Rockman EXE 6 - Strategy Guide - Cybeast Falzar (Page 04)
Below are the cheat codes, hints and help for Rockman EXE 6 - Strategy Guide - Cybeast Falzar (Page 04).
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DUSTMAN.EXE
###########
HP: 900
*1) Charged shot. Junk shoots forward and punch the highlighted panel, cracks it.
*2) Dustman's chest opens and three floor panel chunks fly out in a straight line.
*3) Dust Break - He'll suck you forward and smash his hands together.
Strategy: Dustman moves slowly and all of his moves are predictable. I'd like to
once more recommend Tengu Cross or Float Shoes to deal with the panel destruction
you'll be facing. At this point in the game, Dustman should pose to real problem
to you.
After you win, you'll get {Dustman D} and your final Link Navi!
Dust Cross lets you inhale objects on the field. Go on, lay down a Stone Cube and
suck it up using Back+B. Then you shoot it back out for some mean damage. Your
charged shot becomes the same as Dustman's - the flying trash monster. Where's
Oscar when you need him? Stupid grouch. Also, you may notice a little garbage
chomper next to the Beast Button. Once per turn, you can move chips you don't need
at the moment down to it. They'll be recycled back into the rest of your mix.
Alright, folks. Ready to enter the final part of the game? You've got the power
at your command. You should have a decent folder together at this point. Now
let's see if we can shut down the WWW once and for all this time.
________________________________________________
/ XIII: Home, Sweet Home - [Akiha] /
----------------------------------------------
Remember how I said we had four options for the Linear Bus? Take the fourth.
Go home, Netto.
Everyone is waiting for Netto by the Metroline station. In the park, Netto talks
about Kojirou to everyone. There's a 10-chip trader near the Higure-ya, which is
sadly closed at the moment. Higure seems to be vacationing. Now go around and
talk to everyone. Let 'em know you're back!
Plug into the old house's doghouse for {3 Bug Frags} and a {Going Load *}
chip. Aww, the Program-kun in there gets all choked up if you talk to him.
A Sub-Chip Dealer is staring at some girl's butt near Yaito's.
Full Energy - 1000z
Enemy Search - 7000z
Untrap - 800z
Check Dekao's door for an {HP Memory}. After you talk with everyone, you get
another scene. After that, head to the park and plug-in to the squirrel.
______________
| Akihara's HP |
--------------
| BMD 1: Ice Seed *
| PMD: Variable Sword W
Roll is waiting. She's also missing one Program-kun. Urf. Well, let's go. It
figures that everyone is helpless when we're around, huh?
______________
| Akihara Area |
--------------
| BMD 1: Spin White
| BMD 2: HP+300
| PMD: Attack +30 *
NetDealer
---------
HP Memory - 4000z, 7500z, 10000z, 13000z
High Boomerang B - 5000z
Fuujin Racket F - 7200z
Magnum F - 8800z
Quick Gauge M - 12000z
No number? Nope. It's just one area. But check out the size. It's a pretty nice
little community. Head northwest and through the portal here. You'll wind up on
that secluded little platform with a gate on it. Unfortunately, the Program we're
looking for is BEHIND it. Seems someone pulled a prank on him or somesuch. He's
stuck, in any case.
Now let's find that prankster.
Uwaa. Check the shogi piece on Dekao's "homepage" (Man, they got shafted this year,
huh?) for the Akihara Key. Seems like Dekao and Kojirou really ARE alike. ~.~;
Go back and free that poor Program. We get an [Air Passport] for our troubles,
which mean we can now get to Akihara Area from Sky Area 2. Now go back and talk
to Roll.
Now head to Yaito's HP, the biggest one of the three. Gutsman and Glyde have
arrived! For old times' sake, Rock and Gutsman decide to have a friendly battle.
But before they can start, there's a flash of light and when it dissipates...
Blastman and Diveman stand between Rock and his friends! They kidnap Roll-tachi
and take them to Uranet 2, those dicks!
Head through the warp portal to access Sky 2. Head down the loooong staircase
to get to Central Area 3! You'll show your newly acquired Passport to the desk
Navi and you can pass on. Head up the long staircase here to get back to Sky.
When you get to Ura Internet 2 again, head for the map. Instead of taking the
left conveyor path, take the right one to get up onto the 'skull' part of the
map. You're gonna have to fight both Blastman and Diveman again...only this time,
it's their EX version. In EXE 6, the Navi power list goes Normal -> EX -> SP.
It's basically the same stuff, though. Blastman's toting 800HP. But he's a
friggin' pushover, anyway. They both have new attacks, though.
Blastman's new attack takes awhile to charge. And you'll know it's charging
because he'll hang in ONE spot for awhile and fire sparks will rain from the
'bove. Then a row of flames rains down on you.
You also do NOT get a break between the two fights.
Diveman's got 1000HP now, but it's nothing to get worried over. Get ready to fry
that submarine black. If Diveman gained a new attack, he never used it on me in
the five minutes I sat and waited for him to do something new.
Shortly after destroying those two... Circusman drops in...to try and absorb
Rock like he did with Faltzer! And he succeeds! Circusmas plugs out. Let's...
let's go back to Central now.
________________________________________________
/ XIV: Revelations - [BrCol] /
-----------------------------------------------
WWW members Kurohige, Kenji, Nyuudou, and Mach-sensei stand on Seaside's pier,
talking. But Mach-sensei doesn't seem to like what's going on and splits. But
then Chiroru comes in, bearing good news.
Return to your house and you'll get a call. It's Kojirou. And he bears good news,
too. For US. Head to Seaside! Gah! That isn't good! That's BAD! Rock's in a
Copyroid body and in Beast Out form! Netto runs in and tries snapping Rock back
to normal. The WWW four watch on from above, Chiroru confident that Netto's
arrival isn't anything to worry about.
Juuka-Rock roars, the screen flashes... Apparently, Iris has selective THE WORLD
powers, because Juuka-Rock is frozen in place. She encourages Netto, who resumes
trying to get Rock to remember him. Juuka-Rock rears back and screams again. The
screen then goes white again and...the Copyroid is vacated! But Rock still isn't
with us.
Iris apologizes. The people nearby talk. Then Cain and the cloaked figure come
in. Cain calls Juuka-Rock a monster, so Netto goes over to gripe at him. He goes
in for a punch or something, but the cloaked jerk steps in-between. A girl walks
in, talks to Cain, and all three take off. You then get e-mail...from Mach-sensei!
He says they need to talk. He's waiting for you in Sky Town.
Head up top and around the giant satellite dish at the top. He's waiting on that
area we jumped from earlier.
Mach: Netto... I'm sorry.
Netto: Eh? For what?
Mach: Your Navi friend's abduction... and Rockman's violence is... is because
of me.
Netto: Wh...what are you saying, Sensei? That isn't funny. Hahaha...
Mach: I'm Blastman's operator. Your changing schools, Kojirou's tricks... the
manipulation of the deathbots... it was all my doing.
Netto: N...no way... You've gotta be kidding, sensei...
Mach: [Something I can't quite get]. Right now, Rockman is underground.
Netto: What?! Sensei, you know where Rockman is?!
Mach: [Something about Central 3's giant hole and jumping in >_>]
Netto: Sensei... So it was a lie, about being Blastman's operator... because
you're worried for Rockman now...
Mach: You're wrong, Hikari Netto. [Blar.] I'm truly a bad person. [Something
about forgiveness of some sort]
Anyway, some manager-type calls out and interrupts the conversation. Mach is
already by the door when it cuts back. He then drops the bomb that Barrel is
around, something Netto still apparently didn't know.
Before he leaves, he says one final thing: Sarabada, watashi no oshiego yo...
"Farewell, my student..."
We need...to get to Central Area 3.
Well, lesse. We used Aquaman to revive Rock. We used Tenguman to save Rock. We're
in Sky Town already, so let's use Tomahawkman to rescue Rock! Talk to Dingo and
examine the panel to gain control over Toma. Sakusen kaishi! ><
Talk to the Net Policeman by the spot Circusman awakened the beasts. We have
to plug-out for now. Head for the school. Head into the office and into the
door at the back. Go around and talk to the securitybot. But it won't let you
in. Damn robots. Go down to the lobby and talk to Kojirou. He's gonna create
us a distraction. He plugs-in to the main monitor there and starts screwin'
with stuff. The robot from above zooms down and, in an instant, Kojirou's
surrounded. Head upstairs!
Ah, I see. That dick Cain is the principal. So why's Kurohige talking to him?!
God dammit, is the whole school affiliated with the World Three? We then get a
story. Then Cain and Kurohige close in. Then the cloaked figure walks in. Looks
like Cain's bodyguard wasn't working for him after all. Copyroid Net Police enter!
If you haven't figured out who that guy is yet...you aren't very good at observing.
Enzan has arrived! Cain and Kurohige get hauled off. Enzan then explains the plot
to anyone who hasn't worked out what's happening and what's GOING to happen. And
I pray I'm right here, because Enzan ends on "...Hikari, youjin shiro yo." ...
Which, if I'm reading it right, means "...Hikari, you're important to me."
Insert your own Netto x Enzan jokes here.
Anyway, commandeer the Navi of your choice and get back to Central 3. The old
Net Policeman is down and another one is nearby. Head out for where Circusman
inhaled Faltzer. In we go! ...Crap, Colonel shows up.
_______________
| Underground 1 |
---------------
| PMD: Circle Gun P
Downed Navi. ...Oh lord, it's SOUL WEAPON time again!
Knife x 4
Sword x 6
Axe x 4
Gun x 6
Head downstairs and go around to where that cloud is in the southwest. The Navi
there babbles button commands at you. Make your way to the map. See the blue
spirit nearby? Shoot him in the back. Head SE. There's a line of four there;
three blues, one yellow. Gun the first blue in the back. Go around to the yellow
one and Axe, then Knife. Then Sword the blues in the back.
Go through to this new, big area. Go up to the blue/red/red combo and Axe them.
Sword the yellows, then Axe them. Sword the blue/yellow duo in the back. Sword
the yellow/red.
Now go down to the yellow and the 3 blues in a triangle. Gun all three blues in
the back, then go around and Knife the yellow.
Only a few left. Go east. Gun the lone red from behind. Sword the blue one from
behind and Knife the red. DING! You'll get {3 Bug Frags} for this area.
For anyone who cares, the Navi is just leftover data that keeps repeating
the following: A R L A L A L LAB.
Anyway! Head onward.
_______________
| Underground 2 |
---------------
| BMD 1: HP Memory
| BMD 2: Sub Memory
| PMD: Super Vulcan V
Refill your Soul Weapons.
Knife x 3
Sword x 4
Axe x 5
Gun x 3
At first look, it seems there are more evil spirits than you have ammo for.
Head around the only way you can, until you reach a blue/red/red. Axe the center,
leave the yellow. Go around until you see a blue near two one-way tiles. Go around
behind him and Knife. Go down and Gun that lone yellow we just left behind in
the back.
Go all the way around until you reach a yellow/blue/yellow inverted L-shaped
block. Axe the yellow/blue pair. Go across the SE panels, turn around, and Sword
the yellow in the back.
Now go all the way back around and to the red/yellow/red L-shaped set. Sword
the red/yellow two in the back, then Knife the red.
There are only two clusters left, both T-shaped. One's to the west, one to the
east. Head to the eastern one. Go across the one-way tile and Gun the yellow
in the blue/yellow/red trio in the back. Now go to where it was and Sword the
yellow/blue duo in the back. Go down and Axe so that you catch the blue and
red that remain.
One cluster remains, so head for it. As you head for it, gun the blue facing
away from you in the back. Knife the lone red so that you just have the
yellow/red/blue trio left. Go up to the red and Axe, then Sword the remaining
red. You'll get {1 Bug Frag} for winning.
Head on through and go up the ramp. It's Rock...who... begs to be deleted!
He then enters Juuka-Rock form. And then, since we have no choice... we fight.
###############
F-Beast Rockman
###############
HP: 900
Attacks:
*1) Needles fly in from the sky to hit random panels.
*2) Juuka-Rock will zip over and slash at you twice. Once Long Sword range,
once Wide Sword range. Can paralyze.
*3) Boomerang chip - stay in the middle and it'll go around you.
*4) Rapidfire Feather Shoot. Tends to happen after paralyzation.
Strategy: He's fast. He can also float over broken panels. Don't get hit by
that stupid claw swipe of his, as he has a bad tendency to combo into the
Feather Shoot. He honestly isn't too hard. Tenguman and Tomahawkman's chips
do wonder if you can Area Steal on him. Like with G-Beast Rockman, the hardest
part is just getting a hit in on him.
After the battle, Rock reverts to normal and collapses. But he's alright. We got
to him in time. But then that DAMNED CLOWN arrives to complicate things. Circusman
starts to do his creepy dance... but then that mysterious, cloaked Navi arrives
and stops him!
And if you haven't guessed who THIS is after Enzan revealed himself, I'm-a come
over to your house and punch you in the kidneys.
Blues throws his cloak away and stares Circusman down. The clown scrams. Blues
uses some deus ex machina to heal Rock. Everyone senses some bad voodoo and look
to the southeast. Then Blues yells for Rock and Tomahawkman to hurry and plug-out.
They hesitate... and Toma gets struck by Colonel's sword. Tomahawkman plugs out
immediately.
And now, Barrel finally reveals himself to Netto and Enzan. Blues tells Rock to
leave this to him. But Rock refuses, instead choosing to try and talk reason to
Colonel. Colonel charges! Blues takes the hit! Even then, Netto and Rock don't
want to leave. And so it comes to pass that we must fight Colonel.
#######
COLONEL
#######
HP: 1200
Attacks:
*1) Missile rain - Colonel fires into the air and they come down randomly
*2) Colonel will slash in one of those <, >, /, or \ shaped attacks.
*3) Colonel's army - a goon pops up and fires at you.
Strategy: Colonel isn't hard at all. He rarely combos his attacks and when he
does, it's following up attack 3 with attack 2. He's easy to hit and stands still
for a good while during attack 3. Catch him with a Number Ball when your HP ends
in 90 and you'll REALLY put the hurt on him.
You'll get 6000z for winning.
Barrel speaks of fate, Netto says fate is bullpuckey. That the Barrel he knew
believed in his OWN path. Barrel says it's been a long time since he thought
that way or something. But he still won't leave the WWW. Barrel zips back and
fades into nothingness.
Chiroru, Kenji, and Nyuudou talk at the piers. Annnd Wily laughs maniacally - aww,
he thinks he's gonna wiiiin.
________________________________________________________
/ XV: The End, The Beggining, and The Future - [Raito] /
------------------------------------------------------
At school, Netto basically fills Kojirou and Asuta in. Then a weird noise sounds
and...the three WWW members appear at the front of the class! Chiroru calls their
group the... uh... Chiroru Lovelies. Which isn't as dirty as it sounds. Kenji wants
it to be the Justice Club. Nyuudou calls them the Cloudy Bombers. ...What the name
of goblin hell just happened here? Who knows, but they argue about the name.
They want Netto to tell them where his girlfriend is. In other words - Iris.
Kenji calls on Judgeman. And in come the Green Town deathbots! Christ, just call
them the Keystone Kops and get it over with. Netto insists he doesn't know where
she is, so he gets shocked by one of the bots.
And there she is. Iris appears at the back of the class. Chiroru orders the robots
around her... but Iris has deus ex machina powers like Blues and asks the robots
to step aside, which they do.
When Netto awakens, Iris is gone. Netto asks about the WWW, but Kojirou says they
were too cowardly to try stopping them. Asuta explains stuff and we regain control.
We need to head to the Ura Internet's BBS.
But before we do that - remember way back, when I mentioned how you can get
crap from the masters of the Net Cafes? Let's go cash in. Bring a couple hundred
zenny and a port-a-john, because Rock's gonna be laced with java by the time we
get through. Just keep buying coffee until you get Rock's "Item Get" pose.
Central Net Cafe: Bug Stopper NCP
Green Net Cafe: Shirahadori *
Sky Net Cafe: HP Memory
You may notice them mention lotto numbers - the masters will just hand over
random tidbits of info as you become regulars to their Cafes. That Shirahadori *
is gonna be useful after we beat the game, too.
Head for the Ura Internet. You have new HP E-mail from Meiru, Yaito, and Dekao.
Mostly apologizing for what happened. Oh well. When you get to Ura 1 and are on
your way to Ura 2, you'll run across a punk Navi. You'll have to get in a virus
battle to beat him. You'll have to face another one after going across the one-way
tiles nearby.
In Ura 2, you'll face one of them just after climbing the first slope. There's
another en route to the map. Take the eastern of the two conveyors and you'll
face a third before the ramp up to the skull.
Once on the skull, head over and check the BBS that's on the right. Check the
top message (It has 'WWW' as a part of it) and we can plug-out for now. Head out
and go to Sky Town. Once you get there, head towards the heliport.
Seems the rest of the WWW aren't too happy with Barrel, ya? Iris is still with
them, too. Netto will run in and demand that they let Iris and Barrel go. Nyuudou
and Kenji go to lob Barrel in the sea. Netto cries out for someone to help... and
in drops Mach-sensei! In a flash, he drops Nyuudou and Kenji. The WWW members make
their escape, leaving both Barrel and Iris behind.
Mach talks for awhile about some daughter of his or...something. Long-ass speech.
Afterwards, you end up back in class with Kojirou, Asuta, and Iris. The boys leave
and Netto probably could've gotten to first base with Iris if they hadn't called
for him to hurry up. Head out to the bird statue area outside the school. They
talk a bit, then four Copyroid Navis wander in! They just seem to be talking
amongst themselves, though, heading down the road.
Head for home. Haruka isn't home. We get an e-mail. That night, thar be funky
noises. The next day, we start in class. Now we must find and talk to Kojirou,
Asuta, Iris, and Enzan. And then invite everyone from Akihara. Kojirou's at his
normal spot in class. Iris is down in the lobby. Asuta's in Asuta Land, in front
of the counter.
Go home and plug-in. Check your HP E-mail. You'll have e-mail from Mariko-sensei!
Now head for the Akihara Area. Blues is just SW of the warp portal on the mainland.
Talk to him. Now go to Meiru's HP and talk to Roll, Dekao's and talk to Gutsman,
and Yaito's and talk to Glyde. Plug-out when you're done and go to bed.
Meiru, Yaito, and Dekao sneak in the following morning to scare Netto awake.
Head downstairs and talk to Haruka. Then head outside and to the bird statue.
The group of five talk amongst themselves for awhile. Netto comes in with Iris,
so all we're missing is Enzan. Head for the western point in town. That spot
behing Asuta Land is now open, so head through!
An aqua Copyroid Navi greets you. He then points out all the pavillions to your
group. Seaside's, Green Town's, Sky Town's, and Central Town's. He gives us a
[Stamp Card]. The boys all decide where they want to go, leaving Netto with the
girls. Then they all depart. Before you go anywhere, plug-in to that statue of
the Copyroids and grab the {Mega Cannon *} chip and {Regular Up 1} from the BMDs
within.
Now we need to get stamps from the various pavillions. Head for Seaside Town's
first. There's a "Stamp Rally" booth in the eastern corner. Inspect for your
first one. Then go inspect the fountain Kojirou's standing at for a {Regular
Up 2}. Head out and go to Green Town's area. The stamp booth is right near
the entrance. Sky Town's booth is way up at the top, near Weather-kun. Head
outside to continue. The group heads off into Central's pavillion.
Chiroru, Kenji, and Nyuudou watch on.
So many Copyroids. Iris seems to sense something bad about to happen. We've learned
that we should trust Iris' instincts, as she's always right. And sure enough, in
saunters Dr. Wily himself! He calls out Iris, then every Copyroid in the pavillion
is taken over by punk Navis! The screen goes black and Netto's friends get carted
off.
But then a light flashes and in comes Copyroid Blues, slashing down all the punk
Navis! Enzan enters after him. Enzan pulls Blues from the Copyroid and he and
Netto take off. They get chased out of the building by an army of punk Navis.
Maybe it would've been wise to keep Blues in Copyroid form awhile longer?
The punk Navis are searching the town. Netto and Enzan escape to the school for
the time being. Mach-sensei saves them when a trio of punk Navis enter. He's
about to explain stuff when more punks head their way. Mach and Enzan head off.
We should too. Head for the lobby. They start to head for the principal's office,
but another trio of punks arrive. Enzan stays behind this time.
Head past the two punks in the office and make your way upstairs. When you get
to the principal's office, inspect that suspicious, yellow book. Pulling at it
causes a secret passage to appear.
Elsewhere, the group minus Iris are still trapped by Copyroids. Head into the
secret passage when it comes back to you. You'll be in the Seaside pavillion!
Chiroru and Nyuudou stand nearby. Kenji's off messin' with a panel. He screws
up the animal pathway so we can't follow. Oh yeah? We'll fix THAT.
________________
| Pavillion PC 1 |
----------------
| BMD 1: Recovery 200 Z
| BMD 2: Spread Gun 3 *
Aa. Water tanks! Looks like we'll hafta collect Programs and escape sharks once
again, huh? Head down the ramp and go east and across the yellow bridge. Grab
the first BMD and continue north to reach the first Program. As you may have
guessed from the paths, you'll have to duck into the little alcoves when
escorting your fishy Program friend back to safety.
When you get back to the tanks, drop him in the first and... hey, that's not a
fish!
Head back out into the troubled waters, making your way south this time. Get the
second BMD and continue south to reach our next Program. Drop him in the third
tank when you get back. This one IS a fish.
One left! Head southwest. He's pretty far out there. Be sure to head up onto
the yellow safety platforms if you need to, because you'll probably have to use
one this time. Drop him in tank 2, the only empty one, and the gate forward will
open. Go over and flip the switch to reset the animal pathway.
Go along the newly reset path and through the exit. You'll wind up in the Green
Town pavillion this time. This time, Judgeman stays behind and knocks a tree in
front of the exit over. Run over and plug-in.
________________
| Pavillion PC 2 |
----------------
| BMD 1: Regular Up 2
| BMD 2: Gun Del Sol 2 E
Yup, this one's modelled after Green Town's main 'net. Head forward and towards
the first button puzzle. Here, take this route - G is the gate, S is your
starting point:
[G]
[>][>][^][_]
[^][v][<][<]
[^][<][>][^]
[S]
Head up and when you get to the split path, head left. There's nothing in that
loop. Take a look (Remember - use L to look around) at the next button puzzle,
then follow this diagram:
[G]
[>][^][v][<][<]
[^] [v] [^]
[^][<][<][_][^]
[_] [_] [^]
[_][_][>][>][^]
[S]
Head through to the next one. Look around, then, again, follow this diagram.
By the way, I'll go back during my second pass and do these diagrams for the
real Green Town scenario. It's much easier. This one's REALLY easy, though.
You shouldn't need a diagram, but I'm a nice guy and I kinda like making these,
so there ya go.
[>][G]
[_][_][^]
[>][>][>][>][^]
[^][<][<][<]
[S]
Head up and around the path. The next one's pretty easy, too.
[>][G]
[>][^]
[^]
[>][^][v][<][<]
[^] [v] [^][S]
[^][<][<][_][_]
Now continue around and save. You've got a skull gate, so you've got a boss fight
ahead. Judgeman EX has 1100HP. And as far as I saw, he has no new tricks up his
sleeve. I used Elec Cross here because A) it's my favorite and B) the charged
shot can hit him even if you're holed up on your back column. After smiting him,
Rock will run up and fix the tree, allowing you access to the next area.
Yup, you guessed it - Sky Town pavillion's next. Nyuudou's plugged into Weather-kun
and has Elementman mess up the cloud path overhead. He uses his awful ninja skills
to appear up with his WWW chums. I betcha we're gonna be invoking Rainbow Power
again.
________________
| Pavillion PC 3 |
----------------
| BMD 1: Attack +1 NCP
| BMD 2: HP Memory
Sure enough, it's a stormy day in the neighborhood! You know what to do here -
get on your magical cloud and collect the seven pieces of the rainbow. Then do
donuts around the typhoon viruses that're rampaging all over tarnation. Be sure
to grab and install that Attack+1 into your NCP while you're here. There's only
two typhoon viruses, but they move a fair bit, so be careful. Save when you
clear them both and get ready to fight Elementman EX. He's got 1300HP this time
around. He also seems to jump around a lot faster. I saw no new attacks... but
then, he had a fair amount to begin with. He doesn't really NEED any more.
Rock will run up and fix the clouds. Head on up and go through. You're now in
Central's pavillion, where Wily was. Chiroru is waiting. She and Circusman set
up an electric barrier, preventing us from getting further.
________________
| Pavillion PC 4 |
----------------
| BMD 1: Long Blade B
| BMD 2: 6000z
Run up and talk to the Program. This area is just like Blastman's. Remember that?
Man, it seems like forever since we did that. At least to me it does. Anyway,
we need to kill some evil spirits. Head SE from the Program's platform
and take the first SW path. Go SE from there until you reach the end, then turn
SE again. Go around the corner and head NW to almost the end. You'll see a blue
evil spirit nearby! But... we don't have any Soul Weapons here! Oh well. Run up
and talk to it to initiate battle. You'll face a couple of grey Mets and a
dragon-lookin' virus that snakes onto your side of the field. Aqua chips, anyone?
I'll be giving directions to the next one from the main platform, so head back
that way. Head SE off it and take the first NE path out - directly opposite the
one we just came from. Make your way SE and around the corner to reach a yellow
evil spirit. You'll fight one of those Machine Sword chip enemies and a pair of
those yellow sand dragon things. Head back to the starting platform and head
straight southeast.
Head all the way SE, then hang to the SW. At the end is a red evil spirit. You'll
fight a flame sword enemy, a grey met, and a candle ghost thing. The candle ghost
will set a 2x2 chunk of your field ablaze regularly. When you finish off the evil
spirit, the path to that infernal clown will be opened. You'll definitely want to
save before fighting Circusman EX. He's got 1200HP and is as quick and evil as
ever. He doesn't have any new attacks... but he doesn't NEED any. He's faster
than before and his attacks come quicker, as well. I used Elec Cross here due to
the charge being quick and having good range. If you can attack him when he's
about to launch something, it'll stop the attack. His third attack, the one where
he turns into a top thing, will come down about three times in a row, so keep
moving.
After the battle, Rock will run up and turn off the laser barrier. Netto runs up
to where the WWW three are. Chiroru hides behind the men, who advance on Netto.
Just then, an aqua Navi and a swarm of punk Navis appear. Roll, Glyde, and Gutsman,
all in Copyroid form, appear and blow up them guys real good. Meiru, Yaito, and
Dekao are above, too!
Seems Wily has Iris. Asuta and Kojirou's Navis are down below dealing with the
punk Navis there. Or they would be if they didn't suck so much. It's a good thing
Blues wasn't busy. Our collected group corners Chiroru, Nyuudou, and Kenji.
Chiroru tries sweet-talking her way out of things. Fat lot of good that'll do
with Enzan around. So she runs and leaps off the southwest ledge! Nyuudou and
Kenji follow suit. Well crap.
Netto's friends wish him luck and head off, presumably after the WWW members. But
then Barrel comes wobbling up the ramp! Seems Barrel wants to do things his way
again. Netto steps aside to allow him access. The final battle lies ahead. Save
your game here.
Now those are some bigass Copyroids. It seems Wily's plan was to put the Dennoujuu
into Copyroid form. He needed some monsterously large Copyroids for it, obviously.
Seems like Wily created Colonel. And I believe Wily raised Barrel, too. Something
like that. They're familiar. Wily prattles on for awhile and then the screen
shakes. Iris then enters and stands by Wily's side. Turns out, Iris is a Navi and
Colonel's little sister.
Iris stands before one of the massive Copyroids and calls forth Greiga.
Gah!
Iris then leaves the Copyroid and enters Greiga.
Barrel tries plugging Colonel in, but his energy finally leaves him and he
collapses.
Rock starts screaming. The power can't be contained and the second Copyroid gets
taken over by Faltzer.
All over Saiba City, things are going haywire.
From inside Greiga, Iris calls out to Netto, apologizing. She talks for awhile,
asking Colonel to defeat her. Rock asks you to plug-into Faltzer. Colonel takes
care of Greiga, we take care of Faltzer.
Final plug-in.
_____________
| Copyroid PC |
-------------
Make your way forward and around the path. Faltzer awaits.
Next to you, Iris and Colonel are taking care of Greiga.
#######
FALTZER
#######
HP: 2000
Attacks:
*1) He'll unleash a tornado that does across one row and up/down one column.
*2) Faltzer flies up high and uses a Feather Shoot-type attack on you.
*3) Faltzer breathes fire. From this fire comes a wave of firebirds. The birds
can be destroyed.
*4) Faltzer will rear back, highlight two columns, and use a flurry of claw
strikes.
Strategy: Unlike Greiga, who stands on panels, Faltzer's more like a typical EXE
final boss - he's so big, he HAS no panels on his side. To counter this, he has
500 less HP than Greiga does. It's a double-edged sword, yeah? He's definitely
easier to hit than Greiga is, but that's not saying much. It can often be tough
to determine what row Faltzer's even actually on. That's your main difficulty
here, because his attacks are very easy to avoid. The easiest (if not really
fastest) way to win is just to get your favorite Cross loaded up, wait for attack
1, and then unload a charged shot into his face as it ends.
Congrats! You've beaten the game! Now let's see how Iris and Colonel are doing!
Yayz, they've won, too!
Yuh-oh. Faltzer doesn't want to go down with the ship. He shoots back into Rockman,
causing him to enter Juuka-Rock form. He leaps over to the Greiga side. Netto
cries for Iris and Colonel to run. Iris says that they can help Rock. Colonel
tells Netto to pass a message on to Barrel. Iris starts to say something to
Netto, but catches herself, saying she's just a Net Navi.
Iris and Colonel turn gold and merge together. They shoot forward and banish
Faltzer from Rock's body. Netto plugs Rock out. Netto calls for Iris and Colonel
to hury and plug-out as well, but it isn't possible. They're going to go down
with Faltzer.
"Hikari Netto, Barrel, and Dr. Wily... Farewell."
Wily and Netto talk a bit, then Barrel returns. Netto tells him he shouldn't
be moving. Barrel asks about Colonel. Netto passes along Colonel's message.
Netto says they need to go... and Barrel throws Netto down the stairs.
Netto's friends all run in. Wily murmurs a "Farewell" too and the room explodes.
Back in Akihara's school...
Kojirou, Asuta, and some nameless folk seem to've joined Netto back home. Mach
came with them! After homeroom is over, Mariko-sensei calls Netto up. After that,
Netto and his friends group around his old house. Enzan comes in and everyone
talks for awhile. Netto once again loses a chance to score with Meiru. Idiot.
Netto then goes inside and comes back out...with Rock in a Copyroid.
"Everyone, I want to introduce Saito-niisan!"
Rock thinks he heard Iris' voice. Off in the park, everyone heads for the internet.
And, as always, we end on Netto plugging Rock in.
After the credits...
We hear someone waking up late. Someone called Raito (Light) being told to hurry
up. In the end, Netto and Meiru ended up getting together at last and having a
kid, apparently.
After this, the screen goes dark again and we're told what Dekao and Yaito get
up to. Then Kojirou and Asuta. And, finally, Enzan.
"Meiru is my wife."
The older Netto gives one final plug-in speech, then the words "Rockman.EXE End"
appear.
At this point, you can get back to the title screen. You'll have icon 1 (Faltzer)
in the top left. Now you can access the other stuff we couldn't before.
################################################
= Section 04: Post-Game Walkthrough - [Extra] =
################################################
= I: Back to the Present - [RshFd] =
= II: Rushing the Gates - [RshGt] =
= III: Immortal Zero Graveyard - [Secrt] =
= IV: Blues, RVs, and Uber-Beasts - [Fight] =
= V: Virus Battler - [VBatl] =
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