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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE 5 - Strategy Guide (Page 02)

Rockman EXE 5 - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Rockman EXE 5 - Strategy Guide (Page 02).

10 minutes pass, Lan and friends are fishing.
30 minutes pass, they're still fishing.

 Wow, that's 1 big fish. Now Lan's jumping, probably all excited
about what he didn't catch. Then there's an earthquake. Ok, now you
have to get more stuff, check the dead tree for firewood, then the
green-yellowish grass for drygrass, and last the pile of what I
believe to be wood. Talk to Dex to trigger a cutscene, I think
they're frying fish, damn, I swear I'm smelling fried fish here.
Dex runs away to explore some place, and we're stuck putting out the
fire.

Now, check the E-Mail for an item from MMBN 3, the Navi customizer,
and like the last 2 games, we have an undershirt, atk+1, and a
speed+1. The Navi customizer tutorial automatically starts when you
close the menu.

Rule 1: Same colored pieces may not be touching each other.
Rule 2: Pieces that have mini blocks within them must stay off the
command line.
Rule 3: The other pieces which are only colored and shaped with no
blocks within must touch the command line.

Follow the instructions to avoid NCP glitching.

Now head through what used to be a wooden barrier. It
looks like an abandoned cave. Ok, so Lans friends fell into a pit, and
now we're going to have to play hero. First let's check the fallen
mine cart for a RegUp 1. Find your way to some place where we can plug
in and do so, then pay 1000 zenny for Minekey, sigh, kinda expensive
at this point.

Dex gives you a call about something, you then get forced out of the
net, for the what time now? Head on over to the elevator, go up and
use your key to open the door. The boxes of stuff over there contains
a HP memory, nice. Go into the left door. Then inspect the locked door
to get into a battle.

ChampyEX x2
Mettaur  x1

Careful these fire viruses hit twice, so good luck. After you're done
with them, the door will be unlocked, followed by an earthquake,
signaling that you're gonna have to hurry up, don't worry, no timer.
Afterwards, head out, and upstairs to the right area to get into
another battle.

Cactus  x2
Mettaur x1

After that, there's another earthquake. Dex calls you about something,
I think hes just reminding you that he needs to be saved. Go out that
door, head right, and go in the first door you see. Plug in, and grab
that Tornado R chip in the BMD at the top, I also noticed that I have
a second folder, edit that if you must. Plug out, and head out of that
room and up the stairs if you will. Enter the room. Interact with the
door to enter a battle.

Bugtank x2
Fan     x1

Be careful where the bombs land, you're lucky those arn't the black
bomb shooters from MMBN1. Dex calls again, so proceed if you will
after the call. Head down the Elevator. Enter the door. What kind of
idiot would jump up and down on what appears to be a unstable machine?

Whoa, is that a drill?! Hmm... Dex makes another call about stuff.
Hmm, poor Dex, alone with 2 girls all to himself. XD

Ok, so that demented woman is trying to kill Lans friends, we can't
allow that, now can we? We must now stop them. Auto plug in. Talk to
the program to get a DrilProg, which allows you to break rocks by
punching them, I hope we don't have to mash the buttons like crazy.
Well, break that rock by hitting the A button a few times. Continuing
to the right, you'll find a conveyor belt that pumps out boulders for
you to break, and the prize for getting past it a Invisibl chip and
does come in a * code. Somewhere near that chip, head up, and you'll
see a gray boulder, these boulders take more hits to break, but the
prize is well worth it. A BMD containing a HP memory. Goodie. Near
there is the black-dark greenish boulders which take, you've guessed
it, much more hits. We need a stronger program than the one that
program gave us. Might I suggest saving after breaking every boulder
that stands still so that you restart back at the same point? Anyway
continue, go up the conveyor belt and keep going until you see some
sort of digial terminal.

New enemies, squid like drill, it's like Drillman, only more fragile.
Can also destroy any rock(s)/cubes it touches, I'll call it squiddrill.

Examine it and it shuts off. I was sort of expecting a battle. It also
opens the way up for you to go to the second area. Looks like nothing
changed down there, so plug in the next one. Here we go!

Upon arrival, break the black boulder up ahead, takes about 3 hits.
Keep going, and on the conveyor belt, beware, black boulders can be
produced, and luckily, they only need 3 hits. Looks like the visable
BMD has a charge+1, so lets install it. After that continue onward.
Next boulder is a full life gray one, takes 5 hits. Keep going. At
the third conveyor belt, save, if you fall, it dumps you at the
beginning, quite annoying. Next appears to be a normal boulder making
conveyor belt. The belt after that is the gray and dark greenish
boulder belt, shouldn't be too hard to shatter it. After getting past
that problem, your reward in the BMD is a Rockcube*, enough with the
rocks people!!! Next belt has a full life normal one, takes 3 hits to
shatter. Turn off the panel, and move on to the next.

Ok, time for more boulder shattering goodness. 

Well, another new enemy, Pulsebat, think Shademan from Megaman 7, and
his ultrasonic attack. The first conveyor belt is easy, the top
portion of it connects to an area holding a BMD containing an HP+100
for your Navi Customizer. The second one needs you to break some rocks
while the belt is still moving, annoying eh? The bottom portion
contains a cracked gray boulder, break it and move on, break the black-
greenish boulder, and keep going. Your reward for breaking that thing,
is a FullEnrg. Then, return to where you saw a conveyor belt earlier,
and try to get past it, and a program gives you StopKey. Go to the
conveyor belt in the bottom and keep going, time yourself so that you
won't get pushed off. At the end, use it and turn off a boulder making
machine. Go back until you see that program guy again, and go up,
there's no more boulders if you did what I said. Now, shut that thing
off.

3/4 things were shut off, and not much improvement on the situation?!
Man, what kinda drill is this anyway? Plug in to what appears to be the
last one.

Now that you're in, try to find a pattern in the rows of boulders.
When you do, try to cross. Theres nothing for you on the second to the
left, so keep going, and shatter the brown boulders in your way. Go
past the conveyor belts, the dark greenish ones could be a problem. So
be careful, or your hard work is wasted. If you got past the conveyor
belts, your reward is a HP memory. Keep going past the belts, shatter
whatever is in your way, or get shoved off. 

Continue onward, see the dark greenish boulders, run past them, run IN
the direction you would like to go works nicely, not run and touch the
wall, that slows you down. Get past those things and be rewarded with
a longsword S chip, and with sword S, widesword S, and your new
longsword S chip, you know what that means, Dreamsword P.A. can be
unlocked. Go and turn off the nearby system, no more boulders mean you
can now go onward.

Prepare your folder and save, its Fa- I mean Magnetman, y'know, I
thought there it would be some guy obsessed with drills, like
Drillman, or umm... whatever. He's back for some revenge because of
what happened in MMBN 2.

Anyway...

/////////////
//Magnetman//
/////////////

Hp-500

Attacks

North-South tackle-Get tackled from front+back.

Field Warp- Changes the field with extreme speed, before I could do
anything, makes it so that you will eventually move away from the
corners. Does this if his side is changed.

Energy Ball- Launches a energy ball, its basically a different
colored thunder ball with a lot more manuevering. No flinching.

Magnet- Releases 2 magnets which can change its movement in a 90
degrees angle once, hard to dodge. Goes over broken panels.

SuperMagnetism-A magnetic hole pops out under you and stops you from
moving, this is a good time to hit him with something painful.

1-2 Program Advances finishes him. Easy way to avoid his attacks
would be to crack some of YOUR panels, so that they can become
regular. If you have the Boomerang chip, it may be quite useful. This
guy is kinda different than last I fought him, he actually uses stuff
to annoy. A Rockcube can stop the magnets/thunderballs from killing
you. Or use a few boomerang, that wipes also out his special panels
in addition to doing 120 damage if you actually hit him.

After your rematch(es), looks like he stops the drill, and logs out.
You get logged out too, so go down the elevator, and just follow the
damn path will ya? When you get near the area where your friends are
trapped, there's a cutscene.

Auto plug in. Head to the middle, nothing in here except that.
Cutscene happens when you do. Whoa, the thing turned blue, and there
seems to be an alarm, hope we don't have to go through more of the
boulder thingy again. Well, Magnetman comes and uses his magnet
barrier to save your butt. Chaud calls, some bizzare stuff is said,
Lan and Tesla have a chat about something.

Get outta there afterwards, plug in near the dead tree, go to where
Protoman is, watch Magnetman use a barrier, and Protoman kill the
cannons. Nice teamwork eh? Megaman needs to do nothing. Just continue
forward for another mission, hoo boy.

----------------------------------------------------------------------
2c. Liberation mission 2
----------------------------------------------------------------------

This mission, we have to assasinate...aw crap, Shademan is back, but
Django and Megaman used the PileDriver on him, he's supposed to be
gone. Not to mention in Boktai 2, Shademan gets fried again, you get
to link THIS very game to it to enjoy the purification. When linked
together, you can have a Shademan killing contest.

Well, since we obviously don't have any Gun Del Sol chips on hand, we
can't purify this fool, wait...you do? Ah, it doesn't matter.

Back to the mission, now that we have Magnetman with us, let me
explain his attacks that we can use for this mission. Special chip,
Lightning tackle, special ability is team barrier, and his charged
shot is a magnet. Bad thing is that we kicked his butt so hard that
his Hp dropped, yes you heard me, dropped from 500 to 400, and I
remember when he was in MMBN 2, he had more HP than that, I think he
had about 1000 when Megaman faced him. Did I mention that selecting
the bottommost option allows you to recover your HP? Also he can
charge electric chips with the A Button to do double damage.

Target time 9 turns
Dark holes=3

Rewards
Turn 7 or less Shademan SP chip
Turn 8-9 Shademan chip
Turn 10 and after, most likely just Zenny

////////////
//Shademan//
////////////
HP-600

Attacks

Claw Swing-Swings his claw, widesword range

Noise Crush-Hits 1 panel in front of him and 3 in front of that.

Flying Bat- Releases a bat, can turn once.

Surprisingly, he's a LOT weaker than last we kicked his @$$. Why?
No dark matter to absorb the damage. So this game, just hit him,
countering him is a lot easier too, and the fact that you have 3
navis to smash him with is nice. It's even easier if you keep
attacking him from the front, and have cleared his side areas.
Provided you did that, you start with an extra column. Nifty eh?

To kill, paralyze him, then unleash the big things, dreamsword and
such.

Alternative way, see the bonus panels? Save'm until you get to this
freak. Get 3 mini boss killers to either kill or weaken him enough
to die with a few hits.

Afterward, you acquire your first soul, Magnet soul, Megaman gets to
charge his shots to paralyze the enemy, and you can charge electric
chips for twice the amount of damage, maybe you should make a folder
designated for magnet soul, double damage is pretty good, it's like
full synchro, but without the timing, it's good for you slow people.
:D

You then get forced out, I wanted to buy another HP memory, but oh
well, guess I can do that later.

----------------------------------------------------------------------
2d. 1st Soul! (Day 2)
----------------------------------------------------------------------

After the team plugs out, the kids leave, meanwhile, Dr. Regal trys
to get some information out of Yuuichirou, but theres a black screen.
We can't see if he's getting whacked like Dex was. XD Whether he is
or not, Regal seems to use something to make Yuuichirou scream,
ahhhhhhh!!! or nooooo!!!, well, it's 1 or the other. We then see this
ugly mugshot of what looks to be a guardian of the Aztec Empire. Ugh,
can't people draw these days? We then see the gang hanging out at
Yais place, then they leave, and another ugly thing, I think its a
guy, comes along. You then somehow reappear near the pink squirrel
statue, and are still talking. When that guy is done talking, you get
plugged in. You then get an E-Mail, must be the soul unison tutorial.
Bleach, just select a electric chip, and select unison, and you're in
Magnet mode, just remember to watch out for wood type viruses.

Tutorial battle

MettaurEX x3

Select the  thunder ball chip, press unison, select the other electric
type chips, and press ok, they're not hard, just hold the A button and
shoot the left most one if they're active.

After your done with those things, the right corner has a portal,
leads to squirrel area 9, the top corner has another portal leading
to same place, area 2.

The squirrel area has that annoying trumpet thing, if you remember
those random prizes that you get in the missions, if you got
invincibility, you'll know how useful it is, and the trumpet has
about a infinite use of that, don't worry, it needs time to
recharge, and you can kill it then.

Ok, lets go and explore area 2 first. The top leads to area 3, middle
of area 3 contains a BMD filled with only 100zenny, which has more
portals, argh, area 3 leads to 4 and 5. Area 4 has a BMD in the
middle containing 200zenny, yay... Area 4 leads to 6 and 7, 6 has a
BMD containing a Gun Del Sol A^_^. Head back to 4, and get to area
7. From area 7, head to area 8, the BMD waiting for you in the top
right is a HP memory, and after you get it, head back to area 3. At
Area 3, head to area 5, the rightmost portal. Area 5 contains a
Charge+1 at the top. Head all the way back to area 1, and head to the
right portal, area 9. You can plug in and out to refill your HP if
you're hurt or just lazy. Head into area 9, then to the back to get
to area 10, and the middle contains a BMD filled with 300zenny. Left
portal leads to area 11, middle has a BMD with 400zenny. Going left
again takes you to area 13, containing a RegUp 1. Get back to area
11, and take the other route, the right one leading to area 14, head
to the back and you'll find a portal that takes you to area 16, and
if I heard correctly, this yellow freak probably is Gyroman. Log out,
and take to the guy behind the nearby shop, you can buy your first
dark chip for 2000zenny, which you can place it in your folder, now
plug in that squirrel statue and let's keep moving.

Woo, long paragraph.

Important note, use of dark chips will drain your life.
Very important note, only Megaman can use these fragments of darkness.

From area 1, go to area 9, then area 10, followed by going to the
right portal to get to area 12, which lets you go in the back
portal, taking you to area 15 for a navi customizer part, which
makes a barrier. After getting it or not, log out and plug in again,
or just take the long way to area 16, and talk to Gyroman. Soon
after, the yellow haired freak leaves, ah who cares about him. Check
out the chip shop if you want, they sell the following...

Minibomb* 300(OMG)
Vulcan*   400
Barrier*  600

For such a crappy chip, minibomb costs a lot. Vulcan* is pretty
good at this point, I found it quite useful.

Then the cashier girl has this up for sale

Yo-Yo D(E,F)        5800
Blind D(A,H,*)      6500
Icebomb A(K,Q*)     7800
Gun Del Sol 2 G(U,Y)8400
Super Vulcan S      9800

*Drools*

Super Vulcan...

*Snaps back to reality*

Oh, was I drifting off? Sorry.

Ugh, MMBN 5 has huge prices for things, earning Zenny is hard, the in
battle mystery data no longer gives you 2000zenny if it lives, only
1000zenny in the early areas, and it's less common too.

Anyway, with the music as it is, we have to plug in somewhere.

Buy stuff if you need in the ACDC areas, theres a portal somewhere
in ACDC 3 leading to some comp, which has cannonEXs in it, those
things cannot be damage when their shield is used, and its advisable
that you do NOT head there, that place has nothing, so head through
the north left exit and recieve a phone call, it's from Chaud, oh
PLEASE not another mission, and he says something.

Basically, we have to go kill things.

If you see any purple geeks, I mean navis, kill them!!! Also in this
area, there's a portal near the netdealer, if you go in, the bottom
area contains a RegUp 1, the top contains a Holy Panel*, and thats
all, so go back, and find more purple things to kill, like Barney.

If you remember where the 3 cannons were, there's a Magnetman copy,
be warned, without the right folder, he's tough.

///////////////
//MagnetmanV2//
///////////////

HP-800

Attacks

North-South tackle-Get tackled from front+back, only more painful,
so this is priority number 1 to dodge.

Field Warp- Changes the field with extreme speed, before I could do
anything, makes it so that you will eventually move to the middle.
Does this if his side has no magnetic panels.

Energy Ball- Launches a energy ball, its basically a different
colored thunder ball with a lot more manuevering. No flinching.

Magnet- Releases 2 magnets which can change its movement in a 90
degrees angle once, hard to dodge.

SuperMagnetism-A magnetic hole pops out under you and stops you from
moving, this is a good time to hit him with something painful.

Second form, looks like version 2s are back again, he has 800 hps,
damn that's a LOT right now. Now, he releases 2 magnets instead of 1,
invis chips surely help now, even if they only last half a regular
custom gauge, try fixing your panels somehow, being able to move
better. Presetting a boomerang chip seems like a good idea. You may
want to have a few of those things.

Damn, that was 1 hell of a tough battle, I need super armor. Win or
lose, you can try again, and earn some Magnetman M chips, sorry,
no SP chips, but it's good for testing folders.

There is a purple navi somewhere in ACDC area 3, waste him.
Battle
MettaurEX x2
BomberEX 1

Then another somewhere at the right.
Battle
CactusEX x2
MettaurEX x1

Try top left to some place, you can fight a purple navi if you want,
and theres a Navi custimizer person that sells parts, and this is
what he sells if you're interested.

HP+50             1300Zenny
Some sorta thing  3800Zenny
Mega Folder 1     4700Zenny
5 pink squares    5500Zenny
HP+200            6000Zenny
Super Armor       7800Zenny

I really don't know what 2 of those things are, and I'm NOT going to
buy them, because I'm poor, and have my money set on something else.

Battle

Fan      x1
Pulsebat x2

Anyway, kill whatever you want, head to Island area 2, going beyond
area 3 is currently prohibited. There's a purple navi just waiting to
get his butt kicked near a skull gate, and another near a big blue
gate.

Battle
CactusEX  x2
MettaurEX x1

Anyway after that, keep going follow the main path, talk to purple
guy, and its time to take him out with the rest of the trash.

Battle

Bomber   x1
BomberEX X1
Vacuum   X1

Before or after that, from the purple guy, head left into a portal.

The bottom contains a BMD filled with a RegUp 2, nice. Top right
contains a BMD with 1000zenny, finally something useful. 

After you finish him off, Chaud calls again, sigh what now?

Well, it looks like going back to area 3, and beyond triggers a
cutscene. What?! Another purple guy?! 

Battle
PulsebatEX x2
MettaurEX  x1

Easy stuff, delete them. Purple guy runs away. Then you head on
through automatically, and Gyroman comes, takes a look and plugs out.

Whoa, it's a waffle iron, like from MMBN 4. I wonder if there's that
secret path... Nope. Well, new enemies, a tank like enemy is here.
It slowly moves forward into your area and blasts the last row, or an
obstacle in front of it, like Megaman, I'll call it Tank Cannon.

The left path leads to the waffle iron and to a PMD, the right path
leads to a BMD, holding Vulcan1*. Take it or leave it, head for the
waffle iron, and out of it.

Onward to Scilab 2.

Here I actually got a all Panelreturn in a GMD, maybe you'll be lucky
enough to get one too. Anyway, head down and left, theres a BMD
waiting and its a HP Memory. Heading to the top right gives you a
cutscene, there's purple clouds, Megaman trys to push through, but
gets bounced back. Chaud calls, for who knows what reason. :/

After you log out, in comes Gyroman, ok, what other ideas have Capcom
been using, I have no idea, but Gyroman just went from helicopter to
navi, Transformers, anybody? Looks like Gyromans operator is the
yellow haired freak guy.

After that cutscene was over, you can head over to the lone island
and on top of the hill, you find, Famous, with a new navi. Footman.

Yay, American Football.

///////////
//Footman//
///////////

HP-700

Attacks

Bouncing football-Bounces a football around your area.

Offensive tackle-Charges toward you, like Burnermans charge in MMBN4,
but without the burning.

Team Tackle-Calls his teammates to charge toward you like the
sheep viruses in MMBN4. Does this at the start of the battle.

Field Goal Kick-Kicks that ball he's holding into a 2x2 area of
yours.

This is fun. Hell, you can make it more fun if you add some obstacles
in the way. It really doesn't matter, just beat him. You should beat
him with ease if you somehow managed to beat Magnetman V2.

Head home, and take a snooze.

----------------------------------------------------------------------
3a. It's cloudy. (Day 3)
----------------------------------------------------------------------

Wake up, get an E-Mail about something, and head to the island, now,
instead of taking the route to where we stopped the drill, go around,
up the stairs, and enter, theres a scientist, but what's he doing
here? Well, lets see, fork over 500zenny, and recieve a Dark
Tornado T chip in return.

Now you take the route to the drill. Well, the operator of Magnetman
is here, what now?

Plug in, and go to the very end of each one, and since Magnetman
turned everything off, you shouldn't have much trouble, and can pick
up whatever you missed. Ok, theres some weird looking battlechip
at the end. Pick it up.

Lets go to the end for the next one. Strangely, it has another weird
chip too. Pick it up.

Now for the next one, and its another one.

The 4th plug in area has, you've guessed it, another one.

Ok, after that, the screen turns white, and theres a cutscene. Lan
hands over 4 things, must be the things we got, and she looks at her
PET, and after a few seconds, Magnetman responds. Sometime later, a
man, that yellow haired man comes in, hmm.

Now go to Scilab, theres an old man selling a DARK SWORD Z chip.
Wow. Only 500zenny. Buy it to make your collection look nicer.

Theres a kid near the vending machine with a quiz, man this once, I
wish it was numbers so I could understand, took me like 10 minutes to
get this down.

Middle, top, bottom, middle, and middle for a Dark Thunder M chip.
Folks we can now do materials for our first Chaos unison, so for those
of you that watched the MMBN5 trailer and saw Megaman fusing with a
dark sword, yeah you can, later on, provided you unlocked the regular
one first.

Right now I went to the PETs on display, plug in the top one. Middle
contains a HP memory. 

After you're done, keep going until where you saw Chaud for the first
time, well just keep going straight. Here's a cutscene.

Lan enters, and they have a conversation about stuff. Then we hear
the alarm. Sigh, not a moment of rest for our heroes.

Plug in somewhere, go past ACDC 3 and into that area 1. We then
get another cutscene, Gyroman then turns into a helicopter and flys
away. Aw, no, stupid clouds. Talk to the green program on your left.
You will then recieve some sort of vacuum. Use it to suck up all this
cloudy crap. If it gets full, dump it on the guy who gave you the
stuff, he likes it.

Anyway, keep sucking in the up direction, ok people, stop having sick
thoughts about what I just said. Suck it up, but not in that sense.
Just fill up your vacuum, Gyroman is somewhere near here. When you
see him, he goes into helicopter mode, and flies off. Guess we have
to keep sucking, stop thinking that way people.

Nearby is a green program, guess he wants what you sucked up. Empty
your vacuum, and continue. Golden clouds can have chips, bugfrags,
zenny, or a virus. Thunder clouds kinda fill up about half your
meter. Keep going, go to the skull gate, there you should trigger a
cutscene.

That freak just went to Scilab area 1. Argh. Just use your suction
ability. Get your butt to Scilab area 1, that waffle iron path has
too much clouds. Good thing theres a program to take what you have
at the start. At the top of the path, theres a inexperienced program.
Meh, we still have the one at the beginning. When you get past the
waffle path, theres a skilled program, who's going to help you a bit. 

Gyroman, just waiting for us there, go there and trigger the next
cutscene. Once again he gets up and flies away. <(>_<)>

This guy just ran back to area 2, well, we have to follow. The next
one, those green programs only remove about half your meter, sigh.

This is hell without the proper order. Random encounters with viruses
make it seem tougher, so emulator users, you may want to use a no
random encounter code, or a infinite suction code when you find one.

Heres a good way to do it legally, clear until you reach the first
program, then clear until you reach the second, don't clear any
unneeded stuff.

After you did that...

Clear a diagonal thunder cloud, and then the yellow one. Finally, a
dumpster that takes everything once. Too bad it's only once. Feel free
to reset if you screw up. Theres a useful emptier near a yellow cloud.

Once you get to him save, empty and keep clearing the place. So many
Thunder clouds, those things fill up half your bar. Luckily you have
a reliable dumpster to dump your crap into. :D

Just keep clearing and don't get frustrated. I wanted to use another
word, but people take it the wrong way.

Gyromans at the top, not beyond the purple clouds, so keep
clearing the place, heal up, prepare your folder, and save.

Time to scrap him.

///////////
//Gyroman//
///////////

Hp-600

Attacks

Propeller-This thing can go diagonal, or like a upgraded version of
Magnetmans magnets, annoying.

Machine gun-He goes into helicopter mode and uses his guns.

Twister-fires a twister, think a windy version of a paladin sword.
The farther away you are, the more damage you'll be eating if you get
hit.

Flying bomber- flies across your area, and bombs get dropped, not
nessasarily in a row, more randomly.

Annoying, and weak, use Magnet soul to paralyze and hit him with
something painful, like the Lifesword P.A.

Protoman arrives, some dialogue between them, go to the purple clouds,
and then Gyro turns into helicopter, blows up some dark chip, and
heres Magnetman, why do I smell the words, mission?


----------------------------------------------------------------------
3b. Liberation mission 3 (Day 3)
----------------------------------------------------------------------

Now for this mission, we have to assasinate Cloudman?

Oh well, with 4 on our team, it shouldn't be too hard right? No, it
is that hard, that stupid paralysis is annoying, and you have to get
to him in 9 turns for something good? That may be possible when you
get a better folder. You can always retry killing him later.

Guess what happened to Gyroman? Yea, same when we kicked Magnetmans
butt, but he got a LOT weaker. Oh well, his flight ability could come
in handy. No points needed for flying across empty panels. Gyromans
special chip is the bomb drop, his charged shot is that tornado
thing. Weak, not too useful. Hurts more from a distance. Gyroman
starts with 250 life, kinda little to whta I had.

Notice that you can't get past those panels with what looks to be
little holes used to unlock doors, you're going to have to clear
2 certain box filled areas to get them, when you do, they're
automatically used. If you manage to get near Cloudman, I suggest
you clear the panels around him to start with an advantage. He's
going to paralyze you, its annoying when you can only use 3 or less
of your team. Magnetmans barrier doesn't stop you from getting
paralyzed, but it does stop damage. Luckily this fool can only
choose 1 of your team to paralyze per turn. I don't know why, but he
shocked Magnetman twice in a row, but when my second turn came up,
he was not paralyzed, hmm I wonder... Well, consider yourself
lucky to have a tank on your team, he's very useful too. 

Save before using a bonus panel. You might want to bring the boss'
hp down a little to make your life a little easier.

Target time 9 turns
Dark holes=4

Rewards
Turn 7 or less, Cloudman Sp chip
Turn 8-9, Cloudman chip
Turn 10 and over, most likely just zenny

////////////
//Cloudman//
////////////

Hp-700

Attacks
Lotsa clouds- Meat wall made of clouds, kill them with your buster.
Thunder cloud- Makes a cloud that will attack all its surrounding
sides, north, south, east, west, easy to dodge.
Thunder Storm- Disappears, then a huge cloud appears.


Ok, this freak is fat and annoying. Paralyzes you, using up your
time, and this is a boss that is annoying inside the battle and
outside as well. Hope your units get out of the match with at least
51 hp, so they can heal up on the next turn, and if they get hit,
better hope Magnetman has an order point to save him. Be careful with
this guy, Gyroman is fragile as hell, only 250 hp, while on my team,
everyone else had 350 or more. I noticed that the drill chip can hit
up to 3 times, maybe 4, with the length of a longsword, 60 damage per
hit, totaling 180, could be quite fun to kill a boss when they only
have 1 row left, a rockcube in the middle and you loaded up 3-4 drill
chips. If the clouds pose a problem, you could just go right through
them with Magnetmans special chip or Gyromans charged shot.

Now that you somehow kicked his butt, you'll hear the gotten soul
sound, yay we got Gyro soul, and soon after a purple cloud comes and
kidnaps Megaman. So I'm gonna go on a wild guess, which is definitely
going to be wrong and say he must've been way too attractive to some
female navis to resist, so they hired some kidnappers to bring him to
them.

Just look at how the team trys to free him, but fail miserably, aw
they grew attached and care for him. XD 

Well, the screen grows dark, you hear the evil music, and then we
see Megaman on a torture machine, with his friends in a digital prison
that looks like a wrestling arena with the ropes electrified. Roll
apparently seems to scream something, like no, don't or stop. Then a
black navi appears. This isn't good. Then after some text, he
calls upon a dark chip and plunges the thing into his body. Megaman
then screams.

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