Rockman EXE 3 - Strategy Guide - White Version (Page 01)
Below are the cheat codes, hints and help for Rockman EXE 3 - Strategy Guide - White Version (Page 01).
M E G A M A N B A T T L E N E T W O R K 3 W H I T E
-----------------------------------------------------------
Written by PPM - Current Version: 3.50
Now proudly appearing on rpgamer.com!
Latest Update: 9/3/03
Current Amount of Pages (for printing purposes): 82
=================
Table of Contents
=================
1) The Introduction
1.1) Emailing Me
1.2) FAQ and NSFAQ
1.3) Version History
2) The Game
2.1) The Lights Go Out in ACDC (FlashMan)
2.2) N1 Preliminaries I
2.3) When Animals Attack (BeastMan)
2.4) N1 Preliminaries II
2.5) Squeaky Clean (BubbleMan)
2.6) The Game is Rigged (DesertMan)
2.7) Mother Nature's Had Enough (PlantMan)
2.8) That Burning Sensation (FlameMan)
2.9) Climbing the Ranks
2.10) Construction Ahead (DrillMan)
2.11) Peer-to-Peer Peril (Alpha)
3) The Extras
3.1) I've Got a Secret...Area
3.2) 200 Fragments of Power
3.3) On the Clock
3.4) 85 More Fragments of Power
3.5) Super Navi-gation
3.6) 32 Combinations of Fragments of Power
3.7) The Beginning and the End
3.8) Even More Fragments of Power
4) The Jobs
5) The NumberMan Trader
6) The Navi Customizer
6.1) Programs
6.2) Compression Codes
6.3) Error Codes
6.4) EX Codes
7) The Virus List
8) The Short Little Virus Breeder Section
9) The End
9.1) Thanks
9.2) Copyright
9.3) Legalities
-------------------
1) The Introduction
-------------------
Hiya. I'm PPM, and this is an English MMBN3 walkthrough; at the time
I'm writing it, only the second complete one on GameFAQs. I like to
think of it as the HubBatch of walkthroughs here.
If you want a quick way to navigate this walkthrough by scenario, hit
Ctrl+F and search for the number in the Table of Contents for what you
want. For example, if you were looking for help with Alpha, you'd hit
Ctrl+F and type in "2.11". It would bring you to the ToC, then here, then
to the beginning of the Alpha scenario.
++++++++++++++++
1.1) Emailing Me
++++++++++++++++
WHAT I NEED FROM YOU
-- Chip locations not listed in the chip sections
-- Virus names not listed in the chip sections
-- Corrections for chip effects or other things
-- Praise
-- Legitimate questions NOT answered in the FAQ/NSFAQ or walkthrough
-- Other contributions which would improve this walkthrough
!!WHAT I SPECIFICALLY NEED FROM YOU!!
-- Location of LoBlow virus
-- More information about BlueDemon and RedDevil (ie: Can they be fought
outside of Monolith battles; are they really Aqua/Fire; can they drop
Shadow, etc.)
WHAT I DO NOT NEED FROM YOU
-- Questions concerning chip locations listed in the chip sections
-- Hate mail
-- Legitimate questions that ARE answered in the FAQ/NSFAQ or walkthrough
-- Illegitimate questions (meaning off-topic and such)
My email address is ppm42 AT yahoo DOT com. Replace "AT" and "DOT" with the
necessary symbols. I type it like that to avoid webspiders. Note that if you do
not get a response from me immediately, I have not forgotten you! More than
likely, because of SoBig, my mailbox rejected your email because it was full. If
that happens (you should get an email back regarding it automatically), wait a
little while and send your message again. I clear my mailbox several times a
day.
One final note: If you do decide to email me, please put "MMBN3" or something
similar to that in the subject line, or I'm liable to delete it accidentally.
And PLEASE, for the love of whatever diety you choose, do NOT add me to your
address book. I value what data I still have on this machine.
++++++++
1.2) FAQ
++++++++
There are some things I don't directly address in the walkthrough that I feel
should be addressed. This is to keep people on the boards from asking questions
for which the answers can easily be found in the FAQs.
--THE GAME--
Q: How do I get HiCannon J?
A: If you're going for the Z-Canon2 PA, use N1-FldrA from the Folder Kid during
the N1. That comes with the Z-Canon2 PA. If you're going for a J-code folder, I
can't help you. But there are much better chips than HiCannon J to put in a J-
code folder anyway.
Q: How do I get M-Cannon P or S? I've done nothing but fight Canodumb3s and can
only get O, Q, and R!
A: To get M-Cannon S, you need to S-rank a Canodumb3 with Cust style. M-Cannon
P is not in this game.
Q: Where do I find a Wind *?
A: Search Yoka 1 for WindBox viruses, fight well enough to get a chip, and you
should get Wind *.
Q: Where do I find a Yo-yo1 G?
A: 9-S rank Yort viruses in the Beach areas.
Q: Where do I find a IceBall M?
A: Run around Hades Isle Comp with Fish in your NaviCust to find ColdHead
viruses. Fight well enough to get a chip and you'll get IceBall M.
Q: Where are Team1 and Team2 *?
A: Team1 * is in Yoka 1, but to get there, you need to take the teleporter in
the Lion's Head at Yoka hot springs. Talk to the Navi there with Humor in your
NaviCust twice to tell him a joke he really likes. As a reward, he'll give you
Team1 *. For Team2 *, there is a Navi in Beach Square trying to act tough for a
role in a TV show. Talk to him with BlckMind in your NaviCust and, as a reward,
you'll get the chip.
Q: Okay, so where's Humor?
A: It's the reward for Job 16.
Q: What are all the VarSword combos?
A: I know a few of them. Check the chip section for information on the combos,
and check the other FAQs for the ones I'm missing.
Q: What's this "Virus Lab Door Comp"?
A: Walk up to the doorway to the Virus Lab and hit R. If you're in the right
place, you should be able to jack in.
Q: I'm having trouble getting chips. Help me!
A: That's more like a command. Anyway, when you get off the boat at WWW Island,
walk straight up. You'll find a hidden jack-in point. In that area, you'll find
a BMD with the Collect NaviCust program. Install this to ensure that you'll
always get a chip after battle.
Q: Where's the Secret 3 Trader?
A: There isn't one in Secret 3. You're probably thinking of the BugFrag Trader.
What you're actually looking for is the Secret _2_ _Merchant_. See, in this
walkthrough, "merchant" is used for Navis or people to whom you give Zenny or
BugFrags and receive chips, programs, or power-ups in return. "Trader" is used
to describe machines to which you give chips or BugFrags and receive chips
in return.
Q: What's Mr. Famous' Wristband do?
A: It powers up the Punk chip. You can't get Punk without Gameshark/Action
Replay, or from Capcom-sponsored events. Heck, you can't even fight Punk in
White.
Q: Why didn't I get Bass GS from Forte GS?
A: That chip can only be gotten from Gameshark/Action Replay, or from Capcom-
sponsored events.
Q: Where's the next Capcom-sponsored event?
A: Tokyo.
Q: Where was the last one?
A: Tokyo.
Q: When will there be one in America?
A: Never.
Q: So I can't get Punk or Bass GS legitimately?
A: No. Leave me alone.
--THE WALKTHROUGH--
Q: Why do you say "Forte", "FlameMan", and "YamatoMan" instead of "Bass",
FlamMan", and "JapanMan"?
A: I prefer Forte over Bass, FlamMan is the result of poor translation, and
JapanMan is just plain offensive.
Q: Why do you call Serenade "she"? The game calls him "he"! OMG u n00b!!!11one
A: The Japanese version uses a pronoun for Serenade that doesn't specify gender.
It's my personal belief that Serenade is meant to be female (I mean, just look
at the Giga Chip!), and since the Japanese version is obviously the better
translated one, I'm following that and my own beliefs for Serenade's gender. If
you can't deal with that explanation, feel free to read over this question with
your fingers in your ears, chanting "La la la, I can't hear you".
Q: What the heck is a yamato, anyway?
A: A spear. Now tell me what a kuwanger is and we'll be even.
Q: y do u type otu thngs w/ all the lettrs? this is fstr!
A: I hate you.
++++++++++++++++++++
1.3) Version History
++++++++++++++++++++
v3.50
- Added location of AirShot2
- Added The Short Little Virus Breeder Section
v3.00
- Finally fully corrected description to Balance
- Corrected several incorrect virus locations (arigato gozaimasu
Sakura!)
- Added NaviCust section
- Added Virus List section
- Added NumberMan Trader section
- Added several missing chip locations
- Added questions about Mr. Famous' Wristband to the FAQ/NSFAQ
- Added VarSword combos to the VarSword chip data in its section
v2.00
- Added "Emailing Me" section
- Added Giga Chip section
- Added damage to all chips
- Minor chip description corrections
- Updated FAQ/NSFAQ with more specific information about Serenade
v1.51
- Further corrected description to Balance
v1.50
- Formatted this bad boy!
- Corrected BeastMan chip description
- Added note about Omega viruses in Omega Navi section
- Corrected description for Blues and DarkMan Omega
- Corrected method to get Balance
- Added question in FAQ for M-Cannon P/S
- Added question in FAQ for HiCannon J
v1.00
- Finished the walkthrough for all seven stars!
-----------
2) The Game
-----------
Welcome to Megaman Battle Network 3, Capcom's latest installment in
the Megaman series. Skip the formalities and let's just dive right in!
+++++++++++++++++++++++++++++++++++++++++++
2.1) -SCENARIO 1- The Lights Go Out in ACDC
+++++++++++++++++++++++++++++++++++++++++++
You start out the game on a field trip to SciLab's Virus Lab. Hit L to
hear Megaman tell you to talk to everybody. Most of the kids will refresh
your memory on the absolute basics. After talking to everybody, including
Ms. Mari, your teacher, the virus busting tutorial will begin. This is
done step-by-step and the game won't let you screw it up. When all that's
said and done, Yai will set up a chat for later that day, on her HP.
You'll soon be back at school, where Ms. Mari will tell you that you have
to do a report on the Virus Lab, just like Yai suspected. When you regain
control of Lan, talk to Dex, Mayl, and Yai, then go to the park. Your
meeting will be interrupted by a man in a cowboy hat from DNN, pitching the
N1 Grand Prix, a competition to find the number one Netbattler. Naturally,
you want to join, so head back home and jack into the internet. Follow the
yellow path to ACDC Square. Find the generic Navi to the right of the road
connecting the blue area to the green area to receive your N1 Prelim
assignment.
The first question, "Red means stop", is true, so look for the O data. From
ACDC Square, it's up the ramp, take a right at the generic Navi past the
elephant slide, take the first right after that, then follow the path to
the next fork. Take that fork, turn right, and finally, turn left to find
the O data. Bring it back to the N1 guy in ACDC square.
The second question, "A ton of lead is heavier than a ton of feathers", is
false. A ton of anything is equal to a ton of anything else. The X data is
in ACDC 2, on the large tan platform near the entrance to ACDC 3.
The final question, "Adding the numbers between 1 and 10 equals 54", is false;
it gives you 55. In ACDC 1, the X data is on the small platform with the green
program in front of it, near the platform with the purple door. Bring it back
to the N1 Navi to pass the preliminaries. Glide will give you a YaiCode to
get into Yai's HP for the chat later tonight. Go out to the kitchen and talk
to your mom for some dinner before the chat.
Yai's HP is in ACDC 2, on the orange platform reached by taking the first left,
coming from ACDC 1. Walk up to the security cube and hit A to remove it, then
find Roll, Gutsman, and Glide and talk to all of them. After the chat, Mayl
reminds Lan and Dex about their homework, to which Dex responds that he left
his disk at school. Everybody but Lan will head to the school, and when you
show up, you'll learn the gate is locked. The locking mechanism is on the web,
though, so go back to your room and head to the platform in ACDC 2 where you
found the first X data in the N1 Prelims. Walk up to the giant key and hit A
to unlock the gate. You'll get email from Mayl saying the gate is, in fact,
unlocked.
Head up to your classroom and a cutscene will start. Dex can't find his disk,
but it's by the animal cages. Check that shelf to find it. When you do,
another cutscene will start. Yai hears something and chalks it up to her
imagination. Try to leave the school.
When you get to the entrance, you'll hear many noises coming from the teachers'
lounge. That's the last room in the hallway straight ahead of you. Walk in and
check the door in the corner to find Rei, WWW member and controller of
FlashMan. He'll sic FlashMan on Yai, Mayl, and Dex, hypnotizing them until
FlashMan is deleted. Talk to everybody to figure out that you need to find
something to block the Hypno Flash if you want to delete FlashMan. Go to room
5B.
Take the parasol from the desk in room 5B, then return to the principal's
office, where FlashMan and Rei are. A cutscene will show Lan blocking the Hypno
Flash, then jacking in to the principal's computer. Walk up to the purple door
and talk to the program there, who will tell you to turn on a light switch in
the real world to turn on the lights in the cyberworld. Go to classroom 5B and
turn on the lights there. You'll warp back to cyberworld.
You need to find Keydata to open the doors here. It's in blue mystery data
(BMD) which is constantly flickering into visibility. Go to the blue square
closest to the doors to find the BMD with KeyDataA. From the KeyDataA door,
KeyDataB is straight ahead. Follow the path to the BMD on the blue area with
the desk to get KeyDataC. Go up to the KeyDataC door and use the warp to get to
the second part of the principal's computer.
Turn on the lights in the teachers' lounge to light up this area of the comp.
To get PasswrdC, go to the BMD in front of the statue Megaman looked at to
figure out where he was. PasswrdB is the top BMD at the end of the large
platform preceded by a series of lockers. PasswrdA is on the pencil platforms
near the entrance to this area. Go to the door in the center of the area and
put in all three passwords to meet up with FlashMan.
--BOSS--
FLASHMAN.EXE
HP: 300
-Attacks-
Neon Bulb: He will launch multicolored light bulbs which will home in on you.
To dodge them, move one row up or down as they're about to hit you. (10 dmg)
Lightning Ray: He will shoot lightning two rows and one column in front of him.
This is easy enough to dodge by standing in the column where the lightning
isn't. (15 dmg)
Tesla Shock: He will summon 5HP light bulbs in your area. If they're not both
destroyed after a few seconds, they will paralyze you, leaving you open to
other attacks. (0 dmg)
Once you defeat FlashMan, he'll go out valiantly with his Shining Browser
Crasher attack. It doesn't seem to affect Megaman severely yet, so Lan's not
worried. Walk out of the teachers' lounge to meet up with the others, who are
cured of hypnosis. After a cutscene, you'll wind up outside school and you'll
get an email from Dex. He's waiting in the park to netbattle you with GutsMan.
You'll also get DexCode, to open up his security cube in the area of ACDC 1
accessed by ACDC 3. Go to the park and challenge him to a battle.
--BOSS--
GUTSMAN.EXE
HP: 300
-Attacks-
Shockwave: He will pound the ground and produce a slow-moving shockwave,
similar to a Mettaur's. If there is no panel in front of him when he smashes
the ground, no shockwave will be sent out. (20 dmg)
Line Crack: He will pound the ground and crack the line of panels in front of
him. If he does this on a cracked panel, it will break. If there's no panel to
smash, nothing will happen. You can only get hurt by this if he hits you with
the hammer. (20 dmg)
Guts Punch: If you stand at the column directly next to his area, he will come
face-to-face and deliver a devastating punch. (30 dmg)
AreaGrab: He will counter any attempts to AreaGrab him by AreaGrabbing right
back. (10 dmg)
When you beat GutsMan, you should get a chip for GutsMan G. Finish up this
scenario by going back home and going to bed.
++++++++++++++++++++++++++++++++++++
2.2) -TRANSITION- N1 Preliminaries I
++++++++++++++++++++++++++++++++++++
This starts with Rei returning the mysterious "TetraCode" to his lord, Dr.
Wily. Wily, quite pleased, says that it is now time for Takeo, another lackey,
to serve his purpose.
Cut to the ACDC Metroline station. A small boy steps out and approaches a
mysterious person to ask where the #1 Netbattler in town lives. Lan is the
number one Netbattler, but this kid says that the #1 Netbattler is also his
brother! The kid runs off looking for his brother...
Cut to Lan's room. Lan is almost ready to leave for school, but Megaman tries to
remind him of something. Megaman's speech is choppy, though, and Lan can't
understand him. This stuff has been happening since the Shining Browser Crasher
affected Megaman, but it seems to fix itself after a while. Megaman also tells
Lan quite clearly that his little brother is looking for him...except that Lan
doesn't have a little brother! You need to see your dad to fix the PET, so head
over to the Metroline Station.
Mayl, Yai, and the kid are there, all very frustrated. Talk to the kid to start
a cutscene in which the kid claims that Lan is not his brother, and therefore
not the #1 Netbattler in town. The kid is very reluctant to tell you his
brother's name, saying you should know just by his rank. You need to go find the
number one Netbattler in ACDC. Look around and you should figure out which
important character isn't with you. Dex is in your classroom.
Dex demands to be taken to the kid, whose name is revealed as Chisao. Cut to the
Metroline station. Chisao is happy to see his brother, but there's a dispute
between everyone as to who the number one Netbattler actually is. You can fight
Dex to prove that you're the best, and you probably should, just for the chip
you'll get.
--BOSS--
GUTSMAN.EXE ALPHA
HP: 700
-Updated Attacks-
Shockwave: 40 damage.
Guts Punch: 60 damage.
-New Attacks-
Area Crack: Essentially the same as Line Crack, but your entire area's panels
become cracked. (40 dmg)
When you beat GutsMan Alpha, you'll win the GutsManv2 G chip. And Chisao will
hate Dex, but I call that a fringe benefit. Anyway, the Metroline is now clear,
so buy a ticket to SciLab and go see your dad on his floor. He's in a meeting,
but talk to the long-haired scientist to get a SubPET. Since you can't see your
dad right now, head home. Your PET should survive until then.
You'll get email from Dex saying that he just set up a shortcut on his HP to
ACDC Sq. Convenient.
As you leave the elevator, N1 Cowboy Hat Man (Sunayama) will tell you that the
second round of the N1 Prelims are starting and you need to get to SciLab
Square. The virus lab is blocked off, which is the direct route to SciLab Sq.,
so you need to take the CyberMetro, for which Sunayama gives you a ticket. Go
back to ACDC and jack in to Dex's PC. In here, go up and to your left, to the
green area, and find the glowing spot. This will bring you to ACDC 1 and, going
downwards from there, the CyberMetro.
In SciLab 2, go up the ramp nearby and through the archway straight ahead of
you. The red spot there will take you to SciLab Square. Go to the area to your
right and talk to the purple Navi to start up the second round of preliminaries.
The first round is a three-battle survival match.
Round 1: Mettaur2, Mettaur2, Mettaur2
Round 2: Bunny, Bunny, Canodumb
Round 3: Mettaur2, Mettaur2, Boomer
After beating these nine viruses, the second round consists of finding and
beating a navi somewhere in the SciLab area. This Navi is on the upper level of
SciLab 1. To get there, go to the right after leaving SciLab Sq., then fork
upwards, right, down, and down again. Follow the direct path in SciLab 1 to meet
the "Virus King". Megaman screws it up, though, and the "Virus King" is quite
unsatisfied. He cuts to another camera and moves to SciLab 2. Go back to the
entrance to SciLab Sq. and walk to the right, down, left, and left once more to
find the "Virus King" again. You'll have to fight three Fishy viruses. Go back
to the N1 Navi.
The third mission is given by a Navi in ACDC 2. Go to ACDC 3 from the
CyberMetro, then exit to ACDC 2 and talk to the Navi in the middle of the path
there. This is also a three-battle survival match.
Round 1: Quaker, Quaker, Canodumb
Round 2: Fishy, Canodumb, Canodumb
Round 3: Mettaur2, Mettaur2, Hardhead
When you win, the internet goes incredibly wonky and Megaman loses contact with
Lan. Megaman can't just jack out; he has to run over to the place at which he
jacked in (Dex's PC in our case) and teleport out. Since you can't contact Lan,
you'll be doing battle without any chips. Since the PET is broken, Megaman needs
to be stored in the SubPET until it's fixed. While in the SubPET, you can't go
online or Netbattle.
Surprise! After a bit of talking, your dad comes back from work finally! He's
going to fix your PET in time for the field trip to Yoka tomorrow. With all that
taken care of, go off to bed.
+++++++++++++++++++++++++++++++++++++
2.3) -SCENARIO 2- When Animals Attack
+++++++++++++++++++++++++++++++++++++
Lan's overslept (so what else is new?) and he's got to rush to school. Do so and
you'll meet up with the rest of your class in the nick of time. Cut to Yoka,
where the air is clean, the water is pure, and the zoo is closed. Ms. Mari says
the class will just go there tomorrow, so feel free to wander. Go to the left to
find the inn. Go to the hallway in front of your room and talk to Dex and Ms.
Mari. Walk into your room and talk to Mayl, then leave through the hidden door
in the upper corner and talk to Yai. Check the fence and Ms. Mari will call all
of you for bath time. After baths and dinner, the class participates in a pillow
fight, using magic pillows that disappear shortly after being thrown and that
appear out of nowhere. Then you'll all go to sleep.
An email will wake you up; it's from your dad and he's fixed the PET! He's also
included the Navi Customizer, the utility that replaces stat points in this
game. When you boot up the NaviCust by leaving the pause menu, Dr. Hikari will
explain the rules to the NaviCust. He'll also send you an email later with those
rules in it. Leave the NaviCust screen and join the others at the zoo.
En route, you'll notice a new person at the souvenir stand. Her name is Tamako,
and she is the operator of MetalMan. You can fight MetalMan right now, and in
fact, you probably should.
--BOSS--
METALMAN.EXE
HP: 500
Difficulty: Average
-Attacks-
Metal Blade: MetalMan throws this blade around the arena in the same fashion as
the Boomer virus. (20 dmg)
Homing Missile: MetalMan shoots a series of missiles from his back onto your
area. Move away from the flashing yellow squares to avoid the missiles. (20 dmg)
-Stage-
The stage has two metal blades patrolling the middle row which deal 10 damage if
you are in their path when they reach the square you're standing on. If a blade
is above or below you, you can't move directly up or down until it moves out of
the way. They also cannot be shot past.
For beating Tamako, you'll get a MetalMan M chip. This chip is unique in that,
if you hold A and press the D-Pad before MetalMan attacks, you can move him
around.
At the front of the zoo, your class will be waiting. After a short cutscene,
you'll be able to enter. Do so and check every single animal cage. _Every_ one.
While you're doing that, you'll probably run into Dex, Mayl, and Yai. Talk to
all of them; Dex will set up a meeting place at the lion cage. After checking
every other animal, walk over to the lions (in the second part of the zoo, near
the bottom) and the others will meet you there. Chisao's been taken by the
condor, and when you run back to do something about it, you find that the lion's
escaped as well. In fact, all the animals have gotten out!
To escape, walk through the alcove in the panda cage, then walk towards the
entrance of the zoo. Instead of leaving (you can't anyway), go up and left, past
the zookeeper's building and to the fence. The fence is crushed and you now have
open access to the inn. Go into the hallway, walk down the extreme right of the
stairs, and head to the front of the zoo.
Chisao is on top of the electricity tower, in the beak of the condor. When you
go to rescue him, the condor slams you down and flies away. Dex comes along to
get Chisao, but fails because Chisao is too scared. A zoo attendant then alerts
Lan that the zookeeper is controlling the animals through chips and you have to
stop him. Go to the panda computer and jack in to Zoo Comp 1.
In the zoo computers, the correct path is often blocked by Mettaur-like viruses
which assume the identities of animals. There are also corresponding programs
nearby which will delete the viruses and clear your path. Since the path is
fairly straightforward, I'll just give a list of the viruses and the programs
needed to delete them.
Zoo Comp 1...
Mouse virus = Cat program
Frog virus = Snake program
Zoo Comp 2...
Rabbit virus = Rabbit program
Gorilla virus = Banana program
Sea lion virus = Ball program
Clam virus = Otter program
Zoo Comp 3...(you can get a SneakRun NaviCust program in this area!)
Tree virus = Beaver program
Hungry panda virus + bored panda virus = Bamboo program + tire program (take
both at once)
Mongoose virus = Cobra program
Jar virus = Octopus program
Zoo Comp 4...
Parrot virus = Tongue-Twister program
Monkey virus + peanut virus = Chestnut program + walnut program
Cat... virus + Wool... virus + Wolf... virus = Tiger program + sheep program +
dog program
After all this program-switching is done, it's time to face BeastMan, controlled
by the evil zookeeper who is also a WWW member.
--BOSS--
BEASTMAN.EXE
HP: 500
-Attacks-
Beast Dive: BeastMan will get on either the upper right or lower right corner of
your area and dive diagonally downwards or upwards. (20 dmg)
Claw Swipe: He will disappear momentarily, then appear in front of you and slash
you with his claws. His claws have the range of a WideSwrd. (20 dmg)
Primal Rage: BeastMan will split into three parts and attack you three times.
One claw will appear at the upper right corner of your area and dive diagonally
down, then one will appear at the lower right and go diagonally up, then
BeastMan's head will barrel down the row you're currently on. To avoid this
attack, go up to the top row, then down to the bottom, then back up. Dodge the
head if necessary. (20 dmg)
After defeating BeastMan, he will explode immediately. Takeo runs off with the
second TetraCode, saying Wily will be pleased. The cutscene that follows shows
Chisao being rescued by Lan and Dex. Cut to ACDC Park, where Dex says that
Chisao came to take him to Netopia, and left for Netopia because of
homesickness.
Cut to Wily's Lair, where he's babbling on about Cybergeddon, and how Megaman
can't stop him, and other typical evil villian talk.
+++++++++++++++++++++++++++++++++++++
2.4) -TRANSITION- N1 Preliminaries II
+++++++++++++++++++++++++++++++++++++
Cut to your classroom, one month after destroying BeastMan. Ms. Mari is talking
about compression. Class is over for the weekend, so go see what Mayl, Yai, and
Dex are doing for the weekend. When you do that, you'll get an email from
Higsby, saying he needs help. Head over to his store to learn that he needs
three jobs to be done. For the first, head to the ACDC Metroline Station. (Note:
Yai's opened a shortcut to SciLab square.)
The merchant with the order has left his bag in Yoka Inn. Travel there and check
the table in the upper left corner of the hotel room, relative to the entrance.
Grab the bag and go back to the merchant to get his stuff, then go back to
Higsby for the second job. This job entails tracking down a deadbeat in ACDC 1.
He's shortly after getting there from your PC, and he still doesn't want to pay.
Instead, you have to fight a Swordy, a Swordy2, and a Swordy3. After dispatching
them, you'll get your money. Go back to Higs and get your final job. Bring a
Ratton1 C to a navi in front of the SciLab Square entrance. Go to Higs one last
time to get Snake R.
When you finish up with Higsby, you'll get an email from DNN giving a cryptic
message as to where the final N1 Prelims will be held. You don't need to figure
out jack, though; head to SciLab Square. If you take Yai's shortcut, there
should be a yellow female Navi right next to you. Talk to her and learn that she
needs a LongSwrd E. To get one, go to ACDC 3 and look for a BMD with it.
She'll give you a CYokaPas, to get to the Yoka Area on the CyberMetro. Go there,
then go to the lowest level of Yoka Square (where you currently are). Talk to
the blue and orange Navi to get your new mission, which is to seek out five
Navi-costumed people in the real world and defeat them. They're listed below.
Behind a tree in ACDC, near the school: Slimer, Slimer, Slimer
Teachers' Lounge, ACDC School: Ratty, Ratty, Ratty
Near the vending machine in SciLab: Shrimpy, Shrimpy, Shrimpy
Yoka Inn Hot Springs: Beetle, Beetle, WindBox
Yoka Zoo, hidden by the Zookeeper's office: Spikey, Spikey2, Spikey3
When they're all gone, run back to Yoka Square and talk to the Navi for your
second and final mission: A survival battle!
Battle 1: Ratty, Ratty, Ratty
Battle 2: Mettaur2, Fishy, VacuumFan
Battle 3: Shrimpy2, Boomer, Spikey2
You've won, and so have Dex and Glide. Roll, however, has failed. Boo-freaking-
hoo, life goes on et cetera. Oh, and Blues made it, too. Head back to bed,
because you don't have anything left to do today.
+++++++++++++++++++++++++++++++
2.5) -SCENARIO 3- Squeaky Clean
+++++++++++++++++++++++++++++++
When you wake up, you'll get an email from your dad saying he's going on a
business trip for three days. Megaman, beforehand, will remind you that you
promised to help Mayl with her BubbleWash today. Head over to Mayl's house when
you regain control of Lan. After a short cutscene, you need to go find a Wind *
and you won't be allowed back into Mayl's house without it. You can find
WindBoxes in the Yoka area, which you'd best get used to, since this entire
scenario takes place in that area. Take the CyberMetro to Yoka Square and hunt
for WindBoxes in Yoka 1 to get the chip you need. When you have it, go back to
Higsby.
The BubbleWash will arrive shortly after giving the chip to Higsby. After
installing it, it will envelop Mayl and Ms. Mari in bubbles. You have to fix
this, so head up to Mayl's room and jack in to her computer. Run to the internet
and, after a brief confrontation with BubbleMan, use the MaylCode (in the email)
to open the security cube. Follow the trail of bubbles to the CyberMetro, then
go to Yoka and continue following the bubbles. When you reach a narrow path in
Yoka 1, your path seems to be stopped. Jack out and go to your dad's lab to find
a compression program. Jack into your dad's computer to get PresData, which
comes in the form of the Press NaviCust program. After fighting three HardHeads,
you'll find that your NaviCust is too advanced for the PresData. Go back to
Higsby to see if he can modify it. He can't, so walk outside and you'll bump
into a stranger who can. Install Press and go back to Yoka 1 to continue
pursuing BubbleMan.
Follow the narrow paths (the Purple Mystery Data on your way is Tornado L) to
BubbleMan, who sends the Bubble Brigade on you after setting up an impenetrable
bubble. You'll have to hunt down the Bubble Brigade in ACDC 2, SciLab 1, and
Yoka 1, in that order, to get the Needle that can break the bubble. The first
battle with the Bubble Brigade is at the large platform near the entrance to
ACDC 3, and involves two Pengi and a Penga. Remember that the Pengi family is
invulnerable if it's on an ice panel. After defeating this member, you'll get
your first style change! Hopefully it's not a Heat style, or the upcoming battle
against BubbleMan will be that much more difficult. The Brigade will retreat to
SciLab 1, on the large platform on the lower level. The battle there is against
a Pengi and two Pengas. When you defeat these viruses, the Brigade will run back
to the Bubble Door in Yoka 1. The final battle is three Pengas who all start on
ice panels. After destroying the Bubble Brigade, take the Needle, pop the Bubble
Door, and chase BubbleMan until he can't run any more.
--BOSS--
BUBBLEMAN.EXE
HP: 500
-Attacks-
Bubble Barrage: Bubbles will endlessly flow out of the hole in his side of the
arena. They hold fish and bombs. (30 dmg)
Fish Missile: It emerges from a bubble when you pop it and shoots down the
row on which you popped the bubble. (30 dmg)
Crab: This Crab behaves exactly like a Ratton. (30 dmg)
Spike Bomb: This 40 HP bomb will chase after you in a red bubble. If you
fail to destroy it, it will explode one square around the impact zone.
(30 dmg)
Spear Barrage: When low on HP, BubbleMan will shoot several spears down a
row. They move quickly but are easy to dodge. (50 dmg)
All attacks are of the Aqua element.
-Stage-
There is a rock on the top row which BubbleMan will hide behind constantly. If
it is destroyed, he will stay in the back column and move up and down randomly.
There is a hole in the center of his stage that is constantly shooting out
bubbles, too.
When you finish BubbleMan, he'll beg for his life. Megaman will command him to
delete the bubbles in the real world, which BubbleMan promises to do. Instead,
he primes them to explode and tries to flee...until Blues jumps from nowhere and
destroys him! After Chaud criticizes Megaman's compassion, Higsby, Ms. Mari, and
Mayl will leave you to go home. Get to your room and you'll get an email from
your dad explaining the style you picked up earlier. Go to bed and get ready for
more excitement.
++++++++++++++++++++++++++++++++++++
2.6) -SCENARIO 4- The Game is Rigged
++++++++++++++++++++++++++++++++++++
You'll see a short cutscene of Chaud talking with his father at the DNN station.
Chaud's father cares about nothing but winning, which deeply upsets Chaud. Cut
to your room, where you'll get an email from DNN saying that there will be a
pre-show filmed in Beach Square today. Megaman gets the idea to invite
everybody. Roll and Glide are on their respective owners' HPs, and GutsMan is in
Yoka 1, in an endurance contest. He only shows up there after talking to a
program on Dex's HP. When you talk with everyone, you'll get an email with
CBeacPas attached to it. Head to the CyberMetro and go to the Beach area.
| Next Page » |
