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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE 5 - Strategy Guide (Page 06)

Rockman EXE 5 - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Rockman EXE 5 - Strategy Guide (Page 06).

After Magnetman takes out the last cannon, Megaman can go through the
last red gate. Once through, you'll find...Blizzardman. Hm.
Wonder what he did with that dog.

/////////////////
//BlizzardmanV2//
/////////////////

HP-1200

Attacks

Snowball fury- Rolls snowballs toward you. 100 per hit
Snow drop- Drops piles of snow on your side.
Rolling snowbody- He's covered in snow and he rolls himself toward
you.
Also drops piles of snow on your side after doing so.
Ice breath-freezes 2 panels in from of him.

Strategy-Paralyze+hit him with super powerful attack.

For a version 2, this guy more than doubled his HP. In fact, he
tripled it.

While dying, snowball opens up a dark hole and tries to suck us in.
Snowball goes through, and Magnetman sacrifices himself for Megaman.
Tesla screams nooooo....

Be nice and talk to Tesla, and head on through. Now, at the second
door, there's a cutscene. Laika gets alarmed about the Nebula geek,
which is taken care of as Gyromans operator comes in and gives purple
boy a piece of his mind, err fists. Lan then jacks in and now, it's
time for what we do in every MMBN game, no, not try to take over the
world, but to save it by plugging in to various objects and killing
stuff.

Ok, Factory area 2, Gyroman should take the right path, left one is a
dead end right now. Find the dark cloud and examine it, Gyroman should
change to helicopter mode, fly over the cloud, and bomb the dark chip.

Near the blue button is a BMD with a RegUp 3 for Megaman. The blobs
do roughly 25 damage here. Near the second cloud is a BMD with the NCP
Oilbody, attracts fire viruses. Be on guard against apple looking
virus in battles. Shoots seeds and makes the spot it hits into grass.

After destroying the second dark chip in this area, have Megaman
continue onward, skip the stairs and hit the blue button. Note-Blue
switches mean only Blue boy(Megaman) can step on them. Yellow-Gyroman,
you get the drill.

Head on through the 3rd yellow gate.

Save. Now.

Prepare for battle after watching the dark hole swallow Gyroman.

//////////////
//ShademanV2//
//////////////

HP-1000

Attacks
Claw Swing-Swings his claw, widesword range
Noise Crush-Hits 1 panel in front of him and 3 in front of that.
May cause paralysis or confusion.
Flying Bat- Releases 3 bats, can turn once.

What is this guy, invincible? We smoked him in MMBN 4, twice, smoked
him by Django in Boktai 2, and butchered him in our second mission,
and with all that, you'd think he'd be dead by now. Oh wait, he's
a weak digital vampire with one strong will to live.

With 1000Hp, he shouldn't take too long to finish off. Just take note
that his bats act like Magnetmans magnets. Luckily, they're not as
fast. 

After you manage to defeat him, he's in a stance that sorta reminds
me of Bass in Megaman&Bass whenever he enters a stage. He then
provides us with a bit of a fireworks display.

He leaves behind a pile of goo. Ugh, one of the smart things that
Capcom did was plug us out automatically this time.

Continue onwards to level 3, and examine the red beams. A cutscene
will take place. Lan and the other 2 guys plug in together.

Napalmman should advance first, his firepower is needed to light that
door. Repeat for the next door, then step on the switch, and change to
Searchman. Have Searchman disarm the lock. Open another lock. Have
Megaman grab the Hp memory from the BMD though. Check a BMD that can
now be taken which holds a RedTsunamiBall A.

That chip requires lava panels.

There's a blue switch in the middle of the map that takes care of 2
obstacles at once. These are the 2 last things that your teammates
need to take care of. It's a good thing too.

Ok, switch back to Megaman after unlocking the place. Just make your
way to Cloudman.

When you do, use a Hp recover max if you need, and save before
stepping on the platform.

When you get to Cloudman, be prepared to take him down, preferably
with a few Woodynose, they'll do double damage. Players in the
Colonel version should find this guy short circuiting easily with
Tomahawk soul.

-Useless note, in the cutscene where you fight Cloudman, Searchman is
watching and does nothing.

//////////////
//CloudmanV2//
//////////////

Hp-900

Attacks
Lotsa clouds- Meat wall made of clouds, kill them with your buster.
Thunder cloud- Makes a cloud that will attack all its surrounding
sides, north, south, east, west, easy to dodge.
Thunder Storm- Disappears, then a huge cloud appears.

Note-This guy has no super armor.

Strategy, the guy likes to stay on the back row huh? Swords would be
nice. Boomerangs would too. I just used areagrab and blew away his
hp with some twisters. Or, if you don't care about permanently losing
some hp, poke him with a Dark Lance. For Colonel players, going
Tomahawk soul, Chaos style can kill him easily.

After beating him up and watching the cutscene where your 2 members
get swallowed up by the dark hole, Cloudman blows up.

So, 4 members of our team have been taken, what are we left with?
Megaman, Protoman, and Medi. Opposing team, Cosmoman.

Well, go get yourself a refill of subchips if you need them. If you're
in need of HP memories Level 1 has a plug in point which leads to
Undernet 3, and there's a netdealer near it.

After restocking or not, go outside level 1, plug into the big pipe.
The left side has a BMD which has a HP memory. Get it, head to level 3
and into level 4. There, you'll see more of the dark chip making
machine in all its glory. Not to mention another impassable wall.

Well, not gonna stay impassable, Jasmine enters from the right, Chaud
enters from the left and they're going to help us.

Protoman has 600Hp, so you don't have to worry about him going down
too easily, Medi on the other hand, only has 400, her charge shot and
in battle chip are both used like mini bombs which is sorta useless.
Meaning if your folder sucks, you'll have a hard time using her.

Anyway, Protoman should break the floating walls, you should know that
if you remember him opening up the first mission. Medi takes care of
the firewalls, and Megaman, well, only 1 switch and Cosmoman.

Medi or Protoman should get the submemory on the right side.

The other BMD contains a Recover 200 I chip.

Make your way to Cosmoquee-Cosmoman.

Save after your 2 teammates step on the final switches.

Procede and face Cosmoman.

The cutscene has all 4 navis talking about stuff. Cosmoman decides
Medi should meet the fate of the others. Protoman teleports over to
slice Cosmoman but Cosmoman takes a step back. It was a trap too, as a
portal appears in front of him. Protoman gets taken, Medi tries
running away, but gets taken too.

Y'know, if you feel like taking some revenge out on this guy, feel
free to do so in this battle.

//////////////
//CosmomanV2//
//////////////

HP-1200

Attacks

Ring of Saturn-Throws a ring, lands down, and it looks like its
trying to orbit around something. Takes 4 spaces.

Satellites with rings-Self Explanatory, plus he can throw it in the
middle.

Fairy Meteor Crush-A black hole opens up and drops a meteor, range is
a cross.

Meteor shower-fires lots of meteors out from the back row.

Strategy-Well, the Meteor shower is annoying when you don't have super
armor, and use things like vulcans. Swords work nicely. As always,
paralysis+heavy hitting combo means you're a lot closer to winning.

After taking this freak down, he says something before dying, we then
see Dr. Regal talking to himself. Or not, Yuuichirou is still tied up
and on the floor continuing the conversation. 

Step up and into the room which we saw a few times in various
cutscenes. Whaddya know, it's another one. After it's done, you can
plug into the topmost one to redeem a Mudwave D in a PMD. Otherwise,
talk to the navi sprawled on the ground. Plug out, check the middle
one. It's another one of them scenes, this one opens up a secret path
in the right part of the wall. Also, your naviless team is here, to
cheer you on. After that, you HAVE TO check the bottommost case for
3 PETs, must be Mayls, Dex, and Yais.


                              ******
                              *SAVE*
                              ******

                              ******
                              *SAVE*
                              ******

                              ******
                              *SAVE*
                              ******


Before entering the stairs. If the other MMBN games taught us
anything, it's save often. There's a somewhat tough boss just ahead.
You wouldn't want to lose a few hours worth of gameplay, would you?

Once you enter, you cannot step back out.

Enter, and watch the cutscene. The team is behind you, still giving
you their support. Lan steps up to the panel, and Regal does
something to make a grid appear. No people, the game is not screwing
up. Capcom may have made a mistake here and there, but this is not
one of them. However, something is happening to the team. We are not
affected, we are invincible due to something we have. To stop him,
you automatically plug in.

Run to the platform, and watch another cutscene.

OMFG!!! It's teh ghosts of christmas past, present and futre!!!

Not, it's just Blizzardman, Shademan, Cloudman, and Cosmoman. They're
alive, we've killed them 2 times each, Shademans an exception, he got
killed more. Regal has too many clones of these things.

They figure since they can never defeat us alone, because they suck so
much, they decide to gang up and fight us together. However, our team
is still alive, how they got out of the portal is beyond me, Protoman
and Magnetman come from the portal to kill Cosmoman, Gyroman and
Napalmman want to kill Cloudman, and Shademan has to handle Searchman
and Medi. And Blizzardman? Our friends are here for some payback.

The 4 floating purple flames dissipate, and we are free to move on.
This place is long too, sneakrun subchips are good to have here.

When you get to the 7x5 platform, you'll see a blue flame in front of
a giant portal. A bunch of dark flames appear and a giant red flame
is formed...

Prepare for battle.

 /////////////////
 ///Nebula Grey///
 /////////////////

 HP-2000

 Attacks
 Flaming arch-a stream of flames appear from a panel and onto the
 next one. Goes Horizontal. 80 per hit.
 
 Dark meteor-Dark flames on panels appear, also attempts to follow
 you.
 
 Megaman DS-A dark chip appears and summons Megaman DS, uses random
 dark chip. Toned down so it's not very cheap. Meaning the dark chips
 don't hurt as much.
 
 Nebula Dragon-transforms into a dragon, aims, flys toward you, hits
 and cracks a 3x3.
 
 Grasp of fury-sends his hands to grab you, also lags the area. Does
 this when low on life, meaning 1000 or less.
 
 
 Strategy-Stay far away from mini bombs and other things that need
throwing, stay away from object and ground based chips such as bomb
boys chips. You don't need areagrabs in this battle unless you use
colorpoint.

Don't use weak flinching chips, you want to destroy the blue flame
ASAP. Not to mention the blue flame constantly moves. Best if you use
single strong hitters. Bubblewrap is good if your folder isn't. If I
managed to pick the end game boss off with a buster, along with
roughly 500 hp, then using chips should be easier. If you wanna know
what souls buster I used, it was Gyro. Yes, this boss can be that easy.

**********************
*END GAME SPOILERS!!!*
**********************

Not like it matters too much anyway, since you've already beaten the
game and about to view it.

After showing this wimp that you beat him with your fingers, blue
flame here decides to engulf you in dark flames. Pfah. We are not
impressed with this weaklings pathetic attempts. Megaman however
appears to be losing to a bunch of dark flames.

Lan says something and a bunch of flashes happen, screen then turns
white, and in Megamans place is Hub, this is Lans brother, reborn in
Megaman, now unleashed on Nebula Grey.

Hub says some stuff, raises his arm, and turns the screen white.
When it comes back into view, we see that he has locked the darkness
within a sphere. We are very impressed. :)

After locking that thing away, Hub reverts back into Rock. He appears
weakened because we see him kneeling afteerwards. Unfortunately,
Hubs efforts wern't enough to completely stop the darkness, the blue
flame rises, rushes toward him...and is stopped by Colonel.

He's flashing too, mustn't be very strong. Megaman tries to finish it
off, but is too weak due what the awesome display of power. The team
however, is behind us too morally, and physically strengthen him to
help remove this blue trash. Colonel flies out of the way while
Megaman prepares a charged shot. This attack is so powerful is
destroys Nebula Grey and (crashes?) Regals Network.

Looks like Regals network isn't the only thing getting destroyed. The
real place is starting to explode. Colonels operator walks up to
Lan, and says a few things, they step down, and Yuuichirou, finally
untied goes up to talk to Regal. After Yuuichirou and Regal have their
little chat, Yuuichirou collapses due to such exertions after getting
untied. Regal ponders over things, and the network restarts.

Regal grabs his head as if he has a headache and the screen turns
black.

***************
*Spoilers Over*
***************
----------------------------------------------------------------------
----------------------------------------------------------------------
8a. Ending (Day 10)
----------------------------------------------------------------------

3 Days later...I think

A bunch of text shows up, and we see Yuuichirou and the team at the
former base. Regal shows up, and why? Capcom was on drugs I say.
The normal music is still playing, even with Regal still here.

Chaud dismisses the team, except for Lan. Next, his friends shows up,
probably to thank him, as he did get the PETs back.

The game ends like always, with Lan pluging in...

You now get to view the credits. Partway there, we see the digital
dog, which I wonder what Blizzardman did with him anyway.

Chips you've collected and time consumed while playing will vary.

Time: 37:56
Chips Standard  -109
      Megaclass -20 XD
      Gigaclass -02
      Darkclass -12

Press A to continue(Not shown on screen)

Enjoy the extras, watch as Megaman falls due to doggy barking and
Gutsman jump.

Remember to save, folks. You will also notice that on the screen where
you select New game or continue, there's a Protoman icon to indicate
you've beaten the game.


----------------------------------------------------------------------
8b. Secrets/Extras (Day 10)
----------------------------------------------------------------------

You've made is this far, have you? Your folder and skills will be put
through a brutal test in this section. You might expect to have to
S-rank V3 navis and having to defeat their SP version, maybe even
S-rank them. Then of course, we have more things, like missions. It's
highly reccommended that you try to assemble a folder that is capable
of doing lots of damage quickly.

For now, let's take it easy.

Go to ACDC area 1. Check the first blue square. Short circuit
MagnetmanV3.

///////////////
//MagnetmanV2//
///////////////

HP-1800

Attacks

North-South tackle-Get tackled from front+back, only more painful,
so this is priority number 1 to dodge.

Field Warp- Changes the field with extreme speed, before I could do
anything, makes it so that you will eventually move to the middle.
Does this if his side has no magnetic panels.

Energy Ball- Launches a energy ball, its basically a different
colored thunder ball with a lot more manuevering. No flinching.

Magnet- Releases 2 magnets which can change its movement in a 90
degrees angle once, hard to dodge. 120 per hit.

SuperMagnetism-A magnetic hole pops out under you and stops you from
moving, this is a good time to hit him with something painful.

1000 Hps more than when I fought him last, this'll be a good fight.
Since this guy like to immobilize us, we'll could fight back by
paralyzing him with some pill powered meteors, or other multi hitting
chips, such as tornado as pill power will make those chips paralyzing.

Let's tackle FootmanV3 in the Island.

/////////////
//FootmanV3//
/////////////

HP-1600

Attacks-

Bouncing football-Bounces a football around your area.

Offensive tackle-Charges toward you, like Burnermans charge in MMBN4,
but without the burning. 120 per hit?

Footmans team- Calls his teammates to charge toward you like the
sheep viruses in MMBN4. Does this at the start of the battle.
They regenerate at a more annoying speed.

Field Goal Kick- Kicks that ball he's holding into a 2x2 area of
yours.

Strategy-Don't use obstacles, he'll literally run right through them.
Can fake throws. Like his other forms, him charging toward a
thunderball followed by a extremely powerful twister combo will
take him out.


While running around in End area 3, I got lost and trying to find
End area 4, I met up with Searchman SP.

///////////////
//SearchmanSP//
///////////////

HP-2000 >_>

Attacks-Mostly similiar from MMBN 4 and past version.

Rolling grenades-Rolls a grenade, explodes in an X shape, now faster.
200 per hit?
Aimed shot-You'll hear a tink like sound before he fires, move to
avoid. 40 per hit?
Invis-He's learned to use this and can use a new trick this time.

Strategy-Pfah. You can see his moves. Bubblewrap allows you to live a
lot longer. He's just a faster and more hardcore version 3.

End Area 4 has some green program on the top floor, I answered the
first option for both and got something. 

After that, start filling up your library, SP chips of the enemy
navis can be found by completing the missions 2 turns before the
expected time.


Blizzardman mission gives a Blizzardman SP chip on turn 5 under.
Shademan mission gives a Shademan SP chip on turn 7 or under.
Cloudman mission gives a Cloudman SP chip on turn 7 or under.
MegamanDS mission gives a Full custom gauge chip on turn 8 or under.
Cosmoquee-err Cosmoman mission gives a Cosmoman SP chip on turn 7 or
under.
ProtomanDS mission gives a Z-Saber Z chip, you'll have to S rank his SP
version to get the SP chip.

If you head to Undernet area 1 via End area 1, you'll notice a black
navi nearby. If you talk to him, he'll ask you if you want to kick his
@$$. If you chose the top option, hopefully you realize he has
level 3 EX electric viruses for you to deal with.

Satellite3EX x1-does 200 per hit
SpaceYura3EX x2

He gives nothing because he is weak. You'll automatically recover
full life after the fight if you win.

Now, since we're in Undernet 1, feel free to get ready for a rematch
with Larkman.

/////////////
//LarkmanV3//
/////////////

HP-1500 (invincible while flying)

Attacks

Annoying bird-Fires out a white bird, acts like a smarter version
of the boomerang chip. 140 per hit

Angry crow takes flight!-Some areas look like they're going to be
in the area of an attack, and he flys in a weird pattern, like 8 on
the side to be more precise.

Flying up-Disappears, then reappears, flys toward you, and up to the
ceiling. Has chip breaking ability. 140 per hit.

Easy as ever with the power your folder should be packing by now.
Strategy is the same as last time, doesn't look like his speed
improved much.

Head to End area 4. At the top floor, head south west and into the
portal, fight a black navi there. He basically says the same things
as the last 2. Thing is, we have a the 3 main fire viruses to kill.

Take those out, and head over to Undernet 2, the regular long way.
Buy whatever you need, and head over to Undernet area 3, there's a
purple navi selling Roll DS for 3000z.

Undernet 3, beware, you can encounter ProtomanSP randomly if you've
defeated ProtomanV3. He's not too different from his V3 form.

//////////////
//ProtomanSP//
//////////////

Hp-1800

Attacks

Widesword-Can jump in your area and uses a widesword slash. 240 per
hit
Has a protoshield to block your attacks, now activated a bit more.
HeroSword-Uses a hero sword slash, hits up to 3 spaces forward.
240 per hit
DeltaRayEdge-Tries to use Delta Ray Edge on you, when you hear a ting
sound, get away from the middle of your 3x3. Damage is unconfirmed.
220 per hit?

When I said ProtomanV3 was tough, think a more powerful version of him,
and here he is. He can slice you with a dreamsword from the back, or
the front. Use chips that cover range, like Dreamsword PA.

Twister doesn't cut it against him without one of those music things
to hold him in place. If your folder isn't very good, a bubblewrap
preset as a defense will really help as his buster never works against
you.

Now, after you've defeated him or not, head into Undernet area 2 via
the left way. Speak with the Golden Program to open the way to Nebula
area 1. Opening up the Nebula area will also enchance the viruses you
meet. If you think the enemies are too difficult, talk to the golden
program and accept the left option to revert to normal. You'll need
100 fragments of power, or 100 standard chips as it means that.
Megaman asks you if you're sure about entering.

Press B to back out and save, otherwise head in, for a mission.

----------------------------------------------------------------------
8c. Nebula Mission 1 (Day 10)
----------------------------------------------------------------------

Nebula isn't defeated yet, and it's time to purify the immortal,
Shademan. Err, delete him, Django purifies, we delete.

Target time-12 Turns
Dark holes-4
Keys needed-2

We don't have Gyroman here or Medi, but, Searchmans ability works fine.
It can go up to 8 panels.
Shademans attack does 80 per hit now.
You'll be annoyed to know that Dominerds are back, and with 220Hp
too. Also, like the Dominerds, all viruses you've fought before
have been upgraded. Good luck. There's also mettaur 2s. They were
never a threat, and they arn't now. Any birdy mini boss viruses you
see can be easily eliminated with Magnetmans special chip.

1 Key is near your starting point, but on the left, the other on the
right in the middle of the 3. Clear the 6 item panel row with
Searchmans ability.

Don't be surprised if your team members get wasted against some
random viruses, they are powerful. I found the dark hole near
Shademan extremely hard to beat. Let's just say it took me many turns
to destroy.

//////////////
//ShademanV3//
//////////////

HP-1200

Attacks

Claw Swing-Swings his claw, widesword range

Noise Crush-Hits 1 panel in front of him and 3 in front of that.

May cause paralysis or confusion.

Flying Bat- Releases 3 bats, can turn once.

Strategy-Same as last version, only 200 HP more. I find the dark hole
before him 10 times harder. If you managed to beat that, this guy is
no problem at all since you have 5 navis and 1200Hp to split it up
equally, each navi taking off at least 240HP, and 1 turn is all you
need.

Alternative way, save up 4 bonus panels&hope for miniboss killers
on him.

After killing him, your team plugs out, and a chip comes down.
Justice J mega chip. 280 per hit, hits for 5 times? Must be random
hits.

Mission rewards

Beating the mission early nets you Blackwing W. 10 turns or less
Beating the mission on time gets you ShademanDS. 11-12 turns
Beating the mission later gets you 5000zenny. 13 turns or after.

Nebula Area 2. Bottom BMD contains a Recover 300 Y, I got 3 of those
in the mission, so meh, the other BMD is a HP memory. The PMD is a
Geddon 3 A chip.

Netdealer
Hp Memory-20000zenny, 26000zenny, 34000zenny, 50000zenny
Bugbomb R-10000zenny
Noisestorm N-16000zenny
V-Doll Z-22000zenny
Blackwing W-28000zenny

Blackwing W could be acquired in that mission we just had. But if
your folder isn't so good, this is a alternative way to get the chip.
To unlock Nebula area 3, we need 140 standard chips.

Side note, if you want ds chips here and now without much trouble,
then speak with a purple navi in Oran island area 3. He'll make your
extra folder have ds chips as well as 3 dark chips. A great way to
add to your library, no? Unfortunately, you can't edit the extra
folder, but it saves you the trouble of hunting the chips down if
you didn't get them earlier.

Speak to a scientist in Scilab real world to recieve a RegUp 2.
Have a random encounter with FootmanSP in Oran Island 2 if you need
to. If you decided to head there, on the left of where there used to
be a blue gate, the portal there leads to a black navi which will
need to be beat up because he says stuff that is familiar like the
others.

He's a water user though.

Kill him, collect the 140 standard chips required and head into
Nebula area 3. They have a little talk and it's time to begin the
mission.

----------------------------------------------------------------------
8d. Nebula Mission 2 (Day 10)
----------------------------------------------------------------------

This time, our target is Cloudman, just blow him away, people.

Target time: 14 turns
Dark Holes: 5

Side notes: Damn, those item panels are just filled with money.
Sadly, the amount of money it contains is only mostly 100zenny each.

Unfortunately, we don't have Magnetman or Protoman with us for this
mission. Medi isn't really as useful as most other navis when alone.

The first item panel you'll find is a trap, the first key is the
bottommost panel, the second key is a item panel at a dead end.

Incase you havn't noticed by now, Gyroman has the effects of all
shoes, float shoes, airshoes, shadow shoes, so poison panels doesn't
work.

Also be careful when cleaning the middle of the map, as the item
panels surrounding it can really hurt your team.

//////////////
//CloudmanV3//
//////////////

Hp-1300

Attacks

Lotsa clouds- Meat wall made of clouds, kill them with your buster.
Thunder cloud- Makes a cloud that will attack all its surrounding
sides, north, south, east, west, easy to dodge.
Thunder Storm- Disappears, then a huge cloud appears.

 Strategy-Same as last time, only he has 400 more Hp this time around,
which doesn't help him much.

Mission Rewards
Turn 12 or under-Muramasa M Mega chip
Turn 13 or 14-Cloudman DS C Mega chip
Turn 15 or after-Most likely Zenny

Now, onward to Nebula area 4, you'll notice a Golden program behind
where Cloudman used to be, and if you select his left option, the
version 2 viruses will become version 3. Goody, version 3 Dominerds
making the game even tougher.

At this point, a well thought out folder will really help, that or
codes.

1 purple gate says you need 40 mega chips to move on, another I have
no idea, another says you need 3 giga chips for a HP memory in a BMD,
and that's all you can access with just under 40 mega chips.

The gate after the 40 mega chip gate which has a BMD with a Z-Saber Z
in it, I have no idea how to unlock it, but the gate after that one
requires S-ranking of SP navis. To S-rank SP navis, you'll might want
to close down the Nebula gates to ensure encounters with viruses don't
bring your HP down too much. You'll need to have beaten the V3
version, and you'll need a good folder to kill the SP navi 20 seconds
or under to get a S.

You'll also earn the SP chip of the navi you beat, and the chip will
be powered up the quicker you kill it.

Note, once you've beat the V3 version, the Sp version will randomly
appear AFTER you plug back in after logging out.

Note, if you S-Rank the V3, you'll recieve their DS chip. Also, there
is another way to recieve the DS chip after the V3.

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