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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE 5 - Strategy Guide (Page 01)

Rockman EXE 5 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Rockman EXE 5 - Strategy Guide (Page 01).


Megaman.EXE 5 Team Protoman

I need some ASCII here.

Before reading this, take note that the guide reveals as much
spoilers as possible from a person that cannot read Japanese.
It could reveal more if I had a person that translated some of the
text. :)

Before playing the game, it's highly suggested that you download
Megaboys maps, it makes the game a LOT less confusing.

**********************************************************************
I. Table of Contents
**********************************************************************

I. Table of Contents
II. Version History/Revisions
III. Controls
IV. Menu
V. Walkthrough
  1a. Intro and stuff                                          (Day 1)
  1b. Doing more stuff                                         (Day 1)
  2a. Liberation mission 1                                     (Day 2)
  2b. A Mini Vacation!                                         (Day 2)
  2c. Liberation mission 2                                     (Day 2)
  2d. 1st Soul!                                                (Day 2)
  3a. It's Cloudy                                              (Day 3)
  3b. Liberation mission 3                                     (Day 3)
  4a. Save Megaman!/Luxary Cruise                              (Day 4)
  4b. Save Megaman!/Mission 4                                  (Day 4)
  4c. Megaman's back                                           (Day 4)
  4d. The House of Horrors                                     (Day 4)
  5a. 3 Ninjas kick back                                       (Day 5)
  5b. Liberation mission 5                                     (Day 5)
  5c. Undernet                                                 (Day 5)
  6a. Nightmares of The Past                                   (Day 6)
  6b. Liberation mission 6                                     (Day 6)
  6c. Round 2, FIGHT!                                          (Day 6)
  6d. Protoman's back                                          (Day 6)
  7a. Destroy Nebulas HQ                                       (Day 7)
  8a. Ending                                                  (Day 10)
  8b. Secrets/Extras                                          (Day 10)
  8c. Nebula Mission 1                                        (Day 10)
  8d. Nebula Mission 2                                        (Day 10)
VI. Chip lists
  Standard Chip List
  Mega Chip List
  Giga Chip List
  Dark Chip List
VII. Purple Mystery Data
VIII. Souls, and Darkchips
IX. Program Advances
X. Miscellaneous tips/Notes/References to other games
XI. Copyright Notice
XII. Frequently Asked Questions (FAQ)
XIII. Credits
**********************************************************************

**********************************************************************
II. Version History
**********************************************************************
  
  
  Version 1.15, 7-5-05-Few changes, nuff said. Mostly just a half
  assed update, would have more, but I had work to take care of.
  Also, the sites that asked my permission to host this guide, well,
  you can FINALLY put it up.
  
  Version 1.1, 5-31-05-Same, only with some new stuff. Could've added
  more if I didn't have several (team) projects and tests all crammed
  into several weeks. Parts were updated, others wern't much, live
  with it.
  
  Version 1.05, 5-13-05-Now on Nebula area 4.
  
  Version 1, 5-8-05-Completed Nebula area 1.
  
  Version.95, 4-2-05-Finished the game, yes after 4 months and some
  days, this can be considered complete, there is only the secret
  area left to go, also fixed table of contents, some things were
  just wrong.
  
  Version.9, 3-21-05-Same as last one, only I'm very near finishing
  it, and just have a few things left. Last update was lacking, so
  this ones roughly 23kbs more to help the players out. I'm gonna be
  out for a week due to a trip.
  
  Version.85, 3-7-05-Another update, a few changes, nothing too
  spectacular, but I am getting closer to finishing this game.

  Version.8, 2-19-05-Long time since I touched the guide, and decided
  a 3 day weekend should be sufficient time for me to finish my
  homework, my school projects, and add a lot more info in this guide
  about the game. Also Team of Colonel is going to get released in
  2/28/05, currently wondering if I should make a guide for that while
  working on this guide.

  Version.75, 2-06-05-Noticed something bad about the chip part, had
  to fix it, and add more stuff.

  Version.7, 1-22-05-Decided to do something after 2 weeks of school,
  like get back and update the guide.

  Version.65, 1-04-05-Decided to get back to the game, and add more
  stuff to the sections and walkthrough.

  Version.6, 12-24-04-File accepted on 21st, decided to get back to
  the game, add some chip lists, continue on the game, get further on
  it, add more information, change some and submit again.

  Version.5, 12-19-04-Added purple mystery data, exam week over, major
  information input imminent, submitted walkthrough, also pending.

  Version.45, 12-15-04-Now on the part where you use Protoman.

  Version.4, 12-13-04-Did more of the game, and walkthrough, cousin
  uses the an old version of this walkthrough, ah the first person
  I helped. School starts up again for 1 week before christmas break
  so less to add because less time to be used on this.

  Version.35, 12-12-04-Did more of the game, and walkthrough.

  Version.3, 12-11-04-Finished more of the game and walkthrough,
  and reformatted it, it looked like hell.

  Version.25, 12-10-04-Added Controls, Copyright Notice,
  Miscellaneous Tips, finished more of the walkthrough and
  credits.

  Version.1, 12-09-04-Started the game, and guide, not even half way
  done, I got 1 more day of school before the weekend.

**********************************************************************
III. Controls
**********************************************************************

Control Pad-Take a guess, it allows you to move from place to place,
and in battle, panel to panel. Also lets you perform special slashes
with Variable sword, Neovarible sword, and adds an extra with Z-saber.
Also is used for compressing programs.

L button-In battle opens the select screen if gauge if full. Allows
you to attempt to run, not always possible to run, can't run from
storyline battles. At missions, this allows you to view the area.

R button-Same as before, also allows you to plug in to places, and
plug out. At missions, this allows you to switch members.

B-button-Buster shot, charged shot, cancel button, when not in
battle, it lets you run, in Gyromans case, fly over dark panels.

A-button-Activate chip/P.A., select chip, confirm things, like
questions, and when you get to use souls, you can charge chips to
deal double damage.

Start button-Opens Menu when not in battle, pauses battle if in
battle.

Select button-skip cutscenes, designate a preselected battlechip in
folder if your MB is high enough. Serves a special purpose on Day 7.

Power button-Turn on game, turn off your friends' to piss'm off, you
should already know this.

Volume control-Controls the volume.

**********************************************************************
IV. Menu
**********************************************************************

When not in battle or a cutscene, press the start button to open the
menu.

The menu has been around since the first game, allowing players to do
various things. It also shows your current HPs, Zenny, bugfrag, and
also shows your current location.

Folder-Adjust your folder for more efficient killing, or switch
folders, when you can.

Subchips-Use various subchips such as hp recover max, unlock,
sneakrun, ect.

Library-See the various chips you've collected, the Program Advances
you've unlocked, and ways to perform them if you did so.

Status-View Megamans status, use the Navi Customizer in the near
future, see what programs are in your navi cust, and I believe you
may view records of how fast you killed SP navis if there is.

E-Mail-Read the various E-Mail given to you by various people/navis.

Key Items-Items that play a role in the game.

Link-Link to Boktai 2^_^, yeah you can, or link to the other people
playing Team Protoman, and in the near future, Team of Colonel.

Save-Save your game, useful, so that you don't have to play it over
and over just to get past a certain point.

Exit-Press right and you may exit the menu.

**********************************************************************
V. Walkthrough
**********************************************************************
----------------------------------------------------------------------
1a. Intro and stuff(Day 1)
----------------------------------------------------------------------

  We start the game after the events in MMBN 4, where Lan and
Megaman saved the world, again. We see a cutscene about the net
getting completed. Ok, It appears Lan is once again found sleeping
at the beginning of the game. Anyway watch him wake up, fetch his PET,
and recieve some mail. Basically, Lan is a lazy guy who doesn't wanna
do his homework. Now go talk to his mom downstairs. Get some sort of a
cooking recipe for stews and that's the only reason why we have to
plug in soon. Head upstairs to your room and plug in. Hey, nice new
animation when plugging in, reminds me of being inside a highway
tunnel.

{Lans comp}

Ahhhhh!!!! there's no ground!!!!!!!!! Oh, it's just invisible digital
ground. Phew.

  Well, it appears that Lans homepage has a virus infestation. 
Man, the naughty stuff he downloads when we aren't around >:( .
Anyway, 3 battles await you. Meaning this is a tutorial, no way to
skip it, but you can skip the exploding animations by pressing
select.

Mettaur x2
Mettaur x3
Mettaur x3

First battle, easy, select the 2 cannons, press ok, aim and delete
them. Second battle teachs you to use multiple chips, same code,
select the areagrab+widesword, hack away, then kill it with your
buster, or wait for the selection screen for another areagrab and
widesword. Third battle (re)introduces you to the mood swings of
MMBN 4, including full synchro, so select what you like and remember
countering an opponents attack gets you into this mode, so better try
learning to use it properly, full synchro doubles the amount of
damage a chip/P.A. can deal, so its very useful. Fear not about not
being able to keep full synchro, you'll learn to hold on to it, it's
like a guy trying to maintain his erection. XD

After you're done getting rid of the viruses in Lans comp, go to the
portal, I forgot the name for that teleportation pit, so I'll just
call it a portal. Having gone through, see the net, and how its
changed again, anyway, head on through, follow the path, grab that
BMD, it contains a MiniEnrg. Go talk with Roll. Near Roll is a
subchip dealer. Buy stuff if you want. Then head up, and grab that
BMD, it contains 800zenny, earning zenny right now is a bit hard.
Follow the path in ACDC Area 2, there's a new virus which needs a
little intro, it can drop into your side, crack a panel, and that's
basically it. Anyway now that you're in, keep going, there's a
CopyDmg* in a BMD somewhere.

Go ahead and go to the big square platform. Chat with Gutsman, and
Glyde.

Keep going, head right, left is not available, so keep going, head
down, not on the zigzaging path, and if you did what I said, you'll
find a netdealer. Hey they show what codes the chips come in, nice.

Hp Memory         -  1000 zenny, 3200zenny, 5000zenny
Vulcan1 C (D,E)   -   500 zenny
Spreader *(C,D,E) -  3200 zenny
Hi-cannon E       -  5000 zenny
Longsword C(M,S)  -  6000 zenny
Custsword E(L,R)  -  6800 Zenny

Ones in parenthesis are the chip codes, but not available from the
netdealer. Well buy what you need, and head on the zigzagging path.
Enter KitchenComp.

This place appears to have nothing, just talk to the pink Navi, and
deliver . You then get forced out of the net, and get some E-Mail,
read it or not. Now go talk to Haruka, so that you can go out and get
some fresh air.

Now talk to Lans friends, Mayl, Dex, Yai and...

Plug in Lans doghouse and check the right hand corner for a RegUp 2.
Hmmm, nice, now I can make it so that I have a preselected buster
powerup. If you wanted, you could've grabbed a MiniEnrg+EnergyBom P
from Mayls comp, RegUp2 from Yais comp, a RegUp 1 and a HP Memory
from Dex comp.

Interesting note: They redid your friends comp areas to look like
yours in the English version, which is a good thing I guess.

Places of interest, if you wanna read up on virus busting tips, then
Dexs comp might interest you, it has a message board. Anyway, go to
the metroline, and you'll see a cutscene, 30 minutes go by, Yai and
Mayl come, followed by a late Dex. Where the hell are we you may ask?
I think we're at Scilab. Well, be careful, as you can somehow get
stuck between the message board, Yai, Dex, and Mayl. Hope that was
just a glitch. Well, I got out somehow.

Anyway...

Head to the doors of Scilab. Yay, another cutscene, the 4 enter, and
some text is shown along with a black car. Hmmm. Well, can't worry
about that now. Step out, and plug into a chip. You get a HP Memory
from the middle, plug out and head in. Hey, you can plug in to one
of those terminals, so do so. The bottom corner has a SeaSeed* chip
or something like that. The top gives you, I think a bugfrag. After
you're done getting stuff, plug out, go to the left of the area you
used to get the cutscene, check the trash can for RegUp1, and go to
the elevator.

Yet another cutscene, and this one says ID, and Lan goes and looks
for it. Hey what the? Is that an alarm? I knew something was up when
we saw that black car. What the hell is that? Some black purplish
bomb? Oh, just some sort of sleeping gas. Ok, it's the wrong time to
go Treat-O-Treating here, so what the hell are those clowns doing
here? Dr. Regal? He's back from the last game, and with a new mugshot
too. Now why would they go take off with Lans old man like that? Ok,
they said something confiscating PETs, I'm just guessing they took the
PETs from the kids. We're excluded from this because the Nebula geeks
are blind and can't see us.

----------------------------------------------------------------------
1b. Doing more stuff(Day 1)
----------------------------------------------------------------------

  Ok, so you wake up in bed, and get forced into the net. Well,
you're stuck in your house, I think Harukas being kinda protective
right now. Lan has to search for data? I thought he had to look for
his dad. Translations these day, aye. Just plug in, and... just go
see what happened to the net. It looks kinda undead right now.
Anyway, get over to ACDC area 2, see the purple navi on the big
square platform, I think he was waiting for you. Now talk to him,
and prepare to kick his butt!!!

Mettaur    x2
Bugtank?!  x1

Weird name... Also, listen to the boss music in this fight, you'll
hear it a lot.

This battle is easy stuff, dispatch the mettaurs with vulcans or
spreaders, the bugtank with cannons and watch the purple guy run
away behind that shield looking door which you currently can't get
through. You then get forced out of the net to save SciLab, so go
lie to Haruka. Now you can go out, talk to Mayl, check for a
translation error if you want, recieve a Roll chip, and a P-code.

Go to Scilab, get inside, and watch some man run out of the elevator
scared out of his wits. He runs pretty fast too. Now... get into the
elevator. Now that you're back in the same room where Dr. Regal made
his appearance, check the comp, the one where Lan was before he went
paralyzed. Ok, now you have some sort of I.D. Where you currently
are, plug in. The right area has a RegUp 2. The top area has a purple
mystery data, which requires a unlock to grab its contents, which I
just don't have the zenny to buy right now, sigh. Anyway, whether you
were able to grab the stuff or not, go to where the middle aged man
freaked out, and enter using your I.D. card.

Now plug in next to the blue thing that appears to stick out a little.
Talk to the program, then it's time to play number switch-a-roo.

Make the numbers say 762, or you get a free battle with viruses.
Did I mention that theres some fire viruses that arn't the dog that
you'll meet here? Those things use magic teleport, then smack you on
the face, and they do it in front of you. Well, I think it's possible
to get a Cannon * from some GMDs, and lucky for me, I can do my first
P.A, Giga Cannon 1. Ok, head down, and grab that BMD, containing a
Thunder Ball P. Go back up, and head toward the upper right.

Aw, why Capcom came up with this was a stupid idea.

Continue onward and make the word Nap.

After you're done with that stupid thing, continue, and search on the
left for a HP memory. Then keep going, onto the unexplored path, until
you see 2 programs. Damn, it's a double puzzle. Ok, just follow my
instructions, and you'll stress less.

Grab the right middle
Grab the rightmost from the left side
Grab the leftmost at the right side
Go for the leftmost at the left side
Next up is rightmost, right side
Now try right middle.

Results=Owl Rat

Since the right side is blocked, head for the left, and step on the
switch. It looks like steping on the switch unlocks the right side,
so head on through.

Follow the path to Scilab 2, only to find more of this stuff, man,
knowing Capcom, theres gonna be like 1 or 2 more after this.

New virus, Cactus, it throlls(throws and rolls) its head foward, and
thats basically all it does, and you can only hurt it when its
attached.

Anyway...
You're on your own for these things.

I'm only kidding, so I made a diagram, bare with me that it's gonna
suck. Good thing my friend suggested I use this order. I was stuck on
it for 20 minutes, what a waste of time.

1234-5678
Those numbers represent the real thing, but I don't know what the hell
they mean. So just use numbers for this.

Touch positions in this order
8, 1, 6, 5, 3, and last in 8.

Results= Dock Hall

After you're done with it, continue onward to the right, hit the
switch, and go the other way.

Aw no... 3 sets is what we have to work with. Good thing there's just
2 more we have to do, reminds me of my homework assignments, (^_^)
heh.

Either use this or guess the answers to the ridiculous riddles.

123-456-789

Touch panel areas 7, 1, 6, 9, 4, 2, 7 in order.

Answers= Hip Toe Arm

After those panel thingys go down, step on that accursed button on
the right. Then head to the left and hit that button, these things
just add to the annoyingness factor. After your done activating those
switches, go through the middle, avoid the arrows, and go to the top
path, and claim a FullEnrg.

Now you go through the arrows path. Avoid the single panel arrow
thing, head forward to the bottom, and grab that BMD. We now have a
Spreader E, good chip early on for killing up to 3 enemies since
hitting 1 enemy will also hit all 8 panels around them, not very
useful against bosses. Since a certain chip dealer in ACDC 2 sold
Spreader * and you already had a Spreader D in your folder, it's
time for a Program Advance. Hyperburst.

Now, back to the walkthrough, remember that I told you to stay away
from that panel thing right? It only takes you back to a previous
area. So head on the right area, only to find another one of these
annoying puzzle things.

Ok, this one is surprisingly different. It has a program gone crazy
running around, and you get some sorta cutscene. You are now in
control of Lan. Go to Yuuichirous office, and check the table with
cups on it. Yuuichirous office is the one where we all fell down.
You now have WorkMemo, Lan says 53214, and then we regain control
of Megaman. It's numbers this time, so heres a number diagram for a
number puzzle.

Starts like 12345, yes it's like that, and you need 53214.

The touch order is 5, 1, 3, 2, 1, 4, and the empty space.

Change your folder for more efficient killing if you like, save,
then go forward.

We see Protoman ready to fight us.

Now, prepare for battle!

////////////
//Protoman//
////////////

Hp-300

Attacks
Pretty much the same from every other games.
Jumps in your area and uses a widesword slash.
Has a protoshield to block your attacks, not activated often.
Uses a paladin sword slash, hits up to 3 spaces forward. 20 damage

He's actually a lot easier/weaker than he was in other games, he never
had this little hp, well, actually to be more specific, possibly easier
than the fire punching virus you fight in random battles, since his
movements are a lot easier to predict. minibombs are not very accurate
here, try out some cannon chips, or if you have it, activate the
Zeta Cannon 1 P.A., instant kill if you manage to hit him. Or
HyperBurst. Some dialogue occurs between the two, then Protoman logs
out, then you get forced out again. <(>_<)>

Damnit, I wanted to practice some virus busting skills here. Was that
too much to ask? Well, now that you got kicked out, head on through
the door to the right.

Another cutscene for you to enjoy. Chaud was behind all this?! Well,
we join his team, which only consisted of him and his navi before we
joined "Protoman's Anti-Nebula Corps!".

Interesting note: "Defeating Nebula is the one chance we have at saving
me."

Can't people translate properly these days?

Well, head back to hometown via the metroline. Now you have the
option of going on the net and trying to buy stuff from the netdealer,
if you havn't already got enough stuff such as Hp memory, don't worry,
he's not going anywhere, so go to sleep in your cozy bed. Well this
looks like the end of Day 1, so get some rest, no, not literally,
unless you have to.


-----------------------------------------------------------------------
2a. Liberation mission 1 (Day 2)
-----------------------------------------------------------------------

Yawn...

  Wake up and recieve a call from Chaud. Then we get forced into the
net. Man why can't we get do to things by ourselves, hey wait, why
don't we have to do everything ourselves? What am I saying? This is
good, now we don't have to think as hard. ^_^

Since there's a door in ACDC area 2, and we just got forced into the
net, I think we have to go there. Recieve some E-Mail from who knows
and lets keep going.

 Now that you're at ACDC area 2, go to the place with the door.
Here's another cutscene, watch Protoman slice it apart to answer
Megamans question. <(O_o)>

He wasn't this strong yesterday...

 At least we have a new area to explore. Head on through. Ok, there's
some sorta poison panels, which I believe from the cutscene that
Protoman says we have to clear. Crap, we can't get out. Guess this is
some sorta mission, this is really reminding me of Boktai 2, missions,
bleach.

Protoman says something about 3 turns to clear a panel in battle.
Good luck, you'll automatically go to the chip selection screen, yes
it is forced, so just kill as fast as you can.

Protoman suggests you avoid fighting like this

x represents dark panels
o is navi

 x
xox

o is where you'll get attacked on both sides. However, attacks such
as lifeswords will not miss.

The way I hate fighting the most is

 x
xo

because there can be enemies 4 panels away right at the beginning.

It's highly recommended that you fight a dark panel with no dark
panels near it or you.

Such as this

xo

I started on the leftmost panel, hey that's nice, I have an extra
column of panels to work with.

Mettaur x2
Cannon  x1

Easy stuff. 

I switched to Protoman, and it looks like his wideslash ability can
take out everything in its range.

Careful when it's those stupid darkloid phases, those dark fat things
are minibosses. Well I got some Zenny from liberating a panel and
killing a minimoss gave me 500zenny because he was on a item panel.

Miniboss only has 120 Hp, his attacks consists of a fire attack shaped
like a cross, and its not too hard.

Select Protoman and clear 3 panels, the battle isn't too hard, but
whenever your 2nd turn comes, you better start killing faster. I got
2 points that added to my 3 total on the top right part of the screen.

 I used Megaman to clear 2 panels, and it looks like it used a point.
Hmm, I suggest you use them wisely. Did I mention in this mission you
can save using Protoman? You get a chip for clearing an area near the
2nd miniboss.

You get 500 Zenny if you clear the area near the empty platform with a
question mark on it. That thing gives a random prize, I was hoping for
some Zenny, but I suppose healing was ok. You might wanna consider
saving these things to get a miniboss killer, or some nice damage on
the boss of the area. Sometimes you get attacked from the front AND
behind, so watch your back. Looks like the L+R buttons make you turn
around, not bad, interesting way to beef up battles Capcom, first time
I had to fight 4 enemies in a single battle that surrounded me. You
can also now have quadruple deletes.

Did I tell you that Protoman will be using your folder? Yeah, and he
has this special stepsword chip whenever you use him, nice addition,
Capcom.

 Those dark holes make more minibosses, man, I thought we only had to
deal with 2. Clear them to make your life easier. You'll notice that
dark panels with little squares inside them has helpful surprises.
Clearing all dark holes mean Blizzardman is no longer magically
protected.

 Anyway, clear whatever you want, but remember to clear the seemingly
broken dark panels, and when you get to the Snowman looking guy, try
to kill him in YOUR turn, meaning you get to double team his @$$, but
not all at once, however if you fail to kill him in your turn, he will
be back with 200hp more in his turn. Won't go past 400 though, so don't
worry too much.

Target time 7 turns
Dark holes=2

Rewards
Turn 5 or less Blizzardman SP chip
Turn 6-7 Blizzardman chip
Turn 8 and after, most likely just Zenny

///////////////
//Blizzardman//
///////////////

HP-400

Attacks

Snowball fury- Rolls snowballs toward you

Snow drop- Drops piles of snow on your side.

Rolling snowbody- He's covered in snow and he rolls himself toward you.

Blizzard breath-Blows a painful freezing breath toward.

 Strategy, use electric chips, or a good series of combos, like vulcan
to full synchro and then use vulcan 2 with 2 atk+10s. Either that or
a Program Advance to kill him.

 After thawing him out with your team, all the remaining panels will be
freed, and both Protoman and you will be plugged out. After a scene
with Dr. Regal planning something, you'll see Lan and friends worry
about their navis. Lans friends runs off somewhere, and when Mayls
about to, Lan stops her, hmm, maybe he's just trying to calm her down,
ah young Lan is growing up. ^_^

We then recieve a call from Chaud, please, not another mission.

Well, it's not, but let's go to ACDC 3, I wanna go further beyond
that point, who knows what treasures await us, and zenny, can't forget
about that now can we?

About the email you just recieved about dark chips, disregard it
completely.

On the way there, right before ACDC 3, you might notice that purple
navi looks very familiar, yes it's the same orange navi from MMBN3,
only colored purple. 

Once you get to ACDC 3, there's a Golden program, which lets you
redo that mission you had earlier over, I say hell no for now. Do it
if you want to, I wanna get on with my life. Anyway onward and go to
that portal somewhere on the right, enter FurnaceComp, and get the BMD
on the right area. Its a RegUp1. Top left contains another BMD, this
time a HP memory, sweet. Anyway get back to ACDC 3 via the portal. Head
onward, to the top left area, past where you killed Blizzardman, and
talk the green program to start a cutscene about the reconstruction of
ACDC area 3. Then we're forced out again, and we get a E-Mail, from
Dex, who gives us his P-code.

-----------------------------------------------------------------------
2b. A Mini Vacation!(Day 2)
-----------------------------------------------------------------------

   Head out of the house, and to the Metro, and they talk about the
beach. Head forward to the stairs after the cutscene. Lan, Dex, and
Megaman chat for a while, about "forbidden art of channging clothes on
the beach", then the girls show up in their swimsuits, with a
floatation device. Lucky Yai, has the money to buy a jet powered inner
tube.

Enjoy the repeating scene that never stops unless you force it to,
Dex is getting whacked by Yai, thought he was the watermelon. :)

 Now that fun time is done, you recieve an E-Mail. It's from Chaud,
ordering us to get scout Oran island net area...

See that metal looking thing between a leafless tree and a live one
near the railroad tracks? Plug into it.

Whoa, I thought this place got corrupted or something because it was so
red. Ok, head to the left area, to island area 2. Somewhere there's a
BMD containing a vulcan 2 C chip. That's all there is, now head back to
island area 1, either by plugging out, or the long way.

Anyway, first fork you see from the beginning take the right to aqcuire
a BMD, containg Quake A. Backtrack to the fork and take the left. Then
go bottom right, and if your eyesight is good enough, you'll see a
purple mystery data which unluckily for me, I have no unlocks to use,
I'm poor :(. Contains a Snake M if you opened it.

Follow the main path, and keep going. Head up the hill, and to the top
part, has a netdealer, hey he sells HP memories, aw I need more zenny.

Netdealer

HP Memory          - 2500zenny, 6000zenny, 10000zenny
Airspn1 E(C,O)     - 3400zenny
Recov80 *(B,K,O)   - 7800zenny
CircGun C(A,F)     - 8200zenny
Mine P(H,T)        - 9900zenny
Guardian O         - 10500zenny

*Drools*

Guardian...

*snaps back to reality*

Ok, I think I know what the chip after hp memory is, it has something
to do with wind, but since it looks like a wheel, I'll call it wind
wheel. If you chose to head to the right from the hill, you'll be in
ACDC area 3. So just go up and follow the main path, you'll see
Protoman follow you, then go forward to confront 3 cannons only to get
Megaman and Protoman assaulted by them. The attack is so powerful, it
pushes them backwards. Both then plug out, because they're trying to
find some way to get rid of those things.

 Ok, now here's the tricky part, which will confuse you if you don't
know what you're doing, but not with this guide here. You now get to
go on a scavenger hunt,

-Go to the bamboo bushes, and get bamboo
-Go down the stairs, to the place where you can hide Lan and get a
fishing line&hook.
-Checking the waterfall for a worm, followed by pressing a once or
twice at the leftmost tree in the area, past the bridge.

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