Megaman Battle Network 4: Blue Moon/Red Sun - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Megaman Battle Network 4: Blue Moon/Red Sun - Strategy Guide (Page 02).
Once there Lan says that he still doesn't think Match is legit and Match confirms by saying he isn't going to fight fair. He apparently has his own little mafia who he formed out of the remnant of the WWW. Apparently there are igniters hidden in this building that will go off if Lan wins the match, but as he's explaining his plan the hotdog stand woman calls out to Match from the crowd, and he feeling the way he does tells his mafia not to go through with the plan. The mafia doesn't like this so they take over the mafia themselves and start the igniters anyway. If anyone is going to stop it, the mafia says only one person who isn't Match can try to stop the igniters. There are 5 igniters in total. They are in the following places: 1. On the lower part of the bench in the waiting room 2. On the vending machine out in the staff entrance hallway 3. On the desk next to the staff entrance 4. On the big vase of flowers in the main entrance 5. On the screen separating the entrances on the main entrance side Just inspect the location to find the igniter. After this return to the battle arena. The mafia reveals there is one more BIG igniter in the battle machine. This gives Match a surprise and he tells you to jack Mega Man in and to follow his instructions for disabling the igniter. Go over to the big igniter and inspect it to start up the first task. You have to disable 20 big bombs that come out of the holes in order to proceed to step 2. Just run up to a bomb and press A on it to disable it. Now there is 1 bomb that only has 5 seconds when it starts up. No matter what ALWAYS DISABLE THIS ONE FIRST. If you don't chances are it's gonna blow up and injure Mega Man. After you get all 20 big bombs, step 2 will start. Step 2 is just some viruses, delete them and jack out. The mafis seems to have run away when they noticed the big igniter begin disabled. Now that things are back to normal, Lan and Match talk a little more then it's time to take down this burning ember. FireMan.EXE HP - Hard = 1000 Super Hard = 1300 Note: FireMan's scenario is not accessible on Normal mode. Attacks: Flamethrower - FireMan advances to the front row and shoots fire 3 squares ahead. FireMagmaTower - FireMan sends a FireTower toward you that turns the panels it passes on to lava. MagmaBomb - FireMan fires 2 bombs out of his head that turn the panels they land on to lava. Strategy: Having a PanelReturn chip with you would be great. You can get one off of Higsby. All the lava panels can become a problem if you don't delete FireMan quick. FireMan is weak against aqua chips so if you have it, use the BubSpread PA to cause 600 damage (ouch). Always try and make FireMan use his MagmaBombs on the back panels if possible. Use PanelReturn to restore your field if the lava panels become a problem. By this point it is also possible to have the PileDriver PA and GunDelSolEX, two very good combos. FireMan shouldn't be a problem if you're ready for him. After the battle Lan and Match discuss the heated battle and then Match leaves. ------------------------------------------------------- YES! The tournament is over! Lan and Mega Man are the champs and the trophy is received at the awards ceremony. After this Lan has an interview with another blondie and the screen fades away. D-03: Trouble in Paradise ------------------------------------------------------- We start off in ACDC Park and Lan and Mega Man are discussing the Dark Chip. Lan and Mega Man seem to think they should give it too the officials. After a bit Mayl walks into the park and she's not happy. She talks to Lan about the fact that he has only being saying "Uh" or "Hey" to her all week. Lan apologizes and says he's been doing a lot of thinking, but he's fine now. Mayl calls him a silly boy and then tells him to come over to her place because she has something for him. Well you might as well go there. Talk to Mayl when you get there and she'll say that something great is going on in TownArea3 and she tells Mega Man to go meet Roll there. She'll give you her HP's P-Code so you can proceed. Well you heard the girl, jack in. Before leaving Mayl's HP be sure to talk to the link program so you can have a link between her HP and Lan's. Now head out into the Net and make your way to TownArea3. When you get there a cut-scene will start where an orange navi says that whoever can beat his viruses will get a "FreePass" for the new theme park Castillo. Roll "charms" Mega Man into trying it and now you have to delete some viruses. After they're deleted Mega Man will get the FreePass and he and Roll will jack out. After they jack out the orange navi will comment that Mega Man's busting skills are almost terrifying. Once you're back in Mayl's room Lan will give her the FreePass and he comments that she'll probably take Yai, and that he'll likely go with his Dad whenever he gets back. Mayl "starts" to tell him that she wants to take him when Lan's doghouse burglar alarm goes off. Rush home to your room and untie Lan's Mom. She's been sprayed with sleeping gas and she mentions that she heard the burglar typing on the computer. Lan takes care of her first and then you have to go check out the computer. Apparently the culprit is waiting in ParkArea2. I know what you're thinking, "ParkArea? What ParkArea? There's no ParkArea?" but there really is. Go to ElecTown and jack into the TV in front of JomonElec and make your way to a big pink gate at the end of the main road in TownArea3. Inspect it to have Mega Man see if he can open it. The noise he makes trying to shoot it open attracts a NormNavi. He doesn't let Mega Man explain himself, instead he barges in and tries to delete you. Battle routine set? Execute! After that easy battle go to the gate and input this password RAEJDUK just like that, The gate opens and you can enter ParkArea. There are too many twists and turns to describe this area so just make your way until you find the entrance to ParkArea2. Once there continue until you find a teleport. Go through and at the first junction, take the first right instead of the second right. You should meet up with an evil navi. Delete him and then a small cut-scene takes place where he reveals the name of this game's enemies. Nebula. He says he'll get that Dark Chip sooner or later and then jacks out. You'll jack out as well. A small cut-scene starts that shows ShadeMan dealing with the failure of an operator who you just beat. After the two of them are done in ShadeMan thinks he'll have to take matters into his own hands. Back at home Lan asks how his Mom is feeling. She says she's feeling fine and then Lan gets a phone call from Mayl. It seems she wants to take him to Castillo this weekend. Lan tries to use his Mom as an excuse, but she was listening and tells Lan to go have fun his date. Lan tries to say it's not a date, but that just causes his Mom to describe how it is a date to him. Poor Lan... The weekend arrives and you get an e-mail. This one's a pleasant (or unpleasant) surprise. Dad sent your Navi Customizer back. You can't skip the tutorial, which is evil, so sick back and follow the instructions. After that head over to Castillo on the metroline and meet Mayl at the front gate. You'll go inside. Talk to the official that's at the head of the group of people clustered around to find out the rides aren't working (joy). Jack into the wagon next to the castle to enter the Castillo HP. Talk to the program by the teleport to receive the CastilloP-Code. Now that were back in ParkArea1, make your way to ParkArea3. Once there take the first ramp if you want a BMD and then take the last ramp in order to make it to the main path. Once across a zipper floor head towards the right as far as you can go. If you come across a downed navi you're going the right way. Follow that path to a console. Investigate it to be sicked by viruses. After they're deleted the rides start working again. Jack out and talk to Mayl. She wants Ice Cream. You being the male, have to go get her the ice cream. Head down the stairs and press A on the wagon at the far side of the area. Lan will comment that the ice cream woman also works for Higsby and she decides to give Lan the ice cream for free if he doesn't tell Higsby. Take the ice cream back to Mayl. She'll thank you and you'll both chow down. After the ice cream Mayl goes to look at the gift shop and Lan will follow. She'll comment on something looking cute and Lan will think "That's cute?!". After the gift shop come the rides. You'll go on one ride, and then another, and then Mayl will take a look at the castle, but it isn't ready yet so she decides to go to VampireManor instead. Go down the stars and into the odd building with vines on it to enter VampireManor. Mayl will ask you to go first. Make your way through the manor until a cut-scene starts. Mayl runs off with a vampire right at her heels. You then have to make your way out. BE SURE TO INSPECT THE SCENE WITH DJANGO POINTING HIS GUN AT DRACKY IF THIS IS YOUR FIRST TIME THROUGH! The GunDelSol chips are some of the best chips in the game. Inspecting this spot will give you a GunDelSol1 G chip. This chip does 120 damage if everything hits when Lan is jacked in inside and 240 damage if everything hits when he is jacked in outside. After you escape an official will ask you for help. It seems the ToyRobos have gone berserk. First up is the Halberd Princess. Lan will automatically jack in when he gets there. Now comes a rather annoying group of areas known as the ToyRoboComps. All the comps are basically exactly the same. You ride along a raft to "story doors". It seems are ToyRobo friends have lost the story they're a hero off. You have to go along paths and pick up the correct story piece or pieces for each door. Along the path to each piece there is usually always a BMD waiting to be picked up. Look for them. I'm going to list the story pieces to gather for each section. Halberd Princess: 1. Mirror 2. BigTree 3. MightyBl Once you finish the story you'll be taken to the stop switch. When you turn the ToyRobo off, you turn viruses on. Delete them! After that a scream will come from the centre area. Go there to find WzDog up to no good. Jack in. Same thing here. WzDog: 1. WzMonkey 2. MagicSel 3. GoodNose and Scratch The third stop is a little different. You need two pieces instead of one. Pick them both up and go back to the raft. This will take you to the stop switch. Delete the viruses in it, jack out, and jack in to the TinMan ToyRobo on the other side of the area. This one can be trouble. TinMan: 1. War and Emotion 2. Bird and Dance 3. ToyPart One new thing happens here. Before you can make it to the final door, the raft stops and viruses attack. Delete them and continue. Make your way to the next stop switch and then turn TinMan off. Delete the viruses to receive a phone call from Mayl. She'll tell you she saw a ToyRobo going into VampireManor. Jack out and head there. When you get inside, it's pitch black. Remember your route from last time and use land marks such as things lighting up to help you reach the ToyRobo Dracky. Jack in. This place is a little different than others. It's creepy and the raft manager's a nutcase. Anyways, proceed just like before. Dracky: 1. GunSol and CrmScarf 2. Otenko 3. Sunlight 4. Skylight and Taiyouu!! Strange events occur in this area. On your way to the last door, you'll come across a crossroad. You must choose the correct option. Choose "Apple" to continue. You will also be attacked by viruses again right before the stop switch. Delete them and head for the switch, but wait, there is no switch. You ask the navi where it went and he says he removed it because it was a nuisance, and then lets slip a "Wh-Wh-Whee!". Uh oh! We know who makes that sound, and so does Mega Man. ShadeMan reveals himself and tries to dive and Mega Man who leaps out of the way. ShadeMan comments about being trapped in the ToyRobo and then asks you to give him the Dark Chip. Mega Man says he needs more time. After an odd discussion with Lan Mega Man tosses the Dark Chip toward ShadeMan and the screen goes in slow motion. Right before it reaches ShadeMan, Mega Man shoots it causing it to shatter. This really ticks ShadeMan off, and when Mega Man ticks evil navis off it's time to battle. ShadeMan.EXE: Hp - Normal = 500 Hard = 800 Super Hard = 1200 Attacks: Bat Swarm - ShadeMan summons 3 bats that make their way across the area and turn once (kinda like a slow, big ratton). Sonic Wave - ShadeMan comes close to Mega Man and fires a Sonic Wave: [ ][H][ ][ ][ ][ ] M - Mega Man [ ][M][H][S][ ][ ] H - Areas Hit [ ][H][ ][ ][ ][ ] S - ShadeMan Strategy: Good news, you're going to kill him this time. Continue shooting him as many times as possible for a bit. I highly recommend using an areagrab before the killing attack is used. When you hit ShadeMan enough times something odd will happen. A strange chip will appear in the Custom Menu. This is a Dark Chip and under no circumstances whatsoever should you use this chip outside of this one story related battle. Equip the Dark Chips and if you area grabbed him move to the front row and use the DarkSword. It has the range of a LifeSword PA so you're good to go. On anything other than Normal, both swords are required to kill him. Once he's dead you won't be bothered by him again any time soon. ShadeMan comments about Mega Man using his Dark Powers to defeat him before ShadeMan blows up and leaves Mega Man confused after the battle. Lan jacks him out and another cut-scene rolls by where all of the ToyRobos are rounded up and Chaud comes up and warns Lan about Dark Chips. I'm not willing to permanently lose 1HP everytime I use one and I like my Sanctuary chip just fine so I'm not about to use one. Using dark chips makes you unable to use Soul Unison Light Chips, go into Full-Synch, you know, lots of nasty stuff... so DON'T USE THEM. There is supposed to be a way to get the DarkLicense NCP with an E-Reader and cards so these effects are nullified so if you're desperate, get those. Now anyways Chaud also reveals that the full name of Nebula is the Dark Chip Syndicate Nebula, and that they were hiding behind the WWW and Gospel and have just recently become very active. Mayl suggests heading back and getting out of Chauds way. Lan agrees and the scene ends. D-04: The Eagle Tournament ------------------------------------------------------- The screen fades in and we find Lan by the TV. The door beel rings and Lan answers it to have an official walk in and give Lan a "BattlePoint". He then explains that Lan must collect 50 of these in order to pass the preliminaries of the Eagle Tournament. Lan comments that the explanation was "short and sweet" and then were off. I'll list a bunch of places in the real world and the Net to find BattlePoints and I will also tell how many points each spot has. Just click A to get them in the real world. Here is the list: Real World: ACDC 1. Mayl's teddy bear - 1 Point 2. Dex's Gamecube - 2 Points 3. The giraffe on the left side of Yai's house - 1 Point 4. Behind the picture frame in Yai's house - 1 Point 5. On Higsby's chip shelf - 1 Point ElecTown 1. Banner beside of the garage in ElecTown1 - 1 Point 2. In the box of junk by the fence in ElecTown1 - 1 Point 3. Inside the JomonElec shop (Click on the entrance) - 1 Point 4. A man hiding behind the upper left hand buildings - 1 Point 5. In the ElecTower computer console - 1 Point DenDome 1. Between the bicycles - 1 Point 2. On one of the 4 posters - 1 Point 3. A man hiding behind the hotdog stand - 1 Point 4. A boy hiding behind the screen in the Main Entrance - 1 Point 5. On the blue doors in the Main Entrance - 1 Point 6. Between the fold-up chairs in the waiting room - 1 Point Castillo 1. In the main fountain - 1 Point 2. A woman hiding near the castle - 2 Points 3. On the iron door behind TinMan - 2 Points 4. An old man hiding by the wagon where Lan got ice cream - 3 Points 5. On the ship display - 1 Point 6. A boy in VampireManor - 2 Points Various Jack-In Locations 1. In the DenDome NetBattle machine, Mr. Prog (Choose rock) - 5 Points 2. In the DenDome Staff Entrance vending machine, one battle - 4 Points 3. In Dracky at Castillo, an evil navi, 3 battles - 10 Points The Net ACDC1 1. A Mr. Prog by the Nebula Gate - 1 Point ACDC3 1. A green program near the Nebula Gate, 3000z - 4 Points TownArea1 1. Hidden navi near the entrance to TownArea2 - 2 Points TownArea2 1. An orange navi near a teleport point, costs a Cannon C - 5 Points TownArea3 1. Near the NetMerchant - 3 Points ParkArea2 1. A pink navi past the teleport point near the entrance to ParkArea3 If you get everything from the real world and various jack-in locations you should only need to go into the Net for about 2 or 3 points. This really isn't all that bad. Quickly gather the points and then head to the castle at Castillo. Talk to the man in front of it so he can acknowledge you and head inside. You will be told to look at the tournament board to find out who your next opponent is. Here we go again... D-04_1: Curry Cook-off ------------------------------------------------------- A NormNavi is the opponent for the next battle (Oh great, a rusty bucket of bolts that likely only costs 10z)... Lan comments on it and in walks a kid called Flave (Yup he's a nerd all right). He will then boast about his so called operating skills, and cooking skills, and then invite you down to MelSquare where he will be demonstrating his cooking abilities. Head down to MelSquare and watch as Flave prepares a batch of curry with some crazy navi operated cooking gizmo. Some old man who seems to be the head chef of something or another walks up and tries the curry and then the screen goes dark and the old man's soul starts floating off toward heaven... wierd. His soul comes back down and he says it was absolutely delicious. Then the rest of the crowd starts moving in to have a taste, including Lan. After everyone is done Lan tells Flave he liked the curry, but he still prefers his Mom's cooking. Flave feels insulted and challenges Lan to a cook-off. Lan being a doofus agrees and later regrets it. After leaving MelSquare you receive an e-mail from the "Cooking Master" who gives you a key and tells you to meet his navi at ParkArea2. Lan, being desperate goes. Head to ParkArea2 and look for a gate. It should open with the key. Now head down the path to the orange navi. He's going to instruct you in the ways of Cyber-Cooking. The cooking goes in 3 steps. Step 1 - Press the B button to cut the ingredients when they're directly in front of you (I prefer mashing B myself). Do not cut the odd round pieces of meat or you will lose value. Step 2 - Is the same as step one except you have to keep viruses out of the curry by pressing A when they fall in front of you. (Once again I prefer to mash A) Step 3 - Pieces of curry fall quickly toward you. Cut them with B, and blast viruses out of the way with A. If you performed well enough the "Cooking Master"'s navi will let you go. He tells you to head to ParkArea3 to talk to the navi who gets him his ingredients. This navi doesn't give ingredients to just anyone though. Head to ParkArea3 to the console that activated the rides and talk to the black evil navi. In order to get the ingredients you must survive a battle. If you delete all the viruses you get the ingredients. Now head back to ParkArea2's cooking dojo and talk to the orange navi again. He'll tell you to teach Flave the lesson of putting tenderness into his cooking. Once that's done, jack out and go to MelSquare. The cook-off is now going to begin. When you perform well enough that you defeated Flave the cut-scene after the cooking will start off with Flave telling everyone he used bean paste in his curry after the old man tastes it. The old man will then taste Lan's curry and suddenly an old woman, the old man's dead wife, will float down and the old man will be in awe. After she floats back up, the old man will say Lan is the winner and talk about tenderness in Lan's dish. Flave then gets ticked off and rushes to the castle for the match. Follow after him to the castle and into the elevator. After some trash talk from Flave the match will begin. Once you defeat the nerd Lan will once again pester Flave about tenderness in his cooking and this time Flave listens. He then says he's going to go back home and re-study everything he needs to know about cooking. D-04_2: Crushed ------------------------------------------------------- Riki and his navi Crusher are next on the list. Riki enters the castle and tries the "tough guuy" act in order to try and scare Lan and Mega Man. It doesn't work too well however. After he storms out, go out of the castle. When you go outside, Riki will be talking to some old woman who he calls his "boss". Boss of what you may ask? The old woman threatens to take Riki's navi away if he loses the battle. After she leaves Lan goes to talk to Riki. Apparently Riki is in the net mafia, but only so he can earn enough money to open a bakery (poor guy). You also find out that Riki's navi has gone missing (great... let's leave it that way and win by forfeit), but as we all know Lan is a little do gooder so we have to go save Crusher. Head down to MelSquare to find the "boss" talking to some more goons. You find out Crusher is being held in the ParkArea. Jack into the Castillo HP wagon and head out. Now we have a problem. They're mafia navis EVERYWHERE! In order to get by them don't go by them when they are facing directly at you. If they are facing off to the side or the opposite direction, just run behind them. In order not to get caught, be sure to move slowly and don't let a mafia navi get any closer than the edge of the screen until you run by. This will ensure they don't see you while you're waiting. If you get caught you get thrown back to the beginning of the area you're in. In ParkArea3 head to where the rides console is (again) to find Crusher in a cage. Lan being the idiot he is decides to have Mega Man blow the cage up (yup, that's real smart). Once the cage is open, Crusher will thank you and jack out, and some mafia navis will come to inspect the noise. Delete them and jack out. Back in front of the castle some thugs will approach Riki, but before they can take Crusher again, the "boss" comes and knocks the stuffing out of them. She will then talk to Riki and ask him to be the new leader for the mafia. Riki refuses because he wants to open a bakery and that's that. The "boss" then walks away and Riki heads for the battle arena. Follow him there to commence the battle after one last thanks from Riki. Crusher's just like any upgraded "HealNavi". Delete him with the usual plan and get this scenario over with. After the battle Riki discusses his future with Lan and then he leaves. This scenario can be either short or long depending on how could you are at sneaking past mafia navis. D-04_3: Match's Pride ------------------------------------------------------- Ahh crud, another fire navi. This one's name is BurnerMan. After looking at the board Mr. Match strolls in. Here's a thought for you (Two navis? How can he have two?!), but BurnerMan isn't Match's navi. That's why another young man strolls into the castle. As we can pretty well figure, Mr. Match's pride at operating a strong fire navi causes him and the new arrival to get into a little vocal rumble. Each claims to have the strongest fire navi. After some childish name calling, they run off to fight using their navis. Mega Man doesn't think it will be a problem. After this leave Castillo to receive an e-mail from Lan's Mom. Apparently there's smoke coming out of his computer (I knew the thing was junk). Head home and see what's wrong. Talk to Lan's Mom once you're home to receive a water gun (Like THAT'LL help...). Head into Lan's room and jack into his PC. Upon arriving at ACDC1, you'll notice an odd redish colouring and massive fires all over the place. Mega Man realises his mistake for letting a couple of hot-heads fight as he mentions it must be their fault. Mega Man tries the water gun on the fire, but it doesn't do ANYTHING. Control shifts to Lan and you have to find something better. Head over to huh's, oh I mean Higsby's and he'll mention he was just headed over to Lan's house to help. He then gives you an item to stop the fire's. Go back home and press A on Lan's PC. Control shifts back to Mega Man. Approach the fires and press A to activate them. Here's how this item works. The higher the guage, the more shots, if the guage is full, it will instantly take out all of the fires. Put out all the fires in ACDC. Well now that THAT crisis has been averted, head to Castillo Castle and try to enter. When you try, the wagon nearby will start to smoke. Oh, great, they're at it in ParkArea now. Jack in, and keep putting out all of the flames until you reach, you guessed it, ParkArea3's rides console (popular spot it seems). The two navis will have one final argument and Mega Man will trick BurnerMan into coming to the match by saying that he's scared of Mega Man. This ticks both BurnerMan and his operator off and they jack out and head for the castle. After some heated words from Match, FireMan jacks out too and the remaining fires disappear. Now jack out and go to the battle arena. After some insults from BurnerMan's operator the battle starts. Get ready for pain! BurnerMan.EXE HP - Normal = 700 Hard = 1100 Super Hard = 1500 Attacks: Flamethrower - It wouldn't be a fire navi without a 3 square range flamethrower. DaskAttack - BurnerMan charges at you in order to cause damage. PropaneTorches - The two torches in the battle move back and forth and shoot you when on the same column. Strategy: Ohh boy, this guy's a pain. His attacks are easy to dodge, but those torches are too much. If you have some, use RockCubes and other such obstacles to lock those darn torches on his side. This will make the battle much easier. So my strategy is, bring RockCubes to block his torches and chips that either fire straight ahead or can reach panels behind obstacles without hitting them. This will leave BurnerMan defenseless without his torches to iritate you and you able to hit him from afar. Having SearchSoul on this navi would be PERFECT because it can hit an enemy anywhere, anytime and only attack one square. Here's a small diagram of the winning strategy: [ ][ ][ ][R][T][ ] M - Mega Man R - RockCube [ ][M][ ][ ][B][ ] B - BurnerMan [ ][ ][ ][R][T][ ] T - Torch When the battle ends, Match will yell at BurnerMan's operator from the ground. This sets off the last bit of his patience and he tries to burn down the castle, but instead ends up badly burning himself (good job). After he is "escorted" out the scenario is over! D-04_4: Lights, Camera, Action! ------------------------------------------------------- VideoMan, ah VideoMan. Are you ready for some headaches, well were off. VideoMan's operator drops from the ceiling and introduces herself to Lan. She then asks Lan to LET HER WIN (God these operators are stupid!)! Why you might ask, because apparently VideoMan is very sick and doesn't have long to live, so she wants him to feel the taste of victory one last time. When Lan says "No way!" (as usual) her act gets worse as she says she'll have to go bury him somewhere right then. She runs off grumbling something about burying him in a happy place by the entrace to a 1 area. After she's gone, run outside and jack into the wagon. Head towards ParkArea2, but at the entrance to ParkArea2, you'll find VideoMan. Get ready for one of those headaches. VideoMan sees Mega Man coming toward him so he decides to pause him, saying it was only a glimpse of his power. After that he doesn't something odd to make Mega Man start moving in reverse! He then produces 3 tapes and says the effects won't wear off until Mega Man finds, and plays all 3 tapes. He then jacks out and the tapes fly off. One tape flies off to ParkArea3, another to TownArea2, and the last one to ACDC2. Lets get the one in ParkArea3 first. Now remember your controls are reversed, so up is down and left is right and the like. The good news is, your controls are find in battle. Now go to ParkArea3. Once you're there you'll notice something, there are little arrows all over the place. These are called "rewind buttons". DON'T STEP ON ANY OF THEM! DODGE THEM SLOWLY! These teleport you back to the beginning of the area you're in, so be careful. ParkArea3's tape is close to the rides console, and you have to get by 3 close together rewind buttons in order to get to it. Once that's done, jack out, and jack back in. Now go through the link you made with Castillo (or SHOULD have by now, if not just talk to the program in the lower left-hand corner) and teleport to Lan's HP. Then teleport to JomonElec's HP. Once you leave the HP you'll see more rewind buttons. Make your way to the tape in the lower section. Once you have it, jack out, and jack back in, take the link back to Lan's HP and then proceed to Dex's HP. Leave there to arrive in ACDC2. Find your way to the tape close by the U-bend. Finally the last tape, well now a small cut-scene happens where Mega Man plays the tapes and says he's back to normal. Now that that's done, another scene will start with VideoMan's operator basking in the joys of a victory that hasn't happened yet. Now that we're back with Mega Man, jack out and head for the battle arena. Once there, Lan will have some trash talk for VideoMan's operator and she'll act none the wiser (figures). Time to show that pest who's boss. VideoMan.EXE HP - Normal = 800 Hard = 1100 Super Hard = 1300 Attacks: Tape Reel - A 1HP string of tape will block out the 3rd and 4rd column on the field. Shoot it! Tape Case - A large tape case comes up and does multiple hits to a 2x2 section of your field. MegaFlash - VideoMan moves to the front row and produces a copy of Mega Man to attack you. FastFwd - VideoMan starts moving much more quickly. Rewind - VideoMan starts recovering HP fairly quickly. Strategy: What a pest. Much like with BurnerMan, VideoMan has one thing to make him a pain. His Tape Reels! They get in the way and reproduce like crazy. His MegaFlash can be annoying because he automatically uses a chip to reach you. Now as for a winning strategy. It's time to bring out the old panel lock routine. If you have lots of AreaGrabs put a lot in your folder. This will put VideoMan at your mercy because you'll grab past his Tape Reel and have a spot to move if he uses his MegaFlash. Once panel locked, put the pain on him with things like LifeSword and GigaCannon because you can't miss a sitting duck... and once that duck is deleted, you'll feel much better. After losing, VideoMan and her operator argue some more and then are hussled out. I never want to see those two again, what about you? D-04_5: Roll, Roll, Roll your Boat (Red Sun Only) ------------------------------------------------------- ROLL?! You know, I've always wanted to face Roll. Well she's our next opponent. Lan and Mega Man gawk for a bit and then he mentions that Mayl should be nearby. A small cut-scene happens where Yai and Mayl are in MelSquare discussing the next match and Mayl decides she wants Roll to practice with Glyde. Once you're back, go outside... and have forehead, oh wait... Yai come rushing to you in a panic. Apparently they were practising in the ParkArea and some navi came and kidnapped Roll (Come on Lan, GIVE IN! Win by forfeit!). Well Yai wants us to talk to Glyde for more info, he's in ParkArea1. Jack in to the wagon and head right after you go down the first ramp to encounter Glyde. He'll be in a panic too, but at least he'll say the culprit went deeper into the ParkArea. Head all the way to ParkArea3 and a cut-scene will start where a NormNavi will have Roll surrounded by viruses and ask her not to fight. Well Roll has a temper you don't want to set off. She gets pretty ticked at this navi and after some arguing, he goes to do a little NetShopping. We have to find him. Head to ACDC2... the easiest way is to jack out, and jack back in, and take the link to Lan's HP and then to Mayl's HP. Once there, leave and head to ACDC2. Head right off of the main road once you get there to find the pest by the NetMerchant. The pest will actually start off with words instead of viruses, but those follow up shortly after. After some pummeling he forks over the key to his area in fear. Jack out, and jack back in and go to ParkArea3. Once there you'll have to find the gate. Once you get to Roll, Mega Man asks if she really wants to battle. This insults Roll and she tells him to go away, or more like "orders" him to go away. We jack out and watch Roll do her thing. She floats up into the air and uses her "Roll Charm" to charm the viruses into loving her, which allows her to jack out safely. Now head back toward the castle. Once you get inside Roll will e-mail you and tells you to come jack into Mayl's teddy bear. We have no choice, go there and do such. Once inside Roll will tell Mega Man she wants to play tag. You have to catch her 3 times and then you can leave. It's not easy, but you'll finish it sooner or later. Once that's done, she'll head for the battle arena. Jack out, and follow her. At the battle arena, Mayl is ready to show you her power and the announcer woman is all hyped to see you lose. Lets get ready to rumble! Roll.EXE HP - Normal = 700 Hard = 1000 Super Hard = 1300 Attacks: Roll Arrow - A low damage, slow moving arrow, THAT SHATTERS ALL OF YOUR SELECTED CHIPS! Headband Smack - Roll teleports in front of you and gives you a taste of her headband. Summon - Roll summons a virus, it might even be a pretty powerful virus. Strategy: This girl is one pest to hit. The main strategy is not letting her viruses live. She's too easy to beat without them. If you want to hit her with big things you'll have to either panel lock her (recommended) or simply fire at her when she teleports to use her headband. After the battle Mayl and Lan talk about how good of a fight it was and Lan agrees Roll was pretty good. Then the announcer woman feels a little bad about Mayl not winning. After this, it's over. D-04_6: Howling Wind (Red Sun Only) ------------------------------------------------------- WindMan, now what NES Mega Man does that ring a bell from... oh well, WindMan's operator shows up to say hi after you're done at the tournament board. WindMan says hi as well to Mega Man. After the introductions WindMan's operator Lily explains where she's from, "Scissor Island" and how WindMan is a god of the winds there. She also explains how WindMan can only be controlled by her GrassFlute. After Lan leaves Lily mentions being nervous and thirsty, so she drinks some "water". You'll notice her face has changed in the speech dialogs. This can only be bad, right? Outside Lan says he's hungry and wants to go home and get some food from his Mom. Well we have nothing better to do. Suddenly a scream comes from MelSquare. Head there to find the Dracky ToyRobo going berserk again and trying to attack Lily. Jack in and ride the raft to the very end of the path to find a virus. Delete it, and after some thanks from Lily you'll head out. Lily on the other hand is mad that her plan failed and is going to move on to drastic measures. Once you make your way out of the park, Lan will be e-mailing his Mom by the fountain when suddenly Lily smacks him in the back and runs off making Mega Man fall in the water. Lan grabs him and after he sees Mega Man is ok, he heads out. Lily, once again being beaten, gets really mad and decides to let lose WindMan's full power onto the Net (that's just great...). Once you get home Mom will tell you Lan didn't e-mail her but she'll still cook Lan some good stuff. After lunch Lily will show up, cured from whatever was wrong with her "water", and mention WindMan going berserk and losing control. Lan decides to get the GrassFlute from Lily and then we have to go to the ParkArea and find WindMan. Head out and jack into the wagon by the castle and when you leave the HP you'll notice the whole park is in a wind storm. Here's what you have to do, continue dodging all of the tornadoes until you make it to the rides console in ParkArea3. Some spots are tricky, but you'll make it. If you get caught in a cyclone you'll be taken to the beginning of that area. In battle, random winds will be blowing everyone around so be careful. Once you make it to WindMan, Mega Man will play the GrassFlute and WindMan will come down. After a moment of self-pity, WindMan jacks out. Now jack out and head for the battle arena. In the castle, Lan will talk to Lily and give back her GrassFlute. After some thanks from Lily, Lan heads for the elevator. Lily has gotten thirsty again (uh oh) and she takes a drink from the flask, and surprise, surprise she's gone mental again. She then heads for the battle arena. When she gets there Lan realises she's not feeling 100% and discovers Lily is DRUNK. WindMan mentions that there must have been rice wine in that flask instead of water (looks like someone can't hold their liquor). With nothing to be done about it, the battle starts. Lily seems to want to destroy you... WindMan.EXE HP - Normal = 800 Hard = 1200 Super Hard = 1500 Attacks: Triple Pigeon - WindMan fires three birds your way. They're easy to dodge. Turn Fan - An odd fan that will turn once in order to hit you. Tornado - WindMan will suck in Mega Man and fire some tornadoes at him. Strategy: Oh what a pain. This navi is beyond annoying. There's no real strategy I can give you besides using plenty of HP+ NCP and bringing lots and lots of powerful chips. Also panel locking him is always good it will keep him out of your way for awhile. Show him who's boss! After what will likely by a difficult battle with WindMan, Lily will be back to normal again! Lan then tells her she's been drinking wine and she says she's sorry for the trouble she's caused and say that she could remember that the battle was fun. There's another group to add to the list of people I never want to see again, no matter what. ------------------------------------------------------- The second awards ceremony doesn't go as smoothly as the first. You get your trophy and become Electropia champ and all, but the elevator isn't working. All of a sudden a voice tells Lan to jack into the NetBattle machine or else! Well we have no choice, go do such. Once inside a cutscene will start where a navi called LaserMan reveals himself to be the "Mighty Leader Navi" of the Dark Chip Syndicate Nebula. After Mega Man says he won't join them (again) GutsMan appears and he wants to help delete LaserMan. LaserMan has other plans though, he blasts a laser at Mega Man and makes his DarkSoul appear. This DarkSoul then enters GutsMan. Once Mega Man realises GutsMan doesn't know who he is, he prepares for a rough battle with GutsManDS. GutsManDS.EXE HP - Normal = 500 Hard = 800 Super Hard = 1100 Attacks: GutsHammer - GutsMan's hammer crashes down causing rocks to fall down and crack panels. GutPunch - GutsMan teleports in front of Mega Man and punches, this can be a Rocket Punch when he reaches V2. GutBuster - Nothing, but a few short range buster shots. BattleChip - Uses any BattleChip or PA you have used so far in the game (that's not good). Startegy: Nothing has really changed about GutsMan except for the chips he can now use. Just watch your back for when he might use a chip and then use the same strategy as before to finish him. After the battle, Mega Man's DarkSoul returns to him and LaserMan taunts Mega Man some more. After saying once more that he will not join their Syndicate, LaserMan leaves. GutsMan asks if LaserMan is gone and then jacks out. What a rough day hmm...? D-05: The Red Sun/Blue Moon Tournament ------------------------------------------------------- This is going to be a long section in this game, but anyways. Today starts out with a cut-scene at NAXA. They're finally going to start up Dr. Hikari's laser plan. When the laser is charged to 200% and fired however, something drops its power to 120% causing it to fail. Lan's Dad walks out and Dr. Regal says he has an idea. He wants to find a top level NetBattler first, however. After NAXA, we join Mega Man and the bunch in ACDC3. They seem to be discussing Mayl's cowardice at Castillo in VampireManor. GutsMan tries to let something out about Dex, but Dex is too fast for him. After a little bit, an orange navi will come and say he is looking for Mega Man. He'll explain that Lan and Mega Man are invited to the world NetBattle tournament called Red Sun/Blue Moon (depending on the version). He'll tell Lan that the tournament is during school break and Lan says he can come if it is fine with his Mom. The navi will give Mega Man his airline ticket and the scene ends. Lan's Mom has given Lan permission to go and were off. Head to the metroline and go to DenAirport and then to Netopia. You'll receive an e-mail concerning the meeting place for Lan to go to. Head off to the left of the metroline to find your "contact". He'll say hi to Lan and give you your NetPassPort for traveling between each country's Net. He then tells you to go do some sight-seeing before he takes you to your hotel. Well this part is rather easy, look around and talk to everyone in Netopia and if you want to, you can jack into the statue by your contact, and the model of a horse chariot scene. After you talk to everyone in town, go back and talk with your contact. If you talked to everyone, the screen will fade to start the cut-scene and Mr. Bonds will talk you to your hotel. On the way Lan notices a car going way to fast. Mega Man tells Lan to hurry up, but before he can catch up to Bonds, the car zooms back and a guy comes out. He knocks Lan out and drags him into the car. Mr. Bonds then comes back out of the alley to find Lan missing. "Now where did he get off to?" is what he says.
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