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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter P » Pokemon Emerald - Strategy Guide (Page 17)

Pokemon Emerald - Strategy Guide (Page 17)

Below are the cheat codes, hints and help for Pokemon Emerald - Strategy Guide (Page 17).

Seismic Toss
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: Does damage points to target based on users level.

Self Destruct
Move type: Normal
Move power: 200
Accuracy: 100
PP: 5
Effects: Use faints when this move is used.

Shadow Ball
Move type: Ghost
Move power: 80
Accuracy: 100
PP: 15
Effects: 10% chance to lower target's special defence.

Shadow Punch
Move type: Ghost
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits target.

Sheer Cold
Move type: Ice
Move power: N/A
Accuracy: 30
PP: 5
Effects: An ice type one hit KO move.

Shock Wave
Move type: Electric
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits target.

Signal Beam
Move type: Bug
Move power: 75
Accuracy: 100
PP: 15
Effects: ??% chance to confuse target.

Silver Wind
Move type: Bug
Move power: 60
Accuracy: 100
PP: 5
Effects: 10% chance to raise user's attack, defence, special attack,
special defense, and speed.

Sing
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 15
Effects: If it hit's the target is afflicted with sleep.

Skill Swap
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 10
Effects: User trades special ability with target.

Skull Bash
Move type: Normal
Move power: 100
Accuracy: 100
PP: 15
Effects: User withdraws into shell and raises defence.
On the next turn the user attacks.

Sky Attack
Move type: Flying
Move power: 140
Accuracy: 90
PP: 5
Effects: Glows on the first turn and then attacks on the second.

Sky Uppercut
Move type: Fighting
Move power: 85
Accuracy: 90
PP: 15
Effects: N/A

Slack Off
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: Heals 50% of the user's HP.

Slam
Move type: Normal
Move power: 80
Accuracy: 75
PP: 20
Effects: N/A

Slash
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: High critical hit rate.

Sleep Powder
Move type: Grass
Move power: N/A
Accuracy: 75
PP: 15
Effects: If it hits, the target is afflicted with sleep.

Sleep Talk
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: The user attacks randomly while asleep.

Sludge
Move type: Poison
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to poison target.

Sludge Bomb
Move type: Poison
Move power: 90
Accuracy: 100
PP: 10
Effects: 10% chance to poison target.

Smellingsalt
Move type: Normal
Move power: 60
Accuracy: 100
PP: 10
Effects: Inflicts 200% damage if target is paralyzed, but cures paralasis.

Smog
Move type: Poison
Move power: 20
Accuracy: 70
PP: 20
Effects: 30% chance to poison target.

Smokescreen
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the target's accuracy.

Snatch
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 10
Effects: If the foe uses a move that has a positive effect,
         that effect is stolen by the user.

Snore
Move type: Normal
Move power: 40
Accuracy: 100
PP: 15
Effects: Allows the user to attack while asleep.

Solarbeam
Move type: Grass
Move power: 120
Accuracy: 100
PP: 10
Effects: Charges up with sunlight and attacks with a powerful beam.
            No charge is needed when Sunny Day is in effect.
            Take two turns to charge it rain dance is in effect.

Sonicboom
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 20
Effects: Does 20 damage.

Spark
Move type: Electric
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to paralyse target.

Spike Cannon
Move type: Normal
Move power: 20
Accuracy: 100
PP: 15
Effects: Attacks 2 - 5 times.

Spikes
Move type: Ground
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Lays spikes on the battlefield that damage pokemon that are
         switched in.

Spit Up
Move type: Normal
Move power: 100
Accuracy: 100
PP: 10
Effects: N/A o_o

Spite
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 10
Effects: Lowers the PP of the last move the target used.

Splash
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Does nothing whatsoever. The move is useless.

Spore
Move type: Grass
Move power: N/A
Accuracy: 100
PP: 15
Effects: Causes the target to fall asleep.

Steel Wing
Move type: Steel
Move power: 70
Accuracy: 90
PP: 25
Effects: May raise the defense of the user.

Stockpile
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Use consecutive times to power up "swallow"

Stomp
Move type: Normal
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to make the target flinch.

Strength
Move type: Normal
Move power: 80
Accuracy: 100
PP: 15
Effects: N/A o_o

String Shot
Move type: Bug
Move power: N/A
Accuracy: 95
PP: 40
Effects: If it hits, the target's speed is lowered.

Struggle
Move type: Normal
Move power: 50
Accuracy: 100
PP: Infinite
Effects: Pokemon automatically use this move when out of PP for all moves.
            User takes recoil damage.

Stun Spore
Move type: Grass
Move power: N/A
Accuracy: 75
PP: 30
Effects: If it hits, the target is paralyzed.

Submission
Move type: Fighting
Move power: 80
Accuracy: 80
PP: 25
Effects: User takes recoil damage.

Substitute
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: USer loses 25% HP and creates a substitue to take damage.

Sunny Day
Move type: Fire
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Makes the sun shine brightly adding 50% power to fire moves
            and taking 50% power from water moves.

Superpower
Move type: Fighting
Move power: 120
Accuracy: 100
PP: 5
Effects: User's defense and attack are lowered.

Supersonic
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 20
Effects: If it hits, the target is confused.

Surf
Move type: Water
Move power: 95
Accuracy: 100
PP: 15
Effects: N/A o_o

Swagger
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 15
Effects: Sharply boosts the attack of the target, but causes confusion.

Swallow
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Use stockpile to boost the healing power of this move.

Sweet Kiss
Move type: Normal
Move power: N/A
Accuracy: 75
PP: 10
Effects: If it hits, the target is confused.

Sweet Scent
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the evasion of the target.

Swift
Move type: Normal
Move power: 60
Accuracy: N/A
PP: 20
Effects: The move will connect. Period.

Swords Dance
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Sharply boosts the attack of the user.

Synthesis
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 5
Effects: The user restores HP depending on the weather.

Tackle
Move type: Normal
Move power: 35
Accuracy: 95
PP: 35
Effects:  N/A o_o

Tail Glow
Move type: Bug
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Sharply boosts the special attack of the user.

Tail Whip
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Lowers the target's defense.

Take Down
Move type: Normal
Move power: 90
Accuracy: 85
PP: 20
Effects: User takes recoil damage.

Taunt
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 20
Effects: Target must use an attack move forthe next 2 turns or the move
         will fail.

Teeter Dance
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Confuses all pokemon on the field but the user.

Teleport
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: N/A

Thief
Move type: Dark
Move power: 40
Accuracy: 100
PP: 10
Effects: User might steal the target's held item

Thrash
Move type: Normal
Move power: 90
Accuracy: 100
PP: 20
Effects: User attacks for 2 or 3 turns but then becomes confused.

Thunder
Move type: Electric
Move power: 120
Accuracy: 70
PP: 10
Effects: 30% chance to paralyze target.
            Move has 100% accuracy when rain sance is in effect.
            Move has 40% accuracy when sunny day is in effect.
            Move does double damage to pokemon using fly.

Thunder Wave
Move type: Electric
Move power: N/A
Accuracy: 100
PP: 20
Effects: The target is paralyzed.

Thunderbolt
Move type: Electric
Move power: 95
Accuracy: 100
PP: 15
Effects: 10% chance to paralyze the target.

Thunderpunch
Move type: Electric
Move power: 75
Accuracy: 100
PP: 15
Effects: 30% chance to paralyze the target.

Thundershock
Move type: Electric
Move power: 40
Accuracy: 100
PP: 30
Effects: 10% chance to paralyze the target.

Tickle
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the defense and attack of the target.

Torment
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 15
Effects: Target can no longer use any move consecutively.

Toxic
Move type: Poison
Move power: N/A
Accuracy: 85
PP: 10
Effects: Badly poisons the foe. ^_^ Awesome move.

Tri-Attack
Move type: Normal
Move power: 80
Accuracy: 100
PP: 10
Effects: 10% chance to paralyze the target.
            10% chance to freeze the target.
            10% chance to burn the target.
Trick
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 10
Effects: User switches held items with target.

Twister
Move type: Dragon
Move power: 40
Accuracy: 100
PP: 20
Effects: Double damage against flying foes. Can blow away spikes.

Uproar
Move type: Normal
Move power: 50
Accuracy: 100
PP: 10
Effects: Attacks for 2 to 5 consecutive turns while preventing sleep.

ViceGrip
Move type: Normal
Move power: 55
Accuracy: 100
PP: 30
Effects: N/A o_o

Vital Throw
Move type: Fighting
Move power: 70
Accuracy: 100
PP: 10
Effects: Attacks last but the move will hit without fail.

Water Gun
Move type: Water
Move power: 40
Accuracy: 100
PP: 25
Effects: N/A o_o

Water Pulse
Move type: Water
Move power: 60
Accuracy: 100
PP: 20
Effects: 20% chance to confuse the target.

Water Sport
Move type: Water
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reduces the power of fire moves by 50%

Water Spout
Move type: Water
Move power: 150
Accuracy: 100
PP: 5
Effects: The higher the user's HP, the more powerful the move.

Waterfall
Move type: Water
Move power: 80
Accuracy: 100
PP: 15
Effects: N/A o_o

Weather Ball
Move type: Normal
Move power: 50
Accuracy: 100
PP: 10
Effects: This move's power is doubled when a weather effect is in play and
         becomes the type of the weather effect.

Whirlpool
Move type: Water
Move power: 15
Accuracy: 70
PP: 15
Effects: Does damage for 2 to 5 turns preventing the target's escape.

Whirlwind
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Blows away spikes. Forces foe to switch pokemon.

Will-O-Wisp
Move type: Fire
Move power: N/A
Accuracy: 75
PP: 15
Effects: If it hits, the target is burned.

Wing Attack
Move type: Flying
Move power: 60
Accuracy: 10
PP: 35
Effects: N/A o_o

Wish
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: The pokemon in play at the end of the next turn will revive 50% HP.

Wrap
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Does continual damage for 2 to 5 turns preventing the target's escape.

Yawn
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: At the end of the next turn the target will fall asleep.

Zap Cannon
Move type: Electric
Move power: 100
Accuracy: 50
PP: 5
Effects: If it hits the target will take damage and become paralyzed.

===============================================================================
10.4 Infinate TM's?
===================
We all know that Tm's are limited throughout the games, and you have to decide
how to use them. Usually if you really want the move again, you have to create
breeding chains. But does anyone REALLY know which TM's you can't get over
and over again? With the recent extra ways of obtaining them in Emerald, this 
is a comprehensive list of where you can get them from. 

The other way to get TM moves onto Pokemon is by creating breeding chains.
If a baby can learn a move through the aid of a TM that the father knows, then
the baby will get that Pokemon without havint to waste a TM. 

Here are the TM's that you would need Breeding Chains for, if you have all the
games. 
                                         Out of all of these, not many of the
===================                      moves are usable. I will list the
|Non-Infinite TM's|                      ones that are, and for the ones that
======================================== aren't, their usable counterparts.
- TM01 Focus Punch |- TM34 Shock Wave  | 
- TM02 Dragon Claw |- TM36 Sludge Bomb | TM01 Focus Punch is a great move. It
- TM03 Water Puls  |- TM37 Sandstorm   | deals out massive damage if you can
- TM04 Calm Mind   |- TM39 Rock Tomb   | decide when to use it. Superpower and
- TM06 Toxic       |- TM40 Aerial Ace  | Brick Break are the closest to it.
- TM07 Hail        |- TM41 Torment     |
- TM08 Bulk Up     |- TM42 Facade      | TM02 Dragon Claw. Dragonbreath is its
- TM09 Bullet Seed |- TM46 Thief       | ONLY counterpart, Outrage being the 
- TM11 Sunny Day   |- TM47 Steel Wing  | only other choice. Beware when 
- TM12 Taunt       |- TM48 Skill Swap  | teaching this TM.
- TM19 Giga Drain  |- TM49 Snatch      |
- TM22 Solarbeam   |- TM50 Overheat    | TM03 Water Pulse. Surf is a much
======================================== better option, though you may miss
                                         the added confusion. But Surf wins.
TM04 Calm Mind is a very special move.   
When used it ups Special Defense and     TM06 Toxic is used A LOT in battling.
Special Attack. Teach this sparingly, or   Use it with thought, the upside 
look at what breeding chains you can     being the large amount of breeding 
create.                                  chains you can make. 

TM07 Hail is a unique move and I doubt   TM08 Bulk Up is much like Calm Mind.
would be used in many movesets. This is  Create breeding chains or collect it
for Ice Pokemon mostly, so there         a lot of times. Annoying how the good
shouldn't be a huge demand for it.       moves are hard to obtain isn't it...

TM09 Bullet Seed doesn't need to be      TM11 Sunny Day is, like hail, a 
worried about. There are better          weather effect. It isn't used in many
counterparts around. Solarbeam, Leaf     sets so don't worry to much about it.
Blade. Giga Drain - but you've still     Grass and Fire Pokemon adore it. 
got to worry about that one... 
                                         TM19 Giga Drain. A hard one. There
TM12 Taunt is an annoying move at heart, aren't many moves like it. solarbeam
so it shouldn't be used in a huge array  and Magical Leaf, though they don't
of teams. Make sure you have it a few    give back the HP. Be careful using it
times or some breeding chains.        

TM22 Solarbeam. A unique move. Many like TM34 Shock Wave. Thunderbolt is so
Magical Leaf or Leaf Blade. Many Grass   much better than this. It isn't even
Pokemon learn it naturally, so unless    worth the time getting. 
you really want it, or have some chains  
in mind, don't bother.                   TM36 Sludge Bomb is the best Poison
                                         ATTACK. Toxic just inflicts damage. 
TM37 Sandstorm is a weather attack,      but its not worth chain breeding to 
much like Sunny Day. A dangerous move, 
so use at your own risk. Not that great  TM 39 Rock Tomb isn't a great attack.
but there isn't anything like it.        Only 80 accuracy, Use Rock Slide.

TM40 Aerial Ace is an INCREDIBLE attack. TM41 Torment is an origional attack,
Its the best useable flying one, so be   great for annoyers to learn. Make
VERY wise when deciding who to teach it  sure you teach it to the right Pkmn
too and watch out for breeding chains.   but you shouldn't use it a lot.

TM42 Facade is a useful move, and        TM46 Theif. Another annoyer move. Use
uniqute if you can use it properly.      with caution as its quite hard to 
Breeding chains are hard to create for   breed onto your Pokemon of choice. A
it and unless its essential in your      great move for messing up stratagies.
moveset, don't waste it.

TM47 Steel Wing. Meteor Mash and Doom    TM49 Snatch steals the enemy's stat
Desire anre viable alternatives, but     advancements in the next turn. Its
to be honest there isn't much between    quite easy for people to avoid having
them. Make up your own mind, but         this used against them. Breeding
breeding chains come quite easily.       chains are quite easy, but beware 
                                         using it. 
TM48 Skill Swap. Think carefully 
before using this. It is a quirky        TM50 overheat is a great move. 
move to have, especially on annoyers     There aren't many better than it.
however Chains can be tricky to          Look out for the other moves, see if
create.                                  you want them and look at breeding
                                         chains carefully.

==================                               
|TM01 Focus Punch|
==================
Ruby/Saphire:        Available on Route 115 (ONCE)
Colosseum:           Pyrite Colosseum Prize (ONCE)
Fire Red/Leaf Green: Available in Sliph Corp (ONCE)
Emerald:             Available with Pickup ability (INFINITE)
                 AND Available on Route 115 (ONCE)

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