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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter M » Megaman Battle Chip Challenge - Strategy Guide (Page 02)

Megaman Battle Chip Challenge - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Megaman Battle Chip Challenge - Strategy Guide (Page 02).

Area Select
-----------

Your slot-in chip size limit has now been increased to 40 MB.

--------
CLASS A
--------

Now unlike the other classes, this one only has 2 tournaments with 8 battles
each. The tournaments are (*listed from left to right*) East and West
tournaments.

East Tournament
---------------

Rewards when completed: 7000z; Freezeman's Navi chip
Number of Battles: 8
Panel Type: Various

Opponents:

Round 1: Normal Navi V3
Round 2: Airman
Round 3: Navi Type W
Round 4: Iceman
Round 5: Navi Type A
Round 6: Snakeman
Round 7: Normal Navi V4
Round 8: Freezeman

West Tournament
---------------

Rewards when completed: 7000z; Magicman's Navi chip
Number of Battles: 8
Panel Type: Various

Opponents:

Round 1: Gutsman
Round 2: Normal Navi V3
Round 3: Navi Type E
Round 4: Navi Type F
Round 5: Heatman
Round 6: Elecman
Round 7: Normal Navi V4
Round 8: Magicman

----------------------------------------------------------------------------
A/N: For tips on how to beat your opponents, check Netto's Battle Guide.
     [03a-i] is the keyword for that section.
----------------------------------------------------------------------------

Area Select
-----------

Your Progam Deck capacity will once again be increased by 20MB. (Affects all
Navis)

--------
CLASS S
--------

This class only has 1 tournament: the Master Tournament. You'll have to win
14 battles... then face Blues at the last round (Round 15)

Master Tournament
-----------------

Rewards when completed: 10000z; Blues' Navi chip
Number of Battles: 15
Panel Type: Various

Opponents:

Round 1:  Flashman
Round 2:  Metalman
Round 3:  Beastman
Round 4:  Magnetman
Round 5:  Skullman
Round 6:  Plantman
Round 7:  Knightman
Round 8:  Thunderman
Round 9:  Flameman
Round 10: Sharkman
Round 11: Quickman
Round 12: Magicman
Round 13: Freezeman
Round 14: Kingman
Round 15: Blues

----------------------------------------------------------------------------
A/N: For tips on how to beat your opponents, check Netto's Battle Guide.
     [03a-i] is the keyword for that section.
----------------------------------------------------------------------------

------------
Area Select
------------

Though you've seen the ending and got your Data Chip, (I'm not sure what it
does) the game is far from over. Your slot-in chip size limit has been
increased to 50MB. In addition, a new class is now accessible at the BCGP
building. This is considered as a "Special Class".

--------
CLASS X
--------

This class has only 1 tournament, called the Shadow Tournament. It also has
15 battles.

Rewards when completed: 12000z; Shadowman's Navi chip
Number of Battles: 15
Panel Types: Various

Opponents:

Round 1:  Numberman
Round 2:  Iceman
Round 3:  Fireman
Round 4:  Elecman
Round 5:  Snakeman
Round 6:  Ring
Round 7:  Woodman
Round 8:  Thunderman
Round 9:  Roll
Round 10: Turboman
Round 11: Skullman
Round 12: Magicman
Round 13: Gutsman
Round 14: Toadman
Round 15: Shadowman

----------------------------------------------------------------------------
A/N: For tips on how to beat your opponents, check Netto's Battle Guide.
     [03a-i] is the keyword for that section.
----------------------------------------------------------------------------

-----------
Area Select
-----------

Your program deck capacity has been increased by 40MB. (Affects all Navis)

--------
CLASS Y
--------

Class Y has only one tournament -- the Ashura Tournament. It has 15 battles
as well.

Rewards when completed: 15000z; Gateman's Navi chip
Number of Battles: 15
Panel Types: Various

Opponents:

Round 1:  Airman
Round 2:  Woodman
Round 3:  Snakeman
Round 4:  Plantman
Round 5:  Elecman
Round 6:  Thunderman
Round 7:  Flashman
Round 8:  Metalman
Round 9:  Heatman
Round 10: Quickman
Round 11: Sharkman
Round 12: Kingman
Round 13: Magnetman
Round 14: Colorman
Round 15: Gateman

----------------------------------------------------------------------------
A/N: For tips on how to beat your opponents, check Netto's Battle Guide.
     [03a-i] is the keyword for that section.
----------------------------------------------------------------------------

-----------
Area Select
-----------

Your slot-in chip size limit has been increased to 80MB.

--------
CLASS Z
--------

Like the previous 3 classes, this class also has only 1 tournament called,
Kaosu (Chaos) Tournament. You have to win 20 battles to complete it.

Rewards when completed: 30000z; Forte's Navi chip
Number of Battles: 20
Panel Types: Various

Opponents:

Round 1:  Colorman
Round 2:  Roll
Round 3:  Flashman
Round 4:  Flameman
Round 5:  Beastman
Round 6:  Plantman
Round 7:  Ring
Round 8:  Sharkman
Round 9:  Metalman
Round 10: Turboman
Round 11: Magnetman
Round 12: Skullman
Round 13: Gutsman
Round 14: Knightman
Round 15: Kingman
Round 16: Magicman
Round 17: Shadowman
Round 18: Gateman
Round 19: Blues
Round 20: Forte

----------------------------------------------------------------------------
A/N: For tips on how to beat your opponents, check Netto's Battle Guide.
     [03a-i] is the keyword for that section.
----------------------------------------------------------------------------

-----------
Area Select
-----------

All the tournaments in the BCGP building are now complete. Your program deck
capacity has been increased by 60MB. In addition, you've also unlocked a
new area at the Official Center.

############################################################################
BATTLE GUIDE --> NETTO                                               [03a-i]
############################################################################

The names are arranged in alphabetical order. Note that this is not complete
yet, but I'm working on it.

----------------------------------------------------------------------------
AIRMAN                                               	      Operator: Arashi
----------------------------------------------------------------------------

========================================
Class C: Zeppeki Tournament: Round 6
Special Chip: Tornado
========================================

Once again, the elemental balloons will make your life a lot easier in this
battle. Make use of the protection provided by the balloon, and fire away
with your poweful long-range battle chips. (Mega Cannons recommended)

========================================
Class B: Kaminari Tournament: Round 1
Special Chip: Napalm/Tornado
========================================

Use any elemental Navi of your choice and bring battle chips that have an
element similar to that of your Navi. The attack power of electric chips
will also be boosted by the panels.

========================================
Class A: East Tournament: Round 2
Special Chip: Napalm/Tornado
========================================

Short-range chips, such as Swords, Fists, etc. are absolutely useless here,
unless you have a Panel Repair chip with you. Otherwise, just stick to your
powerful long-range chips like the Mega Cannons.

========================================
Class Y: Ashura Tournament: Round 1
Special Chip: Panel Out
========================================

First use a Panel Return chip to restore the broken panels. Airman will most
likely use a Curse Shield 2 to protect himself, so it's a really good idea
to use a fist-type chip, (preferably Gold Fist) to break through the defense
and damage him. Taking some YoYo 2s or YoYo 3s will help too, since he might
use his Panel Out chip to destroy the panels again, thus disabling your
close-range battle chips.

----------------------------------------------------------------------------
BEASTMAN                                                     Operator: Takeo
----------------------------------------------------------------------------

========================================
Class B: Ogawa Tournament: Round 3
Special Chip: Kunai 3
========================================

First off let me warn you that this guy is very agile, (thanks to the ice
panels) and therefore INCREDIBLY hard to hit. It seems that I had more luck
hitting him with short-range chips, like sword and fist types, than long-
range ones.

========================================
Class S: Master Tournament: Round 3
Special Chip: Kunai 3/Navi+20
========================================

Fortunately, there are no ice panels this time, so he's a whole lot easier
to hit. Just use any elemental Navi of your choice, and bring battle chips
with an element similar to that of your Navi. It is also a good idea to use
panel alteration chips to your advantage.

========================================
Class Z: Chaos Tournament: Round 5
Special Chip: Kunai 3
========================================

There will be grass panels in this match. So use Woodman to take advantage
of it's healing feature. Also, be sure to bring some Bad Spice 3 chips --
this should take care of most of Beastman's battle chips. It'll also
inflict 120 HP damage on your opponent in one hit.

----------------------------------------------------------------------------
BLUES                                                 Operator: Enzan Ijuuin
----------------------------------------------------------------------------

========================================
Class S: Master Tournament: Round 15
Special Chip: Slasher
========================================

First off, congratulations for getting this far! There are 2 ways you can
beat Blues. The first one is: As you know, he has mostly sword-type chips
in his deck, so if you use a Panel Out chip... you know what will happen.
But he does have a Panel Return chip though, so just destroy the panels
again once he fixes them. Stick to your powerful long-range arsenals if you
decide to follow this method.

The second method is: Use an elemental Navi, and well... bring battle
chips with an element similar to that of your Navi. (preferably elemental
swords/blades) With the attack power boost provided by your Navi, deleting
his battle chips shouldn't be much of a problem either.

========================================
Class Z: Chaos Tournament: Round 19
Special Chip: Slasher
========================================

See above. Remember that if he uses the Slasher chip, just attack with your
long-range chips; such as YoYo3s and Mega Cannons. Blues won't counterattack
if you do that.

----------------------------------------------------------------------------
COLORMAN                                              Operator: Madoi Iroiya
----------------------------------------------------------------------------

========================================
Class B: Hanabi Tournament: Round 3
Special Chip: YoYo 3
========================================

First off, you must know that it is impossible to hit him with any form of
attacks, as long as the magma panels are present. So I recommend that you
use a weak aqua-type battle chip to put out the magma. (I don't advice
wasting a powerful water-type chip for this, since the attack will miss
Colorman anyway.)

Once the magma is out, pummel your opponent with high-powered battle chips.
Using elemental swords/blades with an elemental Navi is a good idea. Mega
Cannons are also a good choice for an offensive weapon.

========================================
Class Y: Ashura Tournament: Round 14
Special Chip: YoYo 3
========================================

Another annoying fight. Why on earth does this guy have to be so agile
anyway? I recommend using an electric-type navi here, take lots of electric
chips (preferably swords), then change the panels to Metal. This will make
your elec chips a lot more powerful, and keep you from going insane.

========================================
Class Z: Chaos Tournament: Round 1
Special Chip: YoYo 3
========================================

His program deck is filled to the brim with YoYo3s. The thing to do here is
put 2 Invincibility chips, in the first two slots of your own deck. And
since YoYos don't damage battle chips, you'll be invincible all throughout
the turn.

----------------------------------------------------------------------------
ELECMAN                                                 Operator: Count Elec
----------------------------------------------------------------------------

=====================================
Class D: Denchi Tournament: Round 4
Special Chip: Elec Sword
=====================================

Don't be fooled by Elecman's low HP. (only 450) He does pack a punch and,
is pretty capable of beating you if you're careless. You should know by now
which Navi to use here... Woodman. Also be sure to equip a good number of
wood-type chips in your program deck. Woody Tower is very effective as well

Ok, now I'll talk about Elecman himself. Let me tell you this: If an
elemental Navi uses a battle chip with the same elemental as it does, the
damage dealt by that chip increases. Also, remember what I told you
about metal panels before? Yes? Good! So beware. Pay special attention to
the Elec Sword since it does the most damage. (130 if the panels are not
metal, and 180 if otherwise.)

If you have a Forest Bomb 2 (better yet 3) chip, by all means make it
delete the Elec Sword. If you don't however, just change the panels to
grass. This will reduce the damage from his electric chips somewhat.

=====================================
Class C: Block Tournament: Round 4
Special Chip: Rabiring 2
=====================================

Use any elemental Navi of your choice for this match, and fill your deck
with battle chips with elements similar to that of your Navi. Woodman is
his weakness, but note that Elecman has a lot of battle chips with the
Paralysis ability. So it will definitely disable Woodman's basic attack,
Woody Tower. I recommend bringing some sword-type chips with you, to
take care of those Met Guards.

=====================================
Class A: West Tournament: Round 6
Special Chip: Elec Balloon
=====================================

Let Woodman take care of this match, and bring some powerful wood-type
chips. I suggest having these chips in your deck: Forest Bomb 3, Bad
Spice 3, Forest Bomb 2. Using any wood-type chip with a wood-type Navi
will turn the panels into grass -- this will somewhat weaken the attack
power of your opponent's electric chips; and at the same time enable you
to recover 50 HP at the end of every turn.

The 3 wood-type chips that I mentioned above are very effective in
deleting his battle chips, as well as in damaging him. The Bad Spice 3
can only be used if there are grass panels. It's very important that you
remember this, to avoid wasting a very powerful chip. (160 HP worth of
damage on your opponent, and all his battle chips) Even Woodman's basic
attack inflicts 130 HP damage on him.

========================================
Class X: Shadow Tournament: Round 4
Special Chip: Elec Sword/Elec Blade
========================================

This one is easy. Use any electric-type Navi of your choice, the bring some
powerful and long-range electric chips, (Sattelite 3, Rabiring, etc) along
with a Panel Out. Your opponent has mostly sword-type chips... so if you
destroy the panels he'll be pretty much helpless. He does have a Panel
Return chip for slot-in though.

========================================
Class Y: Ashura Tournament: Round 5
Special Chip: Elec Sword/Elec Blade
========================================

See Class A West Tournament tip. But this time replace the Forest Bomb 2
with another Bad Spice 3 chip

----------------------------------------------------------------------------
FIREMAN                                               Operator: Kenichi Hino
----------------------------------------------------------------------------

========================================
Class D: Match Tournament: Round 4
Special Chip: Flame Sword/Flame Blade
========================================

Iceman is without a doubt the best Navi to use for this battle. Just bring
a good number of aqua-type chips. I recommend having these chips in your
deck if you have them: Aqua Sword, Aqua Blade and, Bubble Cross. Don't
forget to bring some Recovery chips too, just in case you run low on HP.

The Aqua Sword will deal 180 HP worth of damage if you use Iceman. The
Aqua Blade on the other hand will deal 230 HP worth of damage if you use
the same Navi. The Bubble Cross will prove to be a constant weapon in
deleting Fireman's battle chips.

========================================
Class C: Sokkou Tournament: Round 3
Special Chip: Flame Sword/Flame Blade
========================================

Use Iceman here and bring lots of aqua-type chips. Fireman has these chips
in his deck: Flame Swords, Heat Shot, Heat Vs and some Heat Cross. So I
suggest having some multi-hit aqua-type chips in your deck, to delete his
fire chips.

=====================================
Class X: Shadow Tournament: Round 3
Special Chip: Aqua Balloon
=====================================

Again use any water-type Navi of your choice, and bring powerful water-type
chips. Use a battle chip with the Break ability (Bronze/Silver/Gold Fists,
etc) to penetrate the defense of the Balloons, and delete them at the same
time.

----------------------------------------------------------------------------
FLAMEMAN                                              Operator: Kenichi Hino
----------------------------------------------------------------------------

========================================
Class S: Master Tournament: Round 9
Special Chip: Candle 3
========================================

The strategy here is similar to those of Fireman and Heatman. Well... use a
water-type Navi and bring some powerful water chips, such as the Aqua Blade
and Aqua Sword. That's all.

========================================
Class Z: Chaos Tournament: Round 4
Special Chip: Candle 3
========================================

See above. Delete the balloon with a Fist-type chip. (Gold Fist recommended)

----------------------------------------------------------------------------
FLASHMAN                                                       Operator: Rei
----------------------------------------------------------------------------

========================================
Class B: Kaminari Tournament: Round 6
Special Chip: Remobit 3
========================================

Let Woodman take care of this match, and bring some powerful wood-type
chips. I suggest having these chips in your deck: Forest Bomb 3, Bad
Spice 3, Forest Bomb 2. Using any wood-type chip with a wood-type Navi
will turn the panels into grass -- this will somewhat weaken the attack
power of your opponent's electric chips; and at the same time enable you
to recover 50 HP at the end of every turn.

The 3 wood-type chips that I mentioned above are very effective in
deleting his battle chips, as well as in damaging him. The Bad Spice 3
can only be used if there are grass panels. It's very important that you
remember this, to avoid wasting a very powerful chip. (160 HP worth of
damage on your opponent, and all his battle chips) Even Woodman's basic
attack inflicts 130 HP damage on him.

========================================
Class S: Master Tournament: Round 1
Special Chip: Remobit 3
========================================

Once again, use Woodman for this match, and bring some powerful multi-hit
wood chips. Preferably Forest Bomb 3s, since in addition to the formidable
90 HP damage on him; these would take care of most of his battle chips.
The Woody Tower is really useful as well -- it deals 130 HP worth of damage.

========================================
Class Y: Ashura Tournament: Round 7
Special Chip: Remobit 3
========================================

See Class B Kaminari Tournament tip. Replace Forest Bomb 2 with another Bad
Spice 3 chip.

========================================
Class Z: Chaos Tournament: Round 3
Special Chip: Remobit 3
========================================

His program deck Remobit 3s and nothing else. So use Woodman here and turn
the panels to grass using a Forest Bomb 3. Use your Bad Spice 3 chips
afterwards. The Bad Spice ignores the defense provided by the Remobit 3.

----------------------------------------------------------------------------
FORTE
----------------------------------------------------------------------------

========================================
Class Z: Chaos Tournament: Round 20
Special Chip: Dream Aura
========================================

Like Knightman, he also has 700 HP. You can break through his Dream Aura if,
you use a battle chip with the Break ability. I would once again recommend
that you use Gold Fist for this, since it does the most damage on Forte.

He also has a good number of Navi+20 chips -- which adds 20 to the attack
power of his basic weapon. Just use an electric chip with the Paralysis
ability, to keep him from using his basic attack.

Attack him with your strongest battle chips, such as YoYo3, Mega Cannons,
Gold Fists, etc. Don't forget to bring some Recovery chips too, just in
case.

----------------------------------------------------------------------------
FREEZEMAN                                             Operator: Shun Obihiro
----------------------------------------------------------------------------

========================================
Class A: East Tournament: Round 8
Special Chip: Heavy Gauge (Slow Gauge)
========================================

Now this battle can be tough. My advice is to use an electric-type Navi for
this match, even if its vulnerable to the Aqua Blade that Freezeman has. And
bring a good number of powerful electric chips, as well as Recovery chips.
Your opponent carries multi-elemental sword chips, so altering the panels
may be dangerous. You can use a Panel Out chip to neutralize the threat from
the elemental swords though. If you decide to do this, just stick to your
powerful, long-range electric chips and trusty cannon-type chips to get the
job done.

========================================
Class S: Master Tournament: Round 13
Special Chip: Heavy Gauge (Slow Gauge)
========================================

See above.

----------------------------------------------------------------------------
GATEMAN                                              Operator: Meijin Eguchi
----------------------------------------------------------------------------

========================================
Class Y: Ashura Tournament: Round 15
========================================

This battle can be tough. I recommend putting these chips in your progam
deck, if you have them: 2 Panel Returns, Zeus Hammer, Gold Fist, YoYo 3,
YoYo 2. As you can see, all these chips are large, so use Rockman or Blues
as your Navi.

I don't advice fighting with long-range chips here. (except for your first
move of the turn) YoYo 3 is the best chip to use. Now Gateman will use a
Stone Cube and immediately follow it up with Panel Out. Use the Panel Repair
to restore the panels, then on your next turn use the Zeus Hammer to break
the Stone Cube and delete the Panel Out. The Gold Fist can alo be used to
break his other guard-type chips

Gateman's basic attack, the Gate Cannon inflicts 100 HP damage in a single
hit... so beware. Be sure to have some Recovery chips in your deck too.

========================================
Class Z: Chaos Tournament: Round 18
========================================

All of Gateman's arsenal won't damage any of your battle chips, so just use
an Invincibility chip to keep from receiving any damage from his attacks.
Then fire away with your strongest battle chips afterwards.

----------------------------------------------------------------------------
GUTSMAN                                                Operator: Dekao Oyama
----------------------------------------------------------------------------

=====================================
Class E: Guts Tournament: Round 3
Special Chip: Guts Punch/Mega Cannon
=====================================

Now, this battle can be pretty tough. Gutsman has some powerful chips in his
deck, such as Mega Cannon, Guts Punch, and Hi-Cannons. Even his basic weapon
Guts Hammer inflicts 70 HP worth of damage. My advice is you take some
recovery chips with you (Recov 50 or 80 is a good choice) Also, if you have
any Barrier-type chips, I say you take those as well. Since they are very
useful defense against the deadly Mega Cannon.

As for attack chips, I recommend Hi-Cannons, Cannons, especially Mega
Cannons (if you have them). Swords can help in deleting Gutsman's battle
chips. Remember that you can always retry if you lose. Good luck!!!

=====================================
Class D: Wakaba Tournament: Round 3
Special Chip: Forest Bomb 1
=====================================

First and foremost, I suggest having Gutsman in for this fight. And, be
sure to take a fire-based chip with you. (Flame Sword or Burning Body
recommended) During battle, take advantage of the double damage effect
provided by the grass panels, using your fire chip. Also, be sure to bring
in a well-balanced Program Deck containing powerful attack and recovery
chips alike.

=====================================
Class A: West Tournament: Round 1
Special Chip: Earthquake 2
=====================================

Thankfully, he's not that tough anymore. Use any elemental Navi of your
choice, and bring battle chips with an element similar to that of your
Navi. It's also a good idea to use a Panel Out chip to disable his close-
range battle chips, If you ever decide to do this, then just stick to your
long-range elemental chips. Oh before I forget, the panels for this match
are poisonous.

========================================
Class X: Shadow Tournament: Round 13
Special Chip: Bronze Fist
========================================

Use either Rockman, Blues, or Skullman here, since they have the largest
program deck capacity. Now take your strongest battle chips and start
smashing Gutsman.

========================================
Class Z: Chaos Tournament: Round 13
Special Chip: Guts Punch
========================================

His program deck consists of Guts Punch and Mega Cannons, none of which can
damage your battle chips. Use an Invincibility chip and pummel Gutsman with
whatever you have until he logs out.

----------------------------------------------------------------------------
HEATMAN                                               Operator: Kenichi Hino
----------------------------------------------------------------------------

========================================
Class B: Hanabi Tournament: Round 6
Special Chip: Heat Spread
========================================

You'll definitely own this guy if you use Iceman for this match. The Aqua
Sword inflicts 180 HP worth of damage on your opponent, and the Aqua Blade
inflicts 200 HP damage. Iceman's Freeze Tower also deals a formidable 100 HP
damage on him. So this battle will be over pretty quickly.

=====================================
Class A: West Tournament: Round 5
Special Chip: Heat Spread
=====================================

See above. The only difference is you can choose to use either Freezeman, or
Sharkman besides Iceman for this match.

========================================
Class Y: Ashura Tournament: Round 9
Special Chip: Heat Spread
=====================================

See Class B Hanabi Tournament tip.

----------------------------------------------------------------------------
ICEMAN                                                      Operator: Hikawa
----------------------------------------------------------------------------

========================================
Class D: Shizuku Tournament: Round 4
Special Chip: Aqua Sword
========================================

Once again, the damage from all his aqua-type chips will be doubled... so
just imagine the damage you'll receive from the Aqua Sword, if he gets a
chance to use it... So have Elecman take care of this match, and customize
your own electric-type deck to end this match quickly. I recommend putting
these chips in there if you have them: Elec Sword, Elec Blade, and Magnet
Bomb 2. Be sure to bring some Recovery chips too.

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