Rockman EXE 5 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Rockman EXE 5 - Strategy Guide (Page 03).
Wonder why they didn't do this to Megamans friends.
Then some more text appears, and Dr. Regal says something. I think
Megaman continues to scream, and his friends get to watch.
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4a. Save Megaman!/Luxary Cruise (Day 4)
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Then we black out and it looks like Lan had a nightmare. I thought
he was grown up, hope he didn't wet the bed. Anyway he wakes up, and
gets a phone call, but from who? Must be Chaud saying something like
how he's sorry about what happened to Megaman. Otherwise I have no
clue what the hell he just said.
Surprisingly, when you check your PET, it'll say Megaman has 0 hp,
but for that to happen, he'll have to be deleted, and judging by
what happened to Megaman, they're trying to make him like what
happened to Protoman in MMBN4BM. Awakening of his dark side. Also
save and don't be caught off guard like me, my sister turned off my
game while I was grabbing some Powerade. So then I had to restart
from before Mission 3. Interesting enough, you can still replay the
missions, Protoman will have 400, Megaman can use everything he's
gotten to this point, and it's just redo the mission, so don't
expect Magnetman to be there to help you fight Blizzardman, and he
is easy, now that you have a beefed up Protoman, and hopefully a
better folder.
If you want to, the chip shops left shelves, contain a bubblewrap P
for 4200zenny, and the middle one has a...Django D Navi chip for
7300, and it looks like he traded his Gun Del Sol for a sword, wtf?
Thought he got it back in Boktai 2. -.-'
Head to the metroline.
Go to Scilab, from where you acquired Dark Sword, head onward. New
area, nice, now plug, oh yea, we don't have Megaman anymore huh.
Chaud should be near some black stump. Yes, you've guess it, talk to
trigger a cutscene.
Turn up the volume to max, NOW, for emulator users, to a really loud
volume.
It sounds like Chaud just got socked. He must've said something to
really piss off Lan, because of that. He then leaves and in a hurry
too, either to do something, or run away from Lan for fear of him
hitting'm again. Suddenly you see Megamans picture again, either Lan
must have imagined what Megaman would say, or he's losing it.
Either way, let's help this poor lose-I mean fellow out. However,
we should try to get whats currently available for us, go above where
you regained control of Lan, it's a person with a 10 question quiz.
Don't complain, I have to do all the figuring out.
Man, I hate it when I have to guess.
Answer top, middle, middle, top, middle, middle, top, bottom, middle,
and bottom to recieve a Dark Lance W. Theres a boy above this area
doing who knows what.
Theres someone on the bottom selling Dark Meteor F for 3000zenny.
Head to Chauds base. Wow, guess letting us borrow Protoman is his
way of apologizing.
Note, it's obvious that Protoman and Megaman are different, so don't
expect to beef up Protoman with the Navi customizer or Soul unison,
those are editable and usable for Megaman only. However, you still
have full synchro. Also when Protoman gets deleted, it'll say Protoman
deleted instead of Megaman deleted, expect that to change with
Colonel in the Colonel version.
Test out Protoman if you want, it looks like he got stronger, isn't
that nice? I also was able to test out Django D chip, notice how it
does not indicate any specific amount of damage on it? Ever try the
Gun Del Sol, they're very similar, Django appears, a coffin lands on
a nearby enemy, and beams of light circle it, dealing damage, also
breaking obstacles, however you must be lined up with the enemy,
meaning staying in range, like getting them to be in range of a
vulcan could be the only flaw.
Anyway, you can't buy HP memories with Protoman, so what do you do
then? Use it for chips. Test your skills against Magnetman, or do
the previous missions if you like, just make sure you get used to
using Protoman, because you'll be using him for quite a while.
While still getting used to using Protoman, if you havn't already,
head to island area 2, examine the huge gate.
After you're done, go to Scilab 3 for a few things. On the way
there in Scilab 2, there's a GyromanV2, fight him for the chip
if you want.
/////////////
//GyromanV2//
/////////////
Hp-800
Attacks
Propeller-This thing can go diagonal, or like Magnetmans magnets,
annoying. 60
Machine gun-He goes into helicopter mode and uses his guns.
Twister-fires a twister, think a windy version of a paladin sword.
Flying bomber- flies across your area, and bombs get dropped, not
nessasarily in a row, more randomly. 80?
A new version of this thing means his attacks are stronger, but with
or without Megaman, he's easy. Only real threat is that propeller. Just
be sure you have the super armor when you're Megaman, because getting
in the first hit means all his attacks will work during his twister
attack. Just area steal him, and drill into him. Also, be more aware
of his flying bomber attack, I think I took a painful amount from that.
After beating him, or getting beat up by him, which in that case is
sad, but somewhat understandable. In any case, head into Scilab 3,
and there's a golden program. Currently, I do not reccommend redoing
the mission, but if you would want to know the area better, save,
start up the mission, look around until you feel you learned your
way, then restart.
Bugfrag trader is somewhere in the top right.
Items for sale
Auto Running- 8 Bugfrag Red
Fuujin Racket- 12 Bugfrag
Millionaire- 22 Bugfrag Green
Magma/Lava Seed- 26 Bugfrag
Float Shoes- 40 Bugfrag Blue
Poltergeist- 60 Bugfrag
Hmm, millionaire. Maybe it makes you rich? ^_^
Wow, auto running takes SO little space, 1 square for auto running,
Millionaire sounds good, it seems well worth the price, if you can
get that much. Theres a current downside, you can only install it
into Megaman, not Protoman.
Hmm, if I were you, I'd buy it, saves you the trouble of buying it
later.
Anyway, go to Scilab area 4. Theres a BMD containing something which
I cannot figure out at this point.
There's a dark navi, not with the kind of sprite the one that jammed
a Dark chip in Megaman, anyway she asks you if you would like to buy
a Dark Wideshot T for a 1000zenny, as for me, I had 18640zenny, so
I got it, going the long way to places does pay off after all.
The middle is a link to some area which looks like that squirrel
hole, I see a BMD, grab it.
Hey wtf?! I can't open this accursed thing.
Ah, it must be a powerup, remember this spot when you retrieve
Megaman.
Keep going until you see a Skull Gate, see the orange gray navi?
He asks you if you would like to kick his @$$.
Say Yes :D
A battle quickly follows.
Should be quite easy. As for that link earlier, it leads to Island
area 2, useful if you didn't examine the blue gate earlier.
Anyway, examine the blue gate, go through the new area.
Eww... It looks dead. Based on what the people on the boards call it,
it shall be named End area. There's another PMD, however, this time
I have enough money for a unlock subchip, however I'm kinda lazy to
plug in and out just for 1 thing.
This area lets the ever annoying meteor virus return. It calls
meteors to smite you, also fire enchanted. The heavy smashing virus
has been upgraded to EX, can now damage other things in that column.
There's also a crab in a water tornado virus, it spins around in your
area, trying to follow you in a water tornado.
Also there's a netdealer nearby
Netdealer
HP Memory -6000, 10000zenny
(Not available for Protoman, because he's not your own navi.)
Vulcan 3 L(M,N) - 5800zenny
Mega Cannon G(F,H)- 7600zenny
Barrier 100 P - 8800zenny
WideBlade V(A,L) - 10000zenny
Jealousy J - 12000zenny
Obviously the HP memory is currently not for sale, and from the looks
of things, the sword, wide blade, and longblade combination has been
removed, guess Capcom wanted people sticking to the regular
Dreamsword formula, according to MMBN5 TP board, they mentioned that
folders can no longer revolve around P.As anymore.
Back to the guide, theres a RegUp 2 on the bottom floor somewhere.
After getting it, or not, continue on the main top path, you will
then see a cutscene. Holy hell, Megaman is EVIL!!! Just look at those
eyes. >:) Looks like Megaman is playing Jekyl and Hide, his good side
stops his bad side for a moment or two. 3 purple navis appear. Megaman
then leaves via plug out animation, then 9 more appear, darn, a total
of 12, well, Lan gets scared and has Protoman plug out.
Buy stuff if you need to, then speak with Chaud. Somewhere at the
end, Chaud mentions Megaman, well, that's the only part I was familiar
with. Anyway, go to the island.
Find the owner of Magnetman, you know that woman that was jumping on
the drill. Hope that sounds familiar incase you forgot?
You recieve some sort of key item, from what happens later, I'm
guessing its a ticket or something. Now that you've gotten that
thing, go home, get some rest, save, and wake up.
Go to Scilab, and board the ship.
Must be a luxary cruise, red carpet all over, go forward for a
cutscene. After you're done with that cutscene, you can explore, ooh,
a special chip trader. Downside to this thing is that it uses 10
chips, instead of just 3. Good thing is that it spews out more rare
chips more often. Remember that all chip traders spew out random
junk/good stuff no matter how good the items you dump in. Those
Guard chips seem like a good thing to select if you want.
Outside, there's a netbattle machine, and there's someone with a
special sprite, must be important somehow. Plug in and find a HP+50
navi cust part in the bottom.
Plug out, talk to that guy with blue shirt/vest, my eyes are weak.
Acquire something, he also mentioned 3, hmm. Go to the captains room,
check the steering wheel. Acquire something. Now go to the ships
starboard, at least I think its a starboard, its that thing that's in
front of the ship, and has this golden statue stuck to it, and
acquire another thing. Go inside the ship to where it had carpet, and
check the pinkish chairs, I believe it's pink, my eyes are playing
tricks on me.
Now that you have all 3 somethings, talk to that guy again. Recieve
1000zenny for that task, nice reward no? It wasn't too hard, although
I barely understood it.
After recieving your reward, the middle aged man will run away.
Guess he must've lost more than just the netbattle huh? I for one
think he lost his dignity, his pride, and he mentioned something
about 1000, hmm...
The guy who told you to go around the place says something, and Lan
gets excited and runs over to the guy with the unique sprite. It's
time to netbattle!!!
Or not, the ship suddenly shakes for some reason. Then the trouble
music plays, that can't be good. Did we hit an iceburg, or did we get
invaded by pirates?
Head to the gray door. Aw, god damnit, stupid numbers.
Here's the damned thing, took me some time to find it.
SHIP CODE
11922911
Buy entering the above code, the gray room has been unlocked.
Proceed. As you pass the bottom of the stairs, a cutscene is
triggered. Examine the last machine, you are now able to plug in.
Do so, and you are now in a new area. Guess what, it's another
cutscene, Protoman walks right up to the purple navi, and that freak
runs away. Follow him. The middle contains a BMD, 400zenny, kinda
little, but it's free.
At the top, there's a Mettaur virus, but my battle had no mettaurs
CannonEX x2
Handbomber x1
After you're done eradicating those things, go into the portal.
Where in the net are we?!
Oh well, where we are is NOT important, just head toward the right,
head up, and left to recieve some sort of subchip, which I know isn't
a HP recover subchip because the recovering subchips are at the top
of the list.
Well, after getting the subchip or not, keep going forward and 'talk'
to the mettaur to start up a battle.
TankCannonEX x2
Fan x1
Take out the trash and keep going. On the left path, it leads to a
RegUp 2. Goodie, after that, keep going.
Talk to the virus to start up a battle.
Squiddrill EX x2
thing in water tornadoEX x1
Delete them and move on. Ok, this area is different. Where are we?
Trying to move anywhere results in you finding that purple navi.
What a waste of time, both of us plugs out. Then we hear the trouble
music get stopped, and some guy with that mugshot we saw earlier
before the purple thing plug out runs off. Lan then trys to follow
after, Protoman then says something and Lan stops to listen.
Afterwards the ship music returns, and it looks like we can enjoy
our cruise, right? Wrong. Well, you remember that we got forced
out of that certain area, right? Well, head back there.
The top right corner of that room contains something, I have no
idea what it is.
Grab that item, plug out and head to where there was a guard, hey,
it's a party. The top right area contains some food. Mmm.
Talk to everyone, and a cutscene will take place. Everyone will be
in front of the stage for some reason. The guy at the top says some
about 3. Then Lan says some stuff, and I see '0' and 8. Hmm.
We then look in the net, and see 8 navis, 2 on each side, guarding
something, that thing must be important if it needs that much guards.
The lights go out, 8 navis are all sprawled on the ground, and the
item is missing. Guess who's going to have to solve this mystery?
We have to. Lan goes and questions some white guy near the exit.
Everyone else questions some middle aged man. Not to mention the
person who ran off is also here. Lan runs to him, probably to
accuse him of stealing the item, whatever it was. Next the guy
on stage jumps off and gets real close to the accused man.
Inspect absolutely everything, even the tables and mirrors and talk
to everyone in the room, and if you want, the clear thing can be
plugged in to. At the top, Protoman is unable to access that BMD,
must be a HP memory.
After checking out everything and speaking to everyone, you'll be
in another cutscene. This game has a lot of cutscenes doesn't it?
You'll then be confronted with 3 options, just keep choosing.
I just kept hitting the top option. Done with that stuff?
Head to the boiler room. Check that ladder. Hey, we're outside, now
what happened to poor blonde here? Try to help him, and you'll
enter a cutscene.
After you're done with that, head into the captains room.
Hey it's that pirate, err, I think that's the guy that caused this
mess. Lan then plugs in. We then have some sort of gauge, judging
from the sounds I hear, and the enviroment Protoman is in, it's
probably some sort of air gauge. This is ridiculous.
Onward with the drowning process. Heading forward, if you run out of
air in the water, your HP will drop. Hit the whirlpools, and you'll
lose air. Good fun eh?
Wish Capcom would stop putting us through these things.
In this area, we have a submarine virus which acts like Bubbleman
from MMBN 3. Annoying, well, live with it. Air bubbles replenish your
air supply, but it's not a endless supply. Certain panels teleport
you out of the water, good if you're low on air.
Anyway, grab the BMD, maybe a Yo-Yo F in another BMD, remove the
purple wall, and head on through.
Keep going. Grab 2 BMDs, 1 is near a portal and a whirlpool and the
other is not that protected.
Next area, what the...Underwater waves? Just when you thought it
couldn't get worse. Fight against the wave by using the run function
against it. Luckily, there are breaks between waves. Near the first
wave you see, is a BMD for Megaman, skip it and keep going.
Grab the key, and use the portal to get to the surface.
Go for a swim, and do the usual. After getting to a certain part,
you'll be rewarded with a RegUp 3 and some air bubbles nearby. Mmm.
Grab the BMD, and use the portal to get out. Head to area 3.
This area has twisters that move. It's more annoying. Aw no.
We need Key Data A, B, and C, C is somewhere on the right most area.
Also, it's the return of the annoying electrical satilite. Obstacles
such as rockcube make it go into orbit.
Near where you got Key Data C, exists a wavelike force, get past it,
and acquire Grass Seed A. Next item up to get is Key Data B. After all
that annoyingness, go past a few more of those things to get Key
Data B. To the leftmost area, contains Key Data A.
Unlock the gate. Area 4. Capcom must love annoying people with these
things. Plug out if you run low on air. Don't worry, we already
cleared the doors and they won't regenerate.
Within area 4, there's a BMD near the start, it says something about
the map, once again, I have no idea, just grab it. Argh, bomb boys
have returned, and are underwater too. Ok, Capcom's definitely on
drugs. You'll love using vulcans on them.
This place is very confusing. Just look around for Key Data, if you
run low on life, plug out and plug back in.
After getting washed to places, then ashore, heal up, via the cheap
way, plug out and back, or using chips in battle, or the most
expensive way, using subchips.
Unlock the door, and go fight Napalmman.
/////////////
//Napalmman//
/////////////
Hp-800
Attacks
Pop-Up machine gun-Pops up out of nowhere and fires.
Flying fire grenades-flys them around the place, exploding in a
cross pattern leaving the spot where it landed safe when it blows
up.
How strange, we fight a fire navi within a watery turf.
He's also a LOT weaker than his MMBN 2 version.
Cool him down with aqua chips, and after you're done with this
talking trashcan, we then see some dialogue, and then get forced
out.
Forced out of not only the net, but the ship as well.
Anyway, go to where we saw 12 navis, incase you forgot where it was,
think island area 2, and where a blue gate used to be.
We then enter a cutscene.
The gauntlet of 12 all comes in, because you're here.
Napalmman comes in and gives us a nice display of fireworks. ^_^
Then all 12 blows up together as if they were in synch :).
Save and enter.
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4b. Save Megaman!/Mission 4 (Day 4)
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Target turns-10
Dark Holes=5
Rewards
Turn 8 or less, Full custom gauge chip
Turn 9-10, Anti Navi M chip
Turn 11 or more, most likely zenny.
This time, we have to assassinate...Megaman? No, we can't, Capcom
won't let that happen, right? They still want our money.
Probably going to have to weaken him, then force him back to our side.
Anyway, we have a new team member, Napalmman, and as always, kicking
enemy azz results in them weakening, and in this case, a lot.
Now as for Napalmmans overall. He starts with 300 hps, and when we
fought him, he had 800, WOW, we must've beat him hard, his other
versions in the 1st and 2nd games had more HP. His special ability
is the flaming grenade, which explodes in a star pattern, can take
out a total of 5 panels, seems very useful, but in battle, if you got
surrounded, then it's not as useful. In battle, he has a fire vulcan
which only LOOKS fire elemental, also means he has no charged shot,
also holding on the buster button means you'll spam it since it stops
when you stop. Since the area viruses can sometimes have some bomb
boys, vulcan can be cheap fun.
-
His special looks like this (N--x-
-
N-Napalmman
X-where is lands
Looks good eh? It kinda is. If that thing lands on a enemy, only that
enemy gets hurt, but if it lands on a empty square, then all 8 panels
around it takes damage.
Just remember to keep Napalmman out of the water. Water panels hurt
him.
This mission is quite easy, because of Napalmmans special ability.
/////////////
//MegamanDS//
/////////////
HP-800
Attacks
Mega(crap)buster-uses his buster, can spam it like you can spam yours.
Hurts for 1 damage per shot, but can do it like he maxed rapid and is
firing at close range.
Sword-Uses the sword chip
Quake-Throws a minibomb which morphs into a quake virus and attacks,
gone after that.
He is weak, by the time I got to him, I had more than enough time
and life to finish him off. I had fun with him in a buster showdown.
He basically uses what you have.
After you beat him, OMG, you deleted Megaman, well guess the series
not gonna be called Megaman Battle Network anymore.
Just kidding, after you beat the crap out of your navi, you recieve
your reward.
I got a Fullgauge*. ^_^
No navi chips, would be interesting to have a Megaman DS chip though.
After that, it's a cutscene, Megaman says something while kneeling
on the digital ground. He then says something, and Lan says
something. Next, Megaman looks like he's trying to go Super Saiyan
or something. The screen then blanks out, and we hear a shlank sound.
He's in his battle stance. He then yanks out a Dark Cannon, looks
like Lan is trying to tell him not to do it or something. Then
it appears that the good side is trying to stop him.
It's basically a fight for control of body. The good side wins, and
collapses. Afterwards, we hear the got soul sound, must be Napalmmans
soul.
If you liked using him in battle, you'll enjoy his soul, but wait,
that's not all, there is more for you to enjoy using, we soon now
have access to chaos unisons. They're basically the evil side of the
regular soul unisons we already have, think of this as acquiring 4
new toys for you to use. 1 minor setback, Chaos unisons require dark
chips, last 1 turn, and can't be increased. Luckily, they're
incredibly powerful versions of the normal union You'll be able to use
it after a certain E-mail.
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4c. Megaman's Back (Day 4)
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Anyway, after a few cutscenes about stuff, you'll see Chaud with the
team.
After some dialogue, Raika comes in, I'm hoping it's not going to be
like the last encounter.
After the chat, edit your Navi customizer until you're happy, then
talk to Chaud for your second folder.
They say something about area 4. Must be End area 4.
=======================================
=Semi-Important things to do right now=
=======================================
Get/Buy the Hp memories that you couldn't with Protoman
Test out your new souls, chaos included if you wish
Edit your 2nd folder, or your first one since you got Rock back,
like add some soul unison material, fire for Napalmsoul and the like.
Ok, do the above if you want, it'll help you get used to some things,
as well as strengthen your overall skills&knowledge, so it's advised
to do so.
On the way to End area 4, in End area 2, there's a purple navi who
gives you a Dark recover 1000 H, if you choose the first option.
You'll then enter a battle.
Submarines x2
Wind x1
Easy, they don't have any water to hide in.
After you're done slaughtering him, head onto End area 3, you
really don't need instructions to get there from area 2, do you?
Yes?! Fine, it's rather short. Head northeast, don't bother heading
to the right, it contains a inactive portal.
Well, now that you're in Area 3, notice that this place is quite
confusing the first time around.
If you chose to stay on the bottom path and head onto the northern
path, you'll find a BMD, containing a HP memory.
Nice.
Well, head on the top path, a fork to the bottom contains nothing so
just stay on the main path.
The second fork leads to some house that reminds me of Japan.
It does lead to End Area 4 though. Don't bother going past that fork.
It'll just take you close to the start. You don't want that.
Ok, now that you're at End area 4, ugh, there's that deadish look
coming from the net. Looks so...dead. You might hate this place more
than End area 3, lots of those 1 way panels.
You also have a random chance of getting magnetic panels on the
field when you enter a battle here. Magnet Soul negates the repel
effect. Or you can just use some wood type chips. Cactus ball works
well here.
I actually find these panels to be fun and annoying at the same time.
There's also a PMD here, and you've guessed it, I have no unlock chips
to use. Also a BMD somewhere at the northern area of this place,
containing who knows what. Hmm, I think it could be one of those Spin
thingys. So far, if you've been following every single step of my
guide, you should be able to spin white and yellow.
You'll also see a currently BMD out of our reach because there's a
Skull Gate blocking it. Erm, head over on the northern path, and
right, not the 1 way panel to see a purple gate, here's another
cutscene.
Or, choose to take the bottom path, to a portal, which is a square,
rather than the usual circle and get transported to the one we saw
earlier which contains nothing, seems kinda pointless so just head
onward to the purple gate.
Searchman appears, he looks different in my eyes somehow. Then
the rest of the team appears. What now? Well, some dialogue, and
Protoman plugs out. Then Searchman, followed by the rest of the team.
We also get forced out of the net after that. Why are we always
the first or the last to do something?
Why can't we be in the middle?
Alright, go to Scilab. Get over to Yuuichirous work area, or try to.
You'll be in a cutscene, you'll see Raika walk away from the coffe
table. He must've been a little cranky before he got that.
Enter the office. Check that big machine, get some data.
Well, the islands have a new Footman.exe for you to kill.
It's Footmanv2, kill him, don't let him beat you.
/////////////
//Footmanv2//
/////////////
HP-1000
Attacks-
Bouncing football-Bounces a football around your area.
Offensive tackle-Charges toward you, like Burnermans charge in MMBN4,
but without the burning.
Footmans team- Calls his teammates to charge toward you like the
sheep viruses in MMBN4. Does this at the start of the battle.
Field Goal Kick- Kicks that ball he's holding into a 2x2 area of
yours.
Special charge-Probably start appearing in v2 and later, charges in
a special way into your area, and also something appears in the corner.
Somehow, he got there, and my whole field blew up, painful. Does this
rarely. Probably going to be doing this a lot more often when weakened.
Take a moment to remember, how easily you kicked his butt. Now try
doing this against a faster, stronger more hardcore version of him.
He's tougher this time around. Try note that he has super armor, so
unless you're going to shock him, he's not staying in 1 place.
Well, head to where your friends was held captive.
Another guy with a quiz, yay. Sigh, random guessing took a LONG time.
Here's the answers.
Answers
#1. 8(middle)
#2. Bottom
#3. 8(middle)
#4. Bottom
#5. Top
#6. Bottom
#7. 33(Bottom)
#8. Middle
#9. Bottom
#10. Middle
#11. Middle
#12. Bottom
#13. 12(Middle)
#14. Bottom
#15. Middle
Your prize for this torment is a NCP. He also faints, that's sort of
fair, after what I had to go through. My head is spinning.
Go to Scilab, and head for the docks entrance. Before you even get
there, you'll see Raika. Talk to him/her, I dunno. Hard to tell the
gender.
Well, head over to that super computer in Yuuichirous place.
It's another cutscene filled with dialogue. After that Raika leaves.
Soon after, Lan gets something by running to the other part of the
computer.
After regaining control of Lan, go home. Check that doghouse near the
dining table. You get some sorta clue.
Get back to the mountain part of the island, plug into that 1 machine
in the room before you climb a slope and see Meijin. Yes, that room.
Once you're in, head east and press the A button on that east most
square.
Another cutscene. Hey it's one of those point things from the
missions, we get something, not more points to use in missions,
though that would be useful.
We are then forced out of not just the net, but the mountain as well.
Head to Yais boat, and select the new area.
I'm gonna call it what everyone else does so they won't get confused
or something.
End city.
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4d. The House of Horrors (Day 4)
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