Rayman Advance - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Rayman Advance - Strategy Guide (Page 03).
Jump onto the next pencil to the right, than onto the next one. Jump onto the
next one. Instead of jumping onto the next one, be safe and run, jump, and
helicopter to the platform after the next pencil. Go to the right edge of this
platform and you'll see a pencil. But it's quite far away. Run, jump, and
helicopter when it's in the middle and going down. Land on it, than walk right
to the last pencil.
Look right and you'll see four spikeballs. While the pencil you are on is going
up and down, load up your punch and get the front three down. The last spike
ball is in the crammed in the middle of a narrow passage. Load up your punch
and punch it, it won't move at all. It'll start bouncing though. Punch it again
and it will start going down through the narrow passage. Jump, and helicopter
onto the platform, it doesn't look safe, but if you helicopter right next to it
you'll be standing on it.
Duck down and start crawling right. You will see your spike ball friend. You
can crawl past him, it won't hurt you, it'll just cause Rayman to go slower.
After making your way through the thin passage, walk right and take your
picture from the photographer. Head right some more and jump on the pencil. On
the next pencil, you'll see it pushes right into a spike. So do this carefully.
On it's way down, make a small jump onto it than quickly jump onto the next
pencil.
This is a safe pencil, but the next pencil pushes into another spike. So do the
same thing. On this pencil, jump onto the next one. While on this, look right.
You'll see a ball. When your pushed at the highest point, run, jump, and
helicopter onto the ball. Than continue walking right. Look at the ground
carefully because there are some hard to see spikes here. And if you have one
health and run into them, you'll be very pissed off. So jump over the hard to
see spikes and make your way to the stage clear sign.
Stage 2: When you start, you will see that this time you don't jump on pencils,
but you'll have run under the pencils! When you see the first pack of pencils
to the right, run through when their going up. Walk up the pencil and jump to
the right. Walk right until you see the next pack of pencils. Do the same thing
and run through when their going up. After getting past it, walk right and
you'll see a new enemie is chasing you: Pirate 1. Look in the enemies section
for info about him.
Start running right, jump on the bouncy platform than onto the next bouncy
platform. Grapple onto the pink ring and swing right. Jump from the ring onto
the next bouncy platform and bounce over the pencil. Start walking right and
you'll see erasers. The erasers make you bounce but not that high. So continue
right until you see the next pack of pencils. Run through and jump to meet a
dead end. The pirates will stop chasing you.
From here, look up and you'll see a ball. Jump up and punch it. Jump on the
ball than onto the platform above. Jump up and hang on the eraser, jump on it
than drop to the right. When you land, start walking right. Suddenly more
Pirate 1's will be after you. Run to the right, jump over the pencils along the
way than at the end, drop down onto the stage end sign.
Stage 3: Start heading right. Jump on top of the platform since you can only
enter the lower part when your shrunk. Jump over the pirate and continue right.
Walk right and jump over the next pirate. Continue right and jump on the
platform and get the golden fist. Continue right until you reach the end of the
platform, jump on the small platform to the irhgt, drop down and hover into the
small cove with the Fairy.
Turn small and jump through the small opening. Walk right and defeat the
anti-toon. Charge up your punch and defeat the anti-toon that is circularing a
platform with a Golden Fist on it. Hover on the platform and get the Golden
Fist. RUn, jump, and helicopter and touch the Fairy. You will be big again,
than you'll land on bouncy ground and touch another fairy and you'll be small.
Bounce right and jump up the platform.
Jump on the platform above, than start hopping on the balls up. Jump on the
black platform above than slide down. Right when you start going up, jump to
jump over the spikes. Land on the other side and continue sliding. You'll go
down, up, than make a big jump and helicopter over to the platform on the other
side. Slide down and you'll meet the slide's end. Jump through the small patch
that you can fit in and head right.
Punch the Anti-Toon and jump on the platform to the left. Jump on the next
platform above, than the next. Crawl under the three sharp pencils and punch
the Anti-Toon. Drop down to the right than drop down to the left. Drop down to
the right again than to the left. Walk right till you meet the platforms end.
You'll see a fairy and it's quite far away since your small. You'll be pissed
if you don't make the jump, so run, jump, touch the fairy.
When you touch it you'll go faster because your big again. You'll land on
wooden ground. Head right and you'll see five spike balls lined up. Punch them
rapidly until their out of your site. When you punch them away, look for an
opening in the ceiling. Look up and hang on the platform up there. Jump on it
than head right. Run under the big pack of sharp pencils. Walk right and you'll
see that you can't fit through the small passage.
You'll have to be small, so go far in as you can until you can't anymore. Go
back a little and punch the pirate. Backtrack a little after the sharp pencils,
look right, than look up. You'll see a pink ring, jump up and swing on it to
the right. Touch the fairy than go through the small passage. You will see that
you can't reach the ledge way up there. So jump and you'll collect a spark that
will cause a fairy to appear right were you are standing. When you are big,
jump up to the exit stage sign.
Stage 4: Here you will battle Opera Momma. Look in the bosses section for a
detailed information on this fight. And look in the enemies section under P and
it will show how to defeat the two pirates you face before you actullay face
Opera Momma herself.
LEVEL CLEAR!
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SAVE GAME
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Pencil Pentathlon
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Stage 1: You'll start out on a tiny platform. Jump onto the platform to the
right, careful thought because it is slippery. Jump on the next platform then
the next. Face left than look up. You'll see a ledge, jump up and hang on it,
than jump up. Start walking left and up the hill. You'll start sliding down,
jump and you'll land on a bouncy platform. Face right and grab onto the pink
ring.
Swing to the right and onto the platform there. Slide right and jump. Jump over
the gap and onto the other side. Jump over the spikes than continue walking
right. Jump over hte next patch of spikes and you'll meet a thin passage. Duck
and start crawling. Never stand or else you will clash right into the spike.
After you cross the spikes, walk right, drop, and grapple onto the pink ring.
Swing right and swing right into the wall. Keep pushing into the wall while
dropping and you'll drop into a passage. Walk right and jump up. Walk left and
jump to the platform on the right. Duck to avoid the bullet shots. The punch
the Hunter. Drop down and you'll land on a temporary cloud. When dropping down,
get the mini power ball and walk right. Jump up on the platform on the right
and crawl under the two pencils.
Take a picture from the photographer and you'll see a trail of tings to the
right. Jump up and helicopter down the path and you'll land on a bouncy push
pen. Bounce onto the next pen than on the next. Bounce to the last one. Drop to
the left of the push pen and face right. When you reach the bottom of the pen
you'll see a pink ring, grapple onto it and swing right. Jump on the metal
platform and it will start bringing you up.
Jump right when it reaches the top and jump on the ball. Run right and jump and
you'll reach a platform. Start walking right until you reach two sharp spikes.
Jump over them than jump over the next one. Walk right and jump on the metal
platform. While it's moving, jump on the next metal platform above. Jump on the
next one than run and jump to the right. Start sliding down collecting the
tings, jump when it launches a ramp, helicopter, and you'll make it to the
other side.
Continue sliding than start walking up the pencils. When you reach the last
pencil, from there, jump and grapple onto the pink ring. Drop straight down and
grapple onto the pink ring below you. Swing right and drop down a little and
grapple onto the pink ring down there. Grapple onto the next one than the next
one. From there, swing onto the last platform to the right with the stage clear
sign.
Stage 2: When you start something will drop to the right. See the potion? Look
familiar? It's the Super Helicopter potion! Collect it and start super
helicoptering up. Start helicoptering left and stay in balance so you won't
bump into the spikes overhead. When you reach the left, hover straight up than
drop onto the platform to the right. Start walking right until you reach the
end of the platform.
Drop down and start helicoptering. Look at the little wall to the right and
watch until it ends. Hover beneath it and start helicoptering over the sharp
spikes and sharp paintbrush tips, while watching out for the sharp spikes on
the ceiling at the same time. Look on the ground until you see a safe spot to
land into the middle of the spikes. Face right and look up. You'll see three
moving pencils. Hover beneath them.
Continue hovering right and you'll see two balls and spikes below. Land on the
top ball. This part may take some practice. Hover to the left of them and punch
the top ball. You'll lose your helicopter, helicopter immediantly to regain it
before you drop into the spikes. The ball would have fallen down, so hover on
the next ball and crawl through the passage. Right when you reach the other
side start helicoptering. Helicopter to the right until you see a moving
pencil, hover beneath it.
Continue right while your avoiding pencils on the top and bottom. When you pass
them, you'll find pencils galore. Hover through the huge pack of pencils
dodging them all. After making it through, take a picture from the
photographer. After the photographer, jump to the right and bounce on the
platform. Beware of the falling pencils, now while you are bouncing, hover to
the right as fast as you can. You'll pass the land of falling pencils.
Walk right and fall down. You'll see a spark. Collect it and it'll make three
antitoons appear! Mistake mistake! Defeat them all and walk right. Jump over
the paint bucket and take a picture from the photographer. Above you'll see
spikes on the left and right, so hover on the left part, than go to the right
and continue going up, than go left and go up etc... keep doing this until you
reach the top.
Walk right, drop down and get your helicopter and you'll do it all over again
but your going down this time. When you reach the bottom, walk right and do it
over again. When you reach the top walk right and collect the mini-power ball.
Drop right onto the bouncy platform. Or you could just hover to the right.
Watch out for the spikes on the ceiling though. Drop down to the platform on
the right and continue hovering left. Drop right and crawl right.
Before crawling, make a sure an antitoon emerges from the small passage, defeat
him than enter. When you reach the other side, hover up and dodge the spikes
again. Collect the large powerball up here and hover right. Drop down and start
hovering left. Wait for an anti-toon etc.. doing this all over again, crawl to
the other side, than hover straight up the top. Start walking left to the sign.
Stage 3: You'll start out on a bouncy platform and you'll start bouncing up
quickly. Bounce to the very top. Start bouncing right and you'll soon see some
tings. Follow the tings path down into the lower parts of the bouncy platforms.
When you reach the very bottom (which is very hard to do) bounce right. You'll
see square shaped bouncy platforms, bounce up them to the right. And you'll see
the photographer, take a picture.
Head right and slide down the black slide. You'll run right into a bouncy
platform. While zooming through the air helicopter, punch at the right time to
land on a bouncy platform and zoom through the air again. You'll land on more
bouncy platforms, zoom through the air again to the next pair of bouncy
platforms than onto land. Walk right and jump on the temporary clouds over the
spikes. When you land on the last platform, a moving metal platform will appear
to the left.
Jump on it and let it carry you up. When it's at it's top, look right and jump
on the metal platform there. Than jump on the black slide. Slide down and jump.
Don't land on the platform above, but drop down and land on the temporary
clouds below. Hop the temporary clouds to the right, grapple onto the orange
reddish ring and swing to the exit sign.
LEVEL CLEAR!
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SAVE GAME
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Space Mama's Crater
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Stage 1: Start by running right. Run up the metal ramp thing and onto the
eraser. Keep running right and you'll bounce to the right on a cliff. Bounce on
the eraser up here and helicopter to the right to the next cliff. Jump to the
next platform avoiding the next spike than face left. Jump on the platform
there than face right. Jump on the moving metal platform and let it carry you
up.
Face right and grapple onto the moving pink ring. Swing right and onto the
temporary cloud. From there, quickly jump up to the right onto the pencil
eraser. Bounce to the right and grapple onto the moving pink ring. Swing right
and onto the eraser. Jump up and onto the moving pencil. Jump up to the
platform on the right and start crawling through the small passage. At the end,
face left and jump up on the platform to the left.
Defeat the antitoon on it and start crawling left. At the end, face right and
jump up onto the next platform. Defeat the antitoon on it and stand on the
metal ramp thing. Face left and jump up and destroy the next antitoon on it.
Jump up on it and crawl left. At the end, face right, look up and jump on the
platform up there. Jump right onto the bouncy platform. Bounce to the right and
onto the moving metal platform.
When it's at it's rightest point, jump on the eraser and bounce and grapple
onto the pink ring. Drop and grapple onto the next one, than drop again and
grapple onto the next one. Swing right and grapple onto the next pink ring.
Swing onto the eraser and drop down to the right. Grapple onto the first pink
ring you see. Swing to the right and grapple onto the pink ring there. Swing to
the right and onto the eraser.
Drop down to the right abd grapple onto the pink ring to the right along the
way. Swing to the right and onto the platform. Take a picture from the
photographer. Look right and you'll see nothing but spikes on the ground, so
run, jump, and helicopter over the spikes. When you land on the temporary
cloud, immediantly hop off it and grapple onto the pink ring to the right.
Swing to the right and onto the platform to the right.
Jump over and ignore the bouncy platform and jump on the think black platform
to the right. Jump and helicopter to the right and onto the next platform. Jump
and helicopter to the next, than to the next. Jump on the moving metal platform
to the right. Let it carry you up than jump on the moving metal platform on the
left. When you reach the left, jump up and go on the next moving platform.
Jump on the next one that moves left to right above you than let it carry you
left. Jump on the platform to the left and walk left. Drop down and continue
left. You'll see an arrow made out of tings pointing down, jump over the gap
and walk right. Collect the spark at the end which will make a pink ring appear
to the left. Jump up and grapple onto it. Swing to the left and grapple onto
the next pink ring.
Swing to the left and grapple onto the next pink ring a little above. Swing
from here to a ring directly above you. Swing onto the next one. Swing left and
jump up and grapple onto the pink ring here. Swing left and jump on the
platform here. Walk left and you will collect a spark that will make the stage
end sign appear. If you want you can jump over the sign and collect all the
tings there before exiting.
Stage 2: Walk right until you see a spike ball. Punch it down and punch it away
to the right. Punch it to the right until you meet another spike ball. Punch it
down and start punching them both to the right until they fall down a cliff.
When your at the end of the platform, look up. Grapple onto the pink ring here.
Swing onto the metal platform above. It will start moving left. When it reaches
the end, run, jump, and helicopter to the left and grapple onto the pink ring
up there.
Swing to the left and grapple onto the next pink ring. Than swing left and jump
on the metal platform. It will start moving, when it reaches it's top point,
jump on the next platform to the left. It will start moving as well. Look right
and when you reach the top you'll see a red-orange ring. Punch the spike ball
so it falls, than grapple onto it.
Swing to the right and over the spike ball, than grapple onto the next
orange-reddish ring, start swinging to the right until you reach a platform.
Take a picture from the photographer, than walk right and you'll see a
temporary cloud. Jump on it than quickly jump on the next one. Jump onto the
platform below and walk right. Stop before you bump into the spikes, than jump
up and hover onto the moving metal platform to the right.
Let it carry you right than jump on the next moving metal platform. From there,
jump right and onto the black platform to the right. Slide down until you bump
into a metal figure in the ground. You'll see two paths, up and down. Go up and
get the glowing fist. Jump to the platform on the right and you'll slide down
on a black slide. You'll be in a bouncy place, collect the gold and glowing
fist here. Bounce on top of the highest bouncy mountain and face right.
Bounce and helicopter to the right. Slide down here and slide up the other
side. Drop down and you'll land on one of two pink platforms. Drop in between
them and you'll land on another platform below. Walk right to the sign.
Stage 3: Walk right to the end of the wooden platform you are on. Wait for a
moving metal platform to dock near you. Jump on it and move right. Jump on the
bouncy platform to the right. From here, bounce on the moving metal platform
that will come up near you to the right. Jump on it than go prone. After
passing the platform above you, stand up and jump to the platform on the right.
Jump on the moving platform on the left and let it carry you up.
It will go up and down, when you reach the top, jump on the platform to the
left and let it carry you left. Go prone to go under the spikes. After you pass
the spikes, stand up and jump on the bouncy platform on the left. Bounce to the
left and onto the medal platform. Go prone under the spikes, stand up when you
pass them and immediantly jump up over the spike. Jump on the eraser on the
left and bounce up on the wooden platform above.
Take a picture from the photographer and walk right. Drop down on the temporary
cloud and jump over the spike on the right and onto the next temporary cloud.
Helicopter over the next two spikes and land on the next temporary cloud, than
jump up and helicopter over the next THREE clouds to the next temporary cloud,
from there, jump up on the pink platform to the right. Jump on the metal
platform to the right.
It will start moving down when you lay foot on it. Drop down to the right of
the metal platform and drop onto the next platform. Go prone so you can go
under to spikes, after two spikes, stand up. Jump on the platform above. Face
right and jump on the eraser. Bounce onto the next platform on the right. When
it goes down, stand on the right of the platform. When you pass the spike on
the left, walk to the left of the platform to pass the spike on the right.
Drop to the right and get a picture from the photographer. Grab the glowing
fist and the mini-powerball on the left. Jump and helicopter over the two
spikes and land on the other side. Drop down on the left and onto the metal
platform. Drop to the right again and you'll land on another metal platform.
Drop to the right and you'll land on a moving platform. Duck to avoid the first
spike, stand to get a powerball and duck again to avoid the next spike.
After that spike, punch the two balls ahead of you quickly and go prone to go
under the spikes quickly. After that, jump up and onto the metal platform
above. Jump to the right and take a picture from the photographer. Walk right
and jump on the metal platform, it will start moving right. Jump over the
spikes and land on the metal platform again.
Jump over the next spikes and go prone to go under the two spikes. Jump to the
right and land on the next metal platform. When it moves right, jump
immediantly over the spikes. Duck to go under the next two spikes overhead,
jump over the next spikes, duck under the lone spikes, jump over the next
spikes and to the stage end sign.
Stage 4: Here you'll face Space Mama. Read the boss section for a detailed
strategy on this fight.
*SPOILER DONT LOOK AHEAD IF YOU REALLY NEED TO* Mr. Dark will now kidnap
Betilla the Fairy.
LEVEL CLEAR!
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W O R L D C L E A R ! ! !
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SAVE GAME
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World 5: The Caves of Skops
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Crystal Palace
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The rest of the Walkthrough is coming soon.
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6)
B O S S G U I D E
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Note: Some of these Health numbers might be wrong. I will give you credit if
you point that out to me.
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First Fight with Moskito
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Health: 5
Weakness: Head
Difficulty: Very Easy
Location: Anguish Lagoon
Attacks: Pegging, Dash
This guy is simple. To damage him, jump up and punch him in his face. He will
become dizzy and sway back and forth. Than he'll use one of those two attacks
on you, to avoid the peg, right when he's about to use it on you, either walk
away easily, or duck to the ground. To avoid his dash, jump up right when he's
about to smash into you. A good way to defeat Moskito is when he's going dizzy,
wait for him to get out of his dizziness. When he shows that evil face again,
immediantly jump up and punch him before he can move. And repeat until Moskito
faces his doom.
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Second Fight with Moskito
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Health: 12
Weakness: Head
Difficulty: Easy
Location: Moskito's Nest
Attacks: Pegging, Spike Ball, Dash
Very similar to the first Moskito, this guy has more than twice as health.
Instead of corny attacks like the first Moskito, this guy drops spike balls on
you. He'll start out with small spike balls, than he's gonna move on to the big
boys league and drop huge spike balls. The spike balls bounce, so run under
them when their in the air. Dash and pegging, do the same dodge as the first
Moskito, you can also use the dizziness trick like on the first Moskito to get
rid of Moskito easily.
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Mr. Sax
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Health: 10
Weakness: His own notes
Difficulty: Medium
Location: Mr Saxs Hullaballoo
Attacks: Note Explosion, Note Bomb, Regular Bouncing Note, Feet Stomp
This guys hard when you don't know what to do. This guy will start off with
large notes and spread into smaller ones. Dodge these. He'll than start
launching small notes that bounce towards you. Punch these back at him to
damage him. When he jumps way into the air, walk to the opposite side of the
screen were he jumped from and stay there. He'll land were you used to be.
He'll repeat this. After a while, he'll start launching exploding notes. They
explode on the ground, so jump when it explodes to avoid the impact. Keep
damaging him than soon he'll launch two exploding notes that explode in the
air! Avoid the small notes galore, than later he'll launch three! It gets
harder every time. Once you get the hang of it, only a few notes to punch back
at him and Mr Sax will be defeated.
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Mr. Stone
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Health: 8
Weakness: Stone Tower
Difficulty: Hard
Location: Mr Stones Peaks
Attacks: Rock Throw, Rock Explosion, Dash, High Double Shoot, Low Double Shoot
Dodge the rocks that come toward you. When he holds a rock, punch the rock in
his hand. It'll fall out of his hand. Jump on the rock and jump and punch the
smily face tower in the middle. When he starts going towards you, jump on the
rock and over him. Once in a while, he'll than start launching multiple rocks.
Dodge them, and do the same thing. He'll than launch rocks that explode on the
ground. Jump to avoid the explosion.
He'll start going crazy and going all out of you. Avoid as best as possible,
he'll charge at you without holding a rock, jump on the cloud behind you and
jump over him. Repeat all of this until he is dead.
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Opera Momma
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Health: 6
Weakness: Head
Difficulty: Hard
Location: Eraser Plains
Attacks: Knife Throw, Knife Bounce, Knife Drop
Dodge the knives and jump on top of the knives. Bounce off them and punch Opera
Mama's face in the air. You'll have to dodge a lot here, so once you battle her
once, you'll get the idea on how to beat her. Keep practicing dodging and
you'll eventually get the idea. Mainly to defeat her, bounce on the knives and
punch her face in midair. She'll also launch four knives twirling in mid-air,
and one at a time they zoom at you, so run to avoid these. Another time when
you bounce on the three knives, after she pounds down on the ground, they'll
start twirling in their place, and go near the ground.
They'll zoom left and right so jump and helicopter to avoid these.
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Space Mama
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Health: 12
Weakness: Head
Difficulty: Very Hard
Location: Space Mamas Crater
Attacks: Laser Shooter, Missle Bombs, Spin Swipe
Da Mama is back and she's tougher than ever. Duck down to avoid the laser she
shoots out. Just like the first Mama, punch her in the head to damage her. This
battle is very similar to the first mama, you'll be needing to dodge a lot.
When Space Mama hides behind the washing machine, start punching the washing
machine. Keep this up and Space Mama will be defeated.
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Mr. Skops
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Health: 8
Weakness: His own attacks
Difficulty: Hard
Location: Mr Skops Stalactites
Attacks: Claw Throw, Blue Beam
You'll begin on a bridge. Stand on the very left platform and jump over his
attacks. When your platform starts falling, jump up and helicopter toward the
cloud. When he is done with you for now, he'll start moving right. Jump up and
head right. Jump on the first platform you see. There will be 2 others and
he'll be on the cliff. The first one will fall down, than the second, than the
one your on. Before yours falls, run, jump, and glider and hang onto the ledge
he's on. He'll start heading right, follow him towards a sign.
Now you'll be in an arena face to face with Mr. Skops. When he launches his
blue attacks at you. Punch them back at his face. When he launches his claw at
you, jump over it. Simple really, the beam follows your punch when it goes
through it, so jump, punch through the beam and punch his face, the beam will
follow your arms movement and go into Mr Skops face and it'll damage him.
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Mr. Black
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Health: 24 (4 different forms)
Difficulty: Intense
Location: Mr Darks Dare
1st Form
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Health: 0
Weakness: None
Attacks: Flame Chase, Flame Throw
Mr Black will remove your punching ability. He'll launch two flames at your
sides and they'll start flaming up. Stay between them. They move in the same
direction so stay between them. The flames will eventually stop in it's place
and Mr Dark will launch two flames at you. Run between them at the right time.
The flames will start moving again. Do this and dodge the two flames Mr Dark
Launches at you again.
Now this time, Mr Dark will launch the two flames while the two flames at your
sides are still moving! So get your timing right and break through. The flames
will stop. Mr Dark start making the two flames at your side get closer and
closer together. Stand in the center as best as you can, when there is only
little space left to close in, an electoon will get your punch ability and
bring it to you. When the electoon drops it on you, the flames stop and you
will bring out the 2nd Form.
2nd Form
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Health: 8
Weakness: Head
Attacks: Claw Toss
A Head of Mr Skops and a Body of Mr Stone. The same old claw toss is
pathetically easy to dodge. While he is using the attack, jump up and punch him
in the head. If you try to punch him in the head while he's just standing
there, he'll block it with one of his claws. So keep jumping while he is
tossing his claw, punch him in the face, land, and jump one more time to avoid
the claw behind you. Keep doing this 8 times until doomed.
3rd Form
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Health: 8
Weakness: Head
Attacks: Double Laser
Not one, but two space mamas against you at the same time. Their lasers will
crossfire and it is very hard to dodge. So hears the deal, go to the left one
and hit it in the head. The right one won't shoot for some reason, just keep
punching the left one until doomed. If you don't want to take the cheap way
out, stay in the middle and dodge like a pro. Punch the right one at a good
time and keep dodging their lasers. Repeat until defeated.
4th Form
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Health: 8
Weakness: Head
Attacks: Smash
The final enemy of the game. It's Moskito, as a head, but something strange as
a body. Now you'll shrink for this battle, when he jumps, RUN! Avoid Moskito's
smash, when you go flying into the air, give him a nice good punch while your
up there. So just keep doing this really and Moskito's doomed...
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7)
I T E M S
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1-Up Trophies: Their very well hidden. These will give you a Rayman another
life. (not a continue, but a life). If you find a secret area and you go keep
going through that secret area, you think your on a trail of an electoon but it
appears to be a one up. You will hate 1-up trophies when you find them instead
of an electoon.
Tings: Extremely common. These are small little blue balls. You can't miss em.
Collect 100 of these for a 1-Up. These are out in the open, so you won't have
any trouble finding any. If you beat the game without seeing a single ting, I
feel sorry for you.
Mini-Mini-Power Ball: These extremely small health balls will pathetically
restore one health.
Mini-Power Ball: These small health balls will restore two health.
Power Ball: These will fill up your health to six. If you have four health
balls, it'll make it so you have 6 now. These are also very well hidden, not as
well hidden as the 1-Up trophies or Electoons, but their still well hidden. If
you have low health, you'll be glad you found one of these.
Golden Fist: These will increase the power of your punch.
Glowing Fist: These will increase the speed of your punch.
=================================================================================================
8)
E N E M I E S
=================================================================================================
Here are a list of enemies in the game, their locations, and how to defeat them
in ABC order.
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A
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Anti-Toon
----------
Location(s): Dream Forest, Band Land, Blue Mountains, Picture City, The Cave of
Skops, Candy Chateau
Identity: Small blue round enemy. Notice I call them small enemies in the FAQ.
Attacks: Bite
Description: These guys are the only enemy in the game that appears in every
single world. They'll get annoying after a while.
Weakness: While they are jumping in the air and biting, you can punch them
than. Or you can get a big long punch, than duck to the ground so the punch
will come back low and hit the Anti-Toon.
-------------------------------------------------------------------------------------------------
B
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Bird
-----
Location(s): Blue Mountains, Cave of Skops
Identity: Actullay, these guys look like spikes. My friend told me they were
called birds, don't tell me how he knew that. I don't know either.
Attacks: Spiking (if that's a word)
Description: You can't defeat these guys, you'll just have to dodge them.
Usually they appear by collecting a spark. Watch out...
Weakness: You can't defeat Bird.
Bomber
------
Location(s): Candy Chateau
Identity: He looks like a clown.
Attacks: Bombs
Description: You can find these guys in Candy Chateau. Run away from his bombs
as they will deal some damage (obviously).
Weakness: Punch him, very easy to defeat.
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C
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Clown
------
Location(s): Candy Chateau
Identity: He looks like a clown (actullay, he IS a clown).
Attacks: Sends impact to the ground.
Description: If you fail to punch him fast enough, Clown will send impact to
the ground. Jump up to avoid the impact.
Weakness: Punch him continously before he gets the chance to smash you off your
feet.
Cricket
--------
Location(s): Band Land
Identity: They are green guys that fly.
Attacks: Punch
Description: In Band Land, you'll find these guys. The will take a few hits to
kill. Also, when their in the air, it'll be hard to get them down.
Weakness: Keep this guy on the ground! If you get them in the air it will just
make it harder for you. This guy can dodge your punch very well. He will duck
to the ground. So like the Antitoon, get a long good punch, duck to the ground
so you fist comes down and it will hit Cricket. Repeat.
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D
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No enemies start with the letter 'D'.
-------------------------------------------------------------------------------------------------
E
-------------------------------------------------------------------------------------------------
Evil Rayman
------------
Location(s): Candy Chateau
Identity: Looks like Rayman, but he has no eyeballs which makes him look evil.
And he looks darker.
Attacks: Touch (instant death)
Description: Ahh you have to outrun this guy. Touches you, it's instant death.
Weakness: You cannot defeat Evil Rayman.
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