Rockman EXE 3 - Strategy Guide - White Version (Page 02)
Below are the cheat codes, hints and help for Rockman EXE 3 - Strategy Guide - White Version (Page 02).
Follow the orange path in Beach 2 around the area, down the ramps, and across the compress path to the teleporter, which will bring you to Beach Square's entrance. Walk up the orange ramp in Beach Square and talk to Jennifer, the yellow female Navi, who is giving interviews of N1 participants. GutsMan shows up and, in the middle of his interview, a riot breaks out in Beach 1. Go there and you'll almost immediately have to fight two Deetles and a Trumpy. Go down the first downward conveyor, then down the ramp to fight a Navi with two Shrimpy2s and a Trumpy. Continue down the orange path to the second set of conveyors. Go down, then go down again. Follow the path to find another Navi with a Swordy2, a Swordy3, and a Trumpy. Take the teleporter to face off with the rioters' boss. In a moment of extreme badassity, Blues shows up out of nowhere and destroys the other two Navis. The boss flees in terror, and you (and Blues) have saved GutsMan and Jennifer. Your day is done, so you'll cutscene to your house, where your mom wants you to take a disk to your dad. Head to your dad's lab and you'll find he's in a meeting. One of the assistants in his lab will give him the disk when the meeting's over. Leave SciLab and you'll meet up with your dad and Chaud, whose father is the president of IPC Inc. You'll get an unbreakable PET Case from your dad. Now, head home and sleep for tomorrow. When you wake up, you'll get an email from Dex that says he's in Block A of the Prix. Go to the MetroLine Station and head to Beach Street. The DNN station is the huge building along the river. Talk to everyone inside, especially the shady costumed guy on the wall and Tora, a kid not much older than you. You have to fight his Navi, KingMan, to advance the storyline, but you don't need to win. It's nice to learn the battle techniques early. Sunayama will walk in and tell everyone the N1 is beginning. Walk through the door in the corner and follow the hallway to the end to start a cutscene where the participants of your Block are introduced. When that's done, head onto the boat in front of the DNN building to go to Hades Isle and participate in Round 1 of the N1 Grand Prix! (Note: You'll get an expansion to your NaviCust from dad after the cutscene.) Your folder's been switched for the first two rounds of the Prix. Meet inside and jack in to the computer hub to start the first round. You need to look for a VictData and three of them have already been found. Your VictData is behind a password door. The password for that door is in a BMD reached by taking the compress path upwards, then the conveyor path left, then the compress path upwards again. The VictData is on the lower level, through all the compress paths. When you collect it, the round will automatically end. Four opponents will be eliminated and you'll be allowed to advance. The second round is against Tamako and MetalMan Alpha. The door you enter determines the environment of your battle. The first door from the left is Lava, the second is Sand, the third is Ice, and the fourth is Wood. Try to select the same as your style's element. If you're Elec, the sky's the limit. --BOSS-- METALMAN.EXE ALPHA HP: 800 -Updated Attacks- Metal Blade now does 40 damage. Homing Missile now does 40 damage. -New Attacks- Iron Fist: MetalMan will come to the panel in front of you and smash his fist down on you. If you move before he does that, he cracks the panel. (80 dmg) After beating MetalMan Alpha, you will have the opportunity to change your folder. You have three minutes to do so. There are five folders, four of which are on your way to the fifth. The folder that is considered the best is N1-Fldr A, on top of Hades Isle. Leave the cave and take the rocky path over the water (downwards from the entrance) to the top of Hades Isle. You'll need to beat a quiz to get it, though. The answers are: 100 l of water, zoo boss, Yasu, AquaGuts, and CannBall. If you feel like changing your folder, you should still have time left to talk to the other four folder guys. When three minutes are up, the announcer will bring you into the quarterfinals room. You'll have to face Dex and GutsMan Alpha. You've already fought him, when you proved yourself to Chisao, so you should be adequately prepared. After owning GutsMan, your time on Hades Isle is over and you have to go back to the DNN building for the semis. Talk to Ribbita to learn that Chaud is missing. Walk along the river's edge to run into him and start a short cutscene. When it's over, go back to the DNN building and enter the battle arena. You face Tora and KingMan, who's the same version as the pre-battle you had to fight earlier. Switch to your regular folder before entering the studio, unless you like your extra folder better. --BOSS-- KINGMAN.EXE HP: 800 -Attacks- Pawn: With the range of a LongSwrd, the two Pawns will slice at you if you get too close to the edge of your area. (30 dmg) Knight: Jumping around your area, the Knight will send out a shockwave whenever it lands. (50 dmg) Rook: When low on HP, KingMan will summon a Rook to shield him and follow his movements to prevent damage to him. (0 dmg) Plan-B: KingMan will switch around the pieces and either AreaSteal and set up two Pawns and a Knight, or set up two Knights and a Pawn. (0 dmg) Checkmate: KingMan will pin you in place with his pieces, then jump at you and send out shockwaves in a + pattern. (50 dmg) When you defeat Tora, turmoil will break out. It's Q versus Chaud, but Mayl interrupts and says Yai is in trouble. Yai got injured after falling and is in the hospital now. You can't visit her because it's blocked off, but it's nice to know where she is. At the crowd's reaction, you run back inside and witness part of Chaud's battle. Q seems to have a generic Navi, but after removing the disguise, it's actually DesertMan! Dragging out the battle with his Desert Mirage, Q lets it slip that he works for the WWW. He pulls off his cloak and reveals himself as Sunayama! He beckons Chaud to the editing room. Follow him. Take the elevator in the hallway to the second floor. You see Sunayama with Chaud's father as a hostage and demanding Chaud's PET in return. Lan comes up with possibly THE best idea ever and chucks his PET at Sunayama. You and Sunayama then get into a Netbattle. --BOSS-- DESERTMAN.EXE HP: 800 -Attacks- Desert Lion: DesertMan's hand turns into a lion's head and charges at you. (40 dmg) Desert Whirlpool: Two whirlpools appear on your side of the stage and damage you if you step on them. (40 dmg) Desert Stone: When low on HP, sand blocks will drop from the sky randomly on your area. (60 dmg) -Stage- DesertMan's area is all Sand panels and nothing can change that. DesertMan is protected by two 50 HP pillars and two 50 HP hands, the latter of which do regenerate but the former do not. If you hit him with an Aqua chip, he will solidify and become immobile for several seconds. When you defeat Sunayama, he will trick Lan to look the other way while he runs off, then he runs right in to Chaud. Sunayama is apprehended and the N1 Grand Prix is canceled. Cut to Wily's lair, where he's complaining about Sunayama's failure, but is ready to send in his next operative, Anetta. Cut to one week after the N1, in your classroom. ++++++++++++++++++++++++++++++++++++++++++++ 2.7) -SCENARIO 5- Mother Nature's Had Enough ++++++++++++++++++++++++++++++++++++++++++++ Dex, Mayl, and Lan are worried about Yai's recovery, so you all decide to see her at the hospital. Lan has cleaning duty, so you have to stay after. When you regain control, go to the MetroLine and Beach Street. Go the opposite way of the DNN station to reach the Hospital. Talk to the receptionist and go to Yai's room. Yai, after explaining how high-tech the hospital is (and conveniently revealing a plot point), will send you to the vending machine in the lobby to get her some tea. Do so and a nurse will come in saying that a boy in a wheelchair is missing. The boy's named Mamoru, and he's on the coastline in front of the hospital. Go down and talk to him. He idolizes you for a while, then goes back into the hospital for his tests. Do the same to give Yai her tea. After you deliver her drink, Dex will start acting weird and go home. You should go do the same. While you're leaving the hospital, check under the children's examination room door, straight ahead from the first floor elevator. You'll get a Geddon1 * chip! When you arrive home, you'll be surprised with your mom telling you that a friend of yours is in your room. Walk in and you'll discover it's Tora! After a short cutscene, he'll tell you that he wants to make some money from the SciLab Job board. He wants you to do a few jobs for him in return for learning the secret of Chaud's strength. After a bit more cutscene, you'll get an email from Dex, telling you to meet him in the park. Go there and you'll learn that Dex...oh wait, Tora wants to NetBattle Dex. After that's over with, Dex will get weird again and leave. Head over to SciLab to deal with Tora's jobs. Find the solutions to those jobs in the Jobs section (section 4). When you're done doing Tora's dirty work, he will give you a second folder and the info you were seeking about Chaud. Head back to bed for an exciting day of uneventfulness tomorrow. Or IS IT? You oversleep. Run to class and talk to Mayl, from whom you learn that Dex isn't here yet either. Talk to everyone else in the room and Ms. Mari will walk in to begin teaching. She will start class by revealing why Dex had been acting so strangely: He's moving! Lan takes it upon himself to go see if Dex is alright and rushes out of class. Walk up to Dex's door and a cutscene will start in which Lan gets mad at Dex for not telling him earlier, then Yai and the rest of your class joins you in sending Dex off. When that cutscene's over, you get an email from Mamoru. Head over to the hospital. Talk to the receptionist to learn Mamoru's whereabouts, then go to the beach and talk to him. You'll learn his disease, HBD. Megaman is shocked at this. For those who have never played MMBN1, this cutscene holds major plot spoilers for that game. I won't go in to details. You need to get a doctor, so go into the hospital, talk to the receptionist, then go to the third floor and talk to the doctor at the end of the hall. Go back to Mamoru, who will need surgery immediately. He won't do it until he gets an IceBall M, which will give him hope enough to try the new HBD surgery. You need to get Mamoru an IceBall M to save his life. You can find these from ColdHead viruses in Hades Isle. Put the Fish program into your NaviCust (remember I told you to pick it up?) and walk around for a bit to run into some ColdHeads. Fight well enough to get a chip and you'll get IceBall M. Bring it back to Mamoru to give him enough hope to undergo surgery. Mamoru is in the room opposite Yai's room on the second floor. Go back home after doing that and get to bed. You'll get an email saying Mamoru's condition is worsening. Head over to the hospital to see if he's okay. After checking on him in his room, go to the OR on the third floor. After a cutscene, head to the elevator. Another cutscene will start, where the hospital is swarmed with vines! If I may note, whose genius idea was it to put a tree in the hospital? Anyway, your conventional exits are blocked, so first check out the OR. The elevator is broken, so you need to jack in to the emergency exit along the nearby wall and unlock it to get down. When you jack in, you should notice the giant trees blocking random pathways. Take the left fork and pick up the BMD with OilBody in it. Equip OilBody to make more Fire viruses appear. Take the upward conveyor belt and follow the path to the program. Talk to it to get the EngyChng program. Equip both that program and OilBody, then fight the viruses that appear to get at least one fire chip. Walk up to a tree and press A to be given the option to use up a fire chip to burn down the tree. Burn down the tree that was in front of you when you first entered and walk into the teleporter. Burn down the left tree ahead to pick up a Recov120 0, then burn down the right to find the emergency exit control panel. You'll fight a Viney. You can only damage the virus directly with fire attacks. Attack the vines it shoots out to hurt it any other way. Take the emergency exit to the second floor. Go to Yai's room and jump out the open window. Go to the receptionist to get a key to the Tree of Life Control Room, which is along the coastline. In that room, you'll encounter Anetta, who is convinced that you're a spy and a liar. You'll automatically jack in to the Tree of Life Computer. Burn down the tree in front of you. Take the left fork to pick up GtsStrgt Q, then the right to reach a teleporter. Go up and right to find an HPMemory, then go up and left to find three bundles of vines. The top bundle conceals the button that opens the purple door above the platform you just came from. Go up and you'll confront PlantMan. He's found the TetraCode and is rather annoyed at your presence. He sends a GoofBall to fight you. You can only hit this virus when its mask is removed, and even then, only with something that will penetrate its mask. FireSwrd, HeatShot, and Heat style's Flamethrower will work wonders here. Once GoofBall is defeated, you'll discover that PlantMan has fled. By defeating the GoofBall, you've removed the vines in the hospital. Take the elevator to the third floor and check out the OR. You'll automatically jack in to the OR computer. Take the right fork here and burn the tree. Relative to your entrance point, burn the middle vine in the bottom row for a Geddon2 W chip. Burn the leftmost vine in the middle row to find a warp point. Follow the warp points to a fork. Burn the right tree to advance to the next area. In this area, go to the area with four squares with four vines each. From your entrance point, go to the top- left square and burn the top-right vine to open the door. Burn the tree beyond the door, then burn the vine second from the top along the long row of vines. You don't need to burn the tree past the warp point you uncover; the path takes you behind it and you can pick up a FullEnrg on your way. Take the warp point there and follow the path to Hosp Comp 5, PlantMan's domain. In this area, you'll need to unlock three laser doors to get to PlantMan. Go forward to the conveyor tiles, then turn right, then left, to the tree. Burn the tree, then burn the middle vine of the leftmost row to deactivate one door. Go up and left to the three vines in a row. Burn the middle vine to unlock a second door. Go down, burn the tree, then go to the lower area. From your entrance point, burn the top-left vine to unlock the third door. Go to the doors and follow the path to the teleporter. --BOSS-- PLANTMAN.EXE HP: 1000 -Attacks- Thorn: PlantMan will shoot a bundle of thorns down the row he is currently on. (50 dmg) Vine: PlantMan sends out a vine which behaves in exactly the same way as the Viney you fought earlier. If ensnared, struggle free by mashing the D-Pad. (40 dmg) Tulip: Plants an 80HP flower in your area which sprays pollen one square around it that can paralyze you. (0 dmg) Rose: Plants an 80HP flower in your area which sprays pollen one square around it that can confuse you. (0 dmg) All attacks are of the Wood element. When you defeat PlantMan, the hospital will be returned to normal. Mamoru is fine. ++++++++++++++++++++++++++++++++++++++++ 2.8) -SCENARIO 6- That Burning Sensation ++++++++++++++++++++++++++++++++++++++++ Cut to Wily's lair. He's contacting some mysterious person and cluing him/her/it in on his Cybergeddon. Cut to ACDC Park, where Ms. Mari shortly arrives to tell Lan he's receiving a commendation for his work at the hospital. Head to SciLab when the cutscene's over. At the station, you'll run in to the man who helped you with the PresData. After a brief talk, go to the Virus Lab for your commendation. During the commencement, you'll hear that Mamoru wants you to pay him a visit. Leave for the hospital and a cutscene will start. Lan's hero thing is going to his head. He starts walking, then runs in to Mr. Match (an ex- WWW member if you haven't played the first two games). A short cutscene involving mistrust ensues, but an employee of SciLab breaks it up by saying there's trouble in Yoka 2. Go there and you'll have to delete some Navis. From Yoka Square, go forward to the end of the path, then take the upward compress path to find one Navi. You'll face some exceptionally strong viruses, a Yurt, a StormBox, and a HardHead. Once you delete them, go to the downward compression path and find another Navi who claims to be with the WWW. This one has two Mettaur3s and another StormBox. When you beat them, Mr. Match calls you to say that they're now in the Beach area. Go there via the CyberMetro. Two of the WWW Navis are in Beach 1. One is on the central platform, before the security cube. He has two Deetles and a StormBox. The second is on the platform with the teleporter, in the lower area, where you teleported to save GutsMan during the N1 Preshow. He has a Slimey, a Fishy, and a StormBox. The last one is in Beach 2, on the large platform that has the portal to Beach Square. This one has a Mettaur3, a Gloomer, and a StormBox. Match emails you with information about the WWW again. They're in SciLab 1. There's only one Navi here, on the upper level of SciLab 1. He's on the large platform with the four orange doors. He fights with a Swordy2, a Swordy3, and a StormBox. When you win, three more Navis will appear. Match will send in FlameMan to burn them all. Lan finally trusts Match, then gets a mysterious email telling him to go to the ACDC Square BBS. Do so. The Navi there warns you about Match. Lan pays him no regard and finally decides to go to the hospital. At the hospital, go to Mamoru's room. He's at the window. Talk to him to receive HospCode, which will come in handy later in unlocking the security cube in Beach 1. When you leave, Match will show up and ask you to install a program on the SciLab systems. Head to the Virus Lab when you're ready to help him, then talk to him to get your instructions. Go to SciLab 1 with FireData and talk to the program on the upper level near the entrance to SciLab 2. Jack out and Match will have another assignment for you. Take the HeatData to the program in the vending machine. Finally, Match tells you to take some FlamData to a program in your dad's computer. When you're done, Match sends you off with a LavaStge T chip. Would it kill him to do something less predictable maybe? As you walk away, Match gives an evil chuckle... Head home and into your room, where a cutscene will start. The entire SciLab is burning up! Gee, do you possibly think Torchy McFiremeister had anything to do with it? Dr. Hikari and the rest of the scientists refuse to evacuate before backing up SciLab's files. Cut to Lan's room. You'll get an email from DNN reporting the fire. Get to SciLab and you'll get a call from Match congratulating you on helping him sabotage SciLab. Stock up on water chips for the rest of this scenario. You need to put out all the fires in the four main areas of the net, and EngyChng and Fish are essential. For the first extinguishing mission, jack in to your PC and enter ACDC. The list of fires in ACDC is as follows. --ACDC 1-- 1) First fork from your HP 2) In the middle of main street 3) Path leading to Dex's PC (BublSide F x1) --ACDC 2-- 1) The platform with Yai's HP (BublSide F x2) 2) Second fork along main street (Virus) 3) First fork near entrance to ACDC 3 --ACDC 3-- 1) Past main street to the final fork 2) Dead-end near ACDC Square entrance 3) Side road near entrance to ACDC 1 (BublSide F x3) When you clear all nine fires, you'll get a call from Match congratulating you on clearing the area. Jack out and go to Yai's house. Take the shortcut to SciLab Square and clear these six fires. --SciLab 1-- 1) Upper Area: Side path off of main street, near SciLab 2 (Virus) 2) Lower Area: Main purple platform 3) Upper Area: Side path off of main street, near main platform w/ orange doors (400 Zenny) --SciLab 2-- 1) Behind the counter near the entrance to SciLab 1 lower area (400 Zenny) 2) On a side path on the lower area of the main platform 3) On a side path on the way to SciLab 1 upper area When you're done here, Match will call you again. When that's over, take the CyberMetro to Yoka. Get off at Yoka 2 and put out these six fires. If you're running low on Aqua chips, pick some up from the viruses here. --Yoka 1-- 1) Upper Area: Platform near Tamako's HP (Virus) 2) Lower Area: Pathway near BugFrag Trader (Virus) 3) Upper Area: Platform on which you fought BubbleMan (BublSide F x2) --Yoka 2-- 1)Same place where you found the first WWW Navi earlier in the scenario (100 Zenny) 2) Same place where you found the second WWW Navi earlier in the scenario (BublSide F x2) 3) Dead end near entrance to Yoka 1 upper level Match will call you again. Take the CyberMetro to Beach 2 and put out the six fires there to rid the net of the fires. --Beach 1-- 1) After the teleporter on the path around the main platform (Virus) 2) Behind you after walking down to lower area 3) Where you saved GutsMan during the N1 (BublSide F x3) --Beach 2-- 1) Lower area, along the orange road near the compression path (Virus) 2) Upper area, near entrance to Beach Square 3) Lower area, near WWW door (Virus) Match calls you to tell you that FlameMan is waiting in Undernet 3. To get to the Undernet, go to Beach 2 lower area and look for a teleporter guarded by a generic evil-looking Navi. Show him your Tally to get access to Hades Isle's isolated pathway to the Undernet. In Undernet 1, take the fourth ramp downward, then the conveyor path to the right, then the fork upwards to get to Undernet 2. In Undernet 2, walk forward to the platform with the friendly purple Navi on it. Go to the left, then fork upwards and take the teleporter there. Take the teleporter above you when you rematerialize, then go down the ramp and back in to Undernet 1. Go down to the central platform and take the pathway to your right to go back in to Undernet 2. Follow this pathway to enter Undernet 3, where FlameMan is hiding. You'll feel an incredible power, but proceed undaunted. Follow the only pathway you can follow right now to a large platform. The immense power you felt earlier will shatter it. Take the conveyor path nearby upward (pick up the BMD for an HPMemory) and follow the path back to the evil Navi who wouldn't let you through before. You'll have to fight him to get through. He fights with two Fishy2s and a Canodumb3. Fishy2s ignite the tiles they fly over, so be careful. When you beat him, he'll let you through. Take the conveyor path upwards and fork left. Go down, then follow the path upwards. That odd Navi is still following you...anyway, the path you're on will lead you right to FlameMan. Save before fighting him, because he's quite annoying. --BOSS-- FlameMan.EXE HP: 1000 -Attacks- Fire Breath Line: He will shoot fire down the line in front of him. If there is no panel in front of him, no fire will be sent. (60 dmg) Fire Breath Spread: He will shoot fire which takes up the center panel of your first column, then the entire second and third columns. To avoid it, stand above or below the center panel in your first column. (60 dmg) Evil Flame: When the candles in the back of the arena turn yellow, two flames will appear on your side of the arena and rotate around the center panel. They disappear if the flame on the candle goes out. (60 dmg) -Stage- In the top and bottom panels of the last column of FlameMan's area, there are two candles with 8 HP when lit. If the flame is green (both flames start out green), an aura protects FlameMan which makes him invincible. If the flame is red, FlameMan will slowly recover HP until the candle is put out. If the flame is yellow, the Evil Flame attack will be used. When you defeat FlameMan, Match will notice that his Navi is barely scratched and Megaman is battered. Just as he's going to destroy you, the immense power appears and destroys FlameMan. Oh, and now you have to fight it. --SCRIPTED BOSS FIGHT-- Forte HP: 1000 -Attacks- What does it really matter? You can't break his aura at all, and this is a scripted fight anyway. You can't win. After the scripted boss fight, that bizarre Navi who has been following you takes on Forte. His imminent death (the Navi's, not Forte's) is delayed by Wily, saying he's finally gathered all four Tetra Codes. Which is bad. Get to SciLab to see if your dad's okay. ++++++++++++++++++++++++++++++++++++ 2.9) -TRANSITION- Climbing the Ranks ++++++++++++++++++++++++++++++++++++ Your dad's taken to the hospital from the extreme heat, but he's going to be alright. Lan is devastated that his dad's been hospitalized because of something he did. Megaman (and myself) tells Lan to get over it and head home. Do so, then go to bed. Cut to Wily's lair, where he's gloating and getting ready to send out the Navi who's going to steal Alpha. Cut to ACDC, three days later. Lan hasn't been showing up at school, so Yai and Mayl pay him a visit. They strike a nerve by calling him a hero and he tells them to get lost. The bell rings and you go down to answer it. To your surprise, it's Chaud. He tells you that the Officials already know Alpha is about to be released, but there's one last security measure that can stop Alpha from awakening. You need to go get it because Chaud is too well-known. Lan blabs about helping Match and Chaud promises to keep it secret. He tells you to visit your dad, then go to Virus Lab. Do those two things in that order. You walk in on your dad talking to Sean (non-players of MMBN2, he was the mastermind/pawn in that game). After hearing that Sean is making up for the crimes he committed, Lan tells his dad everything. His dad tells him to go make amends for what he's done, at which point you and Megaman both decide to go meet Chaud at SciLab. (Note: You get an email from the virus breeder guy. Talk to him to get the virus families to appear on the net. Locations found in section 3.2) When you talk to Chaud, he'll tell you of the Ranking System in the Undernet. "S" is ranked #1, and unranked Navis can't take on ranked ones. You need to go to the UnderSquare to get ranked, and you need to make room in your NaviCust for BlckMind, which allows the UnderNavis to accept you as one of their own. Install it and get to Undernet 3. Instead of going to FlameMan's former location, go down the six-panel conveyor (you'll know it) and follow the path upwards until you find a teleporter surrounded by four conveyors. Follow them around and enter the teleporter to reach the UnderSquare. (By the way, you can now fight MetalMan.EXE Beta at Tamako's stands. No updated moves, just more powerful attacks.) To begin the ranking procedure, talk to all the UnderNavis until you meet one who talks about ranking. Stand in front of the statue to meet all the other UnderNavis who want to be ranked. You need to find and defeat them all. There are groups of them in Under 1, Under 2, and Under 3. Leave the UnderSquare from the place you entered and you'll be able to fight all four of the UnderNavis in Under 3. Talk to one to fight a four-battle endurance fight. Battle 1: Mettaur2, Mettaur2, Mettaur Omega Battle 2: Shrimpy, Shrimpy, Shrimpy Omega Battle 3: Yurt, Yurt, Canodumb Omega Battle 4: Swordy, Swordy, Swordy Omega After clearing out those four, go to Under 2. You'll cut in to Under 1 on your way; fight an UnderNavi there with two Canodumb Omegas and a Beetle Omega. In Under 2, there is an UnderNavi with two Spikey3s and a Spikey Omega on the blue platform where you teleported in to the main area. There's an UnderNavi guarding the main exit to Under 1 who wields two Bunny Omegas and a Metrod Omega. Follow the path of the second fork to the left from the entrance to Under 2 to find the final UnderNavi for this area next to a teleporter. Delete his two Ratties and his Ratty Omega, then move on to Under 1. There are two UnderNavis left here. One is down the fourth ramp (the one you use to get to Under 2) and the other is above it. The first one fights with three Yort Omegas, and the second with two Bunny Omegas and a Dominerd Omega. Remember after a few turns, Dominerd will use Geddon1. When you beat all ten of the challengers, you'll get a message from the statue in UnderSquare telling you where to find the Navi ranked #10. That Navi is in Hades Isle. Find the suspicious cloaked Navi in Hades Isle to do battle with #10. He fights you with a SnowBlow Omega and a Gloomer. Once you defeat them, you'll be ranked #10 and he'll teleport out. You'll get a suspicious email from Mayl saying that Roll is in trouble in ZooComp 2. It's clearly not Mayl, but go there anyway. You'll have to fight four Navis after your rank all in a row. Battle 1: Spikey3, Shrimpy3, Ratty3 Battle 2: Spikey3, Shrimpy3, Ratty3 Battle 3: Spikey3, Shrimpy3, Ratty3 Battle 4: Fishy3, Fishy3, Trumpy Omega When you beat them all, they'll flee and you'll get a call from the Navi Formerly Known As #10, giving you a clue as to where #9 is. Go to Beach 1, past the Hospital Security Cube, and through the teleporter to reach the area where #9 is. He'll just give you his rank and the clue as to where #8 is. If you're having difficulty, it's "Under3". Rednu = Under backwards. Go to where you fought FlameMan to fight another cloaked Navi. This one is actually BeastMan! His Claw Slash attack can now hit you from behind, but otherwise, the only change is more HP. After beating BeastMan, an UnderNavi will face you for your ranking. He goes against you with two Fishies and a Fishy Omega. Beat him and go to the Principal's computer, area 2, and look for the cloaked Navi. He'll tell you to get him "one of many birds". Go to Mamoru's room in the hospital and check the stools at the foot of the bed to pick up some origami. Bring it back to #7 to get his rank. Chaud will email you with a tip to find the next UnderNavi. Check the ACDC Square BBS and it turns out that #3 is challenging you! Go to the blue level of Under 4, found by taking a series of teleporters in Under 2 to the top exit, and descend the ramp there. Three Navis (#6, #5, and #4) will ambush you. GutsMan will show up and bash the boulder they throw at you, then teleport out, only to teleport back in again. Megaman notes that this isn't GutsMan. It's actually CopyMan, the #3 Navi, and you have to fight him in the guise of GutsMan Beta. --BOSS-- GUTSMAN.EXE BETA HP: 900 -Updated Attacks- Shockwave now does 100 damage. Area Crack now does 100 damage. -New Attacks- Rocket Punch: GutsMan sends a Guts Punch down the row you're on. (150 dmg) Z-Punch: GutsMan uses the Zeta-Punch PA to shoot unlimited Rocket Punches for five seconds. He is also invincible while doing this. (150 dmg) Defeat CopyMan to get rank #3 and a clue to the #2-ranked Navi. Go to the DNN Battle Console and jack in. Walk forward and talk to the strangely non-cloaked Navi. He is MistMan, the #2-ranked Navi. You have to defeat him to advance, so get ready! Oh, by the way...you can only directly injure MistMan by attacking the lamp. --BOSS-- MISTMAN.EXE HP: 1000 -Attacks- Mist Punch: The magic lamp will shoot MistMan down the row you're on if you're on the same row as him. (40 dmg) Mist Toxins: Five patches of poisonous mist will appear in your area. If you stand in one, you will slowly take damage. If you are in front of or behind one, MistMan will come out and punch you. (40 dmg) Mist Grip: Two indestructible shadows will appear in your area and seek you out. If one touches you, you will take damage and be held in place for several seconds, leaving yourself open to other attacks. (20 dmg) When you beat MistMan, you will be the #2-ranked Navi of all the Net. Go to Yoka Inn Hot Springs and you should see the boxes blocking the rear area of the springs are gone. Go to the rocks and check them to find an elevator. Jack in to the computer you find there to see a very cool cutscene which I won't spoil by typing. Long story short, Mamoru is the Administrator of the Undernet. +++++++++++++++++++++++++++++++++++++ 2.10) -SCENARIO 7- Construction Ahead +++++++++++++++++++++++++++++++++++++ You'll learn that Alpha is being stolen. Rush to SciLab 1! Erm...cut to SciLab 1! DrillMan is at the Tetra Gates, which are the four orange doors in SciLab 1. Bet you were wondering what that weird orb was! Drilling through the four Tetra Gates, DrillMan successfully steals Alpha and drills a hole in time-space to Undernet 5. Go to SciLab 1 when you regain control of Lan and pass through the hole into Undernet 5. DrillMan is very near. Navigate the area until you run into him. --BOSS-- DRILLMAN.EXE HP: 600 -Attacks- Drill Drive: Three holes will appear in DrillMan's area. Two regular drills will pop out of two of the holes, and DrillMan will pop out of the third. (80 dmg) 14 Drills: Fourteen drills will pop out randomly from three holes in DrillMan's areas. The drills can be destroyed with the proper NaviCust program. If you shoot into an empty hole during this attack, DrillMan will take damage! (80 dmg) Drill Demolition: DrillMan and two other drills will burst through three of your tiles, then three rocks will fall down on random remaining tiles. (80 drill/60 rock dmg) -Notes- DrillMan protects his head with a near-unbreakable drill, so the only time you can injure him, outside of the 14 Drills attack, is from the side with swords, or with a ranged penetrating attack such as Heat style's Flamethrower. With BrakBstr in your NaviCust, you can destroy the drill and leave his head open to attack. Also, if you paralyze DrillMan, he will remain still and vulnerable until the paralysis wears off. When you defeat DrillMan, he drops Alpha. As you're going to pick it up, Forte arrives and steals it for Wily. You decide to use the Forbidden Program on Forte to stop the spread of Alpha. Forte catches it in one hand! Megaman deduces that Forte is also a Chosen One. Forte, impressed with your prowess, decides to let you live and leaves with Alpha. Cut to Wily's lair, where he summons all his minions together to witness Cybergeddon. +++++++++++++++++++++++++++++++++++++ 2.11) -SCENARIO 8- Peer-to-Peer Peril +++++++++++++++++++++++++++++++++++++ Cut to Lan, in Cyberworld. Megaman says goodbye, which Lan cannot handle. He tries to chase after his Navi, but he can't move! Cut to Lan's room. Lan is in his bed. What you just saw was a nightmare. Nevermind that now. Outside, and all over Electopia, the Electopian Army has moved in. However, the tanks, like everything currently on the net, can fall victim to Alpha. Talk to Dex, Mayl, and Yai, who are in front of the school, in the park, and in front of the MetroLine station, respectively. You'll get Rollv3 R from Mayl. Once you talk to all of them, you'll get email from SciLab, regarding a meeting to be held concerning the WWW. Go to Blues in SciLab Square to get an OfclPass which will allow you to ride the MetroLine. Once you have it, go to Dr. Hikari's lab, where you'll discover that Alpha is actually the Internet! In the middle of the meeting, an alarm will go off. Just like I told you, the tanks in ACDC are going nuts. Go back to ACDC and walk the direction the people outside the MetroLine are facing. Your friends are under attack! You need to jack in to stop whatever's making it go crazy. You do so automatically. Look for the blue amoeba along the walls and fight and destroy it. A cutscene saying how odd that virus was will play immediately after the amoeba's defeat. After some more cutscene, you'll find that army systems all over the world have been infected with AlphaBug, pieces of decoded Alpha! More cutscene, then you find your dad has left the hospital. Go to his room and his mom will give his medicine. Search his bed to find a note and an ID card. The card opens the previously locked door in Dr. Hikari's lab. Go there and your dad will be looking for Alpha in that room. He will, after a cutscene, track down the location of the WWW base and say that it must be reached by boat. The boat at Beach Street would do nicely, if it weren't for the pathetic motor. But hey, Yai is rich. Maybe she can afford one. And of course, "maybe" always means "yes". Ask Yai about it and, after a bit of convincing, she'll install it on the boat for tomorrow. For now, head to bed. Cut to Wily's lair. He's congregated the members to destroy the internet entirely. After a chorus of "DELETE IT!", cut to Lan's room. You get an email from Dad with the Alpha NaviCust program. Install it to see where Alpha is on the floor. It doesn't seem important now, but it will be very shortly. Go over to Beach Street and a glorious sendoff to WWW Island. You take Dex, Chaud, and Tora with you. When you land, the three run ahead. Catch up with them in the room behind the door at the end of your path. Check the elevator in this room to find that it's not operational. There aren't any places to jack in, either. When all seems lost, the man who helped with your PresData shows up to save the day. He introduces himself as Dr. Cossak and uses the strange machine in the center of the room to synchronize himself with a nonexistant Navi and turn on the elevator that way. Just so I don't spoil anything more, I'm not going to describe this cutscene further. Go up the elevator to the second level of the island. Walk to the next door and a strange tank that looks like those in ACDC will interrupt you. It'll try to use Hypno Flash on you, but Tora will come up with a genius plan. You'll automatically jack in to the robot. You'll fight through four of these robots, so get used to it. Install Alpha as soon as you regain control if you haven't already. The purple things with claws will remove you upon stepping into their shadows, and if you step into Alpha, they will remove you, as well. In this tank, you'll fight primarily electric enemies, because it's FlashMan's Tank. Go forward, past two claw robots, and turn left. Take the path without Alpha to the BMD, or just skip it and move to the next claw robot section. Dodge the claw robots to get to the second trash area. Any claw robots you encounter will drop you there now, instead of at the beginning. Take the teleporter at the end of this fairly straightforward path. Walk with the three claw robots to the end of the straight path. You'll pick up ID-DataA for the laser door nearby. Here, you need to fight FlashMan Alpha. 500 HP, but nothing difficult. When you trash him, FlashMan will try his Shining Browser Crasher again, but KingMan will crush him before he gets the chance. Enter the door in front of you to reach Wily's lair. Check both Wily statues, then check the one on the right until it falls into the water. Check Wily's desk for a Magnum1 V, a decent chip that you should add to your folder. Walk through the elevator and upwards to encounter a BubbleMan tank. You'll fight Aqua viruses here, naturally. It's smooth sailing until you reach the large square with the claw bots zooming by at supersonic speeds. To dodge these, run clockwise and into every small alcove to dodge the robots. Leave each alcove as soon as you see a robot zoom past. When you reach the central platform, take the teleporter. You have to fight BubbleMan Alpha. Aside from having 800 HP, he's got no new tricks and he's just as annoying. He's not the one controlling the tank, though. Continue the assault through the tank. Pick up the ID-DataB below the large blue platform past the teleporter. The door waits to the left of the platform with ID-DataB. Beyond that door, you'll have to fight DesertMan Alpha. 1200 HP, nothing else new. Go down the ramp after finishing up in the tank for some Indiana Jones action. At the bottom of the ramp, you'll have to deal with a FlameMan tank. Commence to the second trash deposit platform, then walk upwards, avoiding the claw robots and the Alpha pools. Go to the left and walk with and between the two claw bots to come upon ID-DataC. Go over to the purple door which will now open with ID- DataC. The first chain of clawbots is the toughest you've faced so far. Wait for the singular one to move to the top of the platform, then carefully walk through the two sets of two clawbots. Move as quickly as possible past the last set to solid ground again. Here, you have to take on both PlantMan and FlameMan in a two-shot endurance battle. They are both just the regular, scenario-encountered versions of the Navis, though, so you are definitely prepared for what's coming. When you defeat them both, Chaud will be safe from the flames. Enter the large door in front of you and go up the ramp. Try to go through the door and you will be stopped by a DrillMan tank. This is the toughest tank yet, in relativity to the tanks in general. You can easily dodge the first two clawbots by sticking to the alcoves without Alpha in them. After that portion, there are several conveyors with clawbots between them. You have no room for error, so you have to time the path through the clawbots precisely. Go up from the end of that section, then to the square platform with four clawbots circling rapidly around it. As you see one zip by, dash forward to the teleporter in the center. Take the other path out of the central platform first to find ID-DataD. When you get it, take the teleporter and open the door. Here, wait for the first four clawbots to move up in unison, then dash forward to the last three clawbots, then forward again to DrillMan. He's still scenario-version. When you defeat DrillMan, you'll be able to enter the innermost sanctum of the lair. From this point on, you won't be able to save your game, so SAVE NOW, BEFORE ENTERING THE DOOR! Enter the door and a long cutscene will ensue, after which you will go Full Synchro with Megaman. Run to the top of the area you're now in to encounter the Guardian Program, Wily, and Forte. You need to fight two very difficult boss fights in a row now, so get ready! --BOSS-- Forte HP: 1000 -Attacks- Air Burst: Forte will align himself with you and shoot an air burst down your row. (100 dmg) Air Explosion: Forte will charge his buster and shoot several air bursts down all the rows randomly. He will regenerate his aura after this attack! (100 dmg per burst) Power Crusher: Forte will slam the column on which you're standing. If you're not on a panel in that column, it will break. He will regenerate his aura after this attack! (100 dmg) -Notes- Forte has a LifeAura that takes a single hit of 100 damage or more to break. He will regain said aura after both the Air Explosion and the Power Crusher attacks. If you manage to stun him during the execution of either of these attacks, he'll stop the attack and not regain his aura.
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