Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter M » Megaman Battle Network 3: Blue/White - Strategy Guide - White Version (Page 02)

Megaman Battle Network 3: Blue/White - Strategy Guide - White Version (Page 02)

Below are the cheat codes, hints and help for Megaman Battle Network 3: Blue/White - Strategy Guide - White Version (Page 02).

Follow the orange path in Beach 2 around the area, down the ramps, and across
the compress path to the teleporter, which will bring you to Beach Square's
entrance. Walk up the orange ramp in Beach Square and talk to Jennifer, the
yellow female Navi, who is giving interviews of N1 participants. GutsMan shows
up and, in the middle of his interview, a riot breaks out in Beach 1. Go there
and you'll almost immediately have to fight two Deetles and a Trumpy. Go down
the first downward conveyor, then down the ramp to fight a Navi with two
Shrimpy2s and a Trumpy. Continue down the orange path to the second set of
conveyors. Go down, then go down again. Follow the path to find another Navi
with a Swordy2, a Swordy3, and a Trumpy. Take the teleporter to face off with
the rioters' boss. In a moment of extreme badassity, Blues shows up out of
nowhere and destroys the other two Navis. The boss flees in terror, and you (and
Blues) have saved GutsMan and Jennifer. Your day is done, so you'll cutscene to
your house, where your mom wants you to take a disk to your dad.

Head to your dad's lab and you'll find he's in a meeting. One of the assistants
in his lab will give him the disk when the meeting's over. Leave SciLab and
you'll meet up with your dad and Chaud, whose father is the president of IPC
Inc. You'll get an unbreakable PET Case from your dad. Now, head home and sleep
for tomorrow.

When you wake up, you'll get an email from Dex that says he's in Block A of the
Prix. Go to the MetroLine Station and head to Beach Street. The DNN station is
the huge building along the river. Talk to everyone inside, especially the shady
costumed guy on the wall and Tora, a kid not much older than you. You have to
fight his Navi, KingMan, to advance the storyline, but you don't need to win.
It's nice to learn the battle techniques early. Sunayama will walk in and tell
everyone the N1 is beginning. Walk through the door in the corner and follow the
hallway to the end to start a cutscene where the participants of your Block are
introduced. When that's done, head onto the boat in front of the DNN building to
go to Hades Isle and participate in Round 1 of the N1 Grand Prix! (Note: You'll
get an expansion to your NaviCust from dad after the cutscene.)

Your folder's been switched for the first two rounds of the Prix. Meet inside
and jack in to the computer hub to start the first round. You need to look for a
VictData and three of them have already been found. Your VictData is behind a
password door. The password for that door is in a BMD reached by taking the
compress path upwards, then the conveyor path left, then the compress path
upwards again. The VictData is on the lower level, through all the compress
paths. When you collect it, the round will automatically end. Four opponents
will be eliminated and you'll be allowed to advance.

The second round is against Tamako and MetalMan Alpha. The door you enter
determines the environment of your battle. The first door from the left is Lava,
the second is Sand, the third is Ice, and the fourth is Wood. Try to select the
same as your style's element. If you're Elec, the sky's the limit.

--BOSS--
METALMAN.EXE ALPHA
HP: 800

-Updated Attacks-
Metal Blade now does 40 damage.
Homing Missile now does 40 damage.

-New Attacks-
Iron Fist: MetalMan will come to the panel in front of you and smash his fist
down on you. If you move before he does that, he cracks the panel. (80 dmg)

After beating MetalMan Alpha, you will have the opportunity to change your
folder. You have three minutes to do so. There are five folders, four of which
are on your way to the fifth. The folder that is considered the best is N1-Fldr
A, on top of Hades Isle. Leave the cave and take the rocky path over the water
(downwards from the entrance) to the top of Hades Isle. You'll need to beat a
quiz to get it, though. The answers are: 100 l of water, zoo boss, Yasu,
AquaGuts, and CannBall. If you feel like changing your folder, you should still
have time left to talk to the other four folder guys. When three minutes are up,
the announcer will bring you into the quarterfinals room. You'll have to face
Dex and GutsMan Alpha. You've already fought him, when you proved yourself to
Chisao, so you should be adequately prepared.

After owning GutsMan, your time on Hades Isle is over and you have to go back to
the DNN building for the semis. Talk to Ribbita to learn that Chaud is missing.
Walk along the river's edge to run into him and start a short cutscene. When
it's over, go back to the DNN building and enter the battle arena. You face Tora
and KingMan, who's the same version as the pre-battle you had to fight earlier.
Switch to your regular folder before entering the studio, unless you like your
extra folder better.

--BOSS--
KINGMAN.EXE
HP: 800

-Attacks-

Pawn: With the range of a LongSwrd, the two Pawns will slice at you if you get
too close to the edge of your area. (30 dmg)
Knight: Jumping around your area, the Knight will send out a shockwave whenever
it lands. (50 dmg)
Rook: When low on HP, KingMan will summon a Rook to shield him and follow his
movements to prevent damage to him. (0 dmg)
Plan-B: KingMan will switch around the pieces and either AreaSteal and set up
two Pawns and a Knight, or set up two Knights and a Pawn. (0 dmg)
Checkmate: KingMan will pin you in place with his pieces, then jump at you and
send out shockwaves in a + pattern. (50 dmg)

When you defeat Tora, turmoil will break out. It's Q versus Chaud, but Mayl
interrupts and says Yai is in trouble. Yai got injured after falling and is in
the hospital now. You can't visit her because it's blocked off, but it's nice to
know where she is. At the crowd's reaction, you run back inside and witness part
of Chaud's battle. Q seems to have a generic Navi, but after removing the
disguise, it's actually DesertMan! Dragging out the battle with his Desert
Mirage, Q lets it slip that he works for the WWW. He pulls off his cloak and
reveals himself as Sunayama! He beckons Chaud to the editing room. Follow him.
Take the elevator in the hallway to the second floor.

You see Sunayama with Chaud's father as a hostage and demanding Chaud's PET in
return. Lan comes up with possibly THE best idea ever and chucks his PET at
Sunayama. You and Sunayama then get into a Netbattle.

--BOSS--
DESERTMAN.EXE
HP: 800

-Attacks-
Desert Lion: DesertMan's hand turns into a lion's head and charges at you. (40
dmg)
Desert Whirlpool: Two whirlpools appear on your side of the stage and damage you
if you step on them. (40 dmg)
Desert Stone: When low on HP, sand blocks will drop from the sky randomly on
your area. (60 dmg)

-Stage-
DesertMan's area is all Sand panels and nothing can change that. DesertMan is
protected by two 50 HP pillars and two 50 HP hands, the latter of which do
regenerate but the former do not. If you hit him with an Aqua chip, he will
solidify and become immobile for several seconds.

When you defeat Sunayama, he will trick Lan to look the other way while he runs
off, then he runs right in to Chaud. Sunayama is apprehended and the N1 Grand
Prix is canceled. Cut to Wily's lair, where he's complaining about Sunayama's
failure, but is ready to send in his next operative, Anetta. Cut to one week
after the N1, in your classroom.

++++++++++++++++++++++++++++++++++++++++++++
2.7) -SCENARIO 5- Mother Nature's Had Enough
++++++++++++++++++++++++++++++++++++++++++++

Dex, Mayl, and Lan are worried about Yai's recovery, so you all decide to see
her at the hospital. Lan has cleaning duty, so you have to stay after. When you
regain control, go to the MetroLine and Beach Street. Go the opposite way of the
DNN station to reach the Hospital. Talk to the receptionist and go to Yai's
room. Yai, after explaining how high-tech the hospital is (and conveniently
revealing a plot point), will send you to the vending machine in the lobby to
get her some tea. Do so and a nurse will come in saying that a boy in a
wheelchair is missing. The boy's named Mamoru, and he's on the coastline in
front of the hospital. Go down and talk to him. He idolizes you for a while,
then goes back into the hospital for his tests. Do the same to give Yai her tea.
After you deliver her drink, Dex will start acting weird and go home. You should
go do the same. While you're leaving the hospital, check under the children's
examination room door, straight ahead from the first floor elevator. You'll get
a Geddon1 * chip!

When you arrive home, you'll be surprised with your mom telling you that a
friend of yours is in your room. Walk in and you'll discover it's Tora! After a
short cutscene, he'll tell you that he wants to make some money from the SciLab
Job board. He wants you to do a few jobs for him in return for learning the
secret of Chaud's strength. After a bit more cutscene, you'll get an email from
Dex, telling you to meet him in the park. Go there and you'll learn that
Dex...oh wait, Tora wants to NetBattle Dex. After that's over with, Dex will get
weird again and leave. Head over to SciLab to deal with Tora's jobs. Find the
solutions to those jobs in the Jobs section (section 4). When you're done doing
Tora's dirty work, he will give you a second folder and the info you were
seeking about Chaud. Head back to bed for an exciting day of uneventfulness
tomorrow. Or IS IT?

You oversleep. Run to class and talk to Mayl, from whom you learn that Dex isn't
here yet either. Talk to everyone else in the room and Ms. Mari will walk in to
begin teaching. She will start class by revealing why Dex had been acting so
strangely: He's moving! Lan takes it upon himself to go see if Dex is alright
and rushes out of class. Walk up to Dex's door and a cutscene will start in
which Lan gets mad at Dex for not telling him earlier, then Yai and the rest of
your class joins you in sending Dex off. When that cutscene's over, you get an
email from Mamoru. Head over to the hospital.

Talk to the receptionist to learn Mamoru's whereabouts, then go to the beach and
talk to him. You'll learn his disease, HBD. Megaman is shocked at this. For
those who have never played MMBN1, this cutscene holds major plot spoilers for
that game. I won't go in to details. You need to get a doctor, so go into the
hospital, talk to the receptionist, then go to the third floor and talk to the
doctor at the end of the hall. Go back to Mamoru, who will need surgery
immediately. He won't do it until he gets an IceBall M, which will give him hope
enough to try the new HBD surgery. You need to get Mamoru an IceBall M to save
his life. You can find these from ColdHead viruses in Hades Isle. Put the Fish
program into your NaviCust (remember I told you to pick it up?) and walk around
for a bit to run into some ColdHeads. Fight well enough to get a chip and you'll
get IceBall M. Bring it back to Mamoru to give him enough hope to undergo
surgery. Mamoru is in the room opposite Yai's room on the second floor. Go back
home after doing that and get to bed.

You'll get an email saying Mamoru's condition is worsening. Head over to the
hospital to see if he's okay. After checking on him in his room, go to the OR on
the third floor. After a cutscene, head to the elevator. Another cutscene will
start, where the hospital is swarmed with vines! If I may note, whose genius
idea was it to put a tree in the hospital? Anyway, your conventional exits are
blocked, so first check out the OR. The elevator is broken, so you need to jack
in to the emergency exit along the nearby wall and unlock it to get down.

When you jack in, you should notice the giant trees blocking random pathways.
Take the left fork and pick up the BMD with OilBody in it. Equip OilBody to make
more Fire viruses appear. Take the upward conveyor belt and follow the path to
the program. Talk to it to get the EngyChng program. Equip both that program and
OilBody, then fight the viruses that appear to get at least one fire chip. Walk
up to a tree and press A to be given the option to use up a fire chip to burn
down the tree. Burn down the tree that was in front of you when you first
entered and walk into the teleporter. Burn down the left tree ahead to pick up a
Recov120 0, then burn down the right to find the emergency exit control panel.
You'll fight a Viney. You can only damage the virus directly with fire attacks.
Attack the vines it shoots out to hurt it any other way. Take the emergency exit
to the second floor. Go to Yai's room and jump out the open window. Go to the
receptionist to get a key to the Tree of Life Control Room, which is along the
coastline. In that room, you'll encounter Anetta, who is convinced that you're
a spy and a liar. You'll automatically jack in to the Tree of Life Computer.

Burn down the tree in front of you. Take the left fork to pick up GtsStrgt Q,
then the right to reach a teleporter. Go up and right to find an HPMemory, then
go up and left to find three bundles of vines. The top bundle conceals the
button that opens the purple door above the platform you just came from. Go up
and you'll confront PlantMan. He's found the TetraCode and is rather annoyed at
your presence. He sends a GoofBall to fight you. You can only hit this virus
when its mask is removed, and even then, only with something that will penetrate
its mask. FireSwrd, HeatShot, and Heat style's Flamethrower will work wonders
here. Once GoofBall is defeated, you'll discover that PlantMan has fled. By
defeating the GoofBall, you've removed the vines in the hospital. Take the
elevator to the third floor and check out the OR. You'll automatically jack in
to the OR computer.

Take the right fork here and burn the tree. Relative to your entrance point,
burn the middle vine in the bottom row for a Geddon2 W chip. Burn the leftmost
vine in the middle row to find a warp point. Follow the warp points to a fork.
Burn the right tree to advance to the next area. In this area, go to the area
with four squares with four vines each. From your entrance point, go to the top-
left square and burn the top-right vine to open the door. Burn the tree beyond
the door, then burn the vine second from the top along the long row of vines.
You don't need to burn the tree past the warp point you uncover; the path takes
you behind it and you can pick up a FullEnrg on your way. Take the warp point
there and follow the path to Hosp Comp 5, PlantMan's domain. In this area,
you'll need to unlock three laser doors to get to PlantMan. Go forward to the
conveyor tiles, then turn right, then left, to the tree. Burn the tree, then
burn the middle vine of the leftmost row to deactivate one door. Go up and left
to the three vines in a row. Burn the middle vine to unlock a second door. Go
down, burn the tree, then go to the lower area. From your entrance point, burn
the top-left vine to unlock the third door. Go to the doors and follow the path
to the teleporter.

--BOSS--
PLANTMAN.EXE
HP: 1000

-Attacks-
Thorn: PlantMan will shoot a bundle of thorns down the row he is currently on.
(50 dmg)
Vine: PlantMan sends out a vine which behaves in exactly the same way as the
Viney you fought earlier. If ensnared, struggle free by mashing the D-Pad. (40
dmg)
Tulip: Plants an 80HP flower in your area which sprays pollen one square around
it that can paralyze you. (0 dmg)
Rose: Plants an 80HP flower in your area which sprays pollen one square around
it that can confuse you. (0 dmg)

All attacks are of the Wood element.

When you defeat PlantMan, the hospital will be returned to normal. Mamoru is
fine.

++++++++++++++++++++++++++++++++++++++++
2.8) -SCENARIO 6- That Burning Sensation
++++++++++++++++++++++++++++++++++++++++

Cut to Wily's lair. He's contacting some mysterious person and cluing him/her/it
in on his Cybergeddon. Cut to ACDC Park, where Ms. Mari shortly arrives to tell
Lan he's receiving a commendation for his work at the hospital. Head to SciLab
when the cutscene's over. At the station, you'll run in to the man who helped
you with the PresData. After a brief talk, go to the Virus Lab for your
commendation. During the commencement, you'll hear that Mamoru wants you to pay
him a visit. Leave for the hospital and a cutscene will start. Lan's hero
thing is going to his head. He starts walking, then runs in to Mr. Match (an ex-
WWW member if you haven't played the first two games). A short cutscene
involving mistrust ensues, but an employee of SciLab breaks it up by saying
there's trouble in Yoka 2. Go there and you'll have to delete some Navis. From
Yoka Square, go forward to the end of the path, then take the upward compress
path to find one Navi. You'll face some exceptionally strong viruses, a Yurt, a
StormBox, and a HardHead. Once you delete them, go to the downward compression
path and find another Navi who claims to be with the WWW. This one has two
Mettaur3s and another StormBox. When you beat them, Mr. Match calls you to say
that they're now in the Beach area. Go there via the CyberMetro.

Two of the WWW Navis are in Beach 1. One is on the central platform, before the
security cube. He has two Deetles and a StormBox. The second is on the platform
with the teleporter, in the lower area, where you teleported to save GutsMan
during the N1 Preshow. He has a Slimey, a Fishy, and a StormBox. The last one is
in Beach 2, on the large platform that has the portal to Beach Square. This one
has a Mettaur3, a Gloomer, and a StormBox. Match emails you with information
about the WWW again. They're in SciLab 1. There's only one Navi here, on the
upper level of SciLab 1. He's on the large platform with the four orange doors.
He fights with a Swordy2, a Swordy3, and a StormBox. When you win, three more
Navis will appear. Match will send in FlameMan to burn them all. Lan finally
trusts Match, then gets a mysterious email telling him to go to the ACDC Square
BBS. Do so. The Navi there warns you about Match. Lan pays him no regard and
finally decides to go to the hospital.

At the hospital, go to Mamoru's room. He's at the window. Talk to him to receive
HospCode, which will come in handy later in unlocking the security cube in Beach
1. When you leave, Match will show up and ask you to install a program on the
SciLab systems. Head to the Virus Lab when you're ready to help him, then talk
to him to get your instructions. Go to SciLab 1 with FireData and talk to the
program on the upper level near the entrance to SciLab 2. Jack out and Match
will have another assignment for you. Take the HeatData to the program in the
vending machine. Finally, Match tells you to take some FlamData to a program in
your dad's computer. When you're done, Match sends you off with a LavaStge T
chip. Would it kill him to do something less predictable maybe? As you walk
away, Match gives an evil chuckle...

Head home and into your room, where a cutscene will start. The entire SciLab is
burning up! Gee, do you possibly think Torchy McFiremeister had anything to do
with it? Dr. Hikari and the rest of the scientists refuse to evacuate before
backing up SciLab's files. Cut to Lan's room. You'll get an email from DNN
reporting the fire. Get to SciLab and you'll get a call from Match
congratulating you on helping him sabotage SciLab. Stock up on water chips for
the rest of this scenario. You need to put out all the fires in the four main
areas of the net, and EngyChng and Fish are essential. For the first
extinguishing mission, jack in to your PC and enter ACDC. The list of fires in
ACDC is as follows.

--ACDC 1--
1) First fork from your HP
2) In the middle of main street
3) Path leading to Dex's PC (BublSide F x1)

--ACDC 2--
1) The platform with Yai's HP (BublSide F x2)
2) Second fork along main street (Virus)
3) First fork near entrance to ACDC 3

--ACDC 3--
1) Past main street to the final fork
2) Dead-end near ACDC Square entrance
3) Side road near entrance to ACDC 1 (BublSide F x3)

When you clear all nine fires, you'll get a call from Match congratulating you
on clearing the area. Jack out and go to Yai's house. Take the shortcut to
SciLab Square and clear these six fires.

--SciLab 1--
1) Upper Area: Side path off of main street, near SciLab 2 (Virus)
2) Lower Area: Main purple platform
3) Upper Area: Side path off of main street, near main platform w/ orange doors
(400 Zenny)

--SciLab 2--
1) Behind the counter near the entrance to SciLab 1 lower area (400 Zenny)
2) On a side path on the lower area of the main platform
3) On a side path on the way to SciLab 1 upper area

When you're done here, Match will call you again. When that's over, take the
CyberMetro to Yoka. Get off at Yoka 2 and put out these six fires. If you're
running low on Aqua chips, pick some up from the viruses here.

--Yoka 1--
1) Upper Area: Platform near Tamako's HP (Virus)
2) Lower Area: Pathway near BugFrag Trader (Virus)
3) Upper Area: Platform on which you fought BubbleMan (BublSide F x2)

--Yoka 2--
1)Same place where you found the first WWW Navi earlier in the scenario (100
Zenny)
2) Same place where you found the second WWW Navi earlier in the scenario
(BublSide F x2)
3) Dead end near entrance to Yoka 1 upper level

Match will call you again. Take the CyberMetro to Beach 2 and put out the six
fires there to rid the net of the fires.

--Beach 1--
1) After the teleporter on the path around the main platform (Virus)
2) Behind you after walking down to lower area
3) Where you saved GutsMan during the N1 (BublSide F x3)

--Beach 2--
1) Lower area, along the orange road near the compression path (Virus)
2) Upper area, near entrance to Beach Square
3) Lower area, near WWW door (Virus)

Match calls you to tell you that FlameMan is waiting in Undernet 3. To get to
the Undernet, go to Beach 2 lower area and look for a teleporter guarded by a
generic evil-looking Navi. Show him your Tally to get access to Hades Isle's
isolated pathway to the Undernet.

In Undernet 1, take the fourth ramp downward, then the conveyor path to the
right, then the fork upwards to get to Undernet 2. In Undernet 2, walk forward
to the platform with the friendly purple Navi on it. Go to the left, then fork
upwards and take the teleporter there. Take the teleporter above you when you
rematerialize, then go down the ramp and back in to Undernet 1. Go down to the
central platform and take the pathway to your right to go back in to Undernet 2.
Follow this pathway to enter Undernet 3, where FlameMan is hiding. You'll feel
an incredible power, but proceed undaunted. Follow the only pathway you can
follow right now to a large platform. The immense power you felt earlier will
shatter it. Take the conveyor path nearby upward (pick up the BMD for an
HPMemory) and follow the path back to the evil Navi who wouldn't let you through
before. You'll have to fight him to get through. He fights with two Fishy2s and
a Canodumb3. Fishy2s ignite the tiles they fly over, so be careful. When you
beat him, he'll let you through. Take the conveyor path upwards and fork left.
Go down, then follow the path upwards. That odd Navi is still following
you...anyway, the path you're on will lead you right to FlameMan. Save before
fighting him, because he's quite annoying.

--BOSS--
FlameMan.EXE
HP: 1000

-Attacks-
Fire Breath Line: He will shoot fire down the line in front of him. If there is
no panel in front of him, no fire will be sent. (60 dmg)
Fire Breath Spread: He will shoot fire which takes up the center panel of your
first column, then the entire second and third columns. To avoid it, stand above
or below the center panel in your first column. (60 dmg)
Evil Flame: When the candles in the back of the arena turn yellow, two flames
will appear on your side of the arena and rotate around the center panel. They
disappear if the flame on the candle goes out. (60 dmg)

-Stage-
In the top and bottom panels of the last column of FlameMan's area, there are
two candles with 8 HP when lit. If the flame is green (both flames start out
green), an aura protects FlameMan which makes him invincible. If the flame is
red, FlameMan will slowly recover HP until the candle is put out. If the flame
is yellow, the Evil Flame attack will be used.

When you defeat FlameMan, Match will notice that his Navi is barely scratched
and Megaman is battered. Just as he's going to destroy you, the immense power
appears and destroys FlameMan. Oh, and now you have to fight it.

--SCRIPTED BOSS FIGHT--
Forte
HP: 1000

-Attacks-
What does it really matter? You can't break his aura at all, and this is a
scripted fight anyway. You can't win.

After the scripted boss fight, that bizarre Navi who has been following you
takes on Forte. His imminent death (the Navi's, not Forte's) is delayed by Wily,
saying he's finally gathered all four Tetra Codes. Which is bad. Get to SciLab
to see if your dad's okay.

++++++++++++++++++++++++++++++++++++
2.9) -TRANSITION- Climbing the Ranks
++++++++++++++++++++++++++++++++++++

Your dad's taken to the hospital from the extreme heat, but he's going to be
alright. Lan is devastated that his dad's been hospitalized because of something
he did. Megaman (and myself) tells Lan to get over it and head home. Do so, then
go to bed. Cut to Wily's lair, where he's gloating and getting ready to send out
the Navi who's going to steal Alpha.

Cut to ACDC, three days later. Lan hasn't been showing up at school, so Yai and
Mayl pay him a visit. They strike a nerve by calling him a hero and he tells
them to get lost. The bell rings and you go down to answer it. To your surprise,
it's Chaud. He tells you that the Officials already know Alpha is about to be
released, but there's one last security measure that can stop Alpha from
awakening. You need to go get it because Chaud is too well-known. Lan blabs
about helping Match and Chaud promises to keep it secret. He tells you to visit
your dad, then go to Virus Lab. Do those two things in that order. You walk in
on your dad talking to Sean (non-players of MMBN2, he was the mastermind/pawn in
that game). After hearing that Sean is making up for the crimes he committed,
Lan tells his dad everything. His dad tells him to go make amends for what he's
done, at which point you and Megaman both decide to go meet Chaud at SciLab.
(Note: You get an email from the virus breeder guy. Talk to him to get the virus
families to appear on the net. Locations found in section 3.2)

When you talk to Chaud, he'll tell you of the Ranking System in the Undernet.
"S" is ranked #1, and unranked Navis can't take on ranked ones. You need to go
to the UnderSquare to get ranked, and you need to make room in your NaviCust for
BlckMind, which allows the UnderNavis to accept you as one of their own. Install
it and get to Undernet 3. Instead of going to FlameMan's former location, go
down the six-panel conveyor (you'll know it) and follow the path upwards until
you find a teleporter surrounded by four conveyors. Follow them around and enter
the teleporter to reach the UnderSquare. (By the way, you can now fight
MetalMan.EXE Beta at Tamako's stands. No updated moves, just more powerful
attacks.)

To begin the ranking procedure, talk to all the UnderNavis until you meet one
who talks about ranking. Stand in front of the statue to meet all the other
UnderNavis who want to be ranked. You need to find and defeat them all. There
are groups of them in Under 1, Under 2, and Under 3. Leave the UnderSquare from
the place you entered and you'll be able to fight all four of the UnderNavis in
Under 3. Talk to one to fight a four-battle endurance fight.

Battle 1: Mettaur2, Mettaur2, Mettaur Omega
Battle 2: Shrimpy, Shrimpy, Shrimpy Omega
Battle 3: Yurt, Yurt, Canodumb Omega
Battle 4: Swordy, Swordy, Swordy Omega

After clearing out those four, go to Under 2. You'll cut in to Under 1 on your
way; fight an UnderNavi there with two Canodumb Omegas and a Beetle Omega. In
Under 2, there is an UnderNavi with two Spikey3s and a Spikey Omega on the blue
platform where you teleported in to the main area. There's an UnderNavi guarding
the main exit to Under 1 who wields two Bunny Omegas and a Metrod Omega. Follow
the path of the second fork to the left from the entrance to Under 2 to find the
final UnderNavi for this area next to a teleporter. Delete his two Ratties and
his Ratty Omega, then move on to Under 1. There are two UnderNavis left here.
One is down the fourth ramp (the one you use to get to Under 2) and the other is
above it. The first one fights with three Yort Omegas, and the second with two
Bunny Omegas and a Dominerd Omega. Remember after a few turns, Dominerd will use
Geddon1. When you beat all ten of the challengers, you'll get a message from the
statue in UnderSquare telling you where to find the Navi ranked #10. That Navi
is in Hades Isle.

Find the suspicious cloaked Navi in Hades Isle to do battle with #10. He fights
you with a SnowBlow Omega and a Gloomer. Once you defeat them, you'll be ranked
#10 and he'll teleport out. You'll get a suspicious email from Mayl saying that
Roll is in trouble in ZooComp 2. It's clearly not Mayl, but go there anyway.
You'll have to fight four Navis after your rank all in a row.

Battle 1: Spikey3, Shrimpy3, Ratty3
Battle 2: Spikey3, Shrimpy3, Ratty3
Battle 3: Spikey3, Shrimpy3, Ratty3
Battle 4: Fishy3, Fishy3, Trumpy Omega

When you beat them all, they'll flee and you'll get a call from the Navi
Formerly Known As #10, giving you a clue as to where #9 is. Go to Beach 1, past
the Hospital Security Cube, and through the teleporter to reach the area where
#9 is. He'll just give you his rank and the clue as to where #8 is. If you're
having difficulty, it's "Under3". Rednu = Under backwards. Go to where you
fought FlameMan to fight another cloaked Navi. This one is actually BeastMan!
His Claw Slash attack can now hit you from behind, but otherwise, the only
change is more HP. After beating BeastMan, an UnderNavi will face you for your
ranking. He goes against you with two Fishies and a Fishy Omega. Beat him and go
to the Principal's computer, area 2, and look for the cloaked Navi. He'll tell
you to get him "one of many birds". Go to Mamoru's room in the hospital and
check the stools at the foot of the bed to pick up some origami. Bring it back
to #7 to get his rank.

Chaud will email you with a tip to find the next UnderNavi. Check the ACDC
Square BBS and it turns out that #3 is challenging you! Go to the blue level of
Under 4, found by taking a series of teleporters in Under 2 to the top exit, and
descend the ramp there. Three Navis (#6, #5, and #4) will ambush you. GutsMan
will show up and bash the boulder they throw at you, then teleport out, only to
teleport back in again. Megaman notes that this isn't GutsMan. It's actually
CopyMan, the #3 Navi, and you have to fight him in the guise of GutsMan Beta.

--BOSS--
GUTSMAN.EXE BETA
HP: 900

-Updated Attacks-
Shockwave now does 100 damage.
Area Crack now does 100 damage.

-New Attacks-
Rocket Punch: GutsMan sends a Guts Punch down the row you're on. (150 dmg)
Z-Punch: GutsMan uses the Zeta-Punch PA to shoot unlimited Rocket Punches for
five seconds. He is also invincible while doing this. (150 dmg)

Defeat CopyMan to get rank #3 and a clue to the #2-ranked Navi. Go to the DNN
Battle Console and jack in. Walk forward and talk to the strangely non-cloaked
Navi. He is MistMan, the #2-ranked Navi. You have to defeat him to advance, so
get ready! Oh, by the way...you can only directly injure MistMan by attacking
the lamp.

--BOSS--
MISTMAN.EXE
HP: 1000

-Attacks-
Mist Punch: The magic lamp will shoot MistMan down the row you're on if you're
on the same row as him. (40 dmg)
Mist Toxins: Five patches of poisonous mist will appear in your area. If you
stand in one, you will slowly take damage. If you are in front of or behind one,
MistMan will come out and punch you. (40 dmg)
Mist Grip: Two indestructible shadows will appear in your area and seek you out.
If one touches you, you will take damage and be held in place for several
seconds, leaving yourself open to other attacks. (20 dmg)

When you beat MistMan, you will be the #2-ranked Navi of all the Net. Go to Yoka
Inn Hot Springs and you should see the boxes blocking the rear area of the
springs are gone. Go to the rocks and check them to find an elevator. Jack in to
the computer you find there to see a very cool cutscene which I won't spoil by
typing. Long story short, Mamoru is the Administrator of the Undernet.

+++++++++++++++++++++++++++++++++++++
2.10) -SCENARIO 7- Construction Ahead
+++++++++++++++++++++++++++++++++++++

You'll learn that Alpha is being stolen. Rush to SciLab 1! Erm...cut to SciLab
1! DrillMan is at the Tetra Gates, which are the four orange doors in SciLab 1.
Bet you were wondering what that weird orb was! Drilling through the four Tetra
Gates, DrillMan successfully steals Alpha and drills a hole in time-space to
Undernet 5. Go to SciLab 1 when you regain control of Lan and pass through the
hole into Undernet 5. DrillMan is very near. Navigate the area until you run
into him.

--BOSS--
DRILLMAN.EXE
HP: 600

-Attacks-
Drill Drive: Three holes will appear in DrillMan's area. Two regular drills will
pop out of two of the holes, and DrillMan will pop out of the third. (80 dmg)
14 Drills: Fourteen drills will pop out randomly from three holes in DrillMan's
areas. The drills can be destroyed with the proper NaviCust program. If you
shoot into an empty hole during this attack, DrillMan will take damage! (80 dmg)
Drill Demolition: DrillMan and two other drills will burst through three of your
tiles, then three rocks will fall down on random remaining tiles. (80 drill/60
rock dmg)

-Notes-
DrillMan protects his head with a near-unbreakable drill, so the only time you
can injure him, outside of the 14 Drills attack, is from the side with swords,
or with a ranged penetrating attack such as Heat style's Flamethrower. With
BrakBstr in your NaviCust, you can destroy the drill and leave his head open to
attack. Also, if you paralyze DrillMan, he will remain still and vulnerable
until the paralysis wears off.

When you defeat DrillMan, he drops Alpha. As you're going to pick it up, Forte
arrives and steals it for Wily. You decide to use the Forbidden Program on Forte
to stop the spread of Alpha. Forte catches it in one hand! Megaman deduces that
Forte is also a Chosen One. Forte, impressed with your prowess, decides to let
you live and leaves with Alpha. Cut to Wily's lair, where he summons all his
minions together to witness Cybergeddon.

+++++++++++++++++++++++++++++++++++++
2.11) -SCENARIO 8- Peer-to-Peer Peril
+++++++++++++++++++++++++++++++++++++

Cut to Lan, in Cyberworld. Megaman says goodbye, which Lan cannot handle. He
tries to chase after his Navi, but he can't move! Cut to Lan's room. Lan is in
his bed. What you just saw was a nightmare. Nevermind that now. Outside, and all
over Electopia, the Electopian Army has moved in. However, the tanks, like
everything currently on the net, can fall victim to Alpha. Talk to Dex, Mayl,
and Yai, who are in front of the school, in the park, and in front of the
MetroLine station, respectively. You'll get Rollv3 R from Mayl. Once you talk to
all of them, you'll get email from SciLab, regarding a meeting to be held
concerning the WWW. Go to Blues in SciLab Square to get an OfclPass which will
allow you to ride the MetroLine. Once you have it, go to Dr. Hikari's lab, where
you'll discover that Alpha is actually the Internet! In the middle of the
meeting, an alarm will go off. Just like I told you, the tanks in ACDC are going
nuts.

Go back to ACDC and walk the direction the people outside the MetroLine are
facing. Your friends are under attack! You need to jack in to stop whatever's
making it go crazy. You do so automatically. Look for the blue amoeba along the
walls and fight and destroy it. A cutscene saying how odd that virus was will
play immediately after the amoeba's defeat. After some more cutscene, you'll
find that army systems all over the world have been infected with AlphaBug,
pieces of decoded Alpha! More cutscene, then you find your dad has left the
hospital. Go to his room and his mom will give his medicine. Search his bed to
find a note and an ID card. The card opens the previously locked door in Dr.
Hikari's lab. Go there and your dad will be looking for Alpha in that room. He
will, after a cutscene, track down the location of the WWW base and say that it
must be reached by boat. The boat at Beach Street would do nicely, if it weren't
for the pathetic motor. But hey, Yai is rich. Maybe she can afford one. And of
course, "maybe" always means "yes". Ask Yai about it and, after a bit of
convincing, she'll install it on the boat for tomorrow. For now, head to bed.

Cut to Wily's lair. He's congregated the members to destroy the internet
entirely. After a chorus of "DELETE IT!", cut to Lan's room. You get an email
from Dad with the Alpha NaviCust program. Install it to see where Alpha is on
the floor. It doesn't seem important now, but it will be very shortly. Go over
to Beach Street and a glorious sendoff to WWW Island. You take Dex, Chaud, and
Tora with you. When you land, the three run ahead. Catch up with them in the
room behind the door at the end of your path. Check the elevator in this room to
find that it's not operational. There aren't any places to jack in, either. When
all seems lost, the man who helped with your PresData shows up to save the day.
He introduces himself as Dr. Cossak and uses the strange machine in the center
of the room to synchronize himself with a nonexistant Navi and turn on the
elevator that way. Just so I don't spoil anything more, I'm not going to
describe this cutscene further. Go up the elevator to the second level of the
island. Walk to the next door and a strange tank that looks like those in ACDC
will interrupt you. It'll try to use Hypno Flash on you, but Tora will come up
with a genius plan. You'll automatically jack in to the robot.

You'll fight through four of these robots, so get used to it. Install Alpha as
soon as you regain control if you haven't already. The purple things with claws
will remove you upon stepping into their shadows, and if you step into Alpha,
they will remove you, as well. In this tank, you'll fight primarily electric
enemies, because it's FlashMan's Tank. Go forward, past two claw robots, and
turn left. Take the path without Alpha to the BMD, or just skip it and move to
the next claw robot section. Dodge the claw robots to get to the second trash
area. Any claw robots you encounter will drop you there now, instead of at the
beginning. Take the teleporter at the end of this fairly straightforward path.
Walk with the three claw robots to the end of the straight path. You'll pick up
ID-DataA for the laser door nearby. Here, you need to fight FlashMan Alpha. 500
HP, but nothing difficult. When you trash him, FlashMan will try his Shining
Browser Crasher again, but KingMan will crush him before he gets the chance.

Enter the door in front of you to reach Wily's lair. Check both Wily statues,
then check the one on the right until it falls into the water. Check Wily's desk
for a Magnum1 V, a decent chip that you should add to your folder. Walk through
the elevator and upwards to encounter a BubbleMan tank. You'll fight Aqua
viruses here, naturally. It's smooth sailing until you reach the large square
with the claw bots zooming by at supersonic speeds. To dodge these, run
clockwise and into every small alcove to dodge the robots. Leave each alcove as
soon as you see a robot zoom past. When you reach the central platform, take the
teleporter. You have to fight BubbleMan Alpha. Aside from having 800 HP, he's
got no new tricks and he's just as annoying. He's not the one controlling the
tank, though. Continue the assault through the tank. Pick up the ID-DataB below
the large blue platform past the teleporter. The door waits to the left of the
platform with ID-DataB. Beyond that door, you'll have to fight DesertMan Alpha.
1200 HP, nothing else new.

Go down the ramp after finishing up in the tank for some Indiana Jones action.
At the bottom of the ramp, you'll have to deal with a FlameMan tank. Commence to
the second trash deposit platform, then walk upwards, avoiding the claw robots
and the Alpha pools. Go to the left and walk with and between the two claw bots
to come upon ID-DataC. Go over to the purple door which will now open with ID-
DataC. The first chain of clawbots is the toughest you've faced so far. Wait for
the singular one to move to the top of the platform, then carefully walk through
the two sets of two clawbots. Move as quickly as possible past the last set to
solid ground again. Here, you have to take on both PlantMan and FlameMan in a
two-shot endurance battle. They are both just the regular, scenario-encountered
versions of the Navis, though, so you are definitely prepared for what's coming.
When you defeat them both, Chaud will be safe from the flames. Enter the large
door in front of you and go up the ramp. Try to go through the door and you will
be stopped by a DrillMan tank.

This is the toughest tank yet, in relativity to the tanks in general. You can
easily dodge the first two clawbots by sticking to the alcoves without Alpha in
them. After that portion, there are several conveyors with clawbots between
them. You have no room for error, so you have to time the path through the
clawbots precisely. Go up from the end of that section, then to the square
platform with four clawbots circling rapidly around it. As you see one zip by,
dash forward to the teleporter in the center. Take the other path out of the
central platform first to find ID-DataD. When you get it, take the teleporter
and open the door. Here, wait for the first four clawbots to move up in unison,
then dash forward to the last three clawbots, then forward again to DrillMan.
He's still scenario-version.

When you defeat DrillMan, you'll be able to enter the innermost sanctum of the
lair. From this point on, you won't be able to save your game, so SAVE NOW,
BEFORE ENTERING THE DOOR! Enter the door and a long cutscene will ensue, after
which you will go Full Synchro with Megaman. Run to the top of the area you're
now in to encounter the Guardian Program, Wily, and Forte. You need to fight two
very difficult boss fights in a row now, so get ready!

--BOSS--
Forte
HP: 1000

-Attacks-
Air Burst: Forte will align himself with you and shoot an air burst down your
row. (100 dmg)
Air Explosion: Forte will charge his buster and shoot several air bursts down
all the rows randomly. He will regenerate his aura after this attack! (100 dmg
per burst)
Power Crusher: Forte will slam the column on which you're standing. If you're
not on a panel in that column, it will break. He will regenerate his aura after
this attack! (100 dmg)

-Notes-
Forte has a LifeAura that takes a single hit of 100 damage or more to break. He
will regain said aura after both the Air Explosion and the Power Crusher
attacks. If you manage to stun him during the execution of either of these
attacks, he'll stop the attack and not regain his aura.

« Previous PageNext Page »