Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter R » Rayman Advance - Strategy Guide (Page 01)

Rayman Advance - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Rayman Advance - Strategy Guide (Page 01).

Rayman Advance
--------------------
FAQ/Walkthrough
Version 1.4
Authors: hyncer
E-mails: serebiisp@hotmail.com
FAQ Created: 6/21/2001

*************************************************************************************************
Table of Contents:  *
1) Story            * - The Storyline of the game
2) Controls/Actions * - The controls for the game
3) Worlds           * - The worlds you quest through in the game
4) Characters       * - The characters in the game
5) Walkthrough      * - The walkthrough of the game - INCOMPLETE
6) Boss Guide       * - Guides for beating the bosses
7) Items            * - Full list of all the items in the game
8) Enemies          * - Full list of all the enemies
9) Magican Locations* - Locations of all the Magicans - INCOMPLETE
10) Codes/Secrets   * - Codes or Secrets for the game
11) Electoons       * - Locations of all the Electoons - INCOMPLETE
12) FAQ             * - Frequently Asked Questions
13) Reviews         * - Reviews on the game
14) Version History * - Version History
15) Credits         * - Credit to people who helped with this guide
16) Legal Crap      * - Some Legal Crap
*************************************************************************************************

=================================================================================================
1)


                                        S   T   O   R  Y



=================================================================================================

Instruction Manual Story
-------------------------

Hi folks!

You want to know what's going on? Let me tell you the story of Rayman...

In Rayman's world, nature and people live together in peace. The Great Protoon
provides and maintains the harmony and balance in the world.

Sorry Folks, this apparently can't last. Do you want to play or what?

Some fateful day, the evil Mr. Dark steals the Great Protoon and defeats
Betilla the Fairy as she tries to protect it! The Electoons who used to
gravitate around it lose their natural stability and scatter all over the
world! Troublesome, isn't it? And untidy, too!

In the now-unbalanced world, strange phenomena begin to occur: freaks and
hostile characters appear, capturing every Electoon they can find! The
disappearance of the Great Protoon also neutralized all of Betilla the Fairy's
powers, and she needs time to regenerate her energy before she can help in any
way.

They definitely need a hero to save them now, don't you think?

Rayman to the rescue! As a guardian of this world, he must free the Electoons,
recapture the Great Protoon from it's mysterious kidnapper and reassemble them
all to restore the world's harmony.

But will the bad guys let him do it? After all, Rayman doesn't have arms or
legs, but don't panic, neither to the bad guys.

=================================================================================================
2)


               C   O   N   T   R   O   L   S  /   A   C   T   I   O   N   S



=================================================================================================

Permanent Abilities:

LEFT/RIGHT: Moves Rayman left and right...

UP: Looks up to see whats above you.

DOWN: Ducks to the ground to avoid bullets, etc...

DOWN + RIGHT: Crawl, use this to go in places you cannot fit. Beware though,
you can not punch while crawling.

FUNNY FACE: Make the funny face by pressing the R button. Use it on the tall
enemies that look kind of like witches or somethin, they'll run away. This
action will be removed when you get the running ability.

JUMP: Press the A button to jump. Complicated, I know, not. You'll need this to
jump gaps, reach ledges, and more. You'll be using this a lot.

PUNCH: This is the first power that Betilla the Fairy will give you. Press B to
punch. Holding B will charge up your punch and your punch will go further. Use
this to kill enemies, and more.

HANG: This is the second ability Betilla the Fairy will give you. To use it,
jump up to a ledge and if you can't reach it but your awfully close, try
jumping on the side of it (either side) and you'll hang on it. Jump from there
and you'll be able to get on. Very useful.

GRABBING: This is the third ability Betilla the Fairy will give you. This is
extremely useful. To use it, find a floating pink "O". Sometimes it's red or
orange, but mostly pink. Press the B button to punch at it, if it hit's it,
you'll start hanging on it and swinging, until you make a jump. Sometimes
you'll have to make a jump to another "O" and start swinging from O to O.

HELICOPTER: This is the fourth ability Betilla the Fairy gives you. This is one
of the most useful abilities in the game. Press A to jump, than press A again
in the Air. Your hair will start spinning around like a helicopter and you'll
be able to hover above the ground for a short period of time. Use this to reach
out of reach ledges.

RUN: An extremely useful ability. Gee, I wonder what it does? Anyways, to run,
while walking, hold R. Rayman will start running! While running, you'll be able
to outrun anything following you, and when you jump, you'll go further, than
you can use your helicopter to reach those super far out of reach ledges. When
you get this ability you will not be able to use the Funny Face anymore.

Non-Permanent Abilities:

SUPER HELICOPTER: You get this in a few levels. A Musician will give you a
potion that will give you unlimited Helicopter power. Use the same controls for
the ordinary Helicopter ability, but press A while your using it to go higher.
So really, your like a helicopter now.

MAGIC SEED: You get this in one of the first levels. Tarayzan (or somethin like
that) will give you the Magic Seed. Use R while standing still to plant a giant
plant that you can jump on and reach higher ledges. You can use this unlimited
times, but it's only good for that level.

FIREFLY: You get this at Eat at Joes (one of the most hardest levels in the
game). It'll be pitch black, but with the Firefly Joe gives you, you'll see a
small light around Rayman. Since your holding the Firefly, when you punch, the
light moves were your fist goes so you see the path ahead of you.

=================================================================================================
3)


                                   W     O     R     L     D    S



=================================================================================================

Dream Forest
-------------

The first world in the game is very easy. Consisting of four levels. You'll
also run into Betilla the Fairy three times, receiving the punching ability,
hanging ability, and grappling ability. You will also meet Tarayzan, who will
give you a magic seed. And a small Moskito that will become friends with you
after you beat it. Than at the end of it all, you'll face another harder
Moskito.

Band Land
----------

The second world in the game, another four levels here. Running into Betilla
once here, she'll grant you the Helicopter ability. At the end, you'll go face
to face with Mr Sax.

Blue Mountains
---------------

Here you'll graze through three levels. You'll meet a musician who will give
you temporary Super Helicopter potion, and at the end you'll go up against Mr.
Stone. After all of that, you'll run into Betilla the Fairy. Who will grant you
the Running ability.


Picture City
-------------

This is were the game starts to get hard. Now your in the fourth world, and
it's not easy. Make your way through three levels, this time no Betilla the
Fairy. You'll have to make your way through with the abilities you currently
have. You'll go face to face with Opera Momma in Eraser Plains, than going all
out against Space Mama in a battle to the end.

Caves of Skops
---------------

Go through three levels, and running into Joe at Eat at Joe's who will hand you
the Firefly to make your way through a dark cave. At the end you'll end up
going up against Mr Skops.

Candy Chateau
--------------

After collecting all the Electoons, you'll reach the final world, Candy
Chateau. Only one level, Mr Darks Dare. You'll meet all types of new enemies,
fat, tall, strong, and fast. You'll meet Evil Rayman, who will chase you till
you die. And then you'll get control changes, if you manage to live. You'll go
up against the person you've targeted this whole time: Mr. Dark.

=================================================================================================
4)


                        C    H    A    R    A     C     T     E     R     S



=================================================================================================

Main Characters
----------------

Rayman: The hero of the game, you control him. He has no legs, and no arms, but
don't underestimate him.

Betilla the Fairy: She tried to stop Mr. Dark from getting the Great Protoon,
but failed. She will appear along your quest giving you special abilities
(check out the controls section) that are needed to complete the game.
*SPOILER* Later in the game, something happens to her... *END OF SPOILER*

Mr. Dark: The evil guy who stole the Great Protoon. Your job is to defeat him
and return the Great Protoon to it's rightful place. Exactly why he hides his
face, well, apparently, if Rayman knew actullay how ugly he was, he wouldn't
even think about saving the world.

The Magican: You'll find a hat some levels, go up to it with 10 tings and it'll
turn into a magican and he'll give you a task to compete in, if you succeed,
you'll receive a 1-Up. Usually the tasks are to collect all the tings in the
bonus level.

Photographer: This is similar to a checkpoint. You'll meet him in every level,
he'll take a picture of you. If you die later on, you'll return to the spot
were he took a picture of you.


Side Characters
----------------

Tarayzan: In the beginning of the Swamps of Forgetfullness, you'll see Tarayzan
behind a bush and his clothes up in a tree above him. Return his clothes to him
and he'll give you a Magic Seed to show his thanks.

Musician: The musician lost his guitar, when you find it, return it to him and
he'll give you some potion that will give Rayman the Super Helicopter.

Joe: At Eat at Joe's, before entering the level, Joe will give you a Firefly to
make your way through the dark level.

Evil Rayman: At Candy Chateau, Evil Rayman will follow you. And he'll obviously
try to kill you. Try to lose him by running. Don't hang on a floating pink
grappling figure too long, or else that will give him time to catch up.

=================================================================================================
5)


                       W    A    L    K    T    H    R    O    U    G    H



=================================================================================================

---------------------
World 1: Dream Forest
---------------------

Pink Plant Woods
-----------------

Stage 1: First of all, jump on the ledge and get that ting. Than jump on the
stone hand on the left for another ting. From there, start heading right and
you'll see a weird looking plant. Get the ting next to it, jump on the plant,
and it'll start falling down to the right. You'll collect 3 tings while going
down. Jump off the plant and onto land. Jump up on the ledge than jump again
and grab on the vine. Start climbing up. When you reach the very top, jump to
the left and grab on the vine there. Jump left again for another vine. Than
jump from the last vine to the ledge to the left for a 1-Up trophy.

Start making your way jumping back through the vines, climb down back onto the
ledge, than start continuing right again. Jump up, get the ting, and land on
the next platform. Than do it again for another ting. Start making your way
right, jump on the stone hand, jump on the ledge, than onto the next ledge,
than jump on the last ledge and you'll see a sign with a exclamation mark on
it. Go up to it which means the end of the stage.

NOTE: I will not post on were every single ting is now. That was just because
that stage was like so short since it was the first stage of the first level
and all. So for now on, get the tings yourself.


Stage 2: Starting off, jump right on the little platform in the middle of the
water. Jump again on the platform to the right of that. Make your way up than
jump on the next platform. Jump onto land than keep going right. Beware of the
small enemy. Since you do not have the punching ability yet, jump over it and
keep going. Jump onto the next platform, there is another small enemy here.
Avoid it, than jump once again on the next platform. Than jump again on the
next platform.

Start making your way up the ground and jump over the next enemy. Jump up and
grab onto the vine ahead. Than jump to the right. Be careful on dodging that
enemy while doing this. Climb the small little green and blue vine and start
climbing up. Than jump onto the next platform were the P is for more health.
Drop down onto the platform. Jump onto the nex platform than onto the next.
Than jump onto land. Start heading right, an enemy will appear out of nowhere.
Jump over it, than jump onto the next land and you'll see the Picture Taker.
Walk behind the cardboard wall with the little place were Rayman's face can
fit, and get your picture taken.

After that, jump up and start climbing the vine for some tings. Climb back down
than jump onto the next land. Beware of the tall enemy, jump onto the floating
platform above immediantly. Than jump to the right and grab on the vine. Fish's
will start popping up and going towards the sky. Jump at the right time to
avoid damage. Grab onto the next vine. Climb up a little if needed, than jump
onto the next vine. Jump yet again onto the next vine. Jump onto the next
platform. Make your way right, jump up and collect the tings in the air, and
you'll see the sign when you land.


Stage 3: Start heading right to meet Betilla the Fairy. She'll give you the
Punching Ability! FINALLY! Press B to use it. Start heading right and you'll
meet a dead end. See the blue tomato above? Jump up and punch it, it'll fall
down. Jump on the tomato than onto the platform above. You'll see the next
exit. That was short...


Stage 4: Head right ignoring the first tomato. Punch the second tomato into the
water. Jump on the tomato and duck. You'll start traveling to the golden glove.
Jump back up to land and continue right. Jump over the water gap and punch the
enemy ahead of you. Keep heading right and jump over to the next platform.
You'll see a midget enemy, punch it, than jump onto the next platform. Punch
the next enemy and jump onto the next land. Get that golden fist in the air on
the way. Jump up and grab onto the vine.

Start climbing up, fish will be popping up here. You'll see an enemy, power up
your punch and punch it. Jump onto the vine to the left, climb if needed, than
jump onto the higher platform. Head right and jump onto the next platform. Keep
heading right and jump onto the lone platform. Hit the midget on the right (I
like that name, hehe) and jump on that platform. Punch the tall enemy on the
right and keep heading right. Drop onto the platform below. Continue heading
right and drop onto the next platform. Than jump on the next. Than yet again,
on the next. Climb the small little vine up than jump onto the next platform.

Continue heading right for a 1-Up trophy. 3 enemies will than come up from
behind. 2 tall ones and... midgit! Kill them, than go back left. Drop down to
the place near the vine. Drop again to the platform below and you'll see an
enemy shooting bullets. Dodge them, than punch him to death (sometimes hitting
him in the gun won't damage him, so jump up and try hitting him in the head
instead). Than go to the finish.

LEVEL CLEAR!

----------------
   SAVE GAME
----------------
NOTE: Whenever I have this, it means go to a spot on the map were there's a hat
which means save (there should be one open by now) and save. It's a reminder.
Just incase you run out of batteries, or whatever.


Level 2: Anguish Lagoon
------------------------

Stage 1: Start heading right. Hit the midgit on the platform. Than jump on the
platform. Punch the tomato and it'll start swinging back and forth like a
swing. Jump on the tomato (timing) and you'll start swinging. When you swing
near a platform on the right, jump on it and you'll see another swinging
tomato. Time your jump on it, wait for it to swing you to the right. Jump on
the floating platform, jump on the next floating platform, than jump onto the
platform on the left. Start heading left.

Bullets might be coming towards you (they're kind of like moving hammers) duck
to dodge them, and keep heading left. Jump on the little ledge, than jump on
the floating platform, than jump onto the platform on the left. Start heading
left and you'll see the guy who shot the bullets. Jump up and punch him in the
face. Behind him is the sign.


Stage 2: Head left and jump down. You'll start falling collecting tings along
the way. If you land on the tomato on the top, you'll swing to get more tings.
But than start dropping, at the bottom, you'll meet a small Moskito. Check out
the boss section for a 'detailed' fight on Moskito. If your too lazy to go
there, i'll just say how to defeat him here.

Moskito will try to peg you. He'll than start zooming across the screen. When
you have a chance, punch him. 5 shots will take him out. Than moskito will fly
you across water.

I can't really help you on this part. But i'll try the best I can do. While
riding him, immediantly go to the bottom. You'll snag a 1-Up. Keep going right,
start heading towards the right of the screen. When you pass the spikes,
immediantly go back and get the P in it for more health. Keep heading right,
soon, spikes will be on the ceiling. Dodge the spikes and keep going. Stay low
now, avoid the 3 small enemies. Punch midgit and avoid the spike. Keep going.

Now start dodging bullets, so this means you'll meet up with a bullet shooter
again. You'll finally see him, punch him, if you don't kill him, you'll go
through him and lose one life. Well it isn't that bad, isn't it? Moskito will
go raging fast now. Now there's no more enemies, but you'll encounter spikes.
You'll be collecting tings. He finally stops near the sign. Fly moskito to the
sign to finish the stage.


Stage 3: Start heading right and you'll meet Betilla the Fairy. Walk up to her.
She will grant you the hanging ability. Obviously, you'll need to use it around
here somewhere. Head right, jump up and hang on the ledge up there. Jump from
there to get a lot of tings on that platform, than jump on the platform to the
right were there's a sign.

LEVEL CLEAR!

---------------
   SAVE GAME
---------------

Level 3: The Swamps of Forgetfullness
--------------------------------------

Stage 1: Turn left and you'll see Tarayzan. He's naked and behind a flower.
He's pointing up toward a tree. His clothes is hanging from it. Jump up and
punch the clothes to make it fall down. He'll change quickly and jump out.
He'll give you the Magic Seed. Use the R button to make plants grow. Plant one
immediantly (water is rising as we speak) than jump on it. Jump onto the
platform on the right.

Plant another one on the platform your on, jump on it, than jump on the
floating platform on the left, than onto the platform on the left. Grow another
one, you'll see a swinging tomato. When it comes at you, jump on it. When it
swings to the right, jump on the platform there. Plant a seed, than jump on it.
You'll see a bullet shooter, ignore him. The water is rising and fast. Plant a
seed in the middle right near him and jump on it. Than jump on the platform to
the right.

You'll meet a dead end, not, plant a seed and jump on it. There will be a
platform above you. Jump on it, continue left. Dead end, well, plant another
seed. And jump on the small ledge on the left. Plant another seed, jump on the
really small floating platform and quickly jump on the large one of the right.
The small one will fall when you step on it. Jump on the platform on the right
for a 1-Up trophy. Plant a seed there and jump on it. Jump on the swining
tomato when it comes near. Swing on the platform to the left, plant a seed on
it, and jump on the other swinging tomato.

When it swings to the ledge on the right, jump on it. Jump on the platform on
the left. Kill the enemy there, than jump on the next platform above you. Start
heading right and you'll see the sign.


Stage 2: Jump up and get the golden fist. You'll see very small platforms with
tall enemies on them. Jump up and hit the tomato. It'll fall on the enemies
head and their head is a tomato now. You can jump on their heads now. Jump on
it's head, than you'll see another tall enemy. Hit the next tomato, keep doing
this to travel along their heads. Jump on the platform on the right.

Jump up and hang on the ledge on the right. Than jump on it. Start heading
right and you'll see another tall guy. Use the tomato gto get him. Jump on his
head, below, there are a lot of small enemies. So we don't wanna go there. When
he starts walking right and a moving floating platform comes toward you, jump
on it. When it heads right, you'll be collecting some tings, than jump on the
platform on the right.

Head right, and punch the tomato, it'll start bouncing. Jump on the tomato,
below the tomato are a 2 small enemies. When they jump up, punch them. Than
head right, jump on the small platform than quickly jump on the large one.
There will be a swinging tomato, jump on it. When it swings right, jump on the
platform and start heading right. You'll see the sign.


Stage 3: Jump on the tomato you see here (don't punch it down) and jump up and
start climbing the vine. At the top, there will be a lot of tings when you
drop. So jump off and collect all the tings. When you land, start heading
right. You'll see spikes. This calls for tomato man! Punch it and punch it
right. Quickly jump on it and you'll be wavin down the mountain. Whoohoo! When
you land, you'll be in water. The tomato will start moving right along the
water.

Jump over bullets that head towards you, it'll finally reach a platform. Jump
on it and you'll see the guy who shot the bullets. Punch him in the face. Start
heading right and you'll see the sign.

LEVEL CLEAR!

---------------
   SAVE GAME
---------------

Level 4: Moskitos Nest
----------------------

Stage 1: Start by heading right. Punch the tomato and it will fall in the
water. Jump on the tomato and it will start heading right. Now up ahead, you
won't see swinging tomatoes... but... swinging SPIKES! Jump over them to dodge
them. There will be more up ahead. So keep dodging all of them. When you reach
land, jump on it. You'll see swinging spikes on land too, so do the same thing
and jump over it. You'll see a tiny enemy, jump over it. There'll be more
swinging spikes, so start jumping over them.

Eventually, you'll reach a water path, dead end. Jump up and punch the tomato
in the water. Jump on the tomato and it will start cruising you across the
water. Instead of swinging spikes this time, it's falling spikes. So dodge
them. There will be fishes up ahead going up out of the water, so jump in
between them to safety. After the fish, jump up on the platform above and take
a picture for a checkpoint.

Head right and you'll see a tomato, punch it down, punch it again and jump on
it. You'll eventually bounce in the water. So once again, you'll start cruising
across the water. Jump up and punch the small enemy on the really tiny
platform. Jump on the tiny platform and look up. You'll see a guy shooting
bullets. Jump up and kill him. Jump on the platform he was on and avoid the
small enemies.

Up ahead you'll see a tomato. Punch it, punch it again and jump on it. You'll
start bouncing down a hill going really fast. You'll than start bouncing slower
and you'll be in the middle of land. Go right and jump over the two water gaps.
You'll than see a tall enemy. Jump up and hit it were it's head supposed to be
and it'll fall unconsious. Jump over it. Jump on the floating platform and it
will bring you up.

Jump on the second platform up and head right. Avoid the small enemy and you'll
see the sign, the end of the stage.


Stage 2: Head right and jump on the moving platform. When it brings you right,
punch that tall enemy and jump on the platform it was on. Jump on the next
moving platform. This part takes timing, maybe some practice will do, jump on
the next moving platform while your on a moving platform already with some
timing and get the golden fist. When it brings you right and you see a ting,
that means there's land under the ting. Jump down and than jump on the next
moving platform.

It'll bring you right, jump on the floating platform than onto the next moving
platform. Than jump on the next floating platform. The floating platform will
start moving right. Jump onto the next platform, turn left, and jump onto the
higher platform up there. Dodge the spike ball, and jump on the platform above
it. Take a picture, than go right and jump on the moving platform. Do this part
quick, there's a couple small platforms ahead, when you go on them, they start
to fall. So jump one by one really quick to land.

Avoid the spike balls ahead by crawling under them. After the last one, jump on
the flowers you might recognize from level 1. They'll start to fall, jump on
the next one than on the next one than jump on land. Start heading right and
jump on the swinging tomato. When it brings you right, jump on the small
platform than quickly jump on the large platform but avoid the swinging spikes.
Jump on the next one than on the next one. There is a lot of spike balls and
large platforms ahead, so just keep dodging the spike balls and jumping on the
platforms.

The last platform is small, jump on it than jump on land. Jump up on the next
platform and start heading right avoid the swinging spikes. Kill the guy who's
shooting bullets and you'll see the end of the stage.


Stage 3: You'll have to do this level fast, a HUMUNGOUS spike ball is after
you. Head right quickly and jump on the small platform. Quickly jump on the
next small platform than on the cliff. Jump on the next platform and punch the
small enemy. The next platform has a small enemy too, you can either dodge them
or punch them. Start going down the little hill and avoid the spike balls.
You'll see a swinging spike on the bottom, jump over the spike ball and keep
going right. Jump on the ledge above you than on the next ledge.

Do this part quick, punch the small enemy than jump on the platform and the
same with the platform after that. Jump on the vine and onto the next platform.
Most of the way from here is jumping from platform to platform. When you see a
vine, jump on it. Jump onto the next vine than onto the next. Than to the next
and next. Climb down the last one and you'll see a sign. End of the stage.


Stage 4: Start heading right and dodge the fish. Jump on the small platform
than onto the next platform. Jump onto the next two small platforms than onto
land. Avoid the spike ball, and follow were the tings lead. Jump and collect
all the tings down. Start heading right and dodge the fish here. Jump on the
really tiny platform with a ting on it and onto land. Keep heading right and
drop down to the sign.


Stage 5: This is a fight with Moskito, check out the boss section for a
detailed view on this fight.

You'll meet Betilla the Fairy after your battle with Moskito. She will grant
you the power to grab things. Check out the controls section on how to use it.
Go left and jump on the little cliff. Grab on the pink floating O than swing to
the next one than the next one. Than jump onto the platform for the end of the
stage, and the world.
=================================================================================================


                                     W O R L D   C L E A R ! ! !


=================================================================================================

---------------
   SAVE GAME
---------------

--------------------
World 2: Band Land
--------------------

Level 1: Bongo Hills
---------------------

Stage 1: Head right and stand on the platform. It'll go down, wait on it and
it'll go back up. Wait until the enemy down there has his back turned to you,
jump so the platform goes down again, Walk off and punch the enemy. Continue
right and jump on the drum like platform. There's another one above it, so jump
on both of them than on the area to the right. Continue right and punch the
enemy up ahead. Jump on the cloud platform.

It'll fall fast, get ready to to jump, after 2 seconds, jump a little to the
right and you'll land on the next cloud platform. It'll float right, duck to
avoid the spike ball up above. Stand back up and jump on the next cloud
platform. It will go up, jump on the platform to the right. Drop down the right
side of it and you'll land on another platform that goes down. Walk right and
you'll land on a weird platform made of 3 drums. Quickly jump onto the next
platform.

This goes down too, and you'll see another weird platform. Jump on it, than
jump on the platform to the right. Jump on the cloud and it'll start to fall.
Jump a little to the left and you'll land on another cloud. When it reaches the
wall, jump up and hang on it. Jump on the platform and walk left. You'll see a
ting in midair, jump on it and it'll start making a path down. Carefully start
falling a little right and you'll land on a temporary cloud platform.

After it dissapears, you'll land on a platform below. This part may take some
practice or you can master it quickly. Jump to the left on the two weird
platforms, than jump on the next temporary cloud platform. Than jump onto the
next than the next than on the next platform. Be careful when jumping the
clouds, their are enemies floating above, so make short jumps were you dont
jump too high. After you make it on the platform, jump up and hit the small
enemy on the next platform. Than jump up, hang on to it, than jump on it.

Turn right when your on the platform, you'll see another one with another small
enemy. Do the same thing. Turn left and yet another platform. Keep doing this.
When you reach the platform, there will be a cloud to the left. Jump on it, It
will start bringing you left. There will be another cloud ahead, but a spike in
the middle of your cloud and that cloud. Jump over the spike and land on the
cloud. It'll start bringing you left. You'll see land, jump over the spike and
onto land.

Start going left non stop to avoid the small enemies that fall. And walk up to
the sign.


Stage 2: All right, this place is just plain annoying. Jump on the platform on
the right and it will start going up instead of down. Put Rayman on the left of
it to go left and right to go right. Center to go straight up. Start by going
straight up. Than left, than right. Go straight up, and go sharp left or else
you'll be squished to doom. When you are going up the sharp left place, jump on
the platform to the right when you pass it. Take a picture so you don't have to
worry about starting from the beginning.

Go right from the photographer and jump on the cloud platform above. It'll be a
bouncy cloud. Power bounce yourself up to the platform above on the right.
Start going right and go on the other platform that rockets up. This one goes
faster. Stay on the right to avoid the spikes on the left than sharp turn left
to avoid the spikes on the right. Start by going straight up through two gaps.
Than start sharp turning left without stopping. You'll be in the right place if
you have to dodge spikes.

As soon as you get past this part, jump on the right and get your picture
taken. Jump onto the temporary platform above and keep jumping on the platforms
until you reach the platform on the right. Start going right and punch the
enemy to death. Jump over the platform to the right and get the 1-Up trophy.
Jump back to the left and up the clouds some more. Than jump onto the platform
on the left.

Jump left until you reach the rocket moving platform. Go straight up dodging
the small enemies. Than jump on the platform to the left to reach the end of
the stage.


Stage 3: When you start out there will be a pair of eyes on the platform in
front of you and it will shoot lightning at you. Jump over it and jump on it's
platform. The rest ahead is pretty much the same thing. So jump over some
lightning and jump on platforms and keep going. When you reach the glowing
fist, get it, than jump on the platform in front. Than you'll see floating
platforms, start jumping one by one.

Start hopping the platforms with eyes on it. You'll be jumping a lot of
platforms ahead, so this level is pretty much just hopping platforms. Very
easy. When you reach the end, drop down a long way till you land. Start going
left now. Start jumping some more platforms. Collect the power up, and keep
jumping. There's a glowing fist, get it, and still keep going. Jump up the
cloud platforms. Trampoline off the top cloud platform up on the platform
above.

Start heading left even more. Get the glowing fist, and keep going. Dont stop
walking to avoid the eyes shooting lightning all over the place. Start jumping
the platforms here avoiding the small enemies. When you reach a fork in the
road... kind of like that, but either going up or down, go down, and you'll see
the sign down there.


Stage 4: Jump on the twirling thing and it will start moving. Jump on the
platforms on it that are away from the spikes. Keep doing this until it stops.
Wait till the platform your on twirls to the top, than make a big leap to the
upper ledge on the right. Get your picture taken, and keep heading right.

Jump on the next moving platform, and do the same thing. Avoiding the spikes.
When it stops, drop on the sign to the right.

Amazingly, there's 5 stages in this level. So let's get on with it...


Stage 5: Okay, some people e-mailed me saying I can't beat this boss! This
isn't a boss guys. LoL, their just guys you can't kill and are very huge, look
like bosses, boss music, but he ain't a boss.

Start out by jumping on the moving cloud. Go up, jump on the 2 temporary clouds
above you than finally jump on the permanent cloud above those 2. Start jump on
the clouds to the right around the big boy. Than fall down to the right. You'll
land on a moving cloud. It'll bring you to the right, jump over and duck under
spikes that come in your way. Than jump on the platform the cloud comes to.

Start jumping over the spikes by jumpin on the temporary clouds. Land on the
other side and continue right. Wait for a cloud to come down here, than jump on
it. It will bring you up, get the Power Up here and continue left. Drop down
and you'll land on the cloud. It'll start hovering to the big boy himself. Duck
to get past him, than jump onto the platform on the left.

Start jumping platforms to the left and start walking left to see the sign.

LEVEL CLEAR!


-------------
  SAVE GAME
-------------

Level 2: Allegro Presto
------------------------

Stage 1: Move right. You'll be on slippery ground. You'll see an arrow made out
of tings, get all the tings and start sliding right. You'll go down a little
slope, jump to jump the gap with spikes on the bottom and continue sliding.
Jump another slope, and keep going. You'll start going really fast. Duck to
avoid the spike above you. Right after that, jump to jump over yet another gap.

Start sliding some more, you'll start going up causing you to go slower. Run
right and jump to gap. You'll reach a turn. After going right, you'll meet a
dead end, turn around, than start going down left. A new path. Duck twice to
avoid spikes, than jump the gap. (you don't have to jump, but it makes sure
that you get past.) Duck to avoid the next spike and continue left. It's kind
of a repeating thing here, duck under the spike and jump over the gap.

You'll start going up, when you meet the top, you'll start going down. Duck to
avoid the spikes, if somehow, you start to go slower, start crawling under the
spikes. You'll meet another dead end. So turn right down and continue down
there. Go down the slope and jump over gaps and duck under spikes. Jump the
next gap and go up the steep hill. You'll see a temporary cloud, jump on it
than jump on the platform to the right.

 Next Page »