Rockman EXE 4 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Rockman EXE 4 - Strategy Guide (Page 03).
Oh, great, kidnapped! When you wake up, you'll be a classy hotel room. Mega Man will point out that the thug didn't steal anything (odd), but then you'll hear the thugs out in the hall talking about using Lan to collect a hefty ransom bill. They also talk about how 4 KeyDatas are located in the Netopia area of the Net and that the boxes that they're in are booby-trapped. Lan wants to get out so you have to try and find a place to jack in. You can jack in to the wierd statue thing on the table in the lower part of the room. Jack in! On the Hotel's HP talk to the one Mr. Prog to receive the Hotel's P-Code. Now head out of the HP. On the net there will be four KeyData boxes. They are a greenish colour and spit out viruses when you inspect them. They are in the following positions: 1. Up the ramp near the entrance to Sharo area 2. Southward from the ramp that leads to the upper area 3. Near the exit to the east that leads to NetFrica 4. Near the southern exit that leads to Yumland Once you have all 4, jack out and try to unlock the door. When Lan does, the thug who kidnapped him walks in as well as Mr. Bonds (oh, so this was arranged hmm...). They will tell you it was just a test to see if you were as strong as would be expected. Lan calls it a preliminary and Mr. Bonds agrees with him. After a little more talk, it's time for bed. The next morning Lan is all hyped up for the big tournament. Now go to Netopia Colloseum (for reference it is the big building by the horse and chariot statue that reminds me of the colloseum in Rome...). Once you get inside, inspect the odd face thing on the wall so it can check a terrified Lan to see if he is in the tournament. After it is over, it's time to check the tournament board! D-05_1: Quest for the WaterGod ------------------------------------------------------- Not another HealNavi! When I played through this game the first time, I ran into ALL 3 HealNavi scenes. Anyways... a small child will walk in and introduce himself as "Jammer's" operator. His name is Paulie. Paulie takes a liking to Lan and invites him to his village's WaterGod festival. Were off to NetFrica! You may notice you were taken to the village by ostrich, wierd huh? Go through the village and up the ramp and talk to Paulie. He'll tell you to meet the other navis in NetFrica area. Jack in to the odd statue everyone's dancing by and head to the teleport on the other side. In order to get the NetFrica P-Code you must survive the test. Delete the viruses in the test to have the brown navi check to see if your soul is pure (I don't know if this means Dark Chip users are out of luck. I doubt it though). Once you receive the NetFrica P-Code head throuh the teleport, open the cube, take the moving floor downward and go upward to the main squre area of NetFricaArea to find the meeting of navis. The festival goes like this, the crazy WaterGod relic is launched into the air, and the first one to find it is the village Champion. Well the orange navi fires it away and the hunt is on. Thanks to Jammer you're a part of it too. The relic landed in Sharo area, so head downward to NetopiaArea and find the ramp in NetopiaArea and take the northern exit to find yourself in Sharo. You'll have to take one of the moving floors in this area to find the relic. Just look for a sighting of it, and then ride a moving floor to it. Once you have it, return to where the relic was launched. Congratulations, you're village Champion. After this you are jacked out. It seems something has happened to the river water. The WaterGod is apparently angry about something. a villager tells you, that you need a RecoveryDrop to purify the system. The man will give you a LionKey in order to open the door to it. Jack back into the strange statue and head back to the main square. Once you get there, head upwards and take a right. This path will lead you to the LionKey door. The first door is a test of knowledge. Answer the questions like this: 1. 4 2. 2 3. 60 4. Green 5. 22 This will open the door. The next door is a three round survival battle. Delete the viruses and continue. Once you have the RecoveryDrop, jack out, head across the river, and jack into the WaterGod statue. May the maze begin. This place is a nightmare. It is a giant maze of teleport points. I know this much about this maze. Use the start menu to see what number of WaterGodComp you are in. There are 2 dead ends in this maze. One will usually have a FullEnergy in it, while the other, usually has 10000z (nice). Here's what you have to do. Keep running through the teleports until you find WaterGodComp10. One of the three teleports here link to a room with 5 dead navis. If you don't teleport from WaterGodComp10 to this room, go back through the same teleport point and try a different one. Once you reach the 5 dead navis, they will attack you and you have to battle viruses for each navi. After they're dead (again?), head through the pink teleport to the WaterGod River Management System, or you can head through the green teleport for some good money. There's usually 10000z in the River Management room too. Inspect the giant Mr. Prog like thing to start another survival battle. Once all the viruses are dead, you Mega Man will purify the system and you can jack out. Remember, there is more than just one group of dead navis in the WaterGodComp so be careful. 5 is the highest number, but any number of them is a pain. Once you jack out you'll be praised by the villagers. You'll notice Paulie isn't there. Remembering the match you have to run to the battle arena in Netopia to face Paulie. His attitude towards Lan seems to have declined badly after all you've done for his village, but you'll have to delete Jammer anyway. Once Jammer is out of the way, Paulie will reveal that is was he who put us through all that trouble in the WaterGodComp (why that little...!) and a villager pops up and says that Paulie is to be exiled, but of course Lan being the little pest he is says not too. Paulie attitude towards Lan makes an amazing recovery and this scenario is over! D-05_2: Bombardment ------------------------------------------------------- Well at least it's not a HealNavi, but how the heck did a NormNavi make it to a WORLD tournament. The operator of this navi shows up, he looks like a real goon. He and Lan talk for awhile and then he makes his leave. He mentioned something about "Bomb Shoes" and now we need some. Head to your hotel and jack in. Head to the entrance of Africa once you're in NetopiaArea to find an orange navi who will trade you some bomb shoes for a Guard A chip. If you don't have one of these by now then something is seriously wrong with you. Trade the chip to get your bomb shoes. After you get them, our opponent gives you a call and asks you to jack into the goddess statue out by the dock. Jack out and go jack in there. Once inside a navi will be waiting for you. It's time to play soccer. When you shoot, press and hold a directional button and press A to shoot, or just press A to shoot straight. When guarding it is the exact same thing. If you get lucky, you'll finish this challenge and the navi will mention something about a "wider area". Head to NetfricaArea on the Net and when you reach the purple teleport point, keep heading to the left and do not take the moving floor. You'll see the navi again discussing something with another navi. They'll both jack out and mention something about being "inside a hero". Today we must jack out and jack into the horse and chariot statue. More soccer action except this stuff is deadly! The bombs are now bigger and take A LOT more damage. Don't miss his shots! You have to get about 2 or 3 shots in on him to end the game. After you win, both navis will jack out. Time to take out the bomb obsessed pest! Head to the battle arena and destroy his NormNavi. After the "explosive" battle (sorry, I couldn't resist) a man will come up to our opponent and talk to our opponent about big things he could do with his game. Well that wasn't such a bad scenario was it? I'll leave that one up to you. D-05_3: Karate Action! ------------------------------------------------------- KendoMan may look scary, but when you see the operator you'll be reasured that the navi isn't a criminal. Why do I say this? The operator of this navi is non other than Mr. Famous! A crummy name I know, but the guy is actually pretty good. Anyways, he makes his entrance by trying to scare Lan by rushing through the double doors. Of course, it works. Mr. Famous being from Electropia and not Netfrica raises an interesting question in Lan's head. He asks "How can you be the representitive of Netfrica?". Mr. Famous answers this by telling the story of how he is teaching young people from Netfrica the art of karate and the like. You say you want to go see KendoMan, well Mr. Famous gives Lan some warnings about his navi and then you're off. Head to NetFrica by plane and jack into the odd statue up at the top of the ramp. Once inside head to the other side where you'll see a teleport point. In order to get the NetFrica P-Code you must survive the test. Delete the viruses in the test to have the brown navi check to see if your soul is pure (I don't know if this means Dark Chip users are out of luck. I doubt it though). Once you receive the NetFrica P-Code head throuh the teleport, open the cube, take the moving floor downward and go upward until you see KendoMan. When you try to say hi, KendoMan takes on the thought that you're one of his students. This navi is really narrow-minded and he won't listen to you until you find the three "Licenses" that each of his training machines produce. We don't have any choice... the first macing is in YumLand. Head through YumLand until you find an odd blue ninja like thing with something that looks like a bamboo rod. Talk to it to begin the training. It explains the controls to you, but here's an extra reference: Left+A - Block Up+A - High Attack Right+A - Side Attack Down+A - Low Attack The machine will show an arrow that points to the directional attack you to use and it will say "Block!" when it's time to use Left+A. Once you elminate this machine's HP head over to NetopiaArea to face a slightly harder one, and then over to SharoArea to face one that will likely tick you off with how often you have to block. Once you have all three licenses, return to KendoMan. He will now listen to Mega Man as Mega Man explains that he is KendoMan's opponent in the tournament. KendoMan apologizses for causing Mega Man such trouble, but for once Mega Man says it's fine before Lan. Jack out and head to the battle arena. Things start off smoothly, but when Mr. Famous is introduced, he doesn't appear. A scientist then comes in to say he is worried about Mr. Famous because it's not like him to be late. Lan to the rescue! Time to go back to NetFrica. When you get there, there will be a cut-scene where a familiar blondie is holding some hostages with some lions he bugged. He wants to try and embarrass Mr. Famous somehow. The blondie didn't notice Lan however so now you can sneak behind him, not too close now, and jack into the lion statue. Once inside, defeat the viruses in each satelite thing to free the lions. This makes the blondie have no advantage over Mr. Famous and the blondie gets what he deserves. After some thanks from Mr. Famous, it's back to the battle arena! KendoMan.EXE HP - Normal = 800 Hard = 1200 Super Hard = 1600 Attacks: DaskAttack - This seems to be a common technique. KendoMan charges at you. CloneAttack - KendoMan splits into three and launches multiple blasts at you. StickSwipe - If you are on the front row, KendoMan will whap you with his stick. RushSwipe - KendoMan rushes up to you to swipe you with his stick. Strategy: KendoMan can be easy. When he uses his CloneAttack just move up and down rapidly to avoid getting caught. If you do get caught, you'll get pummeled. Stay out of the front row to avoid getting smacked with his all mighty stick. Just move out of the way of his DashAttack and soon enough, he will be deleted. After the battle, Mr. Famous and KendoMan will both say that Lan and Mega Man have learned much and KendoMan even makes a joke about Mega Man being his apprentice. This gives Mega Man a scare, but he does manage to keep his cool. After some good-byes KendoMan and Mr. Famous are no more. D-05_4: Frozen Over ------------------------------------------------------- ColdMan is the next opponent. The operator is the Representitive of Sharo and his name is ChillSki (what a terrible name!). This dufous not only can't talk right, but he thinks it's too hot in Netopia, but he's wearing a HUGE FUR COAT AND HAT! I guess this self-obsessed lunatic thinks if it is too hot to wear what he's wearing, then the place will have to cool down. Chillski leaves after commenting on the weather only to have a scientist replace him soon after. He'll say that ColdMan is messing with Netopia's heating system on the Net (this guy works fast). Go back to your hotel and jack into the Net. Head up the ramp towards Sharo area and you'll see ColdMan and some CyberSnowmen. After a small discussion ColdMan melts the snowmen and jacks out. Lan thinks it was a little too easy and what Chillski meant by "natural cold". Jack out and head outside. BLIZZARD! A huge blizzard has come to Netopia out of nowhere. You then receive an e-mail saying that something is wrong with the weather satelites in Sharo. To the airport! Once at Sharo, head to the Space Station on the other side of town. A scientist is laying on the floor there. When he comes to he explains to Lan that ChillSki planted a bunch of CyberSnowmen in the weather satelites. You'll need to destroy them and re-light the CyberTorches for the satelites' heating system. In order to light those torches you need a specific chip. Make sure you have the following chips: 1. HeatShot C - Defeat a Spikey or SpikeyEX virus for it. 2. FlameLine F - TownArea2 GMD 3. HeatBreath K - NetopiaArea NetMerchant 4. BlackBomb Z - PMD beside the orange female navi in SharoArea If you do not have one of these chips, go get them. Once you have all the chips, you need a shovel to clear all of the snow blocking the satelites. The first house you come to from the dogsleds will have the shovel for you. Inspect the house with A to get it. See the temperature metre in the upper-right hand corner of the screen? Don't let that get too low. It decreases slowly over time. Pick any satelite you want and go up to the snow drift and press A. To shovel the snow away, press B as fast as you can. Once you clear the snow, jack in. In all four satelites everything goes the same way. You see CyberSnowmen in the satelite. Delete the viruses in them to make them crumble. Once they're done with, light the torch by installing you chip. Don't worry, you still get to keep the chip! You should duck inside the Space Station after each satelite to recover your body temperature. Once all four satelites are done with, the blizzard will stop, or at least, in Sharo. The scientist who was asleep on the floor will give Lan a call and thank him for fixing the satelites and tell you the blizzard will continue in Netopia for a little longer because the signal will take awhile to get there (then how did the blizzard start so fast?). After he hangs up, ChillSki will call and yell at Lan for messing up the temperature in Netopia. He then demands that you come to the battle arena and allow ColdMan to "freeze Mega Man to core!" (he needs to go back to English class). Well we won't disappoint him to the point of going to the battle arena. Go there now. With the blizzard still going, the crowd isn't there to make noise, so the announcer will try her best to imitate clapping (it's a bad job of it). After a slightly hilarious argument between Lan and Chillski, you finally get to have your revenge on ColdMan. ColdMan.EXE HP - Normal = 800 Hard = 1200 Super Hard = 1500 Attacks: Crusher - ColdMan leaps into the air and tries to crush you. It also breaks your panel. IceCube - ColdMan produces some ice cubes and pushes them at you if you are on the same row. HomingMist - ColdMan produces some mist and it comes at you until it goes out the other side. Strategy: This can be a difficult battle if you don't have things to deal with obstacles and the constant breaking of your panels can get disturbing. If you have it, use the poltergeist chip to toss his own ice cubes at him. Otherwise just try and force him to break your back panels with his attacks and destroy his mist with a quick charge shot. He's a coward so maybe some boomerang chips might work. That's all I can really think of. After ColdMan is deleted the blizzard has stopped and the crowd has returned. Chillski blames his loss on the blizzard that only JUST stopped. The announcer makes a heroic comment to Lan and Chillski starts to get on Lan's nerves again. A comment about NetBattling only being a game gets Lan REALLY ticked off and he threatens to pound Chillski who is actually afraid of Lan at this point, but right before Lan gets a chance, an official shows up to take the criminal Chillski away (serves him right). Chillski goes, but he wants to be questioned in a cold place, and the official says they have a special room for him in... NETFRICA! This terrifies Chillski and he starts begging not to be taken there and saying he's sorry and the like. Lan watches in amusement and then it's over. D-05_5: Gresply Nekrom (Red Sun Only) ------------------------------------------------------- Well if it isn't old ThunderMan. I remember facing him in MMBN2, it wasn't fun. Now after Lan looks at the tournament board a blond Netopian walks up to Lan and tells him that all contestants in the tournament can take part in a contest for some free Netopian bread. Of course Lan wants some and after the blondie leaves Lan heads outside, but gets caught by an old man first. The old man starts calling Lan a coward and tells Lan to NetBattle him. He's only got a NormNavi so delete it fast. After the battle, the old man says that Lan is not ready to represent Electropia and mutters Gresply Nekrom and then runs off. Lan thinks about what that could mean for a minute and then continues outside. Head to the hotel and jack-in. The blondie said a representitive would be waiting in front of the NetMerchant in NetopiaArea, go there and talk to the orange female navi. She'll say you'll need to delete the viruses she releases in order to get the bread. Delete the pests. After the battle something odd will happen to Mega Man. He'll fall down and start rapidly losing HP! Lan notices this right away and jacks Mega Man out. Lan says to find someone who could help. Head back towards the colleseum! You'll find Raoul standing by the horse and chariot statue, talk to him to discover the problem. It seems that old man put a death curse on Mega Man and the only way to break the curse is to eliminate the curse doll on the Net. A plan is set, first Mega Man needs to get the curse doll by finding the four marks. BraveryMark, WisdomMark, KindnessMark, and StrengthMark. There are two in NetopiaArea and two in YumlandArea. Now go jack in at the hotel. You're still rapidly losing HP so defaulting a nice big revoery chip might help, and waiting in battle for some more recovery chips can help too. Now let's go find those marks. The first one in NetopiaArea is the BraveryMark which is up the ramp towards SharoArea, and then StrengthMark which is close to the entrance to NetFrica. After you have those two marks, head to YumlandArea to find the next two. In YumLandArea the first mark is WisdomMark which is off towards the far end of YumLandArea and KindnessMark which is at the farthest away possible part in YumlandArea. Once you have both of those, go open the blue gate in NetopiaArea. This gate is in the upper-right corner of the area from the entrance to YumlandArea. Once you open it, you'll find the curse doll laying at the end of the path. Pick it up and take it to ThunderMan. ThunderMan is also in NetopiaArea and after a small ritual of sorts the curse doll will be eliminated and Mega Man will be fine. After some thanks, it's off to the battle arena! At the battle arena Raoul makes one of his speeches about battling for honour and then we're off. ThunderMan.EXE HP - Normal = 800 Hard = 1200 Super Hard = 1600 Attacks: LightningBlast - ThunderMan moves to the front row and blasts anything in the same row as him. LightningStrike - ThunderMan raises his hands and shoots 3 bolts of lightning, ThunderCloud - The cloud shoots a spark at you when you're ajacent to it. Strategy: I HATE ELECTRICITY! Seriously though, ThunderMan is one of the most annoying navis in this game. That stupid little cloud can leave you paralyzed for quite some time if it gets you the right way, and on the upper difficulties that thing hurts. ThunderMan's other attacks are easy to dodge, but that cloud makes things difficult. The only real strategy I can give you is to bring lots of Boomer chips because they do double damage and ThunderMan likes to hang out in the back. Another small strategy for ThunderMan is to block his cloud with a Rockcube chip. This will stop it from moving. This doesn't work with the main strategy however, because it would either block the boomer chips or they would destroy the Rockcube. This strategy is for when you just can't deal with that cloud. After the battle, Raoul will say it was a great battle and that he must apoligize for something. He then brings out the old man that cursed Mega Man. This old man is apparently the leader of Raoul's tribe and the old man then explains that he didn't want to see Raoul lose to the world. Raoul makes another one of his honour speeches and the Lan forgives the old man (stupid Lan) and then the old man asks Raoul to be the new leader of the tribe. Lan then congratulates Raoul and the competitors leave. D-05_6: A Deadly Crosshair (Red Sun Only) ------------------------------------------------------- SearchMan is the next opponent and apparently is a representitive of Sharo. Amazingly Lan does not get interupted inside the colleseum. Head outside and towards the hotel, but when you pass the fountains a cut-scene will start where Lan senses a presence and SearchMan's operator Raika comes out of the ruins. Lan tries to shake his hand and be friendly, but Raika believes NetBattling is like war and then gives Lan a shot in the gut. Lan swears revenge and then hears Raika heading for Sharo. Lets go after him. In Sharo head for the space station at the back. Lan will ask the scientist there if he can join the mission that Raika is on. The scientist says he'll allow it, if Lan can pass the test which is in the form of virus busting. Delete those viruses and then the scientist will call up Raika and tell his that Lan is joining his mission. The scientist will then give you a CopyKey and tell you to go to Undernet 6. The Undernet! A dangerous place indeed. If you can, go to NetFrica and jack in, but if you can't just go to your hotel room and jack in. Head to NetFrica area and find the exit in the upper-right hand corner. This leads to a special part of SharoArea. You'll need the C-Slider to cross the thin rail to the Undernet. If you don't have the C-Slider, see the C-Slider part of the walkthrough to find out how to get it. Once inside the Undernet, head a little ways inside to encounter a cut-scene. Mega Man will sense something and then a crosshair will lock on to Mega Man. Press the highlighted direction (either left or right) to dodge the shot. Mega Man doesn't like the idea of being shot at, but he still continues on. Time for an annoying stroll through the Undernet. That crosshair will continue to lock on to Mega Man many times and you must dodge it every time or take a decent amount of damage. I can't describe the Undernet because of its twists and turns, but I can say this. At Undernet 3 you want to take the teleport point in the centre of the area instead of the one of to the left. This will take you to Undernet 6 instead of Undernet 4. Undernet 6 struck a familiar note in my head when I saw it. It is pratically the exact same thing as Undernet 2 from MMBN2. Look around Undernet 6 until you find a path that leads under a few of the ramps. This path will end in a blue gate. There is another path of a similar description, but it leads to Undernet 5 and we don't want to go there. Once at the blue gate, open it up with the CopyKey and talk to the black navi inside. Mega Man will talk to him and then the navi will get mad and sick some viruses on Mega Man. Take them out and then the navi will get some reinforcements when what should happen, that crosshair comes back and target the four new navis and deletes them, followed by the main navi and deletes him too. Mega Man will look up where the shots came from to find SearchMan. Apparently Raika was testing Lan's abilities and after as much is revealed, SearchMan will tell Mega Man to meet him at the battle arena. Jack out and head there. At the battle arena Raika will talk to Lan some more and then the battle will begin. SearchMan.EXE HP - Normal = 900 Hard = 1200 Super Hard = 1500 Attacks: Grenade - SearchMan makes a hole and tosses to grenades at Mega Man. They explode in a + shape. Vulcan Shot - SearchMan uses his crosshair to lock on and fire at you. SateliteBomber - SearchMan sends his crosshair around the field. If it locks on a X like blast will fire. Strategy: SearchMan really isn't all that difficult. Dodging his grenades is the only really difficult thing to do. Just pummel SearchMan in whatever way you want and be careful of his moving crosshair and of being locked on to. After some time, you'll delete him. Raika will congratulate Lan after the match and then she recevies a call bringing her in for another mission. After some final parting words to Lan he heads on his way. ------------------------------------------------------- The final tournament is now over and the ceremony will begin, but things don't go as normal. A helicopter comes to pick up Lan and a scientist says he'll receive more detail on the way. We're off to NAXA. D-06: The Final Battle ------------------------------------------------------- Outside of NAXA a scientist will explain to Lan that a huge asteroid is heading straight for Earth and they need him to adjust its course. Lan wonders why he didn't hear anything about it and the scientist explains that it is top secret and would cause mass panic if they told the world (No duh Lan!). Now head inside and go upstairs to the room we've seen in a few cut-scenes. Once you're there Lan will be introduced to the team of scientists and Lan will say hi to his Dad. After an explination of the plan on how to deal with the asteroid Regal will tell Lan he has something to give him, but before anything can be done, an alarm goes off and someone comes to say that Nebula has locked off access to international Nets. Lan says he'll fix the problem. Go up to Regal and talk to him to receive a transmitter. After that, go talk to Lan's Dad. On your first playthrough you'll receive a giga-chip. Either Red Sun, or Blue Moon depending on the version. Now head outside and down the stairs to the airport. Lets start with Yumland because it has two connections. Go to the back area of Yumland and jack in to the odd bronze statue in the back. You may have to pay 6000z to get the YumlandP-Code in order to access the Net. Once in YumlandArea, follow the main road one way to find the entrance to Electropia and another way to find the entrance to Netopia. At both ends an odd gate like structure will be in the way. Inspect it and delete the viruses it releases to remove the gate. Jack out and head to NetFrica. Jack into the odd statue up the ramp. You may have to take a survival test to get the NetFricaP-Code in this area. Once in the NetFricaArea head to the entrance to Netopia to find another gate. Destroy the viruses and jack out. Now go to Sharo and head to the space centre. Jack into the first computer to find the way to SharoArea. Once in Sharo area talk to the green navi to get the SharoP-Code. Head towards the entrance to Netopia to eliminate the final gate. You'll then receive an e-mail from Lan's Dad and he'll tell you that the culprit has been found and to find the official navi in NetopiaArea for more details. Head to NetopiaArea and find an orange navi. He'll tell you that the culprit was found in ParkArea, but the only way to him is through the Undernet. Mega Man will say that he will go and the official navi will give you a TownKey. Go to TownArea2! The best way to get to TownArea2 is to jack out and head to the TV in front of JomonElec in ElecTown. Once on the Net, head to the lower section of TownArea2 and through the gate that the fallen offcial navi is laying in front of. This will take you to TownArea4. In the upper-right hand corner of this area, there is an invisible path leading to a navi that will give you the chip GunDelSol2. This is a great chip so go get it. Once that done, go to the upper-left hand corner to enter the Undernet. The path in the Undernet is pretty short, so get through quickly to find yourself in ParkArea1. On one side of the path there is a BMD so go get that. On the other side, you'll be taken to the Nebula navi that is standing in the large square area. After some talking you'll need to delete him. This guy doesn't like to die easily, after you win he'll try to delete Mega Man by causing a HUGE explosion. After the screen goes white, we'll be taken to NAXA where Regal will say that Mega Man has been deleted. After a sound of shock from the other scientists Regal will propose sending his own navi to the asteroid. After this we'll go back to the white flash to find GutsMan, Glyde, and Roll with barriers surrounding Mega Man. After some thanks it's time to jack out and go to NAXA. ------------------------------------------------------- WARNING! From here on out, I consider this last section spoilers! ------------------------------------------------------- Once at NAXA go inside and talk to the man standing in the centre of the room to receive Dad'sNote and to be told to go up to the roof. Take the door you didn't take before to access the roof and another cut-scene will start. Regal will begin to teleport his navi to the asteroid, and he tells the other scientists to go down to ramp. Lan's Dad stays behind for a minute and Regal asks what's wrong. It seems Lan's Dad has been watching Regal for awhile now and uses his research to reveal that he knows that Regal is... leader of the Dark Chip Syndicate Nebula. Regal lets out an evil laugh and then congratulates Mr. Hikari for spotting him. He then says there's nothing that he or the others can do. Lan's Dad on the other hand says that their last hope has NOT been deleted, and as if he was called for, Lan pops through the elevator. Lan's Dad turns around in surprise and Lan tries to go up to him, but Regal has other plans. Lan's Dad tells Lan to go back just when Regal triggers a button to blow up the ramp. Lan jumps off to safety and Lan's Dad asks if he's OK. Lan says he's fine and then yells for his Dad to watch out right when Regal knocks him out. Regal then reveals himself to the rest and jacks LaserMan into the console. Lan takes it as a surprise and then reads Dad'sNote which says "Jack into the generator." after some warnings from the other scientists Lan runs over and does such. We're in the asteroid and it's not a fun place to be. Here's how this place works, there will be areas that are marked like dice blocks and you must run through them in order from 1 to whatever. After some time a large hole will open up and you must rapidly press A in order to escape without being sucked in. In the first room there are 3 marks. Run over them in order to open a warp hole. Head through to the next area. In the next area there are 4 marks. Run through all 4 in order to open wrap holes to the next area. In the final room there are a whopping 5 marks and you must run through all of them in order to open the last warp hole. Before entering the big square save your game! Then walk in to find LaserMan. He asks you one last time to join Nebula and after Mega Man says no again he goes to delete you. LaserMan.EXE HP - Normal = 1000 Hard = 1400 Super Hard = 1800 Attacks: CrossLaser - Laser fire in a + shape and breaks the middle panel of the blast. LaserBeam - Time freezes and a large laser is shot straight ahead. Avalanche - A HUGE laser fires into the sky and rocks start to fall for awhile. DarkLense - A hole opens up and LaserMan begins to quickly recover HP. Strategy: Well I can't say I found LaserMan hard because I found an interesting strategy. This doesn't work for Blue Moon players because it requires WindSoul. Use WindSoul in this battle to blow LaserMan close to you. Then use your charged shot to send him back. The great thing about this is, it will stop the rocks from coming on your head because the air effect stuns LaserMan canceling the current attack (except if he has started his CrossLaser). After some Laser Tennis he'll be deleted. After some last words LaserMan will blow up. Now before you head through the next warp hole SAVE! Then after that head through and down the twisting path to a small square. Mega Man will see the asteroid control panel, but can't get to it. Suddenly an odd floating head comes to you. He is named Duo. After an argument about evil being on Earth, Duo will use a laser of sorts to make Mega Man's dark soul come out. Time to take this thing down again! MegaManDS.EXE HP - Your current! Attacks: ANY chip that you have used. He can even use multiple giga chips! Strategy: Consider it a NetBattle of sorts. Use whatever force you can to take this pest down. After that, the dark soul will return to Mega Man, and after even MORE arguing between Mega Man and Duo, Duo will have enough nonsense and morph into one HUGE battle form! This won't be easy! Duo HP - Normal = 2000 Hard = 2500 Super Hard = 3000 Attacks: DoubleSwipe - Duo's hands swipe twice over your area covering a 2x3 space per swipe. GroundPound - One of Duo's hands slams down on a 2x2 section of your area. MissleStrike - 1-3 missles shoot out from Duo's chest. WaveMine - A mine shoots in a wavy pattern out of Duo's chest. Laser - A Invis piercing laser shoots out of Duo's chest and has alternating rings that damage too! SuperJab - Many quick moving fists rain down cracking panels. This isn't easy to dodge. HyperMask - A large pinkish mask launches out and cracks a large portion of your panels. Strategy: Ahhhh!!! This is one of those battles that will drive you insane. Duo is extremely hard! His laser is the worst of his attacks and will easily do extreme damage if you can't move because of cracked panels. For dodging the laser move to the back row and watch for the laser ring to appear in your front row. The second that starts forming move forward and when the laser ring in his only row appears move to the back in order to not take damage. Now as for chip recommendations, bring a PanelReturn or two, and trust me when I say you'll thank yourself later. Also bring as many GunDelSol chips that you have come across as they really do a number on him! Make sure every one of your chips hit because this much HP will be difficult to take out (I miss FolderBak!). When Duo begins performing his SuperJab, quickly move to one of the panels he already hit with it because he will never hit the same panel twice. After a long and most likely difficult battle, you may actually defeat him. ------------------------------------------------------- WARNING! FROM HERE ON OUT ARE ENDING SPOILERS! ------------------------------------------------------- Duo's battle body blows up in turns and then he's back to his wierd floating head form. Duo says it's too late to stop the asteroid, but Mega Man won't give up. Duo then makes a bridge and tells Mega Man to try. After some pushing we are taken to ElecTown Square where the people at NAXA have told the world about the asteroid and Mega Man. Everyone is panicing until Mr. Match runs in and gets everyone settled down and tells them to yell as loud as they can to Mega Man! Once everyone starts yelling we'll be taken all around the world where people are yelling to Mega Man. After some time we'll be taken to NAXA where something has happened to Mega Man. It seems one of the cables of the generator has blown. Regal says that Mega Man can be revived if something were to bypass the cable, and in this case, he chooses himself because he grabs both ends of the wires and sends the electricity through him. Then we go back to Mega Man. Duo starts taunting Mega Man about there only being 30 minutes left when he notices the Earth's atmosphere vibrating. He turns his "vibration sensor" on and starts to hear all the people yelling for Mega Man. This gives Mega Man the boost he needs and Mega Man and Lan go full-syncro and with one last push Mega Man get the big wheel to move, then passes out. Duo is impressed by his efforts and says that he will let Earth go for now and then will come back decades and maybe centuries later to judge the Earth again.then tells Mega Man to go. At NAXA Lan is waking up and checks to see if Mega Man is ok. He's fine and then Lan hears his Dad yelling after Regal. Chaud comes to the rescue in his helicopter to come and take Lan up to the top platform where Lan, his Dad and Chaud all corner him at the edge. Lan wants Regal to make due for his crimes and to come and be arrested by Chaud so he can start over, but Regal says that paying for his crimes is the last thing he wants to do because he doesn't feel an once of guilt. He then points out things that show evil caused by things each one of the three have caused and then says then points out that he is the son of a robotics scientist that was exiled and led into evil ways (I think he means Wily). Then after saying that "Evil will still remain after I am gone" he leaps off the top of NAXA and the screen fades out. After this we are taken to Netopia Colleseum where Lan get to have his trophy after all this time. After he gets it, the female scientist tells him to show the crowd his NetBattling skills. After some cries from the audience including from his friends, his Mom and Dad and even a amusing comment from Chaud that says "Stop stalling it's going to be dark soon!" Lan realizses he has no choice and jacks in and the credits begin. Congratulations, you have now completed the story section of Mega Man Battle Network 4. If you haven't already you must now go through Hard and Super Hard mode and then onto the side quests after the story is finished. ------------------------------------------------------- D-07: Murkland ------------------------------------------------------- ------------------------------------------------------- WARNING! This section will contain secret boss spoilers! ------------------------------------------------------- In order for you to even think about doing this section, you must have completed all of the tournaments on Super Hard mode so you can have all 6 souls. You will also need to have all 150 standard chips before you can continue. If you meet these requirements, then continue reading. We must go to Undernet 4! I recommend having all the side quests complete before starting this section as well... take the shortcut through the secret Sharo Space Centre HP (See E-03: The Secret HP, for more details) and head for Undernet 4. Once you're there, continue going through the C-Slider paths until you come across a skull gate. Now that you have all 6 souls, you can open it. This will take you to Undernet 5! Undernet 5 is full of odd twists and turns, but eventually you will make your way to a blue gate. This requires all 150 standard chips to open. Do so and inspect the statue in this chamber. Mega Man will start to resonate with his "power" I suppose is what you would say, and then the statue starts to glow as well. Suddenly the screen starts to shake and the statue will rise up and with one final flash of light Bass will awaken and sensing the power in Mega Man, he wants to rumble! Bass.EXE HP = 2000 Attacks: BassBuster - A small, but painful dual-buster shot DarkEnergySlash - Bass moves in front of you and slashes using dark energy. It is possible for him to go behind you and do another strike as well. DarkMatter - Bass raises his hands and throws two wheels of dark matter above and below you and then moves forward to slash you from in front and behind and may do another attack from the front! DarkDestruction - Bass appears above you and releases a huge amount of energy that will crack all but your front row. Strategy: You're quite dead... VERY dead, especially since I cannot think of a single strategy for you, my only advice is to steal his area so losing your back rows won't do anything and to bring some powerful PAs. I still don't recommend dark chips. I did it without them, so can you. After the battle Bass will talk briefly with Mega Man some more and then vanish the way he always does. Your prise for this will be the Bass X chip in Red Sun and I believe the Bass+ X chip in Blue Moon. When Bass leaves the Undernet will return to normal. After some discussion between Mega Man and Lan we can get back to business. Now then, we still have work to do! Before continuing any further you must now obtain the 5 chips: 1. Bug Charge/Curse of Bug (Version dependant) 2. ElemDark 3. Muramasa 4. Anubis 5. BlkWing Now then, let's discuss the first chip. In order to get the first one of the required chips, you must defeat either ShadeManSP or LaserManSP (recommended) without breaking the GMD in their battle. See the bosses section for their locations. ElemDark is the second chip. In order to obtain this chip you must S Rank the ElemporEX viruses in Undernet 6. Bring a LocEnemy for easier finding of the virus. The last 3 chips however can only be obtained after defeating Bass. Jack out and jack back in and head back to Undernet 5. There are 3 evil navis scattered about this area. Each holds one of the remaining chips and will let you have it, if you survive 10 battles in a row at each of them. These battles aren't easy however and a PanelReturn is almost neccessary to have defaulted.
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