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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE Battle Chip GP - Strategy Guide (Page 01)

Rockman EXE Battle Chip GP - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Rockman EXE Battle Chip GP - Strategy Guide (Page 01).

+--------------------------------------------------------------------------+
|             ROCKMAN EXE BATTLE CHIP CHALLENGE (JP VERSION)               |
|                        For the GameBoy Advance                           |
|                      FAQ/Walkthrough Version 1.1                         |
|                         Written By: Mogg 13-42                           |
|                         Email: thaei@yahoo.com                           |
+--------------------------------------------------------------------------+

----------------------------------------------------------------------------
WARNING: This FAQ contains japanese characters. Some words will not be
         displayed properly without using the proper software.
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Note to JWPce users: Set the line width of your word processor to 79
characters per line to keep the formatting of this FAQ from getting messed
up.
----------------------------------------------------------------------------

____________________________________________________________________________

This FAQ is (c)2003 Mogg 13-42. No part of this document may be used for
anything profitable, either electronic or mechanical. Likewise, never try to
rip it off! You may print a part of this FAQ or all of it provided that it's
only for personal use. One more thing, if you wish to post this guide on
your site, just send me an e-mail and ask for my permission.
____________________________________________________________________________


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
E-MAIL POLICY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Only send questions that are not yet answered in the guide, and please
  allow at least a day or two (depending on how busy I am) to get a reply
  back. I'll try to answer all your e-mails whenever possible, so please be
  patient.

* State your questions clearly. I've received a lot of mails before with
  questions I don't understand. So if I can't make out what you wish to
  know, then I will ignore your mail.

* Make the title/subject of your e-mails obvious. I get so many different
  e-mails sent to the address above, so there's a pretty good chance that
  I might overlook your mail.

* NO VIRUSES AND/OR SPAM MAILS!!!!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VERSION HISTORY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[Version 1.1 -- 9/13/03]

- Netto's walkthrough and battle guide completed.
- Added more Chip Types

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

============================================================================
TABLE OF CONTENTS
============================================================================

Press Ctrl+F and type the [keyword] for the section you're looking for, to
get there quickly. The ones that are enclosed in brackets are the keywords.

If you need help on defeating a certain Navi, type the Navi's name in ALL
CAPS, with no spaces in between.

----------------------------------------------------------------------------
I.   INTRODUCTION                                                         01
----------------------------------------------------------------------------
II.  GAME BASICS                                                          02

     - MENUS                                                             02a
     - CONTROLS                                                          02b
     - BATTLE SYSTEM                                                     02c
        > The Program Deck                                             02c-i
        > All About Battle Chips                                      02c-ii
        > Inserting Battle Chips                                     02c-iii
        > The Battlefield                                             02c-iv
        > Panel Alterations                                            02c-v
----------------------------------------------------------------------------
III. WALKTHROUGH                                                          03

     - WALKTHROUGH --> NETTO (LAN)                                       03a
     - BATTLE GUIDE                                                    03a-i

     - WALKTHROUGH --> ENZAN (CHAUD)                                     03b
     - BATTLE GUIDE                                                    03b-i

     - WALKTHROUGH --> KAITA                                             03c
     - BATTLE GUIDE                                                    03c-i

     - WALKTHROUGH --> MEIRU (MAYL)                                      03d
     - BATTLE GUIDE                                                    03d-i

     - WALKTHROUGH --> DEKAO (DEX)                                       03e
     - BATTLE GUIDE                                                    03e-i

     - WALKTHROUGH --> MARIE                                             03f
     - BATTLE GUIDE                                                    03f-i
----------------------------------------------------------------------------
IV.  GAME LIST                                                            04

     - BATTLE CHIPS LIST                                                 04a
----------------------------------------------------------------------------
V.   EXTRA STUFF                                                          05

     - FREQUENYLY ASKED QUESTIONS                                        05a
     - CREDITS                                                           05b
----------------------------------------------------------------------------

============================================================================
I. INTRODUCTION                                                         [01]
============================================================================

Well everyone I'm back! It's been a really long while since my last guide.
(nearly 8 months to be exact) But I have several lined up for the next few
months (including this one). It feels so good to be able to write again. ^_^
Another thing, feel free to send questions, comments, suggestions, and
contributions. Ok, I'm done talking so let's begin!

============================================================================
II. GAME BASICS                                                         [02]
============================================================================

----------------------------------------------------------------------------
>>MENUS<<                                                              [02a]
----------------------------------------------------------------------------

Here are the translations of the options in the PET's menu screen.

Program Deck      Chip Folder      Data Library
Net Navi          E-mail           Save          Comm.

Now, if you access the Chip Folder sub-menu, you'll see 2 options. They are:

-> Edit
-> Equip

If you happen to choose Edit, and decide to organize your chips, you'll
encounter these options:

ID
Alphabet
MB
AP
Element

----------------------------------------------------------------------------
>>CONTROLS<<                                                           [02b]
----------------------------------------------------------------------------

D-Pad..............................Move Cursor/Select Destination
A................................. Confirm
B..................................Cancel
L..................................Slot-in chip (in battle)/Scroll up (Chip
                                   Folder sub-menu)
R..................................Slot-in chip (in battle)/Scroll down
                                   (Chip Folder sub-menu)
Start..............................Organize chips (Chip Folder sub-menu)
Select.............................View description of battle chip

----------------------------------------------------------------------------
>>BATTLE SYSTEM<<                                                      [02c]
----------------------------------------------------------------------------

This is where the game gets a little more complex. So for the sake of
clarity, I'll explain every element of the battle system one-by-one.

----------------------------------------------------------------------------
The Program Deck                                                     [02c-i]
----------------------------------------------------------------------------

The Program Deck looks somewhat like this:

  ____                                                ____
 | SC |                                         _____|    |
 |____|                              ____      |     |____|
                               _____|    |_____|
                    ____      |     |____|     |_____ ____
              _____|    |_____|                 _____|    |
  ____       |     |____|     |_____ ____      |     |____|
 | NC |______|                 _____|    |_____|
 |____|      |      ____      |     |____|     |_____ ____
             |_____|    |_____|                 _____|    |
                   |____|     |_____ ____      |     |____|
                                    |    |_____|
  ____                              |____|     |_____ ____
 | SC |                                              |    |
 |____|                                              |____|


The box marked with "NC" is the ONLY spot where you can put in a Navi Chip.
While the 2 boxes marked with  "SC" are the spots for Slot-In Chips. Now
with that said, I'll go back to my explanation on Navi Chips.

Navi Chips affect the overall capacity of your Program Deck. It can either be
increased or decreased depending on which Navi chip you use. Also, you can
use any Navi chip you want as long as you have it in your Chip Folder.

Now let's talk about Slot-In chips. On the top-right corner of the Program
Deck screen, you should see the words SLOT MAX: ??MB. This indicates the
maximum allowable size of the battle chip you can use for Slot-Ins. For
example, I'll replace the "??" above with 20. In this case, I'll only be
able to use chips less than, or exactly 20MB in size for Slot-Ins. That
number will increase as you progress through the game.

----------------------------------------------------------------------------
All About Battle Chips                                              [02c-ii]
----------------------------------------------------------------------------

A battle chip has 4 different parameters, and they are:

HP               AP
MB               Element

Now, some of you might wonder, why there's an HP value. Well, that's because
contrary to the other EXE games, battle chips can now be deleted. Once that
happens, the chip will be gone for the whole battle. Ok, more on that later.

AP is the amount of damage a battle chip deals on an opponent, or the amount
of HP it adds to your Navi. (in the case of a Recovery chip)

MB is obviously the size of a battle chip. And the ELEMENT of a chip can
either be FIRE, WATER, WOOD, or LIGHTNING

Notes on Elemental Navi Chips
-----------------------------

When an elemental Navi uses a battle chip with the same element as it does,
the attack power of the battle chip is increased by nearly twice as much as
it's normal strength.

For example if Heatman uses a Flame Sword, this is what happens:

Normal Damage: 80            Heatman: 130

Also, if a wood-type Navi uses a wood-type chip, the panels on the
battlefield will be changed to grass. (only works on METAL panels)

Chip Types
----------

Now if you place your cursor on a battle chip, you do see words on a gray
background, below the picture of the chip right? What are these for, you
ask? Well, I'll explain everything in the list below. Note that this isn't
complete yet, but I'm working on it.

----------------------------------------------------------------------------
CHIP TYPE: ノ一マル (Normal)
EFFECT:    Damages Navi only.
----------------------------------------------------------------------------
CHIP TYPE: ツイカ
EFFECT:    Damages Navi chip, and 1 of the 3 battle chips that are
           available for that turn.
----------------------------------------------------------------------------
CHIP TYPE: 全ツイカ
EFFECT:    Damages Navi chip, and ALL 3 of the battle chips that are
           available for that turn.
----------------------------------------------------------------------------
CHIP TYPE: カンツウ (Piercing)
EFFECT:    Penatrates the guard-type chip and damages the Navi. The chip
           will also take damage.
----------------------------------------------------------------------------
CHIP TYPE: ランダム (Random)
EFFECT:    Damages Navi chip. May or may not damage 1 of the 3 battle
           chips that are available for that turn. Has Piercing ability.
----------------------------------------------------------------------------
CHIP TYPE: ブレイク (Break)
EFFECT:    Deletes the guard chip used by your opponent, and damages the
           Navi. So don't expect guard-type chips to provide any form of
           protection against battle chips with the Break ability.
----------------------------------------------------------------------------
CHIP TYPE: 全ブレイク (Break All)
EFFECT:    Deletes Guard type chips and damages all other forms of battle
           chips that are available for that turn. Attack also damages the
           Navi.
----------------------------------------------------------------------------
CHIP TYPE: ダブル ?? (Double ??)
EFFECT:    Damage = ??x2 (?? depends on the attack power of the battle
           chip.(Damages the Navi only.)
----------------------------------------------------------------------------
CHIP TYPE: トリプル ?? (Triple ??)
EFFECT:    Damage = ??x3 (?? depends on the attack power of the battle
           chip.(Damages the Navi only.)
----------------------------------------------------------------------------
CHIP TYPE: マヒ (Paralysis)
EFFECT:    Damages and paralyzes Navi. This disables the Navi's basic
           weapon.
----------------------------------------------------------------------------
CHIP TYPE: マヒボム (Paralysis Bomb)
EFFECT:    Deals damage to all battle chips that are available for that
           turn. Also paralyzes Navi. (I'll say this again: Paralysis
           disables a Navi's basic weapon.)
----------------------------------------------------------------------------
CHIP TYPE: ハンゲキ (Counterattack)
EFFECT:    Counterattacks if attacked. The chip will take damage whenever
           you hit it.
----------------------------------------------------------------------------
CHIP TYPE: 全ハンゲキ
EFFECT:    Same as above. But this time it will damage the Navi, and all 3
           of his battle chips.
----------------------------------------------------------------------------
CHIP TYPE: R ハンゲキ
EFFECT:    Steals an opponent's turn if he uses a close-range chip. Attack
           damages Navi and 1 of his 3 battle chips.
----------------------------------------------------------------------------
CHIP TYPE: メテオ (Meteor)
EFFECT:    Meteors fall from the sky and attacks the Navi multiple times.
           (either 3, 4, or 5 depending on the number indicated on the
           chip) Note that the hit rate is random.
----------------------------------------------------------------------------
CHIP TYPE: デリト (Delete)
EFFECT:    Instantly deletes any 1 of the 3 battle chips that are
           available for that turn. (Regardless of HP.)
----------------------------------------------------------------------------
CHIP TYPE: カイフク (Recovery)
EFFECT:    Restores a Navi's HP. (the amount of HP restored depends on the
           AP of the chip)
----------------------------------------------------------------------------
CHIP TYPE: バリア (Barrier)
EFFECT:    Nullifies damage from any type of attack once. The barrier will
           disappear after taking one hit.
----------------------------------------------------------------------------
CHIP TYPE: オラ80 (Aura 80)
EFFECT:    Nullifies damage from all types of attacks that are equivalent
           to 80 and below. Doesn't provide immunity from attacks that
           have the opposing element.
----------------------------------------------------------------------------
CHIP TYPE: タメ
EFFECT:    Absorbs all the damage from an opponent's attacks, and adds the
           values together to determine the chip's attack power at the end
           of the turn. (If it wasn't deleted in the process.) The chip
           won't receive damage from an attack of the same element.
----------------------------------------------------------------------------
CHIP TYPE: ゲ一ジ (Gauge)
EFFECT:    Either adds or subtracts 50 from the percentage value of your
           Slot-In Gauge, depending on the type you use.
----------------------------------------------------------------------------
CHIP TYPE: ハンシャ
EFFECT:    Counterattacks whenever you hit, but fail to damage it. Shockwave
           inflicts 40 HP damage.
----------------------------------------------------------------------------
CHIP TYPE: ラッキ一 (Lucky)
EFFECT:    Increases the probability of getting a chip at the end of a
           battle.
----------------------------------------------------------------------------
CHIP TYPE: ガ一ド (Guard)
EFFECT:    Blocks an opponent's attacks. (Will be effective until the chip
           is deleted, or the until the turn ends.)
----------------------------------------------------------------------------
CHIP TYPE: パネル チェンジ (Panel Change)
EFFECT:    Alters the panels on the battlefield.
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Inserting Battle Chips                                             [02c-iii]
----------------------------------------------------------------------------

During battle, you should see a small bar at the bottom of your screen. This
is the Slot-In Gauge. It will fill up by 5% after every move you and your
opponent make. Once it reaches about 45%, you will be allowed to use your
Slot-In chips by pressing either the L or R buttons.

But I strongly recommend that you let the gauge fill up to at least 50-55%,
or even 100 if you can. Since the percentage determines the success rate of
your attempt in sending a battle chip to your Navi.

If the percentage is too low, then your Slot-In attempt will fail. Once this
happens, you'll have to wait for the gauge to fill up again. Now if your
attempt succeeds, then the Navi will immediately use the chip you sent.

----------------------------------------------------------------------------
The Battlefield                                                     [02c-iv]
----------------------------------------------------------------------------

First off, you should know that, you have no control whatsoever over dodging
your opponent's attacks. Your opponent's offensive attempts may miss, but
this seems to be totally based on luck.

Now, the program deck will appear at the start of every turn, letting you
know which battle chips you can use for that round. The chips that are
available will be highlighted, while those that are not will be grayed out.
Same thing goes for your opponent.

You can only use a total of 3 battle chips per turn, along with your Navi's
basic weapon. Also, all the empty slots in your Program Deck will be marked
with an "X". The set of chips that can be used for a turn are randomly
chosen. (empty slots included) Thus, it will be a very good idea to spread
your chips evenly throughout the Progam Deck, since ending up with an empty
slot during battle can be a really bad thing.

----------------------------------------------------------------------------
Panel Alterations                                                    [02c-v]
----------------------------------------------------------------------------

There are 7 types of panels in this game: Normal, Magma, Ice, Metal, Grass,
Poison, and Hole. Here's what each of these panel types do.

Normal: Nothing

Magma: Inflicts 50 HP damage to non-elemental Navis.

Ice:  Dramatically increases a Navi's agility. So expect your attacks to
      miss very often. Also doubles the attack power of electric-type
      chips.

Metal: Also doubles the attack power of electric-type chips.

Grass: Recovers 50 HP to Wood type Navis. Some wood-type battle chips can
       only be used on Grass panels. Doubles the attack power of fire-type
       chips.

Poison: 20 HP damage to Navi and all of the battle chips that are usable
        for that turn. (Affects both you and your opponent.) The 20 HP
        thing takes effect every turn.

Hole: Disables all close range hitting chips. (All types of Swords,
      Bronze/Silver/Gold Fists, etc)

============================================================================
WALKTHROUGH                                                             [03]
============================================================================

When you start a new game, you'll have to pick a character that you wish to
play as. You can choose either one of these characters: Netto, Enzan, Meiru,
Kaita, Dekao or Mary/Marie. But as for this guide, I'll start with Netto.

Also, the timeline of this game is June 200X, with Netto in 6th grade.

############################################################################
WALKTHROUGH --> NETTO                                                  [03a]
############################################################################

----------------------------------------------------------------------------
A/N: To avoid giving out unnecessary spoilers, I won't discuss anything
     about the story here. But if really want to know details about the
     story, then just e-mail me and I'll tell you about it.
----------------------------------------------------------------------------

-------------------
Netto's (Lan) Room
-------------------

Before you leave for the 1st match of the Battle Chip Grand Prix tournament,
you'll get an e-mail from Higure (Higsby) telling you that he sells battle
chips that can be used for the program deck.

-----------
Area Select
-----------

You can now access the Higureya (chip shop). Higure's chips cost 300z
each, or you can also choose to buy a set of 10 chips for 3000z. But you
definitely wouldn't have enough zenny for that now. So go to the BCGP
Building to get the tournament started.

-------------
BCGP Building
-------------

The tournament consists of classes, where you gradually make your way up
to reach the top. Each class also has it's own set of competitions, which
you must complete in order to unlock the next class. Well with that said,
let's get started.

--------
CLASS E
--------

This class has 3 tournaments, namely: (*listed from left to right*)
Beginner, Guts, and Iyashi Tournaments. Here are the details for each
tournament.

Beginner Tournament
-------------------

Rewards when completed: 1000z; Normal Navi V2 chip
Number of Battles: 3

Opponents:

Round 1: Normal Navi
Round 2: Numberman
Round 3: Normal Navi V2

Guts Tournament
---------------

Rewards when completed: 1500z; Gutsman's Navi chip
Number of Battles: 3

Opponents:

Round 1: Normal Navi
Round 2: Normal Navi V2
Round 3: Gutsman

Iyashi Tournament
-----------------

Rewards when completed: 1500z; Roll's Navi chip
Number of Battles: 3

Opponents:

Round 1: Normal Navi
Round 2: Ring
Round 3: Roll

----------------------------------------------------------------------------
A/N: For tips on how to beat your opponents, check Netto's Battle Guide.
     [03a-i] is the keyword for that section.
----------------------------------------------------------------------------

-----------
Area Select
-----------

You've already unlocked the Official Center when you completed your first
tournament for Class E. Check it out for some free battles. When you're
through, go back to the BCGP building.

--------
CLASS D
--------

This class has 4 tournaments, which are all elemental namely: (*listed from
left to right*) Match (Fire), Wakaba (Wood), Shizuku (Water), and Denchi
(Electric) tournaments. Here are the details for each tournament.

Match Tournament
----------------

Rewards when completed: 3000z; Fireman's Navi chip
Number of Battles: 4
Panel Type: Magma

Opponents:

Round 1: Normal Navi
Round 2: Navi Type F
Round 3: Ring
Round 4: Fireman

Wakaba Tournament
-----------------

Rewards when completed: 3000z; Woodman's Navi chip
Number of Battles: 4
Panel Type: Grass

Opponents:

Round 1: Normal Navi V2
Round 2: Navi Type W
Round 3: Gutsman
Round 4: Woodman

Shizuku Tournament
------------------

Rewards when completed: 3000z; Iceman's Navi chip
Number of Battles: 4
Panel Type: Ice

Opponents:

Round 1: Normal Navi
Round 2: Roll
Round 3: Navi Type A
Round 4: Iceman

Denchi Tournament
-----------------

Rewards when completed: 3000z; Elecman's Navi chip
Number of Battles: 4
Panel Type: Metal

Opponents:

Round 1: Normal Navi V2
Round 2: Navi Type E
Round 3: Normal Navi V3
Round 4: Elecman

----------------------------------------------------------------------------
A/N: For tips on how to beat your opponents, check Netto's Battle Guide.
     [03a-i] is the keyword for that section.
----------------------------------------------------------------------------

-----------
Area Select
-----------

Upon completing Class D, a new area has been unlocked at the Official
Center. Your slot-in chip size limit has also been increased to 30MB. And
finally, a Netopian chip shop called Sunset is now accesible at the
Area Select screen.

The battle chips at the Sunset is a bit more expensive. (500z each) You
can also buy a set of 10 chips for 5000z.

--------
CLASS C
--------

Just like Class E, this class also has 3 tournaments, namely: (*listed from
left to right*) Sokkou, Block, and Zeppeki tournaments.

Sokkou Tournament
-----------------

Rewards when completed: 4000z; Quickman's Navi chip
Number of Battles: 6
Panel Type: Poison

Opponents:

Round 1: Normal Navi V2
Round 2: Normal Navi V3
Round 3: Fireman
Round 4: Numberman
Round 5: Turboman
Round 6: Quickman

Block Tournament
----------------

Rewards when completed: 4000z; Skullman's Navi chip
Number of Battles: 6

Opponents:

Round 1: Normal Navi V2
Round 2: Woodman
Round 3: Normal Navi V3
Round 4: Elecman
Round 5: Roll
Round 6: Skullman

Zeppeki Tournament
------------------

Rewards when completed: 4000z; Airman's Navi chip
Number of Battles: 6
Panel Type: Hole (can be restored by using a Panel Repair chip)

Opponents:

Round 1: Normal Navi V2
Round 2: Ring
Round 3: Normal Navi V3
Round 4: Normal Navi V4
Round 5: Thunderman
Round 6: Airman

----------------------------------------------------------------------------
A/N: For tips on how to beat your opponents, check Netto's Battle Guide.
     [03a-i] is the keyword for that section.
----------------------------------------------------------------------------

-----------
Area Select
-----------

Once you've completed Class C, your program deck capacity will increase by
20MB. (affects all of your Navis). Also feel free to check out the chip
shops, since the matches will be tougher from now on. Once you're ready,
return to the BCGP building.

--------
CLASS B
--------

Once again, this class is purely elemental. It has 4 tournaments, namely:
(*listed from left to right*) Hanabi, (Fire) Aoba, (Wood), Ogawa, (Water),
and Kaminari (Electric) tournaments.

Hanabi Tournament
-----------------

Rewards when completed: 5000z; Heatman's Navi chip
Number of Battles: 6
Panel Type: Magma

Opponents:

Round 1: Turboman
Round 2: Navi Type F
Round 3: Colorman
Round 4: Normal Navi V4
Round 5: Metalman
Round 6: Heatman

Aoba Tournament
---------------

Rewards when completed: 5000z; Plantman's Navi chip
Number of Battles: 6
Panel Type: Grass

Opponents:

Round 1: Snakeman
Round 2: Normal Navi V3
Round 3: Woodman
Round 4: Navi Type W
Round 5: Quickman
Round 6: Plantman

Ogawa Tournament
----------------

Rewards when completed: 5000z; Sharkman's Navi chip
Number of Battles: 6
Panel Type: Ice

Opponents:

Round 1: Iceman
Round 2: Navi Type A
Round 3: Beastman
Round 4: Skullman
Round 5: Normal Navi V4
Round 6: Sharkman

Kaminari Tournament
-------------------

Rewards when completed: 5000z; Flashman's Navi chip
Number of Battles: 6
Panel Type: Metal

Opponents:

Round 1: Airman
Round 2: Normal Navi V4
Round 3: Thunderman
Round 4: Navi Type E
Round 5: Magnetman
Round 6: Flashman

----------------------------------------------------------------------------
A/N: For tips on how to beat your opponents, check Netto's Battle Guide.
     [03a-i] is the keyword for that section.
----------------------------------------------------------------------------

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