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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE 5 - Strategy Guide (Page 05)

Rockman EXE 5 - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Rockman EXE 5 - Strategy Guide (Page 05).

Anyway, Shademan, Megaman and Protoman have a little conversation,
ending with Shademan logging out for some reason, must be to save
himself from getting slaughtered like last time. In the back of us, 3
purple geeks arrive to get killed in Shademans place.

Protoman will take care of the 4 navis, and we get 3. By now, they
should be pretty easy. From what I had to fight, may or may not vary
from person to person, and version to version, here's my battles in
Team Protoman.

Submarine   x2
SubmarineEX x1

Samurai x2
Fan     x1

Mask-like virus x1
Woodnose EX     x1
Satellite       x1

After the last battle, watch the fireworks display made from all 7
of the opposing navis blow up together. Beautiful, isn't it?

After that battle, Megaman and Protoman have a little chat, plug out
afterwards, Protoman first, why are we always the last? Then it's their
operators turn to chat.

When they're done, Lan recieves an E-mail. This E-mail is from Lans
(girl)friend Mayl, and she sends him her love in the form of a chip,
Roll SP R. I'm kinda joking about the love part, but who knows, there
could be a deeper relationship here that we can't see.

Head to the chip shop and speak with Higsby. If you don't know who he
is, just find someone with some messed up brown hair with glasses on.

After you're done talking to him, head to End area 3, easiest path is
in the statue. Once you're in there, head to the pagoda, and check the
back of the place for something. When you've grabbed that thing, plug
out, and head over to the chip shop, and if you didn't use the chip
trader for a while, feel free to do so, otherwise enter in all the
Numberman machine codes that you find useful, believe me, some of them
are.

Once you've done enough and are ready to move on, talk to Higure.
Another cutscene, this time, it appears to be slightly interesting as
Higure says something and gets all the customers and window shoppers
to leave. Then we head over to the Numberman thingy, and says
something like "Open Sesame" and it opens. Both of us head in there,
and man, all those boxes are sorta being walls. From what I see,
there's a chip symbol on some of those boxes, I wonder if they all
have chips in them.

Higsby and Lan go on through, and we discover that this looks
similar to Chauds office, only less organized and clean.

Dunno what happens next, but Lan runs up to Higsby extra fast to tell
him something. After they finish their little conversation, the
Scilab music is playing...in the now not so secret office?

Now that Higure and Lans conversation is done, it's time for Lan and
Chauds conversation, he mentions End area 5. When you can move Lan
again, check that middle computer and recieve an HP memory for being
such a thief.

At End area 4, we can have a match with the newest recruit.
Remember this is optional, but I did it for the chip, and he was fun
to kill. Oh yea, and the chip is the same as in MMBN 4, it requires
timing.


///////////////
//Searchmanv2//
///////////////

HP-1000

Attacks-Mostly similiar from MMBN 4 and past version.

Rolling grenades-Rolls a grenade, explodes in an X shape, now faster.
Aimed shot-You'll hear a tink like sound before he fires, move to
avoid. 20 per hit
Invis-He's learned this and can use a new trick this time.

This guy has learned to use a combo, Invis+aimed shot. Remember,
just because he used Invis against you doesn't mean you can't hit him.

I hit him with my buster XD.

He seems to get stuck if he doesn't have more than 1 column. However
he can still row grenades onto you. areagrabs, triple crack, crack
bomb, these would help you a bit. Basically anything to crack panels
help. 

He enjoys moving after he rolls the grenades, so you'll have to work
on your timing, or paralyze him to use powerful chip(s) to cause good
damage.

Whether you finish off SearchmanV2 of not, head into End Area 5, after
going near where you fought the boss, you'll se Megaman run full speed
to confront...Medi near the seemingly unbreable purple firewall?

We then learn that the annoying girl we saw earlier is Medis operator.
They then talk about some stuff, Medi checks the firewall, gets scared
and hides behind Megaman. A black cloud appears and breaks the purple
firewall, we all know a certain navi to have that cloud. Yeah,
the flying puffball is back. Protoman then appears, and slices
Cloudman.

Defeated with 1 hit? Naw, he just decided to give us a generic
fireworks display wihle flying back the way he came. Protoman says
some stuff, Medi says"...", then "...!", and they're all looking at
the direction Cloudman came from, looks like he wants revenge. He's
not dead yet, just damaged, see the sparks coming from sparky over
there?

Well, Cloudman says "Aaaaaahhhhhhhh!!!" or something like that,
followed by a suicidal charge toward Medi, Protoman as usual, trying
to act like the hero, uses his uber speed to get in front of Medi and
raise his shield. The screen then turns white, and what we see is not
good. Sadly, it looks like Protoman and Cloudman are no more.

The screen then changes to the teams new hideout. Chaud says some
stuff, and most of the team is asking questions about something
related to the situation.

Chaud says something that shocks Lan.

Guess what, -WE- are the new leaders, it's like when the head of a
corporation steps down, the 2nd in charge steps up.

But whatever they're doing in there, we can't get back in the chip
shop.

Since we can't get back in, there's no point in doing anything else,
not to mention you CAN'T go anywhere else other than home.

What is this, curfew or something?!

To make matters more forced, we can't even plug into the home
computer. The game developers wants Lan to take a nap, so do so.
You can too if you're tired from all this, otherwise, keep going.

Useless note: Medis operator, Jasmine as I believe she's called, is
near Mayls house.

----------------------------------------------------------------------
----------------------------------------------------------------------
6a. Nightmares of The Past (Day 6)
----------------------------------------------------------------------
----------------------------------------------------------------------

After Lan takes a nap, we hear someone ringing the bell. It's Jasmine,
I wonder what she wants. Whatever it is, it probably has to do with
the UnderNet. And this will interest you, the "lockdown" is over,
feel free to go where you please.

Y'know back in the new office, you might notice a semi hidden area on
the right of the computers that you can plug into. The right side
contains Spin Pink. Useful for spinning around pink blocks in your
NCP to fit. The left side contains a RegUp 1.

Plug out and head to Undernet 1, and in case your memory is terrible,
try to remember where the purple firewall was.

Once you get there, head beyond that point, ignore the purple navi,
he's not important.

Welcome to hell, err Undernet area 1. Here's a cutscene. You'll
notice a green navi running full speed trying to escape the darkness,
Megaman stops him and asks him about something. He also asks you a
question, which I have no idea, and doesn't appear to affect you much
if any at all.

As you advance in this area, I'm sure you'll notice purple flames
flying around the place. I've had a few touch me, it turned green and
I couldn't get it off, and it has something to do with your icon
flashing in battles. Be careful in battles, panels are poisoned.

The ghostly flames causes glitches, maybe randomly, as I had the panel
crack glitch whenever I stepped off a panel in 1 battle. The next
battle I had a dudbuster, the one after that I had a stepping problem.

Anyway, make your way through this area of darkness.

Now that you're in Undernet area 2, remember the evil flames are still
around. If you head to the left and not into the portal, you'll find
a BMD, and in it is a RegUp 3, and if you manage to find a PMD, it
has a Neovariable sword V within it.

Hopefully the annoyances arn't enough to really hurt you, and if it
is, plug out, get some Full Enrgs, only 1000 each, and plug back in.

Bugfrag dealer in Undernet area 2 has this

Sneakrun      NCP-20BF
Antiwater D (G,Q)-20BF(Don't buy, get * from numberman machine)
HP+300NCP        -30BF
Attack+30*       -50BF(expensive mega chip)
GigaFolder+1 NCP -90BF
BugCurse? C      -100BF(Giga Chip)

Also, those that played MMBN 1st, aka battle network 1, remember
Skullman and his flying bones? We have Skeletons in battle doing the
same, and they act like the turtle skeletons from Super Mario world
when hit with something hard.

Well whether you decide to buy something or not, head into Undernet
area 3. 

Theres a attack+1 NCP in the left area, also a portal if you head
north, if you head in, you'll find a RegUp 3. Near the portal is a
shop.

The things you can buy from this guy.

HPMemory-            10000z, 15000Z, 20000z, 30000z
Northwind V(D,Q,*)-  8000z!
Longblade L(E,P)-    9800z!
Geddon 2 W(H,T)-     10000z
Meteor R-            16000Z

Northwind is kinda costly, and the code this guy has isn't very
useful. If you're having difficulty with your NCP, save up 13000z for
later.

From Undernet area 3, there's a alternate path to Undernet 2, but right
now it's a dead end, it'll open up after you beat the game. Near the
bottom area, you'll find a PMD, holding a NCP memory expansion.
There's also another shop, but its on the right side of this place,
and this is what they sell.

I'm fish-    4200z
Custom+1-    5500z
Jungle-      6000z
Reflect-     8700z
Hp+400-     10000z
Bugstopper- 13000z

Bugstopper makes a return, and this time, it takes 3 spaces, and can
be bought for 13000z, this is why I told you to save up 13000z.

You can now have 5 colors in your NCP and not have a glitch.

Once you've bought what you needed, head up the stairs.

Oh, look, it's Medi, behind her is a firewall, Megaman and her speak
a bit, then get into their battle stances and it's now time to get
ready to rumble!!!

////////
//Medi//
////////

HP-900

Attacks

Flying pills-Throws 2 pills quickly, they explode differently even
with different color.

ways to explode...

-explodes in a vertical or a t shape, 40 damage, causes blindness.
-vertical explosion, 40 damage.
-horizontal explosion, probably 40 damage.

Hovering...things-a red and blue thing hovers about in your area, when
they join, they make your area explode. 80 damage.

Blue energy-throws it horizontally, it basically leachs off of your
HP and Medi gets it, 40 damage.

Strategy-She's easy, very easy, if you beat Napalmman V3, this should
be a walk in the park, in fact, even the viruses in Undernet 3 are
tougher.

After your supposedly easy victory, Gyroman comes in, with music
similar to that on the title screen, only better. Then, the rest of
the team comes. Your members(now that Protoman is gone, they're yours
now)each makes a little speech about something.

After the speech, Napalmman tries to blast open the firewall, and
-phails- just like Magnetman last time. Medi then steps up to the
plate, uses some sort of pulse, and opens it up.

Magnetman has guard duty, so you may have to play a bit more
defensively.

----------------------------------------------------------------------
----------------------------------------------------------------------
6b. Liberation mission 6 (Day 6)
----------------------------------------------------------------------

Target time 10 turns
Dark holes=5

Ready to learn who's our target today?

The navi who we have to take out today is...Protoman?!

Apparently, Cloudman didn't delete Protoman, looks like he just got
kidnapped.

Protoman says some stuff, and it looks like we have to smack some
sense into him like in MMBN 4BM.

If you're using Megaboys maps, this should be a LOT easier.

If not, then know that key 1 is at the top of the place. The absolute
top. Key 2 is at the absolute bottom, Gyroman really helps a lot here.

Now, this mission will be tough, you're stuck with some weaklings.
Megaman is an exception, by now, he should have more than 500HP, mine
had 580, your teammates have 300(Medi), 350(Searchman), 400(Napalmman
and Gyroman).

As for Medis abilities, it's worse then Searchmans, Medi leaves the
middle panel untouched with her out of battle ability.

In battle, special ability and charged shot are both pills the charged
shot is somewhat decent doing 80 damage, what is she, a nurse? Where's
the syringe?!

There's also a virus that returned, and is annoying as ever, the
Dominerd, takes 1 damage per hit unless its mouth opens up to attack
you, sword users shouldn't find these guys too hard, but for twister
users getting attacked from both sides will have a tough time.

I got to Protoman at turn 10, those Dominerds were really annoying.
I suggest cutting them open with swords.

//////////////
//ProtomanDS//
//////////////

HP-1000

Attacks

Shadow paladin sword-A shadow of Protoman appears and uses hero sword.
Basically a longer longsword.
areagrab-same as chip.
Shadow widesword-Same as widesword.
Shadow shield-Blocks attacks with his shadow.
Teleportation-Moves really quickly, then goes into your area and uses
lifeswords. Has power to destroy chips?

Strategy- He's tougher than when you fought him the last time, those
swords HURT along with the fact that you don't have much space. Navi
chips could work, as well as combos that cover wide spaces, such as
Dreamsword.

If you find this guy too hard, save up all bonus panels before
confronting him, have the bonus panels hit him, and follow up with
all 5 being bloodthirsty.

Your reward for finishing after turn 10 is 5000z, I finished in turn
13, so thats what I got. 3 of my Navis got knocked out against him.
However, it changed in my second run, I almost beat him up with 1 navi
and killed him with my second.

Slaughtering him in turn 9-Protoman B chip
                    turn 13-5000Z

There could be other prizes, perhaps a better chip if you finish on
turn 8.

Ok, after beating Protoman up, or vice versa for me, we have a
cutscene where Cosmoman intervenes and takes Protoman away via dark
hole power.

You also acquire Medi soul.

Meanwhile, at Dr. Regals base, along with another cutscene we find
Yuuichirou tied up near Regal. They have a little chat about some
stuff.


----------------------------------------------------------------------
----------------------------------------------------------------------
6c. Round 2, FIGHT! (Day 6)
----------------------------------------------------------------------

After whatever that was, Lan and mom are watching TV. We then see
Dr. Regal broadcasting his ugly face all across the world about his
pathetic plan.

After Dr. Regal is done, Lan runs off, stops and recieves something
from Haruka. Head out the door, watch people argue about stuff.
Recieve an Email from the unknown, use the chip trader if you have to.

Plug into the tree behind Mayls house, and examine the pod.

It's a cutscene, Searchman plugs in and I have absolutely no idea why
the evil music is playing when we're talking to him, it's time to take
him down. Searchmans battle stance makes him look like he has diarrhea
or something.

///////////////
//Searchmanv2//
///////////////

HP-1000

Attacks-Mostly similiar from MMBN 4 and past version.

Rolling grenades-Rolls a grenade, explodes in an X shape, now faster.
Aimed shot-You'll hear a tink like sound before he fires, move to
avoid. 20 per hit
Invis-He's learned to use this and can use a new trick this time.

Same as the Searchmanv2 dummy. Protoman DS was much harder than him,
so if you're having a lot of difficulty with this guy, then I dunno
how you got past Protoman DS.

After you literally kicked Searchman outta here, Megaman procedes to
shoot and destroy the pod.

You then get forced out, recieve an E-Mail about Medi Soul, which I've
already used in my battle against Searchman. After you read it, head
to your new HQ, speak with Chaud, and head to the docks. If you chose
to head to the lab, you'll see lots of people freaking out about
stuff. Must be a trend.

Head into the ship and out on the deck near the netbattle machine.
Same thing with Napalmmans operator as with Searchman, it's time to
du-du-du-du-du, du du du du duel, I mean put out the fire.

///////////////
//Napalmmanv2//
///////////////

Hp-1000

Attacks

Pop-Up machine gun-Pops up out of nowhere and fires, only now with
a new one to g with the old one. 20 per hit
Flying fire grenades-flys them around the place, exploding in a
cross pattern leaving the spot where it landed safe when it blows
up. 80 damage
Giant bomb-A BIG green crosshair appears, if it locks, then all 8
squares and that square will be bombed.

NapalmmanV3 got burnt out some time ago, NapalmmanV2 is just a giant
candle that needs some water.

Ok, after you blew out his candles, Napalmmans operator is jumping for
some reason. We automatically plug in to use the pod as target
practice.

Plug out, head to Scilab, plug into the flashing machine, and short
circuit Magnetman.

///////////////
//MagnetmanV2//
///////////////

HP-800

Attacks

North-South tackle-Get tackled from front+back, only more painful,
so this is priority number 1 to dodge.

Field Warp- Changes the field with extreme speed, before I could do
anything, makes it so that you will eventually move to the middle.
Does this if his side has no magnetic panels.

Energy Ball- Launches a energy ball, its basically a different
colored thunder ball with a lot more manuevering. No flinching.

Magnet- Releases 2 magnets which can change its movement in a 90
degrees angle once, somewhat hard to dodge.

SuperMagnetism-A magnetic hole pops out under you and stops you from
moving, this is a good time to hit him with something painful.

Same fight as the Magnetman dummy. Use double crack+boomerang if you
have trouble.

Same scene as Searchman, Megaman breaks the pod, maybe the pods were
controlling them. Somehow Tesla appears right next to the machine
after that.

Well, head to End city, and into the building. Head to the top of the
roof and plug in.

Remember this place? Yes, so confusing, head onto area 4, no more of
that ninja stuff, so annoying. Also, some of the viruses are in their
EX form here. Still nothing you can't handle.

Gyroman pops in at area 4, when you manage to find the pod.
You know the drill, battle routine set, execute!

/////////////
//GyromanV2//
/////////////

Hp-800

Attacks
Propeller-This thing can go diagonal, or like Magnetmans magnets,
annoying. 60
Machine gun-He goes into helicopter mode and uses his guns.
Twister-fires a twister, think a windy version of a paladin sword.
Flying bomber- flies across your area, and bombs get dropped, not
nessasarily in a row, more randomly. 80?

Like all of his other teammates, he should be taken out with ease.

For some reason, we don't get to blow up the pod, instead Gyroman goes
into helicopter mode, flies over the pod and drops a bomb.

After seeing that cutscene and plugging out, you'll recieve a call
from Chaud. Head into Undernet.

On the way there, you may want to fight someone that poses a decent
challenge.

End area 3, SearchmanV3 is just in some dead end on the bottom left
area side. This battle is optional.

///////////////
//SearchmanV3//
///////////////

HP-1700!

Attacks-Mostly similiar from MMBN 4 and past version.

Rolling grenades-Rolls a grenade, explodes in an X shape, now faster.
120 per hit.
Aimed shot-You'll hear a tink like sound before he fires, move to
avoid. More than 20 per hit
Invis-He's learned to use this and can use a new trick this time.

I wasn't really prepared to face a navi with 1700 points of life, but
I still manage to wipe the floor with him with a rank of 7.

Fight him or not, head into Undernet. It looks less...red. No more
ghosts too to toughen your battles.

In Undernet 2, there's a dark navi, says something about 5, and asks
you if you want to kick his @$$. I had to fight 2 tanks with 300hp
each with a wind virus with 210. I earned nothing, dunno what that
battle was for.

In Undernet 3, by checking the right area, you'll find ProtomanV3.

Before doing so, I highly suggest you save NOW, if you're planning on
facing him. This battle is also optional.

//////////////
//ProtomanV3//
//////////////

Hp-1600

Attacks

Widesword-Can jump in your area and uses a widesword slash. 140 per
hit
Has a protoshield to block your attacks, now activated a bit more.
Uses a paladin sword slash, hits up to 3 spaces forward. 140 per hit

Don't be fooled by the fact that he's not DS, he still has skill, and
like every other version 3 that was fought so far, this one is a lot
faster than the previous versions.

Paralysis+heavy hitting combo that hits a large area is your best bet
on taking him out fast. 

That or navi/time freezing chips.

Most of the time I tried hitting him, he always seemed to be able to
pull away from the rest of the hits. You're very likely to die against
him, each hit doing 140, twister users just can't win since it doesn't
cover range, same goes for vulcans, so use stuff like anti swords,
since it retaliates with 3 slashes, 100 for each.

Your reward for killing him is Protoman B chip.
You'll get a ProtomanDS chip if you S ranked him.

Now head to where you fought Medi, there's her clone. Scrap her if
you want to, and it shouldn't be too hard if you somehow managed to
beat ProtomanV3.

//////////
//MediV2//
//////////

Hp-1100

Attacks

Flying pills-Throws 2 pills quickly, they explode differently even
with different color.

ways to explode...

-explodes in a vertical or a t shape, 40 damage, causes blindness.
-vertical explosion, 40 damage.
-horizontal explosion, probably 40 damage.

Hovering...things-a red and blue thing hovers about in your area, when
they join, they make your area explode. 80 damage.

Basically the same as the other version 2s, just time your attacks,
and be a bit more careful. Use the same strategy you did last time
against Medi. You honestly don't need strategy to beat her.

For such an easy victory, you earn a Medi M chip.

After that, head into Undernet area 4. Head to where we saw Protoman
last. 

The place is pretty empty, so just head on through.

See the special pod? Check it out, and enjoy the cutscene. Megaman
shoots it, and fails miserably. Protoman comes out of the darkness,
and destroys it with 1 slash.

We are not impressed.

We are still not impressed when he uses his jedi power combined with
the darkness to push us back. Something happens resulting in Protoman
looking messed up, and it turns out to be Medi, she then gets closer
and uses her power on Protoman.

With that and some text, a new navi comes in, no, he is not an enemy,
he is Colonel, from the other version. Then it appears as if Protoman
is repulsing the beams, much like the vampires would in Boktai 2.

When the purple cloud appears, Colonel uses his uber speed and knocks
out Protoman. Megaman uses his puny buster and destroys the cloud. We
are now impressed :)

Then the screen turns dark, then it comes into view again, Protoman
has been cleansed. Proto soul acquired, we are now very impressed :D

Screen turns white, we lose our leader status :(
Oh well, Proto soul should do more than compensate.

Screen turns white soon after.

Then we hear the normal music, Lan&team are having a team meeting.
Go home, and have a cutscene. Recieve something from mom. Lan heads
up to his room.

----------------------------------------------------------------------
----------------------------------------------------------------------
6d. Protoman's back (Day 6)
----------------------------------------------------------------------

When we see Lan again, either he didn't go to bed, or he got up
early.

Recieve an Email from Chaud, he explains how to use Proto soul.

Well, here's how to use Proto souls best chip, learn how to do 480
damage with a special button combination with Neo Varsword, and
double the damage by charging it up which can cause up to 960. For 1
chip, that's pretty nice.

Alright, head to Scilab area 3. A shortcut to Scilab 2 is from Scilab
where the only place you can plug in at Chauds previous headquarters
was.

Once in SciLab area 3, Check the back area. It's the little 3x5 area.

There should be a cutscene. A flash of light, followed by a door to
the past, followed by us going through manually pretty much sums it
up. We now see Tadashi Hikari, and the other guy who I believe to be
Dr. Wily. After some text, Tadashi walks out the digital door, while
Megaman moves out of the way. Same happens with Dr. Wily. Followed by
a plug out.

If you want a RegUp 1, check out the bottom of the corner of that
place after getting plugged out.

Head home, take a nap.

----------------------------------------------------------------------
----------------------------------------------------------------------
7a. Destroy Nebulas HQ (Day 7)
----------------------------------------------------------------------

After getting a few seconds of shuteye, head over to Higure-ya, it's
the team, either waiting for you, most likely because you're probably
late, or something's wrong with the chip shop. Speak with Chaud to get
the cutscene going. Chaud mentions 3777, due to where we're going, I'm
guessing that number is feet. Also, there's a helicopter waiting for
us too.

Aw, lookie, Lans friends are here to see him off. Mayl steps forward
to say something to Lan. If you havn't guessed the meaning by now,
something must be wrong with you.

Screen darkens and when it's clear again, we can see ourselves in what
appears to be the insides of a volcano?!

Only volcanos I know of in Japan are Mt. Fuji, and that's it.

Now, screen shifts to the right, showing us a glimpse of Nebula base.
The tower cannons do not impress, or intimidate us. 

Music here is kinda weird, told ya Capcom was on drugs.

Gyromans operator goes off on to scout, 10 minutes later, we recieve
a phone call or send one. No response? Obviously since Capcom isn't
mean enough to have him pushed into the flaming pits of Hel-err the
volcano, he's probably kidnapped or his cell phone is broken.

When the cutscene is over, follow the path, and head right when you
see stairs. Appearently, 5 members of your team are scared. It's up to
you, so head on through the nearby door, examine the chute. The rest
of the team caught up, with Chaud in the lead.

Ok, so we're all waiting for him to move on, but we find 2 doors.
Chaud gives us a Delta Ray Edge Z, nice, and runs off with Jasmine.

Go into the door with the red thing above it. Cutscene with... what
is that thing? Oh, a dark chip machine, and damn, it can produce.

Go ahead and plug in there. At the top corner lies a dark chip for us
to have, Dark Circle R. After finishing off your dark chip collection,
plug out, and go to the right side. Those dark chips look like the
tic tac candy with a different color in the boxes. Going near the red
beams means a cutscene. Teslas already there, ready to help disable
the system, but needs your help, you automatically plug in.

Welcome to factory area 1.

You can switch characters with the select button, hope yours isn't
broken like my friends one was, he's gonna have a tough time playing
this part if he decides to buy this. Any new viruses shouldn't be too
hard to handle. You'll need Magnetman to go over to the right and plug
those holes in that Magnum up with a magnet.

Special thing with this place in these battles, when you enter 1, just
think of the times you fought Magnetman in the game, had those panels
right? Well, now they work for and against you, as the panels are
somewhat random.

Megaman should head over to the left, and step on the switch. Watch
out for bird dr-I mean digital droppings coming from above. They hurt
for about 20. BMD here contains a Mega Cannon F, grab it it you need.

Basically, what you have to do is alternate, stepping off 1 switch
reactivates the gates. Before the 3rd cannon, you can go down for a
HP memory. Only Blue boy can get it though.

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