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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter M » Megaman Battle Chip Challenge - Strategy Guide (Page 04)

Megaman Battle Chip Challenge - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Megaman Battle Chip Challenge - Strategy Guide (Page 04).

See above.

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Class Y: Ashura Tournament: Round 4
Special Chip: Trident
========================================

See Class B Aoba Tournament tip. The only difference is, he now a Stone Cube
and LOTS of Trident chips. Use a fist-type chip to delete the Stone Cube in
one hit.

========================================
Class Z: Chaos Tournament: Round 6
Special Chip: Trident
========================================

See Class B Aoba Tournament tip.

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QUICKMAN                                            Operator: Daisuke Hayami
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Class C: Sokkou Tournament: Round 6
Special Chip: Quick Gauge
========================================

You might get the impression that this guy is going to be hard to hit. Well
yes and no. I seem to have had a hard time hitting him with swords, but not
with long-range chips like Mega-Cannons. So I suggest that you stick to
using long-range battle chips when fighting Quickman. Also, the Quick Gauge
chip will add 50 to the percentage of your opponent's slot-in gauge. But
don't fret, since his slot-in chips are not what I'll consider threats.

========================================
Class B: Aoba Tournament: Round 5
Special Chip: Quick Gauge
========================================

I suggest using either Rockman or Skullman here, since they have the
largest program deck capacity. Be sure to have a powerful fire chip in your
deck, to take advantage of the damage boost from the grass panels. As for
other chips, put Mega Cannons.

========================================
Class S: Master Tournament: Round 11
Special Chip: Quick Gauge
========================================

Somehow I found this battle so much easier than previous 2. Use any
elemental Navi of your choice, and well... as usual. Be sure to bring some
long-range chips as well, if you're having a hard time hitting him.

========================================
Class Y: Ashura Tournament: Round 10
Special Chip: Mind Bender
========================================

Use an electric-type Navi, bring Elec Swords/Blades, then change the panels
to Metal. Start tearing your opponent apart.

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RING                                                    Operator: Marie Towa
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=====================================
Class E: Iyashi Tournament: Round 2
Special Chip: Jealousy
=====================================

I would recommend using Gutsman here, and be sure to take more powerful
offensive chips with you, to make this battle short. Watch out though,
Ring-chan has a Jealousy chip available for Slot-In. Once she uses this, it
will DELETE any 1 of the 3 battle chips you have usable for that turn.

=====================================
Class D: Match Tournament: Round 3
Special Chips: Aqua Blade/Jealousy
=====================================

Just use any elemental Navi of your choice, and fill your program deck
with battle chips that have an element similar to that of your Navi. This
will give you the advantage of "double damage" effect against your opponent.
To end this fight even quicker, take some Mega-Cannons. (if you have them)
She still has that Jealousy chip available for slot-in though, so watch out.

=====================================
Class C: Zeppeki Tournament: Round 2
Special Chip: Jealousy
=====================================

There's nothing particularly interesting in her program deck. Besides the...
well... Jealousy chip. (again!) You should know by now what exactly that
battle chip does. Simply use your powerful long-range battle chips and blow
her away.

========================================
Class X: Shadow Tournament: Round 6
Special Chip: Jealousy
========================================

Just use any elemental Navi of your choice, and... you know what to do.
That's all. As always, the Jealousy chip is still there. (2 of them)

========================================
Class Z: Chaos Tournament: Round 7
Special Chip: Jealousy
========================================

See above. The Jealousy chip will DELETE both your slot-in chips, so try to
have a powerful "hit all" battle chip delete that thing, before she gets a
chance to use it.

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ROLL                                                 Operator: Meiru Sakurai
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=====================================
Class E: Iyashi Tournament: Round 3
Special Chip: Recovery 30
=====================================

In my opinion, Roll is the queen of Recovery chips. I mean just look at how
many she has in her Deck... and even her basic attack, Heart Flash heals her!
Fortunately though, a Recov 30 chip has very little HP. So your best bet
here is to bring a Burning Body chip. (You can get it from Turboman by
fighting him on a free battle at the Official Center.) This should delete
her Recov 30 chips in one hit. If you don't have the chip, then just stick
to your trusty Shotguns (a Recov 30 chip will be gone in 2 hits)

There's no way you can prevent her Heart Flash though. So just inflict as
much damage as you can with every attack, by bringing stronger chips into
battle.

=====================================
Class D: Shizuku Tournament: Round 2
Special Chip: Recovery 120
=====================================

Once again, have Elecman take care of this. Bring in a number of Magnet Bomb
2s (these are very effective in terms of attack power, and size, which is
only 20 MB) Also take some other electric-type chips and Mega Cannons (if
you have them) The Magnet Bomb should delete most of Roll's recovery chips
(except the Recov50 and Recov80), in one hit. In addition, the Magnet Bomb
will also paralyze Roll; thus disabling her Heart Flash. She's kind of agile
though, so it takes some luck for your attacks to hit.

=====================================
Class C: Block Tournament: Round 5
Special Chip: Recovery 120
=====================================

First, you might want to consider deleting her Recovery chips, to make this
battle somewhat shorter. Then just bring in some chips that have the
Paralysis ability, to prevent her from using Heart Flash. Now, as to what
battle chips you want to use for attacking her... That's all up to you.

========================================
Class X: Shadow Tournament: Round 9
Special Chip: Stone Body
========================================

Use any elemental Navi of your choice, and do what you usually do. A
battle chip that has the Paralysis ability, is very useful in stopping your
opponent's Heart Flash.

========================================
Class Z: Chaos Tournament: Round 2
Special Chip: Candle 2
========================================

The "mine thingy" (I forgot the name) guard-type chip will not attack you,
as long as you keep your distance by hitting Roll with long-range battle
chips. It's also a good idea to use an electric chip, with the Paralysis
ability to stop her Heart Flash. Lastly, break through the Remobit 3 defense
with a Gold Fist.

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SHADOWMAN                                              Operator: Dark Miyabi
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========================================
Class X: Shadow Tournament: Round 15
Special Chip: Muramasa
========================================

This battle isn't that tough. Use either Rockman, Skullman or Blues, since
they have the largest program deck capacity. Now I recommend that you bring
the following chips (if you have them) YoYo 2/YoYo 3, Gold Fist, DynaWave,
Recovery 120s.

Use the Gold Fist to break through whatever guard-type chip Shadowman uses.
The YoYos are incredibly accurate, so you won't miss your target. The
Recovery 120s are much safer as slot-in chips.

========================================
Class Z: Chaos Tournament: Round 17
Special Chip: Muramasa
========================================

Now if you have a Jealousy chip, by all means use it to delete Shadowman's
Muramasa chip. (it's very powerful... you really wouldn't want to see how
much damage it can do) I also recommend that you use a "hit all" battle
chip to delete his Shadow guard-type chip. (You'll be wasting a lot of
battle chips if he gets to use it.)

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SHARKMAN                                                      Operator: Masa
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========================================
Class B: Ogawa Tournament: Round 6
Special Chip:  Bubble Spread
========================================

Use Elecman or Flashman again, combined with lots of electric chips. With
the electric element being Sharkman's weakness... combined with the attack
power boost provided by your Navi and the ice panels to your chips, this
battle will be over really quickly.

========================================
Class S: Master Tournament: Round 10
Special Chip:  Bubble Spread
========================================

See above.

========================================
Class Y: Ashura Tournament: Round 11
Special Chip:  Bubble Spread
========================================

Use an electric-type Navi, bring Elec Swords/Blades, then change the panels
to Metal. Start tearing your opponent apart.

========================================
Class Z: Chaos Tournament: Round 8
Special Chip:  Bubble Spread
========================================

See above.

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SKULLMAN                                              Operator: Miyuki Kuroi
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========================================
Class C: Block Tournament: Round 6
Special Chip: Curse Shield 3
========================================

Use any elemental Navi of your choice, and fill your deck with battle chips
with elements similar to that of your Navi. Bringing some electric chips
with the Paralysis ability is also a good idea -- this will prevent him from
ever using Bone Stalker. He also has Whirlpool chips -- these can delete any
of your 3 battle chips, regardless of HP. Don't forget your Recovery chips,
since you might need them.

========================================
Class B: Ogawa Tournament: Round 4
Special Chip: Curse Shield 3
========================================

Another agile and therefore annoying opponent. I recommend using Elecman or
Flashman here, and at the same time bringing lots of electric chips. Because
even though Skullman is a non-elemental Navi, you can still take advatage of
the boost provided by both your Navi and the ice panels, to the attack power
of electric chips.

It's also a good idea to bring battle chips with the Piercing ability, to
damage him even if he uses a guard-type chip.

========================================
Class S: Master Tournament: Round 5
Special Chip: Curse Shield 3
========================================

See above. (or any elemental Navi will do) The only difference this time
around is there are unaltered panels here, so I suggest bringing a panel
alteration chip and use it to your advantage. If you decide to follow the
tips above, then bring a Metal Stage chip. DO NOT use Ice Stage, since this
will just increase your opponent's evasion rate.

========================================
Class X: Shadow Tournament: Round 11
Special Chip: Dyna Wave
========================================

The strategy here, is pretty much the same as those in your previous
meetings. So refer to the tips above for details. Use battle chips with the
Break ability, to delete those Curse Shields in one hit.

========================================
Class Z: Chaos Tournament: Round 12
Special Chip: Curse Shield 3
========================================

Use an electric-type Navi, bring Elec Swords/Blades, then change the panels
to Metal. Use Gold Fist to delete his guard-type chips.

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SNAKEMAN                                           Operator: Ms. Millionaire
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========================================
Class B: Aoba Tournament: Round 1
Special Chip: Bad Spice 3
========================================

This is an incredibly easy fight. Snakeman is a wood-type navi, so use
Fireman here and bring lots of fire chips. Now if you use a Fire Blade on
your first turn, the chip will inflict as much as 260 HP worth of damage on
your opponent. Snakeman will only be able to use his Bad Spice chip if there
are grass panels.

========================================
Class A: East Tournament: Round 6
Special Chip: Bad Spice 3
========================================

This battle is pretty much the same as when you first fought him. So again
use whichever Fire-type Navi you want, and bring lots of fire chips. The
nasty Bad Spice 3 chip is still there, so be sure that you keep the panels
free of grass, to prevent him from ever using the said chip.

========================================
Class X: Shadow Tournament: Round 5
Special Chip: Bad Spice 3
========================================

See above. The only difference this time is, he has some elemental Balloon
chips. Delete them using a chip with the Break ability.

========================================
Class Y: Ashura Tournament: Round 3
Special Chip: Bad Spice 3
========================================

Take a multi-hit fire chip with you, (Burning Body recommended) to delete
Snakeman's Grass Stage chips (if you're using a fire-type Navi)and prevent
him from using his nasty Bad Spice 3 chips. As for the Heat Balloons, just
delete them using a battle chip with the Break ability.

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THUNDERMAN                                                   Operator: Raoul
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========================================
Class C: Zeppeki Tournament: Round 5
Special Chip: Sattelite 3
========================================

Now remember that Thunderman is an electric-type Navi, so the attack power
of all his electric-based chips will be doubled. I strongly recommend
bringing an Elec Balloon chip into this battle, if you have it. Because
that's pretty much all you need to protect yourself against your opponent's
attacks. Not only that... the Elec Balloon also inflicts a LOT of damage on
Thunderman at the end of each turn. (160-240 HP)

As for other battle chips, I suggest bringing Mega Cannons, and some
recovery chips. (for slot-in) Actually, I was able to win this battle
without taking a single damage.

========================================
Class B: Kaminari Tournament: Round 3
Special Chip: Sattelite 3
========================================

Let Woodman take care of this match, and bring some powerful wood-type
chips. I suggest having these chips in your deck: Forest Bomb 3, Bad
Spice 3, Forest Bomb 2. Using any wood-type chip with a wood-type Navi
will turn the panels into grass -- this will somewhat weaken the attack
power of your opponent's electric chips; and at the same time enable you
to recover 50 HP at the end of every turn.

The 3 wood-type chips that I mentioned above are very effective in
deleting his battle chips, as well as in damaging him. The Bad Spice 3
can only be used if there are grass panels. It's very important that you
remember this, to avoid wasting a very powerful chip. (160 HP worth of
damage on your opponent, and all his battle chips) Even Woodman's basic
attack inflicts 130 HP damage on him.

========================================
Class S: Master Tournament: Round 8
Special Chip: Sattelite 3
========================================

See above.

========================================
Class X: Shadow Tournament: Round 8
Special Chip: Sattelite 3
========================================

See Class B: Kaminari Tournament strategy.

========================================
Class Y: Ashura Tournament: Round 6
Special Chip: Sattelite 3
========================================

Same as above. Replace Forest Bomb 2 with another Bad Spice 3.

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TOADMAN                                            Operator: Kero Midorikawa
----------------------------------------------------------------------------

========================================
Class X: Shadow Tournament: Round 14
Special Chip: Aqua Balloon
========================================

I strongly recommend that, you take any form of panel altering chip with you,
to reduce your opponent's evasion rate. Bring some electric chips too. As
for Toadman's balloons, use any chip with the Break ability to delete them.

----------------------------------------------------------------------------
TURBOMAN                                            Operator: Kaita Todoroki
----------------------------------------------------------------------------

========================================
Class C: Sokkou Tournament: Round 5
Special Chip: Burning Body
========================================

The only formidable chip he has is the Burning Body, which inflicts 40 HP
worth of damage on your Navi and all 3 of your usable battle chips. So
I suggest that you let an elemental Navi of your choice handle this match.
Then bring battle chips that have an element similar to that of your Navi.
An elemental sword should delete the Burning Body chip in one hit. Once
you've done that, Turboman is pretty much a sitting duck.

========================================
Class B: Hanabi Tournament: Round 1
Special Chip: Burning Body
========================================

Let any elemental Navi of your choice take care of this match. As for battle
chips, bring the ones with an element similar to that of your Navi. With the
double damage feature in effect, this match won't take long.

========================================
Class X: Shadow Tournament: Round 10
Special Chip: Invincibility 1
========================================

Make sure you take some powerful multi-hit battle chip with you, to delete
his Invincibilty chip. You'll be wasting your chips if you attack him when
the said chip is in effect, since you won't hurt him anyway.

========================================
Class Z: Chaos Tournament: Round 10
Special Chip: Burning Body
========================================

Use an elemental Navi of your choice and, bring battle chips with an element
similar to that of your Navi. Whoever you choose, be sure to bring powerful
fire chips, (Flame Sword/Blade) because Turboman changes the panels to grass
once in a while. So I suggest you take advantage of it.

----------------------------------------------------------------------------
WOODMAN                                                     Operator: Saloma
----------------------------------------------------------------------------

=====================================
Class D: Wakaba Tournament: Round 4
Special Chip: Forest Bomb 3
=====================================

You might want to have Gutsman in for this battle, but somehow I found
Rockman more effective in terms of Program Deck capacity and deleting
Woodman's battle chips. Once again, customize your own fire-based deck.
Equip Burning Body, (it's the most effective weapon if you intend to delete
at least 2 of your opponent's battle chips in a single blow.) Flame Sword
is also a smart choice since this will inflict 130 HP worth of damage to
Woodman in one swipe. Also put in some Recovery chips (much safer as
Slot-In chips.) Only bring battle chips that have high HP (at least 90)
into the fight.

Woodman's deadliest chip is the Forest Bomb 3. It inflicts 70 HP worth of
damage to your Navi and ALL the battle chips that you can use for that turn.
This is the main reason why I told you to only bring chips that have high
HP. The grass panels recover 50 HP to Woodman, so be sure to burn them off
at once.

========================================
Class C: Block Tournament: Round 2
Special Chip: Forest Bomb 3/Earthquake 1
========================================

Using Fireman for this match is a very smart choice. As for battle chips,
fill your deck with fire-type ones. This battle should end very quickly.

========================================
Class B: Aoba Tournament: Round 3
Special Chip: Forest Bomb 3
========================================

Once again use Fireman, or better yet Heatman. Bring lots of fire chips.
Taking advantage of the grass panels will enable you to deal as much as
260 HP against your opponent in one hit. Also, burning away the grass
panels will prevent him from recovering 50 HP at the end of each turn.

========================================
Class X: Shadow Tournament: Round 7
Special Chip: Heat Balloon
========================================

See above. The only difference this time is, he has a couple of Heat Balloon
chips. Use a battle chip with the Break ability to delete it.

========================================
Class Y: Ashura Tournament: Round 2
Special Chip: Forest Bomb 3
========================================

Use the fist-type chip to delete the Heat Balloons in a single hit. Your
other battle chips should be Flame Swords/Blades. Taking a Grass Stage chip
will boost the attack power of your fire chips.

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WALKTHROUGH --> ENZAN                                                  [03b]
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BATTLE GUIDE --> ENZAN                                               [03b-i]
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WALKTHROUGH --> KAITA                                                  [03c]
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BATTLE GUIDE --> KAITA                                               [03c-i]
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WALKTHROUGH --> MEIRU                                                  [03d]
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BATTLE GUIDE --> MEIRU                                               [03d-i]
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WALKTHROUGH --> DEKAO                                                  [03e]
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BATTLE GUIDE --> DEKAO                                               [03e-i]
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WALKTHROUGH --> MARIE                                                  [03f]
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BATTLE GUIDE --> MARIE                                               [03f-i]
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IV. GAME LIST                                                           [04]
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BATTLE CHIPS LIST                                                      [04a]
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V. EXTRA STUFF                                                          [05]
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FREQUENTLY ASKED QUESTIONS                                             [05a]
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CREDITS                                                                [05b]
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