Megaman Battle Network 3: Blue/White - Strategy Guide - White Version (Page 03)
Below are the cheat codes, hints and help for Megaman Battle Network 3: Blue/White - Strategy Guide - White Version (Page 03).
Now that Forte is out of the picture, you need to face the Internet itself,
Alpha.
--FINAL BOSS--
ALPHA
HP: 2000
-Attacks-
Cyber Claw Swipe: Alpha will launch a claw down the column, then the row, on
which you're standing. (50 dmg)
Cyber Laser Blast: Alpha will shoot a laser at the center panel of the first
column in your area. The laser sends shockwaves up, down, and forward, which do
the same damage as the laser. (80 dmg)
Cyber Bullet Barrage: Alpha will start shooting shoulder-mounted guns at you
which track your every move. To avoid this attack, constantly move around your
area. (20 dmg)
Alpha Arm Sigma: When low on HP, Alpha will extend a giant lightning rod which
shoots lightning at the center row, then the outward two rows, then the center
row, etc. for several seconds. The lightning rod has 500 HP and can be
destroyed. (60 dmg)
Alpha Arm Omega: When low on HP, Alpha will shoot a gigantic missile that will
explode and damage anything standing in the last two columns of your area. (100
dmg)
-Notes-
You cannot damage Alpha unless you expose its core by shooting the gel-like
substance at the center of Alpha. You also cannot steal any panels from Alpha
because it takes up the entire enemy area. Any chips which do enough damage to
normally expose the core and deal more damage to Alpha, but do not deal the
damage in realtime (IE the screen darkens upon use of that chip) would only
expose the core, but not do any actual damage to Alpha.
Once you defeat this hulking behemoth of a program, sit back and watch the
ending. But your adventure is far from over. Oh, quite far indeed...
=============
3) The Extras
=============
Like MMBN2 before it, there are tons of things you can do in MMBN3 after you
beat Alpha. If you start up the game after you have cycled through the credits
once, you should notice a yellow star next to "Continue". Now, you can go to
Hades Isle and fight Blues! Also at Hades Isle is a gargoyle statue you can jack
in to. Do so and take the teleporter to the main Net and you'll find a BugFrag
merchant. Fork over 200 BugFrags to pick up NavRcycl, your first Giga class
chip! You _will_ need this chip later.
To start your extra quests, go to the Undernet Server under Yoka Inn Hot Springs
and walk up to the circle where you got the Forbidden Program. Check it again
with at least 100 different Standard chips in your library to enter...
+++++++++++++++++++++++++++++
3.1) I've Got a Secret...Area
+++++++++++++++++++++++++++++
You won't get very far in this area without Serenade's Hammer, found in Undernet
7. Talk to a ghost Navi in the lower area to get all the answers you need about
the Hammer, except what you need to do to get it. You must beat FlameMan Beta
and also have at least 50 BugFrags. To do the former, first you must find
FlameMan Alpha, who is in a dead end in Undernet 5. When you defeat him, jack
out, jack back in, and go to Yoka 1. To ease your search, equip OilBody. I don't
know whether or not you need to get his v3 chip to open the security cube, but
try to get it anyway. Neither of these forms have any new tricks, aside from
1400 HP and 1800 HP, respectively. Go to Undernet 5 through SciLab 1 and exit
through the north exit. Follow the conveyors to the left portion of the area,
then take the path away from the main area and unlock FlameMan's security cube.
Follow this path up to Undernet 7. Turn right at the fork, then give the Spikey
there 50 BugFrags to gain access to the Hammer. When you have it, go back to
Secret 1. In Secret 1, you can smash the monolith to your left with the hammer.
You will have to fight a ten-virus endurance match, though.
Battle 1: Mettaur3, Mettaur3, Mettaur3
Battle 2: Poofball
Battle 3: Yurt, Yurt
Battle 4: Swordy, Swordy2, Swordy3
Battle 5: Mettaur3, Mettaur3, Mettaur2
Battle 6: Poofball, Viner
Battle 7: Yurt, Metrod
Battle 8: BrushMan2, Fishy3, BrushMan2
Battle 9: Megabunny, Mettaur3, Megabunny
Battle 10: N.O-2, Metrod, Wind Omega
Behind this monolith is the Door of Wisdom, which opens when you defeat Mr.
Quiz, the Quiz Master, the Quiz Queen, and the Quiz King, found in Yoka Inn's
hallway, behind Yoka Hot Springs, on the third floor of the hospital, and on top
of Hades Isle, respectively.
Mr. Quiz: 3, Mettaur, 9, 380 Zennys, 3 (RegUp3)
Quiz Master: 8th, Lion, 2, Stuffed Animal, Backward, 3, Teachers' Lounge, 3, 300
Zennys, Clay Statue (HPMemory)
Quiz Queen: Shadow, Pi, Slippers, Ohio, Age, Japan, Lamb, Gretel, Jupiter, Snake
(Barr200 E)
Quiz King: It's free, 160, 5th, 2, Heat, 4, Silver gear, Robots, Battle Network,
Bubbly Dance, Beast, Teacher, st.BEACH, Folding fans, Love & Loss (Navi+40 *)
Behind the Door of Wisdom is a chip for StepCros R.
Until you feel like taking on that monolith, take the bottom exit in this area
around to the right side, up to the black tower guarding a BMD. These are Number
Towers, the equivalent of Protectos. They are named, in this case, Number M-1,
Number M-2, and Number M-2. You have to destroy them in sequential order, each
with one-hit kills. If you hit a black one, it will hit you with a 1000 dmg
Err/Del attack. If more than one is lit up, you need to destroy all the lit up
ones. CopyDmg works wonders here. In this battle, hit the first tower with a
strong PA, like LifeSwrd or HeatSprd, then use CopyDmg on one of the remaining
Towers and quickly hit the other with another strong PA. Behind this Number
Tower is 50,000 Zenny. Keep walking down this path to find another door. This
one won't open unless you have 140 different Standard Class chips. Once you get
140 chips, walk through that door to confront DarkMan, the first guardian of the
Secret Area.
--BOSS--
DARKMAN.EXE
HP: 1400
-Attacks-
Fire Burst (Fire): When DarkMan is colored purple, he will shoot out flames at
you in the fashion of FlameMan. (100 dmg)
Icewave (Aqua): When DarkMan is colored blue, he will shoot out an Icewave in
the style of the Pengi family of viruses. (100 dmg)
Killereye (Elec): When DarkMan is colored orange, he will have an invisible beam
ready to fire. The beam is just the same as the KillerEye virus family's. (100
dmg)
Shadow Slice: DarkMan will summon an axe to swipe at you that can only be
destroyed with sword chips. Yes, those accursed Shadows are back. (100 dmg)
Bats: DarkMan will open up caves in your area which send out several 1HP bats.
(50 dmg)
After defeating DarkMan, you can advance to Secret 2, whose guardian is
YamatoMan. I refuse to call him "JapanMan". Go straight down this path to the
teleporter at the end. If you want to reach the merchant, you'll need to take
this teleporter, go down the lower path, and defeat three 400HP Numbers,
numbered 1, 2, and 3. To defeat the first one, lose 400 HP and use Muramasa. To
defeat the second one, use LifeSwrd. To defeat the third, use LifeSwrd or a
combination of GrassStg and HeatSprd. Once you finish up here, take the
teleporter back down and smash the monolith.
Battle 1: Spikey3, Metrodo
Battle 2: Yart, Deetle
Battle 3: LowBlow
Battle 4: StormBox, Fishy3
Battle 5: PoofBall, PoofBall
Battle 6: Totam, Metrodo, BrushMan3
Battle 7: Yart, BrushMan3, HardHead
Battle 8: Mashy, Moshy
Battle 9: Fishy3, Smasher
Battle 10: DemonEye, Dominerd2, BrushMan Omega
Take the teleporter at the end of this path, then go down the middle path
through that teleporter. The lower path there has the Door of Trust, behind
which lies a NaviCust program for HP+500! After the teleporter on the middle
path, there lies a monolith at the end. Smash it.
Battle 1: Shadow (remember these can only be killed with sword attacks!)
Battle 2: Spikey2, Spikey2, Spikey3
Battle 3: Mettaur3, Mettaur3
Battle 4: LowBlow, Canodumb2
Battle 5: Shrimpy2, Gloomer
Battle 6: Ratty2, Ratty2, Ratty2
Battle 7: Yurt, Yurt
Battle 8: Mettaur3, Slimey, Slimey
Battle 9: Elewasp, Elewasp
Battle 10: Totem, Totem, RedDevil (another Shadow!)
Behind this monolith there is what appears to be a dead end. Walk along the
right edge to find an invisible path. The BMD there holds AntiNavi M, so you can
finally complete the BodyGrd PA! Walk back to the main path, then down the left
edge to find another invisible path. When you get back on visible ground, go
straight up to come upon another door. This one won't open unless you have at
least one Giga Chip. If you followed the preliminary measures in the beginning
of this section, you should be good for that door. If you're not, go back to
Secret 1, teleport out, and jack out. Go to Hades Isle's gargoyle statue and buy
NavRcycl. Go back to this door and pass through. You'll fight YamatoMan, who is
the prime subject of poor translation.
--BOSS--
YAMATOMAN.EXE
HP: 1600
-Attacks-
Spear Thrust: YamatoMan will thrust his spear down one solid row of your area.
Dodge it by moving out of that row as quickly as possible. (150 dmg)
Spear Frenzy: YamatoMan will attack the first two columns of your area with
quick spear jabs. Move to the back column of your area to dodge this attack.
(150 dmg)
Spear Reflect: YamatoMan spins his spear to deflect buster attacks back at you.
(150 dmg)
Battalion: When low on HP, YamatoMan will call in reinforcements that have 3HP
each. They deal damage and steal panels. They will not stop until you have only
your back column remaining. They do fall through broken panels, though. (150
dmg)
When you defeat YamatoMan, you can access the deepest area of the Secret Areas,
Secret 3, the lair of Serenade, the UnderQueen. She is called male in the game,
but that is also poor translation. When you enter the area, you'll notice a
laser door. This will not open unless you have collected all the Virus Breeder
viruses, save the Scutzes. Through this door is your main source for chips from
here on in, the BugFrag Trader! This trader will give nearly any non-Giga-class
chip in the game! Put 300 in there to prime it for something big after you beat
Serenade. In the lower corner of the BugFrag Trader's area, there is a chip for
Snctuary C. There is a hidden path along the left edge of this area with a
monolith that's different from the others in that it's a 20-battle endurance
match. Behind it lies the NaviCust program HubBatc!
Battle 1: Fishy2, Hardhead, Hardhead
Battle 2: Vinert
Battle 3: Mettaur3, Mettaur3
Battle 4: Eleglobe, Ratty3
Battle 5: Breaker, Breaker, Doomer
Battle 6: Mettaur3, Spikey3, Trumpy
Battle 7: Totun, Spiker
Battle 8: Swordy3, Swordy3, Shadow Omega
Battle 9: Fishy3, Trumpy
Battle 10: Volcanest, Spikey3, Metrodo
Battle 11: Mettaur3, Mettaur3, Trumpy
Battle 12: ErthJelly, Doomer
Battle 13: GoofBall, GoofBall
Battle 14: MoBlow
Battle 15: Pengon, Pengon
Battle 16: JokerEye, JokerEye, AlphaBug Omega
Battle 17: Yart, Canodumb3
Battle 18: Megabunny, Megabunny, Megabunny
Battle 19: N.O-3, Trasher
Battle 20: Slimest, Dominerd3, Scuttle Omega
When you're finished in the BugFrag Trader area, go back to the main area.
Defeat the Number Tower (two Number M1s and a Number M2) with an AreaGrab and
two LifeSwrds. Past those Numbers lie another monolith.
Battle 1: Mettaur3, Mettaur3, ErthJelly
Battle 2: Pengon, Shadow
Battle 3: Ratty3, Ratty3, Canodumb3
Battle 4: N.O-2, Trasher
Battle 5: Eleglobe, Eleglobe
Battle 6: Slimest, Slimest, Trumpy
Battle 7: Doomer, Doomer
Battle 8: Geetle, Geetle
Battle 9: Momogre, Heaviest, Momogre
Battle 10: Yart, BlueDemon (another Shadow!)
Past this monolith lies the most powerful Number Tower you've seen yet, but you
don't actually need to defeat it to advance. It's not worth it, anyway, because
the 'Frag Trader will eventually spit a Hole of some code anyway. But, if you
insist, they're all Number G1s and they all have 650 HP. There are only two
known ways to defeat these Towers. First, use GrassStg. Then, load up in this
order, CopyDmg *, HeatShot J, Heat-V J, HeatSide J, and Fire+30 *. Use the
CopyDmg on the top Tower and nail the bottom two with HeatSprd + 30. The damage
is doubled because it's on GrassStg, making a grand total of 660 damage to all
the Towers. The second, easier way involves you first losing 650 HP, then using
CopyDmg on the top Tower and Muramasa on the bottom two. Either way you do it,
behind these Towers lies a chip for Hole *. Follow the unobstructed path to the
top of the large ramp. The door up here will ONLY open if you have all 200
Standard Class chips. Which brings us to...
+++++++++++++++++++++++++++
3.2) 200 Fragments of Power
+++++++++++++++++++++++++++
I'm going to list the easiest place to find them all and what they do. If no
location is listed, assume it can be gotten from Secret 3's BugFrag Trader.
S001: Cannon (40)
-- Shoots an enemy in front of you
-- Canodumb, ACDC Area 1
S002: HiCannon (60)
-- Shoots an enemy in front of you
-- Canodumb2, Hospital Bed
S003: M-Cannon (80)
-- Shoots an enemy in front of you
-- Canodumb3, ACDC Tank (Alpha scenario)
S004: AirShot1 (20)
-- Blows an enemy back one space and damages
-- Starting folder
S005: AirShot2 (30)
-- Blows an enemy back one space and damages
-- GMD in Beach 1
S006: AirShot3 (40)
-- Blows an enemy back one space and damages
-- NumberMan Trader, code 15789208
S007: LavaCan1 (90)
-- Shoots lava into the enemy area
-- Volcano, Undernet 1
S008: LavaCan2 (120)
-- Shoots lava into the enemy area
-- Volcaner, Secret 2
S009: LavaCan3 (150)
-- Shoots lava into the enemy area
-- Volcanest, Secret 3 (Use OilBody for ease)
S010: Volcano (150)
-- Shoots lava into the enemy area
-- Powered up by Lava panels
-- Volcanest, Secret 3 (Cust style needed, use OilBody for ease)
S011: Shotgun (30)
-- Hits the panel behind the enemy
-- Starting folder
S012: V-Gun (30)
-- Hits the panels above and below the enemy in the column behind it
-- Starting folder
S013: SideGun (30)
-- Hits the panels above and below the enemy
-- Starting folder
S014: Spreader (30)
-- Hits one square around impact area
-- NumberMan Trader, code 31549798
S015: Bubbler (60)
-- Hits one square behind enemy (Aqua)
-- Shrimpy, Yoka Network
S016: Bub-V (60)
-- Hits the panels above and below the enemy in the column behind it (Aqua)
-- Shrimpy2, Undernet 1
S017: BublSide (60)
-- Hits the panels above and below the enemy (Aqua)
-- Shrimpy3, Secret 1
S018: HeatShot (40)
-- Hits the panel behind the enemy (Fire)
-- Spikey, Zoo Network
S019: Heat-V (40)
-- Hits the panels above and below the enemy in the column behind it (Fire)
-- Spikey2, Zoo Network
S020: HeatSide (40)
-- Hits the panels above and below the enemy (Fire)
-- Spikey3, Undernet 1
S021: MiniBomb (50)
-- Hits the panel three spaces ahead
-- Starting folder
S022: SnglBomb (50)
-- Hits the column three spaces ahead
-- Beetle, Zoo Network
S023: DublBomb (50)
-- Hits the column three spaces ahead twice
-- Deetle, Beach Network
S024: TrplBomb (50)
-- Hits the column three spaces ahead thrice
-- Geetle, Secret 1
S025: CannBall (160)
-- Breaks the panel three spaces ahead
-- Hardhead, Yoka Network
S026: IceBall (120)
-- Turns the panel three spaces ahead to ice (Aqua)
-- Coldhead, Hades Isle (equip Fish)
S027: LavaBall (140)
-- Turns the panel three spaces ahead to lava (Fire)
-- Hothead, Virus Lab Door Comp (equip OilBody)
S028: BlkBomb1 (120)
-- Hits the entire enemy area when ignited (Fire)
-- Hades Isle
S029: BlkBomb2 (170)
-- Hits the entire enemy area when ignited (Fire)
-- Behind FlashMan's security cube in Undernet 2
S030: BlkBomb3 (220)
-- Hits the entire enemy area when ignited (Fire)
-- Secret 2 Merchant
S031: Sword (80)
-- Hits one panel in front of you
-- Starting folder
S032: WideSwrd (80)
-- Hits one column in front of you
-- Starting folder
S033: LongSwrd (80)
-- Hits two panels in front of you
-- Starting folder, Swordy, SciLab Areas
S034: FireSwrd (130)
-- Hits one column in front of you (Fire)
-- Swordy2, Beach Network
S035: AquaSwrd (150)
-- Hits one column in front of you (Aqua)
-- Swordy3, Yoka Network
S036: ElecSwrd (130)
-- Hits one column in front of you (Elec)
-- Yoka Square merchant
S037: BambSwrd (140)
-- Hits one column in front of you (Wood)
-- ACDC Square merchant
S038: CustSwrd
-- Hits three rows and two columns in front of you
-- Power is equal to how full the custom gauge is
-- If custom gauge is entirely full, power is 0
-- Beach Square merchant
S039: VarSwrd (160)
-- Attack by holding A and inputting button combinations
-- TrpSonic: Left B Right B
-- ElmSonic: B B Left Down Up
-- NumberMan Trader, code 63997824
S040: AirSword (100)
-- Attack pushes back the enemy
-- Higsby's normal stock
S041: StepSwrd (130)
-- Step forward two spaces and slash
-- SciLab Square merchant
S042: StepCros (130)
-- Step forward two spaces and slash in an X pattern
-- NumberMan Trader, code 76889120
S043: Slasher (240)
-- Hold A until an enemy enters your area, then slash away
-- Job 5 reward
S044: ShockWav (60)
-- Send a slow shockwave into the enemy area
-- Mettaur, ACDC 1
S045: SonicWav (80)
-- Send a faster shockwave into the enemy area
-- Mettaur2, Yoka Network
S046: DynaWave (100)
-- Send an even faster shockwave into the enemy area
-- Mettaur3, Secret 1
S047: BigWave (190)
-- Send a blazingly fast shockwave that cracks panels into the
enemy area
-- Mettaur3, Secret 1 (Cust style needed)
S048: GutPunch (80)
-- Deliver a powerful punch one square in front of you
-- GMD in Yoka 2, N1 Folder D
S049: GtsStrgt (100)
-- Deliver a powerful punch two squares in front of you
-- NumberMan Trader, code 95913876
S050: GutImpct (160)
-- Deliver a powerful punch one square in front of you
-- Secret 2 merchant
S051: DashAtk (90)
-- Dash forward through many enemies
-- Fishy, SciLab Network
S052: Burner (130)
-- Ignite the ground and burn anything nearby (Fire)
-- Fishy2, Hades Isle
S053: Condor (180)
-- Reach supersonic speeds and annihilate your enemy
-- Fishy3, Undernet 1
S054: Burning (150)
-- Ignite the ground in a cross around you (Fire)
-- Fishy2, Hades Isle (Cust style needed)
S055: ZapRing1 (20)
-- Paralyze and damage the enemy (Elec)
-- Bunny, ACDC 1
S056: ZapRing2 (40)
-- Paralyze and damage the enemy (Elec)
-- Tuffbunny, Undernet Network
S057: ZapRing3 (60)
-- Paralyze and damage the enemy (Elec)
-- Megabunny, Secret Areas
S058: IceWave1 (80)
-- Send a waving snowflake across two rows (Aqua)
-- Pengi, SciLab Vending Machine
S059: IceWave2 (100)
-- Send a waving snowflake across two rows (Aqua)
-- Penga, SciLab Vending Machine
S060: IceWave3 (140)
-- Send a waving snowflake across two rows (Aqua)
-- Pengon, Secret 3
S061: Yo-yo1 (40)
-- Shoot a bladed yo-yo
-- Yort, Beach Network
S062: Yo-yo2 (50)
-- Shoot a bladed yo-yo
-- Yurt, Undernet 3
S063: Yo-yo3 (60)
-- Shoot a bladed yo-yo
-- Yart, Secret 1/2
S064: AirStrm1 (50)
-- Make three whirlwinds that seek out the enemy
-- SnowBlow, Beach Network
S065: AirStrm2 (60)
-- Make three whirlwinds that seek out the enemy
-- LowBlow, Location Unconfirmed
S066: AirStrm3 (70)
-- Make three whirlwinds that seek out the enemy
-- MoBlow, Secret 2
S067: Arrow1 (100)
-- Shoot a bee to dart at the enemy (Elec)
-- Elebee, FlashMan Tank on WWW Island
S068: Arrow2 (130)
-- Shoot a bee to dart at the enemy (Elec)
-- Elewasp, Secret 2
S069: Arrow3 (160)
-- Shoot a bee to dart at the enemy (Elec)
-- Elehornet, Teacher's Lounge server (Use Battery)
S070: Ratton1 (80)
-- Shoot a rat that can turn once to hit the enemy
-- Ratty, SciLab Network
S071: Ratton2 (100)
-- Shoot a rat that can turn once to hit the enemy
-- Ratty2, DNN Van
S072: Ratton3 (120)
-- Shoot a rat that can turn once to hit the enemy
-- Ratty3, Secret 1
S073: FireRatn (230)
-- Place a rat on the battlefield that launches when ignited (Fire)
-- DNN Battle Console
S074: Wave (80)
-- Send a wave through all three rows, stops on contact or if no
panel (Aqua)
-- Jelly, Undernet 2, WWW Island BubbleMan Tank
S075: RedWave (90)
-- Send a wave through all three rows, stops on contact or if no
panel (Fire)
-- HeatJelly, WWW Island Hidden Computer
S076: MudWave (100)
-- Send a wave through all three rows, stops on contact or if no
panel (Wood)
-- MudJelly, Secret 2
S077: Tornado (20)
-- Shoot an eight-hit tornado two spaces ahead
-- Yoka 1
S078: Spice1 (80)
-- Spread confusing spores to all grass panels (Wood)
-- Mushy, Hospital Network
S079: Spice2 (110)
-- Spread confusing spores to all grass panels (Wood)
-- Mashy, Hospital Bed
S080: Spice3 (140)
-- Spread confusing spores to all grass panels (Wood)
-- Moshy, ZooComp3 (Use Jungle)
S081: Shake1 (90)
-- Send a barbell three spaces ahead to attack the column
-- Heavy, Hospital TV
S082: Shake2 (110)
-- Send a barbell three spaces ahead to attack the column
-- Heavier, WWW Island Hidden Computer
S083: Shake3 (140)
-- Send a barbell three spaces ahead to attack the column
-- Heaviest, Secret 1
S084: NOBeam1 (200)
-- If behind a field object, shoots a beam down the row
-- N.O.-1, Hospital TV
S085: NOBeam2 (260)
-- If behind a field object, shoots a beam down the row
-- N.O.-2, Secret 2
S086: NOBeam3 (300)
-- If behind a field object, shoots a beam down the row
-- N.O.-3, Secret 3 (Use Fish)
S087: Hammer (100)
-- Breaks panel in front of you if empty
-- ZooComp 4
S088: Geyser (200)
-- Shoots water in a +, then X pattern out of empty panel three
squares ahead (Aqua)
-- Yoka Zoo Alarm System
S089: Rope1 (50)
-- Sends vines to ensnare the enemy (Wood)
-- Viney, Hospital Network
S090: Rope2 (70)
-- Sends vines to ensnare the enemy (Wood)
-- Viner, Undernet 6 (equip Jungle)
S091: Rope3 (90)
-- Sends vines to ensnare the enemy (Wood)
-- Vinert, WWW Island FlashMan Tank (equip Jungle)
S092: Boomer1 (60)
-- Launches a boomerang along the outer rim of the arena (Wood)
-- Boomer, SciLab 2
S093: Boomer2 (80)
-- Launches a boomerang along the outer rim of the arena (Wood)
-- Gloomer, Undernet Areas
S094: Boomer3 (100)
-- Launches a boomerang along the outer rim of the arena (Wood)
-- Doomer, Secret 2
S095: PoisMask
-- Poisons area one square around the mask while A is held
-- PuffBall, Undernet Areas
S096: PoisFace
-- Poisons area two squares around the mask while A is held
-- PoofBall, Hospital Network after beating PlantMan Alpha
S097: RockArm1 (100)
-- Cracks row and sends shockwave
-- Quaker, SciLab Network
S098: RockArm2 (150)
-- Cracks row and sends shockwave
-- Shaker, Beach Network
S099: RockArm3 (200)
-- Cracks row and sends shockwave
-- Breaker, DNN Van, Secret 3
S100: CrsShld1 (160)
-- Protects you and attacks attackers
-- Dominerd1, Undernet
S101: CrsShld2 (210)
-- Protects you and attacks attackers
-- Dominerd2, WWW Island Hidden Computer
S102: CrsShld3 (260)
-- Protects you and attacks attackers
-- Dominerd3, Secret 3
S103: Magnum1 (120)
-- Destroys column and deals damage (Fire)
-- Basher, WWW Island FlameMan Tank
S104: Magnum2 (150)
-- Destroys row and deals damage (Fire)
-- Smasher, Secret 1/2
S105: Magnum3 (180)
-- Destroys column and deals damage (Fire)
-- Trasher, ACDC Tank (Use Oilbody)
S106: Plasma1 (30)
-- Rotates electricity (Elec)
-- Eleball, Principal's Computer, ACDC 2 after beating
FlashMan Alpha
S107: Plasma2 (60)
-- Rotates electricity (Elec)
-- Elesphere, WWW Island FlashMan Tank
S108: Plasma3 (90)
-- Rotates electricity (Elec)
-- Eleglobe, Secret 1
S109: RandMetr (100)
-- Shoots meteors randomly in enemy area (Fire)
-- Metrid, Undernet 1
S110: WholMetr (100)
-- Shoots meteors randomly in enemy area (Fire)
-- Metrod, WWW Island FlameMan Tank
S111: ShotMetr (100)
-- Shoots meteors randomly in enemy area (Fire)
-- Metrodo, Secret 1
S112: Needler1 (30)
-- Shoots needles in all directions but backwards
-- Needler, Hospital Bed
S113: Needler2 (40)
-- Shoots needles in all directions but backwards
-- Nailer, ACDC Tank
S114: Needler3 (50)
-- Shoots needles in all directions but backwards
-- Spiker, Secret 3
S115: Totem1 (100)
-- Shoots flames three squares ahead (Fire)
-- Totem, Hospital Network
S116: Totem2 (140)
-- Shoots flames three squares ahead (Fire)
-- Totam, Undernet 6
S117: Totem3 (180)
-- Shoots flames three squares ahead (Fire)
-- Totun, Secret 1
S118: Sensor1 (100)
-- Rigs a line to zap the enemy on sight (Elec)
-- KillerEye, Undernet 6
S119: Sensor2 (130)
-- Rigs a line to zap the enemy on sight (Elec)
-- DemonEye, WWW Island FlashMan Tank
S120: Sensor3 (130)
-- Rigs a line to zap the enemy on sight (Elec)
-- JokerEye, Secret 1
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