Rockman EXE 6 - Strategy Guide - Cybeast Gregar (Page 02)
Below are the cheat codes, hints and help for Rockman EXE 6 - Strategy Guide - Cybeast Gregar (Page 02).
Grab the {Fire Punch 1 F} chip and {Suikomi *} in the BMDs nearby.
Get used to controlling Heatman and using his attacks. It's sorta like Liberation
Missions from EXE5. Including that the Navi you control gets his own specialized
battle chip. Heatman's is Heat Breath. Go on, use it. You know you wanna. His
charge shoots flames ahead one and then spreads out.
Now head through the warp portal on the northeast end of the area to get to
Central Area 1! Unlock the block using the P-Code we got, and let's begin our
mission.
Virus 1: Net Cafe - You can't miss it. Talk to it to get into a battle. Now the
point is - raise their temperate to 100-degrees Celsius. You do this with, of all
things, FIRE. Your charged shot, heat-based chips, anything you can think of. It's
not hard. Stay out of these things' way when they blow, because they take out a
nice chunk of property when they go.
Head on in to Central Area 2.
Virus 2: Right near the end. This one's out of charged shot range! Either use an
Area Steal beforehand or just line up some Hell's Burner chips and multi-tag him.
Virus 3: Central Area 3, of course. Back near the Dennoujuu statues. This time
there are TWO of those things! Remember: You CAN kill them just using your charged
shots, but you'll hafta release as SOON as it's charged, and it'll take forever.
Virus 4: Final one, located in Central Area 3, as well. It's near the long
staircase up to the thundercloud. Yup. You'll hafta deal with THREE here. Take
out the one in the back row first. The others are in charged shot reach.
Now talk to Hinoken and you'll get to FIGHT Heatman.
###########
HEATMAN.EXE
###########
HP: 700
Attacks:
*1) He'll throw his hands out and send a slow-moving fire tsunami your way.
*2) He'll summon a flamethrower from behind you. It chars the row you're on.
*3) Heat Breath. He'll launch into the air and smash down on your side.
Strategy: You've played as him, but don't think you know his powers. He'll bust
out with crap he held back when you got to control him. When he uses attack 1,
just move forward when the tsunami of flames reaches you. It'll pass by you.
When he uses attack 2, move up or down. The number of times he uses it in
sequence seems to be related to how much HP he has left, as he only used it
twice at the start, and towards the end, he really kept going with it. Heat
Breath is simply to avoid. It hits in the same cross-shaped pattern it hit in
when you used it. Towards the end, he'll send attack 1 out, then launch himself
before it gets to you. This can get tricky, so be careful.
You get {Heatman H} when you win. Yay! AND you get Link Navi powar! You then get
a tutorial on how to use all of this. When on the Custom Screen, press up to
access the Cross Menu. All Heat chips you use get an automatic +50 boost. Your
buster gets a +1 power boost. And, of course, you're alligned fire. So beware
aquatic attacks. Your charged shot is Fire Arm, which does the same thing Hell's
Burner chips do. There's a pretty gnarly delay on this after you use it, so be
aware of that. Now get the hell outta that school!
Nearby, a group of people are gathered. Kojirou's with, so Netto calls out to
him. Hmm. Custom sprite. That ain't good. There's a...Dance Show? Wha? Koji and
Asuta seem kinda smitten with this girl or something, because they keep friggin'
stuttering. They leave, Netto leaves, and Iris watches on. You get an e-mail
from Hinoken regarding Heat Cross once you regain control. But before going in,
go to Asuta Land! It's FINALLY open!
There's a strange-lookin' Number Trader near the 3-Chip Trader. Speaking of, go
get rid of the billion Reflect Met chips you surely have now. There's a...Program
over there in the corner. He's the Information Desk, basically. Tells you about
the Traders and the Request Board that's nearby.
I'll hafta do a section on that later.
Go talk to Asuta (see him behind the counter?) do get the full list (well... full
so far.)
Gun Del Sol 1 C - 1000z
Air Hockey N - 3800z
Drill Arm G - 5000z
Long Blade M - 6200z
Wide Shot P - 7000z
Django D - 10000z
That's a NICE selection. Especially for those prices! Wanna see what the Number
Trader can give you? You sure? Well, alright! Thanks to Labmaster, here's what
we've got!
87341489 - Full Energy (Sub-Chip)
45566783 - Full Energy (Sub-Chip)
39345472 - Full Energy (Sub-Chip)
79459146 - Shinobi Dash (Sub-Chip)
15511679 - Shinobi Dash (Sub-Chip)
74198795 - Shinobi Dash (Sub-Chip)
59485971 - Untrap (Sub-Chip)
22812406 - Untrap (Sub-Chip)
09000465 - Untrap (Sub-Chip)
98766899 - Untrap (Sub-Chip)
68008194 - Enemy Search (Sub-Chip)
16336487 - Enemy Search (Sub-Chip)
37495453 - Enemy Search (Sub-Chip)
04789479 - Open Lock (Sub-Chip)
99910954 - Open Lock (Sub-Chip)
41161139 - Open Lock (Sub-Chip)
82564319 - Open Lock (Sub-Chip)
19790420 - Buster Pack (NCP)
28271002 - Bodypack (NCP)
32132348 - Rush Support (NCP)
70741543 - Beat Support (NCP)
69548756 - Tango Support (NCP)
12046210 - Rapid Max (NCP)
94305487 - Charge Max (NCP)
37889678 - HP+50 (NCP)
49951337 - HP+100 (NCP)
24823665 - HP+200 (NCP)
54654618 - HP+300 (NCP)
08749780 - HP+400 (NCP)
55031325 - HP+500 (NCP)
77837421 - Spin Red (NC Accessory)
41976910 - Spin Yellow (NC Accessory)
09256524 - Spin Green (NC Accessory)
71757977 - Airwheel 3 O (Battle Chip)
51702791 - Aquaman * (Battle Chip)
69544569 - Bamboo Lance * (Battle Chip)
24616497 - Blastman * (Battle Chip)
97049899 - Blizzard Ball H (Battle Chip)
92070765 - Chargeman * (Battle Chip)
51378085 - Circle Gun V (Battle Chip)
44892547 - Colonel's Army * (Battle Chip)
23722234 - Count Bomb 3 M (Battle Chip)
38116449 - Deathmatch * (Battle Chip)
32310827 - Diveman * (Battle Chip)
57656595 - Django * (Battle Chip)
60884138 - Drill Arm M (Battle Chip)
79814666 - Dustman * (Battle Chip)
30424514 - Elecman * (Battle Chip)
08789369 - Element Wrap * (Battle Chip)
10414878 - Groundman * (Battle Chip)
14212857 - Gun Del Sol 3 W (Battle Chip)
12110031 - Hakushaku * (Battle Chip)
12404002 - Heatman * (Battle Chip)
84387543 - Killerman * (Battle Chip)
88674125 - Mega Boomerang M (Battle Chip)
75641392 - Recovery 300 Y (Battle Chip)
55910601 - Slashman * (Battle Chip)
00297421 - Tenguman * (Battle Chip)
67520179 - TomahawkMan * (Battle Chip)
97403000 - Uninstall G (Battle Chip)
Now go home and head for bed. Seems like something important's happening tomorrow.
________________________________________________
/ VI: Awakening of the Beasts - [Beast] /
-----------------------------------------------
Two Navis discuss the upcoming storm.
Netto will start to plug Rock in, but Haruka cuts it off. Go downstairs and talk
to her. Seems Iris came by! Head for the bird statue just in front of the school
to find her. She seems to think something bad's about to happen on the internet.
Just then, Kojirou calls. Seems something bad IS happening on the internet...
Circusman begins to dance.
Shit, I'd say that's bad. Clowns are creepy as is, I don't wanna see one dance.
Especially one as rotund as THAT clown!
Seems the Navis think that too, because Circusman's dance screws their HP and
causes them all to collapse. What I'm gonna assume is their souls pop out and
that fat banana split sucks 'em all up! It's the Navi version of a Dementor!
Circusman then floats - yes, floats... In there, they all float. And if you
plug-in, you can float, too!
Gah, sorry. I had to. I'm so sorry I had to reference that.
Anyway, Circusman spits the Navi soul things into the giant gaping pit in the
center of the area. In fact, he loogies a LOT of them in. It looks like tubby
butterball reawakened the Dennoujuu! Greiga and Faltzer have been revived! See?
THIS is why you should never trust a clown, they ALWAYS lead to destruction!
Circusman then opens some gate in its body and tries sucking the Dennoujuu in.
Unfortunately, he only captures one of them - Faltzer. But the Net Police show
up before he can try getting Greiga! Greiga does not like waiting and attacks!
Circusman plugs out before it happens, but the Net Police get caught in the
blast!
Head inside and you'll get an e-mail from the Net Police, warning people. Go
upstairs and plug-in! Yuh-oh. Darkened internet = bad voodoo. All the Navis have
collapsed, too. DAMN CLOWNS! Plug-in - Dekao's got an HP Mail waiting. Head for
Central 3, quick! The internet SHAKING as you arrive is a bad sign. Run up past
the Net Police to where Circusman was. You start to battle, but Greiga bats you
away easily. Rock plugs-out.
Head downstairs and talk to Yuuichirou! Ah, he's useless! Go back upstairs!
Rock tells Netto to shut up. He asks why. Rock says he can hear something. Seems
Yuuichirou is hollering about something. He's on the phone, apparently. And talking
about sealing the Dennoujuu. ...Inside a Navi's body. Kinda like Circusman did, I
guess. Why do I not like where this conversation is going? It'd take a lot of
memory to take in one of the Dennoujuu. He mentions Rockman and an [Ekusa Memory].
Rock wants to go back. Plug him in and return to Greiga. A downed Net Policeman
will stop you before you get far. He mentions a few things: Soul Knife, Soul
Sword, Soul Axe, and Soul Gun. He gives us the [Soul Weapon]. We then get a
counter in the upper-right.
Knife x 2
Sword x 2
Axe x 1
Gun x 1
Apparently some funky things are going on. I don't quite get it all, but... See
that red thing? Go up and choose Soul Knife. You'll take out the virus. We've
gotta go drop the rest of the evil spirits now. Near the map here, you'll find
two more. Get on the NE side of them and use a Soul Sword. Now use a Soul Knife
on the remaining one. Head for the Net Cafe. Use the remaining Soul Sword. Then
go to the SE of the three remaining, aim NW, and use the Soul Gun to hit the
yellow spirit on the end. Finally, get in the middle and use the Soul Axe to
delete all three. The barrier forward will be released! You'll also received
{1 Bug Frag} for your effort. Continue on.
Talk to the Net Policeman in Central Area 2 and get a new supply of Soul Weapons.
Knife x 2
Sword x 2
Axe x 4
Gun x 1
Head forward. You'll come across a four-pack of evil spirits. Go a few tiles down
from the three in a row, aim at them, and use the Soul Gun so that it hits the
yellow spirit. Okay? Now, go use a Soul Knife on the single red spirit on the
right. Then turn and Soul Axe the three remaining.
Continue along. You'll see a three-pack on one of the alleyway paths. Knife the
yellow one and Axe the lot.
The next one's another of those damn Tetris-block shapes. Use an Axe on the
two yellow ones, then Sword them all. The path to the end will then open. You'll
get {1 Bug Frag} again.
In Central 3, even more evil spirits have set up shop. Once more, talk to the
downed member of the Net Police to get your Soul Weapons recharged. This time, we
get:
Knife x 3
Sword x 4
Axe x 4
Gun x 2
This area also introduces blue spirits. If red is level 1, and yellow is level 2,
then blue is level 3. Got it? Blue takes three hits. Soul Gun the blue one nearby.
Twice. That's right, use all of them on him. Then Sword him and the red spirit
behind him. Take out the neighboring red spirit with the Knife.
On the right is an L-shaped block. Sword both yellows. It'll fully delete one
of them. Now go around and Sword the remaining reds.
Nearby, another L-shaped sort of block. Sword the yellows. Knife the neighboring
red. Then Axe the two you initially Sworded.
Continue around to the three in a row. Axe twice then Knife the remaining red.
The final flame barrier will open. You'll get yet another {1 Bug Frag}. Now then,
Greiga's right there - go over to it!
Rockman isn't going to fight Greiga...he wants to absorb it! Yuuichirou calls
in and addresses Rock by his true name. Netto even gets in on it with a
'Saito-niisan.' Rock says goodbye to Netto and begins to install Dennoujuu Greiga!
He succeeds...but he's down for the count.
Back on Netto's HP, he pleads for Rock to open his eyes. But the massive task of
asborbing Greiga has taken its toll on poor Rock. His body is trying to deal with
the huge amount of power it just took in. Iris e-mails Netto and mentions something
about [Iyashi no Mizu] which...seems to translate to [Evil Water].
You'll get an e-mail from Asuta and Kojirou, as well.
Well, we need to get to Seaside Area 3...but Rock's down for the count. What
can we do?
Well, don't we know someone whose Navi we can borrow?
Head to the school. Talk to Hinoken, then inspect the nearby computer to plug-in
with Heatman. We're about to dive headfirst into an area filled with water viruses.
This oughta be fun. Head for Central Area 3. Seems the Navis online are still out.
Uh-oh. Seaside Area 1's looking pretty gnarly, isn't it? But we took in Greiga!
What's going on? Could Circusman be unleashing evil spirits now? Talk to the fallen
Net Policeman. Heatman gets equipped with Soul Weapons now.
Knife x 4
Sword x 4
Axe x 3
Gun x 3
Head around and Sword the red/yellow duo in the first four-pack. Sword the next
two.
Leave that blue spirit there and head along the Bottom Spiral. Get between the
two yellows and Axe once. Now Knife the remaining reds. Go back to the center.
Gun the blue from behind for an instant kill.
Kill the single red along the path into the Top Spiral. Turn and shoot the yellow
one in the back for another instant kill. Continue around and through the warp
to the lower platform.
Sword the back two twice. Now Axe the three remaining in the back. The dark flame
will fall and we'll get {3 Bug Frags} this time. Head back to the bottom spiral,
near where we dropped those two yellows.
There's still a purple gate blocking the way forward. Thankfully, all it needs
is a [Train Arrow 1] chip. Should have plenty of them by now, eh?
________________
| Seaside Area 2 |
----------------
| BMD 1: Panel Return *
| BMD 2: Vulcan 2 D
Nearby Net Policeman for the reload!
Knife x 3
Sword x 3
Axe x 3
Gun x 3
Lotta threes. There are two nearby blues, but look at how many conveyor tiles
are here! Buh. We are NOT attacking them from the front. It's all about
assassination here. Head southeast. Snipe the blue spirit in the 3-pack, then
unlock the nearby security cube for 100z. Axe the two remaining, then Knife the
last one.
Continue north. Gun the sole red. Use a Sword on the red/yellow combo. Then
Knife the remaining red. Sword the two yellows for an instant kill.
Make your way around and Gun the red in the back from across the conveyor belt.
Get behind the blue and use an Axe. Take out the remaining red with a Knife.
Now go down and Sword those two blues from earlier in the back. The flames will
fall! You'll only get {1 Bug Frag} this time. The purple gate here demands a
battle of you! It's a 3-in-a-row battle, so be aware of that.
Head on through to our destination!
________________
| Seaside Area 3 |
----------------
| BMD 1: Regular Up 2
| BMD 2:
| PMD: Wide Blade B
| YMD: Blastman SP B
NetDealer
---------
HP Memory - 2500z, 5000z, 7500z, 10000z
Bamboo Sword W - 4200z
Recovery 80 K - 3000z
Barrier 100 H - 3800z
Count Bomb 1 H - 8800z
Hey, a Net Policeman NOT down. Talk to him for a refill, anyway.
Knife x 3
Sword x 5
Axe x 4
Gun x 3
Get behind the Net Policeman and Gun the yellow in the back. Then Knife the red
NW of him.
Head southwest, being careful to avoid the conveyor tiles. Sword the yellow from
the side, then Knife him to finish. Sword the blue in the back for instant death.
Hug the southwest wall and hit the conveyors at the lowest point so you can
continue southwest. Once again hug the SE wall and hit the conveyors. You'll hit
the friggin' motherlode.
Sword the yellow/red duo, then knife the remaining red. Get behind the blue and
Axe. Sword two of the reds and Axe the remainder. Now make your way back to the
blues at the start. You should have 1 Sword, 2 Axes, and 2 Guns remaining.
Get on the conveyors nearby so you can Gun the middle of the three blues. See
the spot? On your way back, Gun another blue in the back. The closest one. In
other words, shoot so you can get behind the other one. Now get up behind the
remaining blues and drop them from behind. You'll have one Soul Weapon left over.
You get to pick how to finish things here. You'll get {1 Bug Frag} for finishing.
The double flames drop. Make your way back over to where the motherlode of evil
spirits were loomin'. Inspect the Bigass Faucet. Heatman will attain some of this
so-called [Iyashi no Mizu/Evil Water] stuff.
Uh-oh. Circusman dropped by to play. He unloads viruses for you to play with!
Once you smite them, Circuman gets outta there. Plug-out, then plug-in again.
It's faster than walking back to Netto's homepage. Go up to Rock and inspect him
to administer the voodoo juice.
Uhhh-ohhh...
Well now we're in TROUBLE! Rock's awake again... but he's not exactly feeling like
himself. Juuka-Rockman lets out a net-shaking roar. Yuuichirou tells Heatman to
get the hell outta there, but Heatman stays. Juuka-Rock lets out another roar.
And then I guess Heatman bitchslaps him or something. Whatever he did, it reverts
Rock from Beast Out form and back to normal. Annnd then he collapses again. D'oh!
Heatman then plugs out, as he's pretty torn up at this point.
Days later, Rock's back. He overcame the Dennoujuu.
The next day, Netto wakes up on his own. Yuuichirou e-mails us then, basically
telling us of the benefits we get by having Greiga within us. And then, you guessed
it, we get thrown into a tutorial.
See the button pointed out? Thassa Beast Button. You use it to Beast Out. This
will invoke the Juuka-Rock form that Heatman bitchslapped. Now watch the Kokoro
Window. We get three turns like this. On the fourth, if we hit the Beast Button
again, we go into Beast Over. Rock goes completely out of control, moving and
attacking on his own. The only input you get is the chips you send him that
turn. Once Beast Over is done - it's a 1-turn deal - you reach your limit. The
Kokoro Window shows an exhausted Rock. Your hit points will drain, your Buster
falls to 1/1/1/, and you cannot Cross with anyone. So use Beast Over wisely.
Just try it out. Hold down B and witness the badass power of your Beast Buster.
Use some battle chips!
After the tutorial, Kojirou stops by! And he isn't bringing good news. Circusman
has been spotted again!
You get an e-mail from Yuui detailing Beast Out features again. Go plug-in.
Yaito's sent your HP mail, if you wanna read. Head for Central Area 3. While you're
on your way, play with your new powers a bit. Beast Over and see what happens.
You may notice that, after using Beast Out and, say, killing viruses in one turn,
your Kokoro Window will read a '2' next time you enter battle. It'll drain down
like that until you go through a fight WITHOUT using the Juuka System. The count
goes up for each battle you DON'T use it. Got it?
Once in Central 3, head for the statues. It's time to get revenge on that damned
clown!
#############
CIRCUSMAN.EXE
#############
HP: 700
Attacks:
*1) Two hands will appear on the column you're on. They come together in attack.
*2) Circusman summons a hoop through which an animal will come flying from.
*3) He'll come over to your side in an odd form.
Strategy: His attacks come FAST, so watch out. The quickest and EASIEST way to
beat him is to Beast Out at the start of battle and just use your Feather Shoot
to eat away his hit points. Watch out for that third attack. If he lands the
big top on your melon, you're in for deep hurting. In addition, if he has a
desperation attack, I didn't keep him alive long enough to see it.
You'll get 3000z for winning. Plus the pride in knowing that you just beat a
clown up.
Circusman's operator will report to that same mysterious figure that we 'saw'
earlier.
________________________________________________
/ VII: Iron Chef - [Faran] /
----------------------------------------------
Netto's in school. There's a banner for some World Fair going on, and the kids
are gathered. Then the two idiots try working out a word...and getting it all
wrong. Kojirou and Netto start to dash away when someone calls out to them.
Unique sprite warning - operator ahead.
Watch EXE Beast? Then you know exactly who THAT girl operates. Pakuchii Faran is
her name. Cooking is her game. She came from Ajiina to Japan for random cooking
reasons. Anyway, once Faran leaves, we're free. Head for home, plug-in, and hit
up the Net Cafe.
Oh, and uh...Chip Order in effect at Asuta Land. >.>
Dekao and Meiru have left you mail in the usual spot. You get a {RollV2 R} chip
in Meiru's, so you might wanna stop off to check in.
In the Net Cafe, talk to the yellow, female Navi. We need to find a "Dennou
Ashika" ... Annnd Ashika means Sea Lion. So... we gotta find a friggin' sea lion
on the internet? Nurrrr...
Head to Seaside Town. Go into the aquarium and behind the reception desk. There's
a man in the next room partially hidden. Say yes to his virus busting challenge
and you'll get 5 Bug Frags.
Now continue on to the Main Computer - the one where you had to save fish
Programs from sharks. There's an aqua-colored Navi here. He'll give you another
fight. You'll get a Charge +1 NCP for your troubles!
Now plug-in to that glowing, green screen to get to the aquarium's HP and talk to
the yellow and pink twins like we saw in the Net Cafe. The next clue is "A fish
that can't swim" - well, that taiyaki stand is a pretty good place to check. It's
outside the aquarium, next to the stuffed-animal stand by the fountain. Inspect
it - you can plug-in. Grab the {White Capsule *} battle chip and {Open Lock}
Sub-Chip in the BMDs, then talk to this set of twins.
After that, plug-out and head back to Central. Go to class 6-1 at school and
inspect the bug jar things the kid is staring at. Then talk to the kid himself.
Now go over to the right side and inspect the camera. Plug-in! Grab the 3000z and
{Jungle Land} NCP from the BMDs, then talk to the girls. You'll get an {HP Memory}
for all your running around! And a new folder! Plug-out. We get an e-mail then and
after, Rock says we need to go to a place called Green Town. Head to the Linear
Bus. You now have two options.
Seaside on the left
Green Town on the right
Got it?
Ooh, lookit. It's all leafy and stuff. Saloma would love it here.
There's a statue you can plug-into here. It has a {Regular Up 2} and 2400z in
BMDs.
Sub-Chip Dealer sellING:
Enemy Search - 7000z
Shinobi Dash - 500z
Untrap - 800z
Yay, Untraps! Bit PRICY, but...
Also, near him is a shady character in a cloak and hat. Hmm...I don't buy it.
Head up the stairs by this person and you'll trigger a cutscene. The cloaked
figure tells you to stop, then comes up to you. Jerkman tries ordering us about.
We don't listen. Naturally!
...Annnd then we trip an alarm. God dammit, what's WITH this place?! Oh look,
deathbots. Eventually, the manager of the aquarium comes in and stops the bloody
rampage. He'll talk for a LONG time and give you key item [Masakari] which
references something being in full bloom or somesuch.
Plug-in to the nearby machine.
____________
| Green's HP |
------------
| BMD 1: HP Memory
| PMD: Black Bomb F
Sub-Chip Dealer
---------------
Full Energy - 1000z
Open Lock - 4000z
Untrap - 800z
*clears throat* CORN VIRUSES! Man, I got a Corn Shot from the Chip Trader when
Asuta Land first opened. Lemme tell ya, that stuff's awesome.
As you can see, there's a lot of...wood here. Break out Heat Cross as you see
fit. Roast some bees and corn! Talk to the aqua-colored Navi before you leave,
else Rock won't LET you.
______________
| Green Area 1 |
--------------
| BMD 1: Spread Gun 2 C
| BMD 2: HP+100 NCP
| PMD: Bamboo Lance W
NetDealer
---------
HP Memory - 4800z, 8400z
Custom1 - 4600z
Mega Folder 1 - 3000z
Float Shoes - 3800z
Search Shuffle - 6000z
Attack +1 - 2000z
HP+200 - 4200z
Mmm, NCPs.
Eww, portal area.
One set of portals leads over to one of those weird Jell-O Xmas Trees and a warp
to a Jiten HP. There's a {Yoyo *} and {Sub Memory} there in BMDs. So get those.
The path to the PMD is via the northwesternmost portal (upper-left) shortly after
you enter the area.
Okay, um... Yeah. Portal your ass around until you reach the center of the area.
>< After that, head down the stairs on the left. This'll let you reach Central Area 3!
The right set of stairs lead to a gate that needs the [Houritsu no
Chishiki] or Law of Knowledge. The hell that is.
Well, after inspecting the Law of Knowledge gate, Netto starts babbling about
a Program-kun's head. Hmm, lesse here. Okay, back to Green's HP. Talk to the
Program, then to the aqua Navi near the other two. He seems to make you pay 1000z
for something or another. But the other two Navis wouldn't talk to me until after
I did it. Talk to the green Navi next. He'll tell you to, apparently, make a
Program-kun MAD or something.
And this is somehow the answer to the Law of Knowledge. >< Nurrr logic nurrr.
______________
| Green Area 2 |
--------------
| BMD 1: Rapid +1
| Gate BMD 2:
Run forward and look at that map. Look at that map. LOOK AT THAT MAP.
Oh my god, why do I write these each year?!
Okay... Follow me here. I've been writing almost 12 hours straight as of this
moment. I'm exhausted. I'll fix anything on the second pass.
Get to the Net Cafe here. The green Navi will give you the [Kyoka Data].
Firebrand? Okay. Whatever it is, I'd say it burninates something. Plug the hell
out. Head for the security thing we stepped through earlier.
The manager will call us over and... unique sprite alert. I'm thinking he calls
himself Roppou, but that's just going on kanji alone. Netto wants to call
him Kenji. I agree. Anyway, after the talk, go into the courtroom. Talk to
everyone, then head to the front to trigger a scene.
Netto tries getting...I'm guessing the judge's...attention. Then there's a
blackout! Then the damn deathbots act up! Then there's a flash of light and the
cloaked figure from earlier saves us! Then the Kenji guy pops in.
Ahh, that's why we're here. Kurohige's trial! Netto gives his testimony in front
of the court, nervously. Then a deathbot comes to haul the Cap'n away. If you
aren't thinking something fishy's up here, you haven't played enough EXE.
You then get an e-mail about Faran.
Head outta the courtroom.
You'll find her nearby, with some books set up. She'll ask two questions. Answer
yes to both. There will now be Dennou Cooking. Talk to the big, electronic book
nearby to gain control of your next Link Navi - Slashman.
We must apparently find 80 grams of cooking ingredients. Nurr.
Head northeast to see...Digicabbage WHAT? Basically, you have to input the
directions shown. Slice up one of those cabbages perfectly for 40g. And that's
how we do Dennou Cooking.
In battle, Slashman's special chip is R (Rolling) Slash. His charge shot brings
out a trio of kunai. If you're on the middle row, they hit all rows. Head through
the portal at the top to get to Green Area 1.
Here, we need 120 grams of stuff! While you're over here, let Slashman tear up
that damn Jell-O tree! HP+100 NCP get! The A and B buttons are incorporated into
the cooking commands.
Carrots are the speciality here. Perfect cooking means 40g in the pot! Get three
carrots perfect sliced and diced and we can head on to Green Area 2!
In Area 2, we need 160 grams of stuff and ...You know, I dunno if those WERE
carrots, because there's white ones now. Oh well. Radishes maybe. Just flay
that crap! L and R buttons are now a part of the commands. 4 perfect scores and
we're done.
After you're done, you'll plug-out. Talk to Faran to get into a battle with
Slashman!
############
SLASHMAN.EXE
############
HP: 800
Attacks:
*1) Slashman shoots over in front of you and slashes the column in front of him.
*2) He'll use Rolling Slash on you.
*3) He'll use his kunai charged shot on you. Multiple times in a row. Note that
it will only be two at a time, not three.
Strategy: The new Blues? Could be. He has Shadowman's trails, too. When he speeds
up, he's about to attack. The hardest thing to avoid is the Rolling Slash. You'll
surely get hit by the first attack, but the third's easy to avoid. The easiest
way to win, obviously, is to Heat Cross. Slashman's wood-alligned and thus weak
to fire.
You'll get {Slashman S} when you win. Plus you can now officially Link Navi with
him! That's Slash Cross! You'll get an e-mail from Faran about Slash Cross soon.
After that, it's finally time to head home. It's been a long day. Unfortunately,
it isn't quite over yet. As soon as you step off the Bus, Yuuichirou calls out
to you. Thankfully, it's nothing important. Head inside and go to bed.
________________________________________________
/ VIII: Law and Disorder - [Judge] /
----------------------------------------------
The next day, special maintenance is mentioned and Netto falls asleep in class
again. When he wakes up, there's some odd noises coming from the locker behind
him. After class, we get an e-mail from Haruka.
Yuuichirou's been arrested.
Head home and talk to Haruka. She mentioned something about someone hacking
Green Town's Judgement System. Y'know, the stupid digital judge thing. Netto asks
where Yuui is now, she says he's been taken to Green Town. So that's where WE
need to go!
Once there, head into the courtroom. The sentence gets passed and a deathbot
starts to tote Yuuichirou away. Rock smells a rat and I do too. Yuuichirou isn't
smart enough to do anything sneaky, for one thing. Speaking of rats, head up the
side of the room and look at who's there. That creepy Kenji guy. But he does give
us something that loosely translate to [Case Files] (Jiken no Shiryou) so...
Netto has no idea what an alibi is, so he asks Rock. The crime was committed at
4 yesterday... but THEY were with Yuui at that hour. So now our job is basically
to get people who can vouch for Yuuichirou being around at the time of the
hacking. Rock suggests that strange dude in the cloak. I concur! Head back to
Central Town!
Anyway, we need to talk to people who might have seen or had contact with Yuui
at 4 yesterday. When we got off the short bus, he was comin' outta the school,
so that's a good place to start, eh? Go in and talk to Mach-sensei. But that
lead's no good. The blackboard maintenance took place before the hacking did.
Near Mach-sensei, plug into the board right in front of him. Grab the {Enemy
Search} Sub-Chip.
While you're here, plug-in to class 1-2's blackboard. You couldn't before. You
can find a {White Capsule *} and an {HP Memory} in BMDs. Also there is another
one of those evil-looking punk Navis. For 2000z you can get a [Battler Card].
This allows you to gain access to Virus Battler. See the post-game walkthrough
for more on this.
Go check out the green blackboard in the office for a {Charge +1} NCP and
a {Regular Up 1} in BMDs.
Now then, go to 6-1 and plug-in to the camera. Go up to that funky machine and
inspect it. Viruses will pop out! After a LONG back-and-forth, a Program will
float up to Rock. After even MORE talk, we get to see a playback. Kojirou walks
in, followed by a securitybot. The lights go out when the bot inspects the locker
that Rock thought was making odd noises. Looks kinda bad for ol' Koji, doesn't
it?
Go inspect that locker! Mach-sensei comes in and accuses Netto of swiping the
robot. And then more talking. Next, go to the office and plug-in to the main
PC. Y'know, the one where we fought Blastman.
Head for the actual spot Blastman was sitting and inspect the giant face-looking
thing there. We get another video playback. Sure enough, there's Yuui! Later that
day, no one's around. At least, no one until Kenji enters. We get the robot's
[Vision Data]. Plug-out and get back to Green Town.
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