Rockman EXE 6 - Strategy Guide - Cybeast Falzar (Page 03)
Below are the cheat codes, hints and help for Rockman EXE 6 - Strategy Guide - Cybeast Falzar (Page 03).
Now plug-out and head into the Court through the jail-area's door. Kenji's
lingering around. Unfortunately, he has control over the cyberjudge and THAT
thing declares you guilty. So a league of deathbots swarm the room! And not only
there - they're terrorizing Central Town, too!
After you regain control, head through the side (blue) door usually guarded by
that old man. The brown door nearby is locked, it seems. We need the password
to gain entry.
Go back into the main building and plug-in to the Green HP. Talk to the aqua Navi.
He'll give you a three-digit number (153 in my case). Input this to gain access.
Once inside, head around and climb the ladder. This will get you to the cyber
judge's tree platform in the center of the courtroom! Netto will converse with
Kenji, who's still hanging around.
________________
| Judgement PC 1 |
----------------
| BMD 1: Coming Load *
| BMD 2: Fumikomizan L
Rock's hearing things. Okay, this area's kinda odd. Basically you have to walk
over all the buttons to pass... But you can't get stuck. Screw up and you get
waffled for 100HP and get thrown back to start. That's not a good thing. You
can hit L to look around.
Head forward and you'll encounter your first button puzzle. Now once you step
on a brown tile and make grass sprout, you cannot step on it again, else you'll
lose 100HP and have to restart, so be careful. Here's a guide. [S] is the starting
place and [G] is the gate. ^ is up, < is left, > is right, and v is down.
[_][G][<]
[>][>][^]
[^][<][_]
[S]
Head forward and grab the BMD, then continue on to the second button puzzle.
[G][_]
[>][^][v][S]
[>][^][_][v]
[^][_][_][v]
[_][^][<][<][<]
After that, head forward and take the long way around to get the second BMD.
The next button puzzle's right around the corner and fairly long.
[_][G][_]
[_][^][<]
[>][^][_][v][<][_][_][_][_]
[_][^][<][<][<][^][_][_][_][_]
[S]
And that's the end of area 1. Simple, isn't it?
________________
| Judgement PC 2 |
----------------
| BMD 1: Yoyo N
| BMD 2: HP Memory
It doesn't matter which path you take leading out, so long as you aren't an idiot
and come right back to start. Anyway, the first button puzzle's up ahead.
[>][G][v][<][<]
[^] [>][v][^]
[^] [v][^][<]
[^][<][<][<][>][^]
[S]
When you reach the next junction, hit L so you can see the path you need to take
to the BMD. Continue around to reach the next button puzzle.
[>][G][_]
[>][>][^] [v][<][<]
[^] [v][<][<] [^]
[^][<][<] [>][>][^]
[_][S][^]
Now just continue yourself up the narrow path to the fourth button puzzle.
[_][_][_] [G] [v][<][<]
[>][>][>][>][^] [v] [^]
[^] [v][<][<][<][<] [^]
[^][<][<] [>][>][>][>][^]
[S]
Now head on to area 3.
________________
| Judgement PC 3 |
----------------
| BMD 1: Regular Up 3
| BMD 2: NCP Expansion Memory
Final area. Pay close attention to the multiple paths leading out of the starting gate.
Don't take the third. In fact, to make things easier, take the rightmost
path. Head up and into the first puzzle.
[>][G][_]
[>][>][>][>][^] [v][<]
[^][_][_][_][v][<][<][^]
[^][_][_][_][v] [_][^]
[^][<][<][<][v][>][>][^]
[S]
Go through the gate and right into puzzle 2.
[G][<][<][<][<][<]
[>][>][v][_][^]
[^] [v] [^]
[^][<][>][>][^]
[^][<]
[S]
This one isn't as difficult as it looks. It's just LARGE.
[_][v][<][<]
[v] [^]
[v] [^][_]
[v] [^][_][_][v][S]
[G] [^][<][v][<]
[>][v] [^][v]
[^][v] [^][v]
[^][>][>][^][v]
[^][<][<][<][<]
And now save, because there's that skull gate. But who could we be fighting?
...Colonel?
Not good - Colonel's jumped ship and is workin' for the other team now! You'll
live to regret this! After a long talk, Colonel charges, there's a flash of
light, and... ...Colonel is stopped in his tracks! But how? Another flash of
light! Colonel isn't liking this. He plugs out, leaving his buddy Judgeman there
to deal with us. As expected, Kenji's the operator for him. So what about Colonel?
Hmm... oh well. No time to think about old allies becoming new enemies, we've got
a fight ahead of us!
############
JUDGEMAN.EXE
############
HP: 800
Attacks:
*1) He'll shoot out some kind of electrical whip along one row.
*2) Judgeman summons a few Monster Book of Monsters to chase you.
*3) Judgeman summons a blue book. If you attack it, it attacks you.
Strategy: Judgeman always comes up to his frontmost column to use attack 1, plus
the ground will flash before he uses it. Easily avoidable. I swear, his second
attack looks like that book from the third Harry Potter movie. He'll summon two
of them and they'll slowly home in on you, so watch out. You CAN destroy the
books. The third attack acts like Gateman's gate from EXE2, sort of. Only this
one attacks with random virus attacks. I've had it shoot bubbles, use Golem Punch,
and use a Fire Arm-ish attack. It eventually goes away, but it's definitely
annoying while it's out. You have to watch and avoid its attacks while keeping
mind of Judgeman's movements.
You get 4000z for beating him.
Rock runs up and fixes the computer which, in turn, fixes the guardbots. Nearby,
the cloaked figure watches on. Later, Kenji is found guilty and is presumably
hauled off. Kojirou, meanwhile, is made to stand in the hall with a bucket of
water on his head as punishment.
Meanwhile, some dude with bad teeth comes up to...Barrel? Yup. That ugly, yellow
jacket is unmistakable. Seems Barrel wants the WWW to revive or somesuch.
Back at home, Netto watches TV. You then get an e-mail. Actually, it's two, but
only one is important. The first mentions... Dingo?
________________________________________________
/ IX: Darkened Skies - [SkyTn] /
----------------------------------------------
So yeah. Hey, Asuta Land has two new chips in for sale:
Full Custom * - 7800z
Number Ball N - 12600z
Head over to the Linear Bus. You now have a third destination. The list is now
as follows:
Seaside | Green Town
Sky
We want to go to Sky Town. Familiar sprite alert - over beside the elevator,
look who it is! Yup, Dingo's returned from EXE5 with Tomahawkman! We'll be
dealing with them shortly. For now, go and head down the stairs nearby. Plug in
to the thing that looks like a battery pack. This is the Elevator PC and it has a
{Rapid +1} NCP in a BMD. Also, you're gonna start encountering electric-type
viruses.
Talk to the manager-type dude before trying to use the elevator.
Once in Sky Town proper, walk around and plug-in to the fan thing. There's 1600z
and the {Oil Body} NCP in BMDs there.
The next plug-in point is a cooler. A {Regular Up 1} and a {Color Point *} chip
are in BMDs here.
There's a heater near the cooler. Plug-in there, too. You'll net a {Charge +1} NCP
and 1000z in BMDs.
Yup. That light-lookin' thing can be plugged-into, too. Inside, you can buy an
item called [Rush Food] from a sketchy-looking Navi for 3000z. Do so, because you
KNOW it's gonna come into play sometime. Grab the {Bug Frag} and {Regular Up 1}
before plugging out. This is actually called the Shower PC. Grab... oh, two
'cans' of Rush Food if you've got 6000z laying around. Why? Because there are
two really nice shortcuts you can make with them - you'll thank me for at least
one of them.
Once you're done pillaging Sky Town of its goods, head inside the building. This
is the Operate Room. Hey, Koji's here. Go inspect those airtank things down
southwest for an {HP Memory}. Then plug-in for {3 Bug Frags} in a BMD and a
{Bug Shuusei P} in a PMD.
Now plug into the thing displaying the world map. In here you'll find a {Regular
Up 2} and 3000z in BMDs.
When you're done, talk to the aqua Navi standing at the top of the stairs. A lot
of talk happens. Basically, we gotta find something called Weather-kun. Head into
the nearby elevator.
Another unique sprite warning! The kid looking like a pallette-swap of Captain
Harlock! Another one's nearby - the captain-looking guy. Inspect the Weather-kun
compy for an [Amagasa] or 'Rain Hat'. >_> WELL WE CLEARLY DO NOT NEED THIS AS
WE WILL NEVAR GET LAID.
*ahem*
Head southeast and past the girl to go outside. There's a partially-hidden
Sub-Chip dealer behind the next elevator.
Full Energy - 1000z
Open Lock - 4000z
Shinobi Dash - 500z
Head through the elevator - there's a 10-chip trader there! Head on up the
stairs. Somehow, we're below the platform we were on earlier. Go over to the
satellite dish and plug-in. This is the Sky HP. Talk to one of the Programs here
for a Sky Banner. Now you can get here from Netto's HP.
__________
| Sky's HP |
----------
| BMD: Vulcan 3 A
| PMD: Self Recovery (NCP)
Talk to one of the Programs to get a banner back to Netto's HP. It's the most
useful out of all of the banners you can get. Head out the other end to get to...
____________
| Sky Area 1 |
------------
| BMD 1: HP+100 NCP
| BMD 2:
| PMD: Spin Blue
NetDealer
---------
Bubble Wrap Q - 24 Bug Frags (BF)
Stealth Mine S - 30 BF
Poison Seed P - 48 BF
Steal Revenge Q - 65 BF
Neo Variable N - 80 BF
Bug Death Thunder V - 100 BF
Whatcha wanna bet that Central Area 3's bigass staircase leads to somewhere here?
We need... a Victory Card. Head forward and, at the crossroads, go NW for the
first BMD. NW leads to Sky's Net Cafe. At the far end is a Net Police-lookin'
Navi. Talk to him for a virus battle. It's a triple set. But once you win, you
get [Victory Card A]! Head back to the crossroads and go down the SW set of
stairs.
There's the map, so take a look. Confusing, huh? Thankfully it's not too large.
If you want to blow some bug frags, there's a dealer just up the NW stairs. There's
some nice stuff, including Giga Chip 'Bug Death Thunder'...but it's the most
expensive.
Go SW down the nearby stairs and make your way SE then NE to get to another
Net Police-looking Navi. This time you'll get in a five set battle. For winning,
you get [Victory Card B]. Head up the nearby stairs and you'll get to the exit
leading to:
____________
| Sky Area 2 |
------------
| BMD 1: Regular Up 3
| BMD 2: Mega Cannon S
| BMD 3: Django V2
Head forward and up the large staircase. Check the map. The area's got a lot of
access points, huh? Take the SW path to get to a warp. Make your way through this
next area and go through the next warp. Make your way past the exit gate and
down more stairs to reach the next Net Policeman. After a grueling 10 set battle,
you get [Victory Card D].
Head back over to the warp portal. But instead of taking it, go across the
one-way tile to get to the next virus busting challenge. After a 5-set battle,
you get [Victory Card C].
Use your Rush Food on that dog bone tile. See how that works? Now you have a
shortcut! Go down the stairs and talk to the aqua-colored Navi for a cutscene.
You'll fork over your four Victory Cards and get [Vacuum Data] in their place!
Now we can suck up the cloud in Central 3! Kojirou and his Navi didn't fare so
well. Rock tries stopping an argument between them.
Shortly after Kojirou's Navi leaves, and the aqua Navi mentions the Ura Internet,
you call a call. Kojirou needs help! Head up the nearby stairs, across your
Rush Road path, across the one-way tile, and through the gateway.
________________
| Ura Internet 1 |
----------------
| BMD 1:
| BMD 2:
| PMD: Murasama Blade M
Ahh, the Uranet. And what a waffle of pathways it is! Head northwest. You'll
find a path through. You'll get to a big platform. At the NE end is a Sub-Chip
Dealer, of all things.
Full Energy - 1000z
Enemy Search - 7000z
Untrap - 800z
You've probably seen that gnarly Dennoujuu statue over <-- thataway, right? Well,
that's where we need to get. Head back to the waffle path and take a one-way tile
to the east to find a warp portal leading to some personal PC. The second NCP
expansion is here in a BMD! There's also a PMD in there with a {Fumikomizan B}.
Head back to Ura 1 and make your way north. When you get to the platform with
the PMD on its westernmost tip, head northeast. You'll see a wide staircase
nearby. Go up it and you'll reach Kojirou's Navi and the gnarly Dennoujuu
statue.
Yuh-oh. A gang of punk Navis. They seem to be the ones who shanked Koji's Navi!
And it seems they're a Dennoujuu Cult of some weirdass sort, because they try
to extract Greiga from Rock's body! Koji's Navi scrams while he still can,
apologizing that he was useless.
The Cult seems unprepared for the sheer power they start to feel. Juuka-Rock
emerges on his own. But Rock overpowers it and collapses promptly afterwards.
Crap. Rock's down again - we need... we need someone to get us back there to
help. Looks like it's Link Navi time again!
Head for Green Town. Take control of Tenguman - he'll be more useful than Aquaman.
Make your way to Central, then up the long staircase. With the Vacuum Data, we
can suck up the cloud blocking the way back to the Sky Area! Once there, head into
Ura 1 and to Rock. The Cult didn't move him, thankfully.
Unfortunately, he Beasts Out right when he wakes up. Juuka-Rock lets out another
net-shaking roar, there's a flash of light... and normal Rock is down again. This
time, a Navi in a blue cloak stands behind him. The Navi speaks to Netto then
plugs out. Tenguman and Rock plug-out. This hasn't been a good day.
________________________________________________
/ X: Weather or Not - [Elmnt] /
----------------------------------------------
The end of another school day. Kojirou's feeling pretty guilty. But the boys
cheer him up, so that's good. Head outside and... oh lord, now what? It's
mighty dark out, isn't it? And just as strange as the darkness was, it's even
stranger when it lifts. But then it friggin' starts snowing! Then the snow
stops and high winds pick up. What's going on?
Head home to see a weather report coming in from Sky Town. An earthquake rocks
the place. And for some reason, Iris was there. Let's go to the source, see
exactly what the fruits is happening. Take the short bus to Sky Town.
The elevator to the upper level is busted. Head downstairs and plug-in to its
computer. Go NW and check that flashing box thing out. Viruses attack! Elevator
fixed once you beat them. So plug-out. Go and talk to Dingo on the heliport and
answer 'yes' to him twice. There be some mischievious totem poles littering the
Sky Area that be buggin' him. Why am I using a pirate accent when talking about
a chara from Jawaii? Inspect the panel behind Dingo to take control of his Navi.
We must now hunt down four totems. Grab the {Open Lock} and {HP+50} in BMDs
before heading out.
Tomahawkman's special chip is E Tomahawk. It's basically a glorified Shockwave
that cracks all the panels it goes along. His charged shot remains the giant
tomahawk swing. Very cool, but takes two and a half days to charge and execute.
You'll start in Sky Area 2 and right away there's a totem. Inspect it to initiate
an odd minigame. You've got Liberation Mission controls here, sorta. L and R turn
Tomahawkman around. Your goal is to slash up all the totems that rise up. Hit B
to slash. After a certain amount (watch the spot the Custom Gauge is) you'll win.
Start making your way back towards Sky Area 1 and you'll find the second totem
blocking your way. Golden totems join the normal ones, and things seem a bit
faster, but it's still really easy.
Continue to Sky 1. Once there, start to make your way towards the Net Cafe and
you'll run across totem 3 near some stairs leading NE. Blue-green totems are
added and things once again speed up. Just keep slashing and you'll eventually
win.
The final totem is located in the back of the Net Cafe itself. This one adds
reds totems and everything gets another speed boost. Just stay on the center
two columns and move left/right as neccessary. Once the final totem falls,
you'll plug out. Now talk to Dingo to initiate combat.
###############
TOMAHAWKMAN.EXE
###############
HP: 1000
Attacks:
*1) Tomahawkman's vulture thing flies out along the middle row.
*2) Charged shot - it has Dream Sword range, so get to your back column.
*3) Tomahawk boomerang - he'll throw it a few columns ahead of himself.
*4) E Tomahawk - he'll shatter all the panels along one row.
Strategy: Despite that foul fowl fluttering its feathers festively, this fight's
pretty easy. The third attack can hit you on any column, so while Area Stealing
might give you more room to move in regards to avoiding his charged shot, you
can still be smacked with the boomerang. You can also shoot the bird as it comes
at you to return it to its perch.
When you win, you get {Tomahawkman T} and the ability to perform Tomahawk Cross.
Your charged shot will be the same as Toma's, only a tiny bit faster. And you
can beef up wood chips. In addition, you can't be paralyzed, blinded, confused,
etc while in Tomahawk Cross.
Now then, back to what we were doing. Head through the elevator upstairs and
go around for a cutscene. Gak. All the programs are messed up. Head behind the
fan and plug-in. Go inspect the control panel here, just like in the elevator.
And, like there, virus fighting commences.
Head up the stairs for a cutscene. Gak. All the programs are messed up. Head
behind the fan and plug-in. Go inspect the control panel here, just like in the
elevator. And, like there, virus fighting commences.
Now head up, plug into the heater, and repeat.
Once that's done, head upstairs, past the satellite, down the other side, and
repeat this process for the remaining two machines. Careful with the cooler's,
it's a bit tough.
Once you deal with all four machines, head inside. Iris walks through a door
next to a Copyroid. Yuh-oh. Go over and inspect the lockers. The manager dude
was inside! Now you can follow Iris. Head towards the stairs outside and an
earthquake will knock Netto to his knees...and knock the stairs away! Gah.
Netto starts to make a long jump, but chickens out. So Rock wants to have a go
at it!
Go back and transfer Rock into the Copyroid. Now head out the front door, the
way with all the machines. Go around behind them, up the stairs, past the
satellite, and down the long path over where we just were. Rock makes the jump
over to the other side! Netto jumps... and tries floating with an umbrella. Of
course he fails... but thankfully Rock catches him.
Head into the elevator. Now go into the Weather-kun PC room. That manager-type
dude is...standing on the computer. Ahh...no, it's that shady teeth guy from
before - the one who was talking to Barrel! This guy controls Elementman, who
wants to take the Force Program. Netto runs up and plugs Rock in.
__________________
| Weather-kun PC 1 |
------------------
| BMD 1: Spread Gun 3 S
| BMD 2: Regular Up 1
'Tis raining here. And we have a rectangular box in the upper-right corner of the
screen. Pretty weird area, huh? Run NW and talk to the Program. Apparently we need
some kind of Rainbow Power, whatever the fruity hell THAT means.
Anyway, head up the stairs to the right of the Program. Hop on the cloud. Now then,
you must collect all the pieces of the rainbow that're floating around up there.
Watch out for the swirling death in the center of the area. You can dock with
the cloud platforms by going to the blue/green panel. Note that it does NOT
matter what order you collect the rainbow pieces in. You get Rainbow Data once
you complete it, though. Once you get all seven parts, you can hold down A
to unleash a rainbow trail. Then all you have to do is circle the typhoon virus
(swirling death thing) while holding A. Rainbow Power will kill the virus and
stop the storm!
__________________
| Weather-kun PC 2 |
------------------
| BMD 1: Shield NCP
| BMD 2: HP Memory
The area is bigger, and there's more than one typhoon virus, but the strategy
is the same. Collect Rainbow Power, circle typhoons, continue on. There are two
typhoons here, if it wasn't obvious. They get a bit more aggressive, but don't
worry. The most that can happen is you needing to go get another cloud. Your
cloud can take two hits safely. On the third, it vanishes.
__________________
| Weather-kun PC 3 |
------------------
| BMD 1: Spin Pink
| BMD 2: Recovery 120 F
Two typhoons again here. Even more aggro than the last. The path to Elementman
opens up at the end. So save your game. But if he's as easy as his little area
here was, he shouldn't pose a threat.
##############
ELEMENTMAN.EXE
##############
HP: 900
Attacks:
*1) Elementman will throw a pair of tornados at you.
*2) Wood Tower. Leaves Grass Panels behind.
*3) He'll call down lightning to follow you around.
*4) Ices over panels
*5) Calls down meteors for multiple panel hits.
Strategy: As his name would suggest, Elementman can switch elements at any given
time. You can tell which one he's alligned to by what color he changes to. He'll
throw tornados at any time, often comboing them with elemental attacks. The only
one that's really annoying is #3. #4 he'll actually zip over in front of you
and smack you with if you aren't careful. And #5 may as well be a meteor battle
chip because that's what it is, only faster. He's not a hard boss, just a tricky
one. He's actually really easy to beat since, if he isn't weak to the chips you
have out, just wait a bit and he WILL be.
You get 5000z for winning.
The operator tries using ninja vanish skills, but Weather-kun grabs his ass before
he can escape! But just as Netto walks away, someone cries out "Screen Divide!"
Weather-kun is destroyed and Elementman's op is free! And there, in Copyroid
form, is Colonel. Elementman's operator vanishes in a puff of smoke and Colonel
tries attacking Netto!
The screen goes black and when it ends, Iris is standing over Netto, arms spread.
Colonel seems stunned: "Wh...why... are you... here?" When Iris doesn't reply,
Colonel turns around. "Ch... Hikari Netto... You barely escaped death. You won't
be so lucky next time."
And with that, Colonel leaves the Copyroid's body.
Iris is glad that Netto is alright. But before anything further can be said, the
ground starts quaking! Iris goes to work on Weather-kun, typing away. And, through
a lovely plot device, she manages to know enough to stop Sky Town from being
destroyed. The elevator dings, causing Netto to look away. Iris vanishes in that
time.
Meanwhile, with Barrel... Kenji and Kurohige stand before him. Circusman and
Elementman's operators walk in. And, if they're in order and I'm reading
Elementman's op's kanji right, their names are Chiroru and Nyuudou.
And then in walks Mach-sensei. Blastman's operator.
Plot twist? You betcha!
The WWW members chat amongst themselves. Barrel goes off to talk to... Dr. Wily.
You know, I have to wonder. Wily's faced Netto a few times. Barrel knows what
Netto's capable of. Do these two REALLY expect to win against him? I mean really.
This is getting silly at this point, don'tcha think?
________________________________________________
/ XI: Dusty Dealings - [Urant] /
----------------------------------------------
Meanwhile, in Central. A female addresses Netto and several other Netbattlers,
including the captain and the Harlock kid. In walks that grey-haired man that
Yuuichirou spoke with earlier and the cloaked figure. The man says stuff, then
both leave.
Before we get started, head to Asuta Land. Look who's there - it's Meijin! And
he's sellin' chips this time? I guess he got tired of constantly switching Navis,
huh? Here's what he's got:
Heavy Gauge * - 5800z
Bad Medicine A - 6900z
Bug Bomb G - 8000z
Navi Scout L - 9200z
Element Wrap S - 10600z
Uninstall L - 12000z
Well, we need to go to the Uranet again, apparently. Plug-in at home. We have
the banner to get there quickly. Plus you have HP E-mail waiting from Yaito and
Dekao.
Talk to the reddish punk Navi at the start of Ura 1. He'll tell you that we need
to go to Ura 2. Well where's the exit located? Check the map up ahead. We clearly
can't get out the right exit. So head for the NW one. Talk to the punk Navi there.
We need to find a password, it seems.
To find the guy who'll help you, go to jail. Go directly to jail. Go not pass
'GO,' do not collect 200 zenny. The guy in the greenish shirt at the NW end of
the jail-dungeon is the one you talk to. If you don't get it - you need to be
in Green Town, genius.
Next, we need to find someone with a part-time job. Head to Seaside Town and
talk to the girl in the pink maid-ish outfit by the stuffed animal stand. You'll
have to talk to her three times before she forks over some info. And man, she
talks awhile. Go back to Uranet 1. Finally you can unlock the gate and move on
forward.
________________
| Ura Internet 2 |
----------------
| BMD 1: Recovery 150 M
| BMD 2:
NetDealer (NCPs)
---------
Shinobi Dash - 20 BF
Super Armor - 35 BF
Reflect - 48 BF
Collector's Eye - 62 BF
HP+400 - 76 BF
Giga Folder 1 - 100 BF
As soon as you enter, you're told to stop. Punk Navis on the upper level! Four
of 'em! They teleport down and start blathering about Rock having the Dennoujuu's
power. They mention a 'Kyouso-sama' ... Kyouso = founder of a religious sect.
They ARE a cult, y'know. Just as they start to try extracting Greiga again...
Dustman appears!
He uses Dust Press and seems to LAND on the four Navis. His operator, the
skinny dude who was hanging with red-nosed boxerman, asks if we're alright.
This is MISTER PRESS. The Navi is introduced as Dustman. They then take their
leave. Nice folks, those two.
Head up the stairs. Going SW leads nowhere. So head NE. Go down the next slope
and NE across the one-way tile. Up the following slope and straight ahead. Go
around the corner, under the upper area's slope, and all the way to the end
where the map is. Cool, a skull.
Anyway, head down the left of the two conveyor paths. Go straight SE down the
slope, then SW and around the corner. Grab the BMD on the next platform. Head
up the ramp at the northwestern end and continue NW. A warp portal here will
take you to a 'Jihan PC' where you can nab the {Battery Mode} NCP and 1200z from
BMDs. Head back to Ura 2 and we'll continue.
Continue all the way NE until you reach a portal and some conveyors. Take the
portal to get to the lower level. See the way those two punks are facing? There's
an invisible path leading out into the dead space of the Uranet. This is where
we'll find the Moon Stone we're looking for. Plug-out and leave the house!
You'll get an {HP Memory} for your troubles. Talk to everyone around the statue.
It's time to end the day.
________________________________________________
/ XII: Dusty Ground - [DstGr] /
-----------------------------------------------
Seeing as how the grey-haired guy answers with "...Kochira Kein da ga." I'm gonna
say his name is Cane/Cain/Kane/Kain. I like Cain. Lotta shady bidness goin' on.
Meanwhile, Rock's on TV! And people cheer Netto's name! And Rock is still
embarassed.
We then get a call. But whoever it is isn't showing. But then Meiru pops up!
Seems she saw the commercial thing, too! Everyone misses each other. Netto says
that the sound of Meiru's voice makes him think of Akihara. Aww. So he's gonna
go home for a visit!
The next day, you get a pair of E-mails. Yup. Two new teachers. Press-sensei and
Morisugido-sensei.
Now you have four options for the Linear Bus.
Seaside | Green Town
Sky | Akihara
Yup. We can go home now! But first, we're getting ourselves some more power.
Now head down and into the office next to Shuuko's to speak with Horisugido
Tarou, Groundman's operator. As usual, answer yes to both questions and you'll
start Groundman's mission. Inspect the PC behind him to gain control over the
massive tank Navi. We need to head for Central Area 2, but first grab the
{Fumikomizan B} in the PMD. Groundman's special chip is the RC Breaker. And
his charged shot fires bits of himself a la Plok at the enemy. Whatever he
does, he does it slooowlyyyy. So adjust you Netbattling to properly control
him. Let the RC Breaker crash into the back of the enemy's area to properly
use it.
We'll start out from Ura 1, which isn't a very good place for such a slow-moving
Navi.
Once you arrive in Central 2, you'll get a cutscene. Groundman will jump up,
hover briefly, and when he comes down, boulders start falling! Your goal here
is to break 35 boulders before the dynamite counter gets to 0. How? Line up
with the boulders and hit A. A gauge will appear. Hit A again when it's in the
red for the strongest drill forward. You'll also need to rescue the Programs
you trapped. But uh...don't drill into them. They won't like that.
Fail and you have to start all over again. After you get the area cleared, head
to Central 1 to repeat the process. There are 40 here, 5 more than in Central 2.
Don't forget to get the two off on the other side of the warp portal or the two
next to the skull gate!
You'll now plug-out and be ready to fight.
#############
GROUNDMAN.EXE
#############
HP: 1000
Attacks:
*1) A panel will flash - get off of it before Groundman drills up from below.
The panel will crack.
*2) Groundman will do his charged shot, launching both arms and his head.
*3) RC Breaker - Groundman will start glowing and will shoot across your
area. When he collides with the back, rubble rains down in pairs of two.
Strategy: Groundman's actually a fairly difficult opponent if you aren't
prepared. He'll go for attack #1 at all the worst times, like when you're stuck
in letting go a charged shot a split second too late, or you've just used a
chip that stalls you. There's always a gap to slip between to get through attack
2. And attack three is extremely easy to avoid. To make things easier on yourself,
I recommend equipping the FloatShoes NCP before battling and/or using Tengu Cross
so the cracked/broken panels don't matter much.
You'll get {Groundman G} and the ability to use him as a Link Navi!
Your charged shot in Ground Cross becomes some mutant combo of Step Sword and
Drill Arm. There's a pretty sizable delay between the time you let go of the
charge button and when Rock hits the target. Breaking-type chips will get a
pithy boost, too. And you'll have a Super Armor effect when using it.
Now then, to get our last Cross. Head to the aquarium and go into the second
room. Next to the vending machines is Mister Press. Talk to him to accept his
Link Navi mission. Now inspect the white vending machine to take control over
Dustman.
Head for Uranet 2. Thankfully, it's right out the portal! Dustman's special
chip is Dust Break. His charged shot sends some trash ghost thing flying out.
Head up onto the skull. There's a reddish punk Navi near the PMD spot on the
forehead. Talk to him to get into a minigame. Hit A to suck in garbage and hit
B to smash bombs. Like with Tomahawkman's minigame, your Custom Gauge will show
your progress.
Now head down off the skull and go to the lower southwest side. It leads up to
the warp portal we started at. Another reddish punk Navi is standing next to the
ramp. Talk to him and get into round two. Things are faster this time, naturally.
We've taken care of Ura 2's trash. Now head for Ura 1. Another one of them punks
is located en route to that Dennoujuu statue that Rock was nearly sacrificed in
front of. Things are faster again and this time, missiles are firing at you as
well as the bombs. B-button smash 'em. Plug-out time! Talk to Mister Press to
fight!
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