Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE 5 - Strategy Guide (Page 04)

Rockman EXE 5 - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Rockman EXE 5 - Strategy Guide (Page 04).

Well, there really is no horrors in this chapter.

If you went there, theres a plug in point near a white circle on a
green thing. Top right side contains a Gel rain? T code which
acts like a areagrab that does 120 if it hits, think of the chip in
MMBN 3 and you'll know.

Look for Raika toward the west, and check that guys desk for
something, and once you're done, talk to Raika.

It's another cutscene, nothing interesting, I miss a lot of stuff
with my lack of knowing Japanese. Well, he runs toward the bottom.
You then regain control and may want head down there, but you won't
find him. So, just talk to that guy behind the desk.

Oh well, who cares?

At the bottom, there's a statue, plug in there too. Well, it leads to
End area 2, how convienent. Well, after a long search, head to that
house thing in End area 3. Before you even get there, you'll enter a
cutscene, say hello to Searchman. He then says goodbye and leaves.

How rude.

Do whatever you want in the net, then it's time to plug out, they
didn't force us out this time. Talk to that guy again behind the
desk.

Enter the castle, err not a castle, some building. Well, it's
surrounded by water, so it's a pagoda. Ok, what the hell, you can
plug into the second to the right armor on the taller side. Well, if
you want a HP+100 NCP, go over to the left, it's in a BMD.

Plug out...and plug in the left most helmet?

Weird. Now that you're in, go over to the eastmost, or right corner.
Open the BMD, and recieve a RegUp 2. Now this is getting to be quite
rewarding, plug out and examine the top left most armor for a
RegUp 1.

Go into the next room, plug into the top right one. Top, or north,
has a BMD holding a useful HP memory.

Ok, plug out, and go on the 2nd floor.

Well, go past Buddha, head to the 3rd floor, plug into that man,
well it's not really a man, it's just a statue of one meditating.
Find a green program, and create a link to your comp. Too bad we don't
have the P-code to unlock the security cube.

Plug out. Head southeast, and you should be near noticing that you're
outside, but still in the building. Find a entrance on the left side,
and enter. Climb up to the roof.

The roof?!

What is Lan doing on the roof?! Oh well, go behind the left fish and
check it for a HP memory.

Then, after that, check out the left fish eye, then the right one.
Cutscene. They say something, and get something after. Go home. While
heading home, notice that the chip shop now has the chip order thing,
I would've found it very useful, had I more money, and the knowledge
of which chip is which.

But I can recognize some things.

DjangoSP for 30000?!

Holy...well, you can buy a Numberball N for 9500Zenny, just check the
right shelf.

Buy it or not, use the chip trader if you have to. After getting a
load of good stuff, or a load of crap, head home. Or do a few more
things, like meet Napalmmanv2 in End area 1.

///////////////
//Napalmmanv2//
///////////////

Hp-1000

Attacks

Pop-Up machine gun-Pops up out of nowhere and fires, only now with
a new one to g with the old one. 20 per hit
Flying fire grenades-flys them around the place, exploding in a
cross pattern leaving the spot where it landed safe when it blows
up. 80 damage
Giant bomb-A BIG green crosshair appears, if it locks, then all 8
squares around it and that square will be bombed.

This freak likes to stay on his toes a lot.
I used a side bubble and both bubbles hit him, doing 360 damage.
90*2=180(bubbles)
180*2=360(weakness)
Had I been in full synch, it would've done a powerful 720.
360*2=720(full synch)
Nice, the possibilities of 1 chip.

He's not hard, just, avoid using things like airshot, because his
machine guns absorb the damage, and are like the the chess pieces in
MMBN 3, annoying, luckily they go down to refill ammo. Too bad they
keep reappearing like Footmans team. Just cool him down, and you'll
win. Only problem is that he won't stand still. Or you can be cheap,
and throw a waterseed. You remember when I said to keep Napalmman
out of the water right? Ever tried having him step in a water panel?
Loses hp, so you can try it, and watch him cool down. 

Strange, I used a twister on grass, and it turned green, a twister
on water, and it turned blue, a twister on lava, and it turned red.
It always got strengthened when on element related panels.
Never tried it on magnetic panels or ice panels yet.

Twister chip=looks good.

After you're done experimenting on him, like I was, head for a
little thing near it, and run right, if you manage to go on
invisible ground, you can keep going forward to a purple navi and
buy a Dark Drill D for 3000Z, which only does 100, BUT it hits up to
5 times in a longsword range, well, if you did everything I said for
you to do, you should have about 10 dark chips now. 

Alright, now for something in the future, go to a certain place
under the main path, if you found the correct place, you can head
down, to a new path. It leads to a portal, leading to Undernet 1.
It's near the top left most area.

Kill some stuff here, get newer chips, ect..

Also, there's a new navi here, and this freak disgusts me, just the
way he looks, and the Undernet. Both the English and the Japanese
name sound dumb, Larkman and Swallowman, respectively.

///////////
//Larkman//
//////////////

HP-900 (invincible while flying)

Attacks

Annoying bird-Fires out a white bird, acts like a smarter version
of the boomerang chip.

Angry crow takes flight!- some areas look like they're going to be
in the area of an attack, and he flys in a weird pattern, like 8 on
the side to be more precise.

Flying up-Disappears, then reappears, flys toward you, and up to the
ceiling. Has chip breaking ability.

He likes to move, cut off his legs with something strong like a
Dreamsword, then blow him away with a powered up twister or such.
Note: Broken panels don't affect this freak, he has air/floatshoes.
He is easier than Napalmman, you don't have to move more because of
those machine guns and the bombs.

After you clipped this guys wings, he says something. Looks like you
can keep beating him up for Larkman S chips.

Can you say, punching bag?

Well, that's all you can do right now in Undernet, so plug out, and
go behind Mayls house, and plug into the tree, YES, you heard me,
the tree. First we can plug into a man, and now a tree?!

Well, now that you're in, check the right side for a BMD containing
a HP memory. After that plug out and this time, for real, head
home, and plug in again.

Get to ACDC area 3.

Notice a orange-grayish navi looking at who knows what, could be the
thing that perverted people look for on the net when they're active.
Anyway, press the A button around the 3 by 3 area, most likely at the
edge, a certain middle edge panel not near the gray navi. Cutscene
number, who knows how many. Anyway, Megaman says something, and the
screen begins shifting to the path leading out of ACDC area 3.

>_> Don't bother asking me for answers on this matter.

Then out of nowhere, a door magically appears in front of you, you
manually go through. In the next second, you wind up with a pitch
black screen. Megaman asks some question, and you can now see again.

Wtf? Megaman, in the real world? Wern't we just in the net a few
seconds ago? Oh well, Megaman and Lan have a little talk about
something, and we see a human lady run by. Megaman stops her, probably
to ask about something.

After he's done, you then regain control. Check out the place, nice.
However, you're still in the net. Can't enter house door, can't plug
out either. You also may have to fight viruses on holy panels. Enjoy.

Well, the place sure is different, a old worn down house instead of a
chip shop. Check the whole place out, talk to the digital dog if you
want, Dexs house not really Dexs, Yais place is a empty lot
ready for something to be contructed there. There's also 3 Guardian
statues, but I'm not quite sure what they're for. After you're done
talking to everyone, another cutscene for us to enjoy. Megaman and Lan
have another chat. After they finish talking, no we do not regain
control yet, he runs off the main road, and sees 2 purple navis, and
a dark navi getting joined by 3 more purple navis.

When we can move again, kick all 6 of their butts. By now, you should
be able to dispatch them by yourselves. They're not that hard. There's
2 in the top corner of the area, 2 by the would-be chip shop, 1 staring
at the 3 Guardians, and the dark navi in the same place.

After you're done wiping them out, you'll be in another cutscene.
Megaman'll try to exit through the house door, only to find Searchman
arrive. You may wonder why Megaman is in his battle stance when
Searchman is still talking, and I am too.

Now, what you need to do is find Chaud, and talk to him. Oh yeah, you
can always re-enter the digital past if you want, just go to ACDC
area 3. Anyway, visit Chaud, and have a talk with him, maybe it's
about Searchman. He doesn't really seem to care though.

After that waste of time, go home, plug in and kill viruses for
Zenny or chips if you want, if not, and let Lan take a nap. Annoying
day, just regained Megaman, and a lot of other things happen.

You can take a nap yourself if you're tired, otherwise continue onto
the next section.
----------------------------------------------------------------------

----------------------------------------------------------------------
5a. 3 Ninjas kick back (Day 5)
----------------------------------------------------------------------

While sleeping, we see Searchman confronting a dark navi, Megaman
plugs in facing his back to the dark navi, and his front to Searchman,
hmmm. Something weird is going on, Megaman uses his buster on
Searchman? Megaman and the dark navi plugs out. Hmm, could've been a
dream.

Wake up, recieve a Email or a call, I forgot which one, and we have to
do something immediately. This is getting annoying, having a task to
do 24/7, but let's just do it and get it over with.

Head to End Area 3, for catastrophe strikes!

To get there, you have a few options, option a, from home, the long
way, option B, head to End City, and plug in at the horse.

I went for the horse path. Now, when you're in End Area 3, head to
the house thing. When you do get there, check that purple panel.

Another cutscene. After reading the dialogue for sometime, a orange
gray navi plugs in and talks to Megaman about something. You then get
forced out of the net.

Head into the pagoda, and examine the holographic person.

Plug into the nearby katana, and fight a green navi in the middle to
recieve some data. 

You get to battle with 2 Squiddrill exs and a demonic face that uses
electric.

After kicking him out of the way, you'll exit out of what seems to be
a cutscene, now get out of the sword and into one of those armor
suits. 

Once you get in, go to the middle, and kick that green guys butt.
I got to fight against 2 enemies that use Moonblades.

After that, recieve data, get out of the armor, and into one of those
helmets. Same drill as the last 2, kick that green guy. I got to
fight against 2 samurai like viruses, and a bat.

Now, after beating those things, return to the hologram, and watch
it transform into a hologram of a samurai. Also the gate behind him
opens up, feel free to go through.

Keep going until you find a giant brownish statue. Interact with it
and recieve something when you select the first option. Go forward to
the intersection, and Lan will have to test his samurai skills by
defeating 100, yes, ALL 100 of them dummies to prove his worth to
Buddha which in turn allows him passage.

First is white, easy, then yellow, then red, then blue, and last
black. Everytime they change colors, then become faster, well for
your sake, your control pad better not be broken, your timing and
your hands had better be good.

Everytime you manage to hit them, it looks like a charged buster shot
just hit them.

If you managed to smack all 100 out of the way, Buddha moves to open
up a new path for you. Now, get to the roof for a cutscene.

Some guy at the top is hyperactively afraid and runs away. Plug into
the left fish.

Well now, the music here reminds me of those restaurants down in
Chinatown. Course, you shouldn't bother finding me, or that place,
most likely for most people reading this, I'm too far away from you.

Ok, this is strange, you need red ninja programs to get you past
those spears. Those Ninja programs will use their ninja speed to get
to the button. Based on this ninja disarming traps stuff, prepare to
hate this part of the game like no other.

Once you get to the 2nd green program, there's more, ok, we're both
currently wondering what the white program does. We know that red
has speed. If you continue onward, you'll see a blue one. You should
keep the silver one. Once you pass the blue ninja, head right and
keep going to recieve a BMD containing a speed+1 ncp.

Now, head left to the 2nd trap. Hmm, it looks like silver is a
jumping ninja. Take the blue one, and try not to lose him, he is
a floating ninja. Keep the blue one by trading him once, then
taking a lap around to get him back. Then do it again with the silver
one. Now take a step forward and watch him fly to it. Next one, do
some traveling, so that you wind up with the red one. At the left of
the silver one, there is a HP memory available for taking. After you
use the red one to disarm the trap, head onward.

Sigh, area 2. First you'll need to wind up with a silver ninja.
Do a lap or 2, and move on to the next. For this one, the red one
will be appropriate. There is a RegUp 2 near a red one.

Get the red one, and if you can't, just remember to avoid touching
the blue and silver ones along the way. Anyway, touch the red one, by
going all the way to the back, if that doesn't work, somethings
screwed. Once you do, go to the top, and run some laps.

After getting past that, the next one is simple, grab a blue ninja,
and go around the red ninja.

Disarm the trap, grab the silver ninja, and head north. You should
know the drill by know, grab a ninja, trade a ninja in a lap, finish
the lap and get him back, and free access to your destination.

There's a upgraded version of Energybomb chip C somewhere near it.

Now, for the next one, you'll need 2 red guys. You already have
enough experience for this.

Get past that, and learn that there is area 3, oh goodie. >_>

Area 3 needs you to get 2 red ninja programs. There's also a HP+100
NCP somewhere on the right side. Then after you get past the spears,
you'll have to get past the...water. Also a spike trap nearby, get
and use a silver ninja. It has a HP memory as a reward. You'll have
to get past the spikes to access a blue ninja, total 2 you can
currently access.

Now then, area 4, we're almost done, let's keep going. Knowing
Capcom, the last area is gonna be somewhat confusing. You'll need 3
red ninjas. When you're finished, you have to do another one. Enjoy.

This time, we have to get 3 blue ninjas. There's a RegUp 2 somewhere
around here. Grab it if you like. If you keep going past the blue
ninja nearby, you'll be able to keep both your ninjas. There's a
Slasher R chip near this place if you're interested.

Near that place is the final blue ninja we need. Head to your right
to see it. Unfortunately, we need 2 silver ninjas. Just get them and
move on. What a coincidence, a silver one is near the spiked trap too.

After watching your silver ninjas get past the traps, grab the rest of
the blue guys, go around in circles a few more times to the nearest
green program and open the path to...

Area 5!

Nah, it's actually Searchman and a cutscene, now, after all this
annoyance, feel free to take out your anger on him.

/////////////
//Searchman//
/////////////

HP-800

Attacks-Suspiciously familiar from MMBN 4.

Rolling grenades-Rolls a grenade, explodes in an X shape.
Aimed shot-You'll hear a tink like sound before he fires, move to
avoid.

He's easy, very easy for me, as I used a powered up twister to take
out about 500 of his hit points. Since he doesn't have the super armor
NCP in him, you can use a multihitting chip, like SuperVulcan and not
worry about him moving out of the way, the thing is, you gotta time
it first.

Well, after Searchman loses to us, 2 clones, both looking like the
real deal comes in. They're just looking really stupid standing and
jumping there, and after they're done doing that, they get deleted
by the real deals, and it's time to move on.

You'll notice Raika near this place, he says something about 4, End
area 4?, and guessing from the fact that we just fought and won
against Searchman, there's gonna be a mission soon.

Get out of the tower, and plug into the statue. Hopefully you still
know the way, I kinda forgot it. Buy chips and Hp memories if you
need, then make your way to End area 4, where the team met last.

Incase you forgot which was the correct way to get to End area 4 from
3, try remembering the pagoda. Yup, we have a mission, see the color
of area 4? Yea, it all points to mission in area 5. Besides it's not
that bad, we'll wind up with SearchSoul, which would be good if it's
similar to its counterpart MMBN 4.

At the gate, another cutscene. Searchman unlocks the gate, Protoman
and Gyroman have a chat, the team runs on through and Gyromans not
coming for the mission. You on the other hand, are. 

----------------------------------------------------------------------


----------------------------------------------------------------------
5b. Liberation mission 5 (Day 5)
----------------------------------------------------------------------

Target time 9 turns
Dark holes=5

Our target today is...Cosmoqueen, err Cosmoman.

Face looks somewhat similar to a Yu-gi-oh card called Cosmoqueen.

Well, if you want bugfrags, you can actually get some out of item
panels, and there's so much here.

Now, about Searchmans and his special abilities. His HP is nothing
special, starts off with a crappy 300, while my Megaman had 540hp at
that time, not counting NCP adding to that amount. His in battle
charged buster is somewhat useful, his in battle chip is ok, you'll
have to time it to make good use of it, it's a satellite that hits
like a cross.

   -
  -x-
   -

The range is something like the above. "x" cracks said panel, "-" is
squares that take damage too from the shockwave.

His special ability, which looks like it checks 3 panels, also disarms
traps if you manage to clear it. Also frees the items trapped in the
panels if you are successful.

Now for the field, there's a LOT of item panels here, some which
paralyze you for a turn, others, which just seem to hurt you for 50
are annoying. There's 1 near where you start.

Cosmomans out of battle attack hurts for 80, not good.

Also, if your technique isn't considered really good, and one of your
teamates loses all of their HP, they'll be in recovery mode, takes
about 2 full turns to recooperate, while if you didn't lose them, you
would regenerate much more HP by having them sit around and select the
bottommost option to recover life. This is the preferred way of
recovering hit points rather than going into a battle and hoping you
get some recovery chips.

Oh yeah, a few hints about where to go, head for the left, it has a
key.

Second key is near Cosmoman, at the rightmost place.

3rd key, Searchman can clear a panel and another 2 squares away with
his ability.

Or, you can go find Megaboys maps, it's very useful, if he ever
manages to shrink the file size.

////////////
//Cosmoman//
////////////

HP-1000

Attacks

Ring of Saturn-Throws a ring, lands down, and it looks like its
trying to orbit around something. Takes 4 spaces.

Satellites with rings-Self Explanatory, plus he can throw it in the
middle.

Fairy Meteor Crush-A black hole opens up and drops a meteor, range is
a cross.

Meteor shower-fires lots of meteors out from the back row.

This guy isn't hard, you have 5 navis, and with Protoman alone, I took
out 690 of his life. However he can recover about 300 every one of his
turns. Still not enough to save him. He's easy, just paralyze him and
unleash a powered up twister, I would've killed him with Protoman
alone if I didn't miss that shot. Also, there are bonus panels that
can help for some extra damage.

I got Cosmoman Q for that mess up.

Well, after getting rid of that space trash, we'll be in a cutscene,
Magnetman tries running into a purple firewall a few times, which
might work if it was Footman, he can probably tackle better, and he
has a team too. The team plugs out afterwards, Megaman and Searchman
go last, you get the good ol SearchSoul as a reward for all this
trouble.

Now, about SearchSoul, it's the same as its counterpart in MMBN 4,
only to use it in this game, you don't sacrifice Invis chips, you use
aiming chips like MarkCannon.

Another cutscene with Dr. Regal scheming something.

Mwahahahaha...
----------------------------------------------------------------------

----------------------------------------------------------------------
5c. Undernet (Day 5)
----------------------------------------------------------------------
----------------------------------------------------------------------

We start this cutscene off with Lan and Mayl having a chat, Dex and
Yai come in a short while afterwards. Then some girl with a unique
sprite comes in and bugs Lan about something, quickly followed by
Chaud calling Lan for something.

Email from Chaud about something.

Chip shop has 3 new chips

Quickgauge Q(H,W,*) 10000z
? K(E, W)           12000z
Death Phoenix D     25000z

So costly, especially the Death Phoenix one. I wonder what that chip
between Quickgauge and Death Phoenix D is.

Buy stuff if you want, use the chip trader if you need to, and head
to Chauds, Raikas doing something at the lab, when you get there, it's
another cutscene.

Well, due to the fact that I forgot what it was about, hey I didn't
touch the guide for more than 2 weeks. Gimme a break here.

Whatever that was all about, find a plug-in area that leads to the net
and plug in. Now that you're in the net, find and enter ACDC area
3. Once you've entered, find the portal to the past.

Now that you're in the digital version of the past, head to where the
dog used to be. Another cutscene in which Protoman shows up to tell us
something. He goes away after. Whether he plugs out or runs away, I
forgot, so just plug out and talk to Haruka to get something.

This cutscene Haruka goes somewhere and returns with something. From
my guess, that black screen with the Japanese characters might mean
10 minutes later, but luckily for us we don't have to wait that long.

Well, you get something for all that waiting. You also get an E-mail,
and someones P-code in it.

Now, go over to Oran island, and/or test out SearchSoul and other
goodies you have.

When you get to the island, head over to the cave, and speak to the
old man outside past the stairs. They have some sorta conversation,
and once you're done, continue going in the cave, and if you go in a
way that makes you wind up outside and you're near a crane like
thing on the west area of the mountain, speak to the guy near it
which looks like one of the freaks that kidnapped Yuuichirou.

Freak face here asks you if you want a Nebula ID for 3000zenny, well
I figure that he works for Nebula, looks like one of those Nebula
geeks, and him trying to sell you some ID means that if you pay
3000zenny, you will have a Nebula ID. What's so special about this
ID?

Well, for starters, it allows you to open up those skull gates you
may have come across.

From what I could find,

ACDC area 1-HP+200NCP
SciLab area 4-Magnum V
Oran Island area 2-Hp Memory
End area 4-Some sort of NCP
Undernet 1-Dark Plus *(A dark chip)

If you did happen to buy the ID, you might as well grab all those
items, besides, Dark Plus * adds 50 to the selected chip, and it helps
you get closer to finishing off your collection.

Anyway, plug in somewhere and make your way to Oran Island 2.
There's a secret path somewhere leading to Undernet area 1.
Didn't I discuss something about Undernet earlier?

If you actually go to Undernet area 1, and find Larkman, you'll find
he's a bit tougher this time around.

/////////////
//LarkmanV2//
/////////////

HP-1200 (invincible while flying)

Attacks

Annoying bird-Fires out a white bird, acts like a smarter version
of the boomerang chip.

Angry crow takes flight!- some areas look like they're going to be
in the area of an attack, and he flys in a weird pattern, like 8 on
the side to be more precise.

Flying up- Disappears, then reappears, flys toward you, and up to the
ceiling. Has chip breaking ability.

Same as last time. Only his attacks like everyone elses hurt more.
Also he's a bit faster, tougher, so timing is more essential here.
However he shouldn't be a problem, by now you should be able to make
good use of your souls, and chips, you should have taken a liking to
some, and therefore developed a strategy or 2.

Since there is always the possibility of a person having difficulty
with this...bird like thing, I'll provide a strategy.

He has no super armor NCP on, so powered up multi hitting chips,
such as twister, or super vulcan can remove a good portion of his
hit points, and as for dodging his attacks, there's about less than
a split second before he shoots the bird. Paralyzing works well,
folks. I found that paralyzing him before opening up my custom gauge
to use my twisted combo guarentees good damage. Just remember to
always move out of the way when he flys up high, you wouldn't want
your 5 chip combo to get wasted along with your hp with 1 hit now
would you?

After beating him up a few times for practice, well I did, or vice
versa for you, plug out, or beat Larkman up some more.

Plug out and head into the caves, there's some sort of device above
the main entrance, it leads to Oran Island area 1, and to some
orange colored navi, speaking with him/her, whatever this thing made
from data is gives you some P-code.

Go to Scilab, the real world, and plug into some thing in the same
room as Chaud, man my vocabulary needs work. Speaking to the second
green program you see asks you a question, and based on the results,
to sum it up, he asks you if you want a link to Chauds HP, the first
option is yes, and the other means that talking to it was a waste of
time.

In case you forgot where Scilab area 3 was, it's the place where
Gyroman joined you to blow away Cloudman.

After searching around for a while, near where you killed Cloudman,
there should be a security cube, and something you have should be
able to unlock it. After you unlocked it, and have entered, you'll
notice that if you move along the right side, and head toward the
middle, there's a BMD that contains a RegUp 2.

Ok, now that you've gotten that, or not, head south, and into the
portal, you'll be in a formerly unaccessible part of ACDC area 2.

Talk to the orange-gray navi, and recieve something for finding him.
He says "4" somewhere in his message. Due to mostly all the areas
involving the net, it has to be somewhere there right?

Well, you're partially right, it can't be End area 4, or Scilab area
4, though there is Napalmman V3 on the northwest area.

That leaves the only area which has a net like area, but not connected
to the net, those drill things, get over there and plug into the 4th
one.

Since I fought NapalmmanV3, I'll just do what I usually do.

///////////////
//NapalmmanV3//
///////////////

Hp-1600

Attacks

Pop-Up machine gun-Pops up out of nowhere and fires, still only 2.
30 per hit
Flying fire grenades-flys them around the place, exploding in a
cross pattern leaving the spot where it landed safe when it blows
up, now, he cracks them. 140 damage?
Giant bomb-A BIG green crosshair appears, if it locks, then all 8
squares and that square will be bombed.

Timing is much more critical here, as his HP made a big jump from
1000 to 1600, and his attacks hurt more now, especially with his
flaming grenades.

Luckily for me, 2 powered up twisters took off about 720 of his life.

After beating NapalmmanV3 or not, plug out and head for the fourth
drill thing, look for a green program on the eastern side and talk
to it. Go over to the bluish machine, and press A a few times until
you get a cutscene.

A door to the past appears magically, yay. Megaman says something
about 11, does that door lead to 11 years into the past?

Well, you're in the past of Oran Island. Have a chat with the digital
people, and Megaman will tell Lan something in a cutscene.

Meanwhile off in the distance, a dog wants heel navi meat.

And so do you, get ready to rumble!!!

Hand enemy Ex x 2
Moonblade     x 1

He's easy. If you beat any of the version 2s, this is easy. Just
don't start the battle with like 1 hp left. After the battle, he
stays shaking in a almost going to die position. Then he just blows
up and dies.

For the first time, we see the dogs picture. Megaman says some stuff,
and tries to get closer to doggy, but he gets knocked down. Ladies
and gentlemen, we were just run over by a dog. When Megaman gets back
up, search the bamboo shoots, it's the only thing you can do to help
get out of this place.

Yet another cutscene, this time, doggy jumps out of the bamboo shoots
and knocks Megaman down again while running away. Suddenly the screen
shifts down, to...Blizzardman? Didn't we melt snowball boy some time
back? Well, he has doggy in a snowball, laugh if you want, both of
them teleport somewhere before we can defrost him, why Blizzardman
needs some digital dog is beyond me.

We then recieve a phone call from an official, and Megaman plugs out
after that. Head over to Chauds office, and plug into the thing Chaud
is staring at. By heading deep into the labyrinth, err Chauds HP,
you'll see a cutscene.

It's Protoman versus 3 purple navis. Megaman runs until he's about
half a screen away from Protoman. He then says something, goes
forward, the evil music plays, and we see 1 more purpl navi, and
behind the 4 is Shademan.

I swear this guy was killed at least 3 times already, twice in MMBN 4,
and he recently was beaten by us in mission 2. Well, since this dork
and snowball boy are back, We'll just assume that the other 2 failures
are too.

« Previous PageNext Page »