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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rockman EXE 4 - Strategy Guide (Page 05)

Rockman EXE 4 - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Rockman EXE 4 - Strategy Guide (Page 05).

This list was made from the Red Sun library so Blue Moon navis are in the secret
section instead of the mega chip section.

This is the complete chip library!

I-01: Program Advances
-------------------------------------------------------

The following is a list of the Program Advances:

#	| Name		| Chips
--------|---------------|-------------------------------------------------------
	|		|
01	| GigaCan1	| Cannon ABC
02	| GigaCan2	| HiCannon CDE
03	| GigaCan3	| M-Cannon EFG
04	| H-Burst	| Spreader LMN
05	| HeatSprd	| HeatShot BCD, Heat-V CDE, HeatSide DEF
06	| BubSprd	| Bubbler PQR, Bub-V CDE, BublSide DEF
07	| SuprSpr1	| WideSht1 CDE
08	| SuprSpr2	| WideSht2 LMN
09	| SuprSpr3	| WideSht3 STU
10	| FlmCros1	| FlmLine1 FGH
11	| FlmCros2	| FlmLine2 DEF
12	| FlmCros3	| FlmLine3 JKL
13	| BstFang1	| TwnFng1 ABC
14	| BstFang2	| TwnFng2 OPQ
15	| BstFang3	| TwnFng3 FGH
16	| MagShok1	| MagBolt1 BCD
17	| MagShok2	| MagBolt2 EFG
18	| MagShok3	| MagBolt3 ABC
19	| PitHoky1	| AirHoc1 DEF
20	| PitHoky2	| AirHoc2 IJK
21	| PitHoky3	| AirHoc3 UVW
22	| PitRng1	| Boomer1 LMN
23	| PitRng2	| Boomer2 LMN
24	| PitRng3	| Boomer3 STU
25	| LifeSrd	| Sword, WideSwrd, LongSwrd or Sword, WideBlde, LongBlde
26	| TimeBom+	| TimeBomb JKL
27	| BodyGrd	| AntiDmg, AntiNavi, Muramasa
28	| PoisPhar	| Hole, DrkLine, Anubis
29	| P.Driver	| GunSol1, GunSol2, GunSol3
30	| DarkNeo	| DrkLine, BugChain, Bass
	|		|

This is a complete list of PAs. Anything that does not have a code listed
beside it means that there is only one code that works for the PA. This code
would be whatever the Mega/Giga chip uses. Some chips must be used in * code to
perform the advance however. The exception is LifeSrd where Sword, WideSwrd,
and LongSwrd have 3 different matching codes.

Perform all of these PAs to receive the PA Complete menu icon.

I-02: Button Commands
-------------------------------------------------------

Some chips in the game can have special commands inputted into them.
Some commands come with a diagram, this is their legend:

M - Mega Man		H - Area Hit
> - Attack Direction

Here's the list:

Variable Sword

1. LongSword
Button Command: Down, Right
Diagram:
[ ][ ][ ][ ][ ][ ]
[ ][M][H][H][ ][ ]
[ ][ ][ ][ ][ ][ ]

2. WideSword
Button Command: Up, Right, Down
Diagram:
[ ][ ][H][ ][ ][ ]
[ ][M][H][ ][ ][ ]
[ ][ ][H][ ][ ][ ]

3. HeroSword
Button Command: Left, Down, Right
Diagram:
[ ][ ][ ][ ][ ][ ]
[ ][M][H][H][H][ ]
[ ][ ][ ][ ][ ][ ]

4. LifeSword
Button Command: Down, Down, Left, Up, Right, Down
Diagram:
[ ][ ][H][H][ ][ ]
[ ][M][H][H][ ][ ]
[ ][ ][H][H][ ][ ]

5. Sonic Boom
Button Command: Left, B, Right, B
Diagram:
[_][_][>][>][H][_]
[_][M][>][>][H][_]
[_][_][>][>][H][_]
      ----------->

A single wave attack that travels across the screen until it hits something.

Neo-Variable Sword

1. Cross Slash
Button Command: Down, Right, Up
Diagram:
[ ][H][ ][H][ ][ ]
[ ][M][H][ ][ ][ ]
[ ][H][ ][H][ ][ ]

2. Double LifeSword
Button Command: Up, B, Down, B, Up, B
Diagram:
[ ][ ][H][H][ ][ ]
[ ][M][H][H][ ][ ]
[ ][ ][H][H][ ][ ]

3. Piercing Sonic Boom
Button Command: Left, B, Right, B
Diagram:
[ ][ ][>][>][H][>]
[ ][M][>][>][H][>]
[ ][ ][>][>][H][>]
      ----------->

Same thing as Variable Sword Sonic Boom except it pierces any object!

FireMan Navi Chip

1. Lava Strike
Button Command: Hold Right, before FireMan uses his flamethrower.
Effect: Turns the attacked panels to lava panels.

LaserMan Navi Chip

1. Buster Power-Down
Button Command: Hold Up, as LaserMan attacks.
Effect: Reverts opponent's buster to 1 on every stat.

2. Navi Customizer Crash
Button Command: Hold Left, as LaserMan attacks
Effect: Causes opponent's Navi Customizer to be disabled!

3. Custom -1 Glitch
Button Command: Hold Down, as LaserMan attacks
Effect: Causes opponent to suffer a Custom -1 glitch.

4. Charge Bugger
Button Command: Hold Right, as LaserMan attacks
Effect: Causes opponent's charge shot to only cause 10 damage.

SearchMan Navi Chips

1. Stop Cursor
Button Command: A+B together.
Effect: Stops the cursor + breaks opponent's chips!

ShadeMan Navi Chip

1. Stun Ray
Button Command: Down+Right when ShadeMan spreads his wings
Effect: Paralyzes opponent.

2. Confuse Ray
Button Command: Down+Left when ShadeMan sreads his wings
Effect: Confuse opponent.

-------------------------------------------------------
J-00: Bosses
-------------------------------------------------------

In this section I will list various info and stratagies about each navi!
They will be listed in the order they appear in my guide.

The area labeled "Location" means where the V2 navi will be after you have
defeated their V1 somewhere else. The SP form of the navi will then be
located in the same place and appear in random battles.

ShadeMan.EXE:

Location: Undernet 4

Hp - V1 = 500 V2 = 800 V3 = 1200 SP = 1800

Attacks:

Bat Swarm	- ShadeMan summons 3 bats that make their way across the area and turn
		  once (kinda like a slow, big ratton).
Sonic Wave	- ShadeMan comes close to Mega Man and fires a Sonic Wave:

[ ][H][ ][ ][ ][ ]	M - Mega Man
[ ][M][H][S][ ][ ]	H - Areas Hit
[ ][H][ ][ ][ ][ ]	S - ShadeMan

Strategy: Unlike his other forms, ShadeManSP can be injured by other things than
	  Dark Chips. To delete his SP form it is wise to have a folder with
	  plenty of GunDelSols and LifeSword PAs. ShadeManSP will burt into 4
	  bats when he is hit with anything other than your buster or a GunDelSol
	  chip. When he splits, one bat will be a "true bat" which means it can
	  be injured. To use the Piledriver PA on ShadeManSP, split him with a
	  charge shot, use a buster shot to find out which is the real bat and then
	  start the PA. For LifeSword, lure him to the bottom row, split him when
	  he is close enough then follow up with the PA. If you are good enough,
	  he will be deleted.

SparkMan.EXE

HP - V1 = 600 V2 = 1000 V3 = 1400 SP = 2000

Location: ACDCArea3

Attacks:

SparkBomb	- SparkMan appears and lunches a bomb that floats towards you. It
		  detonates in a cross pattern.

[H][ ][H][ ][ ][ ]	M - Mega Man
[M][H][ ][ ][S][ ]	H - Areas Hit
[H][ ][H][ ][ ][ ]	S - SparkMan

ElectricSurge	- A surge of Electricity goes up and down each row. It goes pretty
		  fast so be careful.
MegaFlash	- A white light flashes and a holographic Mega Man tries to slice you
		  up. Get out of his way.

Strategy: DEFENSIVE CHIPS! This guy is a real pain. His attacks are easily
	  predictable, but hard to dodge. Invisies and barriers should work nicely.
	  Continue to pummel him with chips until he is deleted and remember, his
	  SparkBombs will detonate no matter what if he launches them in the
	  middle. You can't see SparkMan very long so it would be best to use
	  time stopping chips to hit him.
	  
TopMan.EXE

HP - V1 = 600 V2 = 900 V3 = 1200 SP = 1600

Location: TownArea1

Attacks:

Mini-Top Blast	- TopMan fires some mini-tops that move diagonally and bounce off
		  the sides of the field.
Big-Top Rush	- TopMan turns himself into a giant top and rushes toward and then
		  moves back to where he started.
Big-Top Smash	- TopMan turns himself into a giant top, leaps into the air a to
		  crush you.

Strategy: TopMan isn't all that difficult, the only move that is difficult to
	  avoid is the Mini-Top Blast. Using PAs on TopMan is fairly simple
	  because he isn't all that fast. Use things like LifeSword and
	  GigaCannon to cause damage. Remember, TopMan can't be harmed when
	  he is in top form, so make sure your timing is right.

GutsMan.EXE

HP - V1 = 500 V2 = 900 V3 = 1300 SP = 1700

Location: ACDCArea2

Attacks:

GutsHammer	- GutsMan's hammer crashes down causing rocks to fall down and crack
		  panels.
GutPunch	- GutsMan teleports in front of Mega Man and punches, this can be a
		  Rocket Punch when he reaches V2.
GutBuster	- Nothing, but a few short range buster shots.

Strategy: *sigh* I almost pity the poor lug. He's slow, predictable, and weak in
	  a lot of cases. He's been powered WAY down from EXE3. If you get
	  deleted by GutsMan, you were either A. Panel locked and hopeless
	  or B. You need some serious practice. Just pummel the poor lug
	  whatever way you see fit.

FireMan.EXE

HP - V1 = 1000 V2 = 1300 SP = 1700

Location: TownArea2

Attacks:

Flamethrower	- FireMan advances to the front row and shoots fire 3 squares
		  ahead.
FireMagmaTower	- FireMan sends a FireTower toward you that turns the panels it
		  passes on to lava.
MagmaBomb	- FireMan fires 2 bombs out of his head that turn the panels they land
		  on to lava.

Strategy: Having a PanelReturn chip with you would be great. You can get one off
	  of Higsby. All the lava panels can become a problem if you don't delete
	  FireMan quick. FireMan is week against aqua chips so if you have it,
	  use the BubSpread PA to cause 600 damage (ouch). Always try and make
	  FireMan use his MagmaBombs on the back panels if possible. Use
	  PanelReturn to restore your field if the lava panels become a
	  problem. By this point it is also possible to have the PileDriver PA
	  and GunDelSolEX, two very good combos. FireMan shouldn't be a
	  problem if you're ready for him.

BurnerMan.EXE

HP - V1 = 700 V2 = 1100 V3 = 1500 SP = 1900

Location: ParkArea2

Attacks:

Flamethrower	- It wouldn't be a fire navi without a 3 square range flamethrower.
DaskAttack	- BurnerMan charges at you in order to cause damage.
PropaneTorches	- The two torches in the battle move back and forth and shoot you
		  when on the same column.

Strategy: Ohh boy, this guy's a pain. His attacks are easy to dodge, but those
	  torches are too much. If you have some, use RockCubes and other
	  such obstacles to lock those darn torches on his side. This will
	  make the battle much easier. So my strategy is, bring RockCubes to
	  block his torches and chips that either fire straight ahead or can
	  reach panels behind obstacles without hitting them. This will
	  leave BurnerMan defenseless without his torches to iritate
	  you and you able to hit him from afar. Having SearchSoul on this
	  navi would be PERFECT because it can hit an enemy anywhere,
	  anytime and only attack one square. Here's a small diagram of the
	  winning strategy:
	  
	  [ ][ ][ ][R][T][ ]	M - Mega Man		R - RockCube
	  [ ][M][ ][ ][B][ ]	B - BurnerMan
	  [ ][ ][ ][R][T][ ]	T - Torch

VideoMan.EXE

HP - V1 = 800 V2 = 1100 V3 = 1300 SP = 1700

Location: ParkArea3

Attacks:

Tape Reel	- A 1HP string of tape will block out the 3rd and 4rd column on the
		  field. Shoot it!
Tape Case	- A large tape case comes up and does multiple hits to a 2x2 section
		  of your field.
MegaFlash	- VideoMan moves to the front row and produces a copy of Mega Man to
		  attack you.
FastFwd		- VideoMan starts moving much more quickly.
Rewind		- VideoMan starts recovering HP fairly quickly.

Strategy: What a pest. Much like with BurnerMan, VideoMan has one thing to make
	  him a pain. His Tape Reels! They get in the way and reproduce like
	  crazy. His MegaFlash can be annoying because he automatically uses a
	  chip to reach you. Now as for a winning strategy. It's time to bring
	  out the old panel lock routine. If you have lots of AreaGrabs put a
	  lot in your folder. This will put VideoMan at your mercy because
	  you'll grab past his Tape Reel and have a spot to move if he uses
	  his MegaFlash. Once panel locked, put the pain on him with things like
	  LifeSword and GigaCannon because you can't miss a sitting duck...
	  and once that duck is deleted, you'll feel much better.

Roll.EXE

HP - V1 = 700 V2 = 1000 V3 = 1300 SP = 1600

Location: TownArea3

Attacks:

Roll Arrow	- A low damage, slow moving arrow, THAT SHATTERS ALL OF YOUR SELECTED
		  CHIPS!
Headband Smack	- Roll teleports in front of you and gives you a taste of her
		  headband.
Summon		- Roll summons a virus, it might even be a pretty powerful virus.

Strategy: This girl is one pest to hit. The main strategy is not letting her
	  viruses live. She's too easy to beat without them. If you want to
	  hit her with big things you'll have to either panel lock her
	  (recommended) or simply fire at her when she teleports to use her
	  headband.

WindMan.EXE

HP - V1 = 800 V2 = 1200 V3 = 1500 SP = 1800

Location: YumlandArea

Attacks:

Triple Pigeon	- WindMan fires three birds your way. They're easy to dodge.
Turn Fan	- An odd fan that will turn once in order to hit you.
Tornado		- WindMan will suck in Mega Man and fire some tornadoes at him.

Strategy: Oh what a pain. This navi is beyond annoying. There's no real strategy
	  I can give you besides using plenty of HP+ NCP and bringing lots and
	  lots of powerful chips. Also panel locking him is always good it will
	  keep him out of your way for awhile. Show him who's boss!

KendoMan.EXE

HP - V1 = 800 V2 = 1200 V3 = 1600 SP = 2000

Location: NetfricaArea

Attacks:

DaskAttack	- This seems to be a common technique. KendoMan charges at you.
CloneAttack	- KendoMan splits into three and launches multiple blasts at you.
StickSwipe	- If you are on the front row, KendoMan will whap you with his stick.
RushSwipe	- KendoMan rushes up to you to swipe you with his stick.

Strategy: KendoMan can be easy. When he uses his CloneAttack just move up and
	  down rapidly to avoid getting caught. If you do get caught, you'll get
	  pummeled. Stay out of the front row to avoid getting smacked with his
	  all mighty stick. Just move out of the way of his DashAttack and soon
	  enough, he will be deleted.

ColdMan.EXE

HP - V1 = 800 V2 = 1200 V3 = 1500 SP = 1900

Location: SharoArea

Attacks:

Crusher		- ColdMan leaps into the air and tries to crush you. It also breaks
		  your panel.
IceCube		- ColdMan produces some ice cubes and pushes them at you if you are on
		  the same row.
HomingMist	- ColdMan produces some mist and it comes at you until it goes out
		  the other side.

Strategy: This can be a difficult battle if you don't have things to deal with
	  obstacles and the constant breaking of your panels can get
	  disturbing. If you have it, use the poltergeist chip to toss his
	  own ice cubes at him. Otherwise just try and force him to break your
	  back panels with his attacks and destroy his mist with a quick charge
	  shot. He's a coward so maybe some boomerang chips might work. That's
	  all I can really think of.
	  
ThunderMan.EXE

HP - V1 = 800 V2 = 1200 V3 = 1600 SP = 2000

Location: NetopiaArea

Attacks:

LightningBlast	- ThunderMan moves to the front row and blasts anything in the
		  same row as him.
LightningStrike	- ThunderMan raises his hands and shoots 3 bolts of lightning,
ThunderCloud	- The cloud shoots a spark at you when you're ajacent to it.

Strategy: I HATE ELECTRICITY! Seriously though, ThunderMan is one of the most
	  annoying navis in this game. That stupid little cloud can leave you
	  paralyzed for quite some time if it gets you the right way, and on
	  the upper difficulties that thing hurts. ThunderMan's other attacks
	  are easy to dodge, but that cloud makes things difficult. The only
	  real strategy I can give you is to bring lots of Boomer chips
	  because they do double damage and ThunderMan likes to hang out in
	  the back.
	  
	  Another small strategy for ThunderMan is to block his cloud with a
	  Rockcube chip. This will stop it from moving. This doesn't work with
	  the main strategy however, because it would either block the boomer
	  chips or they would destroy the Rockcube. This strategy is for when
	  you just can't deal with that cloud.

SearchMan.EXE

HP - V1 = 900 V2 = 1200 V3 = 1500 SP = 1800

Location: Undernet 1

Attacks:

Grenade		- SearchMan makes a hole and tosses to grenades at Mega Man. They
		  explode in a + shape.
Vulcan Shot	- SearchMan uses his crosshair to lock on and fire at you.
SateliteBomber	- SearchMan sends his crosshair around the field. If it locks on
		  a X like blast will fire.

Strategy: SearchMan really isn't all that difficult. Dodging his grenades is the
	  only really difficult thing to do. Just pummel SearchMan in whatever
	  way you want and be careful of his moving crosshair and of being
	  locked on to. After some time, you'll delete him.
	  
LaserMan.EXE

HP - V1 = 1000 V2 = 1400 V3 = 1800 SP = 2200

Location: Undernet 5 (Requires all 6 souls)

Attacks:

CrossLaser	- Laser fire in a + shape and breaks the middle panel of the blast.
LaserBeam	- Time freezes and a large laser is shot straight ahead.
Avalanche	- A HUGE laser fires into the sky and rocks start to fall for awhile.
DarkLense	- A hole opens up and LaserMan begins to quickly recover HP.

Strategy: Well I can't say I found LaserMan hard because I found an interesting
	  strategy. This doesn't work for Blue Moon players because it requires
	  WindSoul. Use WindSoul in this battle to blow LaserMan close to you.
	  Then use your charged shot to send him back. The great thing about
	  this is, it will stop the rocks from coming on your head because the air
	  effect stuns LaserMan canceling the current attack (except if he has
	  started his CrossLaser). After some Laser Tennis he'll be deleted.

BassOmega.EXE

HP = 3000

Location: Murkland 2 (Lots of requirements)

Attacks:

BassBuster	- A small, but painful dual-buster shot
DarkEnergySlash	- Bass moves in front of you and slashes using dark energy.
		  It is possible for him to go behind you and do another
		  strike as well.
DarkMatter	- Bass raises his hands and throws two wheels of dark
		  matter above and below you and then moves forward to 
		  slash you from in front and behind and may do another
		  attack from the front!
DarkDestruction	- Bass appears above you and releases a huge amount of
		  energy that will crack all but your front row.

Strategy: You're quite dead... VERY dead, especially since I cannot think
	  of a single strategy for you, my only advice is to steal his
	  area so losing your back rows won't do anything and to bring some
	  powerful PAs. I still don't recommend dark chips. I did it
	  without them, so can you. The only real exceptions between this
	  Bass and the other, is speed, HP, and attack strength. Good luck.

Some of the HP amounts might be incorrect. I would be thankful for someone to
e-mail me the correct HP.

-------------------------------------------------------
K-00: Frequently Asked Questions
-------------------------------------------------------

Q: "Number Trader Code" doesn't work!
A: I've tested all of these myself. They DO WORK try again and put it in right
   this time!

Q: I know where "such and such" is. How can I add it?
A: E-mail the info to me and I'll add it to the guide.

Q: Can I add this guide to my site?
A: Go ahead, and thanks for asking permission first.

-------------------------------------------------------
L-00: Credits
-------------------------------------------------------

In this version of my guide I've had a few helpers that have e-mailed me with
usefull information.

The biggest contributer by far at this point is:

Tianhou Zhong

Who sent me a file that allowed me to complete my Chip List and add in a
complete list of PAs.

Other small contributers were:

Tom Krausse - A small list of missing Library chips
limp jizzle - RegUP2 in YumlandArea
Adrian Graiye - Small tip for beating ThunderMan
Crazychimps - Small tip for dodging Duo's SuperJab
jon lai - Confirming Duo Omega info and mentioning his gold tint

That's all right now. The rest was done by me.

My e-mail is scott231ca@yahoo.ca

Send any questions or comments there.

This guide took me awhile to do and I hope it will help you out with MMBN4.

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