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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE Battle Chip GP - Strategy Guide (Page 03)

Rockman EXE Battle Chip GP - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Rockman EXE Battle Chip GP - Strategy Guide (Page 03).

The Elec Sword will deal 180 HP worth of damage if you use Elecman. The
Elec Blade on the other hand will deal 230 HP worth of damage if you use
the same Navi. As you can see, it's possible to defeat Iceman in a single
turn, provided that all your attacks hit him.

========================================
Class B: Ogawa Tournament: Round 1
Special Chip: Aqua Blade
========================================

Use Elecman or Flashman for this match, and bring lots of electric type
chips. Also, the attack power of Iceman's water-type chips will be doubled
just like before, so watch out. Using both the Elec Blade and Elec Sword
against him will end this match quickly.

========================================
Class A: East Tournament: Round 4
Special Chip: Aqua Blade
========================================

Use any electric-type Navi (Elecman or Flashman) for this match, and make
your own electric-based program deck. It's also a good idea to use a Panel
Out chip and destroy the panels, to render all of his close-range chips
useless.

=====================================
Class X: Shadow Tournament: Round 2
Special Chip: Silver Fist
=====================================

See above. He does have Whirlpool chips though, so watch out.

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KINGMAN                                          Operator: Torakichi Aragoma
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========================================
Class S: Master Tournament: Round 14
Special Chip: Zeus Hammer
========================================

Use any elemental Navi of your choice (except Iceman, this will increase
the damage from his Rabiring 3 chips) If you decide to use a fire-type Navi,
be sure to bring a Burning Body chip, since it proves to be very effective
in deleting some of Kingman's battle chips in a single hit. (Effective
against his Stone Body and Zeus Hammer chips.

========================================
Class Y: Ashura Tournament: Round 12
Special Chip: Zeus Hammer
========================================

Use an electric-type Navi, bring Elec Swords/Blades, then change the panels
to Metal. Break through his guard chips using a Fist. (Gold Fist
recommended)

========================================
Class Z: Chaos Tournament: Round 15
Special Chip: Zeus Hammer
========================================

Delete his Stone Cubes with your Gold Fist chip/s, or better yet Zeus Hammer
so that his other chips will also take damage. Hit him with your strongest
battle chips and you'll win in no time.

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KNIGHTMAN                                           Operator: Princess Pride
----------------------------------------------------------------------------

========================================
Class S: Master Tournament: Round 7
Special Chip: Earthquake 3
========================================

Of all the Navis you've fought so far, he has the most HP. (700) Use an
elemental Navi of your choice, and err... you know what to do. Also be sure
to bring chips that have the Piercing ability, to pentrate through the
defense provided by the Stone Cube chip, when he uses it. His Stone Body
ability lasts throughout the turn, and you won't be able to actually damage
him until it wears off. You can damage his shield though.

========================================
Class Z: Chaos Tournament: Round 14
Special Chip: Stone Body
========================================

Use an electric type Navi, bring lots of electric chips and turn the panels
to Metal. Zeus Hammers or other powerful "hit all" battle chips should help
in deleting the stuffs in Knightman's program deck.

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MAGICMAN                                                Operator: Mahajarama
----------------------------------------------------------------------------

========================================
Class A: West Tournament: Round 8
Special Chip: Meteor 5
========================================

First off, let me warn you... this battle isn't easy! Although he only has
350 HP, he's darned deadly. I recommend using Iceman or Freezeman for this
match, and bring lots of powerful water chips. Be sure to put out the magma
panels ASAP to lower the attack power of his Meteor chips. It's hit rate is
random though. In addition, he's pretty agile too, so hitting him may be a
challenge.

========================================
Class S: Master Tournament: Round 12
Special Chip: Meteor 5
========================================

See above.

========================================
Class X: Shadow Tournament: Round 12
Special Chip: Meteor 5
========================================

There will be Hole panels for this match. I recommend using Heatman here,
since his basic weapon has the Piercing ability. Using a Panel Return
chip will make your life a whole lot easier. A battle chip with the Break
ability should take care of your opponent's Stone Cube. Attack him with
your powerful water-type chips.

========================================
Class Z: Chaos Tournament: Round 16
Special Chip: Meteor 5
========================================

Use a water-type Navi and bring lots of water chips. Delete his Aqua Balloon
with a Fist chip. (Gold Fist recommended) I also found Magicman a lot easier
to hit when the magma panels are out.

----------------------------------------------------------------------------
MAGNETMAN                                              Operator: Midas Gauss
----------------------------------------------------------------------------

========================================
Class B: Kaminari Tournament: Round 5
Special Chip: Bronze Fist
========================================

Let Woodman take care of this match, and bring some powerful wood-type
chips. I suggest having these chips in your deck: Forest Bomb 3, Bad
Spice 3, Forest Bomb 2. Using any wood-type chip with a wood-type Navi
will turn the panels into grass -- this will somewhat weaken the attack
power of your opponent's electric chips; and at the same time enable you
to recover 50 HP at the end of every turn.

The 3 wood-type chips that I mentioned above are very effective in
deleting his battle chips, as well as in damaging him. The Bad Spice 3
can only be used if there are grass panels. It's very important that you
remember this, to avoid wasting a very powerful chip. (160 HP worth of
damage on your opponent, and all his battle chips) Even Woodman's basic
attack inflicts 130 HP damage on him.

========================================
Class S: Master Tournament: Round 4
Special Chip: Bronze Fist
========================================

See above.

========================================
Class Y: Ashura Tournament: Round 13
Special Chip: Bronze Fist
========================================

See Class B Kaminari Tournament tip. Replace the Forest Bomb 2 with another
Bad Spice 3 chip.

========================================
Class Z: Chaos Tournament: Round 11
Special Chip: Bronze Fist
========================================

See above.

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METALMAN                                                    Operator: Tamako
----------------------------------------------------------------------------

========================================
Class B: Hanabi Tournament: Round 5
Special Chip: Gold Fist
========================================

This battle is going to be tough if you don't know the trick to it. As you
can see, most of Metalman's battle chips are fist-type, which are only
effective in CLOSE-RANGE combat. So if you use a Panel Out chip to destroy
the panels... your opponent will be totally helpless! But remember that he
has a Panel Repair chip with him, so be sure to use a multi-hit battle chip
to delete it first, before using the Panel Out.

Once you've done that, just use your powerful long-range chips and pummel
him until he's dead.

========================================
Class S: Master Tournament: Round 2
Special Chip: Gold Fist
========================================

His Program Deck consists of Bronze, Silver and Gold Fists. So if you use a
Panel Out chip... he'll be completely helpless. You can just use powerful
long-range battle chips afterwards.

If you don't have a Panel Out chip, then just use any elemental Navi of your
choice, and bring battle chips with an element similar to that of your Navi.
Preferably elemental swords/blades, since these can delete his fist chips in
one hit.

========================================
Class Y: Ashura Tournament: Round 8
Special Chip: Gold Fist
========================================

Use an electric-type Navi, bring electric chips and change the panels to
Metal. I recommend taking Elec Blades/Swords. Break through Metalman's
guard-type chips with a Fist chip. (Gold Fist recommended) Taking a
Rabiring chip is a good idea, since this will disable your opponent's
basic attack.

========================================
Class Z: Chaos Tournament: Round 9
Special Chip: Gold Fist
========================================

His program deck contains Gold Fists and nothing else. Use Panel Out
and stick to your powerful long-range battle chips, such as YoYo3s and
Mega Cannons throughout the battle.

----------------------------------------------------------------------------
NAVI TYPE A
----------------------------------------------------------------------------

========================================
Class D: Shizuku Tournament: Round 3
Operator: Jyunko
Special Chip: Bubble Cross
========================================

This can be tough. Your opponent is an aqua-type Navi, and has mostly Bubble
Cross chips in his deck. So what does this mean? Well, since he's an aqua-
type Navi the attack power of all his aqua-type chips will be doubled. What
you should do here is, bring a lot of powerful electric-type chips. (Elec
Sword, Elec Blade and Sattelite 2 are good choices) I also recommend having
at least one barrier-type chip in your deck. (Leaf Shield will do) This is
very useful defense against his Bubble Cross chips. Don't forget to bring
some Recovery chips too.

========================================
Class B: Ogawa Tournament: Round 2
Operator: Kimie
Special Chip: Bubble Cross
========================================

Once again use Elecman and bring lots of electric-type chips. The attack
power of your opponent's water-type chips will be doubled as well. Using
powerful electric chips, such as the Elec Sword and Elec Blade will make
this an easy battle.

========================================
Class A: East Tournament: Round 5
Operator: Apple
========================================

See above.

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NAVI TYPE E
----------------------------------------------------------------------------

========================================
Class D: Denchi Tournament: Round 2
Operator: Micheal
Special Chip: Sattelite 2
========================================

There's one thing you should know: Metal panels double the amount of damage
dealt by electric-type attacks, and Navi Type E has lots of electric chips.
Fortunately though, Woodman's Woody Tower will change all those metal panels
to grass. Remember that your wood-type attacks also have the same double
damage effect on Navi Type E, so be sure to take advantage of this. In fact
Woodman's basic attack alone inflicts 130 HP worth of damage on him in a
single hit. And with the grass panels activated, HP recovery is not a
problem.

========================================
Class B: Kaminari Tournament: Round 4
Operator: Minako
Special Chip: Sattelite 2
========================================

Let Woodman take care of this match, and bring some powerful wood-type
chips. I suggest having these chips in your deck: Forest Bomb 3, Bad
Spice 3, Forest Bomb 2. Using any wood-type chip with a wood-type Navi
will turn the panels into grass -- this will somewhat weaken the attack
power of your opponent's electric chips; and at the same time enable you
to recover 50 HP at the end of every turn.

The 3 wood-type chips that I mentioned above are very effective in
deleting his battle chips, as well as in damaging him. The Bad Spice 3
can only be used if there are grass panels. It's very important that you
remember this, to avoid wasting a very powerful chip. (160 HP worth of
damage on your opponent, and all his battle chips) Even Woodman's basic
attack inflicts 130 HP damage on him.

=====================================
Class A: West Tournament: Round 3
Operator: Hakase (Doctor)
=====================================

See above.

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NAVI TYPE F
----------------------------------------------------------------------------

========================================
Class D: Match Tournament: Round 2
Operator: Harumaki
Special Chip: Heat Cross
========================================

Let Iceman take care of this match. Bring in a good number of aqua-type
chips, since this Navi is weak against water. Even Iceman's basic attack,
Freeze Tower deals a considerable 100 HP worth of damage against this guy.

========================================
Class B: Hanabi Tournament: Round 2
Operator: Miki
Special Chip: Flame Blade
========================================

Once again, use Iceman here and bring some high-powered aqua-type chips,
such as the Aqua Sword and Aqua Blade. Their chip sizes may be large, but
these are the most effective offensive weapond here. Your opponent is
fire-elemental, and has a good number of fire chips with him... In this
case, I believe you know what will happen to the attack power of those
fire chips. So be sure to bring some Recovery chips too.

=====================================
Class A: West Tournament: Round 4
Operator: Aya
Special Chip: Elec Blade
=====================================

See above.

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NAVI TYPE W
----------------------------------------------------------------------------

========================================
Class D: Wakabe Tournament: Round 2
Operator: Tetsu
Special Chip: Forest Bomb 2
========================================

I strongly recommend that you customize your own fire-based program deck
here, since your opponent is a wood-type Navi. The panels of the battle
field will have grass on them as well. Remember that wood-type Navis
recover 50 HP every turn when stepping on grass panels. So use your fire
chips to burn away the grass. And since wood is weak against fire, have
fun watching Rockman beat up Navi Type W with your fire chips.

========================================
Class B: Aoba Tournament: Round 4
Operator: Yokiko
========================================

Well, use either Fireman or Heatman here, and customize your own fire-based
deck. This battle will be over pretty quickly.

========================================
Class A: East Tournament: Round 3
Operator: Sylvia
Special Chip: Bad Spice 1
========================================

See above.

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NORMAL NAVI
----------------------------------------------------------------------------

=====================================
Class E: Beginner Tournament: Round 1
Operator: Kenji
Special Chip: Cannon
=====================================

This is a relatively easy match. Just equip a good amount of Cannon chips,
along with Shotguns. Since the Shotgun also damages your opponent's battle
chips, you should be able to delete a good amount of them throughout the
match. You can also take some recovery chips with you, just to be safe.

===================================
Class E: Guts Tournament: Round 1
Operator: Koetsu
Special Chip: Hi-Cannon
===================================

This is another easy fight. There's nothing particularly interesting in this
Navi's Program Deck. So as usual, fill up your deck with Cannons or Hi-
Cannons (if you have them), take some Shotgun and Sword chips too. Since
these work pretty well in deleting your opponent's battle chips. When the
battle begins, just watch Rockman smash this Navi to bits.

=====================================
Class E: Iyashi Tournament: Round 1
Operator: Anna
Special Chip: Cannon/Hi-Cannon
=====================================

This battle may take a little longer than usual, since Mr. Navi has a good
load of Recovery chips to boot. But don't worry though, he's not hard at
all. I recommend that you change your Navi chip to Gutsman to make this
match somewhat shorter -- Guts Hammer does more damage than the Charged
Shot. Another thing, Mr. Navi's Program Deck contains mostly Cannons, not
intimidating at all, so I'm giving you the liberty to equip whatever chip
you like.

======================================
Class D: Shizuku Tournament: Round 1
Operator: Mii-chan
Special Chip: Bubble Shot
======================================

With Elecman as your Navi, this match is a piece of cake. Take advantage of
the ice panels, by bringing in electric-type chips. The Magnet Bomb 2 works
very well here, since your opponent will have mostly Bubble Shots in his
deck. The Magnet Bomb 2 should delete the Bubble Shot chips in one hit, and
paralyze your opponent at the same time. Overall, Mr. Navi will be pretty
much helpless in this match.

==================================
Class D: Match Tournament: Round 1
Operator: Yoshirou
Special Chip: V-Gun/Heat Shot
==================================

This Navi is non-elemental... so it won't have any weaknesses. Use any
elemental Navi of your choice, and fill your program deck with battle chips
that have an element similar to that of your Navi. This will give you the
advantage of "double damage" effect against your opponent. Using a water-
type chip will clear away the magma on the panels.

----------------------------------------------------------------------------
NORMAL NAVI V2
----------------------------------------------------------------------------

=======================================
Class E: Beginner Tournament: Round 3
Operator: Mariko-sensei
Special Chip: Hi-Cannon
=======================================

This Navi has 550 HP, and also has some Hi-Cannons with him. Edit your
Program Deck, and put 2 Cannons and a Sword next to each other. This
combo, provides great offensive power, if you get to use it during battle.
Next, be sure to spread other attack and recovery chips evenly in your Deck.

=====================================
Class E: Guts Tournament: Round 2
Operator: Kazuki
Special Chip: Hi-Cannon
=====================================

This one doesn't provide much of a challenge either. This Navi's deck
contains some Hi-Cannons. But even that doesn't make this battle difficult.
Alright here I go again: Put some Swords and Cannons/Hi-Cannons in your
Deck and be sure to spread them out evenly. You can also bring some recovery
chips, just in case you run low on HP.

====================================
Class D: Wakaba Tournament: Round 1
Operator: Haruka
Special Chip: Forest Bomb 1
=========================================

Ms. Navi doesn't have an element, but there will be grass panels at the
beginning of the battle. Now I suggest that you bring at least 1 fire-
based chip with you. (Burning Body or Flame Sword recommended)

The fire chip will burn away the grass on the panels, BUT it will deal
nearly twice as much damage as normal. If you use Burning Body, you'll deal
70 HP worth of damage to Ms. Navi and all the chips she has available for
that turn. Once the grass on the panels are gone, the damage dealt by your
fire chips will return to normal. Overall, this battle won't be much of a
problem.

===================================
Class D: Denchi Tournament: Round 1
Operator: Takahito
Special Chip: Small Bomb
===================================

This is another relatively easy fight. Just fill up your program deck with
wood-type battle chips. And since you'll be using Woodman, the damage dealt
by your wood-type chips will be doubled... well almost. In addition,
Woodman's basic attack, the Woody Tower, changes all the panels to grass.
Thus, he'll recover 50 HP every turn.

===================================
Class C: Sokkou Tournament: Round 1
Operator: Takahiro
Special Chip: Double Needle
===================================

This battle isn't hard at all. Just bring in some powerful battle chips like
Mega Cannons, any kind of sword, etc. His program deck doesn't contain any-
thing that is worthwhile... Just some Cannons and Hi-Cannons, along with
Double Needle chips. The panels can get pretty annoying though, since it
inflicts 20 HP damage on your Navi and all your usable battle chips every
turn. Good thing is, this also affects your opponent.

======================================
Class C: Block Tournament: Round 1
Operator: Tom
Special Chip: Met Guard/Mega Cannon
======================================

It is highly recommended that you use Fireman for this match. Your
opponent doesn't really have that much fire-power in terms of attack-
related battle chips. But the Met Guard could mean trouble if you don't
know what to do. Remember that you can delete those Met Guards using a
multi-hit battle chip.

If it so happened that your opponent managed to use the guard-type chip, hit
the shield with any chip that has the piercing ability. Or you can just let
Fireman's basic weapon, Fire Arm delete the Met Guard chip in a single hit.
Any type of Sword Chips can also delete the Met Guard.

Note that every time you attack the shield but fail to damage it, it
counters with Shockwave, which will inflict 40 HP worth of damage on you.

===================================
Class C: Zeppeki Tornament: Round 1
Operator: Miho
Special Chip: Elec Blade
===================================

This Navi's operator is definitely an idiot -- making her Navi bring lots
of sword-type chips. Didn't she know that there will be hole-type panels in
this tournament? Oh well... Just bring in all your high-powered long range
chips and pummel this guy to oblivion. ^_^

Oh by the way, your opponent has a panel repair chip available for slot-
in... but what good will that do? Mr. Navi will be pretty much dead before
his dumb operator gets to use the chip.

----------------------------------------------------------------------------
NORMAL NAVI V3
----------------------------------------------------------------------------

===================================
Class D: Denchi Tournament: Round 3
Operator: Gen
Special Chip: Magnet Bomb 2
===================================

This one is a non-elemental Navi. So obviously he won't be weak to anything.
You can use whichever Navi you want, but I would choose Woodman for his
Woody Tower's auto-heal feature. All you have to do here is use your
strongest chips, and this match will be over in no time.

====================================
Class C: Sokkou Tournament: Round 2
Operator: Yoshio
Special Chip: Whirlpool
====================================

Another somewhat average fight. Once again, just bring the most powerful
chips you have available, and fire away! He has a Whirlpool chip that will
delete any 1 of your 3 chips, once he uses it. So watch out.

=====================================
Class C: Block Tournament: Round 3
Operator: Larry
Special Chip: Earthquake 2
=====================================

Use any elemental Navi of your choice for this match, (preferably Fireman)
and fill your deck with battle chips with elements similar to that of your
Navi. Bringing in elemental sword chips will really help as well.

Note that all of your opponent's battle chips are of "Hit-all" type.
Meaning, they will damage you and all your chips. (those that are usable
for that turn) The most powerful one is the Earthquake 2 -- inflicts 40 HP
damage on you and all your chips. So watch out. Now when he uses the Met
Guard, use a sword-type chip, or Fireman/Woodman's basic attack to delete
it.

=====================================
Class C: Zeppeki Tounament: Round 3
Operator: Sarah
Special Chip: Cross Gun
=====================================

Not hard either. Use either Rockman or Skullman for this match, since they
have the largest program deck capacity. I don't advice bringing any sword-
type chips here -- they'll be useless anyway, unless you have Panel Repair.
So bring some Mega-Cannons and other long-range battle chips instead.

========================================
Class B: Aoba Tournament: Round 2
Operator: Minarai
Special Chip: Bubble Cross
========================================

I suggest using a powerful fire chip to take advantage of the attack boost
provided by the grass panels. Once you've done that, just fire away using
your powerful battle chips.

========================================
Class A: East Tournament: Round 1
Operator: Dennis
Special Chip: Elec Blade
========================================

Pretty simple battle. Just use an elemental Navi of your choice, and take
battle chips with an element similar to that of your Navi. This should
double the attack power of your chips.

========================================
Class A: West Tournament: Round 2
Operator: Ogata
Special Chip: Mega Cannon
========================================

This is no different from the first round of the East Tournament. So just
look there for my tip. :)

----------------------------------------------------------------------------
NORMAL NAVI V4
----------------------------------------------------------------------------

=====================================
Class C: Zeppeki Tournament: Round 4
Operator: Takashi
Special Chip: Triple Needle
=====================================

Not much strategy here. Now unless you have a Panel Repair chip with you, I
suggest leaving out all the sword-type chips and stick to your high-powered
long-range arsenal, like the Mega Cannon.

=====================================
Class B: Hanabi Tournament: Round 1
Operator: John
Special Chip: Curse Shield
=====================================

Not much strategy here either. Just have an elemental Navi of your choice
take care of this match. And bring battle chips with an element similar to
that of your Navi. Now just take advantage of the double damage effect done
by your chips. Use the elemental swords/blades to delete the guard chips
that your opponent uses in one hit.

========================================
Class B: Ogawa Tournament: Round 5
Operator: Nancy
Special Chip: Kage Bushin (Shadow Clone)
========================================

Use Elecman or Flashman again and take lots of electric chips. It's also a
good idea to bring Piercing chips, to damage your opponent if he uses a
guard-type chip.

========================================
Class B: Kaminari Tournament: Round 2
Operator: Osamu
Special Chip: Triple Needle
========================================

I suggest using Elecman for this match, and bringing lots of electric chips.
Remember that the metal panels also boost the attack power of your electric
chips.

========================================
Class A: East Tournament: Round 7
Operator: Betty
========================================

Use any elemental Navi of your choice, and bring battle chips with an
element similar to that of your Navi. It's also a good idea to bring some
panel-altering chips, and then use them to boost your battle chip's attack
power even more.

========================================
Class A: West Tournament: Round 7
Operator: Yuji
========================================

See above.
----------------------------------------------------------------------------
NUMBERMAN                                          Operator: Yamitaro Higure
----------------------------------------------------------------------------

=====================================
Class E: Beginner Tournament: Round 2
Special Chip: Prism
=====================================

Numberman isn't that tough either. Just like you did in the first match,
bring some Cannon and Sword chips. The only thing you have to watch out
for is his Dice Bomb, which is quite formidable if he gets lucky. Here's
how it works: If he gets a 1, you'll receive 10 HP worth of damage. If he
gets a 2, you'll receive 20 HP worth of damage, and so on... So what's
formidable about that? Well, this attack also damages a random number of
your battle chips that are usable for that turn. (all 3 most of the time)
Other than that, just pummel him with your Cannon and Sword chips and you'll
win in no time.

=====================================
Class C: Sokkou Tournament: Round 4
Special Chip: Triple Needle
=====================================

Umm... Numberman has lots of Triple Needle Chips. But he's still quite
easy though. Do I really have to say this again? Ah... well I guess so.
Here goes... Bring the strongest chips you have availabe. (multi-hit
ones recommended for deleting your opponent's Triple Needles) That's all.

=====================================
Class X: Shadow Tournament: Round 1
Special Chip: Prism
=====================================

Your opponent decided to bring a lot of guard-type chips this time. (a
couple of Prisms and a Stone Cube) So take some Piercing chips with you,
(ShockWave/SonicWave/DynaWave) to penetrate the defensive wall provided by
those guard-type chips.

----------------------------------------------------------------------------
PLANTMAN                                                    Operator: Anetta
----------------------------------------------------------------------------

========================================
Class B: Aoba Tournament: Round 6
Special Chip: Trident
========================================

Use either Fireman or Heatman for this match, and bring lots of fire chips.
Especially powerful ones such as the Flame Blade and Flame Sword. They
inflict 260 HP damage (if there are grass panels), and 180 HP damage
respectively. Overall, this is another easy match.

========================================
Class S: Master Tournament: Round 6
Special Chip: Trident
========================================

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