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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE 5 - Strategy Guide (Page 07)

Rockman EXE 5 - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Rockman EXE 5 - Strategy Guide (Page 07).

Sorta useless note, in Undernet area 4, there's a dark navi who will
give you a code -91098051- for a Gun Del Sol D. That code earns you
Django SP D. Which, you could've gotten earlier.

In the pagoda(real world), there's a official that'll give you a
Hp memory for no reason.

MagnetmanV3 can be found right in ACDC area 1. Same for Sp.
BlizzardmanV3 can be found in ACDC area 3. Same for SP.
GyromanV3 can be found in Oran Island area 1. Same for SP.
FootmanV3 can be randomly found in Oran Island area 2. Same for SP.
ShademanV3 can be found in Oran Island area 3. Same for SP.
CloudmanV3 can be found in Scilab area 3. Same for SP.
NapalmmanV3 can be found in Scilab area 4. Same for SP.
SearchmanV3 can be found in End area 3. Same for SP.
MediV3 can be found in End area 4. Same for SP.
LarkmanV3 can be found randomly found in Undernet area 2. Same for
SP.
ProtomanV3 can be found in Undernet area 3. Same for SP.
Cosmoquee-err CosmomanV3 can be found in Undernet area 4. Same for SP.

Version 3s                      SP Version HPs

MagnetmanV3-1800HP              MagnetmanSP-
BlizzardmanV3-1600HP            BlizzardmanSP
GyromanV3-1400HP                GyromanSP-
GridmanV3-1600HP                GridmanSP-
ShademanV3-1200HP               ShademanSP-1500HP
CloudmanV3-1300HP               CloudmanSP-
NapalmmanV3-1600HP              NapalmmanSP-
SearchmanV3-1700HP              SearchmanSP-
MediV3-
LarkmanV3-1500Hp                LarkmanSp-
ProtomanV3-1600Hp               ProtomanSP-1800HP
CosmomanV3-1500Hp               CosmomanSP-

Note, if you do S rank all of them, be sure to have activated all
30 P.As, otherwise, you're not going to get very far.


----------------------------------------------------------------------
----------------------------------------------------------------------
**********************************************************************
VI. Chip List
**********************************************************************

Note: Some of the chips names were done by guessing, others, I've not
found, fill me in with the names if you will.



++++++++
+Legend+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+None-Does no damage.                                    +
+ NSP-Not specific, may vary.                            +
+  ??-Unknown name or chip for now, bear with me.        +
+   *-Rarity, * is least rare, ***** being the most rare.+
+ "+"-Does more depending on S-ranking time              +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

----------------------------------------------------------------------
Standard Chips List
----------------------------------------------------------------------
----------------------------------------------------------------------
Chip No.   Name             Stars        Damage      Type         MB
----------------------------------------------------------------------
001.       Cannon            *           40          Normal        8
002.       HiCannon          **          80          Normal       24
003.       MegaCannon        ***         120         Normal       40
004.       Airshot           **          20          Wind          6
005.       Vulcan            *           10          Normal        6
006.       Vulcan 2          **          10          Normal       18
007.       Vulcan 3          ***         10          Normal       30
008.       Spreader          **          30          Normal       10
009.       MrkCan1           *           70          Aiming       18
010.       MrkCan2           **          100         Aiming       27
011.       MrkCan3           ***         130         Aiming       36
012.       PulseBeam1        *           70          Normal       14
013.       PulseBeam2        **          90          Normal       26
014.       PulseBeam3        ***         110         Normal       38
015.       TankCannon1       *           80          Normal       20
016.       TankCannon2       **          120         Normal       30
017.       TankCannon3       ***         140         Normal       40
018.       Wideshot          *           70          Water        10
019.       Wideshot2         **          90          Water        30
020.       Wideshot3         ***         110         Water        50
021.       ElectricReel1     *           80          Electric     32
022.       ElectricReel2     **          100         Electric     46
023.       ElectricReel3     ***         120         Electric     60
024.       Cactusball1       *           30          Wood         10
025.       Cactusball2       **          40          Wood         30
026.       Cactusball3       ***         50          Wood         50
027.       GunDelSol1        **          NSP         Normal       15
028.       GunDelSol2        ***         NSP         Normal       25
029.       GunDelSol3        ****        NSP         Normal       35
030.       ElementalArm      ***         90          Varies       39
031.       Thunderball       ***         40          Electric      7
032.       Tornado           ***         20          Wind         22
033.       Noisestorm        ***         20          Wind         55
034.       Minibomb          *           50          Normal        5
035.       Energybomb        *           40          Normal       11
036.       Mega EnergyBomb   **          60          Normal       30
037.       Crackbomb         *           80          Normal       18
038.       Paralyzebomb      **          90          Normal       34
039.       Resetbomb         ***         100         Normal       50
040.       Quake1            *           100         Breaking     10
041.       Quake2            **          150         Breaking     25
042.       Quake3            ***         200         Breaking     40
043.       Bugbomb           ***         None        Normal       30
044.       CannonBall        ***         140         Breaking     30
045.       BlkBomb           ****        210         Fire         55
046.       Geyser            ****        200         Water        38
047.       Lavaseed          **          None        Normal       60
048.       Waterseed         **          None        Normal       28
049.       Iceseed           **          None        Normal       42
050.       Grass seed        **          None        Normal       24
051.       Sword             *           80          Sword         9
052.       Wideswrd          **          80          Sword        16
053.       Longswrd          ***         80          Sword        25
054.       Wideblade         ****        150         Sword        38
055.       Longblade         ****        150         Sword        40
056.       CustSwrd          ***         NSP         Sword        20
057.       Varsword          ****        160         Sword        60
058.       Slasher           ***         240         Sword        18
059.       Windrack          ***         100         Wind         23
060.       Moonblade1        *           90          Sword        23
061.       Moonblade2        **          110         Sword        36
062.       Moonblade3        ***         130         Sword        49
063.       Katana1           *           60          Sword        25
064.       Katana2           **          80          Sword        37
065.       Katana3           ***         100         Sword        49
066.       Yo-Yo             ***         50          Normal       32
067.       Drill1            *           60          Breaking     38
068.       Drill2            **          70          Breaking     51
069.       Drill3            ***         80          Breaking     64
070.       AirHockey         ***         40          Breaking     40
071.       Skullchain1       *           100         Normal       34
072.       Skullchain2       **          120         Normal       50
073.       Skullchain3       ***         140         Normal       76
074.       Aquawhirl1        *           70          Water        30
075.       Aquawhirl2        **          100         Water        42
076.       Aquawhirl3        ***         130         Water        54
077.       AirWheel1         *           40          Wind         32
078.       AirWheel2         **          40          Wind         44
079.       AirWheel3         ***         40          Wind         56
080.       Firepunch1        *           60          Fire         12
081.       Firepunch2        **          100         Fire         28
082.       Firepunch3        ***         140         Fire         44
083.       FireCircle1       *           110         Fire         28
084.       FireCircle2       **          130         Fire         40
085.       FireCircle3       ***         150         Fire         52
086.       Side Bubble1      *           90          Water        25
087.       Side Bubble2      **          110         Water        35
088.       Side Bubble3      ***         130         Water        45
089.       Customshock1      **          NSP         Electric     40
090.       Customshock2      ***         NSP         Electric     55
091.       Customshock3      ****        NSP         Electric     70
092.       Boomerang         ***         60          Wood         16
093.       Meteor1           *           60          Fire         26
094.       Meteor2           **          70          Fire         42
095.       Meteor3           ***         80          Fire         56
096.       Satellite1        *           60          Electric     30
097.       Satellite2        **          80          Electric     40
098.       Satellite3        ***         100         Electric     50
099.       SpaceYura1        *           100         Electric     30
100.       SpaceYura2        **          120         Electric     48
101.       SpaceYura3        ***         140         Electric     66
102.       Woodnose1         *           100         Wood         27
103.       Woodnose2         **          130         Wood         40
104.       Woodnose3         ***         160         Wood         53
105.       Lance             ****        130         Wood         42
106.       Tsunamiball       **          160         Water        42
107.       RedTsunamiball    ***         190         Fire         48
108.       MudTsunamiball    ****        170         Wood         54
109.       ComeOnRain        ****        40          Water        47
110.       Snake             ****        30          Wood         60
111.       Magnum            ****        130         Aiming       52
112.       Circlegun         ***         100         Aiming       50
113.       Timebomb1         *           100         Object       32
114.       Timebomb2         **          140         Object       54
115.       Timebomb3         ***         200         Object       76
116.       BoyBomb1          *           130         Object       30
117.       Boybomb2          **          180         Object       40
118.       Boybomb3          ***         230         Object       50
119.       Mine              ***         300         Object       42
120.       Rockcube          *           None        Object        6
121.       Wind              **          None        Wind         10
122.       Fan               **          None        Wind         10
123.       Fanfare           **          None        Object       20
124.       Discord           **          None        Object       20
125.       Timpani           **          None        Object       20
126.       Silence           **          None        Object       20
127.       Fruit1            *           None        Healing      24
128.       Fruit2            **          None        Healing      48
129.       Fruit3            ***         None        Healing      62
130.       VooDooDoll        ****        NSP         Object       
131.       Metguard1         *           50          Normal        4
132.       Metguard2         **          100         Normal       10
133.       Metguard3         ***         150         Normal       16
134.       CurseShield1      *           130         Normal       28
135.       CurseShield2      **          160         Normal       30
136.       CurseShield3      ***         190         Normal       52
137.       CrakOut           *           None        Normal        4
138.       DublCrak          *           None        Normal        7
139.       TripleCrack       *           None        Normal       10
140.       Recover10         *           None        Healing       8
141.       Recover30         *           None        Healing      16
142.       Recover50         *           None        Healing      24
143.       Recover80         **          None        Healing      32
144.       Recover120        **          None        Healing      40
145.       Recover150        ***         None        Healing      48
146.       Recover200        ***         None        Healing      56
147.       Recover300        ****        None        Healing      64
148.       Panelsteal        *           None        None          6
149.       Areagrab          **          None        Normal        8
150.       Gelrain           ****        120         Water        52
151.       Grabreturn        ***         20          Normal       24
152.       Grabrevenge       ****        40          Normal       48
153.       Panelfix          **          None        Normal       14
154.       Geddon1           ***         None        Normal       34
155.       Geddon2           ***         None        Normal       47
156.       Geddon3           ****        Varies      Normal       62
157.       SlowGauge         ***         None        Normal       69
158.       Fastgauge         ***         None        Normal       32
159.       Busterup          **          None        Add/Subtract  5
160.       Blind             **          None        Normal        9
161.       Northwind         ***         None        Wind         33
162.       Holypanel         **          None        Normal       24
163.       Invis             ***         None        Invisible    12
164.       Barrier           **          None        None          7
165.       Barrier100        ***         None        None         27
166.       Barrier200        ****        None        None         47
167.       Bubblewarp        ***         None        Water        35
168.       Antifire          ***         200         Fire         58
169.       Antiwater         ***         200         Water        54
170.       Antielectric      ***         200         Electric     59
171.       Antiwood          ***         200         Wood         55
172.       Antidamage        ***         120         Invisible    31
173.       Antisword         ***         100         Sword        43
174.       Antinavi          ****        None        Normal       44
175.       Antirecovery      ***         Varies      Normal       37
176.       CopyDmg           **          None        Aiming       12
177.       LifeSynchro       **          None        Aiming       12
178.       Attck+10          *           None        Add/Subtract  6
179.       Navi+20           ***         None        Add/Subtract 36
180.       Colorpoint        **          None        Add/Subtract 25
----------------------------------------------------------------------

----------------------------------------------------------------------
Mega Chips List
----------------------------------------------------------------------
----------------------------------------------------------------------
Chip No.   Name              Stars       Damage      Type         MB
----------------------------------------------------------------------
----------------------------------------------------------------------
001.       SuperVulcan       ***         10          Normal       75
002.       NeoVarSword       *****       240         Sword        74
003.       Meteorrain        ****        40          Fire         73
004.       Numberball        ****        NSP         Normal       69
005.       Guardian          ****        200         Object       64
006.       Jealousy          ****        80          Normal       35
007.       Poltergeist       ****        150         Normal       40
008.       Bugfix            ****        None        Normal       62
009.       FullCust          ****        None        Normal       45
010.       Life Aura         ****        None        Normal       70
011.       Sanctuary         ****        None        Normal       62
012.       Attck+30          ****        None        Add/Subtract 66
013.       Doublepoint       ****        None        Add/Subtract 50
014.       Muramasa          *****       NSP         Sword        81
015.       Anubis            *****       NSP         Object       86
016.       Blackwing         ****        20          Normal       58
017.       Justiceone        *****       280         Breaking     90
018.       Z-Saber           *****       100         Sword        80
019.       Roll              ***         20          Healing      20
020.       RollSP            ****        ???         Healing      60
021.       RollDS            ****        ???         Healing      60
----
22p.       Protoman          ***         130         Sword        54
23p.       ProtomanSP        ****        150+        Sword        79
24p.       ProtomanDS        ****        ???         Sword        79
25p.       Gyroman           ***         80          Normal       32
26p.       GyromanSP         ****        90+         Normal       66
27p.       GyromanDS         ****        ???         Normal       66
28p.       Searchman         ***         20          Aiming       42
29p.       SearchmanSP       ****        25+         Aiming       72
30p.       SearchmanDS       ****        ???         Aiming       72
31p.       Napalmman         ***         120         Fire         38
32p.       NapalmmanSP       ****        150+        Fire         72
33p.       NapalmmanDS       ****        ???         Fire         72
34p.       Magnetman         ***         90          Electric     25
35p.       MagnetmanSP       ****        100+        Electric     75
36p.       MagnetmanDS       ****        ???         Electric     75
37p.       Medi              ***         80          Normal       36
38p.       MediSP            ****        100+        Normal       63
39p.       MediDS            ****        ???         Normal       63
----
22c.       Colonel           ***         160         Normal       39
23c.       ColonelSP         ****        200+        Normal       75
24c.       ColonelDS         ****        ???         Normal       75
25c.       Shadowman         ***         40          Normal       50
26c.       ShadowmanSP       ****        45+         Normal       80
27c.       ShadowmanDS       ****        ???         Normal       80
28c.       Numberman         ***         30          Normal       33
29c.       NumbermanSP       ****        40+         Normal       66
30c.       NumbermanDS       ****        ???         Normal       66
31c.       Tomahawkman       ***         140         Wood         41
32c.       TomahawkmanSP     ****        180+        Wood         81
33c.       TomahawkmanDS     ****        ???         Wood         81
34c.       Knightman         ***         170         Normal       50
35c.       KnightmanSP       ****        220+        Normal       90
36c.       KnightmanDS       ****        ???         Normal       90
37c.       Toadman           ***         80          Electric     53
38c.       ToadmanSP         ****        120+        Electric     69
39c.       ToadmanDS         ****        ???         Electric     69
----
040.       Blizzardman       ***         100         Water        27
041.       BlizzardmanSP     ****        130+        Water        55
042.       BlizzardmanDS     ****        ???         Water        55
043.       Shademan          ***         120         Normal       44
044.       ShademanSP        ****        140+        Normal       74
045.       ShademanDS        ****        ???         Normal       74
046.       Cloudman          ***         50          Electric     60
047.       CloudmanSP        ****        60+         Electric     74
048.       CloudmanDS        ****        ???         Electric     74
049.       Cosmoman          ***         70          Normal       50
050.       CosmomanSP        ****        80+         Normal       80
051.       CosmomanDS        ****        ???         Normal       80
052.       Larkman           ***         140         Normal       45
053.       LarkmanSP         ****        170+        Normal       77
054.       LarkmanDS         ****        ???         Normal       77
055.       Footman           ***         100         Normal       46
056.       FootmanSP         ****        150+        Normal       72
057.       FootmanDS         ****        ???         Normal       72
058.       Django            ***         NSP         Normal       40
059.       DjangoSP          ****        NSP         Normal       68
060.       DjangoDS          ****        NSP         Normal       68
----------------------------------------------------------------------
Giga Chips List
----------------------------------------------------------------------
----------------------------------------------------------------------
Chip No.   Name              Stars       Damage      Type         MB
----------------------------------------------------------------------
----------------------------------------------------------------------
01p.       Delta Ray Edge    *****       220         Sword        82
02p.       Giant Hook        *****       240         Breaking     92
03p.       Forte             *****       60(wtf)     Normal       95
04p.       Holy Dream        *****       50          Normal       92
05p.       BugCurse          *****       None        Normal       73
06p.       Death Phoenix     *****       150         Normal       93
----
01c.       Cross Slash       *****       220         Normal       90
02c.       Meteor Knuckle    *****       100         Breaking     90
03c.       Forte Another     *****       160         Normal       95
04c.       OmegaRocket       *****       270         Normal       89
05c.       BugCharge         *****       200         Normal       77
06c.       Phoenix           *****       150         Fire         95
----------------------------------------------------------------------
----------------------------------------------------------------------
Dark Chips List
----------------------------------------------------------------------
----------------------------------------------------------------------
Chip No.   Name              Stars       Damage      Type         MB
----------------------------------------------------------------------
001.       DarkSword         *****       400         Sword        99
002.       DarkTwister       *****       50          Wind         99
003.       DarkCircle        *****       300         Aiming       99
004.       DarkMeteor        *****       100         Fire         99
005.       DarkThunder       *****       200         Thunder      99
006.       DarkRecovery      *****       None        Healing      99
007.       DarkSound         *****       None        Object       99
008.       DarkInvis         *****       None        Invisible    99
009.       DarkPlus          *****       None        Add/Subtract 99
010.       DarkLance         *****       400         Wood         99
011.       DarkDrill         *****       100         Breaking     99
012.       DarkWideshot      *****       300         Water        99
----------------------------------------------------------------------
----------------------------------------------------------------------
Secret Chips List
----------------------------------------------------------------------

Please read. 01p. is secret chips for Team Protoman. So if 01p. is
for the red guy with the sword, then 01c. is for Colonel version, you
get the point. There are only 4 secret chips, 3 not found in the
library, or regularly.

----------------------------------------------------------------------
Chip No.   Name              Stars       Damage      Type         MB
----------------------------------------------------------------------
01b.       Colonel           ***         160         Normal       39
02b.       ColonelSP         ****        200+        Normal       75
03b.       ColonelDS         ****        ???         Normal       75
04b.       Shadowman         ***         40          Normal       50
05b.       ShadowmanSP       ****        45+         Normal       80
06b.       ShadowmanDS       ****        ???         Normal       80
07b.       Numberman         ***         30          Normal       33
08b.       NumbermanSP       ****        40+         Normal       66
09b.       NumbermanDS       ****        ???         Normal       66
10b.       Tomahawkman       ***         140         Wood         43
11b.       TomahawkmanSP     ****        180+        Wood         81
12b.       TomahawkmanDS     ****        ???         Wood         81
13b.       Knightman         ***         170         Normal       50
14b.       KnightmanSP       ****        220+        Normal       90
15b.       KnightmanSP       ****        ???         Normal       90
16b.       Toadman           ***         80+         Electric     53
17b.       ToadmanSP         ****        120+        Electric     69
18b.       ToadmanDS         ****        ???         Electric     69
----
01c.       Blues             ***         130         Sword        54
02c.       BluesSP           ****        150+        Sword        79
03c.       BluesDS           ****        ???         Normal       79
04c.       Gyroman           ***         80          Normal       32
05c.       GyromanSP         ****        90+         Normal       66
06c.       GyromanDS         ****        ???         Normal       66
07c.       Searchman         ***         20          Normal       42
08c.       SearchmanSP       ****        25+         Normal       72
09c.       SearchmanDS       ****        ???         Normal       72
10c.       Napalmman         ***         120         Fire         38
11c.       NapalmmanSP       ****        150+        Fire         72
12c.       NapalmmanDS       ****        ???         Fire         72
13c.       Magnetman         ***         90          Electric     25
14c.       MagnetmanSP       ****        100+        Electric     75
15c.       MagnetmanDS       ****        ???         Electric     75
16c.       Medi              ***         80          Normal       36
17c.       MediSP            ****        100+        Normal       63
18c.       MediDS            ****        ???         Normal       63
=====================
=Boktai Secret Chips=
=====================
019.       Otenko            *****       None        Object       66
020.       GunDelSol EX      *****       NSP         Normal       80
=======================
=Ultimate Secret chips=
=======================
021.       Leaders Raid      *****       200         Normal       99
022.       Lord of Chaos     *****       500!        Normal       99
023.       Final Gun?        ?????       ??          Normal       10?
----------------------------------------------------------------------
**********************************************************************

**********************************************************************
VII. Purple Mystery Data
**********************************************************************

ACDC area 2     -BlkBomb R
Yais comp       -Cannball C
Dads comp       -Bugfix H
Oran Area 1     -Snake M
Scilab area 1   -Geyser M
End Area 1      -Collecters eye
End Area 4      -Varsword V
Undernet area 2 -NeoVariable sword V

**********************************************************************
**********************************************************************
VIII. Souls, and Darkchips
**********************************************************************

This'll be a list and description of how the souls work.

History of souls

The soul system originated back in MMBN 4, making the battles
slightly more bearable, and easier, since you're not going to forced
to stay with an elemental weakness through out the entire battle like
in MMBN 2 and 3.

In MMBN 4, this all changed when they swapped the style system for
the soul system, which is an mode your navi can be powered up in,
making your techniques more deadly, and opening the way up for new
folders and usage of some neglected chips. The new chips also come
with a dark side, possessing great power, along with a downside when
used.

The soul system was far more superior than the styles, although
the styles enhanced Megaman, it did leave a vulnerable spot, the
elemental weaknesses, the soul system replaced styles in MMBN 4 and
continued to do so in MMBN 5 as the soul system granted more a much
more powerful change, some automatically, some manually powering up
chips to deal incredible amounts of damage, others are equipped with
special abilities to make your battles easier. 

In MMBN 5, the souls return, and with them come the dark side, now
you must choose a path, the path of light, or the path of dark,
whichever one it is, may the force be with you, err chips.

The dark side offers much power in the charged shots, however, timing
is key, 1 mistake will create an invincible opponent, however if your
charged shot is released in time, your opponent could be in trouble.

Nowadays, folders revolve around souls, mainly because of the special
abilities. Some may automatically power up some chips, such as Guts
soul in MMBN 4Red Sun, and Napalmn Soul in MMBN 5 Team Protoman.

Here's some info about the charged shots.
The charged shots of the chaotic powerful dark side has 3 modes
/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
-Green-not fully charged yet, be a pansy and let go, or try to
continue your plan of using this immensive power as a possible
shortcut to victory.

-Purple-You'd better release it now, there's little time left...

-Flashing Purple and Green- If you choose to release your attack now,
you will have released Barney, nah, what you may release isn't as
nearly as bad as Barney, there's a 50/50 chance you may perform your
attack correctly, and the other part is releasing a invincible dark
version of yourself...on your opponents side.
/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

The only known 100% successful cures for a Flashing charged buster
without resulting in the summoning of Megaman DS is as follows-

-Get hit without super armor

-Get deleted

-Going to the custom menu, as it will be over

-Using a chip you have equipped, like Invis.

-Get paralyzed

Megaman DS, when unleashed will use swords, cannons, I even got hit
by a lifesword, and other things that are annoying such as area steal,
Invis, airshot, summoning a Guardian, using Shademan and a lot of
buster shots.

The dark side of yourself will leave when you or the enemy, not
counting Megaman DS, is defeated, or Megaman DS will leave after that
turn or so. However, the IQ of Megaman DS isn't very high, and may
actually wind up helping you instead of helping the enemy as it was
intended to do.

It was reported that Megaman DS hit a Guardian on the field, and in 
response to the attack, Megaman DS entire side, and his allies 
recieved 200 points of damage each. An interesting way to make
up for your mistake.

Though there is less of a downside of using the dark chips, for
unison, there is still a downside.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Joining the Dark side
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you have used a darkchip in battle, and not for unison, Megaman
will become tainted with the darkness, and like in MMBN 4, you will be
penalized by permanently losing 1hp from your maximum HP. There is no
way of recovering it without resorting to cheating devices.

If you have become tainted in battle, it will show on your emotion
icon, and if you are defeated, your dark side will immediately join
and help you, you will be invincible to all attacks with the exception
of certain chips, such as area steal, Django chips and Gun Del Sol
chips, as they don't have damage counters.

If your dark side chooses to join you because you have 0hp, he will
take control of Megaman, using his near useless buster, using lots of
dark chips without the penalty because its HIM using it, not you.

After about 10 seconds, game time, you will regain control of a 1HP
Megaman which can easily be defeated, just hope your custom gauge is
filled, as an Invis will soon be of great help.

Note: If you screw up twice, there will not be 2 Megamen DS to annoy
you, the new one will replace the old one.

Now, onto the souls, you'll notice that all of the dark ones listed
have abilities similar to their regular counterpart, only change is
in the buster.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Magnet Soul
Acquire-After mission 2
Use-Offer a Electric based chip for unison, such as thunderball
Element-Electric
Weakness-Wood based chips/attacks
Charged shot-Magnetbuster, similar to the magnet like enemies of
MMBN 4

Damage=40+(10 * number of per attack+1s and buster ups)

Special Abilities-

Magnetic pull-Activated when on the same line as the opponent and
pressing back+B, your opponent will be glued on the spot, but can
still attack.

Electrical Energy boost-Activated by pressing and holding the A button
when holding a Electric based chip to double the damage (for ex,
thunderball)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chaos Magnet Soul
Acquire-After Megaman's back
Use-Offer a Dark electric based chip for unison, Dark Thunderball
Element-Electric
Weakness-Wood based chips/attacks
Charged shot-The dark chip used to use Chaos Magnet Soul, which is
Dark Thunderball

Damage=200 per charged shot

Special Abilities

Magnetic pull-Activated when on the same line as the opponent and
pressing back+B, your opponent will be glued on the spot, but can
still attack.

Electrical Energy boost-Activated by pressing and holding the A button
when holding a Electric based chip to double the damage (for ex,
thunderball)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gyro Soul
Acquire-After mission 3
Use-Offer a wind based chip for unison, such as airshot
Element-Wind
Weakness-No elemental weakness
Charged shot-GyroTwister, same as Gyromans twister, hits 3 panels in
front, enemies recieve more damage at the end of the stick, err
twister.

Damage=20+(5 per attack+1 and buster ups), then multiplied by squares
away, and a maximum of three.

         ------
Example  -M123-
         ------

An enemy on the 3 square would get hit thrice, so they would recieve
60 damage, and 75 damage if you have an attack+1. An enemy on the
2 square would recieve 40 damage, 50 if you've a attack+1.

Special Abilities

Super Shoes-Automatically has the effects of floatshoes, airshoes and
shadow shoes.

Propeller Power-Doubles the amount of damage dealt by the next chip, 
activated by using a wind based chip that does damage.

This power will be used on the next chip, for example you use a
airshot, that gets your propeller spinning, and your twister which is
next will now do 20*8*2 instead of 20*8, and because your twister is
a wind chip, it uses the propeller, and activates it again. The
propeller will support a normal chip, it just won't activate when one
is used. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chaos Gyro Soul
Acquire-After Megaman's back
Use-Offer a Dark wind based chip for unison, such as DarkTwister
Element-Wind
Weakness-No elemental weakness
Charged shot-Dark Twister, 

Damage=50*8 per hit, really deadly to be used as a charged shot, as
you can use it again if they're not blowing up already in the same
turn. Drawback is that the range is usually like its chip
counterpart, and it's usually luck that they stay stuck in your range
before you release the hurricane.

Special Abilities

Super Shoes-Automatically has the effects of floatshoes, airshoes and
shadow shoes

Propeller Power-Doubles the amount of damage dealt by the next chip, 
activated by using a wind based chip that does damage.

This power will be used on the next chip, for example you use a
airshot, that gets your propeller spinning, and your twister which is
next will now do 20*8*2 instead of 20*8, and because your twister is
a wind chip, it uses the propeller, and activates it again. The
propeller will support a normal chip, it just won't activate when one
is used.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Napalmn Soul
Acquire-After Mission 4
Use-Offer a fire based chip, such as meteor
Element-Fire
Weakness-Water, and standing on water panels drains life as if you're
on poison panels.
Charged shot-It is a vulcan buster that does 20 damage and appears
to be -look- fire based, may do more if you use a whole bunch of
attack+1s and buster+1s, but currently unconfirmed.

Damage=20*3 per charge? Well, you can use it in abundance and it's a
good cheap vulcan, well this is a last resort type of thing that
should be used after your chips.

Special abilities

Charge chip to launch napalm bomb, damage based on chip base toward
enemy. This bomb will either land on a enemy and give them a headache
with damage based on chip sacrificed, or...I just havn't tested out
if, because the enemy is too stupid to dodge.

FIRE power-Automatically adds 40 to every fire chip.

Lava shoes-Absorbs the lava from each lava panel you touch and adds 10
to the next fire chip.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chaos Napalmn Soul
Acquire-After Megaman's back
Use-Offer a Dark fire based chip, such as Dark Meteor
Element-Fire
Weakness-Water, and standing on water panels drains life as if you're
on poison panels.
Charged shot-Dark Meteor

Damage=100*some unconfirmed big number

Your opponent could find a difficult time surviving the effects of
the armaggedon, err dark meteor without using Invis. Also cracks
unused panels to make up for its lack of heavy damage. This could've
been really powerful if it wern't for the flinching it gives the
enemy.

Special abilities

Charge chip to launch napalm bomb, damage based on chip base toward
enemy. This bomb will either land on a enemy and give them a headache
with damage based on chip sacrificed, or...I just havn't tested out
if, because the enemy is too stupid to dodge.

FIRE power-Automatically adds 40 to every fire chip.

Lava shoes-Absorbs the lava from each lava panel you touch and adds 10
to the next fire chip.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Search Soul
Acquire-Defeat Searchman in MMBN 4, and in MMBN 5 you recieve this
after mission 5.
Use-Offer a aiming chip, such as Markcannon
Element-Aiming
Weakness-No actual elemental weakness
Charged shot-Buster machine gun
5*(10+(4 for each attack+1 and buster up))

Automatically locks onto the enemy and fires when charged shot is
released.
Can be deadly against enemies that don't have super armor.

Special Abilities

Shuffle-Shuffle your unselected chips in a chance to acquire better
chips, was often used in MMBN 4 to set up dreamswords and other
combos.

Invis piercing-Invis removed from the enemy if the unison occurs
after.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chaos Search Soul
Acquire-After mission 5
Use-Offer a Dark aiming chip, such as Dark circle gun
Element-Aiming
Weakness-No actual elemental weakness
Charged shot-Dark circle gun

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