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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter P » Pokemon: Leaf Green - Strategy Guide (Page 08)

Pokemon: Leaf Green - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Pokemon: Leaf Green - Strategy Guide (Page 08).

         * Wonder Guard cannot be skill swaped if anyone is wondering.*


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|\__/ |================================================================| \__/|
| __  | 13. Moves List                                          (1300) |  __ |
|/  \_|================================================================|_/  \|

Finally completed the move list. This list will include besides the name, the
type, how much it takes (Power), the accuracy of the move (Hit %), the number
of power points or PP, and the description of the move. This list wasn't easy 
to make, it took forever.

Here is also a list of all of the abbreviations used for each type:
            ________________________________________________________
           |------------------ Type Abbreviations ------------------|
           |                                                        |
           |  NRM = Normal      FTG = Fighting       RCK = Rock     |
           |  FIR = Fire        PSN = Poison         GHO = Ghost    |
           |  WTR = Water       GRD = Ground         DRG = Dragon   |
           |  ELC = Electric    FLY = Flying         DRK = Dark     |
           |  GRS = Grass       PSY = Psychic        STL = Steel    |
           |________________________________________________________|



+--------------+-----+-----+------+----+--------------------------------------+
| MOVE NAME    |TYPE |POWER| HIT %| PP | DESCRIPTION                          |
+--------------+-----+-----+------+----+--------------------------------------+
| Absorb       | Grs | 20  | 100% | 20 | User recovers half damage dealt.     |
| Acid         | Psn | 40  | 100% | 30 | May lower opponent's DEFENSE down    |
| Acid Armor   | Psn | --- | ---  | 40 | Raises user's DEFENSE up two stages  |
| Aerial Ace   | Fly | 60  | ---  | 20 | If foe is on screen, will always hit |
| Aeroblast    | Fly | 100 | 95%  | 5  | Has a high critical hit rate.        |
| Agility      | Psy | 55  | 95%  | 25 | Has a high critical hit rate.        |
| Air Cutter   | Fly | 55  | 95%  | 25 | Has a high critical hit rate.        |
| Amnesia      | Psy | --- | ---  | 20 | Raises user's SP DEFENSE up          |
| Ancientpower | Rck | 60  | 100% | 5  | May raise all of user's abilities up |
| Arm Thrust   | Ftg | 15  | 100% | 20 | Attacks 2-5 times.                   |
| Aromatherapy | Grs | --- | ---  | 5  | Party recovers all status effects.   |
| Assist       | Nrm | --- | 100% | 20 | Attack chosen random from your team. |
| Astonish     | Gho | 30  | 100% | 15 | May cause opponent to FLINCH.        |
| Attract      | Nrm | --- | 100% | 15 | Induces opponent with ATTRACT.       |
| Aurora Beam  | Ice | 65  | 100% | 20 | May lower foe's ATTACK down.         |
| Barrage      | Nrm | 15  | 85%  | 20 | Attacks 2-5 times.                   |
| Barrier      | Psy | --- | ---  | 30 | Raises user's DEFENSE up.            |
| Baton Pass   | Nrm | --- | ---  | 40 | Allows you to switch Pokemon during  |
|              |     |     |      |    | battle, new Pokemon retains any stat |
|              |     |     |      |    | changes the previous Pokemon had.    |
| Beat Up      | Drk | 10  | 100% | 10 | Your Pokemon attacks as many times as|
|              |     |     |      |    | the number of Pokemon you have.      |
| Belly Drum   | Nrm | --- | ---  | 10 | Raises user's ATTACK up very high.   |
|              |     |     |      |    | Consumes 1/2 of the user's HP avail. |
| Bide         | Nrm | --- | 100% | 10 | Endures attacks for 2-3 turns, then  |
|              |     |     |      |    | deals back double the damage.        |
| Bind         | Nrm | 15  | 75%  | 20 | Traps opponent for 2-5 turns. Deals  |
|              |     |     |      |    | 1/16 HP of damage each turn.         |
| Bite         | Drk | 60  | 100% | 25 | May cause opponent to FLINCH.        |
| Blast Burn   | Fir | 150 | 90%  | 5  | Attacks in 2 turns.                  |
| Blaze Kick   | Fir | 85  | 90%  | 10 | May induce opponent with BURN status.|
| Blizzard     | Ice | 120 | 70%  | 5  | May induce opponent with FRZ status. |
| Block        | Nrm | --- | 100% | 5  | Foe can't escape if user stays in bat|
| Body Slam    | Nrm | 85  | 100% | 15 | May induce opponent with PAR status. |
| Bone Club    | Grd | 65  | 85%  | 20 | May cause opponent to FLINCH.        |
| Bone Rush    | Grd | 25  | 80%  | 10 | Attacks 2-5 times.                   |
| Bonemerang   | Grd | 50  | 90%  | 10 | Attacks twice.                       |
| Bounce       | Fly | 85  | 85%  | 5  | Attacks in two turns.                |
| Brick Break  | Ftg | 75  | 100% | 15 | Effects of all barriers are removed. |
| Bubble       | Wtr | 20  | 100% | 30 | May lower opponent's SPEED down      |
| Bubblebeam   | Wtr | 65  | 100% | 20 | May lower opponent's SPEED down      |
| Bulk Up      | Ftg | --- | ---  | 20 | Raises user's ATTACK and DEFENSE up  |
| Bullet Seed  | Grs | 10  | 100% | 30 | Attacks 2-5 times.                   |
| Calm Mind    | Psy | --- | ---  | 20 | Raises users SP ATTACK and SP DEFENSE|
| Camouflage   | Nrm | --- | 100% | 20 | Type changes based on surroundings.  |
| Charge       | Elc | --- | 100% | 20 | Stores electricity to increase the   |
|              |     |     |      |    | power of the next electric attack.   |
| Charm        | Nrm | --- | 100% | 20 | Lowers opponent's ATTACK down        |
| Clamp        | Wtr | 35  | 75%  | 10 | Traps opponent for 2-5 turns.        |
| Comet Punch  | Nrm | 18  | 85%  | 15 | Attacks 2-5 times.                   |
| Confuse Ray  | Gho | --- | 100% | 10 | Induces foe with CONFUSION condition |
| Confusion    | Psy | 50  | 100% | 25 | May induce foe with CONFUSION conditi|
| Constrict    | Nrm | 10  | 100% | 35 | May lower opponent's SPEED down      |
| Conversion   | Nrm | --- | ---  | 30 | User's Type becomes the same as the  |
|              |     |     |      |    | Type of one of its moves.            |
| Conversion 2 | Nrm | --- | 100% | 30 | User become Type resistat to last typ|
| Cosmic Power | Psy | --- | ---  | 20 | Raises user's DEFENSE and SP DEFENSE |
| Cotton Spore | Grs | --- | 85%  | 40 | Lowers opponent's SPEED down         |
| Counter      | Ftg | --- | 100% | 20 | If hit by a physical attack, deals   |
|              |     |     |      |    | back double the damage.              |
| Covet        | Nrm | 40  | 100% | 40 | If user is not holding an item,      |
|              |     |     |      |    | user takes opponent's item.          |
| Crabhammer   | Wtr | 90  | 85%  | 10 | Has a high critical hit rate.        |
| Cross Chop   | Ftg | 100 | 80%  | 5  | Has a high critical hit rate.        |
| Crunch       | Drk | 80  | 100% | 15 | May lower opponent's SP DEFENSE down |
| Crush Claw   | Nrm | 75  | 95%  | 10 | May lower opponent's DEFENSE down    |
| Curse        | ??? | --- | ---  | 10 | Raises user's ATT and DEF up. Lowers |
|              |     |     |      |    | user's SPEED ability down one stage. |
| Cut          | Nrm | 50  | 95%  | 30 | No effect.                           |
| Defense Curl | Nrm | --- | ---  | 40 | Raises Defense up one stage.         |
| Destiny Bond | Gho | --- | ---  | 5  | If user is knocked out by opponent's |
|              |     |     |      |    | next move then foe is also knockedout|
| Detect       | Ftg | --- | ---  | 5  | Takes no damage from opponent's att. |
| Dig          | Grd | 60  | 100% | 10 | Attacks in two turns.                |
| Disable      | Nrm | --- | 55%  | 20 | Disables a foes move for a short time|
| Dive         | Wtr | 60  | 100% | 10 | Attacks in two turns.                |
| Dizzy Punch  | Nrm | 70  | 100% | 10 | May induce foe with CONFUSE condition|
| Doom Desire  | Stl | 120 | 85%  | 5  | No effect.                           |
| Double Kick  | Ftg | 30  | 100% | 30 | Attacks twice.                       |
| Double Team  | Nrm | --- | ---  | 15 | Raises user's Evasion ability up     |
| Double-Edge  | Nrm | 120 | 100% | 15 | User is dealt recoil damage          |
| Doubleslap   | Nrm | 15  | 85%  | 10 | Attacks 2-5 times.                   |
| Dragon Claw  | Drg | 80  | 100% | 15 | No effect.                           |
| Dragon Dance | Drg | --- | ---  | 20 | Raises user's ATTACK and SPEED up    |
| Dragon Rage  | Drg | --- | 100% | 10 | Alway deals 40 HP of damage.         |
| Dragonbreath | Drg | 60  | 100% | 20 | May induce foe with PARALYSIS status.|
| Dream Eater  | Psy | 100 | 100% | 15 | Only works when foe is SLEEP conditio|
| Drill Peck   | Fly | 80  | 100% | 20 | No effect.                           |
| Dynamicpunch | Ftg | 100 | 50%  | 5  | May induce foe with CONFUSE condition|
| Earthquake   | Grd | 100 | 100% | 10 | Hits all opponents.                  |
| Egg Bomb     | Nrm | 100 | 75%  | 10 | No effect.                           |
| Ember        | Fir | 40  | 100% | 25 | May induce opponent with BURN status.|
| Encore       | Nrm | --- | 100% | 5  | Makes foe repeat it’s last attack    |
| Endeavor     | Nrm | --- | 100% | 5  | Damage is equal to opponent's current|
|              |     |     |      |    | HP minus user's current HP.          |
| Endure       | Nrm | 0   | 0%   | 10 | Ensures that opponent's next attack  |
|              |     |     |      |    | will leave user with at least 1 HP.  |
| Eruption     | Fir | 150 | 100% | 5  | Power decreases as user's HP lowers. |
| Explosion    | Nrm | 250 | 100% | 5  | Attack deals double damage User faint|
| Extrasensory | Psy | 80  | 100% | 30 | May cause opponent to FLINCH.        |
| Extremespeed | Nrm | 80  | 100% | 5  | Always attacks first.                |
| Facade       | Nrm | 70  | 100% | 20 | Attack power is double if user is    |
|              |     |     |      |    | inflicted with PSN, PAR, or BURN.    |
| Faint Attack | Drk | 60  | ---  | 20 | If foe is on screen, will never miss |
| Fake Out     | Nrm | 40  | 100% | 10 | Hit on the 1st turn, will make FLINCH|
| Fake Tears   | Drk | --- | 100% | 20 | Lowers opponent's SP DEFENSE down    |
| False Swipe  | Nrm | 40  | 100% | 40 | Always leaves foe with at least 1 HP.|
| Featherdance | Fly | --- | 100% | 15 | Lowers opponent's ATTACK down        |
| Fire Blast   | Fir | 120 | 85%  | 5  | May induce opponent with BURN status.|
| Fire Punch   | Fir | 75  | 100% | 15 | May induce opponent with BURN status.|
| Fire Spin    | Fir | 15  | 70%  | 15 | Traps opponent for 2-5 turns. Deals  |
|              |     |     |      |    | 1/16 HP of damage each turn.         |
| Fissure      | Grd | --- | 30%  | 5  | Knocks out opponent in one hit.      |
| Flail        | Nrm | --- | 100% | 15 | The less HP user has, the higher the |
|              |     |     |      |    | attack power.                        |
| Flame Wheel  | Fir | 60  | 100% | 25 | May induce opponent with BURN status.|
|              |     |     |      |    | Can remove FREEZE status from user.  |
| Flamethrower | Fir | 95  | 100% | 15 | May induce opponent with BURN status.|
| Flash        | Nrm | --- | 70%  | 20 | Lowers opponent's Hit Ratio down     |
| Flatter      | Drk | --- | 100% | 15 | Raises opponent's SP ATTACK up, then |
|              |     |     |      |    | induces foe with CONFUSION condition.|
| Fly          | Fly | 70  | 95%  | 15 | Attacks in two turns.                |
| Focus Energy | Nrm | --- | ---  | 30 | Increases user's critical hit rate.  |
| Focus Punch  | Ftg | 150 | 100% | 20 | No effect.                           |
| Follow Me    | Nrm | --- | 100% | 20 | User takes all hits from opponents'  |
|              |     |     |      |    | attacks.                             |
| Foresight    | Nrm | --- | 100% | 40 | After use, foe's raised evasion is   |
|              |     |     |      |    | ignored.                             |
| Frenzy Plant | Grs | 150 | 90%  | 5  | Attacks in two turns.                |
| Frustration  | Nrm | --- | 100% | 20 | Power is greater when Pokémon is not |
|              |     |     |      |    | happy.                               |
| Fury Attack  | Nrm | 15  | 85%  | 20 | Attacks 2-5 times.                   |
| Fury Cutter  | Bug | 10  | 95%  | 20 | Moves power becomes stronger if hits.|
| Fury Swipes  | Nrm | 18  | 80%  | 15 | Attacks 2-5 times.                   |
| Future Sight | Psy | 80  | 90%  | 15 | Attack hits 2 turns later.           |
| Giga Drain   | Grs | 60  | 100% | 5  | User recovers half damage dealt.     |
| Glare        | Nrm | --- | 75%  | 30 | Induces opponent with PAR status.    |
| Grasswhistle | Grs | --- | 55%  | 15 | May induce opponent with SLP status. |
| Growl        | Nrm | --- | 100% | 40 | Lowers opponent's ATTACK ability down|
| Growth       | Nrm | --- | ---  | 40 | Raises user's SPECIAL ATTACK up      |
| Grudge       | Gho | --- | 100% | 5  | If user is fainted by opponent's next|
|              |     |     |      |    | move, then that move's PP drops to 0.|
| Guillotine   | Nrm | --- | 30%  | 5  | Knocks out opponent in one hit.      |
| Gust         | Fly | 40  | 100% | 35 | Forces opponent to switch. Also hits |
|              |     |     |      |    | while opponent is using Fly.         |
| Hail         | Ice | --- | ---  | 10 | Causes hailstorm for 5 turns.        |
| Harden       | Nrm | --- | ---  | 30 | Raises user's DEFENSE ability up     |
| Haze         | Ice | --- | ---  | 30 | Resets all ability stages.           |
| Headbutt     | Nrm | 70  | 100% | 15 | May cause opponent to FLINCH.        |
| Heal Bell    | Nrm | --- | ---  | 5  | Party recovers from all status affect|
| Heat Wave    | Fir | 100 | 90%  | 10 | May induce opponent with BURN status.|
| Helping Hand | Nrm | --- | 100% | 20 | During a 2VS2 battle, the partner's  |
|              |     |     |      |    | attacks are 1.5x attack power.       |
| Hi Jump Kick | Ftg | 85  | 90%  | 20 | If attack misses, user takes 1/8 HP  |
|              |     |     |      |    | of damage.                           |
| Hidden Power | Nrm | --- | 100% | 15 | Power and type varies from Pokémon to|
|              |     |     |      |    | Pokémon.                             |
| Horn Attack  | Nrm | 65  | 100% | 25 | No effect.                           |
| Horn Drill   | Nrm | --- | 30%  | 5  | Knocks out opponent in one hit.      |
| Howl         | Nrm | --- | ---  | 40 | Raises user's ATTACK ability up      |
| Hydro Cannon | Wtr | 150 | 90%  | 5  | Attacks in two turns.                |
| Hydro Pump   | Wtr | 120 | 80%  | 5  | No effect.                           |
| Hyper Beam   | Nrm | 150 | 90%  | 5  | Attacks in two turns.                |
| Hyper Fang   | Nrm | 80  | 90%  | 15 | May cause opponent to FLINCH.        |
| Hyper Voice  | Nrm | 90  | 100% | 10 | No effect.                           |
| Hypnosis     | Psy | --- | 60%  | 20 | May induce opponent with SLEEP status|
| Ice Ball     | Ice | 30  | 90%  | 20 | Attacks for 5 turns.                 |
| Ice Beam     | Ice | 95  | 100% | 10 | May induce opponent with FRZ status. |
| Ice Punch    | Ice | 75  | 100% | 15 | May induce opponent with FRZ status. |
| Icicle Spear | Ice | 10  | 100% | 30 | Attacks 2-5 times.                   |
| Icy Wind     | Ice | 55  | 95%  | 15 | May lower opponent's SPEED down      |
| Imprison     | Psy | --- | 100% | 10 | Foe can't use anymove that user knows|
| Ingrain      | Grs | --- | 100% | 20 | HP recovered every turn. User can't  |
|              |     |     |      |    | switch.                              |
| Iron Defense | Stl | --- | ---  | 15 | Raises user's DEFENSE ability up     |
| Iron Tail    | Stl | 100 | 75%  | 15 | May lower opponent's DEFENSE down    |
| Jump Kick    | Ftg | 70  | 95%  | 25 | If attack misses, user takes 1/8 HP  |
|              |     |     |      |    | of damage.                           |
| Karate Chop  | Ftg | 50  | 100% | 25 | Has a high critical hit rate.        |
| Kinesis      | Psy | --- | 80%  | 15 | Lowers opponent's Hit Ratio down     |
| Knock Off    | Drk | 20  | 100% | 20 | No effect.                           |
| Leaf Blade   | Grs | 70  | 100% | 15 | Has a high critical hit rate.        |
| Leech Life   | Bug | 20  | 100% | 15 | User recovers half damage dealt.     |
| Leech Seed   | Grs | --- | 90%  | 10 | Absorbs a small amount of HP from the|
|              |     |     |      |    | opponent every turn.                 |
| Leer         | Nrm | --- | 100% | 30 | Lowers opponent's DEFENSE down       |
| Lick         | Gho | 20  | 100% | 30 | May induce opponent with PAR status. |
| Light Screen | Psy | --- | 0%   | 30 | Special type moves deal half damage  |
|              |     |     |      |    | to user for five turns.              |
| Lock-On      | Nrm | --- | 100% | 5  | Ensures that user's next attack will |
|              |     |     |      |    | hit without fail.                    |
| Lovely Kiss  | Nrm | --- | 75%  | 10 | May induce opponent with SLEEP status|
| Low Kick     | Ftg | --- | 100% | 20 | Power depends on the user's weight.  |
| Luster Purge | Psy | 70  | 100% | 5  | May lower opponent's SP DEFENSE down |
| Mach Punch   | Ftg | 40  | 100% | 30 | Always attacks first.                |
| Magic Coat   | Psy | --- | 100% | 15 | The effect of any SPECIAL move will  |
|              |     |     |      |    | rebound and return to opponent.      |
| Magical Leaf | Grs | 60  | ---  | 20 | If foe is on screen, hits won't miss |
| Magnitude    | Grd | --- | 100% | 30 | Att power is randomly 10, 30, 50, 70,|
|              |     |     |      |    | 90, 110, or 150, based on the        |
|              |     |     |      |    | magnitude of the attack              |
| Mean Look    | Nrm | --- | 100% | 5  | Opponent cannot escape as long as use|
|              |     |     |      |    | remains in battle.                   |
| Meditate     | Psy | --- | ---  | 40 | Raises user's ATTACK ability up      |
| Mega Drain   | Grs | 40  | 100% | 10 | User recovers half damage dealt.     |
| Mega Kick    | Nrm | 120 | 75%  | 5  | No effect.                           |
| Mega Punch   | Nrm | 80  | 85%  | 20 | No effect.                           |
| Megahorn     | Bug | 120 | 85%  | 10 | No effect.                           |
| Memento      | Drk | --- | 100% | 10 | User faints and foe's abilities lower|
| Metal Claw   | Stl | 50  | 95%  | 35 | May raise user's ATTACK ability up   |
| Metal Sound  | Stl | --- | 85%  | 40 | Lowers opponent's SP DEFENSE down    |
| Meteor Mash  | Stl | 100 | 85%  | 10 | May raise user's ATTACK ability up   |
| Metronome    | Nrm | --- | ---  | 10 | Randomly uses almost any attack.     |
| Milk Drink   | Nrm | --- | ---  | 10 | User recovers half maximum HP.       |
| Mimic        | Nrm | --- | 100% | 10 | Copies move used by opponent.        |
| Mind Reader  | Nrm | --- | 100% | 5  | Ensures that user's next att will hit|
| Minimize     | Nrm | --- | ---  | 20 | Raises user's Evasion ability up one |
|              |     |     |      |    | stage. STOMP deals double damage     |
| Mirror Coat  | Psy | --- | 100% | 20 | If hit by a special attack deals back|
|              |     |     |      |    | double the damage.                   |
| Mirror Move  | Fly | --- | ---  | 20 | Move is replaced by last move used by|
|              |     |     |      |    | opponent.                            |
| Mist         | Ice | --- | ---  | 30 | Prevents user's abilities from being |
|              |     |     |      |    | lowered.                             |
| Mist Ball    | Psy | 70  | 100% | 5  | May lower opponent's SP ATTACK down  |
| Moonlight    | Nrm | --- | ---  | 5  | Restores HP, amount restored is based|
|              |     |     |      |    | on timemost effective during the nite|
| Morning Sun  | Nrm | --- | ---  | 5  | Restores HP, amount restored is based|
|              |     |     |      |    | on time most effective during the day|
| Mud Shot     | Grd | 55  | 95%  | 15 | May lower opponent's SPEED down      |
| Mud Sport    | Grd | --- | 100% | 15 | As long as user remains in battle, El|
|              |     |     |      |    | type moves deal less dmg to user/foe.|
| Muddy Water  | Wtr | 95  | 85%  | 10 | May lower opponent's Hit Ratio down  |
| Mud-Slap     | Grd | 20  | 100% | 10 | May lower opponent's Hit Ratio down  |
| Nature Power | Nrm | --- | 95%  | 20 | Move used depends on battle location.|
| Needle Arm   | Grs | 60  | 100% | 15 | May cause opponent to FLINCH.        |
| Night Shade  | Gho | --- | 100% | 15 | Deals HP of damage equal to user's lvl
| Nightmare    | Gho | --- | 100% | 15 | Inflicts 1/4 damage every turn. Only |
|              |     |     |      |    | works if opponent has SLEEP condition|
| Octazooka    | Wtr | 65  | 85%  | 10 | May lower opponent's Hit Ratio down  |
| Odor Sleuth  | Nrm | --- | 100% | 40 | After use, foe's raised evasion will |
|              |     |     |      |    | be ignored.                          |
| Outrage      | Drg | 90  | 100% | 15 | Attacks 2-3 turns, then induces user |
|              |     |     |      |    | with CONFUSION condition.            |
| Overheat     | Fir | 140 | 90%  | 5  | Lowers user's SPECIAL ATTACK down    |
| Pain Split   | Nrm | --- | 100% | 20 | Evenly divides HP so that both user, |
|              |     |     |      |    | foe have 1/2 of combined remaining HP|
| Pay Day      | Nrm | 40  | 100% | 20 | User gains money after battle.       |
| Peck         | Fly | 35  | 100% | 35 | No effect.                           |
| Perish Song  | Nrm | --- | ---  | 5  | All Pokemon will faint after three   |
|              |     |     |      |    | turnsSwitching Poke prevents fainting|
| Petal Dance  | Grs | 70  | 100% | 20 | Attacks 2-3 turns, then induces user |
|              |     |     |      |    | with CONFUSION condition.            |
| Pin Missile  | Bug | 14  | 85%  | 20 | Attacks 2-5 times.                   |
| Poison Fang  | Psn | 50  | 100% | 15 | May induce opponent with TOXIC status|
| Poison Gas   | Psn | --- | 55%  | 40 | Induces opponent with POISON status. |
| Poison Sting | Psn | 15  | 100% | 35 | May induce foe with POISON status.   |
| Poison Tail  | Psn | 50  | 100% | 25 | May induce foe with POISON status.   |
| Poisonpowder | Psn | --- | 75%  | 35 | Induces opponent with POISON status. |
| Pound        | Nrm | 40  | 100% | 35 | No effect.                           |
| Powder Snow  | Ice | 40  | 100% | 25 | May induce opponent with FRZ status. |
| Present      | Nrm | --- | 90%  | 15 | Random effect, either does 40, 80, or|
|              |     |     |      |    | 120 dmg/restores your foe’s HP by 80.|
| Protect      | Nrm | --- | ---  | 10 | Takes no damage from foe's attack.   |
|              |     |     |      |    | May fail if used more than once.     |
| Psybeam      | Psy | 65  | 100% | 20 | May induce foe with CONFUSE condition|
| Psych Up     | Nrm | --- | ---  | 10 | Your Pokemon receives the same       |
|              |     |     |      |    | temporary special effects that your  |
|              |     |     |      |    | foe received from one of its moves   |
| Psychic      | Psy | 90  | 100% | 10 | May lower opponent's SP DEFENSE down |
| Psycho Boost | Psy | 140 | 90%  | 5  | Lowers user's SP ATTACK ability down |
| Psywave      | Psy | --- | 80%  | 15 | Deals HP of damage equal to 1 to 1.5x|
|              |     |     |      |    | user's level.                        |
| Pursuit      | Drk | 40  | 100% | 20 | Foes Pokemon receives double dmg     |
|              |     |     |      |    | if the trainer tries to switch Pokemo|
|              |     |     |      |    | the turn this attack is used.        |
| Quick Attack | Nrm | 40  | 100% | 30 | Always attacks first.                |
| Rage         | Nrm | 20  | 100% | 20 | User's Att raises when damaged by foe|
| Rain Dance   | Wtr | --- | ---  | 5  | Causes Big Rain weather for five turn|
| Rapid Spin   | Nrm | 20  | 100% | 40 | Deals damage and frees Pokemon from  |
|              |     |     |      |    | multiround att like Wrap/Leech Seed. |
| Razor Leaf   | Grs | 55  | 95%  | 25 | Has a high critical hit rate.        |
| Razor Wind   | Nrm | 80  | 100% | 10 | Attacks in 2 turns. High critical rat|
| Recover      | Nrm | --- | ---  | 20 | Restores half of user's maximum HP.  |
| Recycle      | Nrm | --- | 100% | 10 | User's disposable held item returns. |
| Reflect      | Psy | --- | ---  | 20 | Physical type moves deal half damage |
|              |     |     |      |    | to user for five turns.              |
| Refresh      | Nrm | --- | 100% | 20 | User recovers from BRN,FRZ,PAR status|
| Rest         | Psy | --- | ---  | 10 | User restores all HP and is induced  |
|              |     |     |      |    | with SLEEP condition for two turns.  |
| Return       | Nrm | --- | 100% | 20 | Power is greater when Pokémon is hapy|
| Revenge      | Ftg | 60  | 100% | 10 | If the user is damaged before it att,|
|              |     |     |      |    | the attack power is double.          |
| Reversal     | Ftg | --- | 100% | 15 | The less HP user has, the higher the |
|              |     |     |      |    | attack power. When HP is very low,   |
|              |     |     |      |    | attack power is 200. When HP is high-|
|              |     |     |      |    | est, attack power is 20.             |
| Roar         | Nrm | --- | 100% | 20 | Escape from a wild battle.           |
| Rock Blast   | Rck | 25  | 80%  | 10 | Attacks 2-5 times.                   |
| Rock Slide   | Rck | 75  | 90%  | 10 | May cause opponent to FLINCH.        |
| Rock Smash   | Ftg | 20  | 100% | 15 | May lower opponent's DEFENSE down    |
| Rock Throw   | Rck | 50  | 90%  | 15 | No effect.                           |
| Rock Tomb    | Rck | 50  | 80%  | 10 | May lower opponent's SPEED down      |
| Role Play    | Psy | --- | 100% | 10 | User's characteristic changes to     |
|              |     |     |      |    | foe's characteristic.                |
| Rolling Kick | Ftg | 60  | 85%  | 15 | May cause opponent to FLINCH.        |
| Rollout      | Rck | 30  | 90%  | 20 | Attacks for 5 turns.                 |
| Sacred Fire  | Fir | 100 | 95%  | 5  | May induce opponent with BURN status.|
|              |     |     |      |    | Can remove FREEZE status from user.  |
| Safeguard    | Nrm | --- | ---  | 25 | Protects your Pokemon from special   |
|              |     |     |      |    | effects like PARALYSIS and SLEEP,    |
|              |     |     |      |    | this effect lasts temporary.         |
| Sand Tomb    | Grd | 15  | 70%  | 15 | Traps opponent for 2-5 turns.        |
| Sand-Attack  | Grd | --- | 100% | 15 | Lowers opponent's Hit Ratio down     |
| Sandstorm    | Rck | --- | ---  | 10 | Makes sandstorm weather for 5 turns. |
| Scary Face   | Nrm | --- | 90%  | 10 | Lowers opponent's SPEED ability down |
| Scratch      | Nrm | 40  | 100% | 35 | No effect.                           |
| Screech      | Nrm | --- | 85%  | 40 | Lowers opponent's DEFENSE down       |
| Secret Power | Nrm | 70  | 100% | 20 | Effect depends on surroundings.      |
| Seismic Toss | Ftg | --- | 100% | 20 | Deals HP damage equal to user's level|
| Selfdestruct | Nrm | 200 | 100% | 5  | Attack deals double dmg. User faints.|
| Shadow Ball  | Gho | 80  | 100% | 15 | May lower opponent's SP DEFENSE down |
| Shadow Punch | Gho | 60  | ---  | 20 | If foe is on screen, hits without fail
| Sharpen      | Nrm | --- | ---  | 30 | Raises user's ATTACK ability up      |
| Sheer Cold   | Ice | --- | 30%  | 5  | Knocks out opponent in one hit.      |
| Shock Wave   | Elc | 60  | 0%   | 20 | If foe is on screen, hits without fail
| Signal Beam  | Bug | 75  | 100% | 15 | May induce opponent with CONFUSION   |
| Silver Wind  | Bug | 60  | 100% | 5  | May raise all of user's abilities up |
| Sing         | Nrm | --- | 55%  | 15 | May induce opponent with SLEEP status|
| Sketch       | Nrm | --- | ---  | 1  | Permanently copies opponents last mov|
| Skill Swap   | Psy | --- | 100% | 10 | Swap characteristics with opponent.  |
| Skull Bash   | Nrm | 100 | 100% | 15 | Raises Defense up one stage first    |
|              |     |     |      |    | turn, then attacks second turn.      |
| Sky Attack   | Fly | 140 | 90%  | 5  | Attacks in 2 turns. May cause FLINCH.|
| Sky Uppercut | Ftg | 85  | 90%  | 15 | Can hit opponent during FLY.         |
| Slack Off    | Nrm | --- | 100% | 10 | Restores half of user's maximum HP.  |
| Slam         | Nrm | 80  | 75%  | 20 | No effect.                           |
| Slash        | Nrm | 70  | 100% | 20 | Has a high critical hit rate.        |
| Sleep Powder | Grs | --- | 75%  | 15 | May induce opponent with SLEEP status|
| Sleep Talk   | Nrm | --- | ---  | 10 | Pokemon attacks with one of the foe’s|
|              |     |     |      |    | attacks, only used when asleep.      |
| Sludge       | Psn | 65  | 100% | 20 | May induce foe with POISON status.   |
| Sludge Bomb  | Psn | 90  | 100% | 10 | May induce foe with POISON status.   |
| Smeling Salt | Nrm | 60  | 100% | 10 | If the foe is induced with PARALYZE  |
|              |     |     |      |    | status, attack power is double. Foe  |
|              |     |     |      |    | recovers from PARALYZE status.       |
| Smog         | Psn | 20  | 70%  | 20 | May induce foe with POISON status.   |
| Smokescreen  | Nrm | --- | 100% | 20 | Lowers opponent's Hit Ratio down     |
| Snatch       | Drk | --- | 100% | 10 | Unknown?                             |
| Snore        | Nrm | 40  | 100% | 15 | Can only be used when user is induced|
|              |     |     |      |    | with SLEEP.                          |
| Softboiled   | Nrm | 0   | 100% | 10 | User recovers half maximum HP.       |
| Solarbeam    | Grs | 120 | 100% | 10 | Attacks in two turns. Attacks in one |
|              |     |     |      |    | turn during Clear Skies weather.     |
| Sonicboom    | Nrm | --- | 90%  | 20 | Always deals 20 HP of damage.        |
| Spark        | Elc | 65  | 100% | 20 | May induce foe with PARALYSIS status.|
| Spider Web   | Bug | --- | 100% | 10 | Foe can't escape as long as user     |
|              |     |     |      |    | remains in battle.                   |
| Spike Cannon | Nrm | 20  | 100% | 15 | Attacks 2-5 times.                   |
| Spikes       | Grd | --- | ---  | 20 | Sets spikes down. Opponent takes     |
|              |     |     |      |    | damage upon switch.                  |
| Spit Up      | Nrm | 100 | 100% | 10 | Deals damage depending on how much   |
|              |     |     |      |    | energy is stored.                    |
| Spite        | Gho | 0   | 100% | 10 | Foe's last move used loses 2-5 PP.   |
| Splash       | Nrm | --- | ---  | 40 | Does nothing.                        |
| Spore        | Grs | --- | 100% | 15 | May induce opponent with SLEEP status|
| Steel Wing   | Stl | 70  | 90%  | 25 | Deals damage, may raise your defense |
|              |     |     |      |    | by 1 level temporarily.              |
| Stockpile    | Nrm | --- | ---  | 10 | Stores energy. May be used up to 3x. |
| Stomp        | Nrm | 65  | 100% | 20 | May cause opponent to FLINCH.        |
| Strength     | Nrm | 80  | 100% | 15 | No effect.                           |
| String Shot  | Bug | --- | 95%  | 40 | Lowers opponent's SPEED ability down |
| Struggle     | Nrm | 50  | 100% | -- | Used when user runs out of PP.       |
| Stun Spore   | Grs | --- | 75%  | 30 | Induces foe with PARALYSIS status.   |
| Submission   | Ftg | 80  | 80%  | 25 | Used when user runs out of PP.       |
| Substitute   | Nrm | --- | ---  | 10 | Uses 1/4 of the user's HP to make a  |
|              |     |     |      |    | decoy. Decoy takes damage from foe's |
|              |     |     |      |    | attacks until it breaks.             |
| Sunny Day    | Fir | --- | ---  | 5  | Makes clear sky wether for five turns|
| Super Fang   | Nrm | --- | 90%  | 10 | Deals damage equal to half opponet's |
|              |     |     |      |    | current HP.                          |
| Superpower   | Ftg | 120 | 100% | 5  | Lowers user's ATTACK and DEFENSE down|
| Supersonic   | Nrm | --- | 55%  | 20 | Induces foe with CONFUSION condition.|
| Surf         | Wtr | 95  | 100% | 15 | No effect.                           |
| Swagger      | Nrm | --- | 90%  | 15 | Raises opponent's ATTACK up, then    |
|              |     |     |      |    | induces foe with CONFUSION condition.|
| Swallow      | Nrm | --- | ---  | 10 | Recovers HP depending on how much    |
|              |     |     |      |    | energy is stored.                    |
| Sweet Kiss   | Nrm | --- | 75%  | 10 | Induces foe with CONFUSION condition.|
| Sweet Scent  | Nrm | --- | 100% | 20 | Lowers opponent's Evasion down       |
| Swift        | Nrm | 60  | ---  | 20 | If foe is on screen, he won't miss   |
| Swords Dance | Nrm | --- | ---  | 30 | Raises user's ATTACK ability up      |
| Synthesis    | Grs | --- | ---  | 5  | Restores HP, HP restored depends on  |
|              |     |     |      |    | time of day.                         |
| Tackle       | Nrm | 35  | 95%  | 35 | No effect.                           |
| Tail Glow    | Bug | 0   | 100% | 20 | Raises user's SP ATTACK ability up   |
| Tail Whip    | Nrm | 0   | 100% | 30 | Lowers opponent's DEFENSE down       |
| Take Down    | Nrm | 90  | 85%  | 20 | Used when user runs out of PP. Recoil|
| Taunt        | Drk | --- | 100% | 20 | Unknown?                             |
| Teeter Dance | Nrm | --- | 100% | 20 | All Pokémon except user become CONFUS|
| Teleport     | Psy | --- | ---  | 20 | Flees from battle. Does not work in  |
|              |     |     |      |    | Trainer Battles.                     |
| Thief        | Drk | 40  | 100% | 10 | If user is holding an item, user     |
|              |     |     |      |    | takes foes item.                     |
| Thrash       | Nrm | 90  | 100% | 20 | Attacks 2-3 turns then induces user  |
|              |     |     |      |    | with CONFUSION condition.            |
| Thunder      | Elc | 120 | 70%  | 10 | May induce opponent with PARALYSIS.  |
|              |     |     |      |    | Has 100% accuracy during Rain        |
| Thunder Wave | Elc | --- | 100% | 20 | Induces foe with PARALYSIS status.   |
| Thunderbolt  | Elc | 95  | 100% | 15 | May induce foe with PARALYSIS status |
| Thunderpunch | Elc | 75  | 100% | 15 | May induce foe with PARALYSIS status |
| Thundershock | Elc | 40  | 100% | 30 | May induce foe with PARALYSIS status |
| Tickle       | Nrm | --- | 100% | 20 | Lowers opponent's ATTACK and DEFENSE |
| Torment      | Drk | --- | 100% | 15 | Same move can't be used twice in row.|
| Toxic        | Psn | --- | 85%  | 10 | Induces opponent with TOXIC status.  |
| Transform    | Nrm | --- | ---  | 10 | User's abilities (except for HP)     |
|              |     |     |      |    | become that of opponent.             |
| Tri Attack   | Nrm | 80  | 100% | 10 | May make foe with either BRN, FRZ, PA|
| Trick        | Psy | --- | 100% | 10 | User and opponent exchange held items|
| Triple Kick  | Ftg | 10  | 90%  | 10 | Attacks 1 to 3 times.                |
| Twineedle    | Bug | 25  | 100% | 20 | Attacks 2 times. May induce opponent |
|              |     |     |      |    | with POISON condition.               |
| Twister      | Drg | 40  | 100% | 20 | No effect.                           |
| Uproar       | Nrm | 50  | 100% | 10 | Cannot sleep for 2 to 5 turns.       |
| Vicegrip     | Nrm | 55  | 100% | 30 | No effect.                           |
| Vine Whip    | Grs | 35  | 100% | 10 | No effect.                           |
| Vital Throw  | Ftg | 70  | 100% | 10 | Hits foe without fail Always goes las|
| Volt Tackle  | Elc | 120 | 100% | 15 | User is dealt recoil damage          |
| Water Gun    | Wtr | 40  | 100% | 25 | No effect.                           |
| Water Pulse  | Wtr | 60  | 100% | 20 | May induce foe with CONFUSE condition|
| Water Sport  | Wtr | --- | 100% | 15 | As long as user remains in battle,   |
|              |     |     |      |    | Fire type moves deal less damage to  |
|              |     |     |      |    | user and opponent.                   |
| Water Spout  | Wtr | 150 | 100% | 5  | Power decreases as user's HP lowers. |
| Waterfall    | Wtr | 80  | 100% | 15 | No effect.                           |
| Weather Ball | Nrm | 50  | 100% | 10 | Attack power doubles during weather. |
| Whirlpool    | Wtr | 15  | 70%  | 15 | Traps opponent for 2-5 turns.        |
| Whirlwind    | Nrm | --- | 100% | 20 | Escape from a wild battle.           |
| Will-O-Wisp  | Fir | --- | 75%  | 15 | Induces opponent with BURN status.   |
| Wing Attack  | Fly | 60  | 100% | 35 | No effect.                           |
| Wish         | Nrm | --- | 100% | 10 | Half maximum HP is recovered at the  |
|              |     |     |      |    | end of the next turn.                |
| Withdraw     | Wtr | --- | ---  | 40 | Raises user's DEFENSE up one stage   |
| Wrap         | Nrm | 15  | 85%  | 20 | Traps foe for 2-5 turns. Deals 1/16  |
|              |     |     |      |    | HP of damage each turn.              |
| Yawn         | Nrm | --- | 100% | 10 | If the opponent remains in battle it |
|              |     |     |      |    | will be in SLP on the following turn |
| Zap Cannon   | Elc | 100 | 50%  | 5  | May inflict opponent with PAR status |
+--------------+-----+-----+------+----+--------------------------------------+


     _                                                                  _
|\__/ |================================================================| \__/|
| __  | 14. Move Tutors List                                    (1400) |  __ |
|/  \_|================================================================|_/  \|

In FireRed/LeafGreen, you will find Move Tutors throughout your journey. This
page will list all the moves you can learn from the Move Tutors and where 
they are. I will also go in depth for each move.
 
------------------------------------------------------------------------------

Mega Punch~
=--------=
Move Tutor Location: Route 4
Type: Normal
Power: 80
Hit %: 85%
PP: 20
Description: No effect.
 

Mega Kick~
=-------=
Move Tutor Location: Route 4
Type: Normal
Power: 120
Hit %: 75%
PP: 5
Description: No effect.
 

Seismic Toss~
=----------=
Move Tutor Location: Pewter Museum
Type: Fighting
Power: ---
Hit %: 100
PP: 20
Description: Deals HP of damage equal to user's level.
 

Dream Eater~
=---------=
Move Tutor Location: Viridian City (Need the move Cut or Surf to reach him)
Type: Psychic
Power: 100
Hit %: 100%
PP: 15
Description: Only works when opponent is SLEEP condition. User recovers HP 
             based on damage to opponent.


Rock Slide~
=--------=
Move Tutor Location: Rock Tunnel
Type: Rock
Power: 75
Hit %: 90
PP: 10
Description: May cause opponent to FLINCH.


Counter~
=-----=
Move Tutor Location: Celadon Mart (Third floor)
Type: Fighting
Power: ---
Hit %: 100%
PP: 20
Description: If hit by a physical attack, deals back double the damage.
 

Softboiled~
=--------=
Move Tutor Location: Celadon City (Need the move Surf to reach him)
Type: Normal
Power: 0
Hit %: 100%
PP: 10
Description: User recovers half maximum HP.


Mimic~
=---=
Move Tutor Location: Saffron City (Give copycat girl the Pokedoll)
Type: Normal
Power: ---
Hit %: 100%
PP: 10
Description: Copies move used by opponent.
 

Thunder Wave~
=----------=
Move Tutor Location: Silph Co. (Second floor)
Type: Normal
Power: ---
Hit %: 100%
PP: 20
Description: Induces opponent with PARALYSIS status.
 

Substitute~
=--------=
Move Tutor Location: Fuchsia City
Type: Normal
Power: ---
Hit %: ---
PP: 10
Description: Uses 1/4 of the user's HP to make a decoy. Decoy takes damage 
             from opponent's attacks until it breaks.
 

Metronome~
=-------=
Move Tutor Location: Cinnabar Island's Laboratory
Type: Normal
Power: ---
Hit %: ---
PP: 10
Description: Randomly uses almost any attack.
 

Double-Edge~
=---------=
Move Tutor Location: Victory Road
Type: Normal
Power: 120
Hit %: 100%
PP: 15
Description: User is dealt recoil damage equal to 1/3 damage dealt to opponent.
 

Explosion~
=-------=
Move Tutor Location: Sevii Island 1
Type: Normal
Power: 250
Hit %: 100%
PP: 5
Description: Attack deals double damage. User faints.
 

Blast Burn~
=--------=
Move Tutor Location: Sevii Island 2
Type: Fire
Power: 150
Hit %: 90%
PP: 5
Description: Attacks in two turns. The second turn, user does not attack. 
             (Can only be taught to your starter, Charizard)
 

Frenzy Plant~
=----------=
Move Tutor Location: Sevii Island 2
Type: Grass
Power: 150
Hit %: 90%
PP: 5
Description: Attacks in two turns. The second turn, user does not attack. 
             (Can only be taught to your starter, Venusaur)


Hydro Cannon~
=----------=
Move Tutor Location: Sevii Island 2
Type: Water
Power: 150
Hit %: 90%
PP: 5
Description: Attacks in two turns. The second turn, user does not attack. 
             (Can only be taught to your starter, Blastoise)

 
Body Slam~
=-------=
Move Tutor Location: Sevii Island 4
Type: Normal
Power: 85
Hit %: 100%
PP: 15
Description: May induce opponent with PARALYSIS status.

 
Swords Dance~
=----------=
Move Tutor Location: Sevii Island 7
Type: Normal
Power: ---
Hit %: ---
PP: 30
Description: Raises user's ATTACK ability up two stages.

-------------------------------------------------------------------------------

     _                                                                  _
|\__/ |================================================================| \__/|
| __  | 15. Type Advantage Chart                                (1500) |  __ |
|/  \_|================================================================|_/  \|

Here is also a list of all of the abbreviations used for each type:
              
              _____________________________________________________
             |================ TYPE ABBREVIATIONS =================|
             |-----------------------------------------------------| 
             | NRM = Normal      FTG = Fighting       RCK = Rock   |
             | FIR = Fire        PSN = Poison         GHO = Ghost  | 
             | WTR = Water       GRD = Ground         DRG = Dragon | 
             | ELC = Electric    FLY = Flying         DRK = Dark   |
             | GRS = Grass       PSY = Psychic        STL = Steel  | 
             '-----------------------------------------------------'
              
                         __________________________
                    ---=|       ~-~ Key ~-~        |=---
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                             O = Double Damage 
                             X = Half the Damage 
                             # = No damage
             
              <------------------ Opponent's Type ------------------>
   .-----.___________________________________________________________________
   |     | N | F | W | E | G | I | F | P | G | F | P | B | R | G | D | D | S \
   |     | R | I | T | L | R | C | T | S | R | L | S | U | C | H | R | R | T |
   |     | M | R | R | C | S | E | G | N | D | Y | Y | G | K | O | G | K | L |
    >----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--<
   | NRM |   |   |   |   |   |   |   |   |   |   |   |   | X | # |   |   | X |
   |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
   | FIR |   | X | X |   | O | O |   |   |   |   |   | O | X |   | X |   | O |
^  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
|  | WTR |   | O | X |   | X |   |   |   |   |   |   |   | O |   | X |   |   |
|  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
|  | ELC |   |   | O | X | X |   |   |   | # | O |   |   |   |   | X |   |   |
|  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
|  | GRS |   | X | O |   | X |   |   | X | O | X |   | X | O |   | X |   | X |
|  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
   | ICE |   | X | X |   | O | X |   |   | O | O |   |   |   |   | O |   | X |
A  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
t  | FTG | O |   |   |   |   | O |   | X |   | X | X | X | O | # |   | O | O |
t  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
a  | PSN |   |   |   |   | O |   |   | X | X |   |   |   | X | X |   |   | # |
c  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
k  | GRD |   | O |   | O | X |   |   | O |   | # |   | X | O |   |   |   | O |
   |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
T  | FLY |   |   |   | X | O |   | O |   |   |   |   | O | X |   |   |   | X |
y  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
p  | PSY |   |   |   |   |   |   | O | O |   |   | X |   |   |   |   | # | X |
e  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
   | BUG |   | X |   |   | O |   | X | X |   | X | O |   |   | X |   | O | X |
|  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
|  | RCK |   | O |   |   |   | O | X |   | X | O |   | O |   |   |   |   | X |
|  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
|  | GHO | # |   |   |   |   |   |   |   |   |   | O |   |   | O |   | X | X |
|  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
|  | DRG |   |   |   |   |   |   |   |   |   |   |   |   |   |   | O |   | X |
v  |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
   | DRK |   |   |   |   |   |   | X |   |   |   | O |   |   |   | O |   | X |
   |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
   | STL |   | X | X | X |   | O |   |   |   |   |   |   | O |   |   |   | X |
   |-----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
   |     | N | F | W | E | G | I | F | P | G | F | P | B | R | G | D | D | S |
   |     | R | I | T | L | R | C | T | S | R | L | S | U | C | H | R | R | T |
   |     | M | R | R | C | S | E | G | N | D | Y | Y | G | K | O | G | K | L |
   |____,'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'
               <------------------ Opponent's Type ------------------>



                +--------------------------------------------+
                    Know your Attacks and Special Attacks
                +--------------------------------------------+

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