Rockman EXE 5 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Rockman EXE 5 - Strategy Guide (Page 02).
10 minutes pass, Lan and friends are fishing. 30 minutes pass, they're still fishing. Wow, that's 1 big fish. Now Lan's jumping, probably all excited about what he didn't catch. Then there's an earthquake. Ok, now you have to get more stuff, check the dead tree for firewood, then the green-yellowish grass for drygrass, and last the pile of what I believe to be wood. Talk to Dex to trigger a cutscene, I think they're frying fish, damn, I swear I'm smelling fried fish here. Dex runs away to explore some place, and we're stuck putting out the fire. Now, check the E-Mail for an item from MMBN 3, the Navi customizer, and like the last 2 games, we have an undershirt, atk+1, and a speed+1. The Navi customizer tutorial automatically starts when you close the menu. Rule 1: Same colored pieces may not be touching each other. Rule 2: Pieces that have mini blocks within them must stay off the command line. Rule 3: The other pieces which are only colored and shaped with no blocks within must touch the command line. Follow the instructions to avoid NCP glitching. Now head through what used to be a wooden barrier. It looks like an abandoned cave. Ok, so Lans friends fell into a pit, and now we're going to have to play hero. First let's check the fallen mine cart for a RegUp 1. Find your way to some place where we can plug in and do so, then pay 1000 zenny for Minekey, sigh, kinda expensive at this point. Dex gives you a call about something, you then get forced out of the net, for the what time now? Head on over to the elevator, go up and use your key to open the door. The boxes of stuff over there contains a HP memory, nice. Go into the left door. Then inspect the locked door to get into a battle. ChampyEX x2 Mettaur x1 Careful these fire viruses hit twice, so good luck. After you're done with them, the door will be unlocked, followed by an earthquake, signaling that you're gonna have to hurry up, don't worry, no timer. Afterwards, head out, and upstairs to the right area to get into another battle. Cactus x2 Mettaur x1 After that, there's another earthquake. Dex calls you about something, I think hes just reminding you that he needs to be saved. Go out that door, head right, and go in the first door you see. Plug in, and grab that Tornado R chip in the BMD at the top, I also noticed that I have a second folder, edit that if you must. Plug out, and head out of that room and up the stairs if you will. Enter the room. Interact with the door to enter a battle. Bugtank x2 Fan x1 Be careful where the bombs land, you're lucky those arn't the black bomb shooters from MMBN1. Dex calls again, so proceed if you will after the call. Head down the Elevator. Enter the door. What kind of idiot would jump up and down on what appears to be a unstable machine? Whoa, is that a drill?! Hmm... Dex makes another call about stuff. Hmm, poor Dex, alone with 2 girls all to himself. XD Ok, so that demented woman is trying to kill Lans friends, we can't allow that, now can we? We must now stop them. Auto plug in. Talk to the program to get a DrilProg, which allows you to break rocks by punching them, I hope we don't have to mash the buttons like crazy. Well, break that rock by hitting the A button a few times. Continuing to the right, you'll find a conveyor belt that pumps out boulders for you to break, and the prize for getting past it a Invisibl chip and does come in a * code. Somewhere near that chip, head up, and you'll see a gray boulder, these boulders take more hits to break, but the prize is well worth it. A BMD containing a HP memory. Goodie. Near there is the black-dark greenish boulders which take, you've guessed it, much more hits. We need a stronger program than the one that program gave us. Might I suggest saving after breaking every boulder that stands still so that you restart back at the same point? Anyway continue, go up the conveyor belt and keep going until you see some sort of digial terminal. New enemies, squid like drill, it's like Drillman, only more fragile. Can also destroy any rock(s)/cubes it touches, I'll call it squiddrill. Examine it and it shuts off. I was sort of expecting a battle. It also opens the way up for you to go to the second area. Looks like nothing changed down there, so plug in the next one. Here we go! Upon arrival, break the black boulder up ahead, takes about 3 hits. Keep going, and on the conveyor belt, beware, black boulders can be produced, and luckily, they only need 3 hits. Looks like the visable BMD has a charge+1, so lets install it. After that continue onward. Next boulder is a full life gray one, takes 5 hits. Keep going. At the third conveyor belt, save, if you fall, it dumps you at the beginning, quite annoying. Next appears to be a normal boulder making conveyor belt. The belt after that is the gray and dark greenish boulder belt, shouldn't be too hard to shatter it. After getting past that problem, your reward in the BMD is a Rockcube*, enough with the rocks people!!! Next belt has a full life normal one, takes 3 hits to shatter. Turn off the panel, and move on to the next. Ok, time for more boulder shattering goodness. Well, another new enemy, Pulsebat, think Shademan from Megaman 7, and his ultrasonic attack. The first conveyor belt is easy, the top portion of it connects to an area holding a BMD containing an HP+100 for your Navi Customizer. The second one needs you to break some rocks while the belt is still moving, annoying eh? The bottom portion contains a cracked gray boulder, break it and move on, break the black- greenish boulder, and keep going. Your reward for breaking that thing, is a FullEnrg. Then, return to where you saw a conveyor belt earlier, and try to get past it, and a program gives you StopKey. Go to the conveyor belt in the bottom and keep going, time yourself so that you won't get pushed off. At the end, use it and turn off a boulder making machine. Go back until you see that program guy again, and go up, there's no more boulders if you did what I said. Now, shut that thing off. 3/4 things were shut off, and not much improvement on the situation?! Man, what kinda drill is this anyway? Plug in to what appears to be the last one. Now that you're in, try to find a pattern in the rows of boulders. When you do, try to cross. Theres nothing for you on the second to the left, so keep going, and shatter the brown boulders in your way. Go past the conveyor belts, the dark greenish ones could be a problem. So be careful, or your hard work is wasted. If you got past the conveyor belts, your reward is a HP memory. Keep going past the belts, shatter whatever is in your way, or get shoved off. Continue onward, see the dark greenish boulders, run past them, run IN the direction you would like to go works nicely, not run and touch the wall, that slows you down. Get past those things and be rewarded with a longsword S chip, and with sword S, widesword S, and your new longsword S chip, you know what that means, Dreamsword P.A. can be unlocked. Go and turn off the nearby system, no more boulders mean you can now go onward. Prepare your folder and save, its Fa- I mean Magnetman, y'know, I thought there it would be some guy obsessed with drills, like Drillman, or umm... whatever. He's back for some revenge because of what happened in MMBN 2. Anyway... ///////////// //Magnetman// ///////////// Hp-500 Attacks North-South tackle-Get tackled from front+back. Field Warp- Changes the field with extreme speed, before I could do anything, makes it so that you will eventually move away from the corners. Does this if his side is changed. Energy Ball- Launches a energy ball, its basically a different colored thunder ball with a lot more manuevering. No flinching. Magnet- Releases 2 magnets which can change its movement in a 90 degrees angle once, hard to dodge. Goes over broken panels. SuperMagnetism-A magnetic hole pops out under you and stops you from moving, this is a good time to hit him with something painful. 1-2 Program Advances finishes him. Easy way to avoid his attacks would be to crack some of YOUR panels, so that they can become regular. If you have the Boomerang chip, it may be quite useful. This guy is kinda different than last I fought him, he actually uses stuff to annoy. A Rockcube can stop the magnets/thunderballs from killing you. Or use a few boomerang, that wipes also out his special panels in addition to doing 120 damage if you actually hit him. After your rematch(es), looks like he stops the drill, and logs out. You get logged out too, so go down the elevator, and just follow the damn path will ya? When you get near the area where your friends are trapped, there's a cutscene. Auto plug in. Head to the middle, nothing in here except that. Cutscene happens when you do. Whoa, the thing turned blue, and there seems to be an alarm, hope we don't have to go through more of the boulder thingy again. Well, Magnetman comes and uses his magnet barrier to save your butt. Chaud calls, some bizzare stuff is said, Lan and Tesla have a chat about something. Get outta there afterwards, plug in near the dead tree, go to where Protoman is, watch Magnetman use a barrier, and Protoman kill the cannons. Nice teamwork eh? Megaman needs to do nothing. Just continue forward for another mission, hoo boy. ---------------------------------------------------------------------- 2c. Liberation mission 2 ---------------------------------------------------------------------- This mission, we have to assasinate...aw crap, Shademan is back, but Django and Megaman used the PileDriver on him, he's supposed to be gone. Not to mention in Boktai 2, Shademan gets fried again, you get to link THIS very game to it to enjoy the purification. When linked together, you can have a Shademan killing contest. Well, since we obviously don't have any Gun Del Sol chips on hand, we can't purify this fool, wait...you do? Ah, it doesn't matter. Back to the mission, now that we have Magnetman with us, let me explain his attacks that we can use for this mission. Special chip, Lightning tackle, special ability is team barrier, and his charged shot is a magnet. Bad thing is that we kicked his butt so hard that his Hp dropped, yes you heard me, dropped from 500 to 400, and I remember when he was in MMBN 2, he had more HP than that, I think he had about 1000 when Megaman faced him. Did I mention that selecting the bottommost option allows you to recover your HP? Also he can charge electric chips with the A Button to do double damage. Target time 9 turns Dark holes=3 Rewards Turn 7 or less Shademan SP chip Turn 8-9 Shademan chip Turn 10 and after, most likely just Zenny //////////// //Shademan// //////////// HP-600 Attacks Claw Swing-Swings his claw, widesword range Noise Crush-Hits 1 panel in front of him and 3 in front of that. Flying Bat- Releases a bat, can turn once. Surprisingly, he's a LOT weaker than last we kicked his @$$. Why? No dark matter to absorb the damage. So this game, just hit him, countering him is a lot easier too, and the fact that you have 3 navis to smash him with is nice. It's even easier if you keep attacking him from the front, and have cleared his side areas. Provided you did that, you start with an extra column. Nifty eh? To kill, paralyze him, then unleash the big things, dreamsword and such. Alternative way, see the bonus panels? Save'm until you get to this freak. Get 3 mini boss killers to either kill or weaken him enough to die with a few hits. Afterward, you acquire your first soul, Magnet soul, Megaman gets to charge his shots to paralyze the enemy, and you can charge electric chips for twice the amount of damage, maybe you should make a folder designated for magnet soul, double damage is pretty good, it's like full synchro, but without the timing, it's good for you slow people. :D You then get forced out, I wanted to buy another HP memory, but oh well, guess I can do that later. ---------------------------------------------------------------------- 2d. 1st Soul! (Day 2) ---------------------------------------------------------------------- After the team plugs out, the kids leave, meanwhile, Dr. Regal trys to get some information out of Yuuichirou, but theres a black screen. We can't see if he's getting whacked like Dex was. XD Whether he is or not, Regal seems to use something to make Yuuichirou scream, ahhhhhhh!!! or nooooo!!!, well, it's 1 or the other. We then see this ugly mugshot of what looks to be a guardian of the Aztec Empire. Ugh, can't people draw these days? We then see the gang hanging out at Yais place, then they leave, and another ugly thing, I think its a guy, comes along. You then somehow reappear near the pink squirrel statue, and are still talking. When that guy is done talking, you get plugged in. You then get an E-Mail, must be the soul unison tutorial. Bleach, just select a electric chip, and select unison, and you're in Magnet mode, just remember to watch out for wood type viruses. Tutorial battle MettaurEX x3 Select the thunder ball chip, press unison, select the other electric type chips, and press ok, they're not hard, just hold the A button and shoot the left most one if they're active. After your done with those things, the right corner has a portal, leads to squirrel area 9, the top corner has another portal leading to same place, area 2. The squirrel area has that annoying trumpet thing, if you remember those random prizes that you get in the missions, if you got invincibility, you'll know how useful it is, and the trumpet has about a infinite use of that, don't worry, it needs time to recharge, and you can kill it then. Ok, lets go and explore area 2 first. The top leads to area 3, middle of area 3 contains a BMD filled with only 100zenny, which has more portals, argh, area 3 leads to 4 and 5. Area 4 has a BMD in the middle containing 200zenny, yay... Area 4 leads to 6 and 7, 6 has a BMD containing a Gun Del Sol A^_^. Head back to 4, and get to area 7. From area 7, head to area 8, the BMD waiting for you in the top right is a HP memory, and after you get it, head back to area 3. At Area 3, head to area 5, the rightmost portal. Area 5 contains a Charge+1 at the top. Head all the way back to area 1, and head to the right portal, area 9. You can plug in and out to refill your HP if you're hurt or just lazy. Head into area 9, then to the back to get to area 10, and the middle contains a BMD filled with 300zenny. Left portal leads to area 11, middle has a BMD with 400zenny. Going left again takes you to area 13, containing a RegUp 1. Get back to area 11, and take the other route, the right one leading to area 14, head to the back and you'll find a portal that takes you to area 16, and if I heard correctly, this yellow freak probably is Gyroman. Log out, and take to the guy behind the nearby shop, you can buy your first dark chip for 2000zenny, which you can place it in your folder, now plug in that squirrel statue and let's keep moving. Woo, long paragraph. Important note, use of dark chips will drain your life. Very important note, only Megaman can use these fragments of darkness. From area 1, go to area 9, then area 10, followed by going to the right portal to get to area 12, which lets you go in the back portal, taking you to area 15 for a navi customizer part, which makes a barrier. After getting it or not, log out and plug in again, or just take the long way to area 16, and talk to Gyroman. Soon after, the yellow haired freak leaves, ah who cares about him. Check out the chip shop if you want, they sell the following... Minibomb* 300(OMG) Vulcan* 400 Barrier* 600 For such a crappy chip, minibomb costs a lot. Vulcan* is pretty good at this point, I found it quite useful. Then the cashier girl has this up for sale Yo-Yo D(E,F) 5800 Blind D(A,H,*) 6500 Icebomb A(K,Q*) 7800 Gun Del Sol 2 G(U,Y)8400 Super Vulcan S 9800 *Drools* Super Vulcan... *Snaps back to reality* Oh, was I drifting off? Sorry. Ugh, MMBN 5 has huge prices for things, earning Zenny is hard, the in battle mystery data no longer gives you 2000zenny if it lives, only 1000zenny in the early areas, and it's less common too. Anyway, with the music as it is, we have to plug in somewhere. Buy stuff if you need in the ACDC areas, theres a portal somewhere in ACDC 3 leading to some comp, which has cannonEXs in it, those things cannot be damage when their shield is used, and its advisable that you do NOT head there, that place has nothing, so head through the north left exit and recieve a phone call, it's from Chaud, oh PLEASE not another mission, and he says something. Basically, we have to go kill things. If you see any purple geeks, I mean navis, kill them!!! Also in this area, there's a portal near the netdealer, if you go in, the bottom area contains a RegUp 1, the top contains a Holy Panel*, and thats all, so go back, and find more purple things to kill, like Barney. If you remember where the 3 cannons were, there's a Magnetman copy, be warned, without the right folder, he's tough. /////////////// //MagnetmanV2// /////////////// HP-800 Attacks North-South tackle-Get tackled from front+back, only more painful, so this is priority number 1 to dodge. Field Warp- Changes the field with extreme speed, before I could do anything, makes it so that you will eventually move to the middle. Does this if his side has no magnetic panels. Energy Ball- Launches a energy ball, its basically a different colored thunder ball with a lot more manuevering. No flinching. Magnet- Releases 2 magnets which can change its movement in a 90 degrees angle once, hard to dodge. SuperMagnetism-A magnetic hole pops out under you and stops you from moving, this is a good time to hit him with something painful. Second form, looks like version 2s are back again, he has 800 hps, damn that's a LOT right now. Now, he releases 2 magnets instead of 1, invis chips surely help now, even if they only last half a regular custom gauge, try fixing your panels somehow, being able to move better. Presetting a boomerang chip seems like a good idea. You may want to have a few of those things. Damn, that was 1 hell of a tough battle, I need super armor. Win or lose, you can try again, and earn some Magnetman M chips, sorry, no SP chips, but it's good for testing folders. There is a purple navi somewhere in ACDC area 3, waste him. Battle MettaurEX x2 BomberEX 1 Then another somewhere at the right. Battle CactusEX x2 MettaurEX x1 Try top left to some place, you can fight a purple navi if you want, and theres a Navi custimizer person that sells parts, and this is what he sells if you're interested. HP+50 1300Zenny Some sorta thing 3800Zenny Mega Folder 1 4700Zenny 5 pink squares 5500Zenny HP+200 6000Zenny Super Armor 7800Zenny I really don't know what 2 of those things are, and I'm NOT going to buy them, because I'm poor, and have my money set on something else. Battle Fan x1 Pulsebat x2 Anyway, kill whatever you want, head to Island area 2, going beyond area 3 is currently prohibited. There's a purple navi just waiting to get his butt kicked near a skull gate, and another near a big blue gate. Battle CactusEX x2 MettaurEX x1 Anyway after that, keep going follow the main path, talk to purple guy, and its time to take him out with the rest of the trash. Battle Bomber x1 BomberEX X1 Vacuum X1 Before or after that, from the purple guy, head left into a portal. The bottom contains a BMD filled with a RegUp 2, nice. Top right contains a BMD with 1000zenny, finally something useful. After you finish him off, Chaud calls again, sigh what now? Well, it looks like going back to area 3, and beyond triggers a cutscene. What?! Another purple guy?! Battle PulsebatEX x2 MettaurEX x1 Easy stuff, delete them. Purple guy runs away. Then you head on through automatically, and Gyroman comes, takes a look and plugs out. Whoa, it's a waffle iron, like from MMBN 4. I wonder if there's that secret path... Nope. Well, new enemies, a tank like enemy is here. It slowly moves forward into your area and blasts the last row, or an obstacle in front of it, like Megaman, I'll call it Tank Cannon. The left path leads to the waffle iron and to a PMD, the right path leads to a BMD, holding Vulcan1*. Take it or leave it, head for the waffle iron, and out of it. Onward to Scilab 2. Here I actually got a all Panelreturn in a GMD, maybe you'll be lucky enough to get one too. Anyway, head down and left, theres a BMD waiting and its a HP Memory. Heading to the top right gives you a cutscene, there's purple clouds, Megaman trys to push through, but gets bounced back. Chaud calls, for who knows what reason. :/ After you log out, in comes Gyroman, ok, what other ideas have Capcom been using, I have no idea, but Gyroman just went from helicopter to navi, Transformers, anybody? Looks like Gyromans operator is the yellow haired freak guy. After that cutscene was over, you can head over to the lone island and on top of the hill, you find, Famous, with a new navi. Footman. Yay, American Football. /////////// //Footman// /////////// HP-700 Attacks Bouncing football-Bounces a football around your area. Offensive tackle-Charges toward you, like Burnermans charge in MMBN4, but without the burning. Team Tackle-Calls his teammates to charge toward you like the sheep viruses in MMBN4. Does this at the start of the battle. Field Goal Kick-Kicks that ball he's holding into a 2x2 area of yours. This is fun. Hell, you can make it more fun if you add some obstacles in the way. It really doesn't matter, just beat him. You should beat him with ease if you somehow managed to beat Magnetman V2. Head home, and take a snooze. ---------------------------------------------------------------------- 3a. It's cloudy. (Day 3) ---------------------------------------------------------------------- Wake up, get an E-Mail about something, and head to the island, now, instead of taking the route to where we stopped the drill, go around, up the stairs, and enter, theres a scientist, but what's he doing here? Well, lets see, fork over 500zenny, and recieve a Dark Tornado T chip in return. Now you take the route to the drill. Well, the operator of Magnetman is here, what now? Plug in, and go to the very end of each one, and since Magnetman turned everything off, you shouldn't have much trouble, and can pick up whatever you missed. Ok, theres some weird looking battlechip at the end. Pick it up. Lets go to the end for the next one. Strangely, it has another weird chip too. Pick it up. Now for the next one, and its another one. The 4th plug in area has, you've guessed it, another one. Ok, after that, the screen turns white, and theres a cutscene. Lan hands over 4 things, must be the things we got, and she looks at her PET, and after a few seconds, Magnetman responds. Sometime later, a man, that yellow haired man comes in, hmm. Now go to Scilab, theres an old man selling a DARK SWORD Z chip. Wow. Only 500zenny. Buy it to make your collection look nicer. Theres a kid near the vending machine with a quiz, man this once, I wish it was numbers so I could understand, took me like 10 minutes to get this down. Middle, top, bottom, middle, and middle for a Dark Thunder M chip. Folks we can now do materials for our first Chaos unison, so for those of you that watched the MMBN5 trailer and saw Megaman fusing with a dark sword, yeah you can, later on, provided you unlocked the regular one first. Right now I went to the PETs on display, plug in the top one. Middle contains a HP memory. After you're done, keep going until where you saw Chaud for the first time, well just keep going straight. Here's a cutscene. Lan enters, and they have a conversation about stuff. Then we hear the alarm. Sigh, not a moment of rest for our heroes. Plug in somewhere, go past ACDC 3 and into that area 1. We then get another cutscene, Gyroman then turns into a helicopter and flys away. Aw, no, stupid clouds. Talk to the green program on your left. You will then recieve some sort of vacuum. Use it to suck up all this cloudy crap. If it gets full, dump it on the guy who gave you the stuff, he likes it. Anyway, keep sucking in the up direction, ok people, stop having sick thoughts about what I just said. Suck it up, but not in that sense. Just fill up your vacuum, Gyroman is somewhere near here. When you see him, he goes into helicopter mode, and flies off. Guess we have to keep sucking, stop thinking that way people. Nearby is a green program, guess he wants what you sucked up. Empty your vacuum, and continue. Golden clouds can have chips, bugfrags, zenny, or a virus. Thunder clouds kinda fill up about half your meter. Keep going, go to the skull gate, there you should trigger a cutscene. That freak just went to Scilab area 1. Argh. Just use your suction ability. Get your butt to Scilab area 1, that waffle iron path has too much clouds. Good thing theres a program to take what you have at the start. At the top of the path, theres a inexperienced program. Meh, we still have the one at the beginning. When you get past the waffle path, theres a skilled program, who's going to help you a bit. Gyroman, just waiting for us there, go there and trigger the next cutscene. Once again he gets up and flies away. <(>_<)> This guy just ran back to area 2, well, we have to follow. The next one, those green programs only remove about half your meter, sigh. This is hell without the proper order. Random encounters with viruses make it seem tougher, so emulator users, you may want to use a no random encounter code, or a infinite suction code when you find one. Heres a good way to do it legally, clear until you reach the first program, then clear until you reach the second, don't clear any unneeded stuff. After you did that... Clear a diagonal thunder cloud, and then the yellow one. Finally, a dumpster that takes everything once. Too bad it's only once. Feel free to reset if you screw up. Theres a useful emptier near a yellow cloud. Once you get to him save, empty and keep clearing the place. So many Thunder clouds, those things fill up half your bar. Luckily you have a reliable dumpster to dump your crap into. :D Just keep clearing and don't get frustrated. I wanted to use another word, but people take it the wrong way. Gyromans at the top, not beyond the purple clouds, so keep clearing the place, heal up, prepare your folder, and save. Time to scrap him. /////////// //Gyroman// /////////// Hp-600 Attacks Propeller-This thing can go diagonal, or like a upgraded version of Magnetmans magnets, annoying. Machine gun-He goes into helicopter mode and uses his guns. Twister-fires a twister, think a windy version of a paladin sword. The farther away you are, the more damage you'll be eating if you get hit. Flying bomber- flies across your area, and bombs get dropped, not nessasarily in a row, more randomly. Annoying, and weak, use Magnet soul to paralyze and hit him with something painful, like the Lifesword P.A. Protoman arrives, some dialogue between them, go to the purple clouds, and then Gyro turns into helicopter, blows up some dark chip, and heres Magnetman, why do I smell the words, mission? ---------------------------------------------------------------------- 3b. Liberation mission 3 (Day 3) ---------------------------------------------------------------------- Now for this mission, we have to assasinate Cloudman? Oh well, with 4 on our team, it shouldn't be too hard right? No, it is that hard, that stupid paralysis is annoying, and you have to get to him in 9 turns for something good? That may be possible when you get a better folder. You can always retry killing him later. Guess what happened to Gyroman? Yea, same when we kicked Magnetmans butt, but he got a LOT weaker. Oh well, his flight ability could come in handy. No points needed for flying across empty panels. Gyromans special chip is the bomb drop, his charged shot is that tornado thing. Weak, not too useful. Hurts more from a distance. Gyroman starts with 250 life, kinda little to whta I had. Notice that you can't get past those panels with what looks to be little holes used to unlock doors, you're going to have to clear 2 certain box filled areas to get them, when you do, they're automatically used. If you manage to get near Cloudman, I suggest you clear the panels around him to start with an advantage. He's going to paralyze you, its annoying when you can only use 3 or less of your team. Magnetmans barrier doesn't stop you from getting paralyzed, but it does stop damage. Luckily this fool can only choose 1 of your team to paralyze per turn. I don't know why, but he shocked Magnetman twice in a row, but when my second turn came up, he was not paralyzed, hmm I wonder... Well, consider yourself lucky to have a tank on your team, he's very useful too. Save before using a bonus panel. You might want to bring the boss' hp down a little to make your life a little easier. Target time 9 turns Dark holes=4 Rewards Turn 7 or less, Cloudman Sp chip Turn 8-9, Cloudman chip Turn 10 and over, most likely just zenny //////////// //Cloudman// //////////// Hp-700 Attacks Lotsa clouds- Meat wall made of clouds, kill them with your buster. Thunder cloud- Makes a cloud that will attack all its surrounding sides, north, south, east, west, easy to dodge. Thunder Storm- Disappears, then a huge cloud appears. Ok, this freak is fat and annoying. Paralyzes you, using up your time, and this is a boss that is annoying inside the battle and outside as well. Hope your units get out of the match with at least 51 hp, so they can heal up on the next turn, and if they get hit, better hope Magnetman has an order point to save him. Be careful with this guy, Gyroman is fragile as hell, only 250 hp, while on my team, everyone else had 350 or more. I noticed that the drill chip can hit up to 3 times, maybe 4, with the length of a longsword, 60 damage per hit, totaling 180, could be quite fun to kill a boss when they only have 1 row left, a rockcube in the middle and you loaded up 3-4 drill chips. If the clouds pose a problem, you could just go right through them with Magnetmans special chip or Gyromans charged shot. Now that you somehow kicked his butt, you'll hear the gotten soul sound, yay we got Gyro soul, and soon after a purple cloud comes and kidnaps Megaman. So I'm gonna go on a wild guess, which is definitely going to be wrong and say he must've been way too attractive to some female navis to resist, so they hired some kidnappers to bring him to them. Just look at how the team trys to free him, but fail miserably, aw they grew attached and care for him. XD Well, the screen grows dark, you hear the evil music, and then we see Megaman on a torture machine, with his friends in a digital prison that looks like a wrestling arena with the ropes electrified. Roll apparently seems to scream something, like no, don't or stop. Then a black navi appears. This isn't good. Then after some text, he calls upon a dark chip and plunges the thing into his body. Megaman then screams.
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