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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter M » Megaman Battle Network 4: Blue Moon/Red Sun - Strategy Guide (Page 03)

Megaman Battle Network 4: Blue Moon/Red Sun - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Megaman Battle Network 4: Blue Moon/Red Sun - Strategy Guide (Page 03).

Oh, great, kidnapped! When you wake up, you'll be a classy hotel room. Mega Man
will point out that the thug didn't steal anything (odd), but then you'll hear
the thugs out in the hall talking about using Lan to collect a hefty ransom
bill. They also talk about how 4 KeyDatas are located in the Netopia area of the
Net and that the boxes that they're in are booby-trapped. Lan wants to get out
so you have to try and find a place to jack in. You can jack in to the wierd
statue thing on the table in the lower part of the room. Jack in! On the Hotel's
HP talk to the one Mr. Prog to receive the Hotel's P-Code. Now head out of the
HP.

On the net there will be four KeyData boxes. They are a greenish colour and spit
out viruses when you inspect them. They are in the following positions:

1. Up the ramp near the entrance to Sharo area
2. Southward from the ramp that leads to the upper area
3. Near the exit to the east that leads to NetFrica
4. Near the southern exit that leads to Yumland

Once you have all 4, jack out and try to unlock the door. When Lan does, the
thug who kidnapped him walks in as well as Mr. Bonds (oh, so this was arranged
hmm...). They will tell you it was just a test to see if you were as strong as
would be expected. Lan calls it a preliminary and Mr. Bonds agrees with him.
After a little more talk, it's time for bed.

The next morning Lan is all hyped up for the big tournament. Now go to Netopia
Colloseum (for reference it is the big building by the horse and chariot statue
that reminds me of the colloseum in Rome...). Once you get inside, inspect the
odd face thing on the wall so it can check a terrified Lan to see if he is in
the tournament. After it is over, it's time to check the tournament board!

D-05_1: Quest for the WaterGod
-------------------------------------------------------

Not another HealNavi! When I played through this game the first time, I ran into
ALL 3 HealNavi scenes. Anyways... a small child will walk in and introduce
himself as "Jammer's" operator. His name is Paulie. Paulie takes a liking to Lan
and invites him to his village's WaterGod festival. Were off to NetFrica!

You may notice you were taken to the village by ostrich, wierd huh? Go through
the village and up the ramp and talk to Paulie. He'll tell you to meet the other
navis in NetFrica area. Jack in to the odd statue everyone's dancing by and head
to the teleport on the other side. In order to get the NetFrica P-Code you must
survive the test. Delete the viruses in the test to have the brown navi check to
see if your soul is pure (I don't know if this means Dark Chip users are out of
luck. I doubt it though). Once you receive the NetFrica P-Code head throuh the
teleport, open the cube, take the moving floor downward and go upward to the
main squre area of NetFricaArea to find the meeting of navis. The festival goes
like this, the crazy WaterGod relic is launched into the air, and the first one
to find it is the village Champion. Well the orange navi fires it away and the
hunt is on. Thanks to Jammer you're a part of it too.

The relic landed in Sharo area, so head downward to NetopiaArea and find the
ramp in NetopiaArea and take the northern exit to find yourself in Sharo. You'll
have to take one of the moving floors in this area to find the relic. Just look
for a sighting of it, and then ride a moving floor to it. Once you have it,
return to where the relic was launched. Congratulations, you're village
Champion. After this you are jacked out.

It seems something has happened to the river water. The WaterGod is apparently
angry about something. a villager tells you, that you need a RecoveryDrop to
purify the system. The man will give you a LionKey in order to open the door to
it. Jack back into the strange statue and head back to the main square. Once
you get there, head upwards and take a right. This path will lead you to the
LionKey door. The first door is a test of knowledge. Answer the questions like
this:

1. 4
2. 2
3. 60
4. Green
5. 22

This will open the door. The next door is a three round survival battle. Delete
the viruses and continue. Once you have the RecoveryDrop, jack out, head across
the river, and jack into the WaterGod statue.

May the maze begin. This place is a nightmare. It is a giant maze of teleport
points. I know this much about this maze. Use the start menu to see what number
of WaterGodComp you are in. There are 2 dead ends in this maze. One will
usually have a FullEnergy in it, while the other, usually has 10000z (nice).
Here's what you have to do. Keep running through the teleports until you find
WaterGodComp10. One of the three teleports here link to a room with 5 dead
navis. If you don't teleport from WaterGodComp10 to this room, go back through
the same teleport point and try a different one. Once you reach the 5 dead
navis, they will attack you and you have to battle viruses for each navi. After
they're dead (again?), head through the pink teleport to the  WaterGod River
Management System, or you can head through the green teleport for some good
money. There's usually 10000z in the River Management room too. Inspect the
giant Mr. Prog like thing to start another survival battle. Once all the viruses
are dead, you Mega Man will purify the system and you can jack out. Remember,
there is more than just one group of dead navis in the WaterGodComp so be
careful. 5 is the highest number, but any number of them is a pain.

Once you jack out you'll be praised by the villagers. You'll notice Paulie isn't
there. Remembering the match you have to run to the battle arena in Netopia to
face Paulie.

His attitude towards Lan seems to have declined badly after all you've done for
his village, but you'll have to delete Jammer anyway. Once Jammer is out of the
way, Paulie will reveal that is was he who put us through all that trouble in
the WaterGodComp (why that little...!) and a villager pops up and says that
Paulie is to be exiled, but of course Lan being the little pest he is says not
too. Paulie attitude towards Lan makes an amazing recovery and this scenario is
over!

D-05_2: Bombardment
-------------------------------------------------------

Well at least it's not a HealNavi, but how the heck did a NormNavi make it to a
WORLD tournament. The operator of this navi shows up, he looks like a real goon.
He and Lan talk for awhile and then he makes his leave. He mentioned something
about "Bomb Shoes" and now we need some. Head to your hotel and jack in. Head
to the entrance of Africa once you're in NetopiaArea to find an orange navi who
will trade you some bomb shoes for a Guard A chip. If you don't have one of
these by now then something is seriously wrong with you. Trade the chip to get
your bomb shoes. After you get them, our opponent gives you a call and asks you
to jack into the goddess statue out by the dock. Jack out and go jack in there.

Once inside a navi will be waiting for you. It's time to play soccer. When you
shoot, press and hold a directional button and press A to shoot, or just press
A to shoot straight. When guarding it is the exact same thing. If you get
lucky, you'll finish this challenge and the navi will mention something about
a "wider area". Head to NetfricaArea on the Net and when you reach the purple
teleport point, keep heading to the left and do not take the moving floor.
You'll see the navi again discussing something with another navi. They'll both
jack out and mention something about being "inside a hero". Today we must jack
out and jack into the horse and chariot statue.

More soccer action except this stuff is deadly! The bombs are now bigger and
take A LOT more damage. Don't miss his shots! You have to get about 2 or 3
shots in on him to end the game. After you win, both navis will jack out.

Time to take out the bomb obsessed pest! Head to the battle arena and destroy
his NormNavi. After the "explosive" battle (sorry, I couldn't resist) a man
will come up to our opponent and talk to our opponent about big things he
could do with his game. Well that wasn't such a bad scenario was it? I'll
leave that one up to you.

D-05_3: Karate Action!
-------------------------------------------------------

KendoMan may look scary, but when you see the operator you'll be reasured that
the navi isn't a criminal. Why do I say this? The operator of this navi is non
other than Mr. Famous! A crummy name I know, but the guy is actually pretty
good. Anyways, he makes his entrance by trying to scare Lan by rushing through
the double doors. Of course, it works. Mr. Famous being from Electropia and
not Netfrica raises an interesting question in Lan's head. He asks "How can
you be the representitive of Netfrica?". Mr. Famous answers this by telling the
story of how he is teaching young people from Netfrica the art of karate and
the like. You say you want to go see KendoMan, well Mr. Famous gives Lan some
warnings about his navi and then you're off. Head to NetFrica by plane and jack
into the odd statue up at the top of the ramp. Once inside head to the other
side where you'll see a teleport point. In order to get the NetFrica P-Code you
must survive the test. Delete the viruses in the test to have the brown navi
check to see if your soul is pure (I don't know if this means Dark Chip users
are out of luck. I doubt it though). Once you receive the NetFrica P-Code head
throuh the teleport, open the cube, take the moving floor downward and go
upward until you see KendoMan. When you try to say hi, KendoMan takes on the
thought that you're one of his students. This navi is really narrow-minded and
he won't listen to you until you find the three "Licenses" that each of his
training machines produce.

We don't have any choice... the first macing is in YumLand. Head through YumLand
until you find an odd blue ninja like thing with something that looks like a
bamboo rod. Talk to it to begin the training. It explains the controls to you,
but here's an extra reference:

Left+A	- Block
Up+A	- High Attack
Right+A	- Side Attack
Down+A	- Low Attack

The machine will show an arrow that points to the directional attack you to use
and it will say "Block!" when it's time to use Left+A. Once you elminate this
machine's HP head over to NetopiaArea to face a slightly harder one, and then
over to SharoArea to face one that will likely tick you off with how often you
have to block. Once you have all three licenses, return to KendoMan. He will now
listen to Mega Man as Mega Man explains that he is KendoMan's opponent in the
tournament. KendoMan apologizses for causing Mega Man such trouble, but for once
Mega Man says it's fine before Lan. Jack out and head to the battle arena.

Things start off smoothly, but when Mr. Famous is introduced, he doesn't appear.
A scientist then comes in to say he is worried about Mr. Famous because it's not
like him to be late. Lan to the rescue! Time to go back to NetFrica. When you
get there, there will be a cut-scene where a familiar blondie is holding some
hostages with some lions he bugged. He wants to try and embarrass Mr. Famous
somehow. The blondie didn't notice Lan however so now you can sneak behind him,
not too close now, and jack into the lion statue. Once inside, defeat the
viruses in each satelite thing to free the lions. This makes the blondie have no
advantage over Mr. Famous and the blondie gets what he deserves. After some
thanks from Mr. Famous, it's back to the battle arena!

KendoMan.EXE

HP - Normal = 800 Hard = 1200 Super Hard = 1600

Attacks:

DaskAttack	- This seems to be a common technique. KendoMan charges at you.
CloneAttack	- KendoMan splits into three and launches multiple blasts at you.
StickSwipe	- If you are on the front row, KendoMan will whap you with his stick.
RushSwipe	- KendoMan rushes up to you to swipe you with his stick.

Strategy: KendoMan can be easy. When he uses his CloneAttack just move up and
	  down rapidly to avoid getting caught. If you do get caught, you'll
	  get pummeled. Stay out of the front row to avoid getting smacked
	  with his all mighty stick. Just move out of the way of his
	  DashAttack and soon enough, he will be deleted.

After the battle, Mr. Famous and KendoMan will both say that Lan and Mega Man
have learned much and KendoMan even makes a joke about Mega Man being his
apprentice. This gives Mega Man a scare, but he does manage to keep his cool.
After some good-byes KendoMan and Mr. Famous are no more.

D-05_4: Frozen Over
-------------------------------------------------------

ColdMan is the next opponent. The operator is the Representitive of Sharo and
his name is ChillSki (what a terrible name!). This dufous not only can't talk
right, but he thinks it's too hot in Netopia, but he's wearing a HUGE FUR COAT
AND HAT! I guess this self-obsessed lunatic thinks if it is too hot to wear
what he's wearing, then the place will have to cool down. Chillski leaves after
commenting on the weather only to have a scientist replace him soon after. He'll
say that ColdMan is messing with Netopia's heating system on the Net (this guy
works fast). Go back to your hotel and jack into the Net. Head up the ramp
towards Sharo area and you'll see ColdMan and some CyberSnowmen. After a small
discussion ColdMan melts the snowmen and jacks out. Lan thinks it was a little
too easy and what Chillski meant by "natural cold". Jack out and head outside.

BLIZZARD! A huge blizzard has come to Netopia out of nowhere. You then receive
an e-mail saying that something is wrong with the weather satelites in Sharo.
To the airport! Once at Sharo, head to the Space Station on the other side of
town. A scientist is laying on the floor there. When he comes to he explains
to Lan that ChillSki planted a bunch of CyberSnowmen in the weather satelites.
You'll need to destroy them and re-light the CyberTorches for the satelites'
heating system. In order to light those torches you need a specific chip. Make
sure you have the following chips:

1. HeatShot C - Defeat a Spikey or SpikeyEX virus for it.
2. FlameLine F - TownArea2 GMD
3. HeatBreath K - NetopiaArea NetMerchant
4. BlackBomb Z - PMD beside the orange female navi in SharoArea

If you do not have one of these chips, go get them. Once you have all the chips,
you need a shovel to clear all of the snow blocking the satelites. The first
house you come to from the dogsleds will have the shovel for you. Inspect the
house with A to get it. See the temperature metre in the upper-right hand corner
of the screen? Don't let that get too low. It decreases slowly over time. Pick
any satelite you want and go up to the snow drift and press A. To shovel the
snow away, press B as fast as you can. Once you clear the snow, jack in.

In all four satelites everything goes the same way. You see CyberSnowmen in the
satelite. Delete the viruses in them to make them crumble. Once they're done
with, light the torch by installing you chip. Don't worry, you still get to
keep the chip! You should duck inside the Space Station after each satelite to
recover your body temperature.

Once all four satelites are done with, the blizzard will stop, or at least, in
Sharo. The scientist who was asleep on the floor will give Lan a call and thank
him for fixing the satelites and tell you the blizzard will continue in Netopia
for a little longer because the signal will take awhile to get there (then how
did the blizzard start so fast?). After he hangs up, ChillSki will call and
yell at Lan for messing up the temperature in Netopia. He then demands that you
come to the battle arena and allow ColdMan to "freeze Mega Man to core!" (he
needs to go back to English class). Well we won't disappoint him to the point
of going to the battle arena. Go there now.

With the blizzard still going, the crowd isn't there to make noise, so the
announcer will try her best to imitate clapping (it's a bad job of it). After
a slightly hilarious argument between Lan and Chillski, you finally get to
have your revenge on ColdMan.

ColdMan.EXE

HP - Normal = 800 Hard = 1200 Super Hard = 1500

Attacks:

Crusher		- ColdMan leaps into the air and tries to crush you. It also breaks
		  your panel.
IceCube		- ColdMan produces some ice cubes and pushes them at you if you are on
		  the same row.
HomingMist	- ColdMan produces some mist and it comes at you until it goes out
		  the other side.

Strategy: This can be a difficult battle if you don't have things to deal with
	  obstacles and the constant breaking of your panels can get disturbing.
	  If you have it, use the poltergeist chip to toss his own ice cubes at
	  him. Otherwise just try and force him to break your back panels with his
	  attacks and destroy his mist with a quick charge shot. He's a coward so
	  maybe some boomerang chips might work. That's all I can really think of.

After ColdMan is deleted the blizzard has stopped and the crowd has returned.
Chillski blames his loss on the blizzard that only JUST stopped. The announcer
makes a heroic comment to Lan and Chillski starts to get on Lan's nerves again.
A comment about NetBattling only being a game gets Lan REALLY ticked off and he
threatens to pound Chillski who is actually afraid of Lan at this point, but
right before Lan gets a chance, an official shows up to take the criminal
Chillski away (serves him right). Chillski goes, but he wants to be questioned
in a cold place, and the official says they have a special room for him in...
NETFRICA! This terrifies Chillski and he starts begging not to be taken there
and saying he's sorry and the like. Lan watches in amusement and then it's over.

D-05_5: Gresply Nekrom (Red Sun Only)
-------------------------------------------------------

Well if it isn't old ThunderMan. I remember facing him in MMBN2, it wasn't fun.
Now after Lan looks at the tournament board a blond Netopian walks up to Lan
and tells him that all contestants in the tournament can take part in a contest
for some free Netopian bread. Of course Lan wants some and after the blondie
leaves Lan heads outside, but gets caught by an old man first. The old man
starts calling Lan a coward and tells Lan to NetBattle him. He's only got a
NormNavi so delete it fast. After the battle, the old man says that Lan is not
ready to represent Electropia and mutters Gresply Nekrom and then runs off.
Lan thinks about what that could mean for a minute and then continues outside.

Head to the hotel and jack-in. The blondie said a representitive would be
waiting in front of the NetMerchant in NetopiaArea, go there and talk to the
orange female navi. She'll say you'll need to delete the viruses she releases
in order to get the bread. Delete the pests. After the battle something odd
will happen to Mega Man. He'll fall down and start rapidly losing HP! Lan
notices this right away and jacks Mega Man out. Lan says to find someone who
could help. Head back towards the colleseum!

You'll find Raoul standing by the horse and chariot statue, talk to him to
discover the problem. It seems that old man put a death curse on Mega Man
and the only way to break the curse is to eliminate the curse doll on the
Net. A plan is set, first Mega Man needs to get the curse doll by finding
the four marks. BraveryMark, WisdomMark, KindnessMark, and StrengthMark.
There are two in NetopiaArea and two in YumlandArea. Now go jack in at the
hotel. You're still rapidly losing HP so defaulting a nice big revoery chip
might help, and waiting in battle for some more recovery chips can help too.
Now let's go find those marks. The first one in NetopiaArea is the
BraveryMark which is up the ramp towards SharoArea, and then StrengthMark
which is close to the entrance to NetFrica. After you have those two marks,
head to YumlandArea to find the next two.

In YumLandArea the first mark is WisdomMark which is off towards the far end of
YumLandArea and KindnessMark which is at the farthest away possible part in
YumlandArea. Once you have both of those, go open the blue gate in
NetopiaArea. This gate is in the upper-right corner of the area from the
entrance to YumlandArea. Once you open it, you'll find the curse doll laying at
the end of the path. Pick it up and take it to ThunderMan. ThunderMan is also
in NetopiaArea and after a small ritual of sorts the curse doll will be
eliminated and Mega Man will be fine. After some thanks, it's off to the
battle arena! At the battle arena Raoul makes one of his speeches about
battling for honour and then we're off.

ThunderMan.EXE

HP - Normal = 800 Hard = 1200 Super Hard = 1600

Attacks:

LightningBlast	- ThunderMan moves to the front row and blasts anything in the
		  same row as him.
LightningStrike	- ThunderMan raises his hands and shoots 3 bolts of lightning,
ThunderCloud	- The cloud shoots a spark at you when you're ajacent to it.

Strategy: I HATE ELECTRICITY! Seriously though, ThunderMan is one of the most
	  annoying navis in this game. That stupid little cloud can leave you
	  paralyzed for quite some time if it gets you the right way, and on
	  the upper difficulties that thing hurts. ThunderMan's other attacks
	  are easy to dodge, but that cloud makes things difficult. The only
	  real strategy I can give you is to bring lots of Boomer chips
	  because they do double damage and ThunderMan likes to hang out in
	  the back.
	  
	  Another small strategy for ThunderMan is to block his cloud with a
	  Rockcube chip. This will stop it from moving. This doesn't work with
	  the main strategy however, because it would either block the boomer
	  chips or they would destroy the Rockcube. This strategy is for when
	  you just can't deal with that cloud.

After the battle, Raoul will say it was a great battle and that he must
apoligize for something. He then brings out the old man that cursed Mega Man.
This old man is apparently the leader of Raoul's tribe and the old man then
explains that he didn't want to see Raoul lose to the world. Raoul makes
another one of his honour speeches and the Lan forgives the old man (stupid
Lan) and then the old man asks Raoul to be the new leader of the tribe. Lan
then congratulates Raoul and the competitors leave.

D-05_6: A Deadly Crosshair (Red Sun Only)
-------------------------------------------------------

SearchMan is the next opponent and apparently is a representitive of Sharo.
Amazingly Lan does not get interupted inside the colleseum. Head outside
and towards the hotel, but when you pass the fountains a cut-scene will
start where Lan senses a presence and SearchMan's operator Raika comes out
of the ruins. Lan tries to shake his hand and be friendly, but Raika
believes NetBattling is like war and then gives Lan a shot in the gut. Lan
swears revenge and then hears Raika heading for Sharo. Lets go after him.

In Sharo head for the space station at the back. Lan will ask the scientist
there if he can join the mission that Raika is on. The scientist says he'll
allow it, if Lan can pass the test which is in the form of virus busting.
Delete those viruses and then the scientist will call up Raika and tell his
that Lan is joining his mission. The scientist will then give you a CopyKey
and tell you to go to Undernet 6. The Undernet! A dangerous place indeed.
If you can, go to NetFrica and jack in, but if you can't just go to your
hotel room and jack in.

Head to NetFrica area and find the exit in the upper-right hand corner. This
leads to a special part of SharoArea. You'll need the C-Slider to cross the
thin rail to the Undernet. If you don't have the C-Slider, see the C-Slider
part of the walkthrough to find out how to get it.

Once inside the Undernet, head a little ways inside to encounter a cut-scene.
Mega Man will sense something and then a crosshair will lock on to Mega Man.
Press the highlighted direction (either left or right) to dodge the shot.
Mega Man doesn't like the idea of being shot at, but he still continues on.
Time for an annoying stroll through the Undernet. That crosshair will continue
to lock on to Mega Man many times and you must dodge it every time or take a
decent amount of damage. I can't describe the Undernet because of its twists
and turns, but I can say this. At Undernet 3 you want to take the teleport
point in the centre of the area instead of the one of to the left. This will
take you to Undernet 6 instead of Undernet 4.

Undernet 6 struck a familiar note in my head when I saw it. It is pratically the
exact same thing as Undernet 2 from MMBN2. Look around Undernet 6 until you find
a path that leads under a few of the ramps. This path will end in a blue gate.
There is another path of a similar description, but it leads to Undernet 5 and
we don't want to go there. Once at the blue gate, open it up with the CopyKey
and talk to the black navi inside. Mega Man will talk to him and then the navi
will get mad and sick some viruses on Mega Man. Take them out and then the navi
will get some reinforcements when what should happen, that crosshair comes back
and target the four new navis and deletes them, followed by the main navi and
deletes him too. Mega Man will look up where the shots came from to find
SearchMan. Apparently Raika was testing Lan's abilities and after as much is
revealed, SearchMan will tell Mega Man to meet him at the battle arena. Jack out
and head there. At the battle arena Raika will talk to Lan some more and then
the battle will begin.

SearchMan.EXE

HP - Normal = 900 Hard = 1200 Super Hard = 1500

Attacks:

Grenade		- SearchMan makes a hole and tosses to grenades at Mega Man. They
		  explode in a + shape.
Vulcan Shot	- SearchMan uses his crosshair to lock on and fire at you.
SateliteBomber	- SearchMan sends his crosshair around the field. If it locks on
		  a X like blast will fire.

Strategy: SearchMan really isn't all that difficult. Dodging his grenades is the
	  only really difficult thing to do. Just pummel SearchMan in whatever
	  way you want and be careful of his moving crosshair and of being
	  locked on to. After some time, you'll delete him.
	  
Raika will congratulate Lan after the match and then she recevies a call
bringing her in for another mission. After some final parting words to Lan he
heads on his way.

-------------------------------------------------------

The final tournament is now over and the ceremony will begin, but things don't
go as normal. A helicopter comes to pick up Lan and a scientist says he'll
receive more detail on the way. We're off to NAXA.

D-06: The Final Battle
-------------------------------------------------------

Outside of NAXA a scientist will explain to Lan that a huge asteroid is heading
straight for Earth and they need him to adjust its course. Lan wonders why he
didn't hear anything about it and the scientist explains that it is top secret
and would cause mass panic if they told the world (No duh Lan!). Now head
inside and go upstairs to the room we've seen in a few cut-scenes. Once you're
there Lan will be introduced to the team of scientists and Lan will say hi to
his Dad. After an explination of the plan on how to deal with the asteroid
Regal will tell Lan he has something to give him, but before anything can be
done, an alarm goes off and someone comes to say that Nebula has locked off
access to international Nets. Lan says he'll fix the problem. Go up to Regal
and talk to him to receive a transmitter. After that, go talk to Lan's Dad. On
your first playthrough you'll receive a giga-chip. Either Red Sun, or Blue
Moon depending on the version. Now head outside and down the stairs to the
airport.

Lets start with Yumland because it has two connections. Go to the back area of
Yumland and jack in to the odd bronze statue in the back. You may have to pay
6000z to get the YumlandP-Code in order to access the Net. Once in
YumlandArea, follow the main road one way to find the entrance to Electropia
and another way to find the entrance to Netopia. At both ends an odd gate like
structure will be in the way. Inspect it and delete the viruses it releases to
remove the gate. Jack out and head to NetFrica. Jack into the odd statue up
the ramp. You may have to take a survival test to get the NetFricaP-Code in
this area. Once in the NetFricaArea head to the entrance to Netopia to find
another gate. Destroy the viruses and jack out. Now go to Sharo and head to
the space centre. Jack into the first computer to find the way to SharoArea.
Once in Sharo area talk to the green navi to get the SharoP-Code. Head towards
the entrance to Netopia to eliminate the final gate. You'll then receive an
e-mail from Lan's Dad and he'll tell you that the culprit has been found and to
find the official navi in NetopiaArea for more details. Head to NetopiaArea and
find an orange navi. He'll tell you that the culprit was found in ParkArea, but
the only way to him is through the Undernet. Mega Man will say that he will go
and the official navi will give you a TownKey. Go to TownArea2!

The best way to get to TownArea2 is to jack out and head to the TV in front of
JomonElec in ElecTown. Once on the Net, head to the lower section of TownArea2
and through the gate that the fallen offcial navi is laying in front of. This
will take you to TownArea4. In the upper-right hand corner of this area, there
is an invisible path leading to a navi that will give you the chip GunDelSol2.
This is a great chip so go get it. Once that done, go to the upper-left hand
corner to enter the Undernet. The path in the Undernet is pretty short, so
get through quickly to find yourself in ParkArea1. On one side of the path
there is a BMD so go get that. On the other side, you'll be taken to the
Nebula navi that is standing in the large square area. After some talking
you'll need to delete him. This guy doesn't like to die easily, after you win
he'll try to delete Mega Man by causing a HUGE explosion. After the screen goes
white, we'll be taken to NAXA where Regal will say that Mega Man has been
deleted. After a sound of shock from the other scientists Regal will propose
sending his own navi to the asteroid. After this we'll go back to the white
flash to find GutsMan, Glyde, and Roll with barriers surrounding Mega Man.
After some thanks it's time to jack out and go to NAXA.

-------------------------------------------------------
WARNING! From here on out, I consider this last section spoilers!
-------------------------------------------------------

Once at NAXA go inside and talk to the man standing in the centre of the room to
receive Dad'sNote and to be told to go up to the roof. Take the door you didn't
take before to access the roof and another cut-scene will start. Regal will
begin to teleport his navi to the asteroid, and he tells the other scientists to
go down to ramp. Lan's Dad stays behind for a minute and Regal asks what's
wrong. It seems Lan's Dad has been watching Regal for awhile now and uses his
research to reveal that he knows that Regal is... leader of the Dark Chip
Syndicate Nebula. Regal lets out an evil laugh and then congratulates Mr. Hikari
for spotting him. He then says there's nothing that he or the others can do.
Lan's Dad on the other hand says that their last hope has NOT been deleted, and
as if he was called for, Lan pops through the elevator. Lan's Dad turns around
in surprise and Lan tries to go up to him, but Regal has other plans. Lan's Dad
tells Lan to go back just when Regal triggers a button to blow up the ramp. Lan
jumps off to safety and Lan's Dad asks if he's OK. Lan says he's fine and then
yells for his Dad to watch out right when Regal knocks him out. Regal then
reveals himself to the rest and jacks LaserMan into the console. Lan takes it as
a surprise and then reads Dad'sNote which says "Jack into the generator." after
some warnings from the other scientists Lan runs over and does such.

We're in the asteroid and it's not a fun place to be. Here's how this place
works, there will be areas that are marked like dice blocks and you must run
through them in order from 1 to whatever. After some time a large hole will
open up and you must rapidly press A in order to escape without being sucked
in. In the first room there are 3 marks. Run over them in order to open a warp
hole. Head through to the next area. In the next area there are 4 marks. Run
through all 4 in order to open wrap holes to the next area. In the final room
there are a whopping 5 marks and you must run through all of them in order to
open the last warp hole. Before entering the big square save your game! Then
walk in to find LaserMan. He asks you one last time to join Nebula and after
Mega Man says no again he goes to delete you.

LaserMan.EXE

HP - Normal = 1000 Hard = 1400 Super Hard = 1800

Attacks:

CrossLaser	- Laser fire in a + shape and breaks the middle panel of the blast.
LaserBeam	- Time freezes and a large laser is shot straight ahead.
Avalanche	- A HUGE laser fires into the sky and rocks start to fall for awhile.
DarkLense	- A hole opens up and LaserMan begins to quickly recover HP.

Strategy: Well I can't say I found LaserMan hard because I found an interesting
	  strategy. This doesn't work for Blue Moon players because it requires
	  WindSoul. Use WindSoul in this battle to blow LaserMan close to you.
	  Then use your charged shot to send him back. The great thing about
	  this is, it will stop the rocks from coming on your head because the air
	  effect stuns LaserMan canceling the current attack (except if he has
	  started his CrossLaser). After some Laser Tennis he'll be deleted.

After some last words LaserMan will blow up. Now before you head through the
next warp hole SAVE! Then after that head through and down the twisting path
to a small square. Mega Man will see the asteroid control panel, but can't
get to it. Suddenly an odd floating head comes to you. He is named Duo.
After an argument about evil being on Earth, Duo will use a laser of sorts to
make Mega Man's dark soul come out. Time to take this thing down again!

MegaManDS.EXE

HP - Your current!

Attacks: ANY chip that you have used. He can even use multiple giga chips!

Strategy: Consider it a NetBattle of sorts. Use whatever force you can to take
	  this pest down.

After that, the dark soul will return to Mega Man, and after even MORE arguing
between Mega Man and Duo, Duo will have enough nonsense and morph into one
HUGE battle form! This won't be easy!

Duo

HP - Normal = 2000 Hard = 2500 Super Hard = 3000

Attacks:

DoubleSwipe	- Duo's hands swipe twice over your area covering a 2x3 space per
		  swipe.
GroundPound	- One of Duo's hands slams down on a 2x2 section of your area.
MissleStrike	- 1-3 missles shoot out from Duo's chest.
WaveMine	- A mine shoots in a wavy pattern out of Duo's chest.
Laser		- A Invis piercing laser shoots out of Duo's chest and has alternating
		  rings that damage too!
SuperJab	- Many quick moving fists rain down cracking panels. This isn't easy to
		  dodge.
HyperMask	- A large pinkish mask launches out and cracks a large portion of your
		  panels.

Strategy: Ahhhh!!! This is one of those battles that will drive you insane. Duo
	  is extremely hard! His laser is the worst of his attacks and will
	  easily do extreme damage if you can't move because of cracked panels.
	  For dodging the laser move to the back row and watch for the laser ring
	  to appear in your front row. The second that starts forming move forward
	  and when the laser ring in his only row appears move to the back in order
	  to not take damage. Now as for chip recommendations, bring a PanelReturn
	  or two, and trust me when I say you'll thank yourself later. Also bring
	  as many GunDelSol chips that you have come across as they really do a
	  number on him! Make sure every one of your chips hit because this much
	  HP will be difficult to take out (I miss FolderBak!). When Duo begins
	  performing his SuperJab, quickly move to one of the panels he already
	  hit with it because he will never hit the same panel twice. After a long
	  and most likely difficult battle, you may actually defeat him.

-------------------------------------------------------
WARNING! FROM HERE ON OUT ARE ENDING SPOILERS!
-------------------------------------------------------

Duo's battle body blows up in turns and then he's back to his wierd floating
head form. Duo says it's too late to stop the asteroid, but Mega Man won't
give up. Duo then makes a bridge and tells Mega Man to try. After some
pushing we are taken to ElecTown Square where the people at NAXA have told the
world about the asteroid and Mega Man. Everyone is panicing until Mr. Match
runs in and gets everyone settled down and tells them to yell as loud as they
can to Mega Man! Once everyone starts yelling we'll be taken all around the
world where people are yelling to Mega Man. After some time we'll be taken to
NAXA where something has happened to Mega Man. It seems one of the cables of
the generator has blown. Regal says that Mega Man can be revived if
something were to bypass the cable, and in this case, he chooses himself
because he grabs both ends of the wires and sends the electricity through him.
Then we go back to Mega Man.

Duo starts taunting Mega Man about there only being 30 minutes left when he
notices the Earth's atmosphere vibrating. He turns his "vibration sensor" on
and starts to hear all the people yelling for Mega Man. This gives Mega Man
the boost he needs and Mega Man and Lan go full-syncro and with one last push
Mega Man get the big wheel to move, then passes out. Duo is impressed by his
efforts and says that he will let Earth go for now and then will come back
decades and maybe centuries later to judge the Earth again.then tells Mega
Man to go.

At NAXA Lan is waking up and checks to see if Mega Man is ok. He's fine and then
Lan hears his Dad yelling after Regal. Chaud comes to the rescue in his
helicopter to come and take Lan up to the top platform where Lan, his Dad and
Chaud all corner him at the edge. Lan wants Regal to make due for his crimes
and to come and be arrested by Chaud so he can start over, but Regal says that
paying for his crimes is the last thing he wants to do because he doesn't feel
an once of guilt. He then points out things that show evil caused by things
each one of the three have caused and then says then points out that he is the
son of a robotics scientist that was exiled and led into evil ways (I think he
means Wily). Then after saying that "Evil will still remain after I am gone"
he leaps off the top of NAXA and the screen fades out.

After this we are taken to Netopia Colleseum where Lan get to have his trophy
after all this time. After he gets it, the female scientist tells him to show
the crowd his NetBattling skills. After some cries from the audience
including from his friends, his Mom and Dad and even a amusing comment from
Chaud that says "Stop stalling it's going to be dark soon!" Lan realizses he
has no choice and jacks in and the credits begin.

Congratulations, you have now completed the story section of Mega Man Battle
Network 4. If you haven't already you must now go through Hard and Super Hard
mode and then onto the side quests after the story is finished.

-------------------------------------------------------

D-07: Murkland
-------------------------------------------------------

-------------------------------------------------------
WARNING! This section will contain secret boss spoilers!
-------------------------------------------------------

In order for you to even think about doing this section, you must have
completed all of the tournaments on Super Hard mode so you can have all 6
souls. You will also need to have all 150 standard chips before you can
continue. If you meet these requirements, then continue reading.

We must go to Undernet 4! I recommend having all the side quests complete
before starting this section as well... take the shortcut through the secret
Sharo Space Centre HP (See E-03: The Secret HP, for more details) and head
for Undernet 4. Once you're there, continue going through the C-Slider paths
until you come across a skull gate. Now that you have all 6 souls, you can
open it. This will take you to Undernet 5!

Undernet 5 is full of odd twists and turns, but eventually you will make
your way to a blue gate. This requires all 150 standard chips to open. Do so
and inspect the statue in this chamber. Mega Man will start to resonate with
his "power" I suppose is what you would say, and then the statue starts to
glow as well. Suddenly the screen starts to shake and the statue will rise
up and with one final flash of light Bass will awaken and sensing the power
in Mega Man, he wants to rumble!

Bass.EXE

HP = 2000

Attacks:

BassBuster	- A small, but painful dual-buster shot
DarkEnergySlash	- Bass moves in front of you and slashes using dark energy.
		  It is possible for him to go behind you and do another
		  strike as well.
DarkMatter	- Bass raises his hands and throws two wheels of dark
		  matter above and below you and then moves forward to 
		  slash you from in front and behind and may do another
		  attack from the front!
DarkDestruction	- Bass appears above you and releases a huge amount of
		  energy that will crack all but your front row.

Strategy: You're quite dead... VERY dead, especially since I cannot think
	  of a single strategy for you, my only advice is to steal his
	  area so losing your back rows won't do anything and to bring some
	  powerful PAs. I still don't recommend dark chips. I did it
	  without them, so can you.

After the battle Bass will talk briefly with Mega Man some more and then
vanish the way he always does. Your prise for this will be the Bass X chip
in Red Sun and I believe the Bass+ X chip in Blue Moon. When Bass leaves
the Undernet will return to normal. After some discussion between Mega
Man and Lan we can get back to business.

Now then, we still have work to do! Before continuing any further you must
now obtain the 5 chips:

1. Bug Charge/Curse of Bug (Version dependant)
2. ElemDark
3. Muramasa
4. Anubis
5. BlkWing

Now then, let's discuss the first chip. In order to get the first one of
the required chips, you must defeat either ShadeManSP or LaserManSP
(recommended) without breaking the GMD in their battle. See the bosses
section for their locations.

ElemDark is the second chip. In order to obtain this chip you must
S Rank the ElemporEX viruses in Undernet 6. Bring a LocEnemy for
easier finding of the virus.

The last 3 chips however can only be obtained after defeating Bass.
Jack out and jack back in and head back to Undernet 5. There are 3 evil
navis scattered about this area. Each holds one of the remaining chips
and will let you have it, if you survive 10 battles in a row at each of
them. These battles aren't easy however and a PanelReturn is almost
neccessary to have defaulted.

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