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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rayman Advance - Strategy Guide (Page 02)

Rayman Advance - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Rayman Advance - Strategy Guide (Page 02).

You'll see an electoon, ignore it if you want to come back for it later. Drop
down the hole to the right and you'll land on land below. Start going left and
you'll start going fast. This is a trick, crawl left and when you see the drop,
drop not far, but just below. If you go fast to the left, you'll end up in a
spike bonanza! Start heading right to reach the end of the stage.


Stage 2: Darn, I wrote this stage but I accidentally deleted it. It was a
tiring stage too. So this will be short. I'm very tired and it seems to be very
tiring writing the same thing that you have already written. So this will be
short. (Not like very short, just short).

Okay, start heading right. You'll get a little sparkling thing and you'll hear
a beep. Go back and you'll see a trumpet. This is what happened. It will blow
you. You'll start sliding really fast along the ground. You'll meet another
trumpet. It will blow up, jump, jump again, another trumpet, jump, jump,
another, etc... when you reach the top, you'll start going down a steep slope
so you'll go very fast. Start running to pick up speed. Jump the ultimate gap
and hope to reach the other side. When you do, keep heading right and take a
picture from the photographer.

Move right again and drop down the gap to the right. Don't go up. Crawl to the
left below the platform and drop down.


Stage 3: When you start out, jump on the drum like platforms on the right. Jump
one by one to the top. Slide across this platform and jump on top of the
platform above you. You'll be able to jump on another platform to the right.
Slide right and you'll see another platform looking exactly like the one your
on. Jump on it and you'll see another identical looking platform, jump on that
then onto the next four identical platforms. You'll than land on a squiggly
sliding platform and you'll start going down and getting faster. Use a large
jump to jump over one platform and onto a steep one. Start walking up it.

When you reach the top, jump off to the right. Stay to the right to snatch a
golden fist. When you land don't move at all. You'll be on a small platform
with a photographer on it. Slightly walk to the left a little and get a
picture. Than walk right and jump onto the next platform. Collect the sparkle
and go back left. You'll see a rotating object will appear above you. Jump on
it than onto the next one above. Make your way to the top and jump on the
platform to the
right.

Avoid the eye lightning and drop down. Touch the faerie and you'll become
small. Start walking right through the small path that you couldn't go through
in your large form. When you reach the other side, touch the faerie on that
side to become big again. Jump up the platform to the right (there will be an
electoon here but i'm not explaining that because that will be in the electoons
section) than drop onto the platform below.

Drop down again and step on the temporary cloud. When you fall, you'll land on
a safe platform. Start heading right jumping on sliding platforms. Be careful
not to go to fast or else you'll fall down. Jump on the non sliding platform
and you'll see sliding platforms on the right with small enemies. Before
jumping on the first one, step to the right and fall down. You'll land on a
hidden platform below.

Carefully walk to the right edge of the platform to get a sparkle, a moving
cloud will appear. Jump on it and collect the power up, now you'll have six
health balls, just in case you were low. Now use the next moving cloud to go up
to the platform again. Timing takes place here, jump on the right when the
small enemy is below the platform than jump on the next one. Do not stop or
you'll slide to doom.

Keep jumping until you reach a platform with health on it. Jump on the next
steep platform and you'll slide down very fast. Leave this part to the game.
You'll slide really fast collecting tings, when you reach the part where the
ride ends, do this carefully, jump on the next platform than quickly jump again
onto the next platform. Keep jumping to reach the end. You'll be packed against
a non sliding platform, jump on it quickly to end your sliding career.

Jump from one platform to the next, all having one ting on each. Jump on the
next steep platform, DO NOT GO FAST! Try slowing your self down by walking left
and you'll stop at the bottom. If you went fast, you'd fall to your end. Jump
onto the next platform on the right than onto the next. Jump on the temporary
cloud and you'll see a statue moving a blue long platform that you can jump on.
Don't stare at him too long, quickly jump on the blue platform he is holding.

Jump on the two temporary clouds above and jump onto the sliding platform
above. Jump onto the next one above collecting the sparkle, which will cause a
temporary cloud to appear on the left. Jump on the cloud and there will be a
sparkle on it. Jump back on the platform which you came from and you'll see a
stage clear sign appeared.


Stage 4: Right when you start, you'll see a note going toward you. It has a
pretty sharp stem too... jump over it and start sliding to the right. Jump over
the gap and jump to the platform above. This part is pretty dangerous, if you
go to fast, you'll crash into a note and be sent down into the spikes. So start
going slow, wait for the note to approach you than jump over it. Than onto the
next platform.

Start walking up the hill and jump over the note. Jump over the next gap and
start walking up the hill to the right. Jump over the note and start heading
right. Slide and duck under the spikes and you'll start going down. You'll be
going very fast, duck under the next spikes and jump over the gap. Go up this
hill and start heading right. Duck under the next wave of spikes than drop
down.

You'll start sliding down to the left. Duck under the next spikes and you'll
start sliding down fast. Jump the next gap and start walking up the hill to the
left. Jump over the next platform and start sliding left. Jump over the next
gap and and walk up the hill. Duck under the next green spike. Since your going
up a hill, you might not be sliding, so crawl under it if you don't have speed.
Walk left and duck under the next wave of spikes.

Walk left and you'll be sliding down a hill. Duck to avoid any spikes you pass
by. You'll start sliding up a hill, walk up it and don't forget to duck and
crawl under the green spikes. Continue walking left and drop down to the next
slope. Duck immediantly when you start going down to avoid the spikes. You'll
start sliding up, duck under to avoid the spikes. Slow down to get a picture
from the photographer.

Keep heading right and jump over the note. Jump to the right and hang onto the
platform on the right. A note will be under you, but don't worry, it won't
reach you. Jump up and continue right along the platform you were hanging on.
Jump over the next note and start moving right some more. Jump to the next
platform. Always stay on the top platforms, not the second row or third row of
platforms. Usually notes don't hang around here.

Jump over the next platform, start moving along the second row until you can
see the top platform again, jump on it and jump over the note. Keep heading
right and you'll start going fast. When you go up a ramp like platform, do a
huge jump and you'll land on a platform to the right. Jump right away to avoid
the note. Keep heading right and drop to the non sliding platform below. Jump
over the note to the right and continue right.

Jump onto the next platform and start heading right. You'll see Mr. Sax! He'll
launch a note at you. Punch him, he'll start making a run for it. Chase him,
though it won't be a long chase because you'll find the end of the stage sign
right behind him.


Stage 5: You'll find Betilla the Fairy. She will grant you the Helicopter
ability. Very very useful. Pressing A twice will use it. Walk to the right for
a dead end. You know what to do when you get a new ability. You got to use it
nearby. Gee, what to do what to do. Jump up and helicopter to the right. You'll
reach a platform and a stage clear sign. Jump over the stage clear sign and go
to the right. Jump into the small fall to the right and you'll collect a 1-Up
trophy while falling down.

Start heading left and jump onto the platform to the left. Jump onto the
platforms above that to reach the platform you were on before again. Helicopter
back to the sign for a stage clear.

LEVEL CLEAR!

-------------
  SAVE GAME
-------------

Gong Heights
--------------

Stage 1: Start heading right and you'll see a statue from the one at the end of
Stage 3 in Allegro Presto. This time he'll be holding one drum in each hand.
He'll move his hands so the drums are together and he'll pull them apart. He'll
keep doing this over and over again. Jump onto the drum closer to you when he
spreads his arms, wait till he moves them next to eachother than walk to the
other one and wait for his arms to spread again. Jump onto the cloud platform
(almost all the platforms in this level are clouds) and move right to see
another statue.

Do the same thing, jump on the moving cloud when you walk on the second drum.
When it brings you right, jump on the next drum the statue is holding. When the
second drum brings you down, jump on the moving cloud to the right. It will go
up and down. When it reachs it's lowest point, a cloud will be right there
every single time you go down. So walk onto it and it will bring you right.
When it reaches it right most point, there will be another cloud going up and
down. Jump on that cloud.

When the cloud reaches it's highest point, jump onto the next cloud near the
statue. It will appear to be a bouncing cloud. Bounce up to the drum and walk
onto the next one. Jump to the cloud to the right. It will be another bouncy
cloud, jump onto the next cloud and you will find out this row of clouds are
all bouncy. Bounce your way to the last cloud. Bounce to the cloud below and
drop off to find a photographer. We really need one after our bouncy adventure.

Bounce back up and bounce onto the drum to the right. Walk onto the next one.
Jump onto the temporary cloud to the right and quickly jump onto the next one.
Than to the next one than quickly and carefully jump onto the drum to the
right. Walk onto the next one, and jump onto the next cloud. Which will also be
bouncy. I personally think UbiSoft should have renamed this level Gong Heights
to Bouncy Heights. Bounce your way from the cloud your on to the drum above. It
might take a mighty bounce to get up there. So if you time it right, jump while
your cloud is on it's way up for a more higher jump.

After getting onto the drum, step onto the next one, than onto the next cloud
on the right for yet another bouncy cloud. You'll need even a more higher jump
to reach the drum which is very high above you. So make a powerful jump onto
the drum. Step onto the next one and jump onto the cloud to the right. Finally
you reach a cloud that isn't bouncy! Jump and helicopter to the right and try
landing on the blue long snake like object the statue is holding. You have seen
this in Allegro Presto before, so you'll know how to do it... unless your
friend beat Allegro Presto for you. Therefore, your screwed.

Anyways, jump from the statue onto the platform on the right. You'll need to
helicopter and hang to reach it. There will be small enemies hovering above you
so be careful when jumping onto the drums. Step onto the next one than jump
ontot he rotating object on the right. Jump on it and jump onto the drum from
the right from there. Step onto the next one, and step onto the next rotating
platform. Jump onto the next one, than onto the next pair of drums. Step onto
the next one than jump onto the next rotating platform. When you rotate this
time, duck so you'll go under the object above you. If you stay standing,
you'll bump into it and fall down far far below.

Jump and helicopter to the next pair of drums on the right. Step onto the next
one than onto the next rotating platform. It might take some practice to
helicopter onto the next blue long platform that the statue is holding (hey, I
don't know what to call it!). From there, jump onto the cloud platform above
and reach the end of the stage.


Stage 2: Punch the small enemy ahead and get the glowing fist. By the way, this
weird force follows you, I have no idea what it is, but if it takes you too
long to get through some of the obstacles of this stage, it will catch up. Look
to the left and instead of walking left, the screen will be moving right, so
you'll have to move kind of quick. Jump and helicopter of the spikes collecting
the tings. Do the same thing when you meet the next pair of spikes.

Keep moving right and hover over the green spike. Hover over the next green
spike than the next green spike. Keep moving right, jump onto the next cloud
platform and punch the small enemy on it. Jump onto the next and the next.
Destroy the small enemy on this platform. Jump onto the next platform. Watch
out for the eyes below shooting lightning at you. Jump onto the next platform,
punch the small enemy on this platform. Jump onto the next, than onto the next.
Punch
the small enemy on here, jump on the next tiny platform. Than jump onto the
next solid platform.

Move right and drop down collecting the tings while dropping. Collecting a
golden fist along the way. When you land, you'll find out you landed on a
temporary platform. Quickly jump onto the next temporary cloud on the right.
Than onto the next on the right. Jump up on the next one on the right and the
one above that. On the one above that than the one above that. Walk left to the
stage clear sign. Be careful of the eyes shooting lightning at you on this
temporary cloud jumping part. They hit you, you fall, you scream, you die. It's
that simple.

Oh wait, that's the end of the level? Only two stages? Hey, you shouldn't be
complaining.

LEVEL CLEAR!

-------------
  SAVE GAME
-------------

Mr Sax's Hullaballoo
----------------------

Stage 1: Start walking right and slide down the hill. Jump and you'll touch
those faeries that change your size. Keep running right when you touch it
because you'll be small and be able to go through the small area. When you
reach the end of the area, you'll see another faerie. Touch it to become big
again, than jump immediantly and helicopter to reach a high platform, hang on
it and jump on top of it. Move right and jump over the spikes. Jump over the
next spikes, the next, and the next. You'll start sliding down a hill and bump
into a dead end.

Not quite, jump onto the small platforms above. Make your way up. Oh, and watch
out for the eye. When you reach the top, start sliding down the bumpy hill.
Jump onto the solid platform, jump onto the drum to the left and quickly jump
onto the next one. Keep hopping the drums to the left to reach a solid
platform. Don't fall or else you'll go into the spikes. You can still live when
you hit the spikes, Rayman will be flashing because he is hurt. Move left
quickly and you can jump onto the platform to the left. For those lazy people
who are too lazy to jump =).

Jump and hover to the platform on the left. It will go down and back up. You
don't want to go down, believe me, going down goes right through the spikes. So
quickly jump to the next one. Jump onto the platform to the left and make your
way left. Jump on the platform with the eyes on it and jump onto the next one.
Drop down left and continue left. Look up and you'll see a power up. If your
low on health, jump up and get it. Continue left, jump your way left on the
platforms and onto the temporary cloud. Quickly jump onto the next temporary
cloud.

Jump onto the next one and onto the platform on the left. Get rid of the small
enemy on it. Jump onto the temporary cloud on the left and let it dissapear so
you'll drop. When you reach the bottom, you'll see a photographer. Take your
picture, and continue right. Jump over the spikes over to the sliding platforms
on the right. Slide right, and jump when the slide starts going up. So you'll
jump onto the next platform. You'll continue sliding down a long bumpy hill.
Jump over the green and yellow spikes ahead, and start jumping over green
spikes on your way down.

Start sliding left, duck on your way down to duck under spikes. Go full speed
ahead, when you meet the ledge were you fall into a huge pack of spikes, jump
like you never jumped before and helicopter as far as you can to the left to
reach a far away platform. Make your way up the steep hill. Drop down at the
end and start sliding down the steep hill. Duck to duck under yellow spikes,
you'll also touch a faerie which will make you small along the way. Keep
sliding down the bumpy hill, at the end you'll touch another faerie and a power
up.

Right after the power up, drop down to the platform below. Punch the smal enemy
on the platform to the right, than jump on it. Jump onto the next platform on
the right, punch the enemy on the next platform than jump onto the next. Jump
onto the next and it willhave a faerie on it. Do not become small, start
dropping down platforms to the left instead. At the bottom, jump onto the drum
like platform on the left. Jump onto the next and onto land. Destroy the enemy
on it, than jump onto the drum like structure you saw from Bongo Hills. Start
moving left jumping drum from drum.

When you reach land, destroy the small enemy on it than you'll see a statue
with drums. Jump onto the drum and step onto the next one. Jump onto the next
statue's drum and do the same thing. You'll have to do the same thing with the
next statue. Jump onto the cloud land on the left and start making your way
left. You'll reach a photographer, take a picture, go left, drop down and go
right to continue. Destroy the fly like enemy here. He's very annoying becomes
he dodges your punch by ducking, so make a powerful punch right next to him,
than duck. The fist will want to go to rayman so it will slightly start going
down and hit the fly. Keep doing this.

Continue right, destroy the small enemy and continue. Jump over the green spike
and keep heading right. Destroy the small enemy and slide down the slidy
platform on the right. You'll see a power ball below, to get it, hang on the
cloud platform on the right. Continue right, destroy the small enemy and go
right and you'll see a cymbal like enemy. Go between him and he'll start going
right, he'll smash you on the way. Guess you'll have to take the damage, unless
you jump to the right and land back in. That's the only way to avoid his deadly
smash.

You'll reach the other side on the right, so disembark to the temporary cloud
and quickly jump onto the land on the right. Continue right and you'll meet the
stage end sign.


Stage 2: The Mr. Sax chase stage. You'll start out seeing a giant trumpet...
you met him... in Allegro Presto! Punch his notes back at him. He'll jump
behind you and start chasing you, quickly run to the right. Jump over the
spikes and punch the notes along the way. Jump over the gap and jump over the
next one. Collect the power ball nearby and keep going right. There are a lot
of tings here so collect them and you might get a 1-Up. When you reach land
again, jump over the next spike, punch the note, jump over the gap, than jump
over the next spike, jump on the cloud platform than jump to the right and
hover to snatch the golden fist.

Continue right hopping cloud platforms and over spikes. When you reach a dead
end, jump and hover, collect the 1-Up and follow the tings down. You'll be in a
battle arena with Mr Sax.

Read the boss section for information on this fight.

After beating Mr Sax, well, you beat the stage, level, and world!

LEVEL CLEAR!

=================================================================================================


                                     W O R L D   C L E A R ! ! !


=================================================================================================

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  SAVE GAME
-------------

------------------------
World 3: Blue Mountains
------------------------

Twilight Gultch
----------------

Stage 1: Start by going right. Keep walking until you get the glowing fist.
After getting this, backtrack a little and jump onto the extremely small cliff.
Jump up and helicopter collecting the tings, obviously, the tings are a path.
When the helicopter hover ends, use your glowing fist punch immediantly and
you'll grab the flying "o". Swing and jump off and punch the next "o". Finally,
jump onto the ledge to the right.

Give Stoneman a punch, after he crumbles to pieces, collect the sparkle in
front of you. Don't ask me what it does =). Head right and snatch the next
glowing fist. Jump over the chasm, continue right, jump over the next chasm
than the next. Jump up and collect the sparkle in the air. Oops, it caused a
Lavaball to start rolling down. Dodge it, and continue right. Collect the
Golden Fist and you'll see that Stoneman has been throwing these Lavaballs.
Give him death with the golden punch.

Jump into the air and punch the moving pinko. When it moves right and your
swinging to the right, hop off and punch the next pinko. Than jump onto the
cliff. Start heading right to reach the end of the stage.


Stage 2: Head right and punch the stonedog. Collect the sparkle and start
hopping the temporary clouds to the right. Careful with the other two
stonedogs, they'll be hopping back and forth over the big gap. AFter defeating
them, continue right. Hop the next two temporary clouds and you'll see an arch
of tings on the next platform. With a stonedog, kill the stonedog and collect
the tings. Collecting the sparkle here will send another stonedog up to attack
you, but collect it anyways =p.

Hop the next gap and continue right, kill the stonedog. After a long way right,
you'll see spikes and a boulder, blow up the boulder. Continue right, hop all
those temporary clouds and you'll reach the next piece of land... something's
not right here... are you afraid your being followed? Turn around HOLY SMOKES
IT'S MISTER STONE! We don't have to face him right now, just ignore him. But
don't ignore him too much or else he'll hurt you.

Continue right, hope over the spike ball than the next spike ball. Jump onto
the next boulder, don't destroy it, than hop over the next spike ball. Hop
right and start swinging the pinkos. Whatever you do, DONT SWING BACK! Mr.
Stone is there, so hop and hop and hop! After reaching the right, drop down,
you'll hear a loud scream, wait, those sound like my bed sheets =p. Just
kiddin...

Drop down and continue right. Get your picture taken, than hop on the bouncy
cloud above. Get a power bouncy and bounce up to the cliff above. Hang on it
than jump on it. Destroy the rock ahead and get the golden fist inside it.
Destroy the next boulder for a small health. Destroy the last boulder for a
glowing fist.

After stocking up, continue right drop down and follow the tings. Continue
right and you'll see boulders blocking your path. And you can't jump over them
because of the spikes above. Destroy the boulder ahead of you, than destroy the
next two. When you destroy the last one, a surprise of a 1-up trophy is there!
CHEERS!

Continue walking right, jump over the lavaball rolling down, at the top, drop
down collecting the tings. Carefully make your way onto the temporary cloud and
jump into the little cave with the photographer in it. Take your picture, and
go behind the photographer. You'll hear a little sound. Go back onto the
temporary cloud, and stand on the VERY LEFT of the spikes so you don't get
hurt. Jump and helicopter to the right over the spikes.

You'll land on a temporary cloud, quickly jump onto the pinko to the right.
Swing onto the next pinko, and when you see a ting, jump on it than helicopter
slowly so you know were you are landing. Jump over the spike ball and onto the
small platform. You'll see bullets flying overhead, jump onto the platform to
the right, than jump to the right and helicopter following the tings. Land on
the small tiny platform.

Jump up the temporary clouds and make you way up to the cliff. Right when you
get up there, you'll see a Hunter. Dodge his bullets and kill him. Than you'll
see the stage clear sign.

LEVEL CLEAR!

-------------
  SAVE GAME
-------------

The Hard Rocks
---------------

Stage 1: When starting, jump on the cloud to the right and it will start moving
right. Duck to avoid the spikes, stand back up when the spikes are over. Punch
the huge spike ball when you come to it, then jump on the cloud at the end. It
will start bringing you up. You'll see a swinging spike ball. Jump at the
correct time to dodge it. Above the spike ball there is a cloud, jump on it.
When it moves right, punch the huge spike ball.

There will be another one directly ahead of the first one. After getting rid of
em, you'll collect a spark and a line of small spike balls will appear ahead.
Jump to the cloud below and duck to go under the spike balls. It will continue
to go right, suddenly you collect another spark and spike balls will appear, it
will not big a big line, so you can jump over it. Jump over it and land on your
cloud.

You'll collect another spark, and more spike balls are ahead of you. You can't
jump over these, so you'll see a ting below you, jump to the ting and you'll
land on a cloud. Duck to go under the spike balls. This cloud will be moving
slow, so a spike ball is ahead. Stand on the very left of the cloud and punch
the spike ball when you are close to it. After punching it, move to the very
right of the cloud so you'll avoid it.

After moving right a little bit, you'll start going up. Dodge the moving spike
ball and helicopter over to the cloud on the right. Right when you land on it,
it will move right very fast. You'll collect a spark immediantly, which causes
a large spike ball to appear ahead of you. Punch it FAST and jump over the
small spike ball ahead. Jump on the next cloud and you'll collet another spark.
Punch the large spike ball fast.

Jump over the next small spike ball and land on the cloud below. After going
right a little, jump on the cloud a little below you. Jump over the two small
spike balls, than the next two, than the next two. You'll collect a spark that
causes four small spike balls to appear to the right. Jump and helicopter over
it. Drop down and take your picture.

There are two endings in this stage so i'll explain them both.

ENDING 1: Before taking your picture you'll see a stage clear sign to the
right.

ENDING 2: To the left of the photographer, collect a spark to reveal a cloud.
Jump on the cloud and it will start moving left. You'll collect sparks along
the way, the first spark will launch one bird at you. Jump over it, the next
spark will launch two birds at you, jump over them. The next one will launch
three, get a good big jump over them. The next one will launch two birds. Than
the next one after that will launch another two.

After the birds galore, you'll pass by a ting below you. Jump and collect the
ting. Helicopter an follow the path of tings on a cloud. Grapple onto the pink
ring to the left, swing left and grab onto the reddish orange ring on the left.
These fall if you didn't know, so quickly swing left and jump and grab onto the
next pink ring. Jump onto the next orange ring and than onto the next pink
ring. Swing onto the platform on the left and collect the one up. A LOT of
birds will execute the area from top to bottom, bottom to top, east to west and
west to east! Dodge in every way possible! Than go to the stage clear sign.


Stage 2: Head right and drop down. Kill the Stonedog's and collect the small
power up below. Continue right and hop to the platform on the right avoiding
the moving small spike ball. Do the same thing again but land on the cloud to
the right. This cloud will appear bouncy. Power bounce to the cliff above. Head
right hopping over spikes on the ground. And dodge the spike ball in the air.
Hop onto the platform on the right to get a ting. Drop down platforms
collecting the goodies.

You'll reach moving clouds, jump on the first one when it comes down to you,
than jump on the next than the next, when you reach the last one, jump onto the
platform on the right. Crawl below and spikes and collect the glowing fist.
After your pass the spikes, destroy the boulder ahead. This part is tricky,
jump between spike balls and duck to avoid some and move fast, you'll have to
dodge in every way possible.

Drop down and land on the temporary cloud below. Quickly walk to the left and
take a picture from the photographer. Walk left onto the moving cloud. When it
brings you down, drop to the platform on the right. Walk right and jump on the
moving cloud. Jump over the small spike ball and to the platform on the right.
Jump between the two clashing spike balls ahead, than the next two. The next
two will be moving right to left. Jump in the center platform and quickly
retreat to the right.

You will collect a spark that will cause a lavaball to come bouncing down. Jump
over it, and continue right. Jump up and grab onto the platform above. Start
moving left don't forget to dodge this lavaball as well. Jump to the next
platform above avoiding the spike ball, dodge the next lavaball, than move
right. Jump over the two small spike balls, and drop to the right onto the
moving cloud.

Move onto the next moving cloud on the right, than onto the next two. Jump on
the platform to the right, than grab the powerball on the next platform. Jump
onto the next platform, jump up and punch the Hunter. Hop on the hunter's
platform than onto the next. Start crawling under the spikes, you'll collect a
spark. A bird will be coming at you. Crawl into that little space that goes
down so it goes above you.

Continue crawling right, keep ducking to avoid the Hunter's bullet, than send
him to hell =). Than go to the stage clear sign.


Stage 3: Head right and jump on the bouncing cloud. When a lavaball comes
bouncing down, get a power bounce to dodge it. Continue right, go under the
moving spike ball and quickly jump onto the platform on the right. Continue
right and you'll collect a spark. Two lavaballs will be coming up from behind
you. QUickly walk to the right to avoid them. They'll be stuck in a little hill
in the ground.

Head right and jump on the cloud above you. Another bouncing cloud eh... bounce
to the left and helicopter over the spikes. Head left and jump over the spikes
and onto the cloud. Another bouncy cloud, what a surprise... bounce to the left
and helicopter over the spikes. Move under the moving spike ball and head left.
Jump on the cloud and bounce to the platform on the left. Avoid the lavaball.

Continue left and jump on the cloud above. Bounce to the right and helicopter
over the spikes. Jump over the next spikes and jump over the lavaball. Continue
right and get the small powerup. Jump to the platform on the right avoiding the
moving small spike ball. Continue right, jump on the temporary cloud above.
Than jump on the next two on the left and jump to the left. Take a picture from
the photographer.

Head left and jump over the big spike ball by jumping on the temporary clouds.
After making your way around it, continue left and you'll see a temporary cloud
above. Jump on it avoiding the small spike ball and quickly jump again up to
the right. After landing on the platform, jump and helicopter to the next
platform on the right. Jump onto the bouncy cloud on the left and bounce to the
platform on the left.

Jump on the next cloud than onto the next platform on the left. From here, look
up and jump and hang onto the cliff of the platform above you. Jump on the
platform and jump on the cloud above the platform you are on. Obviously, it's
bouncy. Bounce to the left and collect on the tings that formed an arrow.
Temporary clouds will appear, start hopping them to the very top. Start walking
right, after a while, you should see a drop. Jump over it than drop onto the
next drop collecting the tings while you drop.

Start dropping on the temporary clouds below and make your way to the bottom.
Walk right to find the stage clear sign.

LEVEL CLEAR!

-------------
  SAVE GAME
-------------

Mr Stone's Peaks
-----------------

Stage 1: Walk right and up to the boulder. It'll take a few hits to destroy it.
When you destroy it, a guitar will pop out and into a Musicians hand in the
backround. He'll give you Super Helicopter Potion. Look in the controls section
on how to use it. Walk right and collect the super helicopter potion,
helicopter into the sky. Start following the trail of tings. It'll start going
up and back down.

Keep following it and the trail will end. You'll be in the middle of platforms
with Anti-Toons on them. Start hovering in the middle of them going up and
down. When there are no more platforms with anti-toons on them, hover near the
ground. You'll see spikes, follow the spikes up a hill than back down. Land on
the little platform ahead to collect a small powerup. Continue helicoptering to
the right.

Keep hovering at a safe distance between the spikes, When you pass by the next
hill of spikes, hover down and take a picture from the photographer. Continue
right and you'll see two small spike balls clashing together. Jump between when
the time is right and turn on your helicopter. Start hovering down when passing
through the spikes, hover right and hover very fast up when the small spike
ball is moved out of the way.

To the right you'll see a small spike ball moving in the formation of a square.
Hover through when he's moving. Start dropping and move right. Start hovering
right and between the thin spot of spikes. Start dropping and go right. Go up
and right. Keep hovering through the thin passage through deadly spikes. You'll
notice you collect a spark and two birds will be coming at you, dodge them.
Head right and up, go right and down.

A spike will be moving left and right, when he's at the rightmost point,
quickly helicopter through. Drop and take a picture from the photographer. Head
right and start helicoptering up collecting the trail of tings. Follow the
trail. Abandon the trail and head right, dodge the moving spike ball. This is
the hard part. Hover right and you'll be dodging loads of spike balls. Dodge in
every way possible. At the end you'll collect a spark, a bird will be coming at
you. Hover over it and go to the stage end sign.


Stage 2: You'll start out on a small platform. There's water below you and it's
sinking. And there's a big platform above coming down with two huge ropes and
it's gonna squish you to doom! You'll still have the super helicopter, so start
up the engine and start cutting the middle of the rope with Rayman's hair! You
will have to balance yourself to cut both down in time. The platform will stop,
start dropping slowly and the water will still be sinking. Start following the
water.

When it is all sunk, you'll land on ground. Start walking right, you'll find
the stage clear sign. That was fast...


Stage 3: Now in this level, the water is raising! Move right and jump on the
cloud. It will start moving right. Before it goes through spikes, jump up and
grab on the platform above. Look left, jump on the temporary cloud than on the
platform to the left. Look right and do the same thing. Look left, jump, and
helicopter over to the next platform. Start making your way up till there is no
more clouds. From the left platform, jump up and grab on the platform directly
above you. Helicopter up the next two platforms.

Jump on the temporary cloud and make your way up some more. Start helicoptering
to get up, keep hopping till you see an Anti-Toon on a platform. Kill it than
jump up to the top. Make your way left and you'll see more temporary clouds.
Hop the first two and you'll see spark above. Jump up and collect it to make
another cloud appear. Hop on it than start hopping all the clouds above. Jump
on the platform to the left to get a power up ball. Getting it will cause
another cloud to appear a little to the right.

Jump on the cloud and start hopping the other clouds quickly to the right.
You'll land on a moving cloud, before it enters the next dome of spikes, jump
up and grab onto the cliff above. Start making your way up once again like at
the beginning. You'll have to destroy a boulder on one of these platforms to
move on. After a while you should reach the top. Head right and hop the two
temporary clouds. You'll see the stage clear sign.


Stage 4: Head right jumping up over the little hills. When you reach a dead
end, look left, and jump on the platform there. Look right and you'll see a
slippery platform, jump on it and you'll start sliding. You'll see a little
hole in the ground, don't slip into it, there's an anti-toon down there. Jump
in there and defeat the antitoon really fast. Collect the glowing fist and
continue sliding right.

Jump over the anti-toons along the way, grab the golden fist and continue
sliding. Start walking right when you reach ground and you'll collect a spark.
Dodge the lavaball that comes from behind you. Start walking right to the end.
Drop down the trail of tings. When you land, head right some more. Jump up the
platform to the right and you should see a temporary cloud to the right. Jump
on it.

On the temporary cloud you should collect a spark. Which makes another
temporary cloud appear in front of you. Jump on that too to collect another
spark. Keep jumping all the temporary clouds to the top. Jump on the cloud
above you, you will collect a spark on it that will launch two birds at you
from the right. Duck to avoid them. Look left and jump on the next cloud. Than
look right and jump onto the cliff a little up.

Start sliding right, duck to avoid the spikes above. Start crawling to go under
the spikes. Collect the powerball by standing, than start crawling again. When
you reach the end of the slippery ground you should reach a photographer. Take
a picture, jump on the platform to the right and defeat the anti-toon.
Collecting the spark on the platform will make an anti-toon float onto your
platform. Destroy it.

On the platform ahead of you will be an anti-toon. Charge up a long good punch
to get rid of it. Do it to the next few platforms and when you reach the end,
you'll start sliding. Punch the big spike ball to make it swing around, slide
through when you can. And jump to the platform ahead. Jump to the next one and
punch the big spike ball. When you reach the end, drop avoiding the spikes.
Head right and you'll collect a spark. Three birds will come from behind, jump
over them. Head right and you'll collect another spark. Two birds will come
behind, jump over them like usual. Get the 1-up trophy, and jump onto the
platform above.

Make sure not to slide into the spikes, and jump on the next one to the right.
Jump on the next one to the left and start sliding into the wall. Jump and kill
the anti-toon. Jump onto the next two platforms. Head right and you'll collect
a spark, this time not one, not two, not three, but FOUR birds will come from
behind. If your lucky you'll be able to jump over them. If you think you can't,
lose them by crawling under the spikes to the left, keep speed walking right,
crawl under the next spikes and fall off.

Than you'll see the stage clear sign.


Stage 5: A battle with Mr. Stone! Read the boss section on a detailed
information on this fight.

Stage 6: You'll start out near an edge of a cliff with Betilla the Fairy ahead!
Walk up to her. She'll talk a little, than grant you the running ability! Look
in the controls on info how to use this. Run right and jump, and helicopter to
reach the other side. Were the stage clear sign is.

LEVEL CLEAR!


=================================================================================================


                                     W O R L D   C L E A R ! ! !


=================================================================================================

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  SAVE GAME
-------------

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World 4: Picture City
-----------------------

Eraser Plains
--------------

Stage 1: Head right and you'll see moving pencils. Hop onto the first one and
jump onto the next one. Jump onto the next one than onto the platform to the
right. Look right and you'll see moving pencils galore. This will take timing.
Hop onto the first one before it even comes up. When it finally comes up, jog
to the right while running on the pencils. At the last pencil jump up and land
on the platform to the right. You'll see a moving pencil to the right, jump on
it.

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