I suggest you equip Tokageroh and Lee Pai-Long, because you will need them a lot in order to advance. Once you reach part 3, beat the Foot Ball player to get the "Footballer" spirit (SP#51). Other than that, the level is pretty straight forward. Level 2 ------- Part 1 is straight forward. In part 2, go up trough the conveyor belts and eventually you shall see a spirit on the right, but you can't reach it, go trough the path to the right located above the spirit. In this new room, use Lee Pai-Long and jump across the conveyor belts (if you fall, just go back and enter the room again) in order to reach this level's key located on the right. Grab it, fall down and go back to the previous room trough the lower exit to get the spirit, "Uriel" (SP#45). Now slide trough the narrow path, go up and jump trough the moving platforms and such to the left. Eventually, you'll reach a moving platform in which you need to crouch and then use Lee Pai-Long in order to get to a path to the left. In this new room, go straight to the left to reach the 3rd armor (Battle Clothes, +10DEF). In this same room, go back and take the upper path to find a switch, hit it to make a conveyor belt below move a box to the right. Take the middle path and to the left to see that box, jump into it and keep going up and then to the right, go down, to the left, go down again, and crouch and hit the switch twice (don't slide under the narrow path!). Now the conveyor belt should have moved to the left, along with the box. Now go back and jump to the left to see a genie enemy, beat it and push down that box all the way to the right until it falls. Go down and push the other box below to the left until it falls. If you did well, all 3 boxes should be stacked up in one column, in which you can fall to and slide to the left in order to reach a Magatama Bead. If you didn't, probably you didn't hit the switch well, just exit the room and enter it again in order to repeat the puzzle. Once you're done, go back to the previous room and fall all the way down, then go to the right trough the first path you see. In this new room, take the lower path first and go all the way to the right to reach the "Metatoron" spirit (SP#46). Now go back and use the key to go trough the upper path, careful not to fall. In the next part, keep going right trough the moving platforms and avoiding electricity to reach this level's exit on the right. ********************************IMPORTANT NOTE********************************* If you haven't beaten En and Len Tao yet, this is your last chance to go back and do so, after you beat Lyzerg, you won't be able to do so anymore, and you will be losing the chance to grab the following and complete 100% : -2 Tome Pages -The "Bason" and "Grand Tao Dragon" spirits. -The Thunder Sword. ********************************IMPORTANT NOTE********************************* Level 3 ------- Nothing to do here, besides fighting Lyzerg. Check the boss section if you need help. After you beat him, you get another Tome Page and his spirit, "Chloe" (SP#15). Now you can hang from those floating rings which you have seen by now, and that means some backtracking. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- N)Bactrack 5 Southern Caverns, Level 7 (Optional) ------------------------------------ At the beginning of the level, you'll find Mr. Mexican guy yet again. Beat him once again to get the "Carlos & Joao" spirit (SP#58), after that, go left and use Chloe to hang from the ring and keep going left, you'll find your grandpa once again and he will give you the 3rd and last sword, "The Antiquity". Besides giving you an additional +10ATK bonus, Amidamaru will FINALY drop that crappy Celestial Slash to learn a new attack, "Into the Antiquity". This attack materializes a BIG sword which Yoh uses to do a single very powerful slash. Has a very wide range and consumes 110SP. Note that in order to use it, you must de-equip Mosuke, which means you won't be able to perform Grand Halo Blade anymore, but don't worry, this attack is much better. Once you're done, exit this short level trough the left. Industrial Area, Level 1 (Optional) ----------------------------------- At the beginning of the level, you should see a ring. Hang from it and go up and to the left to see a big Chinese guy with a panda shield. Beat him to get the "Shion-Shion" spirit (SP#52). In the 4th and last part of this level, there's a floating ring in plain sight, hang from it using Chloe, and go up trough the other rings above and jump to the right to reach a platform with a Magatama Bead. Equip Mic and Chloe, and make a long jump to the right of this platform and you'll see a ring, use Chloe while in mid-air to hang from that ring, then jump right onto another platform. Go right to find a toy-dinosaur enemy and destroy it, then a small guy that looks like a serv-bot will come out of the dinosaur and run away fast, quickly use IntoTheAntiquity to beat him before he gets away, and you'll get the "Blocks" spirit (SP#53). If the small guy succeeds in it's escape, just exit the room and enter it again to fight the toy-dinosaur again.
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