Rockman EXE 6 - Strategy Guide - Cybeast Gregar (Page 03)
Below are the cheat codes, hints and help for Rockman EXE 6 - Strategy Guide - Cybeast Gregar (Page 03).
Go into the court building and talk to the man standing in front of the courtroom
doors. After speaking with him, head to the right and into the side door usually
guarded by a copbot. The bots seem to be administering shock treatment to him.
Ouch. The nearby jailer dude can't do anything. So, as usual, it's up to us. Nurr.
Head past him and into the open cell. Plug-in to the chair! Grab the {Full Energy}
Sub-Chip in the BMD and the {Ojizousan O} in the PMD.
Now plug-out and head into the Court through the jail-area's door. Kenji's
lingering around. Unfortunately, he has control over the cyberjudge and THAT
thing declares you guilty. So a league of deathbots swarm the room! And not only
there - they're terrorizing Central Town, too!
After you regain control, head through the side (blue) door usually guarded by
that old man. The brown door nearby is locked, it seems. We need the password
to gain entry.
Go back into the main building and plug-in to the Green HP. Talk to the aqua Navi.
He'll give you a three-digit number (153 in my case). Input this to gain access.
Once inside, head around and climb the ladder. This will get you to the cyber
judge's tree platform in the center of the courtroom! Netto will converse with
Kenji, who's still hanging around.
________________
| Judgement PC 1 |
----------------
| BMD 1: Coming Load *
| BMD 2: Fumikomizan L
Rock's hearing things. Okay, this area's kinda odd. Basically you have to walk
over all the buttons to pass... But you can't get stuck. Screw up and you get
waffled for 100HP and get thrown back to start. That's not a good thing. You
can hit L to look around.
Head forward and you'll encounter your first button puzzle. Now once you step
on a brown tile and make grass sprout, you cannot step on it again, else you'll
lose 100HP and have to restart, so be careful. Here's a guide. [S] is the starting
place and [G] is the gate. ^ is up, < is left, > is right, and v is down.
[_][G][<]
[>][>][^]
[^][<][_]
[S]
Head forward and grab the BMD, then continue on to the second button puzzle.
[G][_]
[>][^][v][S]
[>][^][_][v]
[^][_][_][v]
[_][^][<][<][<]
After that, head forward and take the long way around to get the second BMD.
The next button puzzle's right around the corner and fairly long.
[_][G][_]
[_][^][<]
[>][^][_][v][<][_][_][_][_]
[_][^][<][<][<][^][_][_][_][_]
[S]
And that's the end of area 1. Simple, isn't it?
________________
| Judgement PC 2 |
----------------
| BMD 1: Yoyo N
| BMD 2: HP Memory
It doesn't matter which path you take leading out, so long as you aren't an idiot
and come right back to start. Anyway, the first button puzzle's up ahead.
[>][G][v][<][<]
[^] [>][v][^]
[^] [v][^][<]
[^][<][<][<][>][^]
[S]
When you reach the next junction, hit L so you can see the path you need to take
to the BMD. Continue around to reach the next button puzzle.
[>][G][_]
[>][>][^] [v][<][<]
[^] [v][<][<] [^]
[^][<][<] [>][>][^]
[_][S][^]
Now just continue yourself up the narrow path to the fourth button puzzle.
[_][_][_] [G] [v][<][<]
[>][>][>][>][^] [v] [^]
[^] [v][<][<][<][<] [^]
[^][<][<] [>][>][>][>][^]
[S]
Now head on to area 3.
________________
| Judgement PC 3 |
----------------
| BMD 1: Regular Up 3
| BMD 2: NCP Expansion Memory
Final area. Pay close attention to the multiple paths leading out of the starting gate.
Don't take the third. In fact, to make things easier, take the rightmost
path. Head up and into the first puzzle.
[>][G][_]
[>][>][>][>][^] [v][<]
[^][_][_][_][v][<][<][^]
[^][_][_][_][v] [_][^]
[^][<][<][<][v][>][>][^]
[S]
Go through the gate and right into puzzle 2.
[G][<][<][<][<][<]
[>][>][v][_][^]
[^] [v] [^]
[^][<][>][>][^]
[^][<]
[S]
This one isn't as difficult as it looks. It's just LARGE.
[_][v][<][<]
[v] [^]
[v] [^][_]
[v] [^][_][_][v][S]
[G] [^][<][v][<]
[>][v] [^][v]
[^][v] [^][v]
[^][>][>][^][v]
[^][<][<][<][<]
And now save, because there's that skull gate. But who could we be fighting?
...Colonel?
Not good - Colonel's jumped ship and is workin' for the other team now! You'll
live to regret this! After a long talk, Colonel charges, there's a flash of
light, and... ...Colonel is stopped in his tracks! But how? Another flash of
light! Colonel isn't liking this. He plugs out, leaving his buddy Judgeman there
to deal with us. As expected, Kenji's the operator for him. So what about Colonel?
Hmm... oh well. No time to think about old allies becoming new enemies, we've got
a fight ahead of us!
############
JUDGEMAN.EXE
############
HP: 800
Attacks:
*1) He'll shoot out some kind of electrical whip along one row.
*2) Judgeman summons a few Monster Book of Monsters to chase you.
*3) Judgeman summons a blue book. If you attack it, it attacks you.
Strategy: Judgeman always comes up to his frontmost column to use attack 1, plus
the ground will flash before he uses it. Easily avoidable. I swear, his second
attack looks like that book from the third Harry Potter movie. He'll summon two
of them and they'll slowly home in on you, so watch out. You CAN destroy the
books. The third attack acts like Gateman's gate from EXE2, sort of. Only this
one attacks with random virus attacks. I've had it shoot bubbles, use Golem Punch,
and use a Fire Arm-ish attack. It eventually goes away, but it's definitely
annoying while it's out. You have to watch and avoid its attacks while keeping
mind of Judgeman's movements.
You get 4000z for beating him.
Rock runs up and fixes the computer which, in turn, fixes the guardbots. Nearby,
the cloaked figure watches on. Later, Kenji is found guilty and is presumably
hauled off. Kojirou, meanwhile, is made to stand in the hall with a bucket of
water on his head as punishment.
Meanwhile, some dude with bad teeth comes up to...Barrel? Yup. That ugly, yellow
jacket is unmistakable. Seems Barrel wants the WWW to revive or somesuch.
Back at home, Netto watches TV. You then get an e-mail. Actually, it's two, but
only one is important. The first mentions an 'An Electel' ...I'm taking a stab
at that since the kana is Erekiteru. Anyway, '-sensei- is attached. Ereki-sensei.
Elec-sensei. ...God dammit.
________________________________________________
/ IX: Darkened Skies - [SkyTn] /
----------------------------------------------
So yeah. Hey, Asuta Land has two new chips in for sale:
Full Custom * - 7800z
Number Ball N - 12600z
Head over to the Linear Bus. You now have a third destination. The list is now
as follows:
Seaside | Green Town
Sky
We want to go to Sky Town. Unique sprite alert - the broad in the yellow dress
and purple hat. She introduces herself as An Electel, in fact. She mentions
Elec Operating. Head down the stairs nearby. Plug in to the thing that looks like
a battery pack. This is the Elevator PC and it has a {Rapid +1} NCP in a BMD.
Also, you're gonna start encountering electric-type viruses. So remember to use
Slash Cross if things start getting sketchy. Wood > Elec.
Talk to the manager-type dude before trying to use the elevator.
Once in Sky Town proper, walk around and plug-in to the fan thing. There's 1600z
and the {Oil Body} NCP in BMDs there.
The next plug-in point is a cooler. A {Regular Up 1} and a {Color Point *} chip
are in BMDs here.
There's a heater near the cooler. Plug-in there, too. You'll net a {Charge +1} NCP
and 1000z in BMDs.
Yup. That light-lookin' thing can be plugged-into, too. Inside, you can buy an
item called [Rush Food] from a sketchy-looking Navi for 3000z. Do so, because you
KNOW it's gonna come into play sometime. Grab the {Bug Frag} and {Regular Up 1}
before plugging out. This is actually called the Shower PC. Grab... oh, two
'cans' of Rush Food if you've got 6000z laying around. Why? Because there are
two really nice shortcuts you can make with them - you'll thank me for at least
one of them.
Once you're done pillaging Sky Town of its goods, head inside the building. This
is the Operate Room. Hey, Koji's here. Go inspect those airtank things down
southwest for an {HP Memory}. Then plug-in for {3 Bug Frags} in a BMD and a
{Bug Shuusei P} in a PMD.
Now plug into the thing displaying the world map. In here you'll find a {Regular
Up 2} and 3000z in BMDs.
When you're done, talk to the aqua Navi standing at the top of the stairs. A lot
of talk happens. Basically, we gotta find something called Weather-kun. Head into
the nearby elevator.
Another unique sprite warning! The kid looking like a pallette-swap of Captain
Harlock! Another one's nearby - the captain-looking guy. Inspect the Weather-kun
compy for an [Amagasa] or 'Rain Hat'. >_> WELL WE CLEARLY DO NOT NEED THIS AS
WE WILL NEVAR GET LAID.
*ahem*
Head southeast and past the girl to go outside. There's a partially-hidden
Sub-Chip dealer behind the next elevator.
Full Energy - 1000z
Open Lock - 4000z
Shinobi Dash - 500z
Head through the elevator - there's a 10-chip trader there! Head on up the
stairs. Somehow, we're below the platform we were on earlier. Go over to the
satellite dish and plug-in. This is the Sky HP. Talk to one of the Programs here
for a Sky Banner. Now you can get here from Netto's HP.
__________
| Sky's HP |
----------
| BMD: Vulcan 3 A
| PMD: Self Recovery (NCP)
Talk to one of the Programs to get a banner back to Netto's HP. It's the most
useful out of all of the banners you can get. Head out the other end to get to...
____________
| Sky Area 1 |
------------
| BMD 1: HP+100 NCP
| BMD 2:
| PMD: Spin Blue
NetDealer
---------
Bubble Wrap Q - 24 Bug Frags (BF)
Stealth Mine S - 30 BF
Poison Seed P - 48 BF
Steal Revenge Q - 65 BF
Neo Variable N - 80 BF
Bug Rise Sword V - 100 BF
Whatcha wanna bet that Central Area 3's bigass staircase leads to somewhere here?
We need... a Victory Card. Head forward and, at the crossroads, go NW for the
first BMD. NW leads to Sky's Net Cafe. At the far end is a Net Police-lookin'
Navi. Talk to him for a virus battle. It's a triple set. But once you win, you
get [Victory Card A]! Head back to the crossroads and go down the SW set of
stairs.
There's the map, so take a look. Confusing, huh? Thankfully it's not too large.
If you want to blow some bug frags, there's a dealer just up the NW stairs. There's
some nice stuff, including Giga Chip 'Bug Rise Sword'...but it's the most
expensive.
Go SW down the nearby stairs and make your way SE then NE to get to another
Net Police-looking Navi. This time you'll get in a five set battle. For winning,
you get [Victory Card B]. Head up the nearby stairs and you'll get to the exit
leading to:
____________
| Sky Area 2 |
------------
| BMD 1: Regular Up 3
| BMD 2: Mega Cannon S
| BMD 3: Django V2
Head forward and up the large staircase. Check the map. The area's got a lot of
access points, huh? Take the SW path to get to a warp. Make your way through this
next area and go through the next warp. Make your way past the exit gate and
down more stairs to reach the next Net Policeman. After a grueling 10 set battle,
you get [Victory Card D].
Head back over to the warp portal. But instead of taking it, go across the
one-way tile to get to the next virus busting challenge. After a 5-set battle,
you get [Victory Card C].
Use your Rush Food on that dog bone tile. See how that works? Now you have a
shortcut! Go down the stairs and talk to the aqua-colored Navi for a cutscene.
You'll fork over your four Victory Cards and get [Vacuum Data] in their place!
Now we can suck up some damn clouds! Kojirou and his Navi didn't fare so well.
Rock tries stopping an argument between them.
Shortly after Kojirou's Navi leaves, and the aqua Navi mentions the Ura Internet,
you call a call. Kojirou needs help! Head up the nearby stairs, across your
Rush Road path, across the one-way tile, and through the gateway.
________________
| Ura Internet 1 |
----------------
| BMD 1:
| BMD 2:
| PMD: Murasama Blade M
Ahh, the Uranet. And what a waffle of pathways it is! Head northwest. You'll
find a path through. You'll get to a big platform. At the NE end is a Sub-Chip
Dealer, of all things.
Full Energy - 1000z
Enemy Search - 7000z
Untrap - 800z
You've probably seen that gnarly Dennoujuu statue over <-- thataway, right? Well,
that's where we need to get. Head back to the waffle path and take a one-way tile
to the east to find a warp portal leading to some personal PC. The second NCP
expansion is here in a BMD! There's also a PMD in there with a {Fumikomizan B}.
Head back to Ura 1 and make your way north. When you get to the platform with
the PMD on its westernmost tip, head northeast. You'll see a wide staircase
nearby. Go up it and you'll reach Kojirou's Navi and the gnarly Dennoujuu
statue.
Yuh-oh. A gang of punk Navis. They seem to be the ones who shanked Koji's Navi!
And it seems they're a Dennoujuu Cult of some weirdass sort, because they try
to extract Greiga from Rock's body! Koji's Navi scrams while he still can,
apologizing that he was useless.
The Cult seems unprepared for the sheer power they start to feel. Juuka-Rock
emerges on his own. But Rock overpowers it and collapses promptly afterwards.
Crap. Rock's down again - we need... we need someone to get us back there to
help. Looks like it's Link Navi time again!
Head for Green Town. Take control of Slashman - he'll be more useful than Heatman.
Make your way to Central, then up the long staircase. With the Vacuum Data, we
can suck up the cloud blocking the way back to the Sky Area! Once you get there,
slash up that Jell-o tree and talk to the brown-ish Navi for the NCP [I'm Fish].
Now then, head for Area 2. Once there, head into Ura 1 and to Rock. The Cult
didn't move him, thankfully.
Unfortunately, he Beasts Out right when he wakes up. Juuka-Rock lets out another
net-shaking roar, there's a flash of light... and normal Rock is down again. This
time, a Navi in a blue cloak stands behind him. The Navi speaks to Netto then
plugs out. Slashman and Rock plug-out. This hasn't been a good day.
________________________________________________
/ X: Weather or Not - [Elmnt] /
----------------------------------------------
The end of another school day. Kojirou's feeling pretty guilty. But the boys
cheer him up, so that's good. Head outside and... oh lord, now what? It's
mighty dark out, isn't it? And just as strange as the darkness was, it's even
stranger when it lifts. But then it friggin' starts snowing! Then the snow
stops and high winds pick up. What's going on?
Head home to see a weather report coming in from Sky Town. An earthquake rocks
the place. And for some reason, Iris was there. Let's go to the source, see
exactly what the fruits is happening. Take the short bus to Sky Town.
The elevator to the upper level is busted. Head downstairs and plug-in to its
computer. Go NW and check that flashing box thing out. Viruses attack! Elevator
fixed once you beat them. So plug-out. Go and talk to An on the heliport and
answer 'yes' to her twice. She doesn't want to be called 'Obsaasan' she wants the
title of Elec-Fujin, or Madam Elec. After the lecture, inspect the nearby panel to
take control of...you guessed it...Elecman.
Netto doesn't hold any grudges from way back when, but Elecman can't seem to
grasp the fact that Elec-Fujin is allowing him to operate. Now, we need to head
to Sky's Net Cafe. Grab the {HP+50} NCP and {Open Lock} Sub-Chip from the BMDs,
then head out. His special chip is the D Elec Sword. Use it, test out his charge,
which takes FOREVER but hits everyone.
Elecman seems to move faster. Maybe it's my imagination. Anyway, you start in
Sky Area 2. Head out and across the Rush Road back to Area 1. When you get to
the Cafe, talk to the master (the Police-lookin' guy behind the counter) to
trigger a scene. Elecman powers up the signpost... but then there's a blackout!
You'll have a circle of light around you so you can see a little. It's big enough
that you shouldn't get lost. Elecman's Elec Power appears in the upper-right
corner. There are 3 batteries in Area 1 and 5 in Area 2 that we need to get. But
there's a problem. Go down the stairs and see. See that punk Navi zombie? If he
grabs you, he'll steal a bar of your Elec Power! It should go without saying, but
AVOID THE ZOMBIES! The more Elec Power you lose, the smaller your light becomes.
If you lose all of it, you have to start the Area over with. Don't worry, if you
get to Area 2, you restart there.
Continue down the stairs and step on the switch to light the area up while you're
on it. A zombie wanders around it slowly. Continue southwest, being careful to
avoid the next zombie. Head southeast - be careful, a zombie patrols the path -
and step on the next light switch. The second battery is just ahead. Keep heading
for Area 2. There are zombies all over the place down near the next light switch,
so be careful. Head up the stairs and zigzag past the two zombies up here for
the third and final battery in Area 1. The lights come back on and the zombies
die.
Head to Area 2.
The first battery is on the big, empty platform sorta to the northeast. Be careful
when making your way through and step on the light switch to watch the zombies'
paths.
Head back and go up the stairs. There's a light switch near the map. Head down
the SW stairs behind the map, avoid the two zombies at the bottom, and grab
battery 2. Now head back upstairs. Head down and through the two warps. Be sure
to grab battery 3 near the second.
Go across the one-way panel and you'll find yourself back near where we entered.
Head southeast of the light switch to grab battery 4.
Head past the Uranet gate and go down the SE stairs. Battery 5 is at the end of
the path here.
Lights on! Elecman will plug-out. Talk to Madam Elec to fight. Got some Wood
chips handy?
###########
ELECMAN.EXE
###########
HP: 900
Attacks:
*1) Elecman sends two electrodes onto your side. But instead of them shooting
electricity back and forth, Elecman strikes them directly. In addition to
the row he attacks, any electrodes hit will shoot lightning out above and
below.
*2) He'll shoot lightning forward like with the electrodes.
*3) Selected panels on your side will light up. Lightning will then strike down on
them.
*4) Dash Elec Sword. He'll fly over to your side and slash you in the puss.
Strategy: Elecman moves veeeeryyyy slooowlyyyyy. Seriously, he's easy pickings.
Trouble is, his attacks are a pain in the ass. Especially the D Elec Sword. He
moves pretty quick when he wants to. Want to do something fun? Get ahold of a
Black Bomb chip, lob it onto the center of his side, then strike it with fire.
I was touting a mostly-firebased folder at this point. Between the Black Bomb
and Flame Hook, I was able to beat him down pretty quick.
You get {Elecman E} when you win and can now Elec Cross. Bully for you! You'll get
an e-mail about it soon.
Now then, back to what we were doing.
Head up the stairs for a cutscene. Gak. All the programs are messed up. Head
behind the fan and plug-in. Go inspect the control panel here, just like in the
elevator. And, like there, virus fighting commences.
Now head up, plug into the heater, and repeat.
Once that's done, head upstairs, past the satellite, down the other side, and
repeat this process for the remaining two machines. Careful with the cooler's,
it's a bit tough.
Once you deal with all four machines, head inside. Iris walks through a door
next to a Copyroid. Yuh-oh. Go over and inspect the lockers. The manager dude
was inside! Now you can follow Iris. Head towards the stairs outside and an
earthquake will knock Netto to his knees...and knock the stairs away! Gah.
Netto starts to make a long jump, but chickens out. So Rock wants to have a go
at it!
Go back and transfer Rock into the Copyroid. Now head out the front door, the
way with all the machines. Go around behind them, up the stairs, past the
satellite, and down the long path over where we just were. Rock makes the jump
over to the other side! Netto jumps... and tries floating with an umbrella. Of
course he fails... but thankfully Rock catches him.
Head into the elevator. Now go into the Weather-kun PC room. That manager-type
dude is...standing on the computer. Ahh...no, it's that shady teeth guy from
before - the one who was talking to Barrel! This guy controls Elementman, who
wants to take the Force Program. Netto runs up and plugs Rock in.
__________________
| Weather-kun PC 1 |
------------------
| BMD 1: Spread Gun 3 S
| BMD 2: Regular Up 1
'Tis raining here. And we have a rectangular box in the upper-right corner of the
screen. Pretty weird area, huh? Run NW and talk to the Program. Apparently we need
some kind of Rainbow Power, whatever the fruity hell THAT means.
Anyway, head up the stairs to the right of the Program. Hop on the cloud. Now then,
you must collect all the pieces of the rainbow that're floating around up there.
Red
Orange
Yellow
Green
Blue
Indigo
Violet
Watch out for the swirling death in the center of the area. You can dock with
the cloud platforms by going to the blue/green panel. Note that it does NOT
matter what order you collect the rainbow pieces in. You get Rainbow Data once
you complete it, though. Once you get all seven parts, you can hold down A
to unleash a rainbow trail. Then all you have to do is circle the typhoon virus
(swirling death thing) while holding A. Rainbow Power will kill the virus and
stop the storm!
__________________
| Weather-kun PC 2 |
------------------
| BMD 1: Shield NCP
| BMD 2: HP Memory
The area is bigger, and there's more than one typhoon virus, but the strategy
is the same. Collect Rainbow Power, circle typhoons, continue on. There are two
typhoons here, if it wasn't obvious. They get a bit more aggressive, but don't
worry. The most that can happen is you needing to go get another cloud. Your
cloud can take two hits safely. On the third, it vanishes.
__________________
| Weather-kun PC 3 |
------------------
| BMD 1: Spin Pink
| BMD 2: Recovery 120 F
Two typhoons again here. Even more aggro than the last. The path to Elementman
opens up at the end. So save your game. But if he's as easy as his little area
here was, he shouldn't pose a threat.
##############
ELEMENTMAN.EXE
##############
HP: 900
Attacks:
*1) Elementman will throw a pair of tornados at you.
*2) Wood Tower. Leaves Grass Panels behind.
*3) He'll call down lightning to follow you around.
*4) Ices over panels
*5) Calls down meteors for multiple panel hits.
Strategy: As his name would suggest, Elementman can switch elements at any given
time. You can tell which one he's alligned to by what color he changes to. He'll
throw tornados at any time, often comboing them with elemental attacks. The only
one that's really annoying is #3. #4 he'll actually zip over in front of you
and smack you with if you aren't careful. And #5 may as well be a meteor battle
chip because that's what it is, only faster. He's not a hard boss, just a tricky
one. He's actually really easy to beat since, if he isn't weak to the chips you
have out, just wait a bit and he WILL be.
You get 5000z for winning.
The operator tries using ninja vanish skills, but Weather-kun grabs his ass before
he can escape! But just as Netto walks away, someone cries out "Screen Divide!"
Weather-kun is destroyed and Elementman's op is free! And there, in Copyroid
form, is Colonel. Elementman's operator vanishes in a puff of smoke and Colonel
tries attacking Netto!
The screen goes black and when it ends, Iris is standing over Netto, arms spread.
Colonel seems stunned: "Wh...why... are you... here?" When Iris doesn't reply,
Colonel turns around. "Ch... Hikari Netto... You barely escaped death. You won't
be so lucky next time."
And with that, Colonel leaves the Copyroid's body.
Iris is glad that Netto is alright. But before anything further can be said, the
ground starts quaking! Iris goes to work on Weather-kun, typing away. And, through
a lovely plot device, she manages to know enough to stop Sky Town from being
destroyed. The elevator dings, causing Netto to look away. Iris vanishes in that
time.
Meanwhile, with Barrel... Kenji and Kurohige stand before him. Circusman and
Elementman's operators walk in. And, if they're in order and I'm reading
Elementman's op's kanji right, their names are Chiroru and Nyuudou.
And then in walks Mach-sensei. Blastman's operator.
Plot twist? You betcha!
The WWW members chat amongst themselves. Barrel goes off to talk to... Dr. Wily.
You know, I have to wonder. Wily's faced Netto a few times. Barrel knows what
Netto's capable of. Do these two REALLY expect to win against him? I mean really.
This is getting silly at this point, don'tcha think?
________________________________________________
/ XI: Steamy Dealings - [Power] /
----------------------------------------------
Meanwhile, in Central. A female addresses Netto and several other Netbattlers,
including the captain and the Harlock kid. In walks that grey-haired man that
Yuuichirou spoke with earlier and the cloaked figure. The man says stuff, then
both leave.
Before we get started, head to Asuta Land. Look who's there - it's Meijin! And
he's sellin' chips this time? I guess he got tired of constantly switching Navis,
huh? Here's what he's got:
Heavy Gauge * - 5800z
Bad Medicine A - 6900z
Bug Bomb G - 8000z
Navi Scout L - 9200z
Element Wrap S - 10600z
Uninstall L - 12000z
Well, we need to go to the Uranet again, apparently. Plug-in at home. We have
the banner to get there quickly. Plus you have HP E-mail waiting from Yaito and
Dekao.
Talk to the reddish punk Navi at the start of Ura 1. He'll tell you that we need
to go to Ura 2. Well where's the exit located? Check the map up ahead. We clearly
can't get out the right exit. So head for the NW one. Talk to the punk Navi there.
We need to find a password, it seems.
To find the guy who'll help you, go to jail. Go directly to jail. Go not pass
'GO,' do not collect 200 zenny. The guy in the greenish shirt at the NW end of
the jail-dungeon is the one you talk to. If you don't get it - you need to be
in Green Town, genius.
Next, we need to find someone with a part-time job. Head to Seaside Town and
talk to the girl in the pink maid-ish outfit by the stuffed animal stand. You'll
have to talk to her three times before she forks over some info. And man, she
talks awhile. Go back to Uranet 1. Finally you can unlock the gate and move on
forward.
________________
| Ura Internet 2 |
----------------
| BMD 1: Recovery 150 M
| BMD 2:
NetDealer (NCPs)
---------
Shinobi Dash - 20 BF
Super Armor - 35 BF
Reflect - 48 BF
Collector's Eye - 62 BF
HP+400 - 76 BF
Giga Folder 1 - 100 BF
As soon as you enter, you're told to stop. Punk Navis on the upper level! Four
of 'em! They teleport down and start blathering about Rock having the Dennoujuu's
power. They mention a 'Kyouso-sama' ... Kyouso = founder of a religious sect.
They ARE a cult, y'know. Just as they start to try extracting Greiga again...
Chargeman appears!
He uses Crazy Locomotive and seems to LAND on the four Navis. His operator,
the conductor dude who was hanging with Captain Harlock Lad, asks if we're
alright. This is Kurogane Kunio. He introduces himself and Chargeman. They
then take their leave. Nice folks, those two.
Head up the stairs. Going SW leads nowhere. So head NE. Go down the next slope
and NE across the one-way tile. Up the following slope and straight ahead. Go
around the corner, under the upper area's slope, and all the way to the end
where the map is. Cool, a skull.
Anyway, head down the left of the two conveyor paths. Go straight SE down the
slope, then SW and around the corner. Grab the BMD on the next platform. Head
up the ramp at the northwestern end and continue NW. A warp portal here will
take you to a 'Jihan PC' where you can nab the {Battery Mode} NCP and 1200z from
BMDs. Head back to Ura 2 and we'll continue.
Continue all the way NE until you reach a portal and some conveyors. Take the
portal to get to the lower level. See the way those two punks are facing? There's
an invisible path leading out into the dead space of the Uranet. This is where
we'll find the Moon Stone we're looking for. Plug-out and leave the house!
You'll get an {HP Memory} for your troubles. Talk to everyone around the statue.
It's time to end the day.
________________________________________________
/ XII: Killer Charge - [FnlCr] /
----------------------------------------------
Seeing as how the grey-haired guy answers with "...Kochira Kein da ga." I'm gonna
say his name is Cane/Cain/Kane/Kain. I like Cain. Lotta shady bidness goin' on.
Meanwhile, Rock's on TV! And people cheer Netto's name! And Rock is still
embarassed.
We then get a call. But whoever it is isn't showing. But then Meiru pops up!
Seems she saw the commercial thing, too! Everyone misses each other. Netto says
that the sound of Meiru's voice makes him think of Akihara. Aww. So he's gonna
go home for a visit!
The next day, you get a pair of E-mails. Yup. Two new teachers. Kurohige-sensei
and a Kirisaki-sensei.
Now you have four options for the Linear Bus.
Seaside | Green Town
Sky | Akihara
Yup. We can go home now! But first, we're getting ourselves some more power.
Head for the office at school. The door next to Hinoken's is Harlock kid's office.
This guy's name is Dark Kirisaki. Talk of Navi deletion goes on and Dark Miyabi
(Shadowman's operator) is mentioned. Go over to Kirisaki-sensei's PC to gain
control over Killerman.
The first thing he says is "Welcome to dark side" Hoo lord...
Anyway, there's a gang of Navis on the Uranet. They're our target. Killerman's
charged shot is swinging his scythe. Basically a sword-type attack with a
different sprite. His special chip is K (Killer's) Death Beam.
We start out on Ura-1, which is nice. While we're out here, press and hold A
to make Killerman vanish into thin air. You can't move, but that doesn't matter.
The point here is that there are numerous punk Navis here. They will target
anything in their line of site and will turn around a lot to face other directions.
Hide when they're facing your way and rush up and 'inspect' them with A to kill
them. The screen will go white and Killerman will scream "Fall into hell! Hyahaa!"
And the target will be deleted. If you get spotted, the punk will send viruses
out after you. Killing them is the same as killing the punk, so either way you
roll, they die.
But it's SO much more fun to yell "Jigoku ni ochi na!"
There are eight gang members in Ura 1. You'll know you have them when Killerman
cackles about the area lacking targets. Head on to Ura 2. I really don't need to
guide you to them because the Ura areas are pretty easy to navigate and the guys
are EVERYWHERE.
In Area 2, one of the punks is down on the lower level and then there's two on
the skull. A total of eight here, too. Time to plug-out and fight!
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