Rockman EXE 5 - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Rockman EXE 5 - Strategy Guide (Page 07).
Sorta useless note, in Undernet area 4, there's a dark navi who will
give you a code -91098051- for a Gun Del Sol D. That code earns you
Django SP D. Which, you could've gotten earlier.
In the pagoda(real world), there's a official that'll give you a
Hp memory for no reason.
MagnetmanV3 can be found right in ACDC area 1. Same for Sp.
BlizzardmanV3 can be found in ACDC area 3. Same for SP.
GyromanV3 can be found in Oran Island area 1. Same for SP.
FootmanV3 can be randomly found in Oran Island area 2. Same for SP.
ShademanV3 can be found in Oran Island area 3. Same for SP.
CloudmanV3 can be found in Scilab area 3. Same for SP.
NapalmmanV3 can be found in Scilab area 4. Same for SP.
SearchmanV3 can be found in End area 3. Same for SP.
MediV3 can be found in End area 4. Same for SP.
LarkmanV3 can be found randomly found in Undernet area 2. Same for
SP.
ProtomanV3 can be found in Undernet area 3. Same for SP.
Cosmoquee-err CosmomanV3 can be found in Undernet area 4. Same for SP.
Version 3s SP Version HPs
MagnetmanV3-1800HP MagnetmanSP-
BlizzardmanV3-1600HP BlizzardmanSP
GyromanV3-1400HP GyromanSP-
GridmanV3-1600HP GridmanSP-
ShademanV3-1200HP ShademanSP-1500HP
CloudmanV3-1300HP CloudmanSP-
NapalmmanV3-1600HP NapalmmanSP-
SearchmanV3-1700HP SearchmanSP-
MediV3-
LarkmanV3-1500Hp LarkmanSp-
ProtomanV3-1600Hp ProtomanSP-1800HP
CosmomanV3-1500Hp CosmomanSP-
Note, if you do S rank all of them, be sure to have activated all
30 P.As, otherwise, you're not going to get very far.
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VI. Chip List
**********************************************************************
Note: Some of the chips names were done by guessing, others, I've not
found, fill me in with the names if you will.
++++++++
+Legend+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+None-Does no damage. +
+ NSP-Not specific, may vary. +
+ ??-Unknown name or chip for now, bear with me. +
+ *-Rarity, * is least rare, ***** being the most rare.+
+ "+"-Does more depending on S-ranking time +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Standard Chips List
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Chip No. Name Stars Damage Type MB
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001. Cannon * 40 Normal 8
002. HiCannon ** 80 Normal 24
003. MegaCannon *** 120 Normal 40
004. Airshot ** 20 Wind 6
005. Vulcan * 10 Normal 6
006. Vulcan 2 ** 10 Normal 18
007. Vulcan 3 *** 10 Normal 30
008. Spreader ** 30 Normal 10
009. MrkCan1 * 70 Aiming 18
010. MrkCan2 ** 100 Aiming 27
011. MrkCan3 *** 130 Aiming 36
012. PulseBeam1 * 70 Normal 14
013. PulseBeam2 ** 90 Normal 26
014. PulseBeam3 *** 110 Normal 38
015. TankCannon1 * 80 Normal 20
016. TankCannon2 ** 120 Normal 30
017. TankCannon3 *** 140 Normal 40
018. Wideshot * 70 Water 10
019. Wideshot2 ** 90 Water 30
020. Wideshot3 *** 110 Water 50
021. ElectricReel1 * 80 Electric 32
022. ElectricReel2 ** 100 Electric 46
023. ElectricReel3 *** 120 Electric 60
024. Cactusball1 * 30 Wood 10
025. Cactusball2 ** 40 Wood 30
026. Cactusball3 *** 50 Wood 50
027. GunDelSol1 ** NSP Normal 15
028. GunDelSol2 *** NSP Normal 25
029. GunDelSol3 **** NSP Normal 35
030. ElementalArm *** 90 Varies 39
031. Thunderball *** 40 Electric 7
032. Tornado *** 20 Wind 22
033. Noisestorm *** 20 Wind 55
034. Minibomb * 50 Normal 5
035. Energybomb * 40 Normal 11
036. Mega EnergyBomb ** 60 Normal 30
037. Crackbomb * 80 Normal 18
038. Paralyzebomb ** 90 Normal 34
039. Resetbomb *** 100 Normal 50
040. Quake1 * 100 Breaking 10
041. Quake2 ** 150 Breaking 25
042. Quake3 *** 200 Breaking 40
043. Bugbomb *** None Normal 30
044. CannonBall *** 140 Breaking 30
045. BlkBomb **** 210 Fire 55
046. Geyser **** 200 Water 38
047. Lavaseed ** None Normal 60
048. Waterseed ** None Normal 28
049. Iceseed ** None Normal 42
050. Grass seed ** None Normal 24
051. Sword * 80 Sword 9
052. Wideswrd ** 80 Sword 16
053. Longswrd *** 80 Sword 25
054. Wideblade **** 150 Sword 38
055. Longblade **** 150 Sword 40
056. CustSwrd *** NSP Sword 20
057. Varsword **** 160 Sword 60
058. Slasher *** 240 Sword 18
059. Windrack *** 100 Wind 23
060. Moonblade1 * 90 Sword 23
061. Moonblade2 ** 110 Sword 36
062. Moonblade3 *** 130 Sword 49
063. Katana1 * 60 Sword 25
064. Katana2 ** 80 Sword 37
065. Katana3 *** 100 Sword 49
066. Yo-Yo *** 50 Normal 32
067. Drill1 * 60 Breaking 38
068. Drill2 ** 70 Breaking 51
069. Drill3 *** 80 Breaking 64
070. AirHockey *** 40 Breaking 40
071. Skullchain1 * 100 Normal 34
072. Skullchain2 ** 120 Normal 50
073. Skullchain3 *** 140 Normal 76
074. Aquawhirl1 * 70 Water 30
075. Aquawhirl2 ** 100 Water 42
076. Aquawhirl3 *** 130 Water 54
077. AirWheel1 * 40 Wind 32
078. AirWheel2 ** 40 Wind 44
079. AirWheel3 *** 40 Wind 56
080. Firepunch1 * 60 Fire 12
081. Firepunch2 ** 100 Fire 28
082. Firepunch3 *** 140 Fire 44
083. FireCircle1 * 110 Fire 28
084. FireCircle2 ** 130 Fire 40
085. FireCircle3 *** 150 Fire 52
086. Side Bubble1 * 90 Water 25
087. Side Bubble2 ** 110 Water 35
088. Side Bubble3 *** 130 Water 45
089. Customshock1 ** NSP Electric 40
090. Customshock2 *** NSP Electric 55
091. Customshock3 **** NSP Electric 70
092. Boomerang *** 60 Wood 16
093. Meteor1 * 60 Fire 26
094. Meteor2 ** 70 Fire 42
095. Meteor3 *** 80 Fire 56
096. Satellite1 * 60 Electric 30
097. Satellite2 ** 80 Electric 40
098. Satellite3 *** 100 Electric 50
099. SpaceYura1 * 100 Electric 30
100. SpaceYura2 ** 120 Electric 48
101. SpaceYura3 *** 140 Electric 66
102. Woodnose1 * 100 Wood 27
103. Woodnose2 ** 130 Wood 40
104. Woodnose3 *** 160 Wood 53
105. Lance **** 130 Wood 42
106. Tsunamiball ** 160 Water 42
107. RedTsunamiball *** 190 Fire 48
108. MudTsunamiball **** 170 Wood 54
109. ComeOnRain **** 40 Water 47
110. Snake **** 30 Wood 60
111. Magnum **** 130 Aiming 52
112. Circlegun *** 100 Aiming 50
113. Timebomb1 * 100 Object 32
114. Timebomb2 ** 140 Object 54
115. Timebomb3 *** 200 Object 76
116. BoyBomb1 * 130 Object 30
117. Boybomb2 ** 180 Object 40
118. Boybomb3 *** 230 Object 50
119. Mine *** 300 Object 42
120. Rockcube * None Object 6
121. Wind ** None Wind 10
122. Fan ** None Wind 10
123. Fanfare ** None Object 20
124. Discord ** None Object 20
125. Timpani ** None Object 20
126. Silence ** None Object 20
127. Fruit1 * None Healing 24
128. Fruit2 ** None Healing 48
129. Fruit3 *** None Healing 62
130. VooDooDoll **** NSP Object
131. Metguard1 * 50 Normal 4
132. Metguard2 ** 100 Normal 10
133. Metguard3 *** 150 Normal 16
134. CurseShield1 * 130 Normal 28
135. CurseShield2 ** 160 Normal 30
136. CurseShield3 *** 190 Normal 52
137. CrakOut * None Normal 4
138. DublCrak * None Normal 7
139. TripleCrack * None Normal 10
140. Recover10 * None Healing 8
141. Recover30 * None Healing 16
142. Recover50 * None Healing 24
143. Recover80 ** None Healing 32
144. Recover120 ** None Healing 40
145. Recover150 *** None Healing 48
146. Recover200 *** None Healing 56
147. Recover300 **** None Healing 64
148. Panelsteal * None None 6
149. Areagrab ** None Normal 8
150. Gelrain **** 120 Water 52
151. Grabreturn *** 20 Normal 24
152. Grabrevenge **** 40 Normal 48
153. Panelfix ** None Normal 14
154. Geddon1 *** None Normal 34
155. Geddon2 *** None Normal 47
156. Geddon3 **** Varies Normal 62
157. SlowGauge *** None Normal 69
158. Fastgauge *** None Normal 32
159. Busterup ** None Add/Subtract 5
160. Blind ** None Normal 9
161. Northwind *** None Wind 33
162. Holypanel ** None Normal 24
163. Invis *** None Invisible 12
164. Barrier ** None None 7
165. Barrier100 *** None None 27
166. Barrier200 **** None None 47
167. Bubblewarp *** None Water 35
168. Antifire *** 200 Fire 58
169. Antiwater *** 200 Water 54
170. Antielectric *** 200 Electric 59
171. Antiwood *** 200 Wood 55
172. Antidamage *** 120 Invisible 31
173. Antisword *** 100 Sword 43
174. Antinavi **** None Normal 44
175. Antirecovery *** Varies Normal 37
176. CopyDmg ** None Aiming 12
177. LifeSynchro ** None Aiming 12
178. Attck+10 * None Add/Subtract 6
179. Navi+20 *** None Add/Subtract 36
180. Colorpoint ** None Add/Subtract 25
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Mega Chips List
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Chip No. Name Stars Damage Type MB
----------------------------------------------------------------------
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001. SuperVulcan *** 10 Normal 75
002. NeoVarSword ***** 240 Sword 74
003. Meteorrain **** 40 Fire 73
004. Numberball **** NSP Normal 69
005. Guardian **** 200 Object 64
006. Jealousy **** 80 Normal 35
007. Poltergeist **** 150 Normal 40
008. Bugfix **** None Normal 62
009. FullCust **** None Normal 45
010. Life Aura **** None Normal 70
011. Sanctuary **** None Normal 62
012. Attck+30 **** None Add/Subtract 66
013. Doublepoint **** None Add/Subtract 50
014. Muramasa ***** NSP Sword 81
015. Anubis ***** NSP Object 86
016. Blackwing **** 20 Normal 58
017. Justiceone ***** 280 Breaking 90
018. Z-Saber ***** 100 Sword 80
019. Roll *** 20 Healing 20
020. RollSP **** ??? Healing 60
021. RollDS **** ??? Healing 60
----
22p. Protoman *** 130 Sword 54
23p. ProtomanSP **** 150+ Sword 79
24p. ProtomanDS **** ??? Sword 79
25p. Gyroman *** 80 Normal 32
26p. GyromanSP **** 90+ Normal 66
27p. GyromanDS **** ??? Normal 66
28p. Searchman *** 20 Aiming 42
29p. SearchmanSP **** 25+ Aiming 72
30p. SearchmanDS **** ??? Aiming 72
31p. Napalmman *** 120 Fire 38
32p. NapalmmanSP **** 150+ Fire 72
33p. NapalmmanDS **** ??? Fire 72
34p. Magnetman *** 90 Electric 25
35p. MagnetmanSP **** 100+ Electric 75
36p. MagnetmanDS **** ??? Electric 75
37p. Medi *** 80 Normal 36
38p. MediSP **** 100+ Normal 63
39p. MediDS **** ??? Normal 63
----
22c. Colonel *** 160 Normal 39
23c. ColonelSP **** 200+ Normal 75
24c. ColonelDS **** ??? Normal 75
25c. Shadowman *** 40 Normal 50
26c. ShadowmanSP **** 45+ Normal 80
27c. ShadowmanDS **** ??? Normal 80
28c. Numberman *** 30 Normal 33
29c. NumbermanSP **** 40+ Normal 66
30c. NumbermanDS **** ??? Normal 66
31c. Tomahawkman *** 140 Wood 41
32c. TomahawkmanSP **** 180+ Wood 81
33c. TomahawkmanDS **** ??? Wood 81
34c. Knightman *** 170 Normal 50
35c. KnightmanSP **** 220+ Normal 90
36c. KnightmanDS **** ??? Normal 90
37c. Toadman *** 80 Electric 53
38c. ToadmanSP **** 120+ Electric 69
39c. ToadmanDS **** ??? Electric 69
----
040. Blizzardman *** 100 Water 27
041. BlizzardmanSP **** 130+ Water 55
042. BlizzardmanDS **** ??? Water 55
043. Shademan *** 120 Normal 44
044. ShademanSP **** 140+ Normal 74
045. ShademanDS **** ??? Normal 74
046. Cloudman *** 50 Electric 60
047. CloudmanSP **** 60+ Electric 74
048. CloudmanDS **** ??? Electric 74
049. Cosmoman *** 70 Normal 50
050. CosmomanSP **** 80+ Normal 80
051. CosmomanDS **** ??? Normal 80
052. Larkman *** 140 Normal 45
053. LarkmanSP **** 170+ Normal 77
054. LarkmanDS **** ??? Normal 77
055. Footman *** 100 Normal 46
056. FootmanSP **** 150+ Normal 72
057. FootmanDS **** ??? Normal 72
058. Django *** NSP Normal 40
059. DjangoSP **** NSP Normal 68
060. DjangoDS **** NSP Normal 68
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Giga Chips List
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Chip No. Name Stars Damage Type MB
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01p. Delta Ray Edge ***** 220 Sword 82
02p. Giant Hook ***** 240 Breaking 92
03p. Forte ***** 60(wtf) Normal 95
04p. Holy Dream ***** 50 Normal 92
05p. BugCurse ***** None Normal 73
06p. Death Phoenix ***** 150 Normal 93
----
01c. Cross Slash ***** 220 Normal 90
02c. Meteor Knuckle ***** 100 Breaking 90
03c. Forte Another ***** 160 Normal 95
04c. OmegaRocket ***** 270 Normal 89
05c. BugCharge ***** 200 Normal 77
06c. Phoenix ***** 150 Fire 95
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Dark Chips List
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Chip No. Name Stars Damage Type MB
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001. DarkSword ***** 400 Sword 99
002. DarkTwister ***** 50 Wind 99
003. DarkCircle ***** 300 Aiming 99
004. DarkMeteor ***** 100 Fire 99
005. DarkThunder ***** 200 Thunder 99
006. DarkRecovery ***** None Healing 99
007. DarkSound ***** None Object 99
008. DarkInvis ***** None Invisible 99
009. DarkPlus ***** None Add/Subtract 99
010. DarkLance ***** 400 Wood 99
011. DarkDrill ***** 100 Breaking 99
012. DarkWideshot ***** 300 Water 99
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Secret Chips List
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Please read. 01p. is secret chips for Team Protoman. So if 01p. is
for the red guy with the sword, then 01c. is for Colonel version, you
get the point. There are only 4 secret chips, 3 not found in the
library, or regularly.
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Chip No. Name Stars Damage Type MB
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01b. Colonel *** 160 Normal 39
02b. ColonelSP **** 200+ Normal 75
03b. ColonelDS **** ??? Normal 75
04b. Shadowman *** 40 Normal 50
05b. ShadowmanSP **** 45+ Normal 80
06b. ShadowmanDS **** ??? Normal 80
07b. Numberman *** 30 Normal 33
08b. NumbermanSP **** 40+ Normal 66
09b. NumbermanDS **** ??? Normal 66
10b. Tomahawkman *** 140 Wood 43
11b. TomahawkmanSP **** 180+ Wood 81
12b. TomahawkmanDS **** ??? Wood 81
13b. Knightman *** 170 Normal 50
14b. KnightmanSP **** 220+ Normal 90
15b. KnightmanSP **** ??? Normal 90
16b. Toadman *** 80+ Electric 53
17b. ToadmanSP **** 120+ Electric 69
18b. ToadmanDS **** ??? Electric 69
----
01c. Blues *** 130 Sword 54
02c. BluesSP **** 150+ Sword 79
03c. BluesDS **** ??? Normal 79
04c. Gyroman *** 80 Normal 32
05c. GyromanSP **** 90+ Normal 66
06c. GyromanDS **** ??? Normal 66
07c. Searchman *** 20 Normal 42
08c. SearchmanSP **** 25+ Normal 72
09c. SearchmanDS **** ??? Normal 72
10c. Napalmman *** 120 Fire 38
11c. NapalmmanSP **** 150+ Fire 72
12c. NapalmmanDS **** ??? Fire 72
13c. Magnetman *** 90 Electric 25
14c. MagnetmanSP **** 100+ Electric 75
15c. MagnetmanDS **** ??? Electric 75
16c. Medi *** 80 Normal 36
17c. MediSP **** 100+ Normal 63
18c. MediDS **** ??? Normal 63
=====================
=Boktai Secret Chips=
=====================
019. Otenko ***** None Object 66
020. GunDelSol EX ***** NSP Normal 80
=======================
=Ultimate Secret chips=
=======================
021. Leaders Raid ***** 200 Normal 99
022. Lord of Chaos ***** 500! Normal 99
023. Final Gun? ????? ?? Normal 10?
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VII. Purple Mystery Data
**********************************************************************
ACDC area 2 -BlkBomb R
Yais comp -Cannball C
Dads comp -Bugfix H
Oran Area 1 -Snake M
Scilab area 1 -Geyser M
End Area 1 -Collecters eye
End Area 4 -Varsword V
Undernet area 2 -NeoVariable sword V
**********************************************************************
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VIII. Souls, and Darkchips
**********************************************************************
This'll be a list and description of how the souls work.
History of souls
The soul system originated back in MMBN 4, making the battles
slightly more bearable, and easier, since you're not going to forced
to stay with an elemental weakness through out the entire battle like
in MMBN 2 and 3.
In MMBN 4, this all changed when they swapped the style system for
the soul system, which is an mode your navi can be powered up in,
making your techniques more deadly, and opening the way up for new
folders and usage of some neglected chips. The new chips also come
with a dark side, possessing great power, along with a downside when
used.
The soul system was far more superior than the styles, although
the styles enhanced Megaman, it did leave a vulnerable spot, the
elemental weaknesses, the soul system replaced styles in MMBN 4 and
continued to do so in MMBN 5 as the soul system granted more a much
more powerful change, some automatically, some manually powering up
chips to deal incredible amounts of damage, others are equipped with
special abilities to make your battles easier.
In MMBN 5, the souls return, and with them come the dark side, now
you must choose a path, the path of light, or the path of dark,
whichever one it is, may the force be with you, err chips.
The dark side offers much power in the charged shots, however, timing
is key, 1 mistake will create an invincible opponent, however if your
charged shot is released in time, your opponent could be in trouble.
Nowadays, folders revolve around souls, mainly because of the special
abilities. Some may automatically power up some chips, such as Guts
soul in MMBN 4Red Sun, and Napalmn Soul in MMBN 5 Team Protoman.
Here's some info about the charged shots.
The charged shots of the chaotic powerful dark side has 3 modes
/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
-Green-not fully charged yet, be a pansy and let go, or try to
continue your plan of using this immensive power as a possible
shortcut to victory.
-Purple-You'd better release it now, there's little time left...
-Flashing Purple and Green- If you choose to release your attack now,
you will have released Barney, nah, what you may release isn't as
nearly as bad as Barney, there's a 50/50 chance you may perform your
attack correctly, and the other part is releasing a invincible dark
version of yourself...on your opponents side.
/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
The only known 100% successful cures for a Flashing charged buster
without resulting in the summoning of Megaman DS is as follows-
-Get hit without super armor
-Get deleted
-Going to the custom menu, as it will be over
-Using a chip you have equipped, like Invis.
-Get paralyzed
Megaman DS, when unleashed will use swords, cannons, I even got hit
by a lifesword, and other things that are annoying such as area steal,
Invis, airshot, summoning a Guardian, using Shademan and a lot of
buster shots.
The dark side of yourself will leave when you or the enemy, not
counting Megaman DS, is defeated, or Megaman DS will leave after that
turn or so. However, the IQ of Megaman DS isn't very high, and may
actually wind up helping you instead of helping the enemy as it was
intended to do.
It was reported that Megaman DS hit a Guardian on the field, and in
response to the attack, Megaman DS entire side, and his allies
recieved 200 points of damage each. An interesting way to make
up for your mistake.
Though there is less of a downside of using the dark chips, for
unison, there is still a downside.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Joining the Dark side
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you have used a darkchip in battle, and not for unison, Megaman
will become tainted with the darkness, and like in MMBN 4, you will be
penalized by permanently losing 1hp from your maximum HP. There is no
way of recovering it without resorting to cheating devices.
If you have become tainted in battle, it will show on your emotion
icon, and if you are defeated, your dark side will immediately join
and help you, you will be invincible to all attacks with the exception
of certain chips, such as area steal, Django chips and Gun Del Sol
chips, as they don't have damage counters.
If your dark side chooses to join you because you have 0hp, he will
take control of Megaman, using his near useless buster, using lots of
dark chips without the penalty because its HIM using it, not you.
After about 10 seconds, game time, you will regain control of a 1HP
Megaman which can easily be defeated, just hope your custom gauge is
filled, as an Invis will soon be of great help.
Note: If you screw up twice, there will not be 2 Megamen DS to annoy
you, the new one will replace the old one.
Now, onto the souls, you'll notice that all of the dark ones listed
have abilities similar to their regular counterpart, only change is
in the buster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Magnet Soul
Acquire-After mission 2
Use-Offer a Electric based chip for unison, such as thunderball
Element-Electric
Weakness-Wood based chips/attacks
Charged shot-Magnetbuster, similar to the magnet like enemies of
MMBN 4
Damage=40+(10 * number of per attack+1s and buster ups)
Special Abilities-
Magnetic pull-Activated when on the same line as the opponent and
pressing back+B, your opponent will be glued on the spot, but can
still attack.
Electrical Energy boost-Activated by pressing and holding the A button
when holding a Electric based chip to double the damage (for ex,
thunderball)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chaos Magnet Soul
Acquire-After Megaman's back
Use-Offer a Dark electric based chip for unison, Dark Thunderball
Element-Electric
Weakness-Wood based chips/attacks
Charged shot-The dark chip used to use Chaos Magnet Soul, which is
Dark Thunderball
Damage=200 per charged shot
Special Abilities
Magnetic pull-Activated when on the same line as the opponent and
pressing back+B, your opponent will be glued on the spot, but can
still attack.
Electrical Energy boost-Activated by pressing and holding the A button
when holding a Electric based chip to double the damage (for ex,
thunderball)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gyro Soul
Acquire-After mission 3
Use-Offer a wind based chip for unison, such as airshot
Element-Wind
Weakness-No elemental weakness
Charged shot-GyroTwister, same as Gyromans twister, hits 3 panels in
front, enemies recieve more damage at the end of the stick, err
twister.
Damage=20+(5 per attack+1 and buster ups), then multiplied by squares
away, and a maximum of three.
------
Example -M123-
------
An enemy on the 3 square would get hit thrice, so they would recieve
60 damage, and 75 damage if you have an attack+1. An enemy on the
2 square would recieve 40 damage, 50 if you've a attack+1.
Special Abilities
Super Shoes-Automatically has the effects of floatshoes, airshoes and
shadow shoes.
Propeller Power-Doubles the amount of damage dealt by the next chip,
activated by using a wind based chip that does damage.
This power will be used on the next chip, for example you use a
airshot, that gets your propeller spinning, and your twister which is
next will now do 20*8*2 instead of 20*8, and because your twister is
a wind chip, it uses the propeller, and activates it again. The
propeller will support a normal chip, it just won't activate when one
is used.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chaos Gyro Soul
Acquire-After Megaman's back
Use-Offer a Dark wind based chip for unison, such as DarkTwister
Element-Wind
Weakness-No elemental weakness
Charged shot-Dark Twister,
Damage=50*8 per hit, really deadly to be used as a charged shot, as
you can use it again if they're not blowing up already in the same
turn. Drawback is that the range is usually like its chip
counterpart, and it's usually luck that they stay stuck in your range
before you release the hurricane.
Special Abilities
Super Shoes-Automatically has the effects of floatshoes, airshoes and
shadow shoes
Propeller Power-Doubles the amount of damage dealt by the next chip,
activated by using a wind based chip that does damage.
This power will be used on the next chip, for example you use a
airshot, that gets your propeller spinning, and your twister which is
next will now do 20*8*2 instead of 20*8, and because your twister is
a wind chip, it uses the propeller, and activates it again. The
propeller will support a normal chip, it just won't activate when one
is used.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Napalmn Soul
Acquire-After Mission 4
Use-Offer a fire based chip, such as meteor
Element-Fire
Weakness-Water, and standing on water panels drains life as if you're
on poison panels.
Charged shot-It is a vulcan buster that does 20 damage and appears
to be -look- fire based, may do more if you use a whole bunch of
attack+1s and buster+1s, but currently unconfirmed.
Damage=20*3 per charge? Well, you can use it in abundance and it's a
good cheap vulcan, well this is a last resort type of thing that
should be used after your chips.
Special abilities
Charge chip to launch napalm bomb, damage based on chip base toward
enemy. This bomb will either land on a enemy and give them a headache
with damage based on chip sacrificed, or...I just havn't tested out
if, because the enemy is too stupid to dodge.
FIRE power-Automatically adds 40 to every fire chip.
Lava shoes-Absorbs the lava from each lava panel you touch and adds 10
to the next fire chip.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chaos Napalmn Soul
Acquire-After Megaman's back
Use-Offer a Dark fire based chip, such as Dark Meteor
Element-Fire
Weakness-Water, and standing on water panels drains life as if you're
on poison panels.
Charged shot-Dark Meteor
Damage=100*some unconfirmed big number
Your opponent could find a difficult time surviving the effects of
the armaggedon, err dark meteor without using Invis. Also cracks
unused panels to make up for its lack of heavy damage. This could've
been really powerful if it wern't for the flinching it gives the
enemy.
Special abilities
Charge chip to launch napalm bomb, damage based on chip base toward
enemy. This bomb will either land on a enemy and give them a headache
with damage based on chip sacrificed, or...I just havn't tested out
if, because the enemy is too stupid to dodge.
FIRE power-Automatically adds 40 to every fire chip.
Lava shoes-Absorbs the lava from each lava panel you touch and adds 10
to the next fire chip.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Search Soul
Acquire-Defeat Searchman in MMBN 4, and in MMBN 5 you recieve this
after mission 5.
Use-Offer a aiming chip, such as Markcannon
Element-Aiming
Weakness-No actual elemental weakness
Charged shot-Buster machine gun
5*(10+(4 for each attack+1 and buster up))
Automatically locks onto the enemy and fires when charged shot is
released.
Can be deadly against enemies that don't have super armor.
Special Abilities
Shuffle-Shuffle your unselected chips in a chance to acquire better
chips, was often used in MMBN 4 to set up dreamswords and other
combos.
Invis piercing-Invis removed from the enemy if the unison occurs
after.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chaos Search Soul
Acquire-After mission 5
Use-Offer a Dark aiming chip, such as Dark circle gun
Element-Aiming
Weakness-No actual elemental weakness
Charged shot-Dark circle gun
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