Rockman EXE 3 - Strategy Guide - White Version (Page 04)
Below are the cheat codes, hints and help for Rockman EXE 3 - Strategy Guide - White Version (Page 04).
S121: MetaGel1 (90)
-- Drops and steals a panel (Aqua)
-- Slimer, Yoka Area
S122: MetaGel2 (130)
-- Drops and steals a panel (Aqua)
-- Slimey, Undernet 1
S123: MetaGel3 (170)
-- Drops and steals a panel (Aqua)
-- Slimest, Undernet 7 (use Fish)
S124: Pawn (90)
-- Slash with range of LongSwrd when A is pressed
-- Tora's folder
S125: Knight (150)
-- Jumps across the arena and sends shockwaves
-- Tora's folder
S126: Rook
-- Protects you and is nearly unbreakable
-- Tora's folder
S127: Team1 (10)
-- Attacks the enemy area; attack power up if damaged
-- Twins, DNN Editing Room Comp
S128: Team2
-- Heals 500 HP on fatal hit
-- Twins, DNN Editing Room Comp
S129: TimeBomb (150)
-- Blows up on the entire enemy area
-- Yoka 1 BugFrag merchant
S130: Mine (300)
-- Hides in a panel and explodes when stepped on
-- Yoka 1 BugFrag merchant
S131: Lance (130)
-- Spears the back column (Wood)
-- Undernet 3
S132: Snake (40)
-- Snakes come out of all holes in your panels and attack (Wood)
-- Story Events
S133: Guard
-- Shield from attack and send shockwave in response
-- Mettaur, ACDC Network
S134: PanlOut1
-- Take out the panel in front of you
-- Starting folder
S135: PanlOut3
-- Take out the column in front of you
-- ACDC 3
S136: PanlGrab
-- Steal the first panel in front of you that isn't yours
-- ACDC Square merchant
S137: AreaGrab
-- Steal the first column of the enemy area
-- Starting folder
S138: GrabBack
-- Do 40 damage to all enemies per stolen panel
-- SciLab 2
S139: GrabRvng
-- Do 80 damage to all enemies per stolen panel
-- Job 17 reward
S140: RockCube
-- Drop a stone block in front of you
-- SciLab merchant
S141: Prism
-- Throw a prism three squares ahead
-- The prism reflects all damage dealt to it one square outward
-- PMD in SciLab Vending Machine
S142: Wind
-- Blows the enemies to the back row
-- SciLab Square merchant, WindBox, Yoka 1, Tamako's HP
S143: Fan
-- Sucks enemies to the front row
-- VacuumFan, Beach Network
S144: Fanfare
-- While music plays, Megaman is invincible
-- Trumpy, NumberMan Poster
S145: Discord
-- While music plays, enemies are confused
-- Tuby, Undernet 6
S146: Timpani
-- While music plays, enemies are immobile
-- Tromby, WWW Island Hidden Computer
S147: Recov10
-- Recover 10 HP
-- Starting folder
S148: Recov30
-- Recover 30 HP
-- ZooComp 3
S149: Recov50
-- Recover 50 HP
-- Beach 2
S150: Recov80
-- Recover 80 HP
-- Beach Network
S151: Recov120
-- Recover 120 HP
-- Hospital TV
S152: Recov150
-- Recover 150 HP
-- WWW Island FlashMan Tank
S153: Recov200
-- Recover 200 HP
-- Undernet 4 merchant
S154: Recov300
-- Recover 300 HP
-- Job 25 reward
S155: Repair
-- Restore all your panels to normal status
-- Yai's Phone
S156: SloGauge
-- Slows down rate of custom gauge
-- Job 13 reward
S157: FstGauge
-- Speeds up rate of custom gauge
-- Job 20 reward
S158: Panic
-- Confuses enemies and Megaman
-- Purple mystery data behind WWW door in ACDC 1
S159: Geddon1
-- Cracks all panels
-- ZooComp 1
S160: Geddon2
-- Breaks all panels without an object on them
-- Hospital Comp 3
S161: Geddon3
-- Turns all panels to swamps (poisoned while standing)
-- Secret 1
S162: CopyDmg
-- Use on one enemy and attack another to injure both
-- NumberMan Trader, code 01697824
S163: Invis
-- Become invisible for a little while
-- SciLab 1
S164: Shadow
-- Only can be hurt by swords for a little while
-- Shadow, Secret 2
S165: Mole1
-- Invisible when not attacking
-- Momogra, Hades Isle
S166: Mole2
-- Invisible when not attacking
-- Momogro, WWW Island DrillMan Tank
S167: Mole3
-- Invisible when not attacking
-- Momogre, Secret 3
S168: AirShoes
-- Can step on cracked panels without breaking then
-- Virus Lab Door Frame
S169: Barrier
-- Prevents 10 total damage
-- ACDC 2 merchant
S170: Barr100
-- Prevents 100 total damage
-- HospComp 4
S171: Barr200
-- Prevents 200 total damage
-- Reward from Quiz Queen, 3rd floor Hospital
S172: Aura
-- Prevents all attacks of less than 100 damage
-- Behind BubbleMan security cube in Undernet 6 (from DNN
Editing Room Console)
S173: NrthWind
-- Immediately removes all auras and barriers from enemy
-- UnderSquare merchant
S174: Mettaur
-- Mettaur drops down and, at press of A, sets off a shockwave
-- Virus Breeder (Virus found in ACDC 1, behind WWW door)
S175: Bunny
-- Bunny drops down and, at press of A, sends off a ZapRing (Elec)
-- Virus Breeder (Virus is reward of job 19)
S176: Spikey
-- Spikey drops down and, at press of A, shoots a HeatShot (Fire)
-- Virus Breeder (Virus is found in Hades Isle Gargoyle)
S177: Swordy
-- Swordy drops down and, at press of A, swipes its sword
-- Range/Element is dependant upon type of Swordy chosen
-- Virus Breeder (Virus is found at dead end on Undernet 1 blue level)
S178: Jelly
-- Jelly drops down and, at press of A, sends off a Wave
-- Element is dependant upon type of Jelly chosen
-- Virus Breeder (Virus is found at dead end in Beach 2, near WWW Door)
S179: Mushy
-- Mushy drops down and, at press of A, poisons the grass
-- Will not work if no grass panels
-- Virus Breeder (Virus is found behind counter in SciLab 2)
S180: Momogra
-- Momogra pops up and, at press of A, smacks enemy in front with shovel
-- Will not hit if no enemy in front of it
-- Virus Breeder (Virus is found where you fought BeastMan)
S181: KillrEye
-- KillerEye drops down and, at press of A, zaps the enemy (Elec)
-- Direction is dependant on type of KillerEye chosen
-- Virus Breeder (Virus is found near chalkboard in Principal's Comp)
S182: Scuttlst
-- Scutz drops down and, at press of A, fires a projectile
-- Element is dependant on type of Scutz chosen
-- Virus Breeder
-- First part of the virus is in Secret 1, on the starting platform
-- Second part is in Secret 3, at a dead end along the compression path
S183: Hole
-- Opens up a Hole which lets you use Dark chips
-- Secret 3, behind 650 HP Number Towers
S184: HolyPanl
-- While standing on HolyPanl, damage is halved
-- BrushMan, Undernet 1
S185: LavaStge
-- Turns the stage into Lava Panels
-- If non-Heat, take 50 damage when stepping on panel
-- Yoka 1 BugFrag merchant
S186: IceStage
-- Turns the stage into Ice Panels
-- If non-Aqua, move in one direction until object is hit
-- Trade FireSwrd P in front of Yoka Inn
S187: GrassStg
-- Turns the stage into Grass Panels
-- If Wood, recover HP while on panel
-- ACDC Square merchant
S188: SandStge
-- Turns the stage into Sand Panels
-- Slows down movement
-- Undernet 5 blue level, behind DesertMan's security cube
S189: MetlStge
-- Turns the stage into Metal Panels
-- Panels cannot be broken
-- Beach Square merchant
S190: Snctuary
-- Turns all of your panels into Holy Panels
-- Secret 3
S191: AntiDmg (100)
-- If hit, throw three shurikens at enemies
-- Undernet 4 merchant
S192: AntiSwrd (100)
-- If hit with a sword, slash back at enemy
-- Trade Shadow J (S-rank a Shadow) on 2nd floor DNN Station
S193: AntiNavi
-- If enemy uses a Navi, steal it and use it against enemy
-- Secret 2
S194: AntiRecv
-- If enemy recovers HP, do damage equal to that instead
-- Job 14 reward
S195: Atk+10
-- Add 10 to the attack power of the preceding chip
-- Starting folder
S196: Fire+30
-- Add 30 to the attack power of the preceding fire chip
-- Lion's Head at Yoka Springs
S197: Aqua+30
-- Add 30 to the attack power of the preceding aqua chip
-- Job 9 reward
S198: Elec+30
-- Add 30 to the attack power of the preceding elec chip
-- Higsby's normal stock
S199: Wood+30
-- Add 30 to the attack power of the preceding wood chip
-- Yoka 1 BugFrag merchant
S200: Navi+20
-- Add 20 to the attack power of the preceding Navi chip
-- Undernet 2 BugFrag merchant
Once you get all 200 of these chips, in addition to getting your second star,
you can now fight Serenade, the UnderQueen!
--BOSS--
SERENADE
HP: 2000
-Attacks-
Reflect: If you shoot at Serenade, she will reflect your attack back at you.
(100 dmg)
Mystic Spark: Serenade will shoot a projectile that behaves like IceWave, except
it covers all three rows. (100 dmg)
Divine Wrath: Serenade will stand stationary while several projectiles attack
your area. The projectiles may crack tiles, tiles may crack randomly, and there
may be bursts of wind. The yellow squares show where the next attack is going to
be, so get out of the way before it hits you! (100 dmg)
-Notes-
While Serenade may seem invincible, she has one fatal flaw. If she has no panel
above or below her to move to, she will not reflect any attacks. The obvious
solution here is to use Geddon2 to trap her within your range and pummel her
until the panels come back. Lather, rinse, repeat.
Once you defeat Serenade, you will finally be regarded as the King of the
Undernet! If you haven't yet fed the BugFrag Trader 300 BugFrags (you'll know
when you've hit that number), do so. When you do, teleport out from Secret 1 and
jack out. Jack back in and go to the compression path just before the BugFrag
Trader. SAVE! You are in for one of the toughest battles of your life. Walk up
to the BugFrag Trader and, after a cutscene, you will fight the awakened Bass
GS, who now has the assistance of Gospel!
--BOSS--
BASS GS
HP: 2000
-Updated Attacks-
Air Burst now does 300 damage.
Air Explosion now does 300 damage.
Power Crusher now does 300 damage.
-New Attacks-
Gospel Claw: A giant claw will seek you out, not unlike Alpha's claws. The
yellow panels show where the claw will strike. Avoid it, naturally. (300 dmg)
Gospel Cannon: In the style of the Gospel chips from MMBN2, Bass will use Gospel
as a cannon and shoot flaming breath (non-elemental) in the same pattern as
FlameMan's Fire Breath Spread. Dodge it in the same fashion as you would that
attack. (300 dmg)
Gospel Force: A huge air burst appears. Get out of Bass' row and as far away
from him as humanly possible. Avoid this at all costs! (500 dmg)
-Notes-
Bass GS has a LifeAura of 200 this time! Use some really strong chips or PAs,
like LifeSwrd, Heat/BublSprd, or NOBeam, to get rid of it. He will regenerate
the aura after using Air Explosion and any of his new attacks. Stun him (if you
can) before execution of those attacks. You're in for quite a difficult fight
either way...
When you finally defeat Bass GS, you will get your third star and second Giga
Chip, Bass. Also, the Time Trials have been opened for your fourth star.
+++++++++++++++++
3.3) On The Clock
+++++++++++++++++
The Time Trials are a series of battles against the Alpha versions of every Navi
in the game, save Serenade, Forte, and Alpha. You must use your extra folder to
fight. The folder commonly considered the best for the Time Trials is the
ApprFldr, found from a SciLab employee near the MetroLine Station in ACDC. When
you've picked up your chosen extra folder, go back into Secret 1. There are
seven Navis here, each with a different Alpha version. You need to defeat those
Navis in a very short time limit.
DesertMan Alpha: 45 seconds
BubbleMan Alpha: 40 seconds
BeastMan Alpha: 30 seconds
FlashMan Alpha: 10 seconds (!_!)
PlantMan Alpha: 40 seconds
FlameMan Alpha: 40 seconds
DrillMan Alpha: 45 seconds
Go to Secret 2. There are Navis placed on every checkerboard-colored square and
next to every teleporter.
MetalMan Alpha: 20 seconds
KingMan Alpha: 40 seconds
MistMan Alpha: 45 seconds
GutsMan Alpha: 15 seconds
Go to Secret 3. Ascend the ramp to Serenade's lair and you will find the final
three Time Trial Navis.
DarkMan Alpha: 45 seconds
YamatoMan Alpha: 40 seconds
Blues Alpha: 45 seconds
Clear the Time Trials and you will get your fourth star and third Giga Chip,
Serenade. To use both Bass and Serenade, you need to have an open Hole on the
field or DarkLcns in your NaviCust.
+++++++++++++++++++++++++++++++
3.4) 85 More Fragments of Power
+++++++++++++++++++++++++++++++
For your fifth star, you need to get all 85 Mega class chips. You can find
most of them from the BugFrag Trader in Secret 3, in addition to the locations
listed here. The only ones you can't get from the trader are the MistMan and
BowlMan chips. If a location isn't listed, you can still get it from the BugFrag
Trader.
Just as a general note, the v4 Navi chips can only be gotten from the v3 forms
of the Navis when you get an S rank in under 20 seconds with a Team style.
M001: Muramasa
-- Does damage equal to the amount of HP you've lost
-- Found from the NumberMan Trader, code 50098263
M002: HeroSwrd (180)
-- Attacks three squares ahead of you
-- NumberMan Trader, code 03284579
M003: ZeusHamr
-- Hits everybody for 250 damage (including you)
-- Trade GrabBack K in Hades Isle lava room
M004: StandOut (220)
-- Sends fire in a straight line to the nearest hole
-- Need to be Heat style
-- Higsby's regular stock
M005: Salamndr (300)
-- Sends fire in a straight line to the nearest hole
-- Need to be Heat style
-- NumberMan Trader, code 65497812
M006: WatrLine (180)
-- Brings water out of all holes in a straight line
-- Need to be Aqua style
-- Higsby's regular stock
M007: Fountain (240)
-- Brings water out of all holes in a straight line
-- Need to be Aqua style
-- NumberMan Trader, code 88543997
M008: Ligtning (160)
-- Hits area one square around field object
-- Need to be Elec style
-- Higsby's regular stock
M009: Bolt (210)
-- Hits area one square around field object
-- Need to be Elec style
-- NumberMan Trader, code 54390805
M010: GaiaSwrd (100)
-- Takes the attack power of the chip after it and adds it
to its own
-- Need to be Wood style
-- Higsby's regular stock
M011: GaiaBlad (100)
-- Takes the attack power of the chip after it and adds it
to its own
-- Need to be Wood style
-- NumberMan Trader, code 33157825
M012: Meteors (40)
-- Rains 30 meteors on the enemy area
-- Secret 2 merchant
M013: Guardian
-- If damaged, will do 200 electric damage to the damager
-- Found behind a curtain behind DrillMan's cube in Undernet 7
M014: Anubis
-- An Anubis statue will drop and slowly poison the enemy
-- Bought from the Undernet 2 BugFrag merchant
M015: GodStone (150)
-- Summons GodStone from a broken panel to drop rocks on the enemy
-- Beach Square merchant
M016: OldWood (100)
-- Summons OldWood from a broken panel to skewer the enemy (Wood)
-- Grass panels power up attack
-- Higsby's regular stock
M017: Jealousy (100)
-- Deals more damage the more chips the enemy has selected
-- PMD, DNN Editing Room Console
M018: Poltrgst
-- Launches all field objects at enemy for 150 dmg/hit
-- Ghost Navi behind Tree of Life after beating Alpha
M019: LifeAura
-- Prevents any attacks of less than 200 damage
-- Found from the Scutz family in Secret 3
M020: FullCust
-- Fills your Custom meter
-- UnderSquare merchant
M021: Atk+30
-- Adds 30 to the attack power of the chip before it
-- Merchant in Secret 2
M022: Navi+40
-- Adds 40 to the attack power of the Navi chip before it
-- Reward from Quiz King on top of Hades Isle
M023: Roll (20)
-- Attacks the enemy and heals you
-- Mayl, FlashMan scenario
M024: Rollv2 (30)
-- Attacks the enemy and heals you
-- Mayl, BubbleMan scenario
M025: Rollv3 (40)
-- Attacks the enemy and heals you
-- Mayl, Alpha scenario
M026: GutsMan (50)
-- Smashes the enemy's panels and sends out three shockwaves
-- Dex, FlashMan scenario
M027: GutsManv2 (70)
-- Smashes the enemy's panels and sends out three shockwaves
-- Dex, BeastMan scenario
M028: GutsManv3 (90)
-- Smashes the enemy's panels and sends out three shockwaves
-- Dex, Alpha scenario
M029: GutsManv4 (100)
-- Smashes the enemy's panels and sends out three shockwaves
-- Dex, Alpha scenario
M030: ProtoMan (160)
-- Slashes all the enemies
-- Chaud, Secret Area scenario
M031: ProtoManv2 (180)
-- Slashes all the enemies
-- Chaud, Secret Area scenario after defeating DarkMan
M032: ProtoManv3 (200)
-- Slashes all the enemies
-- Chaud, Secret Area scenario after defeating YamatoMan (JapanMan)
M033: ProtoManv4 (220)
-- Slashes all the enemies
-- Chaud, Secret Area scenario after defeating YamatoMan (JapanMan)
M034: FlashMan (50)
-- Shocks and paralyzes the enemies (Elec)
-- ACDC 3, at a dead end near the Square entrance
M035: FlashManv2 (70)
-- Shocks and paralyzes the enemies (Elec)
-- ACDC 2, random encounter
M036: FlashManv3 (90)
-- Shocks and paralyzes the enemies (Elec)
-- ACDC 2, random encounter
M037: FlashManv4 (120)
-- Shocks and paralyzes the enemies (Elec)
-- ACDC 2, random encounter
M038: BeastMan (40)
-- Performs Primal Rage on enemy three panels in front of you
-- SciLab 1, in a dead end near the lower entrance to SciLab 2
M039: BeastManv2 (50)
-- Performs Primal Rage on enemy three panels in front of you
-- Lan's doghouse, random encounter (SneakRun MUST BE ON!)
M040: BeastManv3 (60)
-- Performs Primal Rage on enemy three panels in front of you
-- Lan's doghouse, random encounter (SneakRun MUST BE ON!)
M041: BeastManv4 (70)
-- Performs Primal Rage on enemy three panels in front of you
-- Lan's doghouse, random encounter (SneakRun MUST BE ON!)
M042: BubbleMan (20)
-- Shoots spears across your row (Aqua)
-- Yoka 1
M043: BubbleManv2 (20)
-- Shoots spears across your row (Aqua)
-- Beach 1 (Must have less than 25% HP)
M044: BubbleManv3 (20)
-- Shoots spears across your row (Aqua)
-- Beach 1 (Must have less than 25% HP)
M045: BubbleManv4 (20)
-- Shoots spears across your row (Aqua)
-- Beach 1 (Must have less than 25% HP)
M046: DesertMan (120)
-- Launches sand hands at the enemy
-- Beach 1
M047: DesertManv2 (140)
-- Launches sand hands at the enemy
-- Yoka Inn TV, random encounter
M048: DesertManv3 (160)
-- Launches sand hands at the enemy
-- Yoka Inn TV, random encounter
M049: DesertManv4 (180)
-- Launches sand hands at the enemy
-- Yoka Inn TV, random encounter
M050: PlantMan (20)
-- Vines ensnare enemies and deal damage (Wood)
-- Undernet4, dead end on the red level
M051: PlantManv2 (30)
-- Vines ensnare enemies and deal damage (Wood)
-- Hosp Comp 3, random encounter
M052: PlantManv3 (40)
-- Vines ensnare enemies and deal damage (Wood)
-- Hosp Comp 3, random encounter
M053: PlantManv4 (50)
-- Vines ensnare enemies and deal damage (Wood)
-- Hosp Comp 3, random encounter
M054: FlamMan (120)
-- Flames burn the enemies (Fire)
-- Control the flames with the D-Pad!
-- Undernet5, dead end near the UnderSquare portal
M055: FlamManv2 (150)
-- Flames burn the enemies (Fire)
-- Control the flames with the D-Pad!
-- Yoka 2, random encounter (use OilBody for ease)
M056: FlamManv3 (180)
-- Flames burn the enemies (Fire)
-- Control the flames with the D-Pad!
-- Yoka 2, random encounter (use OilBody for ease)
M057: FlamManv4 (210)
-- Flames burn the enemies (Fire)
-- Control the flames with the D-Pad!
-- Yoka 2, random encounter (use OilBody for ease)
M058: DrillMan (70)
-- Three drills pop out of the ground, then three rocks fall
-- Undernet6
M059: DrillManv2 (90)
-- Three drills pop out of the ground, then three rocks fall
-- Hades Isle, random encounter
M060: DrillManv3 (110)
-- Three drills pop out of the ground, then three rocks fall
-- Hades Isle, random encounter
M061: DrillManv4 (130)
-- Three drills pop out of the ground, then three rocks fall
-- Hades Isle, random encounter
M062: MetalMan (100)
-- Smash a square with a crushing fist
-- Control MetalMan by holding A and the D-Pad!
-- Tamako, BeastMan scenario
M063: MetalManv2 (130)
-- Smash a square with a crushing fist
-- Control MetalMan by holding A and the D-Pad!
-- Tamako, DesertMan scenario
M064: MetalManv3 (160)
-- Smash a square with a crushing fist
-- Control MetalMan by holding A and the D-Pad!
-- Tamako, DrillMan scenario
M065: MetalManv4 (190)
-- Smash a square with a crushing fist
-- Control MetalMan by holding A and the D-Pad!
-- Tamako, DrillMan scenario
M066: KingMan (140)
-- Land three squares ahead and send shockwaves in a +
-- Does not damage if it lands on an enemy or broken panel
-- Tora, DesertMan scenario
M067: KingManv2 (170)
-- Land three squares ahead and send shockwaves in a +
-- Does not damage if it lands on an enemy or broken panel
-- Tora, PlantMan scenario
M068: KingManv3 (200)
-- Land three squares ahead and send shockwaves in a +
-- Does not damage if it lands on an enemy or broken panel
-- Tora, Alpha scenario
M069: KingManv4 (240)
-- Land three squares ahead and send shockwaves in a +
-- Does not damage if it lands on an enemy or broken panel
-- Tora, Alpha scenario
M070: MistMan (90)
-- Mist surrounds the enemies and MistMan punches them
-- DNN Battle Console, DrillMan scenario
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