Megaman Battle Network - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Megaman Battle Network - Strategy Guide (Page 01).
MEGAMAN BATTLE NETWORK PERFECT NAVIGATION GUIDE
===============================================
By Mega Boy
tommy@arobas.net
Version 4.0 - November 05th 2001
You can find a useful HTML version of this file at:
This guide can be used for either Rockman EXE or MegaMan Battle Network.
Read at least sections 11 to 14 before asking me any questions,
but if you ask me obvious questions that are already answered here, I will ignore them.
Check also if you have the last version of this guide,
new information you want could be there.
This guide should be use to find out "where to find what" in the game.
There is also a small walkthrough at the end to help you if you ever get stuck.
This guide is not much into the story's game, because I don't want to spoil anything.
BUT, you will see some spoilers in the character and walkthrough section!
Note: Most of the data found in this guide was taken from a Japanese guide I bought.
I haven't done any of the work, aside from the translation.
You can use this guide whether you have the Japanese or American version.
If the names has been changed in the American version, the Japanese name
will be shown in "square brackets": [].
Also, as for the enemy names, I used the name of the chip they give
instead of their real japanese names. That way, it's easier to recognize them.
V 2.0 Updates:
- Added Battle Chip Perfect Data section.
- Added Enemy Perfect Data section.
- Added Map of the Internet Areas.
- Added a special thanks at the end of the guide.
- Did small corrections not worth mentionning.
V 3.0 Updates:
- Added Battle System section.
- Added FAQ section.
- Added Cleaning section.
- Added effects of Combos.
- Added the conditions for entering some Internet areas.
- Added the appearances of the enemies on the Enemy Data section.
- Converted some Japanese names to English.
- Cleaned the walkthrough a little.
- Corrected a few things I hadn't notice in version 2.
V 4.0 Wish-list:
- Converted the remaining Japanese names to English.
- Changed the Real-world location section altogether.
- Added scenario 6 info and other things in the FAQ section.
- Corrected a big error in the Enemy section, locations where all wrong, sorry.
- Corrected many things here and there.
TABLE OF CONTENTS
-----------------
1- Battle system
2- Characters
3- Real-world locations
4- Virtual locations
5- Internet areas
6- Shops
7- Exchanges
8- Battle Chips
8a- Battle Chip Perfect Data
9- Combos
10- Enemy data
10a- Enemy Perfect Data
11- Busting Level
12- Chip Trader machines
13- Walkthrough
14- Final hints
- Menu
- Cleaning Chip Folder
- Important Items
- FAQ
1- BATTLE SYSTEM
----------------
The battle system may be confusing at first, but it becomes natural in no time.
Pre-battle:
When you enter a battle, you are on a field of squares. The 3x3 square grid on the
left is your area and the 3x3 square grid area on the right is the enemies' area.
A window will appear showing 5 random Battle Chips from your deck.
There are two ways to choose your Battle Chips:
1- You can choose the same kind of Battle Chip of any letter.
(Ex: Cannon B, Cannon A)
Note:
2- You can choose different Battle Chips of the same letter.
(Ex: Sword S, Steal Area S and StoneMan S)
After you choose your Battle Chips, you select the "OK" button or you can select no
chip and select "ADD" to add one more row of Battle Chips on the next turn to a
maximum of 15 chips. Then the battle begins.
Battle:
Your Battle Chip icons will appear over your head and you can use them
one after the other at any moment with the A-button.
You can also use your Buster (B-button) as much as you want and charge it if you got
an upgrade.
When the custom gauge on the top of the screen is full and blinking, you can press the
L-button or R-button to access the Battle Chip Window again.
If you had unused Battle Chips when you re-enter the window and you choose new one,
you will lose them for the rest of the battle.
Post-battle:
Your Busting Level will be shown from 1 to 10 or S. The better the rating,
the better the chance to get more money or a good Battle Chip.
This rating is explained in detail in the Busting Level section.
Your Battle Chips always stay in your deck, so don't be afraid to use them.
Your HP will always be refilled when the battle in over, so don't worry if you
finish a battle with low HP.
2- CHARACTERS
-------------
This is a little Who's who.
Lan Hikari [Hikari Netto]
Hero of this game
Master of MegaMan [Rockman], Lan's alter-ego in cyberspace.
Dr. Hikari [Hikari Yuuichiroo]
Lan's father, also named Dad
Designer of PETs
Note: "Hikari" means "Light" in Japanese
Ms. Hikari [Hikari Haruka]
Lan's mother, also named Mom
House-keeping woman
Mayl [Sakurai Meiru]
Lan's female friend
Master of Roll
Yai [Yaito]
Lan's classmate
Master of Glyde
Dex [Dekao]
Lan's classmate
Master of GutsMan
Mari [Ohzono Mariko]
Lan's teacher
Yuri [Yuriko]
Den Town class teacher
Mari's twin sister
Sal [Saloma]
She holds a stand in the Government Complex
Master of WoodMan
Masa
He holds a stand in the Government Complex
Master of SharkMan
Miyu [Kuroi Miyuki]
She holds a shop in Densan Town 2
Master of SkullMan
Eugene Chaud [Ijyuuin Enzan]
Official NetBattler
Master of ProtoMan [Blues]
Note: "Chaud" means "Hot" in French (pronounced "Sho")
Mr. Higsby [Higureya Taroo]
He holds a store in ACDC Town/WWW's henchman
Master of NumberMan
Dr. Froid [Hikawa Seiji]
Employee at the Water Works/WWW's henchman
Master of IceMan
Note: "Froid" means "Cold" in French (pronounced "Froi")
Mr. Match [Hino Kenichi]
Repairman/WWW's henchman
Master of FireMan
Madd [Iroaya Madoi]
WWW's henchwoman
Master of ColorMan
Count Zap [Elec Hakushaku]
WWW's henchman
Master of ElecMan
Yahoot [Mahanijyarama]
WWW's henchman
Master of MagicMan
Doctor ?
WWW's leader
Master of Life Virus
3- REAL-WORLD LOCATIONS
-----------------------
You will visit various places during the game.
Area: Place you can visit.
Scenario: Moment when you will be able to enter there.
Enemies: Enemies found. (Talk to their owner)
Items: Items found or given by people, depending on the scenario sometimes.
Also, exchanges can happen, check the Exchange section for details.
Access: Computers you will be able to jack-in.
------------------------------------------------------------------------------------
Area: ACDC Town [Akiharacho]
Scenario: 1
Enemies: ProtoMan (scen 8)
Items: Dentures (scen 4), Pa's memo (scen 7), Exchanges 4, 5, 6, 12
Access: None
Area: Lan's house
Scenario: 1
Enemies: None
Items: Recov10 A
Access: Lan's PC, Oven, Dog's house
Area: ACDC Elementary School
Scenario: 1
Enemies: None
Items: Repair A, Recov50 A, HP Memory, Escape H, Spreader J, X-Panel1 B
(all in scenario 2), Exchanges 1, 2, 3, 16
Access: School's network
Area: Mayl's house
Scenario: 2
Enemies: None
Items: None
Access: Mayl's piano, Mayl's servbot
Area: Yai's house
Scenario: 2
Enemies: None
Items: 10000 Zennies (scen 5)
Access: Yai's telephone, Yai's portrait
Area: Dex's house
Scenario: 2
Enemies: GutsMan
Items: Dex's link (scen 3)
Access: Dex's PC, Dex's game console
Area: Metroline station
Scenario: 3
Enemies: None
Items: Tickets, Exchange 11
Access: None
Area: Higsby's store
Scenario: 4
Enemies: NumberMan
Items: Chip Trader machines, Shop, Hig memo(scen 7), MetroPass(scen 8)
Access: None
Area: WWW's Metroline entrance
Scenario: 8
Enemies: None
Items: None
Access: None
Government Complex [Kanchogai]
Area: Metroline station
Scenario: 3
Enemies: None
Items: Tickets
Access: None
Area: Sal's stand
Scenario: 3
Enemies: WoodMan
Items: Sal's link
Access: Sal's register
Area: Lobby
Scenario: 3
Enemies: None
Items: Exchanges 7, 9
Access: Lobby's TV, Soda machine 1, Soda Machine 2
Area: Dad's lab
Scenario: 3
Enemies: None
Items: Licence card (scen 4)
Access: Dad's PC, Dad's monitor
Area: Water Works
Scenario: 4
Enemies: IceMan (scen 5)
Items: HP Memory, WWW PIN (scen 6), Exchanges 8, 15
Access: Water Works Network, Water Works control panel
Area: Masa's stand
Scenario: 6
Enemies: SharkMan
Items: Masa's link
Access: Masa's register
Area: Restaurant
Scenario: 6
Enemies: None
Items: Exchange 13
Access: Recycled PET
Area: Power Plant
Scenario: 6
Enemies: None
Items: Exchange 17
Access: Power Plant network
Den Town [Densan Town]
Area: Metroline station
Scenario: 5
Enemies: None
Items: Tickets
Access: None
Area: Den Block 3
Scenario: 5
Enemies: ProtoMan (scenario 7)
Items: Exchange 10
Access: Den network
Area: Den Central
Scenario: 5
Enemies: None
Items: None
Access: Den network
Area: Den Block 4
Scenario: 5
Enemies: None
Items: None
Access: Den network
Area: Den Town summer class
Scenario: 5
Enemies: None
Items: Barrier A, Yuri Memo (scen 7), Exchange 14
Access: Den class blackboard
Area: Den Block 1
Scenario: 5
Enemies: None
Items: None
Access: Den network
Area: Den Block 2
Scenario: 5
Enemies: None
Items: None
Access: Den network
Area: Miyu's shop
Scenario: 5
Enemies: SkullMan
Items: Miyu's link
Access: Miyu's register, Miyu's vase
Area: WWW Lair
Scenario: 8
Enemies: Life Virus
Items: hub.bat
Access: WWW network
4- VIRTUAL LOCATIONS
--------------------
There are many places you can jack-in with your PET.
Area: Computer you can log on.
(A "*" means it's a boss zone)
Enemies: Enemies found.
Items: Mystery Data crystals found only one, at a specific place.
(A "*" means it's a special item, not Battle Chip, nor zenny)
Access: Access to the Internet area, if applicable.
------------------------------------------------------------------------------------
Area: Dog house (Outside Lan's house)
Enemies: ShokWave, SoniWave, Cannon
Items: Shotgun K
Access: None
Area: Lan's computer
Enemies: ?
Items: None
Access: Internet-1
Area: Oven*
Enemies: Section 1: ShokWave, Cannon
Section 2: ShokWave, Cannon, FireTowr, FireMan
Items: Section 1: Shotgun Q, Sword B, Steal A, Ice Block*, 200, 400Z
Section 2: Shotgun Q, LilBomb T, 500Z
Access: None
Area: School's network*
Enemies: Section 1: LilBomb, Quake1, ShokWave, Cannon
Section 2: LilBomb, Quake1, ShokWave, Cannon, Invis1
Section 3: LilBomb, Quake1, ShokWave, Cannon, Invis1
Section 4: LilBomb, Quake1, ShokWave, Cannon, Invis1,
TimeBom1
Section 5: LilBomb, Quake1, ShokWave, Cannon, Invis1,
TimeBom1, NumberMan
Items: Section 1: ShokWave L
Section 2: HiCannon I, 800Z
Section 3: Spreader H, HP Memory
Section 4: Quake1 A, 400Z
Section 5: Cannon C
Access: None
Area: Teacher's car (Just outside the school)
Enemies: SoniWave, Remobit1
Items: HP Memory
Access: None
Area: Yai's telephone (In the left-most corner)
Enemies: ShokWave, Cannon, LongSwrd
Items: Escape J
Access: None
Area: Yai's portrait (Beside her bed)
Enemies: Cannon, Dash
Items: Spreader I, Yai's address*
Access: Internet-1
Area: Dex's computer (In the left-most corner)
Enemies: ShokWave, SoniWave, LilBomb
Items: X-Panel3 B, Dex's address*
Access: Internet-1
Area: Dex's game console (In front of the TV)
Enemies: SoniWave, Cannon, HiCannon, Invis2, Quake2
Items: CrosGun K
Access: None
Area: Mayl's piano
Enemies: Quake1, Invis1, ShokWave
Items: Recov50 L, Mayl's address*
Access: Internet-1
Area: Mayl's Servbot (In her bedroom)
Enemies: Invis1, Quake1
Items: HP Memory
Access: None
Area: Lobby's TV
Enemies: Cloud, Ratton1
Items: Escape L
Access: None
Area: Lobby's soda machine
Enemies: IronShld2, Howitzer2, Bubbler, Heater, Navi (Scenario 5+)
Items: Spreader J
Access: None
Area: Lobby's soda machine 2
Enemies: FireTowr, AquaTowr
Items: 5000Z
Access: None
Area: Dad's monitor (Behind his office)
Enemies: TimeBom2, Ratton1
Items: HiCannon J
Access: None
Area: Dad's computer
Enemies: (Virus Machine)
Items: Dad's address*
Access: Internet-3
Area: Sal's register
Enemies: WoodTowr, Dynamit1, Cloudier
Items: Recov120 A, Sal's address*
Access: Internet-3
Area: Water Works network* (Next to the blue elevator)
Enemies: Section 1: TriArrow, Cloud, AquaTowr, Dash
Section 2: TriArrow, Cloud, AquaTowr, Dash
Section 3: TriArrow, Cloud, AquaTowr, Dash, Bubbler,
Invis2
Section 4: TriArrow, Cloud, AquaTowr, Dash, Bubbler,
Invis2, IceCube2, IceCube3
Section 5: TriArrow, Cloud, AquaTowr, Dash, Bubbler,
Invis2, LongSwrd, HiCannon
Section 6: TriArrow, Cloud, AquaTowr, Dash, Bubbler,
Invis2, LongSwrd, HiCannon, IceMan
Items: Section 1: SoniWave J
Section 2: HP Memory, Recov80 C
Section 3: WideSwrd C, TriArrow A, IcePunch B
Section 4: M-Cannon L
Section 5: Power Up
Section 6: 1000Z (Scenario 5+)
Access: None
Area: Water Works control panel (Besides Froid)
Enemies: TriArrow, TriSpear
Items: Recov200 L, 3000Z
Access: None
Area: Den Town's summer class blackboard
Enemies: Dynamit3, BodyBurn
Items: Power Up
Access: None
Area: Miyu's register
Enemies: Candle1, Drain2, Invis2
Items: Barrier S, Miyu's address*
Access: Internet-4
Area: Miyu's vase
Enemies: Candle3, SoniWave, DynaWave
Items: Quake3 C
Access: None
Area: Den Town's network*
Enemies: Section 1: SoniWave, Bubbler, Heater, AquaTowr, FireTowr
Section 2: SoniWave, Mine1, RedWave, AquaTowr, FireTowr
Section 3: SoniWave, DynaWave, FireSwrd, AquaSwrd, BblWrap1,
FireTowr, Quake2, RedWave
Section 4: DynaWave, Wave, RedWave, BblWrap1, FireTowr, Mega
Cannon
Section 5: DynaWave, Wave, RedWave, BblWrap1, AquaTowr,
FireTowr, Bubbler, Heater, FireSwrd, AquaSwrd,
Quake2, M-Cannon, ColorMan
Items: Section 1: Bubbler K, 800Z
Section 2: Escape N, 800Z
Section 3: Heater O, FireTowr T, 500Z
Section 4: HP Memory, 1000Z
Section 5: Recov80 J, AquaTowr C, 2400Z
Access: None
Area: Masa's register
Enemies: TriSpear, Bubbler, Wave
Items: TriSpear J, Masa's address
Access: Internet-3
Area: Restaurant's PETs
Enemies: Thunder2, Howitzer
Items: HP Memory
Access: None
Area: Power plant network*
Enemies: Section 1: Thunder1, Ratton1, HiCannon, RingZap1
Section 2: Thunder1, Ratton1, HiCannon, RingZap1,
RingZap2, Typhoon
Section 3: Thunder1, Ratton1, HiCannon, RingZap1,
RingZap2, RingZap3, Typhoon, Remobit1
Section 4: Thunder1, Ratton1, M-Cannon, RingZap2,
RingZap3, Typhoon, Remobit1, ElecMan, ProtoMan
Items: Section 1: Ratton1 D, Recov120 ?, X-Panel3 G, Batteries*, 5000Z
Section 2: Batteries*, 800, 1000, 1200Z
Section 3: Batteries*, 500, 1000Z
Section 4: Batteries*, Typhoon D, 1800, 2000Z
Access: None
Area: WWW's network*
Enemies: Section 1: Snakegg3, IronShld, HiCannon, TimeBom3
Section 2: Howitzer, IronShld, FireAura, Quake3, TimeBom1,
TimeBom3
Section 3: IceCube, Cloudier, BigBomb, TriSpear, AquaAura
Section 4: Candle2, Lockon1, AquaAura, FireAura, TimeBom3,
BigWave, Thunder2
Section 5: Candle2, Lockon1, Thunder2, BigWave, Snakegg2,
Remobit2, Remobit3, Cyclone, BblWrap3, MagicMan
Section 6: Snakegg1, Snakegg2, BigWave, WoodAura, BigBomb,
IronShld, Life Virus
Items: Section 1: FireSwrd P, Recov200 C, Ice Block*, 3000, 5000Z
Section 2: Huricane L, FtrSword P, 8000Z
Section 3: Recov300 L, 4000Z
Section 4: TimeBom3 P, HP Memory
Section 5: BigWave K, 2000Z
Access: None
5- INTERNET AREAS
-----------------
The Internet is very vast and swarming with dangerous viruses,
but it also hides precious items.
Since the areas are not identified in the game, I will try to give you
a mental image of the extent of the internet:
(8) (16)
/ /
(7) (12) (15)
/ / /
(6) (11) (14)
/ / /
(5) (10)--(13)
/ \ /
(4) (9)
/ /
(2)--(3)
/
(1)
Area: Area on the Internet.
Enemies: Enemies found. (A "*" means the enemy is found at a specific place)
Random: Ramdom Mystery Data found under crystal form.
Items: Mystery Data crystals found only once at a precise location.
(A "*" means it's locked)
Accesses: Other areas you can access: shops, Internet, computers.
------------------------------------------------------------------------------------
Area: 1
Enemies: Dash, ShokWave, Cannon, FireMan2*, FireMan3
Random: MetGuard A, X-Panel1 S, Shotgun K, Recov10 G, 100, 200, 500,
1000Z
Items: Yai's address (from Glyde), TriLance M*
Accesses: Shop 1, Internet-2(with Dex's link), Mayl, Yai, Dex
Area: 2
Enemies: Dash, ShokWave, LongSwrd, FireSwrd, Howitzer, FireTowr,
Mine1, StoneMan*
Random: Cannon C, MiniBomb P, Recov30 P, CrosGun K, 200, 400, 800, 1500Z
Items: Power Up*
Accesses: Internet-1, Internet-3(with Sal's link), Internet-4(with Miyu's link)
Area: 3
Enemies: HiCannon, CrosBomb, SoniWave, Dash, Thunder1,
StoneMan2*, StoneMan3
Random: Spreader H, Spreader J, ShokWave P, Recov80 C, 300, 600,
1000, 2000Z
Items: RockCube O, FireSwrd B*
Accesses: Shop 3, Internet-2, Internet-9, Dad, Sal, Masa
Area: 4
Enemies: TimeBom2, Dynamit1, Quake3, Invis2, IronShld3,
Howitzer3
Random: LilBomb G, Quake1 E, IcePunch M, LongSwrd O, 400, 800,
1200, 2000Z
Items: AquaSwrd A, HP Memory*, 400Z
Accesses: Shop 4, Internet-2, Internet-5(with Hig memo), Miyu
Area: 5
Enemies: Gaia1, Drain1, WoodTowr, BigBomb, DynaWave
Random: IcePunch B, TriArrow A, IceCube M, IcePunch M, 500, 1000,
1500, 2000Z
Items: Thunder1 H, HP Memory*
Accesses: Shop 5, Internet-6(with Lab memo),
Internet-9(one-way until scenario 7)
Area: 6
Enemies: Mine1, Drain1, WoodTowr, BigBomb, DynaWave,
Remobit1, ElecMan2*, ElecMan3
Random: RockCube M, SoniWave S, HiCannon I, Spreader I, 600, 800,
1000, 3000Z
Items: 6000Z
Accesses: Internet-5, Internet-7(with Yuri memo)
Area: 7
Enemies: Gaia1, WoodTowr, BigBomb, DynaWave, Invis3, LongSwrd
Random: Spreader K, TriSpear J, Recov120 A, Cloud H, 700, 1000, 1500,
3000Z
Items: Remobit1 N
Accesses: Internet-6, Internet-8(with Pa's memo)
Area: 8
Enemies: Gaia1, Drain1, WoodTowr, BigBomb, DynaWave,
Invis3, LongSwrd, TriSpear, BombMan*
Random: Ratton1 D, Recov120 C, Hammer F, Typhoon E, 800, 1200, 2000,
3000Z
Items: 10000Z
Accesses: Internet-7
Area: 9
Enemies: BodyBurn, Gaia1, Mine1, Remobit2, WoodTowr,
AquaAura, ColorMan2*, ColorMan3
Random: Recov150 E, Spreader L, Cannon E, HiCannon J, 500, 1000, 1500,
2000Z
Items: RingZap1 H
Accesses: Internet-3, Internet-5, Internet-10
Area: 10
Enemies: Ratton2, BblWrap2, FireTowr, Lockon2, IceCube
Random: ElecSwrd S, Ratton2 G, M-Cannon N, CrosGun F, 1000, 1500, 2000,
3000Z
Items: WideSwrd S, HP Memory*
Accesses: Shop 10, Internet-9, Internet-11(no escape in battles),
Internet-13(no escape in battles)
Area: 11
Enemies: Mine2, Drain2, TriLance, Cloudier, IceCube,
BombMan2*, BombMan3
Random: Invis1 L, Repair G, TimeBom1 Q, Thunder2 C, 1200,
1800, 2400, 3000Z
Items: 10000Z
Accesses: Internet-10, Internet-12(over Busting Level 3 in Internet-11)
Area: 12
Enemies: Gaia2, Dynamit2, Huricane, Mine3, Snakegg1,
PharoMan*, PharoMan SP
Random: M-Cannon L, CrosBomb L, X-Panel1 G, Recov200 G, 1000, 1500,
2000, 4000Z
Items: KngtSwrd B
Accesses: Shop 12, Internet-11
Area: 13
Enemies: Cannon, HiCannon, M-Cannon, ShokWave, SoniWave, DynaWave,
BigBomb, Invis3, Popup, LongSwrd, FireSwrd, AquaSwrd,
IceCube
Random: FtrSword L, Sword B, Sword K , Sword L, 1000, 2000, 3000, 4000z
Items: Recov150 K, 8000Z
Accesses: Internet-10, Internet-14(Collect 10 chips from Internet-13)
Area: 14
Enemies: LeafShld, Remobit3, BodyBurn, Snakegg1, Snakegg2,
Cloudest, Thunder3, Popup, Lockon2, MagicMan2*,
MagicMan3
Random: M-Cannon N, Recov150 C, Hammer M, TriLance M, 10, 20,
30, 10000Z
Items: Power Up*, 5000Z
Accesses: Internet-13, Internet-15(7 battles or less in Internet-14)
Area: 15
Enemies: LeafShld, DropDown, FireAura, Drain3, Candle2,
Cyclone, Popup, ShadoMan*, ShadoMan SP
Random: Ratton2 J, Howitzer A, Recov120 C, Recov150 L, 500, 2000, 3000,
4000Z
Items: RedWave J
Accesses: Shop 15, Internet-14, Internet-16(over Busting Level 4 in Internet-15)
Area: 16
Enemies: Gaia3, Lockon3, Ratton3, BodyBurn, AquaAura,
FireAura, WoodAura, Bass
Random: Recov200 C, Ratton3 K, Quake3 C, KngtSwrd C, 3000, 4000,
5000Z
Items: HeroSwrd I, 20000Z, (LifeAura)
Accesses: Internet-15
6- SHOPS
--------
Shops are mostly found on the Internet,
but the store next to Lan's house sells items too.
They sell upgrades for MegaMan or Battle Chips.
Shop: Internet area where you can buy items.
(For Higsby's store, the number indicates the scenario)
Item: Name of the items.
Price: Price of the items in Zennies.
Qty: Quantity of items you can buy.
Shop Item Price Qty
------------------------------------------------------------------------------------
Shop-1 HP Memory 500 1
HP Memory 1000 1
HP Memory 2000 1
HP Memory 3000 1
HP Memory 5000 1
Power Up 2000 1
Power Up 5000 1
WideSwrd K 1000 3
Spreader I 1000 3
Hammer A 2000 3
Recov50 C 2000 3
Cannon C 3000 3
Shop-3 HP Memory 4000 1
HP Memory 6000 1
HP Memory 9000 1
HP Memory 12000 1
HP Memory 15000 1
Wood Armor 15000 1
WideSwrd S 3000 3
Hammer I 3000 3
X-Panel3 G 3000 3
M-Cannon L 10000 3
Shop-4 HP Memory 6000 1
HP Memory 8000 1
HP Memory 10000 1
HP Memory 12000 1
HP Memory 15000 1
Heat Armor 20000 1
IceCube I 3000 3
Cloudier A 5000 3
Shop-5 HP Memory 8000 1
HP Memory 10000 1
HP Memory 12000 1
HP Memory 15000 1
Power Up 20000 1
X-Panel1 S 1000 3
Invis1 Q 5000 3
TimeBom2 S 8000 3
TriSpear J 10000 3
Recov150 C 10000 3
Ratton2 G 10000 3
Shop-10 HP Memory 12000 1
HP Memory 15000 1
HP Memory 20000 1
HP Memory 25000 1
Power Up 25000 1
Aqua Armor 30000 1
LongSwrd E 5000 3
M-Cannon L 10000 3
Steal A 10000 3
Shop-12 HP Memory 12000 1
HP Memory 15000 1
HP Memory 20000 1
HP Memory 25000 1
Power Up 25000 1
Power Up 50000 1
IcePunch M 5000 3
Geddon1 L 5000 3
Geddon2 A 8000 3
Shop-15 HP Memory 15000 1
HP Memory 20000 1
HP Memory 25000 1
HP Memory 40000 1
Power Up 100000 1
Dash G 3000 3
Repair G 3000 3
Wave A 10000 3
BblWrap3 R 10000 3
Higsby-4 Cannon E 1000 3
Spreader K 1000 3
Recov80 E 3000 3
X-Panel3 L 3000 3
Repair G 3000 3
Barrier F 3000 3
ElecSwrd E 5000 3
Steal L 5000 3
Higsby-5 FstGauge A 3000 3
Geddon1 H 3000 3
Interupt L 8000 3
Recov150 L 10000 3
Higsby-7 SloGauge Q 5000 3
Geddon2 K 8000 3
FtrSword S 12000 3
BstrSwrd S 20000 3
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