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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter P » Pokemon Emerald - Strategy Guide (Page 15)

Pokemon Emerald - Strategy Guide (Page 15)

Below are the cheat codes, hints and help for Pokemon Emerald - Strategy Guide (Page 15).

Dragon Claw 
Move type:  Dragon
Base:       Special
Move power: 80 (120)
Accuracy:   100
PP:         15 (24)
Effects:    None
Hits:       Selected Target

Dragon Dance 
Move type:  Dragon
Base:       Special
Move power: N/A
Accuracy:   N/A
PP:         20 (32)
Effects:    +1 users Attack, +1 users Defense
Hits:       Self

Dragon Rage 
Move type:  Dragon
Base:       Special
Move power: N/A
Accuracy:   100
PP:         10 (16)
Effects:    Always causes 40HP damage
Hits:       Selected Target

Dragonbreath 
Move type:  Dragon
Base:       Special
Move power: 60 (90)
Accuracy:   100
PP:         20 (32)
Effects:    - 30% Paralyz target
Hits:       Selected Target

Dream Eater 
Move type:  Psychic
Base:       Special
Move power: 100 (150)
Accuracy:   100
PP:         15 (24)
Effects:    Takes half damage from attack
Hits:       Selected Target

Drill Peck
Move type:  Flying
Base:       Physical
Move power: 80 (120)
Accuracy:   100
PP:         20 (32)
Effects:    None
Hits:       Selected Target

Dynamicpunch 
Move type:  Fighting
Base:       Physical
Move power: 100 (150)
Accuracy:   50
PP:         5 (8)
Effects:    - ALWAYS confuse foe, IF attack hits
Hits:       Selected Target

Earthquake
Move type:  Ground
Base:       Physical
Move power: 100 (150)
Accuracy:   100
PP:         10 (16)
Effects:    Can't hurt Flying Pokemon. Does x2 damage to Pokemon using Dig
Hits:       All other Pokemon in play

Egg Bomb
Move type:  Normal
Base:       Physical
Move power: 100 (150)
Accuracy:   75
PP:         10 (16)
Effects:    None
Hits:       Selected Target

Ember
Move type:  Fire
Base:       Physical
Move power: 40 (60)
Accuracy:   100
PP:         25 (40)
Effects:    - 10% chance enemy burnt
Hits:       Selected Target

Encore
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         5 (8)
Effects:    Foe forced to repeat last used move for 2-6 turns
Hits:       Selected Target

Endeavor
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         5 (8)
Effects:    Damage = Subtracting your HP from your foes. Damage dealt is the 
            difference
Hits:       Selected Target

Endure
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   N/A
PP:         10 (16)
Effects:    Endures last attack, leaving atlest 1 HP

Eruption
Move type:  Fire
Base:       Special
Move power: 150 (225)
Accuracy:   100
PP:         5 (8)
Effects:    Higher users HP is, more powerful this is
Hits:       Both enemies

Explosion
Move type:  Normal
Base:       Physical
Move power: 250 (375)
Accuracy:   100
PP:         5 (8)
Effects:    User always faints
Hits:       All other Pokemon in play

Extrasensory
Move type:  Psychic
Base:       Special
Move power: 80 (120)
Accuracy:   100
PP:         30 (48)
Effects:    - 10% opponent flinch
Hits:       Selected Target

Extremespeed
Move type:  Normal
Base:       Physical
Move power: 80 (120)
Accuracy:   100
PP:         5 (8)
Effects:    Attacks before nearly all other moves
Hits:       Selected Target

Facade
Move type:  Normal
Base:       Physical
Move power: 70 (105)
Accuracy:   100
PP:         20 (32)
Effects:    Move power doubled when Burnt, Paralyzed or Poisioned
Hits:       Selected Target

Faint Attack
Move type:  Dark
Base:       Special
Move power: 60 (90)
Accuracy:   N/A
PP:         20 (32)
Effects:    Never misses
Hits:       Selected Target

Fake Out
Move type:  Normal
Base:       Physical
Move power: 40
Accuracy:   100
PP:         10 (16)
Effects:    - 100% opponent flinches. user attacks first
Hits:       Selected Target

Fake Tears
Move type:  Dark
Base:       Special
Move power: N/A
Accuracy:   100
PP:         20 (32)
Effects:    -1 enemies Special Defense
Hits:       Selected Target

False Swipe
Move type:  Normal
Base:       Physical
Move power: 40 (60)
Accuracy:   100
PP:         40 (64)
Effects:    Leaves target with atleast 1HP
Hits:       Selected Target

Featherdance
Move type:  Flying
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         15 (24)
Effects:    -1 enemies attack
Hits:       Selected Target

Fire Blast
Move type:  Fire
Base:       Special
Move power: 120 (180)
Accuracy:   85
PP:         5 (8)
Effects:    - 10% chance Burn enemy
Hits:       Selected Target

Fire Punch
Move type:  Fire
Base:       Special
Move power: 75
Accuracy:   100
PP:         15 (24)
Effects:    - 10% chance Burn opponent
Hits:       Selected Target

Fire Spin
Move type:  Fire
Base:       Special
Move power: 15 (22.5)
Accuracy:   70
PP:         15 (24)
Effects:    Foe can't escape for 2-5 turns
Hits:       Selected Target

Fissure
Move type:  Ground
Base:       Physical
Move power: N/A
Accuracy:   30
PP:         5 (8)
Effects:    1 hit knock out move

Flail
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         15 (24)
Effects:    More powerful when users HP is low
Hits:       Selected Target

Flame Wheel
Move Type:  Fire
Base:       Special
Move power: 60
Accuracy:   100
PP:         25 (40)
Effects:    - 10% chance burn enemy
Hits:       Selected Target

Flamethrower
Move type:  Fire
Base:       Special
Move power: 95 (142.5)
Accuracy:   100
PP:         15 (24)
Effects:    - 10% chance burn enemy
Hits:       Selected Target

Flash
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   70 
PP:         20 (32)
Effects:    -1 enemy Accuracy. Used in game world.
Hits:       Selected Target

Flatter
Move type:  Dark
Base:       special
Move power: N/A
Accuracy:   100
PP:         15 (24)
Effects:    +1 opponents Special Attack. 100% Confuse enemy
Hits:       Selected Target

Fly
Move type:  Flying
Base:       Physical
Move power: 70 (105)
Accuracy:   95
PP:         15 (24)
Effects:    2-turn attack. Used in game world.
Hits:       Selected Target

Focus Energy
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   N/A
PP:         30 (48)
Effects:    Increases Critical Hit Ratio
Hits:       Self

Focus Punch
Move type:  Fighting
Base:       Physical
Move power: 150 (225)
Accuracy:   100
PP:         20 (32)
Effects:    If user is struck before he can perform this attack, he flinches
Hits:       Selected Target

Follow Me
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         20 (32)
Effects:    Gets foes attention, so all attacks are performed on them
Hits:       Self

Foresight
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         40 (64)
Effects:    Heightens evasiveness
Hits:       Self

Frenzy Plant
Move type:  Grass
Base:       Special
Move power: 150
Accuracy:   90
PP:         5 (8)
Effects:    Attacks first turn, recharges second
Hits:       Selected Target

Frustration
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         20 (32)
Effects:    Lower happiness, more powerful move (1-102)
Hits:       Selected Target

Fury Attack
Move type:  Normal
Base:       Physical
Move power: 15 (22.5)
Accuracy:   85
PP:         20 (32)
Effects:    Hits 2-5 times
Hits:       Selected Target

Fury Cutter
Move type:  Bug
Base:       Physical
Move power: 10 (15)
Accuracy:   95
PP:         20 (32)
Effects:    Power of move increases after each sucessive hit (hits 2-5 times)
Hits:       Selected Target

Fury Swipes
Move type:  Normal
Base:       Physical
Move power: 18 (27)
Accuracy:   80
PP:         15 (24)
Effects:    Hits 2-5 times
Hits:       Selected Target

Future Sight
Move type:  Psychic
Base:       Special
Move power: 80 (120)
Accuracy:   90
PP:         15 (24)
Effects:    Attacks 2 turns later
Hits:       Selected Target

Giga Drain
Move type:  Grass
Base:       Special
Move power: 60 (90)
Accuracy:   100
PP:         5 (8)
Effects:    User gains half damage inflicted
Hits:       Selected Target

Glare
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   75
PP:         30 (48)
Effects:    When hits, paralysis the target
Hits:       Selected Target

Grasswhistle
Move type:  Grass
Base:       Special
Move power: N/A
Accuracy:   55
PP:         15 (24)
Effects:    Puts enemy to sleep
Hits:       Selected Target

Growl
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         40 (64)
Effects:    -1 enemies Attack
Hits:       Both enemies

Growth
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   N/A
PP:         40 (64)
Effects:    +1 users Special Attack
Hits:       Self

Grudge
Move type:  Ghost
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         5 (8)
Effects:    If user faints, the PP of the killing move is made 0.
Hits:       Whoever faints user

Guillotine
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   30
PP:         5 (8)
Effects:    A (cheap) one hit knock out move
Hits:       Selected Target

Gust
Move type:  Flying
Base:       Physical
Move power: 40 (60)
Accuracy:   100
PP:         35 (56)
Effects:    Negates Spikes
Hits:       Selected Target

Hail
Move type:  Ice
Base:       Special
Move power: N/A
Accuracy:   N/A
PP:         10 (16)
Effects:    Hailstorm that lasts 5 turns. Does damage to all non-ice type
            Pokemon
Hits:       Every Pokemon in play

Harden
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   N/A
PP:         30 (48)
Effects:    +1 users Defense
Hits:       Self

Haze
Move type:  Ice
Base:       Special
Move power: N/A
Accuracy:   N/A
PP:         30 (48)
Effects:    Negates all stat changes
Hits:       All Pokemon in play

Headbutt
Move type:  Normal
Base:       Physical
Move power: 70 (105)
Accuracy:   100
PP:         15 (24)
Effects:    - 30% chance of opponent flinching
Hits:       Selected Target

Heal Bell
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   N/A
PP:         5 (8)
Effects:    Clears all status problems in team
Hits:       Team affecting

Heat Wave
Move type:  Fire
Base:       Special
Move power: 100 (150)
Accuracy:   90
PP:         10 (16)
Effects:    - 10% Burn enemies
Hits:       Both enemies

Helping Hand
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         20 (32)
Effects:    Boosts recipients Attack by 50%
Hits:       Recipient

Hi Jump Kick
Move type:  Fighting
Base:       Physial
Move power: 85 (107.5)
Accuracy:   90
PP:         20 (32)
Effects:    User takes damage if opponent is missed
Hits:       Selected Target

Hidden Power
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   100
PP:         15 (24)
Effects:    Consult the IV section to see how they affect the type and strength
            of this move
Hits:       Selected Target

Horn Attack
Move type:  Normal
Base:       Physical
Move power: 65 (97.5)
Accuracy:   100
PP:         25
Effects:    None
Hits:       Selected Target

Horn Drill
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   30
PP:         5
Effects:    A cheap one hit knock out move.
Hits:       Selected Target

Howl
Move type:  Normal
Base:       Physical
Move power: N/A
Accuracy:   N/A
PP:         40 (64)
Effects:    +1 users Attack
Hits:       Self

Hydro Cannon
MOve Type:  Water
Base:       Special
Move Power: 150
Accuracy:   90
PP:         5 (8)
Effects:    User must recharge for the second turn
Hits:       Selected Target

Hydro Pump
Move type:  Water
Base:       Special
Move power: 120 (180)
Accuracy:   85
PP:         5 (8)
Effects:    None
Hits:       Selected Target

Hyper Beam
Move type:  Normal
Baes:       Physical
Move power: 150 (225)
Accuracy:   90
PP:         5 (8)
Effects:    User spends one turn afterwards recharging
Hits:       Selected Target

Hyper Fang
Move Type:  Normal
Base:       Physical
Move Power: 80
Accuracy:   90
PP:         15 (24)
Effects:    - 10% chance opponent flinches
Hits:       Selected Target

Hyper Voice
Move type:  Normal
Base:       Physical
Move power: 90 (135)
Accuracy:   100
PP:         10 (16)
Effects:    None
Hits:       Both enemies

Hypnosis
Move type:  Psychic
Base:       Special
Move power: N/A
Accuracy:   60
PP:         20 (32)
Effects:    Target put to sleep (if it hits)
Hits: 

Ice Ball
Move type:  Ice
Base:       Special
Move power: 30 (45)
Accuracy:   90
PP:         20 (32)
Effects:    Attacks for 5 turns with increasing damage until it misses
Hits:       Selected Target

Ice Beam
Move type:  Ice
Base:       Special
Move power: 95 (142.5)
Accuracy:   100
PP:         10 (16)
Effects:    - 10% chance freeze opponent
Hits:       Selected Target

Ice Punch
Move type:  Ice
Base:       Special
Move power: 75 (112.5)
Accuracy:   100
PP:         15 (24)
Effects:    - 10% chance feeze opponent
Hits:       Selected Target

Icicle Spear
Move type:  Ice
Base:       Special
MOve Power: 10 (15)
Accuracy:   100
PP:         30 (48)
Effects:    Attacks with 2-5 icicles in same turn
Hits:       Selected Target

Icy Wind
Move type:  Ice
Base:       Special
Move power: 55 (82.5)
Accuracy:   95
PP:         15 (24)
Effects:    -1 opponents Speed
Hits:       Both enemies

Imprison
Move type:  Psychic
Base:       Special
Move power: N/A
Accuracy:   100
PP:         15 (24)
Effects:    Foes can't use moves user knows
Hits:       Self

Ingrain
Move type:  Grass
Base:       Special
Move power: N/A
Accuracy:   N/A
PP:         20 (32)
Effects:    Restors users HP, but he can't 

Iron Defense
Move type:  Steel
Base:       Physical
Move power: N/A
Accuracy:   N/A
PP:         15 (24) 
Effects:    +1 users Defense
Hits:       Self

Iron Tail
Move type:  Steel
Base:       Physical
Move power: 100 (150)
Accuracy:   75
PP:         15 (24)
Effects:    - 30% chance lower opponents Defense
Hits:       Selected Target

Karate Chop
Move type:  Fighting
Base:       Physical
Move power: 50
Accuracy:   100
PP:         25 (40)
Effects:    High Critical Rate ratio
Hits:       Selected Target

Kinesis
Move type:  Psychic
Base:       Special
Move power: N/A
Accuracy:   80
PP:         15 (24)
Effects:    Accuracy is lowered
Hits:       Selected Target

Knock Off
Move type:  Dark
Base:       Special
Move power: 20 (30)
Accuracy:   100
PP:         20 (32)
Effects:    Removes opponents item
Hits:       Selected Target

Leaf Blade
Move type:  Grass
Base:       Special
Move power: 70 (105)
Accuracy:   100
PP:         15 (24)
Effects:    High Critical Rate ratio
Hits:       Selected Target

Leech Life
Move type:  Bug
Base:       Physical
Move power: 20 (30)
Accuracy:   100
PP:         15 (24)
Effects:    Attack steals half the damage inflicted
Hits:       Selected Target

Leech Seed
Move type:  Grass
Base:       Special
Move power: N/A
Accuracy:   90
PP:         10 (16)
Effects:    Plants seed, steals HP every turn
Hits:       Selected Target

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