Rockman EXE 5 - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Rockman EXE 5 - Strategy Guide (Page 08).
When activated a cursor goes around the enemies field clockwise, when
stopped, that square and 3 squares after it, counting clockwise, is
hit for 300 each. Middle panel of a 3x3 field is never affected
though.
Special Abilities
Shuffle-Shuffle your unselected chips in a chance to acquire better
chips, was often used in MMBN 4 to set up dreamswords and other
combos.
Invis piercing-Invis removed from the enemy if the unison occurs
after.
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Medi Soul
Acquire-After mission 6
Use-Offer a recovery/healing chip
Element-Recovery/Healing
Weakness-No elemental weakness.
Charged shot-Throw a pill 3 spaces forward. Explodes vertically. Very
easy to dodge.
Special Ability
Fuse with 'abilities' in battle menu for attacks to gain abilities.
You get 2 per turn. May only fuse chips that has a damage base.
Ex. Works with Cannon.
Ex. Doesn't work with areagrab, or Gun Del Sol.
Info of Medi Soul from GarbageMonsta987.
Paralysis
Confusion
Blind
Healing-Recover amount based on chip single damage attack, Twister
does 20 from its singular hit, so you recover 20. Guardian does
200, so you recover that much when you set it out on the field.
Players are still able to use the chips fused with effects after Medi
soul expires, but only the ones infused with the effects. Skip using
the charged shot unless you're using a minibomb like folder.
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Chaos Medi Soul
Acquire-After mission 6
Use-Offer a dark healing chip, such as Dark Recovery
Element-Recovery/Healing
Weakness-No elemental weakness.
Charged shot-Dark Recovery, recovers 1000, doesn't miss, will do 1000
if opponent used Antirecovery, which will be quite rare.
When timed correctly and used in a tight spot, the opponent will
usually find themselves a opponent near full HP, or at least halfway
there for the people who think having 2000Hp=powerful. The only other
time where they won't is when the opponent has used Antirecovery.
Special Ability
Fuse with 'abilities' in battle menu for attacks to gain abilities.
You get 2 per turn. May only fuse chips that has a damage base.
Ex. Works with Cannon.
Ex. Doesn't work with areagrab, or Gun Del Sol.
Info from GarbageMonsta987.
Paralysis
Confusion
Blind
Healing-Recover amount based on chip single damage attack, Twister
does 20 from its singular hit, so you recover 20. Guardian does
200, so you recover that much when you set it out on the field.
Players are still able to use the chips fused with effects after Medi
soul expires, but only the ones infused with the effects.
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Proto Soul
Acquire-Blue's back, and in MMBN 4BM, after defeating Protoman.
Element-Sword
Weakness-Close range only. No elemental weakness.
Charged shot-Widesword slash
Damage-Currently unconfirmed
Best sword chip-Neo Variable sword, just charge it and use the button
input to deal a high amount of damage to the enemy.
DoubleLifeSword: Up, B, Down, B, Up, B, can't argue with 960 from one
single chip.
Special Abilities
Can charge sword chips with the A button to do double damage.
When a player releases a charged chip, Megaman will teleport 2 spaces
forward and use the powered up chip. Will not work on P.A.s, and navi
chips.
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Chaos Proto Soul
Acquire-Blue's back
Element-Sword
Weakness-None, 1 areagrab, and if you can time your charged shots
correctly, you'll be weak against nothing. No elemental weakness.
Charged shot-Dreamsword slash/Dark Sword
Damage-400
Special Abilities
Can charge sword chips with the A button to do double damage.
When a player releases a charged chip, Megaman will teleport 2 spaces
forward and use the powered up chip. Will not work on P.A.s, and navi
chips.
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IX. Program Advances
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Ok, the basics on program advances.
It all started back in MMBN 1st, where people could use program
advances such as dreamsword and deal opponents 400 damage, which
usually hurts more than the singular chips used to make it. With each
new game, more program advances were added/removed.
In MMBN 2, it became more important, as people began to use combos to
deal high amounts of damage.
In MMBN 3, good folders meant combos or program advances, mostly just
the P.As.
In MMBN 4, can you say lifesword madness?
In MMBN 5, it got toned down. 1 of each program advances per battle.
Just imagine someone missing their attack with dreamsword, then
selecting another sword, widesword, longsword, then pressing ok only
to find it's not dreamsword but a bunch of now not so useful chips.
Same applies with all other P.As.
Anyway, onto the meaty part of this section.
P.A#1: Giga Cannon 1
Chips: Cannon A-B-C
Element: Normal
Damage: 400
Hits: 1
Range: Same as regular cannon.
P.A#2: Giga Cannon 2
Chips: High Cannon D-E-F
Element: Normal
Damage: 500
Hits: 1
Range: Same as regular cannon.
P.A#3: Giga Cannon 3
Chips: Mega Cannon F-G-H
Element: Normal
Damage: 600
Hits: 1
Range: Same as regular cannon.
P.A#4: MegaVulcan 1
Chips: Vulcan1 C-D-E
Element: Normal
Damage: 20
Hits: 20
Range: Same as regular vulcan.
P.A#5: MegaVulcan 2
Chips: Vulcan2 A-B-C
Element: Normal
Damage: 20
Hits: 24
Range: Same as regular vulcan.
P.A#6: MegaVulcan 3
Chips: Vulcan3 L-M-N
Element: Normal
Damage: 20
Hits: 28
Range: Same as regular vulcan.
P.A#7: Madboxer 1
Chips: Firepunch 1 O-P-Q
Element: Fire
Damage: 100
Hits: 8?, unconfirmed
Range: Hits randomly on enemy area.
P.A#8: Madboxer 2
Chips: Firepunch 2 H-I-J
Element: Fire
Damage: 150
Hits: Unconfirmed
Range: Hits randomly on enemy area.
P.A#9: Madboxer 3
Chips: Firepunch 3 E-F-G
Element: Fire
Damage: 200
Hits: Unconfirmed
Range: Hits randomly on enemy area.
P.A#10: Super Wideshot 1
Chips: Wideshot 1 L-M-N
Element: Water
Damage: 100
Hits: 3 piercing waves
Range: 3 vertical spaces in front of you, travelling horizontally.
P.A#11: Super Wideshot 2
Chips: Wideshot 2 E-F-G
Element: Water
Damage: 120
Hits: 3 piercing waves
Range: 3 vertical spaces in front of you, travelling horizontally.
P.A#12: Super Wideshot 3
Chips: Wideshot 3 S-T-U
Element: Water
Damage: 140
Hits: 3 piercing waves
Range: 3 vertical spaces in front of you, travelling horizontally.
P.A#13: SatelliteParade 1
Chips: Satellite 1 G-H-I
Element: Electric
Damage: 80
Hits: 1 to 3, depending on enemy movement.
Range: Basically 3 Satellites moving in their usual pattern.
P.A#14: SatelliteParade 2
Chips: Satellite 2 B-C-D
Element: Electric
Damage: 110
Hits: 1 to 3, depending on enemy movement.
Range: Basically 3 Satellites moving in their usual pattern.
P.A#15: SatelliteParade 3
Chips: Satellite 3 S-T-U
Element: Electric
Damage: 140
Hits: 1 to 3, depending on enemy movement.
Range: Basically 3 Satellites moving in their usual pattern.
P.A#16: Cacdance 1
Chips: Cactusball 1 H-I-J
Element: Wood
Damage: 30
Hits: Unconfirmed.
Range: Depends on enemy position.
P.A#17: Cacdance 2
Chips: Cactusball 2 B-C-D
Element: Wood
Damage: 40
Hits: Unconfirmed.
Range: Depends on enemy position.
P.A#18: Cacdance 3
Chips: Cactusball 3 S-T-U
Element: Wood
Damage: 50
Hits: Unconfirmed.
Range: Depends on enemy position.
P.A#19: Hyper Burst
Chips: Spreader C-D-E
Element: Normal
Damage: 50
Hits: 6
Range: Same as normal spreader chip, but if it hits something, it hits
for 6 times, otherwise, it doesn't hit at all.
P.A#20: Dreamsword/Lifesword
Chips: Sword-Widesword-Longsword(S)or Sword-Wideblade-Longblade(L)
Element: Sword
Damage: 400
Hits: 1
Range: 3x2 area in front of user.
P.A#21: Great Yo-Yo
Chips: Yo-Yo D-E-F
Element: Normal
Damage: 100
Hits: 2 to 3
Range: Hits all panels in front of Megaman, back row gets hit thrice.
P.A#22: Hellhockey(Probably going to be pithockey in US Version...)
Chips: Airhockey Q-R-S
Element: Breaking
Damage: 100
Hits: Depends on enemy position, airpuck travels over 18 panels.
Range: Depends if enemy has super armor so they can move, and if
panel modifications have been made to the area, such as area steal,
broken panels or missing panels.
P.A#23: PoisonPharaoh
Chips: Bugbomb A-Deathmatch A-Anubis A
Element: Normal
Damage: Depends on how long PoisonPharaoh remains on the field.
Hits: No actual "hits".
Range: All enemies will be affected. Unconfirmed if they're affected
when in invincibility mode(such as Larkman flying toward the
ceiling, or when a enemy vanishes for a second such as the Kunai
enemy).
P.A#24: Cosprison
Chips: Meteor3 C-Meteor3 C-Cosmoman SP/DS C
Element: Normal
Damage: 60
Hits: Up to 6 or 9, depends on enemy position.
Range: Cosmoman appears and sends...meteors? flying forward, it can
take a 45 degree turn to hit the enemy, if it's 1 row away.
P.A#25: WildBird
Chips: Samurai Sword 1 S-Samurai Sword 1 S-Larkman SP/DS S
Element: Normal
Damage: 200
Hits: Unconfirmed.
Range: Unconfirmed.
P.A#26: Football
Chips: MarkCannon 2 F-MarkCannon 2 F-Footman SP/DS F
Element: Normal
Damage: 180
Hits: 1/2/4
Range: Depends on enemy position. The enemy gets hit more if they're
on a "middle" panel of their area.
P.A#27: NoiseCrush
Chips: Pulsar 3 S-Pulsar 3 S-Shademan SP/DS
Element: Normal
Damage: 400
Hits: 1
Range: Think Shademans chip range, and extend the attack 2 entire
columns. Also Paralyzes.
P.A#28: GigaTimeBomb
Chips: Timebomb 1 H-Timebomb 2 H-Timebomb 3 H
Damage: 500
Hits: 1
Range: All enemies area.
P.A#29: BodyGuard
Chips: AntiDamage M-AntiNavi M-Muramasa M
Damage: 70
Hits: 10
Range: Auto aim for enemy. Hits are distributed if more than 1 enemy.
P.A#30: Piledriver(Good for killing immortals in Boktai series)
Chips: Gun Del Sol 3 D-Gun Del Sol 3 D-Django SP/DS D
Damage: 30
Hits: 10
Range: In front of Rockman, and if the backrow is empty, a reflector
will appear to add to the enemies torment.
Notes: Django uses a somewhat better version of this in his games.
And you're damn lucky that you don't have to be out in the sun to use
this.
Well, that's all of them. Activating all of them is required to
advance in Nebula area 4.
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X. Miscellaneous Tips/Notes/References to other games
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These tips may or may not later be put in newer sections, battle tips
and such.
Free peek inside PMDS, first buy a unlock subchip, save before you
open one. Open it after, if you don't like what you get, reset, and
you won't have to open it. Works for the other games.
You can redo missions for chips, navis get stronger after every
mission. Their ability becomes slightly better too in Searchmans case.
My tips for a easier game.
Battles may sometimes be easier if you enter in full synch first.
Learn to time your attacks so you get full synch.
To run, use the L-button in the selection screen in battle. Not
always successful in later areas.
Save before big battles, you wouldn't want to redo everything over
again if you lost, and if it took you about an hour, would you?
Try to get the GMDs in battle, they're free, and it could be useful,
like money, whereas you get less than 500 per battle up to the part
where Rock turns dark. At times, earning 2500 is nice.
Chip traders have an auto save function, meaning it saves after you
get something, make sure you don't accidentally throw a
good/rare/useful chip.
Slowgauge can be very helpful in the missions, since the menu
automatically gets forced open when the bar is full, and you may have
to kill things with your buster, so fast gauge is no longer always
going to be preferred to be preset to your folder for going through
the game. In netbattles, maybe, but definitly not for missions.
Fastguage actually lowers your chances of victory in missions. Same
applies for Fullgauge.
Use all your advantages against everything you encounter, allow no
mercy, unless you want that green mystery data, or are testing chips,
activating program advances, testing souls, navi customizer effects,
or just leaving viruses alive, just so you can study their attack
pattern.
Dark chips still drain your life, just like the last game, but Chaos
Unisons, your Hp will remain relatively safe. So unless you're going
to use Chaos Unisons, stay away from dark chips.
It helps to use the boss' weakness against him, like water against
fire, this does double damage, so if it's a multi hitter, a few
attack+ can mean a significant increase in the amount of damage.
Especially for chips like Super Vulcan and Twister.
Subchips are 1 use per subchip, so use wisely, unless you have a lot
of zenny and know of some good subchip dealers.
Changing your Navi customizer can be a big help. Selecting 6 chips
allows 1/5th more chance of getting a Program Advance ready to be
unleashed on your opponents unsuspecting @$$. Undershirts allow an
extra hit before you die, quite useful, it's sort of like an boost of
hp, and late in the game, 1 attack can reduce your life from 300 to a
measly 100, and with undershirt, as long as your hp is above 1, the
next time you get hit, it will drop to 1, it was part of a
invinciblity combo that worked well in MMBN 3, with wood style.
Use 1-2 codes, people. I know some powerful chips come in a crappy
code(Guardian O), but if you can only select a High Cannon D, and your
enemy selects 2 Cannon Cs, your opponent can be dealing more damage,
and as we all know, more damage done to the enemy=good. With 1-2 coded
folders, you can select up to -5- chips per turn, 5 times the @$$whoop,
5 times the fun.
Use things that correspond to your style of gameplay, so use swords if
you like the range of panels it covers, rockcube+airshot if you like
having a moving shield worth 200 points of damage hit your enemy,
ect...
My email is Mavrick_Hunters@Fastmail.Fm, well, I'm not used to
posting/remembering email addresses or numbers, so it's close if not
correct.
ALSO, NO CRAP.
Means no emails with any attachment/s, no advertisements, no
software, no spam, and if you have several questions, throw'm all in
1 email. -Any- attachments will be regarded as spam.
If you do the wrong thing and I find you, you're screwed.
Here's references to other games and series not part of the MMBN
series.
- Above Lans bed has a poster of Otenko, from the Boktai series.
- Gun Del Sol, these chips come straight from the Boktai series.
- Django D/SP chip, this is like the piledriver from the Boktai
series.
- Z-Saber, this chip is from the Rockman Zero Series. Zero also uses
this in the Megaman X series.
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XI. Copyright Notice
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This faq may not, under any circumstances be hosted anywhere
else other than CheatCC, and any site -I- allow. This faq is the
property of MavrickHunters(Mavrick_Hunters elsewhere), also
plagiarism is not allowed, and if you commit it, you suck terribly,
much more than a certain person named Don. You can get sued for this,
this'll go on your permanent record, and your family name will be
disgraced.
Not to mention, if you happen to plagiarize any of my work, you
are 1 hell of a pathetic excuse of a person, you deserve to get
literally screwed over by a dog, followed by getting getting run over
by a truck, yes, run over, then thrown into a blender set to the
maximum speed until you're all liquid, and mixed with the stuff they
use to clean toilets with.
Then I'll take a sample of your DNA, clone you, and send you to a
psychotic rapist where you'll be in bondage, where he'll do
unspeakable things to you until you die.
But since that's not possible, I'll ensure that your ass(es) is sued
to the maximum extent of the law for stealing hard work.
Sites that were stupid/pathetic enough to take my guide without
asking.
- Currently none.
The only sites, and places I allow this faq to be put up are-
- CheatCC
- My computer ^_^
- Aka Supercheats
- 1Up
-
-
And that's all for now, and if your site isn't on it, find my e-mail,
and ask. All you have to do is ask. It's that simple, well the asking
part anyway.
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XII. Frequently asked questions (FAQ)
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Q. Double Team?
A. Capcoms way of getting the $$$. 3 games that say Battle Network5,
Capcom is going Pokemon on this.
Q. How do I perform a soul unison?
A. To perform certain soul unisons, select the corresponding chip
type(sword=Proto soul), and select the unison button.
Q. Why can't I perform a/that soul unison?
A. Perhaps you are not using the correct chip, or you've already used
it in battle already, or have not unlocked it.
Q. Where is Zero?
A. Zero is on a chip, like the Z-Saber in MMBN4.
Q. What games can this one link up to?
A. A reasonable amount, Boktai 2, MMBN5TOB, and MMBN5TOC. Maybe
Double Team in the future, if the make a cable link so that GBA games
on the DS can link to ones on the GBA/GBASP.
Q. What strategy do you recommend against this boss?_(insert name)_
A. I usually do provide a half-@$$ed strategy, which should be good
enough if you use it wisely.
Q. This guide sucks.
A. First of all, that is not a question, second of all, why are you
reading this guide if it does suck, third of all, you're too stupid to
actually appreciate the people making guides to help other people, and
all for free, and fourth, your opinion means as much to people as bird
droppings.
Q. Why don't you include this (insert stuff) in your guide?
A. I may or may not have tested it, I'm too lazy to, or I have enough
of that already.
Q. You can understand Japanese?
A. Uhh, I understand very few words, like seppuku(ritual suicide),
words yes, no, and that's about it.
Q. What's new in this game?
A. Viruses, souls unisons, chaos unisons, secret chips, add-on to the
storyline, navis, and a few other surprises.
Q. What's the story like?
A. I have no idea, try asking some other people, like Chibi Soma, he
understands more than me, however, he doesn't really like this game,
as the fact that certain parts of it put him through hell.
Q. Where do you get the rom?
A. Do your own dirty work.
Q. The gameplay at certain parts is stupid, you agree right?
A. Yes, I hear Chibi Soma got quite pissed off at certain parts.
Q. Can I host your guide on my site?
A. If you can find my E-Mail address, we can talk.
Q. This game lost the tournaments factor, that's good right?
A. Yeah, less (random) stupid forced fights and scenarios.
Q. It's Z-Saver, not Z-Saber.
A. Look how close the V and B are. Is it not possible COA made a
error? And that's not a question. Next.
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XIII. Credits
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-Me, MavrickHunters(Mavrick_Hunters elsewhere) for creating this
guide, for continuous playing, and neglection to do some things, such
as playing other games, keeping accounts active, and over 200kb worth
of typing just so I can help people out on the game.
-Megaboy, those maps were very helpful, especially in the missions,
also reccommended you download it if you can find it, the file size
however, is quite big, 7mb took me 44 minutes to fully download it.
Dsl or better=good, expect the file to take more than a few measly
minutes with dial up.
-MMBN5 boards, opinions do matter, giving me hints on
what to use, and what not to use, and answering other peoples
questions which in turn also gave me an answer for future problems.
-Capcom of Japan, for making this game, and the rest of the series
too, not to mention adding some new features too.
-OmegaEuzan, supplied me with some of the chips MB, and the order
of certain chips and where they belonged.
-The people who kept bugging me in emails to get this thing done,
or at least do some work, otherwise, there would've been no progress.
-You, the reader, this is made so people can read it and get past
certain areas and not fill the message boards with useless crap.
End
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