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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE 6 - Strategy Guide - Cybeast Gregar (Page 05)

Rockman EXE 6 - Strategy Guide - Cybeast Gregar (Page 05)

Below are the cheat codes, hints and help for Rockman EXE 6 - Strategy Guide - Cybeast Gregar (Page 05).

Congrats! You've beaten the game! Now let's see how Iris and Colonel are doing!

Yayz, they've won, too!

Yuh-oh. Greiga doesn't want to go down with the ship. He shoots back into Rockman,
causing him to enter Juuka-Rock form. He leaps over to the Faltzer side. Netto
cries for Iris and Colonel to run. Iris says that they can help Rock. Colonel
tells Netto to pass a message on to Barrel. Iris starts to say something to
Netto, but catches herself, saying she's just a Net Navi.

Iris and Colonel turn gold and merge together. They shoot forward and banish
Greiga from Rock's body. Netto plugs Rock out. Netto calls for Iris and Colonel
to hury and plug-out as well, but it isn't possible. They're going to go down
with Greiga.

"Hikari Netto, Barrel, and Dr. Wily... Farewell."

Wily and Netto talk a bit, then Barrel returns. Netto tells him he shouldn't
be moving. Barrel asks about Colonel. Netto passes along Colonel's message.
Netto says they need to go... and Barrel throws Netto down the stairs.

Netto's friends all run in. Wily murmurs a "Farewell" too and the room explodes.

Back in Akihara's school...

Kojirou, Asuta, and some nameless folk seem to've joined Netto back home. Mach
came with them! After homeroom is over, Mariko-sensei calls Netto up. After that,
Netto and his friends group around his old house. Enzan comes in and everyone
talks for awhile. Netto once again loses a chance to score with Meiru. Idiot.
Netto then goes inside and comes back out...with Rock in a Copyroid.

"Everyone, I want to introduce Saito-niisan!"

Rock thinks he heard Iris' voice. Off in the park, everyone heads for the internet.
And, as always, we end on Netto plugging Rock in.

After the credits...

We hear someone waking up late. Someone called Raito (Light) being told to hurry
up. In the end, Netto and Meiru ended up getting together at last and having a
kid, apparently.

After this, the screen goes dark again and we're told what Dekao and Yaito get
up to. Then Kojirou and Asuta. And, finally, Enzan.

"Meiru is my wife."

The older Netto gives one final plug-in speech, then the words "Rockman.EXE End"
appear.

At this point, you can get back to the title screen. You'll have icon 1 (Greiga)
in the top left. Now you can access the other stuff we couldn't before. But that's
a story for another day and another time. For now, enjoy the feeling that you've
just beaten what may be the final EXE game. They don't REALLY have to worry about
breaking the future they just created, as it takes place some 20+ years after the
end of EXE6.

In any case, thank you for reading my main story guide. I'll be attempting the
extra stuff, too... but don't hold me to that. I'm awful at it. In any case...
I hope you've enjoyed the guide, as it will be my last. Fitting, really. With
the potentially final EXE game comes my final guide.


################################################
= Section 04: Post-Game Walkthrough  - [Extra] =
################################################
= I:    Back to the Present          - [RshFd] =
= II:   Rushing the Gates            - [RshGt] =
= III:  Immortal Zero Graveyard      - [Secrt] =
= IV:   Blues, RVs, and Uber-Beasts  - [Fight] =
= V:    Virus Battler                - [VBatl] =
================================================

 ________________________________________________
/ I:    Back to the Present          - [RshFd] /
----------------------------------------------

Marriage and a child can wait. We have business to take care of in the present.
We've still got to explore more internet, get more items, and fight Forte. Oh
yes, Forte's around. In fact, after getting access to Green Area 2, you can
pretty much find and fight him whenever you want. But doing so at that point is
suicide. So what do we do now that we've whomped Greiga?

But Forte will have to wait. We aren't ready for him yet. Just because you beat
Greiga doesn't mean you're ready for the Black Shadow yet. The first thing you
need to do is get back into the game, dunderhead.

Before you do anything else, go home and talk to Meiru for a {Roll V3 R} chip!

So what do we do now? Well, first off, we go to Asuta Land and check out that
help board we passed on earlier! Look at how many things are there! Get ready
for the long haul, kids.

Scroll to the bottom of the list. We'll start with the easy missions and go up.

------------------------------
Mission 1: Virus Extermination
------------------------------

When you take this mission, you'll get an e-mail from the Help Center. Now head
to class 6-2 at school. The girl near the lockers is your contact. Ignore the
punk Navi. Unless you talk to them to initiate combat (they leave the Copyroid
if you win) they don't bug you.

Go plug-in to the blackboard and inspect the Met to start the fight. Repeat this
for all the Mets in the blackboard (4 in total) then plug-out and go talk to the
girl again. You'll get {10 Bug Frags} for your trouble. Nice! Now head back to
Asuta Land.

Note: You also get {1 Help Point} for this. The more of these you get, the
higher your rank is. At the moment, you're a C Rank.

---------------------------------
Mission 2: Searching For Memories
---------------------------------

You'll get an e-mail again. You always will when you take missions.

Head back to the school. Near the entrance is a little old lady. She's your
client. We're searching for something of her husband's.

Go down towards Netto's house and inspect the tree between his place and the
neighbor's. You'll find a pocketwatch or something. Anyway, go take it back to
the lady. You'll get a {Regular Up 2} for your trouble this time, plus {1 Help
Point}.

Head back for Asuta Land.

------------------------------
Mission 3: Help With an Errand
------------------------------

Head for the school office and speak with the dude in the labcoat.

We're to get a 'Figure' - We'll get 3000z. We need to go reserve this guy a
special item or somesuch. Anyway, head to Sky Town. Plug-in to that fourth
thing in the fan/heater lineup and buy more Rush Food. Then head for Seaside
Area 1 any way you want.

Make your way to the Bottom Spiral and take the warp portal in the center.

It'll take you to the Stuffed Animal PC (Nurrr). Grab the 1000z and {Double
Shoot *} chip in the BMDs, then talk to the pink Navi. Pay the 3000z that the
old man gave us and you'll get a Reservation Ticket. Now plug out and head
back to the scientist.

You'll get a [Reference Book] and your usual {1 Help Point} for finishing. This
key item gives you the Number Trader number "04789479" which, when given to the
machine at Asuta Land, gives you an {Open Lock} Sub-Chip.

Head over to the Help Board.

-------------------------
Mission 4: Somebody Help!
-------------------------

We have to skip that 2-star mission for now. Our rank isn't high enough. So choose
the one directly above it.

This client is in monetary problems. We need to head to Robo Control PC 1. You'll
see a green Navi standing in the northwestern part of the area. Go talk to him.
How much you give this guy now will pay off later. Pay him 10000z. Saying that
he'll definitely pay you back someday, you'll have to end this one without a
prize for now. You do get {1 Help Point} as always, though.

Head back to Asuta Land.

-------------------------
Mission 5: Get Me a Chip!
-------------------------

This guy wants us to head over to Seaside Area 3's NetDealer. Well, alright.

There's an aqua-colored Navi nearby. Talk to him. It seems he wants a "Doll
Thunder 1 A" chip. Give him one and you'll get a {Regular Up 1} and {1 Help
Point}. That was easy. Head back to Asuta Land.

------------------------------------
Mission 6: Worried About My Daughter
------------------------------------

Skip the two 2-star missions and go to the next 1-star.

This client is worried about his daughter, obviously. Head over to Green Town.
You'll find the man down on the second large tree stump, near the Sub-Chip
Dealer. We'll have to go check up on the Internet Date that's going on. What,
is this guy afraid his daughter's Navi is gonna get slipped some e-roofies?

Head for Seaside Area 1's lower area. There's a punk Navi cornering a pink and
aqua Navi duo in the eastern corner. Talk to the punk to initiate a conversation
then combat. After the fight, head back to the father to get a {Regular Up 1} and
{1 Help Point}.

Asuta Land. Stat!

----------------------
Mission 7: Stop My Bro
----------------------

Take the 1-star above the one we just completed.

Head for Green Town. Your client is a girl and is located in the courtroom. Head
for Green Area 1.

Take the warp that leads you to the map and talk to the orange Police-lookin'
Navi. Select yes to his question to get into a 5-battle fight. The older brother
will promise to stop being a dick. Head back to the sister for a {Big Bomb P}
chip and {1 Help Point}.

Asuta Land!

---------------------------
Mission 8: About Tree-Fitty
---------------------------

Take the third 1-star mission in a row here.

Your client waits on Green's HP. He's the brownish Navi near the portal. After
much prattling, head to the NetDealer in Central Area 2. There's a reddish punk
near him. Talk and select yes to initiate combat. Talk to the green Navi that
appears, then head for the NetDealer in Seaside Area 3. The same reddish punk Navi
is there. Fight him again. This time you'll get [Cash Data] from him. Head back
to your client. You'll fork over the Cash Data to him and get a nice 5000z in
return, plus the usual {1 Help Point}.

Asuta Land!

----------------------
Mission 9: I'm Worried
----------------------

Skip the 2-star and 3-star missions above the one we just did to get to the next
1-star mission.

Head for Seaside Town and go backstage of the show (behind the receptionist's
desk). There's a woman near the door. Talk to her, then head to Central's school.
Go to class 6-2 and talk to the fat kid. You'll get a [Fried Potato] for your
uh...trouble... Head back and talk to the woman at the aquarium. In exchange,
you'll get an [Invitation Card] and {1 Help Point}. The card has the following
on it: RRAALLRRAABB. Probably a NaviCust compression code.

Back to Asuta Land with you.

----------------------
Mission 10: Songwriter
----------------------

Take the next 1-star mission. You may note that it's also the LAST 1-star mission.

This one's by a musician in a slump. He's waiting in the Sky Area's Net Cafe. So
head on up there. He's the only one in there aside from the master. Go and talk
to him. Basically, we have to help him write a love song. Hoo lord. Select yes
when given the choice. Here's the order you do things in:

1: #2
2: #1
3: #2
4: #3
5: #1
6: #1
7: #1

You'll get a {Regular Up 1} and {1 Help Point}.

With this 10th Help Point, we reach B Rank. We can now take on 2-star missions!

So head back to Asuta Land and let's get started.

------------------------------
Mission 11: The Key to Victory
------------------------------

Scroll down to the bottom and we'll work our way up like we did with the 1-star
missions. The first 2-star mission you see will be the fourth up from the bottom.

The object is simple - the client wants a Gun Del Sol 1 C chip. We should have
picked up one of those somewhere along the course of the game. The client awaits
in Central Area 1. He's the green Navi standing next to the map. Fork over the
Gun Del Sol 1 C chip and you'll get an {HP Memory}. You'll get {2 Help Points}
as well.

Head back to Asuta Land.

-----------------------
Mission 12: Stocking Up
-----------------------

The next 2-star mission is 3 up from the last.

Your client is at the aquarium at Seaside. Talk to the fat kid in the first
area. You'll get 10000z. We've gotta go get chubbyboy here some food online.

Toro, anago, ikura, kazunoko, ebi, hamachi, uni, and tai
(Tuna, eel, salmon, herring, shrimp, yellowtal tuna, sea urchin, and snapper.)

Head for Seaside Area 1's lower area. Talk to the brownish Navi there - a fish
monger, apparently - and we can begin. There are a number of fish mongers around.
We have to get all 8 things above with the 10K provided. Here's how the options
are laid out.

#1 | #2
#3 | Quit

Okay?

Brownish Navi - Ebi/800z (#2)

Now go to the aquatic Navi just north of the brown one.

Aqua Navi - Uni/1000z (#2) + Hamachi/1500 (#3)

There's a punk Navi partially hidden nearby. You'll see him en route to the warp
from above.

Punk Navi - Toro/1000z (#1)

Southwest of him is a green Navi.

Green Navi - Kazunoko/800 (#3) + Tai/1000 (#1)

There's a Pink Navi nearby, also partially hidden by the above paths.

Pink Navi - Ikura/900 (#1) + Anago/900 (#3)

When you have all eight, plug-out and head back for the kid. You'll get {Secret
Memo} and {2 Help Points} for succeeding. The memo has the lotto number
24823665 on it. Entering it in the Number Trader gives you an {HP+200} NCP.

That was needlessly long. >_> Head over to the help board and let's hope for a
shorter mission this next time.

----------------------------
Mission 13: Stand-In Recruit
----------------------------

Our client awaits in the aquarium's HP. He's the brown Navi standing near the
Pink and Punk Navis. They're filming for the show Dennou Senshi Saibaou. They
need help in scene 25, you see. Run over to the Punk Navi. We'll be given a
choice of lines to say. Pick the lines in this order: #1, #3, #2 - You'll then
get into battle. After that, choose the following lines: #3, #2.

The director will call 'Cut!' and the filming will end. Go talk to him for an
{HP Memory} and {2 Help Points}.

Well, I asked for a shorter mission and by jove, I got one! Back to the board!

------------------------------
Mission 14: Lumbering Merchant
------------------------------

This one's near a 3-star mission, just below the last two 1-star missions.

Head for Green Area 2's middle platform - the one with the massive tree on it.
Your client is the brownish Navi over towards the eastern side. Talk to him to
get a [Dennou Axe].

Now head for Seaside Area 3 any way you feel like. Make your way over like you're
going to the bigass fountain. Just before the set of conveyor tiles that would
take you to it, you'll see a strange item. From this pail of legendary water
springs a Program's ghost! After talking to the ghost, head back to Green Area 2
and talk to your client. You'll give the axe back and get {10 Bug Frags} and
{2 Help Points}. Not bad for purifying an axe or...something weird like that.

Before we go back to the board, however, go to the school's office and plug-in.
Remember that Navi we loaned 10000z to in Mission 4? Well, now he and his operator
are in much better shape. And since we were so generous to them, we now get a
massive 100000z!

----------------------------
Mission 15: Buyer's Distress
----------------------------

This mission is above the last 1-star mission.

Head for Sky Area 1. Your client this time is a pink Navi in the Net Cafe. Talk
to her then head for Ura 1. Make your way towards Ura 2. Right by the exit is
a Punk Navi. Don't worry, you don't fight him. But he's the one we need to do
our shady deal with.

Best I can tell, you have to pick a company for the client to invest in. If you
pick the right one, you'll get a big payback. Pick Black Hole. Trust me. The other
two give 100z and 1000z payouts. So what's Black Hole give?

Once you choose, go back to your client. She'll give you 100000z! We're in the
money now, between this and the last one, huh? {2 Help Points} are attained as
usual. Back to the board.

----------------------------
Mission 16: Taiyaki Troubles
----------------------------

Only three more 2-star missions to go. The next one is above a 3-star mission.

The ever-gone owner of Seaside Town's Taiyaki-ya is in need of assistance. So
head on over there. Talk to your client and then plug-in to the taiyaki stand
itself.

Oh hey, it's those kettle viruses. There are three of them in here, so go make
your rounds. At this stage of the game, you shouldn't have any problems. Just
get into Heat Cross and nuke 'em. Plug-out after you bust all three and talk to
the owner for an {HP Memory} and {2 Help Points}.

Easy mission, huh?

------------------------------
Mission 17: Facing My Daughter
------------------------------

Our client awaits in Sky's HP. Surprisingly, it's a punk Navi. He's worried
about his daughter - there's a lotta that, have you noticed? Anyway...

Now head over to the Green Area 2. Go to the forest in the middle. There's a
pink Navi staring at some of the trees. After talking with her, go back to your
client. She'll make it there before you. Talk to your client again. Seems the
mission isn't quite over yet.

Head out the warp to Sky Area 1. Two reddish punk Navis are out there. Talk to
them and you'll initiate a 2-set battle. Head back into Sky's HP and talk to
your client again. You'll get a {Spread Gun 3 R chip} and {2 Help Points}. Now
we can head back to Asuta Land.

-----------------------
Mission 18: Music Major
-----------------------

Final 2-star mission.

Head for class 6-2 at school and plug-in to the blackboard. There's a green Navi
next to the Program. He wants us to track down three chips for him:

Ouenka Z
Discord S
Timpani T

This one may be a bit of a problem. The viruses that give Ouenka chips can be
found in Akihara. Discord viruses are there too, actually. For Timpani, you'll
have to go to Ura Internet Zero. Where is that? Green Area 2, head to the forest
and inspect the back of the large tree. Do NOT go deep into it, because there's
an obelisk holding Forte not far from where you enter.

It seems the only code for Timpani chips you can get from the viruses here are
I-coded. But that's okay. Once you get one, go to Asuta Land and chip order will
have a T-coded one.

For your hellish hunt, you only get a pithy {Regular Up 2}. And the {2 Help Points}
you need to reach A Rank, of course!

Now let's start those 3-star missions. From the bottom, as per usual.

------------------------
Mission 19: Time Capsule
------------------------

Head for Green Town and head onto the second stump - the one near the Sub-Chip
Dealer. We need to find a real time capsule in the Green Area...

No problem. Head to the forest in Green Area 2. Head for the cluster of 2 trees
in the northeast corner and check the upper of the two. Time Capsule get! Now
head back and get yourself an {HP Memory} and {3 Help Points}!

Asuta Land, here we come!

---------------------------
Mission 20: Aquatic Answers
---------------------------

Head for the Popcorn Stand at the aquarium in Seaside. Plug-in to it. Grab the
{HP Memory} and talk to the green Navi by the box.

In short order, you need to find the password to the safe. Your only hint?

1 is Dolphin
10 is Penguin
100 is Kurione... the hell that is.

The combo you seek is 564. Because there are 4 dolphins, 5 penguins, and 6 of
those whatsits. For completing this, you get the very nice {Millionaire} NCP
and {3 Help Points}. Back to base!

-----------------------------
Mission 21: Tailing the Crook
-----------------------------

Final 3-star. Yeah, not very many, huh?

Head back to Seaside Town. There's a manager-type dude next to those round
vending machine things near the fountain. He's your client.

After you speak with him, go talk to the man in a green shirt next to the
fountain three times. Then go talk to your client again. Now he wants some coffee.
Go up to the vending machine in front of the Bus station. When you go back down,
the client has moved and the other guy's gone. Talk to your client. We've gotta
find the other guy. Dammit.

Head through the green door next to the taiyaki stand. Follow the path around
and talk to the other guy twice. Now plug-in to the machine he's standing in front
of.

 _______________
| Water Pipe PC |
 ---------------
| BMD 1: Ice Seed A

Grab the BMD and head through to the other side. You'll wind up on the upper
level of Central Area 2. Well that solves that mystery, huh?

Head across and confront the punk Navis. After you fight a battle, you'll get
[Classified Data]. By the way, the other portal? Takes you to behind that locked
gate in Seaside Area 3.

Plug-out. Your client's where the other guy was. Talk to him. You'll get the
VERY nice {Roll *}, {Colonel *}, and {Blues *} battle chips! Plus you get your
{3 Help Points} which, by the way, give you enough to raise you to S Rank!

Back to Asuta Land. Only a few missions left, folks. If the payout was this
good HERE, imagine what it'll be for THOSE.

----------------------------
Mission 22: Where's My Navi?
----------------------------

Head for classroom 1-1. There's an old woman in the northern corner. Talk to her
and she'll blather in hideous old woman speak. I hate trying to decipher the
Japanese elderly. But I'm pretty sure that she says something about seeing her
Navi in her dreams on the horn of a giant skull.

I only know of one skull in this game, and that's the giant one in Ura 2. Head
there. Between the two 'eyes' of the skull, there are a total of three panels.
Hit 'A' when on the middle one. You'll find [Navi Ruins]. Looks like her Navi
was scrapped. Plug-out and take the remains back to the old woman.

You'll get {Number Open} NCP and {4 Help Points}. Then the old woman simply
vanishes. Seems she was just as dead as her Navi. Number Open is 5x5, but acts
as a Custom Style/Number Soul did in precious games - lets you use 10 chips in
battle instead of 5.

Thanks go to Cybertic Dragon for helping me find the Navi's location.
I checked pretty much everywhere BUT the middle of the eyes. ><

Asuta Land!

----------------------------------
Mission 23: They're Fighting Again
----------------------------------

Hoo lord. This one details how a kid's parents are always fighting.

Your client is right across the road from Asuta Land - a young boy. After you
speak with him, head for Green Town. There's a young woman near the flower shop.
Speak with her. The regular manager is out of town at the moment.

Head to Akihara. You'll find the old woman who's usually minding the shop over
near Yaito's, admiring the shrubbery. After speaking with her, head back to
Green Town and talk to the young woman again. You'll get a [Tulip]. Head back
to your client.

His parents are there now, too, fighting once again. Talk to the man and you'll
hand over the Tulip. Seems like tulips were involved during the proposal or
something akin to that. It stops their fighting, in any case. After the parents
stop fighting, talk to your client again to receive [Serial Data] and {4 Help
Points}.

The Serial Data has a lotto number on it: 94305487 - This gets you the
{Charge Max} NCP! Head on over to the board.

---------------------------
Mission 24: Seeking Support
---------------------------

Head for Sky Town. Your client is an orange Navi near the giant satellite.
Your client wants the following chips:

Recovery 80 H
Deathmatch  A
Bubble Wrap Q
Attack +30  *
Discord     S

That isn't so bad. In fact, you might already have them. Remember I mentioned
earlier in the guide about a green Navi wanting to trade you a Deathmatch for a
Panel Return? He's in the Green's HP computer, if you wanna find him. You'll have
gotten an Attack +30 in Akihara's PMD. And you probably picked up a number of
Discord S chips in Akihara while searching for an Ouenka for a previous chip
hunting mission. Recovery 80 H is no problem, as Asuta Land's chip order has it.
And Bubble Wrap can be attained from Sky Area 1's NetDealer for 24 Bug Frags.
If you need BFs at this point, battle in Akihara, Underground, and the Uranet.
In-battle GMDs often carry high BF counts in those places.

Once you have all five chips, head back to your client. You'll get an {HP Memory}
for all the hard work you probably had to put in for this one. The {4 Help Points}
are little consolation. Back to Asuta Land for the FINAL help board mission!

---------------------
Mission 25: Negotiate
---------------------

Your client is outside the Sky Town Force Room. That's the room the Weather-kun
PC's in. Head outside and he's right there. Head back inside and plug-into
Weather-kun. We're goin' after someone in the first area.

You can't miss him. He's the reddish punk Navi in the center of the lower level.
Talk to him and you'll get [Cash Data] - that seems familiar. Now we need to go
to Uranet 1.

Once there, head over to where the PMD is/was. There's another reddish punk there.
Talk to him. You'll give the Cash Data to him and will receive a [Pendant] in
return.

Now go back to Weather-kun and plug-in. Talk to the first punk Navi and you'll
give him the Pendant. After some talking, you then get [Text Data]. We now need
to go to Green Area 2.

Once there, head for the Net Cafe. There's a pink Navi at the far end. Talk to
her. You'll exchange the Text Data for [Henji no Tegami/Response Letter]. Now
head BACK to the punk in Weather-kun. You'll fork over the Letter to him.

And now, head to Green Town and plug-in to the Judgeman's PC. You don't have
to worry about the ground now. Make your way to area 3. You'll see an aqua-colored
Navi when you enter. Talk to him. This would be the hostage.

Now go talk to your client. The hostage-taker - that punk in Weather-kun - has
fled to area 3. So go get his ass! You'll get into a battle. After you win,
plug-out and go talk to your client again. You'll get [Hashirigaki Data] (Scribble
Data) and {4 Help Points}. On the Data is the lotto number 41976910. Entering
it gets you {Spin Yellow}.

Congratulations! You've slaved through all the help board missions!

 ________________________________________________
/ II:   Rushing the Gates            - [RshGt] /
----------------------------------------------

Well, we've completed that. So now what? Well, we aren't gonna get to the two
secret areas (Immortal and Graveyard) yet. First, we should go get all those
BMDs and stuff that lie behind Rush Road paths and those elemental gates. What
are elemental gates? Surely you've seen them - a giant burning blockage on the
path, a water geyser, a tornado... They're all over.

But first thing's first. Rush Roads. Rush Food can be bought for 3000z a pop in
Sky Town. Plug-in to the Shower PC - it's the fourth of the four plug-in-able
machines you can get to on the main path, remember. Sure, 3000z a pop may sound
expensive... but we just made over 200000z doing help board missions!

Here is a list of Rush Roads, how many tiles the path is, and what you get from
completing the Road. Keep in mind that if a path if more than one tile long, you
MUST have more than one 'can' of Rush Food available or you cannot complete the
path. So if you see a Road 2-tiles long and you only have 1 'can' of Food, you
cannot complete it.

If an area is not listed, is has no Rush Roads.

Central Area 2
--------------
2-Tiles - Shortcut from one side of the area to the other.

Seaside Area 1
--------------
1-Tile - Shortcut to the entrance to Seaside 2.

Green Area 1
------------
1-Tile - Shortcut to the rest of the area - no need to use all the warp portals.

Green Area 2
------------
1-Tile - Gets to a platform with a BMD (HP Memory)

Sky Area 1
----------
2-Tiles - Gets to a platform with a BMD (Colonel Army B)
3-Tiles - Creates a shortcut

Sky Area 2
----------
1-Tile - Shortcut to the NW part of the area without need to use warps.

Ura Internet 1
--------------
1-Tile - Leads to a previously unreachable platform. There is a BMD with a
         {Regular Up 1} there. Also leads to a purple, password-protected gate.

Akihara Area
------------
1-Tile - Gets you to a single tile with {Spin White} in a BMD.

As you can see, the Akihara and Ura 1 areas are probably of most interest. Now
then, on to the elemental gates. What you need to do here is go and commandeer
your Link Navi buddies and haul them around the internet. When you find an
elemental gate, they'll get rid of it, allowing you to swipe the plunder within.

Heatman removes Fire Gates and Tree Gates
Slashman removes Tree Gates and Tornado Gates
Killerman removes Water Gates and Cloud Gates
Chargeman removes Tornado Gates and Fire Gates
Elecman removes Water Gates and Cloud Gates

Seaside Area 1
--------------
Water Gate - Sub Memory

Seaside Area 2
--------------
Tornado Gate - Attack +1

Sky Area 1
----------
Fire Gate - Django V2 D

Sky Area 2
----------
Water Gate - Program with compression code (ALARBRARLB)

Underground 1
-------------
Tornado Gate - Navi with compression code (LBBRBAALRR)

Underground 2
-------------
Fire Gate - Sub Memory

Ura Internet Zero
-----------------
Fire Gate - Punk Navi with compression code (ARAABARRBA)
Water Gate - 5 Bug Frags
Tree Gate - Waraningyou F
Cloud Gate - Punk Navi with compression code (BRBBBBARRR)

Graveyard 1
-----------
Fire Gate - Punk Navi with a compression code (ABLLAALRBA) + EXE 1 Tombstone
Water Gate - HP+300 NCP + EXE 2 Tombstone
Tornado Gate - 10 Bug Frags in a BMD + EXE 3 Tombstone
Cloud Gate - Count Bomb 3 L + EXE 4 Tombstone
Tree Gate - Navi with compression code (AAABRLBAAL) + Other EXE 4 Tombstone

Graveyard 2
-----------
Tree Gate - Charge +1
Cloud Gate - Navi with compression code (LAABRRLRLR)
Water Gate - Poison Anubis P
Fire Gate - Regular Up 2
Tornado Gate - 8000z

Now then. I'm sure you're all wondering what the Graveyard is. Well, it's one
of the two secret areas in the game. The tombstones listed above simply list all
the Navis from each game, then "Here they sleep." At the end of a gate that
requires you to have all the Mega Chips (The 'Mark of M') to continue.

There's another set of gates we haven't covered yet - the Skull Gates. I'm sure
you're wondering about those, right? Well, those technically belong in the next
section - the secret areas.

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