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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE 6 - Strategy Guide - Cybeast Falzar (Page 02)

Rockman EXE 6 - Strategy Guide - Cybeast Falzar (Page 02)

Below are the cheat codes, hints and help for Rockman EXE 6 - Strategy Guide - Cybeast Falzar (Page 02).

You need to access the aquarium's HP, which is located here. It's in the northwest
part of the area. Once you arrive there, talk to the Net Police-lookin' orange
Navi just south of the entrance.

The guy laughs at Aquaman when he calls himself a teacher, and thus the net is
flooded again. Ach. Touchy little guy, isn't he?

Right, we need to hunt down Fish Data. You'll have an strength gauge up in the
top-right. This is how long you can swim for. Read below to find out
what I mean. ...Anyway, head on back out. As you can see, we have a 0/15 counter.
We need to grab them thar fishies!

To get the fish, you need to step into one of those underwater tornados. There's
one nearby, to the southwest. So hop in it. You'll now be floating around on a
higher area. Swim around and grab the fish. There's one by the aquarium HP - you
probably saw it already. You'll have to chase after the fish to catch them. Just
drive them in one direction until they can't run anymore. You'll probably be able
to grab two before your gauge turns yellow.

When your gauge starts to get low, head back to the tornado and go back down so
you're walking. Your gauge will fill back up. Anyway, grab the five fish here,
and you'll get some dialogue. Head back to the tornado and go back to ground
level and go to Seaside 1. The tornado here's up near the Central 3 entrance.

There are five fish in Seaside 1, too. Go at 'em from the front instead of from
behind - they'll be easier that way. Or that's how it seems, anyway. Head back
for Seaside 2 and head to the southern gate. We need to get to Seaside Area 3,
but we'll have to do a 3-set battle to open the gate.

 ________________
| Seaside Area 3 |
 ----------------
| BMD 1: Regular Up 2
| BMD 2: Vulcan 2 D
| PMD: Wide Blade B

NetDealer
---------
HP Memory       - 2500z, 5000z, 7500z, 10000z
Bamboo Sword  W - 4200z
Recovery 80   K - 3000z
Barrier 100   H - 3800z
Count Bomb 1  H - 8800z

The tornado's right there as you enter. The final five fish are here, too. So
let's get crackin', shall we? The area's fairly large, so watch your strength
gauge.

Once you get the last five, head back to the aquarium's PC. That Net Policeman
dude will be back. Talk to him and the flooding will stop. Anyway, plug-out and
talk to Shuuko again. She'll ask if you want to battle her. If you're ready,
accept her challenge.

###########
AQUAMAN.EXE
###########

HP: 600

Attacks:
*1) Charged shot - Aquaman will lob a water ball at you that hits both the panel
    it touches and the one in front of it.
*2) Water hose - Aquaman will whip out a giant hose, which will attack along the
    row/column you're on. Can do multiple shots.
*3) Aqua Shower. Get ready to dodge in a clockwise motion to avoid it.

Strategy: Aquaman's pretty easy. The only thing to worry about is the hose
hitting at a bad time or Aqua Shower catching you off guard. Luckily, Aquaman's
attacks are all pretty telegraphed. You'll see what he's upto a good second or
two before the attack comes, so it's not really difficult to avoid. The hose can
attack any column you're on, and the middle row's pretty much offlimits. Aqua
Shower can be performed on any middle-row tile, it seems.

After you win, you get {Aquaman A} plus Aqua Cross! You'll then get a tutorial
showing you how you use the Cross System. Well, that was fun. Now what? Well,
let's get outta school, for one thing...

Nearby, a group of people are gathered. Kojirou's with, so Netto calls out to
him. Hmm. Custom sprite. That ain't good. There's a...Dance Show? Wha? Koji and
Asuta seem kinda smitten with this girl or something, because they keep friggin'
stuttering. They leave, Netto leaves, and Iris watches on. You get an e-mail
from Shuuko regarding Aqua Cross once you regain control. But before going in,
go to Asuta Land! It's FINALLY open!

There's a strange-lookin' Number Trader near the 3-Chip Trader. Speaking of, go
get rid of the billion Reflect Met chips you surely have now. There's a...Program
over there in the corner. He's the Information Desk, basically. Tells you about
the Traders and the Request Board that's nearby.

I'll hafta do a section on that later.

Go talk to Asuta (see him behind the counter?) do get the full list (well... full
so far.)

Gun Del Sol 1 C -  1000z
Air Hockey    N -  3800z
Drill Arm     G -  5000z
Long Blade    M -  6200z
Wide Shot     P -  7000z
Django        D - 10000z

That's a NICE selection. Especially for those prices! Wanna see what the Number
Trader can give you? You sure? Well, alright! Thanks to Labmaster, here's what
we've got!

87341489 - Full Energy  (Sub-Chip)
45566783 - Full Energy  (Sub-Chip)
39345472 - Full Energy  (Sub-Chip)
79459146 - Shinobi Dash (Sub-Chip)
15511679 - Shinobi Dash (Sub-Chip)
74198795 - Shinobi Dash (Sub-Chip)
59485971 - Untrap       (Sub-Chip)
22812406 - Untrap       (Sub-Chip)
09000465 - Untrap       (Sub-Chip)
98766899 - Untrap       (Sub-Chip)
68008194 - Enemy Search (Sub-Chip)
16336487 - Enemy Search (Sub-Chip)
37495453 - Enemy Search (Sub-Chip)
04789479 - Open Lock    (Sub-Chip)
99910954 - Open Lock    (Sub-Chip)
41161139 - Open Lock    (Sub-Chip)
82564319 - Open Lock    (Sub-Chip)

19790420 - Buster Pack   (NCP)
28271002 - Bodypack      (NCP)
32132348 - Rush Support  (NCP)
70741543 - Beat Support  (NCP)
69548756 - Tango Support (NCP)
12046210 - Rapid Max     (NCP)
94305487 - Charge Max    (NCP)
37889678 - HP+50         (NCP)
49951337 - HP+100        (NCP)
24823665 - HP+200        (NCP)
54654618 - HP+300        (NCP)
08749780 - HP+400        (NCP)
55031325 - HP+500        (NCP)

77837421 - Spin Red    (NC Accessory)
41976910 - Spin Yellow (NC Accessory)
09256524 - Spin Green  (NC Accessory)

71757977 - Airwheel 3     O (Battle Chip)
51702791 - Aquaman        * (Battle Chip)
69544569 - Bamboo Lance   * (Battle Chip)
24616497 - Blastman       * (Battle Chip)
97049899 - Blizzard Ball  H (Battle Chip)
92070765 - Chargeman      * (Battle Chip)
51378085 - Circle Gun     V (Battle Chip)
44892547 - Colonel's Army * (Battle Chip)
23722234 - Count Bomb 3   M (Battle Chip)
38116449 - Deathmatch     * (Battle Chip)
32310827 - Diveman        * (Battle Chip)
57656595 - Django         * (Battle Chip)
60884138 - Drill Arm      M (Battle Chip)
79814666 - Dustman        * (Battle Chip)
30424514 - Elecman        * (Battle Chip)
08789369 - Element Wrap   * (Battle Chip)
10414878 - Groundman      * (Battle Chip)
14212857 - Gun Del Sol 3  W (Battle Chip)
12110031 - Hakushaku      * (Battle Chip)
12404002 - Heatman        * (Battle Chip)
84387543 - Killerman      * (Battle Chip)
88674125 - Mega Boomerang M (Battle Chip)
75641392 - Recovery 300   Y (Battle Chip)
55910601 - Slashman       * (Battle Chip)
00297421 - Tenguman       * (Battle Chip)
67520179 - TomahawkMan    * (Battle Chip)
97403000 - Uninstall      G (Battle Chip)

Now go home and head for bed. Seems like something important's happening tomorrow.

 ________________________________________________
/ VI: Awakening of the Beasts        - [Beast] /
-----------------------------------------------

Two Navis discuss the upcoming storm.

Netto will start to plug Rock in, but Haruka cuts it off. Go downstairs and talk
to her. Seems Iris came by! Head for the bird statue just in front of the school
to find her. She seems to think something bad's about to happen on the internet.
Just then, Kojirou calls. Seems something bad IS happening on the internet...

Circusman begins to dance.

Shit, I'd say that's bad. Clowns are creepy as is, I don't wanna see one dance.
Especially one as rotund as THAT clown!

Seems the Navis think that too, because Circusman's dance screws their HP and
causes them all to collapse. What I'm gonna assume is their souls pop out and
that fat banana split sucks 'em all up! It's the Navi version of a Dementor!

Circusman then floats - yes, floats... In there, they all float. And if you
plug-in, you can float, too!

Gah, sorry. I had to. I'm so sorry I had to reference that.

Anyway, Circusman spits the Navi soul things into the giant gaping pit in the
center of the area. In fact, he loogies a LOT of them in. It looks like tubby
butterball reawakened the Dennoujuu! Greiga and Faltzer have been revived! See?
THIS is why you should never trust a clown, they ALWAYS lead to destruction!

Circusman then opens some gate in its body and tries sucking the Dennoujuu in.
Unfortunately, he only captures one of them - Greiga. But the Net Police show
up before he can try getting Faltzer! Faltzer does not like waiting and attacks!
Circusman plugs out before it happens, but the Net Police get caught in the
blast!

Head inside and you'll get an e-mail from the Net Police, warning people. Go
upstairs and plug-in! Yuh-oh. Darkened internet = bad voodoo. All the Navis have
collapsed, too. DAMN CLOWNS! Head for Central 3, quick! The internet SHAKING as
you arrive is a bad sign. Run up past the Net Police to where Circusman was.
You start to battle, but Faltzer bats you away easily. Rock plugs-out.

Head downstairs and talk to Yuuichirou! Ah, he's useless! Go back upstairs!

Rock tells Netto to shut up. He asks why. Rock says he can hear something. Seems
Yuuichirou is hollering about something. He's on the phone, apparently. And talking
about sealing the Dennoujuu. ...Inside a Navi's body. Kinda like Circusman did, I
guess. Why do I not like where this conversation is going? It'd take a lot of
memory to take in one of the Dennoujuu. He mentions Rockman and an [Ekusa Memory].

Rock wants to go back. Plug him in and return to Faltzer. A downed Net Policeman
will stop you before you get far. He mentions a few things: Soul Knife, Soul
Sword, Soul Axe, and Soul Gun. He gives us the [Soul Weapon]. We then get a
counter in the upper-right.

Knife x 2
Sword x 2
Axe x 1
Gun x 1

Apparently some funky things are going on. Evil spirits must be stopped! See
that red thing? Go up and choose Soul Knife. You'll take the creature out. We've
gotta go drop the rest of the evil spirits now. Near the map here, you'll find
two more. Get on the NE side of them and use a Soul Sword. Now use a Soul Knife
on the remaining one. Head for the Net Cafe. Use the remaining Soul Sword. Then
go to the SE of the three remaining, aim NW, and use the Soul Gun to hit the
yellow spirit on the end. Finally, get in the middle and use the Soul Axe to
delete all three. The barrier forward will be released! You'll also received
{1 Bug Frag} for your effort. Continue on.

Talk to the Net Policeman in Central Area 2 and get a new supply of Soul Weapons.

Knife x 2
Sword x 2
Axe x 4
Gun x 1

Head forward. You'll come across a four-pack of evil spirits. Go a few tiles down
from the three in a row, aim at them, and use the Soul Gun so that it hits the
yellow spirit. Okay? Now, go use a Soul Knife on the single red spirit on the
right. Then turn and Soul Axe the three remaining.

Continue along. You'll see a three-pack on one of the alleyway paths. Knife the
yellow one and Axe the lot.

The next one's another of those damn Tetris-block shapes. Use an Axe on the
two yellow ones, then Sword them all. The path to the end will then open. You'll
get {1 Bug Frag} again.

In Central 3, even more evil spirits have set up shop. Once more, talk to the
downed member of the Net Police to get your Soul Weapons recharged. This time, we
get:

Knife x 3
Sword x 4
Axe x 4
Gun x 2

This area also introduces blue spirits. If red is level 1, and yellow is level 2,
then blue is level 3. Got it? Blue takes three hits. Soul Gun the blue one nearby.
Twice. That's right, use all of them on him. Then Sword him and the red spirit
behind him. Take out the neighboring red spirit with the Knife.

On the right is an L-shaped block. Sword both yellows. It'll fully delete one
of them. Now go around and Sword the remaining reds.

Nearby, another L-shaped sort of block. Sword the rightmost yellows in the
back. It'll instant kill it - attacking from behind always will. Knife the
neighboring red. Then Axe the two you initially Sworded.

Continue around to the three in a row. Axe twice then Knife the remaining red.
The final flame barrier will open. You'll get yet another {1 Bug Frag}. Faltzer's
right there - go over to it!

Rockman isn't going to fight Faltzer...he wants to absorb it! Yuuichirou calls
in and addresses Rock by his true name. Netto even gets in on it with a
'Saito-niisan.' Rock says goodbye to Netto and begins to install Dennoujuu
Faltzer! He succeeds...but he's down for the count.

Back on Netto's HP, he pleads for Rock to open his eyes. But the massive task of
absorbing Faltzer has taken its toll on poor Rock. His body is trying to deal with
the huge amount of power it just took in. Iris e-mails Netto and mentions something
about [Iyashi no Mizu] which...seems to translate to [Evil Water].

You'll get an e-mail from Asuta and Kojirou, as well.

Well, we need to get to Seaside Area 3...but Rock's down for the count. What
can we do?

Well, don't we know someone whose Navi we can borrow?

Head to the school and talk to Shuuko, then inspect the computer behind her to
once more take control of Aquaman. This version's easier than Greiga purely
because he's not weak to anything in Seaside. And Seaside IS where we need to
go. Seaside 3, specifically. You may have noticed a bigass ol' machine to the
southwest while swimming around earlier. That's where we need to hit up.

Unfortunately, the evil spirits have infested the Seaside Area, too. In Seaside 1,
talk to the fallen Net Policeman to get equipped with Bubble Lead. Er... Soul
Weapons.

Knife x 4
Sword x 4
Axe x 3
Gun x 3

Head around and Sword the red/yellow duo in the first four-pack. Sword the next
two.

Leave that blue spirit there and head along the Bottom Spiral. Get between the
two yellows and Axe once. Now Knife the remaining reds. Go back to the center.
Gun the blue from behind for an instant kill.

Kill the single red along the path into the Top Spiral. Turn and shoot the yellow
one in the back for another instant kill. Continue around and through the warp
to the lower platform.

Sword the back two twice. Now Axe the three remaining in the back. The dark flame
will fall and we'll get {3 Bug Frags} this time. Head back to the bottom spiral,
near where we dropped those two yellows.

Simple, yesno? Head into Seaside 2!

Nearby Net Policeman for the reload!

Knife x 3
Sword x 3
Axe x 3
Gun x 3

Lotta threes. There are two nearby blues, but look at how many conveyor tiles
are here! Buh. We are NOT attacking them from the front. It's all about
assassination here. Head southeast. Snipe the blue spirit in the 3-pack, then
unlock the nearby security cube for 100z. Axe the two remaining, then Knife the
last one.

Continue north. Gun the sole red. Use a Sword on the red/yellow combo. Then
Knife the remaining red. Sword the two yellows for an instant kill.

Make your way around and Gun the red in the back from across the conveyor belt.
Get behind the blue and use an Axe. Take out the remaining red with a Knife.

Now go down and Sword those two blues from earlier in the back. The flames will
fall! You'll only get {1 Bug Frag} this time.

Head on through to our destination!

Hey, a Net Policeman NOT down. Talk to him for a refill, anyway.

Knife x 3
Sword x 5
Axe x 4
Gun x 3

Get behind the Net Policeman and Gun the yellow in the back. Then Knife the red
NW of him.

Head southwest, being careful to avoid the conveyor tiles. Sword the yellow from
the side, then Knife him to finish. Sword the blue in the back for instant death.

Hug the southwest wall and hit the conveyors at the lowest point so you can
continue southwest. Once again hug the SE wall and hit the conveyors. You'll hit
the friggin' motherlode.

Sword the yellow/red duo, then knife the remaining red. Get behind the blue and
Axe. Sword two of the reds and Axe the remainder. Now make your way back to the
blues at the start. You should have 1 Sword, 2 Axes, and 2 Guns remaining.

Get on the conveyors nearby so you can Gun the middle of the three blues. See
the spot? On your way back, Gun another blue in the back. The closest one. In
other words, shoot so you can get behind the other one. Now get up behind the
remaining blues and drop them from behind. You'll have one Soul Weapon left over.
You get to pick how to finish things here. You'll get {1 Bug Frag} for finishing.

The double flames drop. Make your way back over to where the motherlode of evil
spirits were loomin'. Inspect the Bigass Faucet. Heatman will attain some of this
so-called [Iyashi no Mizu/Evil Water] stuff.

Uh-oh. Circusman dropped by to play. He unloads viruses for you to play with!
Once you smite them, Circuman gets outta there. Plug-out, then plug-in again.
It's faster than walking back to Netto's homepage. Go up to Rock and inspect him
to administer the voodoo juice.

Uhhh-ohhh...

Well now we're in TROUBLE! Rock's awake again... but he's not exactly feeling like
himself. Juuka-Rockman lets out a net-shaking roar. Yuuichirou tells Aquaman to
get the hell outta there, but Aquaman stays. Juuka-Rock lets out another roar.
And then Aquaman cries out for him to snap out of it. It reverts Rock from Beast
Out form and back to normal. Annnd then he collapses again. D'oh! Aquaman then
plugs out, as he's pretty torn up at this point.

Days later, Rock's back. He overcame the Dennoujuu.

The next day, Netto wakes up on his own. Yuuichirou e-mails us then, basically
telling us of the benefits we get by having Faltzer within us. And then, you
guessed it, we get thrown into a tutorial.

See the button pointed out? Thassa Beast Button. You use it to Beast Out. This
will invoke the Juuka-Rock form. Now watch the Kokoro Window. We get three turns
like this. On the fourth, if we hit the Beast Button again, we go into Beast Over.
Rock goes completely out of control, moving and attacking on his own. The only
input you get is the chips you send him that turn. Once Beast Over is done - it's
a 1-turn deal - you reach your limit. The Kokoro Window shows an exhausted Rock.
Your hit points will drain, your Buster falls to 1/1/1/, and you cannot Cross with
anyone. So use Beast Over wisely.

Just try it out. Hold down B and witness the badass power of your Feather Shoot.
Now try using some battle chips!

After the tutorial, Kojirou stops by. And he isn't bringing good news. Circusman
has been spotted again!

You get an e-mail from Yuui detailing Beast Out features again. Go plug-in.
Yaito's sent your HP mail, if you wanna read. Head for Central Area 3. While you're
on your way, play with your new powers a bit. Beast Over and see what happens.

You may notice that, after using Beast Out and, say, killing viruses in one turn,
your Kokoro Window will read a '2' next time you enter battle. It'll drain down
like that until you go through a fight WITHOUT using the Juuka System. The count
goes up for each battle you DON'T use it. Got it?

Once in Central 3, head for the statues. It's time to get revenge on that damned
clown!

#############
CIRCUSMAN.EXE
#############

HP: 700

Attacks:
*1) Two hands will appear on the column you're on. They come together in attack.
*2) Circusman summons a hoop through which an animal will come flying from.
*3) He'll come over to your side in an odd form. If it lands on you, prepare for
    pain. A LOT of pain.

Strategy: His attacks come FAST, so watch out. The quickest and EASIEST way to
beat him is to Beast Out at the start of battle and just use your Feather Shoot
to eat away his hit points. Watch out for that third attack. If he lands the
big top on your melon, you're in for deep hurting. In addition, if he has a
desperation attack, I didn't keep him alive long enough to see it.

You'll get 3000z for winning. Plus the pride in knowing that you just beat a
clown up.

Circusman's operator will report to that same mysterious figure that we 'saw'
earlier.

 _______________________________________________
/ VII: Secret Scrolls Scattered     - [Tengu] /
---------------------------------------------

Netto's in school. There's a banner for some World Fair going on, and the kids
are gathered. Then the two idiots try working out a word...and getting it all
wrong. Kojirou and Netto start to dash away when someone calls out to them.

Unique sprite warning - operator ahead.

Watch EXE Beast? Then you know exactly who THAT old fogey operates. The old
man pops up behind Kojirou, startling him. His name? Fuuten Roushi. Which
very well may just be one word (Fuutenroushi) since there isn't a name break
dot anywhere in it. But that looks odd, so I picked the most natural-sounding
break spot I could. Deal with it! Roushi babbles for awhile, then hobbles off.

We're free to leave after that. You can now use the Chip Order in Asuta Land,
by the way. Stop by your HP before doing anything else, as Meiru's sent you
a {Roll V2 R} chip!

Head for the Net Cafe in Central 1. Talk to the female, yellow Navi in the
back. And, just like in Greiga, we've gotta find a cyber seal lion. Head for
Seaside Town's aquarium. Behind the receptionist's desk and in the next room,
there's a partially-hidden man. Battle him for 5 Bug Frags (BFs).

Now continue into the Main Computer - the one where you had to save fish
Programs from sharks. There's an aqua-colored Navi here. He'll give you another
fight. You'll get a Charge +1 NCP for your troubles!

Now plug-in to that glowing green screen and talk to the yellow and pink twins
like we saw in the Net Cafe. Now plug-out and head to the taiyaki stand -
it's next to the stuffed animal stand near the fountain. Inspect it then plug-in.
Grab the {White Capsule *} chip and the {Open Lock} Sub-Chip from BMDs, then
talk to the yellow/pink twins here.

After that, plug-out and head back to Central. Go to class 6-1 at school and
inspect the bug jar things the kid is staring at. Then talk to the kid himself.
Head over near the east part of class and inspect the camera's control panel.
Then plug-in. Grab the {Jungle Land} NCP and 3000z from the BMDs, then talk to
the twins again. You'll get an {HP Memory} for your running around. Plug-out and
head to the Linear Bus. There are two stops now.

Seaside on the left.
Green Town on the right.

So head to Green Town.

Ooh, lookit. It's all leafy and stuff. Saloma would love it here.

There's a statue you can plug-into here. It has a {Regular Up 2} and 2400z in
BMDs.

Sub-Chip Dealer sellING:

Enemy Search - 7000z
Shinobi Dash -  500z
Untrap       -  800z

Yay, Untraps! Bit PRICY, but...

Also, near him is a shady character in a cloak and hat. Hmm...I don't buy it.
Head up the stairs by this person and you'll trigger a cutscene. The cloaked
figure tells you to stop, then comes up to you. Jerkman tries ordering us about.
We don't listen. Naturally!

...Annnd then we trip an alarm. God dammit, what's WITH this place?! Oh look,
deathbots. Eventually, the manager of the aquarium comes in and stops the bloody
rampage. He'll talk for a LONG time and give you key item [Masakari] which
references something being in full bloom or somesuch.

Plug-in to the nearby machine.

 ____________
| Green's HP |
 ------------
| BMD 1: HP Memory
| PMD: Black Bomb F

Sub-Chip Dealer
---------------
Full Energy - 1000z
Open Lock   - 4000z
Untrap      -  800z

Talk to the aqua-colored Navi, then head on through to Green Area 1.

 ______________
| Green Area 1 |
 --------------
| BMD 1: Spread Gun 2 C
| BMD 2: HP+100 NCP
| PMD: Bamboo Lance W

NetDealer
---------
HP Memory      - 4800z, 8400z
Custom1        - 4600z
Mega Folder 1  - 3000z
Float Shoes    - 3800z
Search Shuffle - 6000z
Attack +1      - 2000z
HP+200         - 4200z

Mmm, NCPs.

Eww, portal area.

One set of portals leads over to one of those weird Jell-O Xmas Trees and a warp
to a Jiten HP. There's a {Yoyo *} and {Sub Memory} there in BMDs. So get those.

The path to the PMD is via the northwesternmost portal (upper-left) shortly after
you enter the area.

Okay, um... Yeah. Portal your ass around until you reach the center of the area.
>< After that, head down the stairs on the left. This'll let you reach Central Area 3!
The right set of stairs lead to a gate that needs the [Houritsu no
Chishiki] or Law of Knowledge. The hell that is.

Well, after inspecting the Law of Knowledge gate, Netto starts babbling about
a Program-kun's head. Hmm, lesse here. Okay, back to Green's HP. Talk to the
Program, then go up and talk to the aqua Navi near the other two. He seems to make
you pay 1000z for something or another. But the other two Navis wouldn't talk to
me until after I did it. Talk to all three. The green one will tell you to,
apparently, make a Program-kun MAD or something.

And this is somehow the answer to the Law of Knowledge. >< Nurrr logic nurrr.

 ______________
| Green Area 2 |
 --------------
| BMD 1: Rapid +1
| BMD 2:


Run forward and look at that map. Look at that map. LOOK AT THAT MAP.

Oh my god, why do I write these each year?!

Get to the Net Cafe here. The green Navi will give you the [Kyoka Data].
Firebrand? Okay. Whatever it is, I'd say it burninates something. Plug the hell
out. Head for the security thing we stepped through earlier.

The manager will call us over and... unique sprite alert. I'm thinking he calls
himself Roppou, but that's just going on kanji alone. Netto wants to call
him Kanji. I agree. Anyway, after the talk, go into the courtroom. Talk to
everyone, then head to the front to trigger a scene.

Netto tries getting...I'm guessing the judge's...attention. Then there's a
blackout! Then the damn deathbots act up! Then there's a flash of light and the
cloaked figure from earlier saves us! Then the Kenji guy pops in.

Ahh, that's why we're here. Kurohige's trial! Netto gives his testimony in front
of the court, nervously. Then a deathbot comes to haul the Cap'n away. If you
aren't thinking something fishy's up here, you haven't played enough EXE.
You'll get an e-mail from Fuuten Roushi when you finish up. He's outside, on
the left of the two giant tree stumps!

He'll give you two choices, select the left answer ('Yes') to both to trigger
another scene. Then talk to the large, electronic book to gain control over
Tenguman! His special chip is F Tornado and... well, go use it. It kicks ass.
His charged shot is TENGU THRUST. Which is far dirtier-sounding than it could
ever be. His nose shoots out three panels forward, that's what it does.

Now head to Green Area 1. We have business there. Once there, Roushi will talk
to you a bit. Hitting A on the field will cause Tenguman to whirl around, slicing
up stuff. You'll also have a counter in the upper-right. And you'll notice that
crows start flying at you. Hit A to shove them away. We must collect leaves and
scrolls. Just be careful of those crows. If you get hit, you restart. Each time
you hit A, you use a leaf. Get it? No leaves, no scarecrowery.

The first leaf is on the platform with the warp to the PMD. The first scroll is
on the main, central platform. Another leaf is just southeast of it. Now head
down the left set of stairs and grab the next leaf you see. The next scroll is to
the southwest, past another leaf. The next is almost directly southeast of the
stairs. Once you have it, head back up and take the right set down. There's another
leaf in the northeast, where a GMD usually is. The final scroll is just to the
southeast.

Now we need to repeat the process in Green Area 2. We need to find 4 scrolls
again. Make your way towards the Net Cafe. You'll run across a leaf along the
way, in case you need an extra attack. The first scroll is directly northwest
of it, along the middle of three prongs jutting out from the path. After getting
it, head into the Net Cafe. You can use the nearby portal to divert all the crows
to the far south if you'd like to conserve leaves.

Continue down to the southeast. The platform next to the one with the skull gate
holds scroll 2. The next one has another leaf. There's another leaf nearby, too.
Just as well - the crows should get back to you around the time you reach it.
Continue as far south in the area as you can get over here, as scroll 3's down
that way. Now head for the forest in the middle of the area. The final scroll
is southwest of the large tree.

Tenguman will plug out. Now talk to Roushi to get into a fight.

############
TENGUMAN.EXE
############

HP: 800

Attacks:
*1) Tengu Thrust - he'll attack three panels in front of him with his nose.
*2) Tenguman will summon three tornados, which will move up/down all three
    columns on your side.
*3) Tenguman will raise his arms and two whole rows, both sides, will light up.
    Tenguman will then rush the highlighted area.

Strategy: Sword-type chips his weakness. If you're able to area lock him, do it.
Then just slash to your heart's content. A good way to get him (if not neccessarily
a brilliant battling method) is to get hit with Tengu Thrust, then slash him in
the puss. He's not hard to fight at all, really. The worst he can do is the
tornados, which are just mildly irritating if you can't move properly.

When you win, you get {Tenguman T} and the ability to use him as a Link Navi!

Tengu Cross is fun - built in Float Shoes. You can walk right over cracked or
broken panels. And your charge is a Fuujin Racket. The ability to move over broken
panels is definitely the best part of this Cross in my eyes. And hitting Back+B
seems to make a breeze sweep through the enemy field, drawing enemies forward.

Anyway, we're done here. Head back home. As soon as you step off the Bus,
Yuuichirou calls out to you. Thankfully, it's nothing important. Head inside
and go to bed.

 ________________________________________________
/ VIII: Law and Disorder             - [Judge] /
----------------------------------------------

The next day, special maintenance is mentioned and Netto falls asleep in class
again. When he wakes up, there's some odd noises coming from the locker behind
him. After class, we get an e-mail from Haruka.

Yuuichirou's been arrested.

Head home and talk to Haruka. She mentioned something about someone hacking
Green Town's Judgement System. Y'know, the stupid digital judge thing. Netto asks
where Yuui is now, she says he's been taken to Green Town. So that's where WE
need to go!

Once there, head into the courtroom. The sentence gets passed and a deathbot
starts to tote Yuuichirou away. Rock smells a rat and I do too. Yuuichirou isn't
smart enough to do anything sneaky, for one thing. Speaking of rats, head up the
side of the room and look at who's there. That creepy Kenji guy. But he does give
us something that loosely translate to [Case Files] (Jiken no Shiryou) so...

Netto has no idea what an alibi is, so he asks Rock. The crime was committed at
4 yesterday... but THEY were with Yuui at that hour. So now our job is basically
to get people who can vouch for Yuuichirou being around at the time of the
hacking. Rock suggests that strange dude in the cloak. I concur! Head back to
Central Town!

Anyway, we need to talk to people who might have seen or had contact with Yuui
at 4 yesterday. When we got off the short bus, he was comin' outta the school,
so that's a good place to start, eh? Go in and talk to Mach-sensei. But that
lead's no good. The blackboard maintenance took place before the hacking did.
Near Mach-sensei, plug into the board right in front of him. Grab the {Enemy
Search} Sub-Chip.

While you're here, plug-in to class 1-2's blackboard. You couldn't before. You
can find a {White Capsule *} and an {HP Memory} in BMDs. Also there is another
one of those evil-looking punk Navis. For 2000z you can get a [Battler Card].
This allows you to gain access to Virus Battler. See the post-game walkthrough
for more on this.

Go check out the green blackboard in the office for a {Charge +1} NCP and
a {Regular Up 1} in BMDs.


Now then, go to 6-1 and plug-in to the camera. Go up to that funky machine and
inspect it. Viruses will pop out! After a LONG back-and-forth, a Program will
float up to Rock. After even MORE talk, we get to see a playback. Kojirou walks
in, followed by a securitybot. The lights go out when the bot inspects the locker
that Rock thought was making odd noises. Looks kinda bad for ol' Koji, doesn't
it?

Go inspect that locker! Mach-sensei comes in and accuses Netto of swiping the
robot. And then more talking. Next, go to the office and plug-in to the main
PC. Y'know, the one where we fought Blastman.

Head for the actual spot Blastman was sitting and inspect the giant face-looking
thing there. We get another video playback. Sure enough, there's Yuui! Later that
day, no one's around. At least, no one until Kenji enters. We get the robot's
[Vision Data]. Plug-out and get back to Green Town.

Go into the court building and talk to the man standing in front of the courtroom
doors. After speaking with him, head to the right and into the side door usually
guarded by a copbot. The bots seem to be administering shock treatment to him.
Ouch. The nearby jailer dude can't do anything. So, as usual, it's up to us. Nurr.

Head past him and into the open cell. Plug-in to the chair! Grab the {Full Energy}
Sub-Chip in the BMD and the {Ojizousan O} in the PMD.

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