Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rayman Advance - Strategy Guide (Page 04)

Rayman Advance - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Rayman Advance - Strategy Guide (Page 04).

Eyes
-----
Location(s): Band Land, Blue Mountains
Identity: You'll find these guys in the walls. Their just a pair of eyes
really.
Attacks: Lightning
Description: You'll find these guys only in two worlds, Band Land and Blue
Mountains, but just because their in two worlds, doesn't mean there are a few
eyes. There are a LOT.
Weakness: You cannot defeat Eyes.


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F
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Fish-Note
----------
Location(s): Band Land
Identity: These are the guys that you punch back at Mr. Sax.
Attacks: Bounce Hit (hey, I don't know what to call it!)
Description: You should never ever get hurt by one of these guys. An army of
100 of these guys wouldn't give you fear. Yes, their harmless crap.
Weakness: You can't defeat them, but you can punch them back the other way.


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G
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No enemies start with the letter 'G'.


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H
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Hunter
-------
Location(s): Dream Forest, Picture City, Cave of Skops
Identity: These guys hold guns, you'll see these guys a lot, you can't miss em.
Attacks: Gun that shoots bullets that turn into hammers
Description: These guys are very easy. The hammers can get annoying sometimes
though. When firing, they can go forever, so it'll go a long way. You'll see
their bullets five minutes before you actullay see him.
Weakness: Punch him while he's reloading his gun. If he try hitting him while
he's shooting, it won't damage him.


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I
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No enemies start with the letter 'I'.


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J
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No enemies start with the letter 'J'.


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K
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No enemies start with the letter 'K'.


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L
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Livingstone - Tall
-------------------
Location(s): Dream Forest
Identity: These are tall green face guys with a hat on. Their the tall ones,
not the short ones.
Attacks: Walk into you (the most horrible attack! Psych =))
Description: These guys are so pathetic. They don't dodge your attacks, they
don't do any attacks, and their so pathetic. Look at the weaknesses to see how
more pathetic they are.
Weakness: Punch these guys... they won't dodge it, they won't care, their so
easy. Or you could make the funny face and they'll run at the site of the face.
That's just retarded...

Livingstone - Small
--------------------
Location(s): Dream Forest
Identity: These guys look a lot like the Tall Livingstone but their smaller. I
call them midgits in the FAQ.
Attacks: Walk into you
Description: These guys are a little better then the tall livingstone because
they know how to dodge.
Weakness: Like the Anti-Toon, get a long good punch, than duck.


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M
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No enemies start with the letter 'M'.


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N
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No enemies start with the letter 'N.


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O
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No enemies start with the letter 'O'.


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P
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Pirate 1
---------
Location(s): Picture City
Identity: These guys ride spoons and chase you.
Attacks: Spoon Crash
Description: You could punch these guys which would stall them for a second,
than they'll get back up and chase you again. Or you could run as fast as you
can to outrun them.
Weakness: Like I said, punch them to stall them for a second.

Pirate 2
---------
Location(s): Picture City
Identity: Before Opera Momma, you face this guy.
Attacks: Razor Boomerang
Description: I defeat this guy in seconds I don't even know what attacks he
uses.
Weakness: Walk really close to him and rapidly punch to defeat him.

Pirate 3
---------
Location(s): Picture City
Identity: After defeating Pirate 2, you'll face Pirate 3
Attacks: Bomb, Kung Fu Kick
Description: This guy is kind of tough, first you can dodge his bombs by moving
right and left, and when you punch him out of his hiding spot, he'll come out
and use his knife swipe to attack you.
Weakness: First, when he launches bombs, dodge them and jump up and punch the
place were the bombs are coming out of two times, when he's out, like Pirate 2,
go up to him and punch him rapidly.

Pirhana
--------
Location(s): Dream Forest
Identity: These guys just pop out of the water and go straight up. Of course,
they look like Pirhanas.
Attacks: Bump...
Description: They pop up over and over again. You can dodge them, most likely
they won't hurt you at all.
Weakness: You can't defeat them, but you can stall the popping up sequence.
Punch one of them and they'll just stay there in midair, blink a few times than
go back into the water. Which gives you time to cut through with your tomato.


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Q
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No enemies start with the letter 'Q'.


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R
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Red Monster
------------
Location(s): Band Land
Identity: These guys clutch two gigantic axe balls, they are very big, and
people might mistake them for a boss.
Attacks: Axe Clash, Axe Hit
Description: There are only three in the entire game. In one stage in the whole
game. You will have to jump on clouds over him, yes, that's how big they are.
Weakness: You can't defeat them. You'll just have to dodge them and make your
way over them.


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S
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Shark
------
Location(s): The Caves of Skops
Identity: They look like a shark. Self explanitory.
Attacks: Shark Bite
Description: So annoying! You'll find these on the last stage of Eat at Joes.
They attack you a lot, so when they break out of the water, JUMP!
Weakness: I don't know if you can kill them. They just dive again too fast...

Spider
-------
Location(s): The Caves of Skops
Identity: They look like a spider
Attacks: Homing Spike, Spider Chase (ahhh!!!)
Description: These guys are very fast, my advice is to ignore them at all
times.
Weakness: Punch them before thye get the chance to homing spike you.

Stonedog
---------
Location(s): Blue Mountains
Identity: They look like dogs made out of stone.
Attacks: Dog Bite
Description: Too easy, usually they attack in groups. So watch out.
Weakness: Just punch them all really, one punch should take them out. If you
get a very weak punch out of them, it'll take two.

Stoneman
---------
Location(s): Blue Mountains
Identity: These mini-Mr. Stone guys toss stones at you.
Attacks: Stone Throw
Description: Dodge the stone just like with Mr. Stone. These guys are common in
the Blue Mountains.
Weakness: Punch them a few times to take them out. You'll have to punch him
when he's loading up another stone to throw at you.


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T
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Tentakel
---------
Location(s): Dream Forest
Identity: There is only one in the entire game. it's eye is at the bottom and
it has a lips like thing on the top of him/her.
Attacks: Bump (yikes!)
Description: You can't defeat them, you can only make them faint and go past
them quickly. Livingstone's drop out in front of it to defend it.
Weakness: Jump up and punch it in the lips like head and it will faint down,
jump over it and continue.

Timbel
-------
Location(s): Band Land
Identity: Their huge cymbals.
Attacks: Cymbal Clash
Description: You must step on them for them to transport you across a long
chasm. He will hurt you along the way, so you'll need to jump out, helicopter
to stay in the air for a while, he clashes, you helicopter back and your safe.
Weakness: You cannot defeat Timbel.


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U
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No enemies start with the letter 'U'.


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V
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No enemies start with the letter 'V'.


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W
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Waterboy
---------
Location(s): Candy Chateau
Identity: These guys have one eye that has a robotic eye. Otherwise, he looks
like a regular human. And there's only one in the entire game.
Attacks: Waterball Throw
Description: He throws these very fast, so dodge them with all your might.
Since there's only one in the entire game, you won't have to worry too much
about these guys.
Weakness: You gotta get to him when he's not throwing any waterballs, and punch
him. Easy enough eh?


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X
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No enemies start with the letter 'X'.


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Y
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No enemies start with the letter 'Y'.


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Z
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No enemies start with the letter 'Z'.

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=================================================================================================
9)


                 M   A   G   I   C   A   N     L   O   C   A   T   I   O   N  
S



=================================================================================================

So what is a Magican you ask? You might have never runned into one, because
their very well hidden. These are just hats that sit there, when you walk up to
it, it will turn into a Magician. If you have 10 tings, Rayman will pay him and
he'll put you through a challenge were you have to collect a certain amount of
tings in a certain amount of time in a bonus stage. If you manage to collect
them all, you will receive a 1-Up trophy.

I will give description on each challenge. So if you can't find this one ting,
this is the place to look.

This list is NOT complete. As I can't find all the magicans due to the fact
that they are very hard to find. If you know were a magican is that is not
listed here, e-mail me it and i'll give you credit.

So far I finished Pink Plant Woods. On the next version you can count on
seeings Band Land and Blue Mountains... hopefully.

------------------
 Pink Plant Woods
------------------

Magican 1
----------
Location: At the start of the second stage, look behind you. You should see
those flowers that fall. Jump on it than quickly jump onto the vine a little up
right of you. Start climbing up and jump on the platform to the right to find
the magician.

Time to Complete in: 40 Seconds
Amount of Tings to Collect: 10
Difficulty: Easy
My Record: 17:35

Description: Start walking right to find falling platforms above you. Jump on
the one above you than jump on the one to the right. Jump on the next one to
the right. You should see three tings. When it starts to fall you'll collect
the ting below you. When you get it, jump to the right and you should be able
to get the next ting. If you have the helicopter ability, you should be able to
get all three. If you don't have the helicopter ability, you'll have to fall
and go back up again.

Now go back to the center platform and this time jump to the falling platform
on the left. Jump onto the next one to the left and you should be able to do
the same thing. Ting under you, and two to the left. So far you have six tings.
Go back to the center, jump to the right and jump to the one a little left up.
When your on this new platform, jump to the left and you'll collect a ting, and
you'll also land on another platform, than jump to the left to get the other
ting.

Climb back up to the center, right, left, than start hopping to the right.
Collect the ting, than jump off the new platform to the right to collect the
very last ting.


My Record Guide: To get this time you'll need all the abilities. Right when you
start, zoom to the right, you'll have to keep the R button pressed this whole
time. Jump on the first platform, immediantly hop onto the next one to the
right, collect the ting while you are falling and get the other two by
hovering. While falling, go to the left, when you land, wait for the center
platform to appear again and hop to the left and do the same thing.

Now when the center appears again, hop on it, jump on the right and onto the
top platform, jump to the left getting the ting in the air, hop and snag the
ting to the left. This is the tough part. While you are still in the air
collecting the ting, helicopter to the right hoping you land on the platform to
the very right. Than you can collect the last two tings from there.


Magican 2
----------
Location: When you reach the stage end sign, back off and jump to the platform
above the platform were the stage sign is. Stand on the very left of the
platform and you'll see a tomato. Punch it down. Now somehow punch it down a
little right down through platforms until it lands in water. Jump on the tomato
and look right. It'll start moving right to a hidden platform below the stage
clear sign platform, it'll contain the Magican.

Time to Complete in: 60 Seconds
Amount of Tings to Collect: 13
Difficulty: Easy - Medium
My Record: 23.37

Description: Start by going right. Hop up to the platform above. Get the ting
than hop onto the little statue head on the right for another. Hop back onto
the platform to the left than hop onto the platform above. Jump to the platform
on the left from another ting. Drop off to the left of the platform and you'll
land on a hand with a ting. Hop down and go back hopping platforms back to the
platform you dropped from.

Hop to the hand on the left than look right. Hop onto the platform there for a
ting. You should have five tings right now. Hop the next platform, on the next
one there should be a ting. Get it than hop onto the next platform than onto
the hand. Look left and hop onto the platform, hop on the next to get a ting.
Hop onto the next platform than on the next than onto the next. Jump onto the
hand to the left for a ting, than look right. Hop onto the next platform than
to the next right next to you.

Jump onto the next than onto the hand for a ting. Hop onto the next platform
than onto the next. Jump on the hand to the left for a ting. You should have 11
tings at the moment. Hop onto the platform directly above you, than onto the
one to the next. Jump to the one on the right than onto the next one. Jump onto
the hand than look left, jump onto the platform there than onto the next. Jump
onto the last platform on the left for a ting.


My Record Guide: As always, have all the abilities. Run to the right and jump
up on the platform for a ting. Quickly jump on the head and get the ting. Jump
back and helicopter to reach the platform above. Get the next ting and fall
below the platform. Snag the ting and quickly jump back up, hang on the
platform than jump on it. Quickly jump on the hand to the left. Jump on the
platform to the right to get a ting.

The next platform has nothing on it, so it is useless. Run, jump, helicopter
OVER the platform and hang onto the platform after it and jump on it for a
ting. So the idea here to helicopter over useless platforms. Jump and
helicopter over to the hand. Look left and helicopter over to the platform with
a ting. Skip the next platform and land on the one after that. To the left
you'll see a hand. Get the ting on it.

Look right and you'll see two platforms lined up. Run onto the first one and
run onto the second one. You can run without jumping and you wont fall. Jump
and helicopter to the hand. Look left, run and jump onto the platforms, get the
ting to the very left on the hand. Look right, jump on the platform than onto
the one above it. Quickly hop to the platform on the left than onto the right.

Run jump and helicopter over to the hand, hop onto the platform to the left
than jump onto the next one. Jump onto the last one to get the last ting.


------------------------------
 The Swamps of Forgetfullness
------------------------------

Magician 3
-----------
Location: In Stage 2, when you first ride the tomato down the long hill, near
halway you'll see a floating platform to the right. Instead of continuing your
surf down the mountains, jump on the platform. From there jump on the next
platform to the right and go right. You'll see the magician.

Time to Complete in: 60 Seconds
Amount of Tings to Collect: 12
Difficulty: Very Hard
My Record: 26.23

Description: To me, this is one of the hardest Musician quests in the game.
Start out by jumping on the swinging tomato above you. Swing to the left for a
ting. While your still on the left, get a charged up punch and punch the idle
tomato to the right. When it starts moving, wait till you swing to the right,
than jump on it. While on this, you'll find nothing on this level. So jump up
to the next tomato.

Swing to the left and get the ting. Punch the idle tomato above you and jump on
it. Punch the next idle tomato and hop on it. Swing to the right for a ting.
Jump on the moving tomato above and swing to the left for a ting. Punch the
idle tomato and jump on it. Swing to the right and get the ting. Punch the next
idle tomato, swing to the left and get the next ting. You should have six tings
by now.

Punch the idle tomato above you and jump on it. Now when you swing left and
right here, you should collect four tings. That should have brang you up to ten
tings. Punch the next idle tomato, jump on it, than swing to the right. The
last two tings are right there. So jump, abandon the tomato you were on and
snag the two tings.

My Record Guide: There really isn't nothing i can help you with here. All I can
help you with is to have the helicopter ability it helps. So just hop the
tomatoes really fast.


----------------
 Moskito's Nest
----------------

Rest of the Magician Guide is coming soon.

=================================================================================================
10)


                         C   O   D   E   S   /   S   E   C   R   E   T   S



=================================================================================================

ORIGINAL CODES
---------------

Unlimited Continues: When you have 1 continue left and your at the continue
screen, press UP, DOWN, RIGHT, LEFT, and START and you will continue but you'll
see that you haven't lost a continue.

Restore Health: Pause anywhere and anytime during gameplay and press shoulder
L, DOWN, LEFT, UP, DOWN on the D-pad, than shoulder R. You will hear a little
ding if you have typed it in correctly. Return to the game and you'll see that
Rayman's health is back to full.

                (Code founded by MetalGearXavier spiderman4355@yahoo.com)


Restart GBA: If you accidentally selected a file, you know you can't go back
because there is no BACK button. So while at the map screen, press A + B +
START + SELECT at the same time to resart back to the title screen.

Invincibility: Pause anywhere and anytime during gameplay and press RIGHT, UP,
RIGHT, LEFT, RIGHT, SHOULDER R. You will hear a little ding if you have typed
it in correctly. Return to the game and you'll see that Rayman will not get
damaged when running into enemies.

                (Code founded by NeoPV)

99 Lives: Pause anywhere and anytime during gamplay and press LEFT, RIGHT,
DOWN, RIGHT, LEFT, SHOULDER R. You will hear a little ding if you have typed it
in correctly. Return to the game and you'll see that Rayman's lives have turned
to 99.

                (Code founded by NeoPV)

Level Select: Pause anywhere and anytime during gameplay and press UP, LEFT,
RIGHT, DOWN, RIGHT, SHOULDER L. You will hear a little ding if you have typed
it in correctly. Return to the game and you'll see that all Levels are now
accessible at the game map screen.

                (Code founded by NeoPV)

All Powers: Pause anywhere and anytime during gameplay and press DOWN, LEFT,
RIGHT, LEFT, UP, SHOULDER L. You will hear a little ding if you have typed it
in correctly. Return to the game and you'll see you have all the abilities.

                (Code founded by NeoPV)

All Items: Pause anywhere and anytime during gameplay and press SHOULDER R, UP,
LEFT, RIGHT, LEFT, SHOULDER L. You will hear a little ding if you have typed it
in correctly. Return to the game and you'll see you have all the abilites.

                (Code founded by NeoPV)


CHEATS
-------

No Evil Rayman: In Candy Chateau Stage 2 when Evil Rayman follows you, he
follows you when you collect the spark in front of you when you start. Back off
a little bit, run, jump, and helicopter over the spark. You can go through the
level with no Evil Rayman now!


NOTE: I deleted the Gameshark because they weren't proven too.


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11)


                          E     L     E     C    T     O     O     N     S



=================================================================================================

--------------
 Dream Forest
--------------

Pink Plant Woods
-----------------

(1)-Stage 2-After the photographer climb all the way up the first vine and look
to the
left. (You will need to acquire the Punch ability first)

(2)-Stage 2-On the second vine go down to where your across from the tomato.
Knock it
down and jump on it. Ride it over to the right and get the Electoon. (You need
the
Punch ability)

(3)-Stage 2-At the beginning of the stage go to the left and get on the flower
and make
the jump to the vine. Go up the vine then get off on the platform with the
Magician.
Then grab onto the rings and then helicopter to the right (after the last ring)
then
you'll land on a tree. Simply jump off the tree and it will be there. (You'll
need
the Grappling and Helicopter abilities)

(4)-Stage 3-When you get to the second tomato you need to knock it across the
water and
onto the tall green enemy's head. Just jump on the tomato and jump off and
collect the powerup that would normally be out of reach. continue to the right.
And then you should see it.

(5)-Stage 3-At the first vine about 1/3 of the way up look to the right and you
should
see it. Simply throw your fist (wind it up) and get it.

(6)-Stage 3-At the end of the level before the sign you should see it.


Anguish Lagoon
---------------

(1)-Stage 1-Ride the first swinging tomato to the left and get on the platform.
Then
helicopter (and jump) to the right and make it to the next platform. Jump back
to
the left and knock down the tomato. Jump on the tomato and grapple on to the
ring and
swing to the platform on the left. The Electoon Cage is there. (Helicopter and
Grappling abilities are needed)

(2)-Stage 1-After getting (1) Simply fall and land on a tree and jump off of it
and
voila! (Just get (1) and fall!)

(3)-Stage 1-When you come upon the first falling flower just ride it on down.
Then when you land you should find it.

(4)-Stage 1-After you reach the land after the two flowers jump to the right
and get a
ting, then a big flower should catch you. Go back to the land and get the
Electroon.

(5)-Stage 1-Its right before the end of the stage.

(6)-Stage 2- While riding the Moskito you will see two platforms one (the top
one) will
be empty. You'll have to fake going under this platform to make the cage
appear. After
his jerk back up (it might take practice) and get it.


Swamps of Forgetfulness
------------------------

(1)-Stage 1-After the first enemy (it has a gun) the Electoon Cage is on the
ledge above it.

(2)-Stage 2-Just jump on the hand and you’ll see it fall.

(3)-Stage 2-When you get to the land area where there are to teethed jumping
enemies knock down the plum into the water and ride it until you can’t see the
land anymore and go back. You should see it once you get back on land.

(4)-Stage 3-Jump on the tomato and then climb up to the top of the vine. Then
jump off to the right. When you land you’ll see it.

(5)-Stage 3-Climb back up the vine and follow the tings (you’ll need to
helicopter) you’ll land on a big flower and then you need to jump on the
swinging plum. After that you jump on a small flower and jump to the next
flower (helicopter) and to the platform after the second flower (helicopter).
The Electoon is on the platform.

(6)-Stage 3-While your where (5) is jump to the swinging plum. Then get to a
point where you have to jump. Jump and get the first 3 tings (don’t helicopter)
hold the D-Pad to the right. Get the next to tings (or pass them) and then
helicopter while still holding right. You should land on a falling flower
eventually. Then just make it up onto the swinging plum. Then just make it
across to a land platform (its large) and the Electoon Cage should be there.
Just jump off the right edge to land on the sign!


Moskito’s Nest
---------------

(1)-Stage 1-At the beginning of the stage jump over the sign and onto a small
tree (to the left). Then from there jump onto the larger tree. Then just jump
off and voila!

(2)-Stage 1-After the photographer knock down the tomato and ride it down the
hill. Jump off of the plum (still on the hill) when you see the vine (its about
halfway) then climb up the vine and go left. After quite a ways you’ll see a
giant gap! Jump out into it and some rings will appear. Simply go from ring to
ring until you get to some land. Then just go left a ways and you’ll see the
Electoon Cage.

(3)-Stage 1-When you reach the small flower (right after the lip thing) ride it
up and when you see the vine on your right jump on it and climb down. The
Electoons’ll be waitin’ on ya!

(4)-Stage 2-Jump on the tree to your left then jump to the other tree (smaller)
above it. Then get back to the ground and walk right until you see it.

(5)-Stage 2-After the second photographer jump on the vine to the right and get
the P. Then go back down to the photographer. You should see two small flowers.
Jump on them and grab onto the vine. Jump to one side, knock the tomato off,
helicopter, and then land on the tomato. Ride it to the left until you come
upon the cage.

(6)-Stage 3-Near the end of the stage there’ll be a very small platform with a
tomato above it. Knock the tomato down and get it to the land on the right.
This is the hard part: you’ll need to hit the tomato up the hill, so hit it and
run after it. Then repeat this step until you knock it over the hill’s end.
Jump down (careful not to touch the sign) and knock the tomato into the water.
Ride it to get the 1-Up trophy and then ride back and you should see the cage
waitin’ for you.


-----------
 Band Land
-----------

Bongo Hills
------------

(1)-Stage 1-After the second dropping cloud, jump on the moving cloud to the
left, when it moves to the left, there should be an Electoon on the ledge. Yes,
it's that easy folks.

(2)-Stage 2-When rocketing up with the first platform, and you see the
savepoint, do NOT abandon your rocket and get a picture, instead, stay on your
platform and sharp turn left, you'll see an arrow made out of tings. Follow the
arrow and you'll see a thin passage. Get your rocket to that area and crawl
immediantly through it. Drop to find an Electoon!

(3)-Stage 3-At the start, jump on top of the first eye platform. Jump to the
left and helicopter, you'll collect a spark and land on a cloud. Start hopping
the clouds up. Go right and you'll pass through a large amount of tings
spelling out RAYMAN. Keep walking right to find an Electoon!

(4)-Stage 3-When you reach the first glowing fist, walk right from it. Start
hopping the small platforms, hop the two eye platforms, hop the instrument,
than jump onto the next platform. When you jump onto the first small platform,
jump, helicopter to the right, and grapple onto the pinko. Swing to the right,
helicopter onto the platform, drop to the right to find an Electoon!

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